Total War: Rome II - Page 53
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Divine-Sneaker
Denmark1225 Posts
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cLAN.Anax
United States2847 Posts
On September 05 2013 21:19 Kipsate wrote: Bought it for 25 euros, figured it would be worth the price, I have never played a Total War game so ill let it suprise me. I heard it has co-op, how does it work? It doesn't yet in this game, lol. QotSA tried a co-op with a friend on day 1, I believe, and said it was incredibly buggy. From what I understand, you control a faction, your friend controls another, and every other faction is controlled by the A.I. At that point, the campaign should play out similarly to how it would for one person. | ||
sc4k
United Kingdom5454 Posts
On September 05 2013 21:57 Divine-Sneaker wrote: So, has anyone found a way to circumvent the retardation that is an ally blockading the port of an enemy city, leaving you completely unable to attack it unless you suddenly want to wardec your ally? You are trying to attack on land with troops yeah? Does it really not allow that o.O | ||
Divine-Sneaker
Denmark1225 Posts
On September 05 2013 22:28 sc4k wrote: You are trying to attack on land with troops yeah? Does it really not allow that o.O Exactly that. It shows me a sword marker as usual for offensive actions, even makes the same sound, but nothing happens. My fleet simply can't do anything and doesn't even get the option. It's kinda pissing me off since the blockade isn't really going to break up to anything that isn't me. | ||
ChunderBoy
3242 Posts
Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go: Put your 12+ Cataphract units in a single line. Charge enemies. 70% of enemy army dies from the first charge impact, the rest rout. Never lost a battle, never lost more than 100 units even against 3K armies. If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win. Money is useless, I'm currently at 100K+ gold and earning 20K per turn. No guard mode, no loose formation, spear phalanx is bugged, families don't do anything, hitpoints?! why did they ever introduce hitpoints, shields are useless against arrows eventually you'll die to them, buggy graphics, 1 turn per year, no seasons, random capture points in open fields, naval combat is really buggy, and lots of other stupid stuff... I bet this game was made to be playable on console as well. etc... etc... Atleast it's really fun. I still enjoy watching whole enemy armies die to a single Cataphract charge. I have hope for patches/expansions to fix this game. | ||
sc4k
United Kingdom5454 Posts
On September 05 2013 22:53 ChunderBoy wrote: Disappointing but fun, I've played every single TW starting with Shogun 1, I have to say Rome 2 feels absolutely retarded. Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go: Put your 12+ Cataphract units in a single line. Charge enemies. 70% of enemy army dies from the first charge impact, the rest rout. Never lost a battle, never lost more than 100 units even against 3K armies. If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win. Is this on vh / legendary? On September 05 2013 22:53 ChunderBoy wrote: Money is useless, I'm currently at 100K+ gold and earning 20K per turn. Not sure if this comment is worth anything...if you don't gimp your way to victory using tricks money is always important in TW games, the upkeep of troops is expensive and it's harder to make money at the beginning than in other iterations it seems. On September 05 2013 22:53 ChunderBoy wrote: No guard mode, no loose formation That annoys me, also the lack of ability to edge forward. On September 05 2013 22:53 ChunderBoy wrote: spear phalanx is bugged Haven't experienced this and my armies are 50% phalanxes. They do exactly what they are supposed to On September 05 2013 22:53 ChunderBoy wrote: families don't do anything Yeah they do, they assassinate your family, start civil war and generally cause trouble for you, makign the game harder. On September 05 2013 22:53 ChunderBoy wrote: hitpoints?! why did they ever introduce hitpoints They've had em for ages since Rome 1, they are to differentiate the resistance of units more than armour... On September 05 2013 22:53 ChunderBoy wrote: shields are useless against arrows eventually you'll die to them This is true in real life. On September 05 2013 22:53 ChunderBoy wrote: buggy graphics Sorry you said you've been playing TW since Shogun and you find this surprising lol? On September 05 2013 22:53 ChunderBoy wrote: 1 turn per year Same as Rome 1 to cover more historical time period - also there will be mods to increase number of turns no doubt. On September 05 2013 22:53 ChunderBoy wrote: no seasons, game is based on the grand troop movements over years worth of campaigning hence why you can move so far in general. On September 05 2013 22:53 ChunderBoy wrote: random capture points in open fields Haha this was put in to stop people like me gimping the cpu which is something I did all the time in Shogun 2. Basically took a general and ran around in a square for 20 mins (with fast forward ofc) until they lost because the attacker loses when tmie runs out. That's all it's there for - to make you fight and not pussy out. A bit annoying when you want to sit in a hilarious mountain spot and pepper them with pain but meh, makes you actually have to try. On September 05 2013 22:53 ChunderBoy wrote: naval combat is really buggy, Not really, I've found it predictable and extremely enjoyable, it's probably the way you are playing. It takes a little bit of time to get used to, like Empire. It's awesome when you understand that you are supposed to keep moving and predict where your opponents are moving to. | ||
ChunderBoy
3242 Posts
Yes, yes it is. In Rome 1 highest difficulty you actually get negative income starting from the very first turn.. In Rome 2 I have no idea what difficulty does apart from - public order. In Empire combat is really strategic, big battles take up to an hour, you need to keep reforming your lines and stuff. In Shogun 2 general skills are much better designed. I can keep going on <TWgame> versus Rome 2... I'm still really liking it though. | ||
Incognoto
France10239 Posts
On September 05 2013 21:19 Kipsate wrote: Bought it for 25 euros, figured it would be worth the price, I have never played a Total War game so ill let it suprise me. I heard it has co-op, how does it work? Where and how did you get the game at that price? | ||
sc4k
United Kingdom5454 Posts
ok sounds like we need a patch to account for your high levels of badassery | ||
Jockmcplop
United Kingdom9654 Posts
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RvB
Netherlands6216 Posts
On September 05 2013 22:55 sc4k wrote: Is this on vh / legendary? Not sure if this comment is worth anything...if you don't gimp your way to victory using tricks money is always important in TW games, the upkeep of troops is expensive and it's harder to make money at the beginning than in other iterations it seems. That annoys me, also the lack of ability to edge forward. Haven't experienced this and my armies are 50% phalanxes. They do exactly what they are supposed to Yeah they do, they assassinate your family, start civil war and generally cause trouble for you, makign the game harder. They've had em for ages since Rome 1, they are to differentiate the resistance of units more than armour... This is true in real life. Sorry you said you've been playing TW since Shogun and you find this surprising lol? Same as Rome 1 to cover more historical time period - also there will be mods to increase number of turns no doubt. game is based on the grand troop movements over years worth of campaigning hence why you can move so far in general. Haha this was put in to stop people like me gimping the cpu which is something I did all the time in Shogun 2. Basically took a general and ran around in a square for 20 mins (with fast forward ofc) until they lost because the attacker loses when tmie runs out. That's all it's there for - to make you fight and not pussy out. A bit annoying when you want to sit in a hilarious mountain spot and pepper them with pain but meh, makes you actually have to try. Not really, I've found it predictable and extremely enjoyable, it's probably the way you are playing. It takes a little bit of time to get used to, like Empire. It's awesome when you understand that you are supposed to keep moving and predict where your opponents are moving to. Rome I had 2 turns a year not one. | ||
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Kipsate
Netherlands45349 Posts
On September 05 2013 23:04 Incognoto wrote: Where and how did you get the game at that price? friend. | ||
ChunderBoy
3242 Posts
Phalanx is broken, don't kid yourself. I didn't know families are supposed to do all of that since they literally have done nothing in 150 turns. Also wtf? is Gravitas, please explain that to me. I couldn't find anything about it in the Encyclopedia thing. Also no idea how influence thing works, hasn't affected me in any way. Yes Rome 1 had hitpoints but they worked completely different. Almost every unit had 1 hitpoint, elite ones had 2 or 3 and elephants/chariots had more. They weren't like hurr durr this unit has 85 hit points, shooting him with enough arrows will kill him. Yes I've played Rome 1 through every patch and still remember the day they changed Germanic Bersker hp from 3 to 2. Try getting some archers versus Tustedos in a custom game. Tustedos only add to your hp/armour. Eventually they'll die to arrows unlike in Rome 1 were they become completely immune. Also stuff like Spartans in Rome 1 were completely immune to arrows from the front, while they take a few casualties if hit from the sides and get decimated if hit from the back. Talking about missile units, skirmish mode is really sloppy especially on horse missle units, half the time the enemy gets to them before the skirmish AI even thinks of running back. Hell you can even control whether or not your melee troops throw their javelins right before combat... Rome 1 wasn't 1 turn per year, and it had seasons. Have you tried toggling between boarding and ramming in naval combat? You have to click that button 20 times before it actually does what it's supposed to do. You can try to blindly love the game as much as you want, but that's not going to change the fact that it needs lots of patches/mods/expansions to become upto TW standard. The fact that you try to argue about Capture Points being for people like you that kite enemies the whole day is just really really dumb. | ||
Ysellian
Netherlands9029 Posts
damn haha, I was going to ask the same thing. | ||
NKB
United Kingdom608 Posts
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andrewlt
United States7702 Posts
On September 05 2013 21:57 Divine-Sneaker wrote: So, has anyone found a way to circumvent the retardation that is an ally blockading the port of an enemy city, leaving you completely unable to attack it unless you suddenly want to wardec your ally? Nope. I had that happen twice. The first time was Epirus blockading Brundisium. Thankfully, somebody else killed them in a few turns. Next, the Etruscans (one of my few trading partners) blockaded Neapolis. I can't attack either city by land. The AI still loves blockading cities with very small fleets, sometimes just the admiral. However, it doesn't seem to prioritize lifting blockades. It's pretty stupid not to lift a blockade by small navies. Have people checked the encyclopedia and seen how terrible most of the tier 3 and 4 buildings are? Almost all tier 3 have either a 4 squalor or food penalty with the tier 4 having a 12 squalor or food penalty. CA has a habit of making the top tier buildings terrible all the way to back to Shogun 1. It looks like it's better to either stay in tier 2 for most chains or pick the few ones with no/small penalties on the higher tiers. | ||
sc4k
United Kingdom5454 Posts
On September 05 2013 23:34 ChunderBoy wrote: You get unlimited money as a result of not losing any battles/units ever and retraining being automatic and free, and diplomacy being utterly worthless. Hell I've only needed the same 12 Cataphracts per army in three armies (hence low upkeep) with max gold ranks + blacksmith weapons/armour for 150 turns to conquer almost all of Africa/Middle East/Caucausus. Phalanx is broken, don't kid yourself. I didn't know families are supposed to do all of that since they literally have done nothing in 150 turns. Also wtf? is Gravitas, please explain that to me. I couldn't find anything about it in the Encyclopedia thing. Also no idea how influence thing works, hasn't affected me in any way. Yes Rome 1 had hitpoints but they worked completely different. Almost every unit had 1 hitpoint, elite ones had 2 or 3 and elephants/chariots had more. They weren't like hurr durr this unit has 85 hit points, shooting him with enough arrows will kill him. Yes I've played Rome 1 through every patch and still remember the day they changed Germanic Bersker hp from 3 to 2. Try getting some archers versus Tustedos in a custom game. Tustedos only add to your hp/armour. Eventually they'll die to arrows unlike in Rome 1 were they become completely immune. Also stuff like Spartans in Rome 1 were completely immune to arrows from the front, while they take a few casualties if hit from the sides and get decimated if hit from the back. Talking about missile units, skirmish mode is really sloppy especially on horse missle units, half the time the enemy gets to them before the skirmish AI even thinks of running back. Hell you can even control whether or not your melee troops throw their javelins right before combat... Rome 1 wasn't 1 turn per year, and it had seasons. Have you tried toggling between boarding and ramming in naval combat? You have to click that button 20 times before it actually does what it's supposed to do. You can try to blindly love the game as much as you want, but that's not going to change the fact that it needs lots of patches/mods/expansions to become upto TW standard. The fact that you try to argue about Capture Points being for people like you that kite enemies the whole day is just really really dumb. I don't blindly love it, I said before it's a 8.5 game as is, because there aren't any games out there that can offer what it offers besides other TW games which I rate all 8.5 or higher... Naval combat I had that problem first 2 times I played, then I got to understanding how it works and really do enjoy it... Testudos IRL would surely not be invulnerable to arrows - the soldiers would get tired, arrows would pierce holes already made, they would get shot in the legs...so not a huge problem with that. Same goes for Spartan hoplites... You pretty much discovered that cataphracts are broken, they clearly need a nerf. I guess it's unlucky you chose them to beast everyone with, maybe try a faction with less strength. I find it weird that you are basically channelling all your mental resources into hating Rome 2, I mean...I can see loads of flaws with the game and it's basically to me similar to Empire in that it is not as good 'out of the box' as M2 and R1...but the potential is there to be a far more varied and enjoyable game than Rome 1 was. I really don't know why your families did nothing, they have been doing something every 4 turns for me. I haven't been disappointed with the game, not even slightly. It's exactly what I would have expected given the changes that happened to the franchise since Rome...just a few tweaks and patches needed and we will have a very enjoyable and high quality game. Just want to add btw: I do support your hatred of anything that makes it remotely 'arcadey' and modern ADD generation based. Normally I guess I would rail on this game harder than I feel like because well they do a lot of things right, and there's literally no other game franchise that can stand up to Total War...the battles in combination with the campaign mean it literally rapes Civ, europa universalis, victoria etc. They are just board games in comparison to the ultimate experience. Whatever the case, I am still desperate to get home and fire it up and play another 4 hours > ![]() | ||
ChunderBoy
3242 Posts
On September 05 2013 23:43 NKB wrote: Just had a town defence last about 2 minutes, the AI just attacked into a chock point I had a unit of Rorarii standing in, the AI didn't seem to attack them but more walk through them trying to get to the victory point. Sound the same as my every defence. TFW 1 unit infront of gates kills 2000 alone and takes 0 casualties. And another Heroic Victory! | ||
SpikeStarcraft
Germany2095 Posts
The longer the game goes, the laggier it got although almost every enemy unit routed. somewhere on the map is probably one unit that is not routing anymore. Im not leaving my walls to search for them, so i decide to sit it out. But lag gets so bad that i decide to change my graphic settings from extreme to low. Now im stuck at the loading screen and nothing has happened for ~5 minutes. Probably gotta redo that stupid fight.. | ||
Broetchenholer
Germany1944 Posts
Why do i pay them for this? | ||
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