• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:44
CEST 19:44
KST 02:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event17Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Is there a way to see if 2 accounts=1 person? #1: Maru - Greatest Players of All Time uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ New season has just come in ladder StarCraft player reflex TE scores BSL Polish World Championship 2025 20-21 September
Tourneys
Cosmonarchy Pro Showmatches KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 628 users

Total War: Rome II - Page 53

Forum Index > General Games
Post a Reply
Prev 1 51 52 53 54 55 104 Next
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
September 05 2013 12:57 GMT
#1041
So, has anyone found a way to circumvent the retardation that is an ally blockading the port of an enemy city, leaving you completely unable to attack it unless you suddenly want to wardec your ally?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 05 2013 13:23 GMT
#1042
On September 05 2013 21:19 Kipsate wrote:
Bought it for 25 euros, figured it would be worth the price, I have never played a Total War game so ill let it suprise me. I heard it has co-op, how does it work?


It doesn't yet in this game, lol. QotSA tried a co-op with a friend on day 1, I believe, and said it was incredibly buggy.

From what I understand, you control a faction, your friend controls another, and every other faction is controlled by the A.I. At that point, the campaign should play out similarly to how it would for one person.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
September 05 2013 13:28 GMT
#1043
On September 05 2013 21:57 Divine-Sneaker wrote:
So, has anyone found a way to circumvent the retardation that is an ally blockading the port of an enemy city, leaving you completely unable to attack it unless you suddenly want to wardec your ally?


You are trying to attack on land with troops yeah? Does it really not allow that o.O
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
September 05 2013 13:45 GMT
#1044
On September 05 2013 22:28 sc4k wrote:
Show nested quote +
On September 05 2013 21:57 Divine-Sneaker wrote:
So, has anyone found a way to circumvent the retardation that is an ally blockading the port of an enemy city, leaving you completely unable to attack it unless you suddenly want to wardec your ally?


You are trying to attack on land with troops yeah? Does it really not allow that o.O


Exactly that. It shows me a sword marker as usual for offensive actions, even makes the same sound, but nothing happens. My fleet simply can't do anything and doesn't even get the option. It's kinda pissing me off since the blockade isn't really going to break up to anything that isn't me.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-09-05 13:53:37
September 05 2013 13:53 GMT
#1045
Disappointing but fun, I've played every single TW starting with Shogun 1, I have to say Rome 2 feels absolutely retarded.
Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go:

Put your 12+ Cataphract units in a single line.
Charge enemies.
70% of enemy army dies from the first charge impact, the rest rout.
Never lost a battle, never lost more than 100 units even against 3K armies.
If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win.

Money is useless, I'm currently at 100K+ gold and earning 20K per turn. No guard mode, no loose formation, spear phalanx is bugged, families don't do anything, hitpoints?! why did they ever introduce hitpoints, shields are useless against arrows eventually you'll die to them, buggy graphics, 1 turn per year, no seasons, random capture points in open fields, naval combat is really buggy, and lots of other stupid stuff... I bet this game was made to be playable on console as well.
etc... etc...

Atleast it's really fun. I still enjoy watching whole enemy armies die to a single Cataphract charge.
I have hope for patches/expansions to fix this game.
"mmr is a social construct" - tumblr
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-09-05 14:10:02
September 05 2013 13:55 GMT
#1046
On September 05 2013 22:53 ChunderBoy wrote:
Disappointing but fun, I've played every single TW starting with Shogun 1, I have to say Rome 2 feels absolutely retarded.
Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go:

Put your 12+ Cataphract units in a single line.
Charge enemies.
70% of enemy army dies from the first charge impact, the rest rout.
Never lost a battle, never lost more than 100 units even against 3K armies.
If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win.



Is this on vh / legendary?

On September 05 2013 22:53 ChunderBoy wrote:
Money is useless, I'm currently at 100K+ gold and earning 20K per turn.


Not sure if this comment is worth anything...if you don't gimp your way to victory using tricks money is always important in TW games, the upkeep of troops is expensive and it's harder to make money at the beginning than in other iterations it seems.

On September 05 2013 22:53 ChunderBoy wrote:
No guard mode, no loose formation


That annoys me, also the lack of ability to edge forward.

On September 05 2013 22:53 ChunderBoy wrote:
spear phalanx is bugged


Haven't experienced this and my armies are 50% phalanxes. They do exactly what they are supposed to

On September 05 2013 22:53 ChunderBoy wrote:
families don't do anything


Yeah they do, they assassinate your family, start civil war and generally cause trouble for you, makign the game harder.

On September 05 2013 22:53 ChunderBoy wrote:
hitpoints?! why did they ever introduce hitpoints

They've had em for ages since Rome 1, they are to differentiate the resistance of units more than armour...

On September 05 2013 22:53 ChunderBoy wrote:
shields are useless against arrows eventually you'll die to them

This is true in real life.

On September 05 2013 22:53 ChunderBoy wrote:
buggy graphics


Sorry you said you've been playing TW since Shogun and you find this surprising lol?

On September 05 2013 22:53 ChunderBoy wrote:
1 turn per year


Same as Rome 1 to cover more historical time period - also there will be mods to increase number of turns no doubt.

On September 05 2013 22:53 ChunderBoy wrote:
no seasons,


game is based on the grand troop movements over years worth of campaigning hence why you can move so far in general.

On September 05 2013 22:53 ChunderBoy wrote:
random capture points in open fields


Haha this was put in to stop people like me gimping the cpu which is something I did all the time in Shogun 2. Basically took a general and ran around in a square for 20 mins (with fast forward ofc) until they lost because the attacker loses when tmie runs out. That's all it's there for - to make you fight and not pussy out. A bit annoying when you want to sit in a hilarious mountain spot and pepper them with pain but meh, makes you actually have to try.

On September 05 2013 22:53 ChunderBoy wrote:
naval combat is really buggy,


Not really, I've found it predictable and extremely enjoyable, it's probably the way you are playing. It takes a little bit of time to get used to, like Empire. It's awesome when you understand that you are supposed to keep moving and predict where your opponents are moving to.

ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-09-05 14:08:10
September 05 2013 13:56 GMT
#1047
On September 05 2013 22:55 sc4k wrote:
Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
Disappointing but fun, I've played every single TW starting with Shogun 1, I have to say Rome 2 feels absolutely retarded.
Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go:

Put your 12+ Cataphract units in a single line.
Charge enemies.
70% of enemy army dies from the first charge impact, the rest rout.
Never lost a battle, never lost more than 100 units even against 3K armies.
If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win.



Is this on vh / legendary?


Yes, yes it is. In Rome 1 highest difficulty you actually get negative income starting from the very first turn..
In Rome 2 I have no idea what difficulty does apart from - public order.
In Empire combat is really strategic, big battles take up to an hour, you need to keep reforming your lines and stuff.
In Shogun 2 general skills are much better designed.
I can keep going on <TWgame> versus Rome 2...

I'm still really liking it though.
"mmr is a social construct" - tumblr
Incognoto
Profile Blog Joined May 2010
France10239 Posts
September 05 2013 14:04 GMT
#1048
On September 05 2013 21:19 Kipsate wrote:
Bought it for 25 euros, figured it would be worth the price, I have never played a Total War game so ill let it suprise me. I heard it has co-op, how does it work?


Where and how did you get the game at that price?
maru lover forever
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
September 05 2013 14:14 GMT
#1049
On September 05 2013 22:56 ChunderBoy wrote:
Show nested quote +
On September 05 2013 22:55 sc4k wrote:
On September 05 2013 22:53 ChunderBoy wrote:
Disappointing but fun, I've played every single TW starting with Shogun 1, I have to say Rome 2 feels absolutely retarded.
Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go:

Put your 12+ Cataphract units in a single line.
Charge enemies.
70% of enemy army dies from the first charge impact, the rest rout.
Never lost a battle, never lost more than 100 units even against 3K armies.
If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win.



Is this on vh / legendary?


Yes, yes it is.


ok sounds like we need a patch to account for your high levels of badassery
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9654 Posts
September 05 2013 14:17 GMT
#1050
The random cap points in open battles are both annoying and confusing. I think we should have the option to turn them off. I'm hopeful that this kind of thing will be addressed In a patch at some point.
RIP Meatloaf <3
RvB
Profile Blog Joined December 2010
Netherlands6216 Posts
September 05 2013 14:27 GMT
#1051
+ Show Spoiler +
On September 05 2013 22:55 sc4k wrote:
Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
Disappointing but fun, I've played every single TW starting with Shogun 1, I have to say Rome 2 feels absolutely retarded.
Playing Parthia. After early experimentation I came to the conclusion that missle units are useless. My armies consist of Cataphracts only, every single battle lasts 2 minutes in total. And this is how they go:

Put your 12+ Cataphract units in a single line.
Charge enemies.
70% of enemy army dies from the first charge impact, the rest rout.
Never lost a battle, never lost more than 100 units even against 3K armies.
If its a Capital siege, you just dismount, flame gates, and charge your 1K horses through that one gate and win.



Is this on vh / legendary?

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
Money is useless, I'm currently at 100K+ gold and earning 20K per turn.


Not sure if this comment is worth anything...if you don't gimp your way to victory using tricks money is always important in TW games, the upkeep of troops is expensive and it's harder to make money at the beginning than in other iterations it seems.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
No guard mode, no loose formation


That annoys me, also the lack of ability to edge forward.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
spear phalanx is bugged


Haven't experienced this and my armies are 50% phalanxes. They do exactly what they are supposed to

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
families don't do anything


Yeah they do, they assassinate your family, start civil war and generally cause trouble for you, makign the game harder.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
hitpoints?! why did they ever introduce hitpoints

They've had em for ages since Rome 1, they are to differentiate the resistance of units more than armour...

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
shields are useless against arrows eventually you'll die to them

This is true in real life.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
buggy graphics


Sorry you said you've been playing TW since Shogun and you find this surprising lol?

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
1 turn per year


Same as Rome 1 to cover more historical time period - also there will be mods to increase number of turns no doubt.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
no seasons,


game is based on the grand troop movements over years worth of campaigning hence why you can move so far in general.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
random capture points in open fields


Haha this was put in to stop people like me gimping the cpu which is something I did all the time in Shogun 2. Basically took a general and ran around in a square for 20 mins (with fast forward ofc) until they lost because the attacker loses when tmie runs out. That's all it's there for - to make you fight and not pussy out. A bit annoying when you want to sit in a hilarious mountain spot and pepper them with pain but meh, makes you actually have to try.

Show nested quote +
On September 05 2013 22:53 ChunderBoy wrote:
naval combat is really buggy,


Not really, I've found it predictable and extremely enjoyable, it's probably the way you are playing. It takes a little bit of time to get used to, like Empire. It's awesome when you understand that you are supposed to keep moving and predict where your opponents are moving to.


Rome I had 2 turns a year not one.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 05 2013 14:28 GMT
#1052
On September 05 2013 23:04 Incognoto wrote:
Show nested quote +
On September 05 2013 21:19 Kipsate wrote:
Bought it for 25 euros, figured it would be worth the price, I have never played a Total War game so ill let it suprise me. I heard it has co-op, how does it work?


Where and how did you get the game at that price?

friend.
WriterXiao8~~
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2013-09-05 14:36:52
September 05 2013 14:34 GMT
#1053
You get unlimited money as a result of not losing any battles/units ever and retraining being automatic and free, and diplomacy being utterly worthless. Hell I've only needed the same 12 Cataphracts per army in three armies (hence low upkeep) with max gold ranks + blacksmith weapons/armour for 150 turns to conquer almost all of Africa/Middle East/Caucausus.

Phalanx is broken, don't kid yourself.

I didn't know families are supposed to do all of that since they literally have done nothing in 150 turns. Also wtf? is Gravitas, please explain that to me. I couldn't find anything about it in the Encyclopedia thing. Also no idea how influence thing works, hasn't affected me in any way.

Yes Rome 1 had hitpoints but they worked completely different. Almost every unit had 1 hitpoint, elite ones had 2 or 3 and elephants/chariots had more. They weren't like hurr durr this unit has 85 hit points, shooting him with enough arrows will kill him. Yes I've played Rome 1 through every patch and still remember the day they changed Germanic Bersker hp from 3 to 2.

Try getting some archers versus Tustedos in a custom game. Tustedos only add to your hp/armour. Eventually they'll die to arrows unlike in Rome 1 were they become completely immune. Also stuff like Spartans in Rome 1 were completely immune to arrows from the front, while they take a few casualties if hit from the sides and get decimated if hit from the back. Talking about missile units, skirmish mode is really sloppy especially on horse missle units, half the time the enemy gets to them before the skirmish AI even thinks of running back. Hell you can even control whether or not your melee troops throw their javelins right before combat...

Rome 1 wasn't 1 turn per year, and it had seasons.

Have you tried toggling between boarding and ramming in naval combat? You have to click that button 20 times before it actually does what it's supposed to do.

You can try to blindly love the game as much as you want, but that's not going to change the fact that it needs lots of patches/mods/expansions to become upto TW standard. The fact that you try to argue about Capture Points being for people like you that kite enemies the whole day is just really really dumb.
"mmr is a social construct" - tumblr
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
September 05 2013 14:37 GMT
#1054
On September 05 2013 23:28 Kipsate wrote:
Show nested quote +
On September 05 2013 23:04 Incognoto wrote:
On September 05 2013 21:19 Kipsate wrote:
Bought it for 25 euros, figured it would be worth the price, I have never played a Total War game so ill let it suprise me. I heard it has co-op, how does it work?


Where and how did you get the game at that price?

friend.


damn haha, I was going to ask the same thing.
NKB
Profile Joined February 2012
United Kingdom608 Posts
September 05 2013 14:43 GMT
#1055
Just had a town defence last about 2 minutes, the AI just attacked into a chock point I had a unit of Rorarii standing in, the AI didn't seem to attack them but more walk through them trying to get to the victory point.
Some times you just gotta wish...
andrewlt
Profile Joined August 2009
United States7702 Posts
September 05 2013 14:47 GMT
#1056
On September 05 2013 21:57 Divine-Sneaker wrote:
So, has anyone found a way to circumvent the retardation that is an ally blockading the port of an enemy city, leaving you completely unable to attack it unless you suddenly want to wardec your ally?


Nope. I had that happen twice. The first time was Epirus blockading Brundisium. Thankfully, somebody else killed them in a few turns. Next, the Etruscans (one of my few trading partners) blockaded Neapolis. I can't attack either city by land. The AI still loves blockading cities with very small fleets, sometimes just the admiral. However, it doesn't seem to prioritize lifting blockades. It's pretty stupid not to lift a blockade by small navies.

Have people checked the encyclopedia and seen how terrible most of the tier 3 and 4 buildings are? Almost all tier 3 have either a 4 squalor or food penalty with the tier 4 having a 12 squalor or food penalty. CA has a habit of making the top tier buildings terrible all the way to back to Shogun 1. It looks like it's better to either stay in tier 2 for most chains or pick the few ones with no/small penalties on the higher tiers.
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
Last Edited: 2013-09-05 15:00:00
September 05 2013 14:49 GMT
#1057
On September 05 2013 23:34 ChunderBoy wrote:
You get unlimited money as a result of not losing any battles/units ever and retraining being automatic and free, and diplomacy being utterly worthless. Hell I've only needed the same 12 Cataphracts per army in three armies (hence low upkeep) with max gold ranks + blacksmith weapons/armour for 150 turns to conquer almost all of Africa/Middle East/Caucausus.

Phalanx is broken, don't kid yourself.

I didn't know families are supposed to do all of that since they literally have done nothing in 150 turns. Also wtf? is Gravitas, please explain that to me. I couldn't find anything about it in the Encyclopedia thing. Also no idea how influence thing works, hasn't affected me in any way.

Yes Rome 1 had hitpoints but they worked completely different. Almost every unit had 1 hitpoint, elite ones had 2 or 3 and elephants/chariots had more. They weren't like hurr durr this unit has 85 hit points, shooting him with enough arrows will kill him. Yes I've played Rome 1 through every patch and still remember the day they changed Germanic Bersker hp from 3 to 2.

Try getting some archers versus Tustedos in a custom game. Tustedos only add to your hp/armour. Eventually they'll die to arrows unlike in Rome 1 were they become completely immune. Also stuff like Spartans in Rome 1 were completely immune to arrows from the front, while they take a few casualties if hit from the sides and get decimated if hit from the back. Talking about missile units, skirmish mode is really sloppy especially on horse missle units, half the time the enemy gets to them before the skirmish AI even thinks of running back. Hell you can even control whether or not your melee troops throw their javelins right before combat...

Rome 1 wasn't 1 turn per year, and it had seasons.

Have you tried toggling between boarding and ramming in naval combat? You have to click that button 20 times before it actually does what it's supposed to do.

You can try to blindly love the game as much as you want, but that's not going to change the fact that it needs lots of patches/mods/expansions to become upto TW standard. The fact that you try to argue about Capture Points being for people like you that kite enemies the whole day is just really really dumb.


I don't blindly love it, I said before it's a 8.5 game as is, because there aren't any games out there that can offer what it offers besides other TW games which I rate all 8.5 or higher...

Naval combat I had that problem first 2 times I played, then I got to understanding how it works and really do enjoy it...

Testudos IRL would surely not be invulnerable to arrows - the soldiers would get tired, arrows would pierce holes already made, they would get shot in the legs...so not a huge problem with that. Same goes for Spartan hoplites...

You pretty much discovered that cataphracts are broken, they clearly need a nerf. I guess it's unlucky you chose them to beast everyone with, maybe try a faction with less strength.

I find it weird that you are basically channelling all your mental resources into hating Rome 2, I mean...I can see loads of flaws with the game and it's basically to me similar to Empire in that it is not as good 'out of the box' as M2 and R1...but the potential is there to be a far more varied and enjoyable game than Rome 1 was. I really don't know why your families did nothing, they have been doing something every 4 turns for me. I haven't been disappointed with the game, not even slightly. It's exactly what I would have expected given the changes that happened to the franchise since Rome...just a few tweaks and patches needed and we will have a very enjoyable and high quality game.

Just want to add btw: I do support your hatred of anything that makes it remotely 'arcadey' and modern ADD generation based. Normally I guess I would rail on this game harder than I feel like because well they do a lot of things right, and there's literally no other game franchise that can stand up to Total War...the battles in combination with the campaign mean it literally rapes Civ, europa universalis, victoria etc. They are just board games in comparison to the ultimate experience. Whatever the case, I am still desperate to get home and fire it up and play another 4 hours >
ChunderBoy
Profile Joined August 2011
3242 Posts
September 05 2013 14:55 GMT
#1058
On September 05 2013 23:43 NKB wrote:
Just had a town defence last about 2 minutes, the AI just attacked into a chock point I had a unit of Rorarii standing in, the AI didn't seem to attack them but more walk through them trying to get to the victory point.


Sound the same as my every defence. TFW 1 unit infront of gates kills 2000 alone and takes 0 casualties.
And another Heroic Victory!
"mmr is a social construct" - tumblr
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 05 2013 14:57 GMT
#1059
I just had a 15 minute siege fight. I was defending a walled town in spain against two full armies only with my garrison. The city has two gates but the AI only attacks one and move commands their units through the small gate so my units butcher this army that is about 5 times the size of mine.

The longer the game goes, the laggier it got although almost every enemy unit routed. somewhere on the map is probably one unit that is not routing anymore. Im not leaving my walls to search for them, so i decide to sit it out. But lag gets so bad that i decide to change my graphic settings from extreme to low.

Now im stuck at the loading screen and nothing has happened for ~5 minutes. Probably gotta redo that stupid fight..
Broetchenholer
Profile Joined March 2011
Germany1944 Posts
September 05 2013 15:06 GMT
#1060
I don't understand how they manage to get the same bugs and design errors in every game they release. Desync-error, should be known. Battle-KI retarded, should be known. Strategic AI retarded. Should be known. It feels like they only release new units and graphics for the same 20 year old game.

Why do i pay them for this?
Prev 1 51 52 53 54 55 104 Next
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
SEL Master #5: Korea vs Russia
MindelVK57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech103
BRAT_OK 85
MindelVK 57
Codebar 36
StarCraft: Brood War
Bisu 3071
Shuttle 1236
Larva 654
hero 379
firebathero 264
Soma 223
ggaemo 215
Snow 197
Rush 190
Mong 152
[ Show more ]
Sharp 63
sSak 63
Bonyth 50
Aegong 37
Backho 26
Terrorterran 19
IntoTheRainbow 8
ivOry 3
Stormgate
TKL 126
Dota 2
Gorgc3650
qojqva2505
Dendi864
XcaliburYe140
Counter-Strike
fl0m3777
ScreaM596
oskar93
Foxcn33
Heroes of the Storm
Khaldor126
Other Games
crisheroes642
Lowko554
RotterdaM383
Beastyqt317
PiGStarcraft288
ArmadaUGS215
Fuzer 176
ViBE166
Hui .146
KnowMe86
Trikslyr58
QueenE45
mouzStarbuck20
StateSC218
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta27
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 25
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Nemesis2942
• C_a_k_e 1990
League of Legends
• Jankos2021
• TFBlade769
Counter-Strike
• imaqtpie516
• Shiphtur140
Other Games
• WagamamaTV253
Upcoming Events
BSL Team Wars
1h 16m
Team Hawk vs Team Sziky
Online Event
17h 16m
SC Evo League
18h 16m
Online Event
19h 16m
OSC
19h 16m
uThermal 2v2 Circuit
21h 16m
CSO Contender
23h 16m
[BSL 2025] Weekly
1d
Sparkling Tuna Cup
1d 16h
WardiTV Summer Champion…
1d 17h
[ Show More ]
SC Evo League
1d 18h
uThermal 2v2 Circuit
1d 21h
BSL Team Wars
2 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
2 days
Sharp vs Ample
Larva vs Stork
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
3 days
PiGosaur Monday
4 days
Afreeca Starleague
4 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Summer Champion…
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.