Total War: Rome II - Page 51
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Sermokala
United States13956 Posts
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Sentenal
United States12398 Posts
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Jockmcplop
United Kingdom9654 Posts
On September 05 2013 10:59 Sentenal wrote: I don't like being poor in this game. Any quick/easy tips on not being poor? My army upkeep is strangling my treasury. As you upgrade and get better units, its good practice to start disbanding some of your weaker units, and especially mercenary units if you have them. Also its important to upgrade your wealth producing buildings early in the campaign, or you will find yourself in an impossible situation fairly quickly. You need money to be able to lower taxes if you get public order issues. | ||
xDaunt
United States17988 Posts
On September 05 2013 10:59 Sentenal wrote: I don't like being poor in this game. Any quick/easy tips on not being poor? My army upkeep is strangling my treasury. Keep a small military while you upgrade your towns. I wouldn't keep more than thirty units of various military forces for every two provinces (not towns) that you own at least initially. When you have fully built up your core provinces, then you can relax this rule a bit. | ||
xDaunt
United States17988 Posts
On September 05 2013 11:06 Jockmcplop wrote: As you upgrade and get better units, its good practice to start disbanding some of your weaker units, and especially mercenary units if you have them. Also its important to upgrade your wealth producing buildings early in the campaign, or you will find yourself in an impossible situation fairly quickly. You need money to be able to lower taxes if you get public order issues. If you are playing Rome, you can upgrade your initial tier 1/2 units into tier 3/4 units, and they will keep their veterancy. So yeah, keep those hastati. | ||
dwoobydoo
49 Posts
Why does the enemy factions have to cheat so much? You can't starve them or use any strategy against them because they don't fight on the same terms as you do. They simply exist, with their unlimted amounts of armies and unlimited amounts of moves per turn. They can even move out of turn to reinforce their armies... Still have no clue what food does and why it doesn't say food PER TURN instead of just food. Still have no clue why my fucking boats won't follow order and ram the enemy. Still have no clue why there's a victory point on certain battlefields. Still have no clue why this Total War series of games manage to survive when it's so shitty. | ||
scaban84
United States1080 Posts
On September 05 2013 11:37 dwoobydoo wrote: Giving up this game. As soon as I leave a city with an army an enemy from the other side of the map (who is obviously maphacking) declares war and attacks it on the same turn. And because of the ridiculously stupid system where I can only have one army per city (at most) I have to stay home at all time. Total WAR? Really? Why does the enemy factions have to cheat so much? You can't starve them or use any strategy against them because they don't fight on the same terms as you do. They simply exist, with their unlimted amounts of armies and unlimited amounts of moves per turn. They can even move out of turn to reinforce their armies... Still have no clue what food does and why it doesn't say food PER TURN instead of just food. Still have no clue why my fucking boats won't follow order and ram the enemy. Still have no clue why there's a victory point on certain battlefields. Still have no clue why this Total War series of games manage to survive when it's so shitty. I haven't played R2 yet but in TW games you have to make sure you have your flanks covered before you move out. Make allies with your neighbors for example. I think your points are a bit exaggerated but its true TW puts more emphasis on "simulation" rather than the actual gameplay. | ||
dwoobydoo
49 Posts
On September 05 2013 11:43 scaban84 wrote: I haven't played R2 yet but in TW games you have to make sure you have your flanks covered before you move out. Make allies with your neighbors for example. I think your points are a bit exaggerated but its true TW puts more emphasis on "simulation" rather than the actual gameplay. So I have to ally like 6 or 7 factions before moving out to attack? How is that even possible? I can't get even one to like me, much less ally me. | ||
Sermokala
United States13956 Posts
On September 05 2013 11:37 dwoobydoo wrote: Giving up this game. As soon as I leave a city with an army an enemy from the other side of the map (who is obviously maphacking) declares war and attacks it on the same turn. And because of the ridiculously stupid system where I can only have one army per city (at most) I have to stay home at all time. Total WAR? Really? Why does the enemy factions have to cheat so much? You can't starve them or use any strategy against them because they don't fight on the same terms as you do. They simply exist, with their unlimted amounts of armies and unlimited amounts of moves per turn. They can even move out of turn to reinforce their armies... Still have no clue what food does and why it doesn't say food PER TURN instead of just food. Still have no clue why my fucking boats won't follow order and ram the enemy. Still have no clue why there's a victory point on certain battlefields. Still have no clue why this Total War series of games manage to survive when it's so shitty. Clearly there isn't a problem when you can just go back and assault their weakened army to crush it without a problem and then lol walk over their city to get both of them. why you're complaining about getting in wars in a total war game doesn't make sense. computer gets maphacks and cheats because its a computer and needs the help. http://steamcommunity.com/games/214950/announcements/detail/1840007428756880314 first patch coming in 2 days. weekly until they're comfortable with it. | ||
dwoobydoo
49 Posts
On September 05 2013 12:15 Sermokala wrote: Clearly there isn't a problem when you can just go back and assault their weakened army to crush it without a problem and then lol walk over their city to get both of them. why you're complaining about getting in wars in a total war game doesn't make sense. computer gets maphacks and cheats because its a computer and needs the help. http://steamcommunity.com/games/214950/announcements/detail/1840007428756880314 first patch coming in 2 days. weekly until they're comfortable with it. This isn't total war. It's total stand-at-home-and-defend. | ||
cLAN.Anax
United States2847 Posts
On September 05 2013 11:59 dwoobydoo wrote: So I have to ally like 6 or 7 factions before moving out to attack? How is that even possible? I can't get even one to like me, much less ally me. Don't initiate attacks with too many factions, and request defensive or non-aggression pacts as soon as possible. You'll be more successful with the latter, and you won't be obligated to help them if they're assaulted like you would in a defensive alliance. I was in a dicey situation where I had 10 settlements and 2 maxed standing armies. Consolidating troops to those two armies, disbanding excess units, making friends on two fronts, keeping another neutral, and expanding into the final front goes a long way. Fiddling with taxes and sitting tight with a comfortable, positive-income position and simply building money-generating structures helped me get out of my problems too. Also, don't feel obligated to assign missions to your agents every turn, lol. Consider an agent action equivalent to a unit of soldiers | ||
Muecke
Germany150 Posts
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maartendq
Belgium3115 Posts
On September 05 2013 11:37 dwoobydoo wrote: Giving up this game. As soon as I leave a city with an army an enemy from the other side of the map (who is obviously maphacking) declares war and attacks it on the same turn. And because of the ridiculously stupid system where I can only have one army per city (at most) I have to stay home at all time. Total WAR? Really? Why does the enemy factions have to cheat so much? You can't starve them or use any strategy against them because they don't fight on the same terms as you do. They simply exist, with their unlimted amounts of armies and unlimited amounts of moves per turn. They can even move out of turn to reinforce their armies... Still have no clue what food does and why it doesn't say food PER TURN instead of just food. Still have no clue why my fucking boats won't follow order and ram the enemy. Still have no clue why there's a victory point on certain battlefields. Still have no clue why this Total War series of games manage to survive when it's so shitty. Because giving a computer maphack and unfair advantages is a lot easier than writing good AI routines, I guess.. I don't know, gauging from the reactions on metacritic and some of the reviews, Rome 2 seems like a rehash in which CA failed to improve on any of the issues that plagued previous Total War iterations. With games like this I'd rather they take an extra year or so to polish it to a mirror shine instead of releasing it riddled with bugs, making gamers feel like they've purchased a very expensive beta product. Ars Technica isn't exactly soft on the game, calling it a total mess. | ||
Zealos
United Kingdom3575 Posts
On September 05 2013 10:19 InToTheWannaB wrote: Guys you can use the phalanx almost the same way as rome 1, but unlike rome 1 u cant put them in phalanx mode and click attack. This time around u need to put them in phalanx mode and just issue a movement order and let them walk into the enemy. If u click attack they break formation and just charge. Its a bit more simple too maintain a phalanx line in Rome 2 honestly then even in rome 1. If u just click behind the enemy the whole line will move as one and stab whatever in front of them. They just dont get charge bonuses I really hope this works, this was really irking me :o | ||
sc4k
United Kingdom5454 Posts
On September 05 2013 16:16 Zealos wrote: I really hope this works, this was really irking me :o I did this in Rome 1 anyway actually lol. | ||
HystericaLaughter
Australia720 Posts
Having a couple of issues I hope someone can help me with. Managing public order is really hard, 5 turns in and levels are becoming critical. And does the ai cheat pretty badly in this? Every settlement i capture has 0 food buildings, but the ai seem to suffer no attrition. Am I doing something wrong? | ||
Disregard
China10252 Posts
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Micro_Jackson
Germany2002 Posts
On September 05 2013 15:49 maartendq wrote: Because giving a computer maphack and unfair advantages is a lot easier than writing good AI routines, I guess.. I don't know, gauging from the reactions on metacritic and some of the reviews, Rome 2 seems like a rehash in which CA failed to improve on any of the issues that plagued previous Total War iterations. With games like this I'd rather they take an extra year or so to polish it to a mirror shine instead of releasing it riddled with bugs, making gamers feel like they've purchased a very expensive beta product. Ars Technica isn't exactly soft on the game, calling it a total mess. This review is just... bad. The article is right that the tactical battles lac tactic but thats not really surprising because its the way the total war series works. The tactics were most of the time (in every part of the series) very limited due to historical limitations like no air force or lack of long range weapons. Most of the time it was a battle on position and unit compositions. at the end, like in almost every strategic game the one with "more" and "better" wins. It might be a failure in game design but its not something Shogun or Rom 1 did any different. But the worst thing is "AI is horribly unaggressive". A lot of people complaining the opposite. It sounds like he played one compain with Rome and over read that the game says at the start that playing Rome is "easy" and is surprised that no one attacks the richest and biggest faction on the map. I personally would say the opposite, I think the AI might be overly aggressive especially against each other. In my Rome compain after around 30 rounds the whole Iberian Peninsula and Greece were in constant war against everyone around. This might be the secret to the long waiting times at the end of turns because it needs some times to simulate 50 wars. The only thing that i have to complain besides technical issues like AI, bugs and long turn times is that the "small" fractions looks too strong. It was kind of weird to read after 20 rounds that Carthage is eliminated by some random guys i have never heard of. | ||
sc4k
United Kingdom5454 Posts
On September 05 2013 11:37 dwoobydoo wrote: Giving up this game. As soon as I leave a city with an army an enemy from the other side of the map (who is obviously maphacking) declares war and attacks it on the same turn. And because of the ridiculously stupid system where I can only have one army per city (at most) I have to stay home at all time. Total WAR? Really? I imagine they envisaged it being more realistic than allowing every faction to easily Mongol up the entire map. You have to be measured and balance times of peace with times of war. Just like in real life...being attacked like that seems really annoying but it happened in Rome 1 and M2TW too. Annoying, they could do with sorting that out and hopefully they will. My reaction to this game is very similar to Empire, I think an 8.5 is a solid rating for the game as-is. I am having annoying slowdown on the campaign map even though the battles run smoothly. So many of the ideas are really really appealing and pleasing, just a few hitches prevent it from being perfect, mostly system-based and a few design-based (dat UI). They will have to be ironed out, but I'm sure this game will give many hours of enjoyment to me over the next decade or so ![]() On September 05 2013 17:06 USvBleakill wrote: The only thing that i have to complain besides technical issues like AI, bugs and long turn times is that the "small" fractions looks too strong. It was kind of weird to read after 20 rounds that Carthage is eliminated by some random guys i have never heard of. They do seem a little strong. In my game, Parthia has been wiped out. But the rest of the big factions are still alive and there are no 'empires' of small factions. It contrasts heavily with R1, where the small factions were meaningless pushovers and just pointless cities with tiny armies. Now it's a challenge to expand in any direction and they can threaten you! I like it a lot to be honest. It's so much more realistic. Cities don't just bow down and take it up the ass. I love the amount of factions, it's so varied and fun, I would like to be able to play as every single one ![]() | ||
Divine-Sneaker
Denmark1225 Posts
On September 05 2013 07:25 Myles wrote: OK, I just encountered my first really frustrating bug. My Legion was attacked and when retreating actually went into enemy territory so they were surrounded by 3 other armies. I reloaded and tried withdrawing from combat so they would have extra movement, but they did the same thing, only since they're blocked they turn around and head home but can't make it far enough to not be attacked again. I obviously couldn't retreat again, and conceding defeat results in the death of my entire legion as though they were defeated in normal battle. I can rationalize it as being taken prisoner and executed, but some flavor text to go along with it would be nice instead of just the 'honorable death' of my general. edit: Ok, and now I've got to take a shit on the UI some too. We've got this massive box with massive unit cards, so big in fact that when you have a lot of recruitment options they have to be split in two rows that you click back and forth from. REALLY?! You can scroll up and down on the unit recruitment tabs. Not a whole lot better, but at least you don't have to specifically click on the arrows. | ||
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