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Total War: Rome II - Page 50

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Godwrath
Profile Joined August 2012
Spain10126 Posts
September 04 2013 22:21 GMT
#981
Meh, i like it, i would had bought it right away anyways, play until i burn it, and then come back to play it later when some mods get released.
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2013-09-04 22:30:04
September 04 2013 22:25 GMT
#982
OK, I just encountered my first really frustrating bug. My Legion was attacked and when retreating actually went into enemy territory so they were surrounded by 3 other armies. I reloaded and tried withdrawing from combat so they would have extra movement, but they did the same thing, only since they're blocked they turn around and head home but can't make it far enough to not be attacked again. I obviously couldn't retreat again, and conceding defeat results in the death of my entire legion as though they were defeated in normal battle. I can rationalize it as being taken prisoner and executed, but some flavor text to go along with it would be nice instead of just the 'honorable death' of my general.

edit: Ok, and now I've got to take a shit on the UI some too. We've got this massive box with massive unit cards, so big in fact that when you have a lot of recruitment options they have to be split in two rows that you click back and forth from. REALLY?!
Moderator
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2013-09-04 22:27:32
September 04 2013 22:27 GMT
#983
On September 05 2013 07:16 TSORG wrote:
so whats the verdict?


It's a great game but not perfect. Really deserves its 8 to 8.5 scores as of release state.
Fast forward some months and give modders some time to polish the game in a direction you like and the game has a lot of potential.

Basically... its typical Creative Assembly product so base it on whether you like their other products or not.
Either we are alone in the Universe or we are not. Both are equally terrifying.
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2013-09-04 22:30:39
September 04 2013 22:28 GMT
#984
Well as a long time fan of the Total War series it basically is exactly what I thought it would be. A good, familiar and beautiful game that is released too early. If you aren't a die hard fan I'd wait a few months to buy it probably. I'm happy though
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2013-09-04 22:55:27
September 04 2013 22:53 GMT
#985
Just played a "Battle of Gergovia" (Exact location, as the roman and against the avernii) Was facing 5000 men against my 2500. Lost the battle and killed 3600 men. The avernii only had slinger freeman and light cav. The real pain is slinger, you need a lot of cavs to deal with them. Had only 3, wasnt enough. It was epic, i got the replay if someone wants.

Also, my first civil war: Rome just passed to senate loyalist, with 3 full armies of legions. I think i'm pretty fucked.
Sub40APM
Profile Joined August 2010
6336 Posts
September 04 2013 23:00 GMT
#986
On September 05 2013 07:05 Jockmcplop wrote:
Its not just the speed but the lack of an ability to keep formation thats a big problem. Why no guard mode? That's the most effective way to play as Rome, letting the enemy come to you and using their excellent defensive skills. As it is the units just all mesh together into a massive chaotic melee for a few seconds then its over. Tactics are literally nonexistent.

you think its bad as rome? try to maintain a phalanx line as a Greek/Sucessor style army. "LOL YOU MAKE LINE? I MOVE HALF AN INCH TO TO THE LEFT" its just beyond silly.
I think I am going to go back to playing Napoleon or Shogun for a bit, its just too dumb to watch primitive Athenian/Spartan armies outmuscle Macedon/Epirus because the game doesnt have a good mechanic for phalanax battle.
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9653 Posts
September 04 2013 23:09 GMT
#987
On September 05 2013 08:00 Sub40APM wrote:
Show nested quote +
On September 05 2013 07:05 Jockmcplop wrote:
Its not just the speed but the lack of an ability to keep formation thats a big problem. Why no guard mode? That's the most effective way to play as Rome, letting the enemy come to you and using their excellent defensive skills. As it is the units just all mesh together into a massive chaotic melee for a few seconds then its over. Tactics are literally nonexistent.

you think its bad as rome? try to maintain a phalanx line as a Greek/Sucessor style army. "LOL YOU MAKE LINE? I MOVE HALF AN INCH TO TO THE LEFT" its just beyond silly.
I think I am going to go back to playing Napoleon or Shogun for a bit, its just too dumb to watch primitive Athenian/Spartan armies outmuscle Macedon/Epirus because the game doesnt have a good mechanic for phalanax battle.


I think its bad for any faction who isn't barbarian TBH.
Defensive formations are a vital part of war, but its as if they don't even exist here. Guard mode was brilliant, because it basically means 'hold your formation and do not break, until you are dead or routed.' This is how war was meant to be.

I'm pretty sure guard mode will be patched or modded in to the game, because at the moment its all about attacking, and i'm sure some people, like me, will want to be able to play defensively too.
RIP Meatloaf <3
sc4k
Profile Blog Joined January 2010
United Kingdom5454 Posts
September 04 2013 23:27 GMT
#988
On September 05 2013 08:00 Sub40APM wrote:
Show nested quote +
On September 05 2013 07:05 Jockmcplop wrote:
Its not just the speed but the lack of an ability to keep formation thats a big problem. Why no guard mode? That's the most effective way to play as Rome, letting the enemy come to you and using their excellent defensive skills. As it is the units just all mesh together into a massive chaotic melee for a few seconds then its over. Tactics are literally nonexistent.

you think its bad as rome? try to maintain a phalanx line as a Greek/Sucessor style army. "LOL YOU MAKE LINE? I MOVE HALF AN INCH TO TO THE LEFT" its just beyond silly.
I think I am going to go back to playing Napoleon or Shogun for a bit, its just too dumb to watch primitive Athenian/Spartan armies outmuscle Macedon/Epirus because the game doesnt have a good mechanic for phalanax battle.


Hmm, when I put my athenian hoplites in phalanx they never lose their rigidity. The enemy mills around them but they stay strong and true. However I do see what you're saying, in Rome 1 the phalanxes felt much more solid and the edging forward thing was done better. Still I think you just need to get used to it because it's not that bad.
Sermokala
Profile Blog Joined November 2010
United States13955 Posts
September 04 2013 23:33 GMT
#989
I was sad to see the lack of different ui for different kinds of armies to give it more veriety. I was hopeing the romans would get the empire like shifting one step to the front/back and then ajust the degree right or left. As well as I'm hugely disipointed that they took away the stacking you could do to keep your phalanx stuck togeather in a huge line. I've solved most of the problems with the units by organizeing the phalanx into a classical roman style checkerboard organization with having a third of the units a space back and then another third another space back. removes all the problems with lack of line sticking and gives that flexability that you never have with static units like that.

very disinterested with the starting situations with a lot of factions as well. the germanics are stuck with the same 3 units (club levy is junk so its really just the 2) for a good third of the game and the Carthaginians get war deced worthlessly with roma almost instantly. they also get wardeced with random other african and iberian nations but your client states can deal with them long enough for you to subjugate rome (beacuse they have nothing other then shitty hastali units). rome 1 was a lot smaller feel but at least then you had clearer settlement construction and were able to tech up to at least competent mid range units before long. right now you have to do the important warrring with ilrelevent shitty armies with javilenmen and generic militia type units. I'm sure mods will aliviate this issue but its nothing short of disappointing anyway. Rome starts out way to big at the start and very uninteresting to me to have to deal with almost identical armies to the north and slightly different armies to the south. The Carthaginians started out with a unit of elephants at the start of rome 1 and the first battle you had with rome in the south there was far more interesting then anything thats going on now.

I can see a ton of the improvements in the battles I'm fighting now and they're a lot more entertaining and close then I think I've ever played before but it doesn't change the fact that I'm basically fighting the enemy with the same troops they have and trying to make some benefit out of that.

Spamming skirmishers with flaming javs and pressing rapid fire is really cool anyway though. There is a lot of things mods can do to make this game really cool.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 04 2013 23:54 GMT
#990
On September 05 2013 04:25 sc4k wrote:
Just had my first massive battle (on v hard). You guys who are complaining about quick battles I have no idea what you're talking about because it was incredibly tooth and nail in this fight. My athenians vs the defenders of rhodes. Constant back and forth, with different lines having different success, the archers and slingers attempting to outmanoeuvre each other and take advantage of the cover of mighty phalanxes. In the end the battle tipped in my favour after I sent 4 of my finest hoplite units into the centre of the hurricane...to stand with phalanx formation in front of their core. They charged me and my men were losing but they held out just long enough for my flanks to win their battles and come in from the sides. A grand day for the forces of athens.


I think pitting player against player with not-low-grade units would be an incredibly enlightening experience. Few tactics, little micro, pure slogfest. I'd imagine if it weren't for flanking, disparities between units, and intelligent use of special abilities, battles would take a ton longer than people are reporting. "A-moving" a couple units into another couple of units of equal strength with no interruption will take more than a couple minutes to resolve.

On gravitas and faction families/civil wars: CA really should have explained this to us beforehand. This is a totally new feature that merits elucidation. It's like they dropped us into houses with family members conspiring on the level of the Sopranos, lol.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Sub40APM
Profile Joined August 2010
6336 Posts
September 04 2013 23:55 GMT
#991
On September 05 2013 08:27 sc4k wrote:
Show nested quote +
On September 05 2013 08:00 Sub40APM wrote:
On September 05 2013 07:05 Jockmcplop wrote:
Its not just the speed but the lack of an ability to keep formation thats a big problem. Why no guard mode? That's the most effective way to play as Rome, letting the enemy come to you and using their excellent defensive skills. As it is the units just all mesh together into a massive chaotic melee for a few seconds then its over. Tactics are literally nonexistent.

you think its bad as rome? try to maintain a phalanx line as a Greek/Sucessor style army. "LOL YOU MAKE LINE? I MOVE HALF AN INCH TO TO THE LEFT" its just beyond silly.
I think I am going to go back to playing Napoleon or Shogun for a bit, its just too dumb to watch primitive Athenian/Spartan armies outmuscle Macedon/Epirus because the game doesnt have a good mechanic for phalanax battle.


Hmm, when I put my athenian hoplites in phalanx they never lose their rigidity. The enemy mills around them but they stay strong and true. However I do see what you're saying, in Rome 1 the phalanxes felt much more solid and the edging forward thing was done better. Still I think you just need to get used to it because it's not that bad.

your hoplites dont have the long pikes though, I think its partially a graphics issue and partially an engine issue. When someone moves 3 soldiers to the 'left'/'right' of a pike phalanax it shouldnt require the entire unit to raise their pikes to re position, they should just be able to pivot left/pivot right.
basically its impossible to fight the 'classical Macedonian' style of a big line of long pikes acting as a kind of anvil and cavalary clipping in at the wings because when the ai auto-aggros on the first unit it sees (anyone else see that, you go out to scout with one cavalary and the ai instantly breaks its formation to chase after that guy) any kind of long pike formation you set up is useless.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 05 2013 00:06 GMT
#992
On September 05 2013 08:27 sc4k wrote:
Show nested quote +
On September 05 2013 08:00 Sub40APM wrote:
On September 05 2013 07:05 Jockmcplop wrote:
Its not just the speed but the lack of an ability to keep formation thats a big problem. Why no guard mode? That's the most effective way to play as Rome, letting the enemy come to you and using their excellent defensive skills. As it is the units just all mesh together into a massive chaotic melee for a few seconds then its over. Tactics are literally nonexistent.

you think its bad as rome? try to maintain a phalanx line as a Greek/Sucessor style army. "LOL YOU MAKE LINE? I MOVE HALF AN INCH TO TO THE LEFT" its just beyond silly.
I think I am going to go back to playing Napoleon or Shogun for a bit, its just too dumb to watch primitive Athenian/Spartan armies outmuscle Macedon/Epirus because the game doesnt have a good mechanic for phalanax battle.


Hmm, when I put my athenian hoplites in phalanx they never lose their rigidity. The enemy mills around them but they stay strong and true. However I do see what you're saying, in Rome 1 the phalanxes felt much more solid and the edging forward thing was done better. Still I think you just need to get used to it because it's not that bad.


If you run or "Rapid Advance" with Hoplites, they drop the phalanx formation they were in. Rome I phalanxes were infinitely more solid, longer spears notwithstanding.

On September 05 2013 07:05 Jockmcplop wrote:
Its not just the speed but the lack of an ability to keep formation thats a big problem. Why no guard mode? That's the most effective way to play as Rome, letting the enemy come to you and using their excellent defensive skills. As it is the units just all mesh together into a massive chaotic melee for a few seconds then its over. Tactics are literally nonexistent.


I've not discovered a way to toggle "Loose Formation." Has anyone found that yet? It's not unheard of; modernized units in Fall of the Samurai didn't have it either.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2013-09-05 00:19:38
September 05 2013 00:12 GMT
#993
Testudo formation for legionaries works very well though. They raise shields and move slowly as expected, but when someone charge them, they break the testudo and every soldiers in the back lines charge the enemy back. Its beautiful.
I just defeated the Senate loyalist, after losing most of italia to them. It was very dire at some point, i lost many armies and battle. Then I was able to crush them in two decisive battles that were very close. Had a "Rome recaptured" video, a "Civil War Ends" as well as a "Triumph" one.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 05 2013 00:19 GMT
#994
I got bored slaughtering crappy barbarian factions with Rome, so I rolled a Sparta start for a little more of challenge. I teched straight to level 2 barracks before doing anything so that I could recruit spartan hoplites and citizen cavalry. I steamrolled Athens and its holdings, which had taken over Epirus and also took Knossos. Then basically everyone in the Eastern world declared war on me. I'm not sure who I am still at peace with in Asia.

It doesn't really matter, though. Spartan hoplites are hilarious. They just bulldoze everything. Also, I am not even bothering to use phalanx formation. It is far easier to use the Spartans as mobile infantry. When I start seeing a lot of cavalry, I my change my mind.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 05 2013 01:04 GMT
#995
Phalanx formation is more defensive this time around. I remember seeing people use it more offensively in Rome I, but it seems to be more of a focused, "stand your ground" ability in this game.

I just won't bother with it, honestly. Maybe when I see cataphracts.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Sermokala
Profile Blog Joined November 2010
United States13955 Posts
September 05 2013 01:06 GMT
#996
On September 05 2013 10:04 cLAN.Anax wrote:
Phalanx formation is more defensive this time around. I remember seeing people use it more offensively in Rome I, but it seems to be more of a focused, "stand your ground" ability in this game.

I just won't bother with it, honestly. Maybe when I see cataphracts.

cataphracts are the most insane thing really this time around. in rome 1 you could legitimatly smash though with enough horse's but a single cataphract unit can almost break an entire flank on its own.

I gotta play a nation that actualy use's archers. getting realy tired of this javalin short range game.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 05 2013 01:14 GMT
#997
On September 05 2013 10:06 Sermokala wrote:
Show nested quote +
On September 05 2013 10:04 cLAN.Anax wrote:
Phalanx formation is more defensive this time around. I remember seeing people use it more offensively in Rome I, but it seems to be more of a focused, "stand your ground" ability in this game.

I just won't bother with it, honestly. Maybe when I see cataphracts.

cataphracts are the most insane thing really this time around. in rome 1 you could legitimatly smash though with enough horse's but a single cataphract unit can almost break an entire flank on its own.

I gotta play a nation that actualy use's archers. getting realy tired of this javalin short range game.


What, you don't like slingers' piddly for damage?
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
aXa
Profile Blog Joined July 2010
France748 Posts
September 05 2013 01:17 GMT
#998
On September 05 2013 10:14 cLAN.Anax wrote:
Show nested quote +
On September 05 2013 10:06 Sermokala wrote:
On September 05 2013 10:04 cLAN.Anax wrote:
Phalanx formation is more defensive this time around. I remember seeing people use it more offensively in Rome I, but it seems to be more of a focused, "stand your ground" ability in this game.

I just won't bother with it, honestly. Maybe when I see cataphracts.

cataphracts are the most insane thing really this time around. in rome 1 you could legitimatly smash though with enough horse's but a single cataphract unit can almost break an entire flank on its own.

I gotta play a nation that actualy use's archers. getting realy tired of this javalin short range game.


What, you don't like slingers' piddly for damage?


Slinger are actually quite effective. If you let your army standing under their fire, even praetorians in testudo formation start to melt away. Especially if they come in big numbers, which they usually do. Also, I think they have better range than usual javelin skirmisher.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
September 05 2013 01:19 GMT
#999
Guys you can use the phalanx almost the same way as rome 1, but unlike rome 1 u cant put them in phalanx mode and click attack. This time around u need to put them in phalanx mode and just issue a movement order and let them walk into the enemy. If u click attack they break formation and just charge. Its a bit more simple too maintain a phalanx line in Rome 2 honestly then even in rome 1. If u just click behind the enemy the whole line will move as one and stab whatever in front of them. They just dont get charge bonuses
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 05 2013 01:39 GMT
#1000
On September 05 2013 10:19 InToTheWannaB wrote:
Guys you can use the phalanx almost the same way as rome 1, but unlike rome 1 u cant put them in phalanx mode and click attack. This time around u need to put them in phalanx mode and just issue a movement order and let them walk into the enemy. If u click attack they break formation and just charge. Its a bit more simple too maintain a phalanx line in Rome 2 honestly then even in rome 1. If u just click behind the enemy the whole line will move as one and stab whatever in front of them. They just dont get charge bonuses


That's immensely helpful. I actually remember doing that in Rome I, now that you mention it. Thank you for the tip!
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
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