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On April 04 2013 13:34 rezoacken wrote: Their goals are huge and on paper it looks fantastic but sadly so far it has been mostly paper (we have a couple dreamy screenshots, a good video of battle gameplay) and nothing about the Campaign mode (which imo is at least as important as battles). Their goals look really ambitious I'm really wary. I can't fight the feeling that some of it will just not make release or will be botched/simplified.
But hey if the game is at least as good as Shogun 2 but in Rome era with more diversity, that's still very good enough for me to buy.
Let's hope they at least make it moddable enough.
(Oh and please fix sea battles, Shogun 2 sea battles were attrocious..., what a waste to make something so beautiful always auto-resolved... and sieges too, it sucked).
It's possible they'll take the Blizzard approach to R2 and use all the time in the world to make the game as flawless as possible. The earliest release date I've heard so far is this October, but it wouldn't surprise me (or disappoint me) to see this pushed back to as far as mid-2014.
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The Blizzard approach wouldn't make me confident looking at how D3 turned out after multiple "done when ready" Also mid 2014 wouldn't be Blizzard-like, 2015 would be more like it.
Anyway, Blizzard bashing aside, we'll see, but while I'm excited for the game and I think it will be good like the rest of the series I'm not gonna believe them for everything they say. It's CA, their games have never been close to flawless.
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Video on the graphics tech with Intel.
I am going to, once again, be distracted by the minute details in man-on-man engagements and lose entire battles to this attention to specificity and accuracy.... >_<' (not to bash CA; I'm an easily-distracted person )
Edit: Thought this was a cool story. "24-year-old Total War fan immortalised in Rome 2 shortly before losing battle with cancer." (link) Nice move by CA! And may James rest in peace....
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Been a while I havent played Rome TW, what do you fellow TLer consider the best mod for it ?
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Russian Federation3631 Posts
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On April 15 2013 13:39 rezoacken wrote: Been a while I havent played Rome TW, what do you fellow TLer consider the best mod for it ?
fate of empires, pretty much the go to mod for Rome TW; realistic combat, overall much more balanced between factions etc.
I know there was a new RTR that was released, but I hadn't gotten around to playing a full campaign of it yet
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Russian Federation3631 Posts
EB has a greater faction selection while RTR focuses on a smaller geographical area...there are merits of either approach.
EB has probably has the more complex economy / strat map management of the two. It also has a reputation for being rather slow in a strat map sense (4 turns per year). Though I think RTR has longer battles (both mods have slower battles than vanilla - stamina/exhaustion actually plays a role in them now).
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I always played RTR, but I also stopped playing Rome a bit earlier than a lot of people here I think.
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Applies because Rome 2 players will get "privileged access:"
Total War: Arena announced. Only the last half of the article seems to talk about actual details, lol.
The idea with Arena is that the playable units will be history's greatest commanders. Russell told us this means you'll see warriors from many different time periods clash in what he described as "the ultimate mix".
The game will launch with units based on ancient cultures, such as the Greeks. When pressed on this, Russell said: "We are starting with ancient cultures. In the very first iteration we will be focusing on ancient world cultures, so Romans."
"Every Total War game is in a certain time period and you have to stick with it," Beresy said. "There's not enough room to go out of that. With Arena we can do that. We can start with Roman and Greek generals, we can have Attila the Hun against Genghis Khan in the future. All those really interesting scenarios could happen. That's the vision."
Now for the small print: this being a free-to-play game, there will be monetisation in the form of "accelerators". These enhance your ability to earn rewards, Russell said.
"The game loop is, you fight a battle and then you use the rewards you earn in battle to customise and improve your squad of three units you then bring to the next battle," he explained.
"From a monetisation perspective, we want to focus on enhancing your ability to get up through the content, to upgrade your units, basically to make that happen faster for you. You'll have an enhanced set of rewards.
"We don't want to hive off a load of the content to be premium only. Our philosophy is we want the vast majority of content to be available free to everybody if they earn it. We don't want to have pay to win mechanics where you distort the battle. That's absolutely not what we want to do. We want to focus on increasing the speed at which you can get to the higher level troops. But you don't have to be premium, you don't have to pay any money to get there, it just might take you a bit longer. This is all outside of the battles, right? There's no progression within the battles. The battles are their own tactical exercise."
Creative Assembly isn't ready to suggest a release window for Arena at all right now, but did suggest that Rome 2 players will get to play it before anyone else.
"We definitely want our existing core Total War players, the people who buy Rome 2, to have privileged access to Arena," Russell said.
I like the idea, and I hope it turns out well. Is this a turn that CA will explore further in the future, away from the standard Total War genre? Or do y'all think this is just a spin-off-like title, akin to Spartan: Total Warrior and Viking: Battle for Asgard?
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Haha so basically a combination of Time Commanders and Deadliest Warrior. What could possibligh go wrong?
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We have a new screenshot from the Battle of Teutoburg Forest. Showcases what they're doing in terms of in-battle UI.
![[image loading]](https://sphotos-a.xx.fbcdn.net/hphotos-prn1/11898_331218210334289_1644376035_n.jpg)
(view the image in a new tab if you want to see the whole thing, but you're not missing much with what you've got here)
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On April 23 2013 15:47 cLAN.Anax wrote:We have a new screenshot from the Battle of Teutoburg Forest. Showcases what they're doing in terms of in-battle UI. ![[image loading]](https://sphotos-a.xx.fbcdn.net/hphotos-prn1/11898_331218210334289_1644376035_n.jpg) (view the image in a new tab if you want to see the whole thing, but you're not missing much with what you've got here)
Those unit portraits look pretty underwhelming imo
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They look too indistinguishable is what they do.
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Nothing in that photo is technically official, and the guy who posted the screenshot doesn't like the unit cards either. At first cursory glance, I actually thought they resembled Shogun 2 cards, lol.
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Yeah and if you dont like unit cards thats the kind of things mods can fix easily if we can base modability on Shogun 2.
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I like the unit cards...
Its very stylistic but i kinda like it.
Look like drawings off of tapestries/pottery from the time period... I guess they could be more distinguishable for practicalities sake... but idk i like the uniformity... sort of mirrors the roman idea/fighting style of the time.. bunch of faceless nameless soldiers working together for a cause.
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Is anyone else but me bothered that all the cards have Roman units carrying their swords in their left hands? X-D
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Those graphics aren't necessarily final. Granted, the units etc. are pretty far along so it might seem weird if the UI just has placeholders.
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On April 24 2013 03:37 cLAN.Anax wrote: Is anyone else but me bothered that all the cards have Roman units carrying their swords in their left hands? X-D
its much more visually pleasing for the shield to be in the front since its a better image than just a plain black sword... tho i guess if they were facing the other way they could all be right handed like it prob would be.
just doesnt make much sense to put the more ornate visually pleasing shield in the background and the flimsy black sword in the foreground
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On April 23 2013 16:26 KtheZ wrote:Show nested quote +On April 23 2013 15:47 cLAN.Anax wrote:We have a new screenshot from the Battle of Teutoburg Forest. Showcases what they're doing in terms of in-battle UI. ![[image loading]](https://sphotos-a.xx.fbcdn.net/hphotos-prn1/11898_331218210334289_1644376035_n.jpg) (view the image in a new tab if you want to see the whole thing, but you're not missing much with what you've got here) Those unit portraits look pretty underwhelming imo
Yes, but i am seeing balls of fire.
That's all i need.
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