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Total War: Rome II - Page 101

Forum Index > General Games
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rezoacken
Profile Joined April 2010
Canada2719 Posts
March 14 2014 14:54 GMT
#2001
On March 14 2014 23:40 Gorsameth wrote:
Show nested quote +
On March 14 2014 23:25 rezoacken wrote:
I think it's good with DEI.

Biggest problem remains sieges of course.

DEI?


Devide et impera, an overhaul.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
March 14 2014 14:57 GMT
#2002
On March 14 2014 23:54 rezoacken wrote:
Show nested quote +
On March 14 2014 23:40 Gorsameth wrote:
On March 14 2014 23:25 rezoacken wrote:
I think it's good with DEI.

Biggest problem remains sieges of course.

DEI?


Devide et impera, an overhaul.

Guess ill give that a try and see if it helps my problem
It ignores such insignificant forces as time, entropy, and death
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 14 2014 15:00 GMT
#2003
I think the latest version of DEI removes forced march which seemingly makes the AI better at making larger empires. When I tested it, remove FM was a submod and the AI was making larger empires than I was used to. Helveti outside rome had a good 5-6 provinces size quite early in the game.

I haven't tested it for a while admittedly but it made my experience better with like I said the exception of sieges.
Either we are alone in the Universe or we are not. Both are equally terrifying.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
March 17 2014 06:52 GMT
#2004
How does divide et impera compare to radious mod?
Dunk first. Ask questions while dunking.
Silvanel
Profile Blog Joined March 2003
Poland4756 Posts
Last Edited: 2014-03-17 07:06:36
March 17 2014 07:05 GMT
#2005
So i have a question. If i would pick the game right now, hom many DLCs (and which) do i need for reasonable singleplayer gameplay?

Also: are there any highly recomended mods?
Pathetic Greta hater.
RolleMcKnolle
Profile Blog Joined May 2010
Germany1054 Posts
Last Edited: 2014-03-17 07:19:01
March 17 2014 07:17 GMT
#2006
On March 17 2014 16:05 Silvanel wrote:
So i have a question. If i would pick the game right now, hom many DLCs (and which) do i need for reasonable singleplayer gameplay?

Also: are there any highly recomended mods?

none. The DLCs are just kind of extra campaigns u cld play. So u actually don't need them. And the factions you cld play additionally were unlocked with a mod shortly after release as far as I remember.

And in my experience no kind of DLC can make this a reasonable use of time. Game feels just too unfinished and bad. Play Rome 1 instead, way better.
rezoacken
Profile Joined April 2010
Canada2719 Posts
March 17 2014 08:12 GMT
#2007
On March 17 2014 15:52 anmolsinghmzn2009 wrote:
How does divide et impera compare to radious mod?


Never tried radious yet. I've heard DEI tries to be more realistic and with added features while radious is more about a ton of units added and a more arcady philosophy to fix the game. DEI for example make battles way slower.


On March 17 2014 16:05 Silvanel wrote:
So i have a question. If i would pick the game right now, hom many DLCs (and which) do i need for reasonable singleplayer gameplay?

Also: are there any highly recomended mods?


No DLC required. Some mods improve on the game. But they are overhauls mostly, try the vanilla game a bit first and then if you find it okayish maybe a mod will give you a good enough experience.
The game is still and will stay somewhat of a disapointment. I find it decent with mods but I'm not as fond of it as I was for R1, M2 and S2. But I don't enjoy replaying R1 anymore either... so yeah.
Either we are alone in the Universe or we are not. Both are equally terrifying.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
March 17 2014 08:49 GMT
#2008
On March 17 2014 16:05 Silvanel wrote:
So i have a question. If i would pick the game right now, hom many DLCs (and which) do i need for reasonable singleplayer gameplay?

Also: are there any highly recomended mods?


Half a year and it's already half-off. Should tell you a lot about your potential purchase.

Only "DLC" I'd recommend is the Greek culture pack if you want to play as Sparta. Otherwise, the base game's 10 playable factions are sufficient (Seleucids and Pontus [the day 1 free-LC was Pontus, right?] counted).
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
qotsager
Profile Joined March 2012
Germany585 Posts
Last Edited: 2014-05-12 22:06:38
May 12 2014 22:05 GMT
#2009
you guys. there's a new patch. crazy, right? i almost got the impression they were just gonna let rome 2 slowly starve in their basement and no1 would find out cause nobody plays it anyways. but here it is. promises to adress a lot of issues. i guess i'll try it out tomorrow or sometime this week. how likely do you think it is they made it playable this time?

patchnotes!

still no word of any kind of UI changes, so i assume they are not going to include stuff like proper family trees. sigh.

Edit: my link throws you to the bottom of that page. why.
***Official ABL Winner 2013***
Gorsameth
Profile Joined April 2010
Netherlands22406 Posts
May 12 2014 22:18 GMT
#2010
On May 13 2014 07:05 qotsager wrote:
you guys. there's a new patch. crazy, right? i almost got the impression they were just gonna let rome 2 slowly starve in their basement and no1 would find out cause nobody plays it anyways. but here it is. promises to adress a lot of issues. i guess i'll try it out tomorrow or sometime this week. how likely do you think it is they made it playable this time?

patchnotes!

still no word of any kind of UI changes, so i assume they are not going to include stuff like proper family trees. sigh.

Edit: my link throws you to the bottom of that page. why.

Meh game isn't worth it so long as every single AI rushes to 3 full stacks anyway.
It ignores such insignificant forces as time, entropy, and death
Greem
Profile Blog Joined September 2010
730 Posts
May 13 2014 03:02 GMT
#2011
On May 13 2014 07:05 qotsager wrote:
you guys. there's a new patch. crazy, right? i almost got the impression they were just gonna let rome 2 slowly starve in their basement and no1 would find out cause nobody plays it anyways. but here it is. promises to adress a lot of issues. i guess i'll try it out tomorrow or sometime this week. how likely do you think it is they made it playable this time?

patchnotes!

still no word of any kind of UI changes, so i assume they are not going to include stuff like proper family trees. sigh.

Edit: my link throws you to the bottom of that page. why.


i dont really see anything cool or interesting in patch notes, another patch number x trying to do something. Personally game isnt immersive enought for me, i dont feel attached to generals or faction i play ... well im not gonna repeat all the flaws, everyone knows them.
youtube.com/N0rthernL1ght
TigerKarl
Profile Joined November 2010
1757 Posts
May 13 2014 16:38 GMT
#2012
i think you should just let this game die and not pay money for their products in the future anymore. I'm just sad about everything they've done since Medieval 1, which was perfect
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
May 23 2014 04:18 GMT
#2013
They're posting yet more faction DLC on Steam. And if you preorder it, you save a trifling 80 cents USD. For factions still present in the original game that CA will simply "unlock" for you.

This is my final nail in the game's coffin. If it wasn't obvious before, it should be plain to see now: the crew making Total War have gipped their audience of a lot of money for not much inspiring content. I've uninstalled Rome II since I can't bear to play it anymore; I get nightmares of the launch every time I start a new campaign.

GG, CA and SEGA. Love you no more.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
Last Edited: 2014-07-28 09:17:42
July 28 2014 09:17 GMT
#2014
So they finally fixed the ai (pretty much)
Sieges are fun now. The campaign is still boring though
RIP Meatloaf <3
Deleted User 26513
Profile Joined February 2007
2376 Posts
Last Edited: 2014-07-28 11:00:56
July 28 2014 10:52 GMT
#2015
On July 28 2014 18:17 Jockmcplop wrote:
So they finally fixed the ai (pretty much)
Sieges are fun now. The campaign is still boring though

I don't know about that... They still try to burn the gates when their siege towers and ladders are already at the walls. When the AI uses ballistae they shoot only at the towers and if there is no towers they just stop shooting after the first shot. It doesn't matter if you clump all your units in one spot... The ballistae wont shoot. The field battles are better, but still the AI can't take a city to save his life. At least it was like that the last time I played patch 13... Maybe they can do miracle and fix it with patch... They didn't do it with 13 patches, so I won't hold my breath.
Koerage
Profile Joined April 2012
Netherlands1220 Posts
Last Edited: 2014-08-10 09:59:34
August 10 2014 09:58 GMT
#2016
On July 28 2014 19:52 Pr0wler wrote:
Show nested quote +
On July 28 2014 18:17 Jockmcplop wrote:
So they finally fixed the ai (pretty much)
Sieges are fun now. The campaign is still boring though

I don't know about that... They still try to burn the gates when their siege towers and ladders are already at the walls. When the AI uses ballistae they shoot only at the towers and if there is no towers they just stop shooting after the first shot. It doesn't matter if you clump all your units in one spot... The ballistae wont shoot. The field battles are better, but still the AI can't take a city to save his life. At least it was like that the last time I played patch 13... Maybe they can do miracle and fix it with patch... They didn't do it with 13 patches, so I won't hold my breath.


well they can take cities now because if you face bad odds after like 10mins of siege (even in situations where you are clearly holding) suddenly EVERYONE routs and you lose. Had it when i was left with ~300 against his 400 ranged dudes who were climbing the ladders yday (i had hoplites left so easy melee fight to win) and now in a fight from my epirus (about 500 men still left) against rome (around 800 left). my few remaining cav had most of his force on a run away from the city, some others were being shot to hell by the city walls (reinforcements from another angle trying to do retarded stuff). I wasn't even giving my units any commands and suddenly BAM everyone wavering BAM everyout routs. uhm wat i just killed like 500 hastati on the fucking walls and once they are dead&broken my men suddenly join them when there's not even anyone within their shooting range?

im really happy they finally fixed the AI not doing shit during sieges but for the love of god tell me they fix this soon, its stupid that i cant defend my city every time the AI has much more than me because my units will just break after 10mins for no reason AT ALL. my 30ish cav (started with near 300) had been running away & even killed their general like 30secs before, go from confidend to wavering to shattered in 2secs.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
August 29 2014 05:58 GMT
#2017
I have a bug I can't continue on campaign because after a turn. A cinematic pop up shows up for like 1 sec then a new Event pop up window than I cannot close because the button is greyed out. (Note: Im not playing a genuine copy. It says Build v1.8- something)
AKMU / IU
Jockmcplop
Profile Blog Joined February 2012
United Kingdom9852 Posts
September 01 2014 18:12 GMT
#2018
This game is now good.
Finally, politics that work and are good.
RIP Meatloaf <3
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
September 16 2014 01:55 GMT
#2019
How's the game feeling now guys ?
John 15:13
Sermokala
Profile Blog Joined November 2010
United States14137 Posts
September 16 2014 02:31 GMT
#2020
Everything that it should have been at launch.



this trailer is easily the best trailer of any game I've ever seen bar live action ones. the free-lc thats released is really nice and I'm pretty sure it all culminates with this last one in the "emperor edition" free expansion. they should probably start making a new game after this.

The games actually fixed but even then they have a pretty decent mod manager (in an admirable way of taking something from their community and making it shiny for the game). Its got good steam workshop support support and the mods are pretty nice. not the scale of past games or the creativity of the first few months.

It should be held up as an example of how a studio can use dlc to further development of a game and to fix the problems inherent with the game. Not that paradox hasn't been doing the exact same thing for years.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
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