Total War: Rome II - Page 100
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elfonse
416 Posts
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5c0rp10n
Germany342 Posts
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Jockmcplop
United Kingdom9650 Posts
I'm really beginning to despise the whole Total War team over this game. | ||
cLAN.Anax
United States2847 Posts
Next thing you know they're going to have yearly releases and switching between two dev teams annually, lol. | ||
qotsager
Germany585 Posts
i dont even know. i've given up on rome 2 by now, also because they apparently do not intend to add features like family trees. the game has it's moments, but especially towards the lategame managements gets so annoying and boring. i especially hate that no AI faction ever gets big. i have not met an enemy who was on more than 2 full provinces. | ||
Divine-Sneaker
Denmark1225 Posts
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rezoacken
Canada2719 Posts
Biggest grip right now for remains sieges. They are so insanely broken... and since it has been the case in every TW game it reeks incompetence at this point. At least in shogun 2 the assaulter could ignore doors and just climb up. But right now the ennemy will just abandon siege tower and rush a single door to burn it down. Forming a big blob trying to get through this narrow passage. Just put spear on the other side and missile above and just go make a coffee or alt+tab. I've had a fight losing 300 people killing 5000 that were just massed in front of a door. Sadly though this is boring I cannot auto-resolve it since I was declared loser by the calculator for some reason. | ||
cLAN.Anax
United States2847 Posts
On February 21 2014 08:19 rezoacken wrote: I've seen modders experiment with removing forced march, which makes the AI behave better and more able to put out a fight and expand. Biggest grip right now for remains sieges. They are so insanely broken... and since it has been the case in every TW game it reeks incompetence at this point. At least in shogun 2 the assaulter could ignore doors and just climb up. But right now the ennemy will just abandon siege tower and rush a single door to burn it down. Forming a big blob trying to get through this narrow passage. Just put spear on the other side and missile above and just go make a coffee or alt+tab. I've had a fight losing 300 people killing 5000 that were just massed in front of a door. Sadly though this is boring I cannot auto-resolve it since I was declared loser by the calculator for some reason. You only lose if you don't let the enemy A.I. win it for you. ![]() | ||
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FromShouri
United States862 Posts
On February 21 2014 08:19 rezoacken wrote: I've seen modders experiment with removing forced march, which makes the AI behave better and more able to put out a fight and expand. Biggest grip right now for remains sieges. They are so insanely broken... and since it has been the case in every TW game it reeks incompetence at this point. At least in shogun 2 the assaulter could ignore doors and just climb up. But right now the ennemy will just abandon siege tower and rush a single door to burn it down. Forming a big blob trying to get through this narrow passage. Just put spear on the other side and missile above and just go make a coffee or alt+tab. I've had a fight losing 300 people killing 5000 that were just massed in front of a door. Sadly though this is boring I cannot auto-resolve it since I was declared loser by the calculator for some reason. The calculator is probably doing your standard Rome 1 tactics of planting shit on walls and then never moving it. | ||
cLAN.Anax
United States2847 Posts
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Greem
730 Posts
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cLAN.Anax
United States2847 Posts
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Greem
730 Posts
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cLAN.Anax
United States2847 Posts
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Jockmcplop
United Kingdom9650 Posts
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Divine-Sneaker
Denmark1225 Posts
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Gorsameth
Netherlands21685 Posts
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rezoacken
Canada2719 Posts
Biggest problem remains sieges of course. | ||
Gorsameth
Netherlands21685 Posts
On March 14 2014 23:25 rezoacken wrote: I think it's good with DEI. Biggest problem remains sieges of course. DEI? | ||
andrewlt
United States7702 Posts
On March 14 2014 22:39 Gorsameth wrote: I stopped playing a while ago. The AI just makes it a chore. 1 city factions running around with 3 full stacks in constant reinforce range of each other isn't something im willing to grind through over and over again. I had this exact same argument with somebody here. I said I would rather fight a few larger factions than go through so many 1-province factions. I said CA went too far with their anti-snowball mechanics. He was claiming that it added extra challenge. It's more like extra tedium going through so many 1 city factions with 3 full stacks. Autocalc drastically favors the 3 full stacks that I'm forced to fight them manually or risk losing or having too many casualties. It's just ridiculously tedious. | ||
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