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Final Fantasy XIV - Page 97

Forum Index > General Games
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ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
August 21 2018 09:20 GMT
#1921
I did not play XI, but the repetitive grind is just very old-fashioned and feels really out of place in XIV
LiquidDota Staff@TW_ShiaoPi
TL+ Member
lestye
Profile Blog Joined August 2010
United States4238 Posts
August 22 2018 07:32 GMT
#1922
Yeah, that's why i was asking. I haven't done Eureka at all, but I'm kinda interested in the premise. Regardless of wheter the game could use some cool outdoor content where you can chillax and girnd, the whole chain system seems so completely toxic.

Is Eureka trying to be like a regular zone in FFXI or is it something like Dynamis?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
August 22 2018 13:59 GMT
#1923
I think they were definitely trying for a regular FFXI zone, where you go in groups of similar leveled people and chain mobs until your eyes dry out. It's just not that fun smacking a target dummy for hours and hours. They recently buffed fate EXP a bunch, so It might turn into a fate train like Anemos is. More adjustments may still come, I dunno.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
lestye
Profile Blog Joined August 2010
United States4238 Posts
September 06 2018 18:07 GMT
#1924


This gives incredible power to those leaks we heard earlier.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
September 06 2018 19:44 GMT
#1925
Yeah...
nevertheless the trailer is quite good. Might have to dust off the char and go find a new static after I quit a while back
LiquidDota Staff@TW_ShiaoPi
TL+ Member
lestye
Profile Blog Joined August 2010
United States4238 Posts
November 15 2018 11:40 GMT
#1926
Reminder Fanfest is this weekend!
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
November 16 2018 19:51 GMT
#1927
Well well well, we got a bit of a mixed bag here.
Insanely well made teaser trailer, more or less viera confirmed and Blue Mage as a "limited job" for 4.5.
Guess we will have to wait until the letter from the producer tomorrow to really know what will come.

All in all still quite happy though.
LiquidDota Staff@TW_ShiaoPi
TL+ Member
lestye
Profile Blog Joined August 2010
United States4238 Posts
November 17 2018 04:56 GMT
#1928
Yeah.... I'm not sure how I feel. I'm kinda really bored with the expansion patch cycle, and they havent even suggested anything too promising. Blue mage is....weird idk how to feel about that.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2018-11-17 12:53:33
November 17 2018 12:48 GMT
#1929
Blue mage is definitely weird, but only in the context of ffxiv. It seems like they might be going the classic route and letting you learn abilities from diff mobs, rather than just giving you your abilities like they do with everything else. That's how blue mage should be imo. Explore and collect abilities from monsters across the world.

I'm pretty excited for Viera, but there is talk that instead of ff12 Fran, we might get a shorter, kiddy looking bunny race. That makes me much less excited crossing my fingers that they stick with the tall, classic look. Apparently they will be teased in 4.5 Ivalice raid. Gonna be waking up at 3am patch day for that one.

Also excited to see if gunblade/dancer classes are real and how they'll work as tank/healer. See what new class mechanics they will bring to the table. Idk about gunblade, but dancer has been big on party buffs in the past final fantasy games, so I assume it'll take on a function similar to AST. I'm also a sucker for those 2 aesthetically, and I'm highly confident I'll be playing one of the two on launch.

All in all I'm sufficiently hyped and eager for more to come.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
November 17 2018 21:17 GMT
#1930
I dunno if you guys watched the feast finals, but after 5 years I finally got into PvP a couple months back and I'm enjoying myself. Feast in particular was a chore to learn as a healer, but the community discords are really helpful and the challenge learning a new game mode has kept things interesting.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
December 21 2018 22:29 GMT
#1931
Lots of new info dropped today for the upcoming patch.
Very very curious how the MSQ will link up to what we can speculate on the Shadowbringers Trailer....
Also the music keeps being amazing as usual :D
Seiryu looks a bit goofy but his battle theme got me going.

Trailer:

LiquidDota Staff@TW_ShiaoPi
TL+ Member
Harris1st
Profile Blog Joined May 2010
Germany7390 Posts
February 14 2019 09:33 GMT
#1932
Bump

There is a nice offer on twitch right now:

www.gamespot.com

From now until May 3, Twitch Prime users can download the Final Fantasy XIV: Starter Edition on PC at no charge. The Starter Edition includes the base game, which allows users to play up through level 50, as well as a free 30-day subscription to the game.

As with other Twitch Prime games, Final Fantasy XIV: Starter Edition will be yours to keep forever, but you'll need to subscribe in order to continue playing once the free 30-day period ends. To claim your free copy, simply click on the crown-shaped Prime Loot icon on Twitch's website. You can find additional details on Square Enix's website.

Square Enix recently confirmed that Final Fantasy XIV's next expansion, Shadowbringers, will launch for PS4 and PC on July 2. The expansion will introduce a load of new content to the game, including new dungeons, environments, and classes, including the Gunbreaker. The expansion will also allow players to play as a Viera, the rabbit-like race Final Fantasy XII's Fran belonged to.


Maybe I check this out. Anyone still playing or would be interested to check this out with me?
Go Serral! GG EZ for Ence. Flashbang dance FTW
lestye
Profile Blog Joined August 2010
United States4238 Posts
April 05 2019 09:01 GMT
#1933
I know I constantly whine about SquareEnix keeping their cards too close to the chest, but man, I'm not feeling the hype going into this expansion. This last story patch wasn't really exciting at all. I think their overall pitch for the expansion's premise is incredibly weak, as far as story/zones go.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
April 07 2019 17:46 GMT
#1934
Yeah I agree...

The latter half of the final patch was just meh since you lack the cliffhangers you had previously :S
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 19 2019 07:32 GMT
#1935
On April 05 2019 18:01 lestye wrote:
I know I constantly whine about SquareEnix keeping their cards too close to the chest, but man, I'm not feeling the hype going into this expansion. This last story patch wasn't really exciting at all. I think their overall pitch for the expansion's premise is incredibly weak, as far as story/zones go.

They revealed the premise behind the different shards back in ARR, and I find it neat that we get to go see how different they are from our own. They definitely did not pace the story right leading up to it though. I miss the ominous endings we had in ARR and HW. This feels a bit too open ended, and if they didn't explain everything that was happening at fanfest then I wouldn't have guessed most of what is going on. They needed more story buildup going into Shb.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
skysolstice
Profile Joined March 2019
8 Posts
May 02 2019 07:47 GMT
#1936
I love Final Fantasy games since I was a kid. But I already forget the storylines of all the FF games I played so I decided to rerun the game again from Final Fantasy Tactics on GBA.
Archeon
Profile Joined May 2011
3272 Posts
May 02 2019 17:59 GMT
#1937
FFTA is probably one of my favorite games ever. Although getting the sword breaker early is a pain in the ass.
low gravity, yes-yes!
Alventenie
Profile Joined July 2007
United States2147 Posts
May 03 2019 19:11 GMT
#1938
Is swordbreaker available to unlock yet? Or are their prereqs needed before you can get it unlocked with the expansion?
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
May 04 2019 09:45 GMT
#1939
I think you mean Gunbreaker? The new tank with the gunblade?
You cannot unlock it yet. Prereqs will probably be level 60 and having purchased Shadowbringer
LiquidDota Staff@TW_ShiaoPi
TL+ Member
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2019-05-04 13:07:31
May 04 2019 12:53 GMT
#1940
from someone who played from 2013 to 2017 this is just a rant about the game
i'm curious about what your guys' experiences of this game were up until this point.

i raided frequently and that time spent is nostalgic and all, but i've come to realize that a good population of the players (at least on NA gilgamesh) are really quite odd in a mostly negative way. i don't know if you guys share the same thought.
and although the trials and high end content are cool and friends still play, i can't shake the feelings from doing pick up groups or dealing with egos.

on the far side of the spectrum you have people who pay for runs, gear, and even parse-runs to make themselves feel better. sitting somewhere in the same space are people who play for community and RP and all.
however on the very opposite end, and the types i dealt with the most, you have the guys who sell the runs, or want to.
the type that cares way too much about parse logs but don't have the know-how to play well without sacrificing the team or causing wipes. orange/gold runs or bust. this was prevalent through the last patches i played.

somewhere along the line, that helped to completely lose the fun of it for me.

as a min-maxer and DPS myself, i never understood that.
if you play well and learn well, your numbers will always be high anyway.
it's almost in the same vein as looking at your dota GPM or starcraft APM and doing things specifically to just have this number while losing focus on most other things. yes, to have that number you must be playing well and have good basics but it's still really just silly.
if you are reaching a certain number it certainly means you're getting catered to like having a dragon kick slave or a very specific composition or have certain cards used on you always. everybody deep enough into the game understands these things, and yet it furthers the culture of being selfish and setting up parse runs and players acting in certain ways in pick up groups, border-lining insufferable. using their mics wrong, calling people out over dumb stuff while contributing little else. just basically the worst dota player you can think of.

it's not as if the game was ever so hard (minus the newer content with 10m+ fights). it was about setting up a strategy and executing with contingencies, or showing up on time and making sure you learn properly, sometimes making sacrifices and doing mechanics so more of the fight can be seen more often.
i don't know why the numbers idea began to take over the players' enjoyment of the game because personally my enjoyment was doing the content comfortably and you know, helping the odd person here and there, but it was all mostly to talk to the people i played with.

the worst are the players who have finally reached their goal and lord their number over everyone else like a status as if to justify the hundreds attempts they put into something (that btw, very well could have been accomplished by someone better or more diligent in a fraction the time).

no, it's not a skillful game once you reach a certain point. the game for me was an excuse to connect to people and over time the long and repetitive patch cycles ruined that for me. whenever we do consider going back, the focus invariably goes to the numbers and how the DPS (read: healers and tanks also) rate themselves against each other. and if they can't do that, they go over to fflogs and find someone they can compare to.


in my not so humble opinion, that's become a very shallow way of playing an interactive game.
i'm pretty sad that's the direction that shaped how some of my raids spoke to one another (including finger pointing, random drama, etc.), especially when it doesn't matter. i remember feeling lucky as a younger self being able to make friends online and just be able to play something together. sitting and listening to atmosphere and music and being able to link real life memories to in game events in order to build the nostalgia in the first place.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
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