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XCOM: Enemy Unknown - Page 29

Forum Index > General Games
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Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
October 13 2012 10:09 GMT
#561
On October 13 2012 18:54 Talin wrote:
Show nested quote +
On October 13 2012 13:10 andrewlt wrote:
I did some save/loading when I got psi labs. It seems like the gifted soldiers get RNG'd when you hire them. I did a lot of testing and the same soldiers turn out to be gifted every time. The caveat is that if you train 2-3 gifted soldiers at the same time, the game only makes one gifted and you just wasted two "gifted" soldiers.


I'm pretty sure that the game uses seeded RNG to prevent save/load cheating (to an extent at least). So every time you reload to take the same action, you'll get the same RNG result. You may or may not be able to mess with this a bit by scrambling the order of actions you take.


From what i have found sofar rolls are at some point predetermined regardless of the action you take. So if you have 2 targets at 50 and 60% chance and you hit the 50% one you can reload as often as you want and always hit both. Taking different actions doesnt force a new roll.

Havnt really tested yet if it can even span multiple rounds but sofar im convinced all % chance rolls are made at the start of a turn.
It ignores such insignificant forces as time, entropy, and death
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
October 13 2012 10:18 GMT
#562
Well, I said that I am really sad that this kind of game doesn't exist without the RNG... still played the shit out of this one.
Ironman impossible is... impossible.
Doing a playtrough on classis with saves as well just to see what's ahead and now that i saw the Alien base level that I heard lots about i don't think it would be that hard.
Still, lost 2 times trying to capture the crystal guy :/ Both with around 70% chance as well. Might try another impossible iron man but it's getting really boring at this point, yet so addictive.

I wanted to ask if anyone tried not to capture the alien and just farm up to better items ? Is it possible ?
I didn't capture it for 3 months and right before the 3 month would have finished ( and i would have gotten 1k sat founds ) I got a cutscene with something around the lines of "Major cities are getting attacked by huge UFOs" and a missions to go to Australia where i was promptly killed by a group of 4 spider thingies ( can't remember their name for ether... ) that 1 shooted and than zombified my carapace armor assault :/

Is the event bound to happen if you don't capture the alien in time ? Is it a rng much like the council missions and you can ignore it and be fine-ish ?
A good strategy means leaving your opponent room to make mistakes
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 13 2012 10:22 GMT
#563
Am i the only one who feels like Heavys are completely useless?
Their weapons do barely more damage than that of Supports, the 1-shot Rocketlauncher is nice but about 1 hour into the game doesn't do enough damage anymore and early on it destroys too many artifacts, so there is never really a good time to use it and when there is, grenades do just the same.

Assaults are awesome
Snipers are even better
Supports are essential
Heavys are... well, Rookies with a bigger gun.

I'd love it if they would increase the weapon damage so there is actually a reason for them.
Shottaz
Profile Joined December 2010
United Kingdom414 Posts
October 13 2012 10:25 GMT
#564
Do you start in a better position if you do the tutorial missions?

If so...

Fail.
Praise the sun! \o/
DaCruise
Profile Joined July 2010
Denmark2457 Posts
Last Edited: 2012-10-13 10:29:54
October 13 2012 10:29 GMT
#565
As many of you have pointed out the game has lots of issue, but though somewhat dumbed down its also very complex compared to something like a fps game.

Despite its flaws I am having tons of fun and thinks this 2012 XCOM remake truely delivers.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2012-10-13 11:11:04
October 13 2012 11:10 GMT
#566
I tried messing about with RNG on saves/loads and it does seem like the RNG is decided, at least, before you press 'fire' (for example).

On the other hand, I found that you can get 'real' RNG by changing other factors. For example, a 45% hit chance that always leads to a miss for one character on one square, doesn't mean that you can't move to another square with the same 45% chance and get a hit from there. I haven't experimented extensively with this, by any means, but I was just interested to see how it worked after I missed a couple of 'sure things'.
kukarachaa
Profile Joined February 2011
United States284 Posts
October 13 2012 11:22 GMT
#567
On October 13 2012 19:22 Morfildur wrote:
Am i the only one who feels like Heavys are completely useless?
Their weapons do barely more damage than that of Supports, the 1-shot Rocketlauncher is nice but about 1 hour into the game doesn't do enough damage anymore and early on it destroys too many artifacts, so there is never really a good time to use it and when there is, grenades do just the same.

Assaults are awesome
Snipers are even better
Supports are essential
Heavys are... well, Rookies with a bigger gun.

I'd love it if they would increase the weapon damage so there is actually a reason for them.


Heavies are not very useful early on, but once you start running into aliens with a lot more hp, they are awesome, you wont be destroying them with single rocket shots so no worries about losing artifacts, but you'll be doing a tone of needed to damage and your other troops will clean up the rest.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2012-10-13 11:31:30
October 13 2012 11:31 GMT
#568
Yea being able to fire twice with the heavy plasma, doing 20+ damage, can be essential when those big tanky Mutons suddenly spawn in the middle of your squad.
Sub40APM
Profile Joined August 2010
6336 Posts
October 13 2012 11:56 GMT
#569
Heavies are good for the 'mid game' I guess but once your assaults have alloy guns and your snipers have plasma the only thing good a heavy does is give you that holo target thing that makes sure your sniper always connects with that awesome critical. Otherwise watching your heavy be the only guy with routinely sub 50% shot targets as a colonel is just silly when even a medic can take critical hits of those giant robots.

Cant decide what I hate more, the way one psychic can destroy a squad of colonels if you arent careful or the way those giant robots get two shots per turn with that giant plasma thing.

kukarachaa
Profile Joined February 2011
United States284 Posts
October 13 2012 12:00 GMT
#570
Well a heavy can also take down a covers and walls giving your snipers and other units line of sight where they didnt have it before.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2012-10-13 12:23:29
October 13 2012 12:16 GMT
#571
I just played my first terror mission...Some spider things instagibbed 4/5 of my team...

Well..guess its time to go do some packing and come back later xD
Useless wet fish.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 13 2012 12:24 GMT
#572
On October 13 2012 19:22 Morfildur wrote:
Am i the only one who feels like Heavys are completely useless?
Their weapons do barely more damage than that of Supports, the 1-shot Rocketlauncher is nice but about 1 hour into the game doesn't do enough damage anymore and early on it destroys too many artifacts, so there is never really a good time to use it and when there is, grenades do just the same.

Assaults are awesome
Snipers are even better
Supports are essential
Heavys are... well, Rookies with a bigger gun.

I'd love it if they would increase the weapon damage so there is actually a reason for them.

Low level Heavy are not that useful later. But their high level abilities are good. Also don't look at them as damage dealers, snipers and assaults are for that. Heavy is for crowd control and support. They have rockets that remove cover in huge area, they got suppression and holo targeting which can be crucial in some situations. They also got that +100% damage to robotic targets which demolishes cyberdisks. They can also carry 2 grenades which is awesome once you get alien grenades.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
October 13 2012 12:32 GMT
#573
On October 13 2012 19:18 Aterons_toss wrote:
Well, I said that I am really sad that this kind of game doesn't exist without the RNG...


Please explain how you would design a game like this without RNG, thanks.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Simberto
Profile Blog Joined July 2010
Germany11686 Posts
October 13 2012 12:39 GMT
#574
On October 13 2012 21:32 Clarity_nl wrote:
Show nested quote +
On October 13 2012 19:18 Aterons_toss wrote:
Well, I said that I am really sad that this kind of game doesn't exist without the RNG...


Please explain how you would design a game like this without RNG, thanks.


Wouldnt be really hard, you could just put in damage scaling everywhere you have RNG scaling at the moment, or something like that. Probably not as much fun, though, since everything is 100% predictable and always the same.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
October 13 2012 12:44 GMT
#575
On October 13 2012 21:39 Simberto wrote:
Show nested quote +
On October 13 2012 21:32 Clarity_nl wrote:
On October 13 2012 19:18 Aterons_toss wrote:
Well, I said that I am really sad that this kind of game doesn't exist without the RNG...


Please explain how you would design a game like this without RNG, thanks.


Wouldnt be really hard, you could just put in damage scaling everywhere you have RNG scaling at the moment, or something like that. Probably not as much fun, though, since everything is 100% predictable and always the same.


That was my point.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2012-10-13 13:04:43
October 13 2012 13:03 GMT
#576
On October 13 2012 21:16 Capped wrote:
I just played my first terror mission...Some spider things instagibbed 4/5 of my team...

Well..guess its time to go do some packing and come back later xD


Chryssalids, yup, they tend to do that.

They made them far less dangerous compared to the original though. In the original, even if you killed that zombie, it turned into another Chryssalid. Now it is "Kill Zombie, no Chryssalid", unless it depends on difficulty which i didn't manage to test, and they don't turn civilians into Zombies unless you actually see that Chryssalid. They also no longer insta-gib you once you have the highest armor and such.

Basically, if you spot chryssalids, drop everything and kill them, preferrably from far, far away. 3 floaters shooting you with plasma rifles? F*ck it, that one Chryssalids with a 30% hitchance first.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 13 2012 13:46 GMT
#577
What the fuck, the zombie turns in to another one?

Oh man..i havent even touched this game with my 10 restarts :<
Useless wet fish.
ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
Last Edited: 2012-10-13 13:51:06
October 13 2012 13:50 GMT
#578
Just completed my classic ironman.

+ Show Spoiler +
Nearly fucked up at the end. Accidently ended my turn by pressing escape (when I wanted to not use the psycho storm power) and instead of rushing down the Uber Ethereal with my alloy dude, I decided it would be a good time to use combat drugs for the first time. Completely forgot it ends the turn.

Had 3 guys mind controlled, took out one Ethereal (mutons died thanks to imba archangel plasma sniper) and after everyone got fucked by my two costly mistakes, my only guy remaining was the actual Psi guy with my other support guy mind controlled.
After already being pretty wounded, I used the Psi storm on the Uber and that 4 damage was just enough to take it out.


All in all, lost 22 guys although 4 of those were on the last mission which was from terrible mistakes.

Hmmm. Think I shot down 7 UFOs. I think I was in January 2016 when I finally finished. I spent a lot of time not advancing the story mainly because I had other shit to do. There came a point though like halfway through the game where I pretty much completed it, all countries minus 3 had level 1 panic every month and all the missions were pretty easy.

From what I can tell, labs are useless. I built two workshops only to be able to produce more satellites. North America's Air and Space bonus seems pretty bad considering there are barely any UFOs flying around. I had 2 interceptors on every continent and they were rarely used. When I got the Africa bonus my money jumped and it was never became an issue anymore.

Missions are kinda easy unless they all try to buttfuck you at spawn at the same time. I saw quite a few repeated maps so I actually knew where things would spawn. Although there are a few different types of aliens, they are pretty boring. Berserkers are literally useless. There are like two tiers to enemies: Shit tier and Stuff that takes an extra shot or two tier.

I think I enjoyed the game a lot more before getting plasmas and fighting + Show Spoiler +
heavy mutons
. Archangel plasma sniper is ridiculous, pretty much 2 insta kills for the first combat turn.

Equipment...well I only used scopes and medikits. If I ever needed a blast then I got my heavy to make one. I think the weapons are kinda boring. In the first XCOM, although Plasma cannons were your best bet, you could still use pistols or rifles because they took up less TUs to fire and could even fire 3 times a turn (even more for pistols). Whether or not the were the most effective didn't matter because you actually had the choice to use them successfully. Pistols are stupid in this game and those pistol upgrades didn't seem to make them any better. Maybe they should have rapid fire by default.

Foundry upgrades...ammo and...well I don't actually remember another decent upgrade. Medikit I guess. Never used a SHIV and never bothered with most of the Foundry upgrades. They should have allowed you to upgrade your shitty weapons like assault rifles and lasers. Although the 2 move system restricts this a lot, you'd have to allow them upgrades such as obvious improved stats and also things like rapid fire by default or something like that. A support wielding an upgraded rifle can choose between either hitting once with a better weapon or more guaranteed smaller damage of two-three shots.

There really isn't much to do outside of missions and the missions get boring too, especially late game. I think the early game is so much better but early game, mid game and late game are so defined and allow no variation.
Early: Starting gear
Mid: Easy to acquire lasers and armour
Late: Plasma and titan armour

That's pretty much it. Obviously you can get plasma even sooner. I pretty much went through the game just gunning everything down. Never used an alien grenade or grenades in general because a scope gives a better chance of damage for the whole mission.

About the last mission:
+ Show Spoiler +
Pretty fucking boring


The only base activity I did was pretty much making satellites. After I got 3 uplinks I then got the Nexus one and I didn't have to make a building again apart from the priority stuff.

I may play the game again on impossible but I know the longer the game goes on the less entertaining it will be.
OjKa OjKa OjKa!
Gorsameth
Profile Joined April 2010
Netherlands22005 Posts
October 13 2012 13:59 GMT
#579
On October 13 2012 19:18 Aterons_toss wrote:
Well, I said that I am really sad that this kind of game doesn't exist without the RNG... still played the shit out of this one.
Ironman impossible is... impossible.
Doing a playtrough on classis with saves as well just to see what's ahead and now that i saw the Alien base level that I heard lots about i don't think it would be that hard.
Still, lost 2 times trying to capture the crystal guy :/ Both with around 70% chance as well. Might try another impossible iron man but it's getting really boring at this point, yet so addictive.

I wanted to ask if anyone tried not to capture the alien and just farm up to better items ? Is it possible ?
I didn't capture it for 3 months and right before the 3 month would have finished ( and i would have gotten 1k sat founds ) I got a cutscene with something around the lines of "Major cities are getting attacked by huge UFOs" and a missions to go to Australia where i was promptly killed by a group of 4 spider thingies ( can't remember their name for ether... ) that 1 shooted and than zombified my carapace armor assault :/

Is the event bound to happen if you don't capture the alien in time ? Is it a rng much like the council missions and you can ignore it and be fine-ish ?


The terror mission is fixed and has nothing to do with capturing a live alien or ignoring it.
As for the spider things (Crysallis) if you dont have laser weapons it can be a little tough but i did it with 2 rapid-fire assaults with the basic shotgun. stand next to em and double tap is 99% kill.
It ignores such insignificant forces as time, entropy, and death
soullogik
Profile Joined April 2010
United States1171 Posts
October 13 2012 14:12 GMT
#580
hope to god this game gets modded up

otherwise was fun for a day or two i guess
young ho
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