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The Elder Scrolls Online - Page 36

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Miragee
Profile Joined December 2009
8660 Posts
January 15 2014 22:53 GMT
#701
On January 16 2014 07:35 Yrr wrote:
Show nested quote +
On January 16 2014 05:21 greggy wrote:
On January 16 2014 03:35 Yrr wrote:
There is another group that simply wants a realistic world which allows for a good immersion.
One of the worst things in MMO's is in my oppinion the enemy placement. Why would they stand around as perfectly split as possible? That makes no sense.


that's actually not true in TES, there are many groups of 2 and 3 and you have to fight them all at once

It's not the number of a single encounter that bothers me, It's the spread of them. Imagine you are an enemy would you group up with your kind or wait 10m away when humans are on a hunt. That makes no sense. Not even animals behave like that.


Yeah, another of those immersion breaking features of most MMOs. It was disheartening to see the first videos of gw2 with enemies sitting around and wait alone after it's _predecessor_ had all grouped up, moving, patrolling etc. enemies.
daemir
Profile Joined September 2010
Finland8662 Posts
January 15 2014 22:58 GMT
#702
Most games have the agro range so small though that you can have 2 groups within spitting distance of each other and only one of them agroes at a time, leading to a ridiculous thing where their mates get killed within few meters.
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2014-01-15 22:59:52
January 15 2014 22:59 GMT
#703
On January 16 2014 07:52 greggy wrote:
Show nested quote +
On January 16 2014 07:35 Yrr wrote:
On January 16 2014 05:21 greggy wrote:
On January 16 2014 03:35 Yrr wrote:
There is another group that simply wants a realistic world which allows for a good immersion.
One of the worst things in MMO's is in my oppinion the enemy placement. Why would they stand around as perfectly split as possible? That makes no sense.


that's actually not true in TES, there are many groups of 2 and 3 and you have to fight them all at once

It's not the number of a single encounter that bothers me, It's the spread of them. Imagine you are an enemy would you group up with your kind or wait 10m away when humans are on a hunt. That makes no sense. Not even animals behave like that.

dude, what.

it's like a camp. you don't have all 200 people huddle in one tent. think of it this way: you split up in groups of ~10 and then assign responsibilities. so some guys are making fire, others are sentries, while the rest are just having a hearty wank. this is where you come in and pick them off one at a time. i mean i'm not in the military or anything but that kinda makes sense to me.


But they dont do anything. They are just standing around.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
trainRiderJ
Profile Joined August 2010
United States615 Posts
January 15 2014 23:45 GMT
#704
I think it speaks to the poor combat mechanics of most MMOs that adding or removing a single mob from a fight changes it from a guaranteed win to a guaranteed death or vice versa.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
January 15 2014 23:49 GMT
#705
On January 16 2014 07:59 Yrr wrote:
Show nested quote +
On January 16 2014 07:52 greggy wrote:
On January 16 2014 07:35 Yrr wrote:
On January 16 2014 05:21 greggy wrote:
On January 16 2014 03:35 Yrr wrote:
There is another group that simply wants a realistic world which allows for a good immersion.
One of the worst things in MMO's is in my oppinion the enemy placement. Why would they stand around as perfectly split as possible? That makes no sense.


that's actually not true in TES, there are many groups of 2 and 3 and you have to fight them all at once

It's not the number of a single encounter that bothers me, It's the spread of them. Imagine you are an enemy would you group up with your kind or wait 10m away when humans are on a hunt. That makes no sense. Not even animals behave like that.

dude, what.

it's like a camp. you don't have all 200 people huddle in one tent. think of it this way: you split up in groups of ~10 and then assign responsibilities. so some guys are making fire, others are sentries, while the rest are just having a hearty wank. this is where you come in and pick them off one at a time. i mean i'm not in the military or anything but that kinda makes sense to me.


But they dont do anything. They are just standing around.


More to the point. What do they eat?

At least to me I would love it if the whole leveling thing was taken away. There's just no point to it other than block off content. I'm not saying. Dont have quests or don't tell the story of the world and the character, but instead of leveling the character you could get rewarded with items and gold that mattered more. Just give me that single player experience with progression and a dungeon / pvp system that is engaging, fun and a part that lets the community play its role.

The current elder scrolls is too much of a standard fare. Combat feels way too floaty and the lack of feeling impact with what your character does or what the enemy does to my character really hurts. It really makes me feel like I'm hitting my enemy with a spoon and i kill it just because the game says I have more numbers on my spoon. The spells also feel and look like weaksauce and what you can do with them makes the combat way slow paced.
"Mudkip"
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
January 16 2014 02:08 GMT
#706
On January 16 2014 05:33 Sufficiency wrote:

It is not Blizzard's fault.


Well, you're right there. Can't blame a business for wanting to make a buck....
knuckle
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 16 2014 02:23 GMT
#707
On January 16 2014 08:49 Madkipz wrote:
Show nested quote +
On January 16 2014 07:59 Yrr wrote:
On January 16 2014 07:52 greggy wrote:
On January 16 2014 07:35 Yrr wrote:
On January 16 2014 05:21 greggy wrote:
On January 16 2014 03:35 Yrr wrote:
There is another group that simply wants a realistic world which allows for a good immersion.
One of the worst things in MMO's is in my oppinion the enemy placement. Why would they stand around as perfectly split as possible? That makes no sense.


that's actually not true in TES, there are many groups of 2 and 3 and you have to fight them all at once

It's not the number of a single encounter that bothers me, It's the spread of them. Imagine you are an enemy would you group up with your kind or wait 10m away when humans are on a hunt. That makes no sense. Not even animals behave like that.

dude, what.

it's like a camp. you don't have all 200 people huddle in one tent. think of it this way: you split up in groups of ~10 and then assign responsibilities. so some guys are making fire, others are sentries, while the rest are just having a hearty wank. this is where you come in and pick them off one at a time. i mean i'm not in the military or anything but that kinda makes sense to me.


But they dont do anything. They are just standing around.


More to the point. What do they eat?

At least to me I would love it if the whole leveling thing was taken away. There's just no point to it other than block off content. I'm not saying. Dont have quests or don't tell the story of the world and the character, but instead of leveling the character you could get rewarded with items and gold that mattered more. Just give me that single player experience with progression and a dungeon / pvp system that is engaging, fun and a part that lets the community play its role.

The current elder scrolls is too much of a standard fare. Combat feels way too floaty and the lack of feeling impact with what your character does or what the enemy does to my character really hurts. It really makes me feel like I'm hitting my enemy with a spoon and i kill it just because the game says I have more numbers on my spoon. The spells also feel and look like weaksauce and what you can do with them makes the combat way slow paced.


There has to be some sort of leveling though. Even in Guild War 1, which does not SEEM to have much leveling at all, requires considerable effort in PvE to acquire the "end-game" skills. All in all, there has to be things which take time to acquire and accumulate; otherwise the game has no contents. MMORPG games already have relatively low quality of contents compared to single player games due to a variety of reasons. You absolutely need to motivate the players to do things that will increase their power.
https://twitter.com/SufficientStats
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 16 2014 04:10 GMT
#708
So, five-card stud, nothing wild... and the sky's the limit
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 16 2014 05:03 GMT
#709
Summary? I'm not watching a 51 minute video about whyt he game will fail. I'm just curious to see what their points are vs. what my thoughts are.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 16 2014 05:10 GMT
#710
I'm watching it now. It's not a video about why the game would fail, but rather addressing the common criticisms of ESO. I suppose the title is a bit misleading.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
January 16 2014 11:58 GMT
#711
On January 16 2014 14:10 Chairman Ray wrote:
I'm watching it now. It's not a video about why the game would fail, but rather addressing the common criticisms of ESO. I suppose the title is a bit misleading.

The title is a bit of clickbait for views
So, five-card stud, nothing wild... and the sky's the limit
Deacon
Profile Joined September 2010
United States27 Posts
January 16 2014 19:01 GMT
#712
On January 16 2014 20:58 Body_Shield wrote:
Show nested quote +
On January 16 2014 14:10 Chairman Ray wrote:
I'm watching it now. It's not a video about why the game would fail, but rather addressing the common criticisms of ESO. I suppose the title is a bit misleading.

The title is a bit of clickbait for views

The title is mocking the Forbes article which it is discussing. I dont really think it is much of a click bait considering it is mostly the same people watching their cast week after week.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 23 2014 04:43 GMT
#713
Dev play session video! Looks awesome!

Disengaged
Profile Joined July 2010
United States6994 Posts
January 23 2014 04:49 GMT
#714
On January 23 2014 13:43 Chairman Ray wrote:
Dev play session video! Looks awesome!

http://www.youtube.com/watch?v=hfpYnehJ5TE


Looks . . . . still disappointing.
Yoav
Profile Joined March 2011
United States1874 Posts
January 23 2014 17:53 GMT
#715
I thought it looked like a cool fight, personally.

So, are people theorycrafting out characters yet? There's been plenty of information released on what the races/classes are, though numbers are probably completely off due to them being released a while back and tuning presumably continuing.

The relationship between Stamina and Magicka is very interesting in this iteration. All class abilities use MP, while all weapon abilities use ST, excepting the destruction/restoration staves. Armors have a single ability for each weight class, MP for LA, ST for MA and HA.

This means that min-maxed builds will probably focus heavily on either MP or ST, while keeping some way to effectively dump the other resource. CC breaks, blocking, and sprinting are all skill-free ways to burn stamina.

Oh, and without real specifics (as they are likely to have been changed since the release of information, and updating it would require NDA violation, what we know about the races, classes, and weapons are below:

Races
+ Show Spoiler +

Daggerfall (DC)
Breton: MP bonus (small), cheaper spells, spell resist
Orc: HP bonus (medium), ST bonus (tiny), better sprinting
Redguard: ST bonus (large), melee generates stamina

Aldmeri (AD)
Altmer: MP bonus (large), elemental damage bonus
Bosmer: ST bonus (medium), STEALTH bonus, poison/disease resist
Khajiit: HP bonus (small), STEALTH bonus, melee crit bonus

Ebonheart (EP)
Argonian: better healing received, swim speed, potions, poision/disease resist
Dunmer: MP bonus (tiny), fire damage bonus, ST bonus (tiny), fire resist
Nord: HP bonus (small), armor bonus, cold resist


Classes
+ Show Spoiler +

Dragonknight
Ardent Flame: DPS tree. Fire-based destruction abilities, often with DoT, AoE
Draconic Power: Hardcore tanking tree. Self heals, temporary defensive buffs, etc.
Earthen Heart: Support tree. CCs and buffs.

Templar
Aedric Spear: DPS tree. Attacks generally knockback or apply other CC effects.
Dawn's Wrath: Tanking/debuff tree. Some defensive spells mixed with debufs.
Restoration: Healing tree. Generally stronger than resto staff, but requires closer proximity to action.

Nightblade
Assassination: DPS tree. Synergizes with stealth and critical hits.
Shadow: Stealth tree. Escape/Stealth abilties, fear on target, pet. Trying not to get hit.
Siphoning: Debuff tree. Weakens enemies and gives you their speed, power, and health.

Sorcerer
Daedric Summoning: Pet/tanking tree. Defensive abilities mixed with summoning.
Dark Magic: CC/debuff tree. Generally weaken enemies. Includes a self heal that costs stamina.
Storm Calling: DPS tree. Great visuals. Lightning damage, pretty pure DPS.


Armor & Weapons
+ Show Spoiler +

(Race in parentheses is race with 15% XP boost.)

Armor
Light Armor: Low protection. With passives, MP regen faster, spells cheaper and more powerful. (Breton)
Medium Armor: Medium protection. With passives, ST regen faster, stealth, sprinting, and DPS better. (Khajiit)
Heavy Armor: High protection. With passives, HP regen faster, better blocking, more healable, powerful in melee, resistance. (Orc)

Stamina Weapons
Sword and Shield: Tank weapon. Better defense, debuffs, charges, and stuns included. (Redguard)
Two-Handed: Melee DPS. Powerful, lots of AoE strikes, includes a charge. (Nord)
Dual Wield: Melee DPS. Relies on critical hits. (Dunmer)
Bow: Ranged DPS. Abilities include several movement impairing effects to keep distance. (Bosmer)

Magic Weapons
Destruction Staff: Ranged DPS. Note significantly different use of fire, frost, and shock. Frost only element not found in class skill trees. (Breton)
Restoration Staff: Ranged Healing. What it says on the tin. (Argonian)
Avean
Profile Blog Joined September 2010
Norway449 Posts
January 23 2014 19:40 GMT
#716
Seems like those who dont like this MMO are people who just wants Elder Scrolls to be singleplayer, they aint comparing it towards other MMO's. As a MMO it stands really refreshing and new and brings a lot more to the table in terms of the combat system.
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
January 23 2014 19:43 GMT
#717
On January 24 2014 04:40 Avean wrote:
Seems like those who dont like this MMO are people who just wants Elder Scrolls to be singleplayer, they aint comparing it towards other MMO's. As a MMO it stands really refreshing and new and brings a lot more to the table in terms of the combat system.

You mean the combat system from skyrim that people didnt like then either and that for melee felt incredibly detached and underwhelming when people tested it.
It ignores such insignificant forces as time, entropy, and death
Skilledblob
Profile Joined April 2011
Germany3392 Posts
January 23 2014 21:47 GMT
#718
On January 24 2014 04:40 Avean wrote:
Seems like those who dont like this MMO are people who just wants Elder Scrolls to be singleplayer, they aint comparing it towards other MMO's. As a MMO it stands really refreshing and new and brings a lot more to the table in terms of the combat system.


it does not bring anything new in terms of the combat system and what it does it doesnt do really good either. So far the game is mediocre through and through
Miragee
Profile Joined December 2009
8660 Posts
January 23 2014 23:25 GMT
#719
On January 24 2014 04:40 Avean wrote:
Seems like those who dont like this MMO are people who just wants Elder Scrolls to be singleplayer, they aint comparing it towards other MMO's. As a MMO it stands really refreshing and new and brings a lot more to the table in terms of the combat system.


It doesn't do well versus other MMO's, either. As I said before: Zenimax did well in mixing the worst things of MMO's with the worst things of ESO into one game.
Holy_AT
Profile Joined July 2010
Austria978 Posts
January 23 2014 23:45 GMT
#720
It is not mediocre, it is the best MMO that will be available.
It has top graphics for an mmo, an immersive world and is going to have a good story.
PvP balance will be achieved in time, no game is balanced at release in that respect ...
The only thing I cant really comment on are dungeons, because I have too little information on it to have an opinion about them.
Besides WoW I tried out Rift, Swtor, Defiance and countless others and they felt like cheap ripp offs of wow with cheap wrappings, especially swtor felt like the cheapest rip off of all.
I really have to say that I was thrilled by the game and never felt like kill 10 of these collect 12 of that, I wanted to listen to the dialogs, I wanted to hear the people talk and their stories. It felt good to meet some characters multiple times and recognize them.

But it will be the best in graphics and even lore and immersion wise.
I am not comparing it to wow because you cant compare any game to WoW, because its just a phenomenon that happened at the right time with the right content and probably can never be achieved again.
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