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Salem (MMO)

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Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-03-02 00:21:19
April 17 2012 11:10 GMT
#1
Salem


[image loading]

Official Website

Current Status: Open Beta


      Salem is a fully open sandbox MMO with deep crafting elements. The game features permadeath as one of its main gimmicks, along with an in-depth character development system without classes and set roles, where the player can chose which kind of game to play. Taking place in the time of the first Pilgrims, Salem lets you live as an explorer in the new world; building your settlement, learning new skills and maybe fight with your neighbours.

The only place in Salem not built by the players is the main city Boston, which is a safe-zone where one can meet other players, trade, converse and enjoy the social aspects of the game. Outside of Boston only wilderness awaits, and the further you come from civilization the darker and more dangerous the world around you becomes. Until you reach the deep lumberwoods and no longer have to fear Pilgrims but instead witches and hidebehinds...




[image loading]
+ Show Spoiler +


[image loading]
+ Show Spoiler +
N/A


[image loading]
  • Official Forums


+ Show Spoiler [Original Thread by alfyma] +
[image loading]

This is the game I am most excited about in the near future, especially since beta is hopefully starting soon.

http://www.paradoxplaza.com/games/salem

Salem is set in a fantastical New England and offers free form massively multiplayer gameplay in a persistent, mutable and online world. With players taking the roles of intrepid colonists from the Old World seeking to make lives for themselves in the New, Salem provides them with unique crafting, farming and building systems inspired by 17th century alchemy.

Cast in a mold of cute-gothic Salem's lighthearted art style makes for the perfect contrast to the otherwise grim realities of open player-versus-player combat and permanent death. Experience Squonks, Hidebehinds, Witchcraft and the fullest freedom of a sandbox conceived in Liberty.

Features

Massive Multiplayer Online Roleplaying Game.
Persistent and mutable world.
Crafting, farming and building.
Open PvP combat with permadeath.
Free to Play.



very old trailer:
+ Show Spoiler +
http://www.youtube.com/watch?v=lvZH0g3yKXw&feature=player_embedded

totalbiscuit interviews salem devs:
+ Show Spoiler +
http://www.youtube.com/watch?v=N3nxcjaTUbc


crafting an enchanted broomstick & discussion of witchcraft:
+ Show Spoiler +


For those of you who know about it, this game should be relatively similar to Seatribe's previous creation Haven and Hearth ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=184466 and http://www.teamliquid.net/blogs/viewblog.php?topic_id=201351 for more info on some TL people who have tried this).

This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).

If you like the idea of a game where everything is built by the players, for the players, you should definitely check out Salem.

BETA HAS STARTED! I'll try and keep improving this post. Thanks to Serejai for an explanation of the skill system:

+ Show Spoiler +
On April 25 2012 22:24 Serejai wrote:
A few people have been confused about how skills work in this so here's a short guide.

For this we will use an imaginary curio item, an apple, and some imaginary stats and skills (Eating, Peeling, Cooking for stats and Johnny Appleseed for skill).

Now, let's say that the skill Johnny Appleseed has the following requirements to learn:
      500 Eating
      600 Peeling
      500 Cooking

When you hover over Johnny Appleseed you will see three red bars pop up. These bars represent the above numbers. In the case of Peeling, the bar will be bright red. This signifies that you don't meet the level requirement (as Peeling requires 6, but you're only at level 5 right now).

Our apple curio provides the following stat gains:
      530 Eating
      780 Peeling
      400 Cooking

If you mouseover the apple icon it will do two things. First, it will display in the tooltip the actual numbers it provides to each stat. Secondly it will display blue bars over the skills (same information, but these bars don't contain the numbers like the tooltip does).

In this example the apple curio would show a full Eating bar, a full Peeling bar, and a partial Cooking bar.

Before we can learn our Johnny Appleseed skill we need to level up Peeling to 6. After using the apple curio we will have two green bars (Eating and Peeling) and one unfinished blue bar (Cooking, since it only provides 400 out of the 500 needed to level). At this point we can't learn our skill yet because a) We need 100 more Cooking, and b) We need one more level on Peeling.

If we click the green bar for Peeling, it will spend our 500/500 points to increase Peeling to level six. This is how you level up stats. After reaching level 6 the bright red bar will turn to dark red and you now meet all the requirements to learn Johnny Appleseed. What's next?

Well, we use another apple curio. This once again fills our Eating and Peeling bars (because the apple curio provides more than 500 Eating and 600 Peeling) but still leaves our Cooking bar unfinished, as the apple only provides 400/500 Cooking. This leaves us with two options:

1) We can use another apple to fill the remaining 100 Cooking, thus allowing us to learn Johnny Appleseed. This is a bad choice because the apple would be wasting 500+ Eating and 700+ Peeling points since we're already capped on those. A better option would be...

2) Use a different curio to fill in the remaining 100 Cooking we need. Let's say we have an orange curio that provides 50 Eating, 50 Peeling, and 800 Cooking. We also have a potato curio that provides 150 of each stat. In this case the best choice would be to use the potato curio to finish our skill requirements because it wastes the least amount of stats overall (only 350 total stat points wasted) compared to the orange curio (800 wasted) or the apple curio (1,000+ wasted).

Once all three bars are full, we click on Johnny Appleseed to learn the skill.

Basically, curios all provide different benefits and it's best to mix and match them to waste the least amount of exp. Tumbleweed is a curio that provies 2,000-3,000 exp to about six different stats. Using this at the start of the game is a terrible idea because your stats only take 500 exp. Likewise using this to level a single stat is also a bad idea, as it would be much more valuable to use this to train a skill that needs 3-4 of the stats it provides.


Salem wiki: http://salemwiki.info/index.php/Salem_Wiki:Community_portal
Server status: http://plymouth.seatribe.se/ss
TL salem irc: irc.quakenet.org/tlsalem
Salem irc: irc.synirc.net/salem
I HAVE 5 TOAST POINTS
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2012-04-17 12:15:04
April 17 2012 11:15 GMT
#2
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

Email came through removed link. Thanks everyone

That's my link, if/when you get three referrals. Anyone using gets my eternal love and thanks.

Hopefully we can get a TL group going, prehaps a bit more successfully than in HnH.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 17 2012 11:23 GMT
#3
I got my confirmation email, so removed my signup link . Please use chaokel's until he gets three referrals now, if you feel like signing up.

BTW the LP system will be more like the current system in Haven, where you study curiosities, apart from that they take no time to complete, and using the curiosities apparently depletes "black bile", which you need to replenish with food... Hopefully we find out more about the mechanics soon
Talho
Profile Joined August 2010
Belgium592 Posts
Last Edited: 2012-04-17 16:41:56
April 17 2012 11:41 GMT
#4
On April 17 2012 20:15 chaokel wrote:
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

http://beta.salemthegame.com/?ref=aca91e8b37c

That's my link, if/when you get three referrals. Anyone using gets my eternal love and thanks.

Hopefully we can get a TL group going, prehaps a bit more successfully than in HnH.


oh man, finally, I absolutely loved H&H.

I signed up on your referral link

this is my link (removed, got into beta)
I'll remove it when i got 3 referrals,

*edited
PR4Y
Profile Joined November 2010
United States260 Posts
Last Edited: 2012-04-17 16:15:07
April 17 2012 11:45 GMT
#5
This looks very promising... can't wait to check it out!

EDIT:

got in the beta! Thanks guys!

*pass it along*
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
OPman
Profile Joined December 2010
United States131 Posts
April 17 2012 11:45 GMT
#6
The trailer for this is so god awful...
Ph'nglui Mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
PR4Y
Profile Joined November 2010
United States260 Posts
April 17 2012 11:48 GMT
#7
On April 17 2012 20:45 OPman wrote:
The trailer for this is so god awful...



If it's not your thing then why bother posting? Some of us are actually excited about it...

It's a bit more artistic then most games, which I love. Reminds me of Bastion's art style, and I LOVED Bastion...
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Frail
Profile Joined October 2010
Iceland336 Posts
Last Edited: 2012-04-17 13:36:40
April 17 2012 11:50 GMT
#8
I used Pr4y's referal link.

here's mine

Got three, and beta!

Thanks so much!
Whargarbl
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 17 2012 11:51 GMT
#9
If you go on the site I posted there are many more videos of it, which can maybe show off a bit more of the mechanics and stuff - e.g. witchcraft, etc. I just didn't want to clutter up the OP....

TBH the only thing I am worried about is whether the controls will be good enough for decent combat, since its 3D (unlike Haven & Hearth).
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 17 2012 11:56 GMT
#10
just got my beta confirmation email (signed up yonks ago)

cant wait
Forever ZeNEX.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2012-04-18 02:21:33
April 17 2012 12:00 GMT
#11
I used Frails link.
Here is my: Removed.
sorry for dem one liners
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-04-19 14:45:34
April 17 2012 12:09 GMT
#12
Looks interesting, will there be a TL guild in the beta/real game?

Used NukeD links, here is mine: Removed
lagbzz
Profile Joined September 2010
Poland171 Posts
Last Edited: 2012-04-17 18:56:43
April 17 2012 12:18 GMT
#13
Used chaokel's link.

Never played Heaven and Hearth, sounds fun from what I've read. I like building things, camps sound awesome. Artistic style is cool, I hope they won't make it pay to win or something, after the release.

Edit: Got in! Thanks!
Let us divine :D
Chaosu
Profile Joined October 2005
Poland404 Posts
Last Edited: 2012-04-18 17:49:46
April 17 2012 12:23 GMT
#14
Cool, been playing h&h a bit and I love it. I signed up using lagbzz link.
Please be patient.
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
Last Edited: 2012-04-18 14:05:09
April 17 2012 12:26 GMT
#15
Used Frails link

mine:
Thanks to those who clicked.
It ignores such insignificant forces as time, entropy, and death
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2012-04-17 12:37:44
April 17 2012 12:37 GMT
#16
On April 17 2012 20:48 PR4Y wrote:
Show nested quote +
On April 17 2012 20:45 OPman wrote:
The trailer for this is so god awful...



If it's not your thing then why bother posting? Some of us are actually excited about it...


Maybe because the trailer actually is awful? It shows nothing about the game and builds up zero excitement. If a trailer doesn't convince me with gameplay footage it should at least have a certain atmosphere making me curious about the game in question; this trailer does nothing of the like. How is a tunnel, a horse carriage and some background moans supposed to introduce me to a medieval crafting MMO?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-04-17 12:52:46
April 17 2012 12:49 GMT
#17
Just signed up (used lagbzz's link). Been looking forward to this game nice to see beta is soon.

Are you supposed to get your URL in the e-mail?
Zhou
Profile Joined February 2009
United States832 Posts
Last Edited: 2012-04-17 20:58:57
April 17 2012 12:49 GMT
#18
+ Show Spoiler +


I believe I used Pr4y's, or Frail's link... I should've been paying a bit more attention. Sorry guys, It's still in the morning for me.



Let's hope we can get a little TL town going like in H&H!

EDITED: I have my invite! Please go and use someone else's who has not gotten three invites yet!
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 17 2012 13:06 GMT
#19
On April 17 2012 21:49 GGTeMpLaR wrote:
Just signed up (used lagbzz's link). Been looking forward to this game nice to see beta is soon.

Are you supposed to get your URL in the e-mail?


Yeah once you get a confirmation email it will show when you activate from there.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
Last Edited: 2012-04-17 20:48:33
April 17 2012 13:06 GMT
#20
On April 17 2012 20:50 Frail wrote:
I used Pr4y's referal link.

here's mine

http://beta.salemthegame.com/?ref=dbb9ac6185d

Will remove it once i hit 3.



Used this

heres mine

http://beta.salemthegame.com/?ref=49e8542b7be

in, thx a lot :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
trynet
Profile Joined August 2010
United States37 Posts
Last Edited: 2012-04-17 15:26:00
April 17 2012 13:13 GMT
#21
On April 17 2012 21:00 NukeD wrote:
I used Frails link.

Here is my: http://beta.salemthegame.com/?ref=df8aeb7182c

used this link
here's mine:
edit: got 3
synac
Profile Joined April 2010
Finland13 Posts
April 17 2012 13:32 GMT
#22
On April 17 2012 22:13 trynet wrote:used this link
here's mine:
http://beta.salemthegame.com/?ref=af9c1931687



I used this.

My link: http://beta.salemthegame.com/?ref=74da436605f
Frail
Profile Joined October 2010
Iceland336 Posts
April 17 2012 13:37 GMT
#23
Team teamwork in the house people!

<3
Whargarbl
Warri
Profile Joined May 2010
Germany3208 Posts
April 17 2012 13:49 GMT
#24
For anyone unfamiliar with the concept of Salem or HnH, totalbiscuit did an indepth interview with the two devs a while ago.
http://www.youtube.com/watch?v=N3nxcjaTUbc
Maybe include that in the op too.


On April 17 2012 20:10 alfyma wrote:

This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).


That is actually only semitrue. Right now HnH has huge problems with griefers and bugabusers, because it is near impossible to penetrate walls legit. So people bug themselves through your wall and kill you, but you cant retaliate if you dont know or dont want to use a bug. Unfortunately the devs have no time to spend on HnH so they cant do anything about it, but i really hope that Salem will be better in this regard.
zelblade
Profile Joined December 2011
Australia901 Posts
April 17 2012 13:50 GMT
#25
On April 17 2012 20:41 Talho wrote:
Show nested quote +
On April 17 2012 20:15 chaokel wrote:
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

http://beta.salemthegame.com/?ref=aca91e8b37c

That's my link, if/when you get three referrals. Anyone using gets my eternal love and thanks.

Hopefully we can get a TL group going, prehaps a bit more successfully than in HnH.


oh man, finally, I absolutely loved H&H.

I signed up on your refferal link

this is mine http://beta.salemthegame.com/?ref=1a157e6f6ea
i'll remove it when i got 3 referrals,


Used this.

Heres mine: http://beta.salemthegame.com/?ref=d20c9af2e5d
skaeve
Profile Joined March 2010
Denmark66 Posts
April 17 2012 14:05 GMT
#26
Signed up using Harris1st link.

Here's mine: http://beta.salemthegame.com/?ref=6ff1f0136d4
tw!tch
Profile Blog Joined October 2010
United States563 Posts
Last Edited: 2012-04-18 22:42:11
April 17 2012 14:12 GMT
#27
Used Talho's, heres mine:

*duplicate emails, completed myself *

Really excited for permadeath, makes me want to try
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 17 2012 14:23 GMT
#28
On April 17 2012 23:12 tw!tch wrote:
Used Talho's, heres mine:

http://beta.salemthegame.com/?ref=d844d8aea3e

Really excited for permadeath, makes me want to try


used that one.

next: http://beta.salemthegame.com/?ref=66a5edebb6f
Kevmeister @ Dota2
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-04-17 14:27:05
April 17 2012 14:26 GMT
#29
On April 17 2012 22:49 Warri wrote:
Show nested quote +
On April 17 2012 20:10 alfyma wrote:

This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).


That is actually only semitrue. Right now HnH has huge problems with griefers and bugabusers, because it is near impossible to penetrate walls legit. So people bug themselves through your wall and kill you, but you cant retaliate if you dont know or dont want to use a bug. Unfortunately the devs have no time to spend on HnH so they cant do anything about it, but i really hope that Salem will be better in this regard.


Yeah, in Haven right now it is not really quite true anymore, partly because of flaws in the mechanics (that are being fixed for Salem) but mainly imo due to rampant abuse of bugs and exploits, coupled with lack of development (the devs are busy developing Salem instead!), meaning that most of the "honest" players have left the game. The justice system still works at low levels however, and is being largely reworked for Salem (for example, walls will no longer be so impenetrable).

I assume you are the same Warri as in Haven, hi . Added the video you linked and a demonstration of witchcraft to the OP.
Drium
Profile Blog Joined December 2008
United States888 Posts
April 17 2012 14:28 GMT
#30
I tried to like H&H but it was so dull. Hopefully this will be better.
KwanROLLLLLLLED
Colm
Profile Blog Joined June 2011
United Kingdom51 Posts
April 17 2012 14:48 GMT
#31
On April 17 2012 23:23 FliedLice wrote:
Show nested quote +
On April 17 2012 23:12 tw!tch wrote:
Used Talho's, heres mine:

http://beta.salemthegame.com/?ref=d844d8aea3e

Really excited for permadeath, makes me want to try


used that one.

next: http://beta.salemthegame.com/?ref=66a5edebb6f



I used this link here is mine http://beta.salemthegame.com/?ref=8d5b593706e
sinii
Profile Joined August 2010
England989 Posts
April 17 2012 15:07 GMT
#32
On April 17 2012 23:48 Colm wrote:
Show nested quote +
On April 17 2012 23:23 FliedLice wrote:
On April 17 2012 23:12 tw!tch wrote:
Used Talho's, heres mine:

http://beta.salemthegame.com/?ref=d844d8aea3e

Really excited for permadeath, makes me want to try


used that one.

next: http://beta.salemthegame.com/?ref=66a5edebb6f



I used this link here is mine http://beta.salemthegame.com/?ref=8d5b593706e


Used this link here is mine!

http://beta.salemthegame.com/?ref=dfb31d0c5d6
gauffa
Profile Joined April 2012
1 Post
April 17 2012 15:14 GMT
#33
Can't wait to get into this one, HnH has been a blast for me.

Grateful for any sign-ups!

http://beta.salemthegame.com/?ref=1e99284302a
danson
Profile Joined April 2010
United States689 Posts
Last Edited: 2012-04-17 17:24:48
April 17 2012 15:21 GMT
#34
On April 18 2012 00:14 gauffa wrote:
Can't wait to get into this one, HnH has been a blast for me.

Grateful for any sign-ups!

http://beta.salemthegame.com/?ref=1e99284302a



used this one

heres mine

EDIT, in the beta now
sinii
Profile Joined August 2010
England989 Posts
April 17 2012 15:24 GMT
#35
On April 18 2012 00:14 gauffa wrote:
Can't wait to get into this one, HnH has been a blast for me.

Grateful for any sign-ups!

http://beta.salemthegame.com/?ref=1e99284302a


You used the 1 post dude who didn't even quote to say he used someone else's over the other long time TL posters in here?
danson
Profile Joined April 2010
United States689 Posts
April 17 2012 15:27 GMT
#36
didnt see it till it was too late.
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2012-04-17 15:34:59
April 17 2012 15:31 GMT
#37
This is such an interesting concept!
I feel that MMORPG`s are kind of stagnant with all focus usually being on leveling up and then to pvp, raid, and so forth.
MMORPG`s could do so much more than just being "games" in the regular sense, with more focus on player interactions and community (I feel at least). Hopefully this game will bring something interesting to the genre.


used this one

heres mine

http://beta.salemthegame.com/?ref=975cc6cf602


Used yours once

Here is mine: http://beta.salemthegame.com/?ref=aa6c5c6cec9
♞ Against the Wind - Bob Seger ♞
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
April 17 2012 15:41 GMT
#38
I love how everyone just takes the last link in the thread leaving 20 people with 1 referal each. awesome...
It ignores such insignificant forces as time, entropy, and death
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2012-04-17 16:10:32
April 17 2012 15:56 GMT
#39
On April 18 2012 00:41 Gorsameth wrote:
I love how everyone just takes the last link in the thread leaving 20 people with 1 referal each. awesome...

What is your proposal then? Pyramid scheme?

If you really want in the safest bet is to put in a bit more effort than just posting here, there is just no way having this thread alone will let everyone in anyway.
♞ Against the Wind - Bob Seger ♞
Yurie
Profile Blog Joined August 2010
11836 Posts
April 17 2012 16:02 GMT
#40
On April 17 2012 20:45 PR4Y wrote:
This looks very promising... can't wait to check it out!

http://beta.salemthegame.com/?ref=d9ef93f3995

I signed up on the 2nd poster's link... he should have 3 referrals by now.


Signed up using that ref.

Mine is http://beta.salemthegame.com/?ref=06de42161df . Seems quite interesting, hopefully people will get me in.
LevenT
Profile Joined August 2010
Germany55 Posts
April 17 2012 16:14 GMT
#41
loved H&H pls use my ref!

http://beta.salemthegame.com/?ref=2ebc45af81f

?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 17 2012 16:17 GMT
#42
On April 18 2012 01:14 LevenT wrote:
loved H&H pls use my ref!

http://beta.salemthegame.com/?ref=2ebc45af81f


Used and here's mine http://beta.salemthegame.com/?ref=3845c938907
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-04-17 22:20:43
April 17 2012 16:25 GMT
#43
Mine:

http://beta.salemthegame.com/?ref=b68ed112626

Will remove link when I get confirmation.
Lucumo
Profile Joined January 2010
6850 Posts
April 17 2012 16:26 GMT
#44
On April 17 2012 20:15 chaokel wrote:
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

Too bad you stopped playing and left me alone...and the bad weather did no good to the palisade. I found two other nice people and sticked with them for a while but then stopped playing as well.
You also quit the Starcraft Manager, shame on you :<
Daumen
Profile Joined July 2011
Germany1073 Posts
Last Edited: 2012-04-17 18:26:15
April 17 2012 16:26 GMT
#45
I used Harris1st' link http://beta.salemthegame.com/?ref=49e8542b7be


here is my Link: [Edit] STOP! I am already in the Beta now, THANK YOU! <3

i will remove the link as soon as I am in the beta
President of the ReaL Fan Club.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
April 17 2012 16:38 GMT
#46
It'd be interesting if we got a TL town up and running.
Although last time iirc everyone quit because of boredom/stagnation.

Anyway I hope to see you guys in the new Salem world!

ps. remember me talho?
Talho
Profile Joined August 2010
Belgium592 Posts
April 17 2012 16:39 GMT
#47
On April 18 2012 01:38 KtheZ wrote:
It'd be interesting if we got a TL town up and running.
Although last time iirc everyone quit because of boredom/stagnation.

Anyway I hope to see you guys in the new Salem world!

ps. remember me talho?


Yes my fellow villager :D shame world 4(?) came to an end so soon, we were doing so well
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
Last Edited: 2012-04-18 15:17:19
April 17 2012 16:47 GMT
#48
I used Harris1st's link.

Well, I'm in!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 17 2012 16:50 GMT
#49
I got in and all I did was sign myself up 3 times with my own referral
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 17 2012 16:59 GMT
#50
On April 18 2012 01:26 Lucumo wrote:
Show nested quote +
On April 17 2012 20:15 chaokel wrote:
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

Too bad you stopped playing and left me alone...and the bad weather did no good to the palisade. I found two other nice people and sticked with them for a while but then stopped playing as well.
You also quit the Starcraft Manager, shame on you :<


Yeah i had a patch of rl > online life and i had to drop some stuff, things like hnh did not fair to well, when i came back palisade was down stuff gone etc.

Totally forgot about Starcraft manager, is it still going strong?
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
April 17 2012 17:20 GMT
#51
On April 18 2012 01:25 GGTeMpLaR wrote:
Mine:

http://beta.salemthegame.com/?ref=b68ed112626

Will remove link when I get confirmation.


Used that one ^

Here's mine

http://beta.salemthegame.com/?ref=d92875afa28


Had to use my 1k post that i had saved for months on this :\
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2012-04-18 12:41:26
April 17 2012 17:24 GMT
#52
http://beta.salemthegame.com/?ref=8e1b47eceb0

^_^
I HAVE 5 TOAST POINTS
Lucumo
Profile Joined January 2010
6850 Posts
April 17 2012 17:27 GMT
#53
On April 18 2012 01:59 chaokel wrote:
Show nested quote +
On April 18 2012 01:26 Lucumo wrote:
On April 17 2012 20:15 chaokel wrote:
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

Too bad you stopped playing and left me alone...and the bad weather did no good to the palisade. I found two other nice people and sticked with them for a while but then stopped playing as well.
You also quit the Starcraft Manager, shame on you :<


Yeah i had a patch of rl > online life and i had to drop some stuff, things like hnh did not fair to well, when i came back palisade was down stuff gone etc.

Totally forgot about Starcraft manager, is it still going strong?

Well, that's understandable. Now, I don't really have time for those time consuming games anymore, so I'll probably not play. When you came back, my claim was still there, right? I didn't die(even killed 2-3 people on my own), so it shouldn't have vanished.

Yep, it even expanded. We have four 3.X leagues now, so 11 in total. There are amateur teams as well.
Wikd
Profile Joined April 2012
Argentina1 Post
April 17 2012 17:35 GMT
#54
http://beta.salemthegame.com/?ref=fd30712f8f1

1st post in TL really expecting this ^^
G_G
tyCe
Profile Joined March 2010
Australia2542 Posts
April 17 2012 18:00 GMT
#55
Used Wikd's link ^

Here's mine:
http://beta.salemthegame.com/?ref=6ab2aed02a0
Betrayed by EG.BuK
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
Last Edited: 2012-04-17 18:14:28
April 17 2012 18:08 GMT
#56
Used Daumen's link!

Here's mine: http://beta.salemthegame.com/?ref=1f0d28560ce

I also remember some of you guys from HnH. Looking forward to this!
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 17 2012 18:22 GMT
#57
On April 18 2012 01:38 KtheZ wrote:
It'd be interesting if we got a TL town up and running.
Although last time iirc everyone quit because of boredom/stagnation.

Anyway I hope to see you guys in the new Salem world!

ps. remember me talho?


I certainly remember you... I traded with your village once. I was Gunnar (forum name Sitting_Bill) the trader in W5
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2012-04-18 16:04:41
April 17 2012 19:51 GMT
#58
On April 18 2012 03:00 tyCe wrote:
Used Wikd's link ^

Here's mine:
http://beta.salemthegame.com/?ref=6ab2aed02a0


Used this.
Raggarvalle
Profile Joined August 2010
Sweden42 Posts
April 17 2012 20:05 GMT
#59
On April 18 2012 04:51 Khalum wrote:
Show nested quote +
On April 18 2012 03:00 tyCe wrote:
Used Wikd's link ^

Here's mine:
http://beta.salemthegame.com/?ref=6ab2aed02a0


Used this, here's mine: http://beta.salemthegame.com/?ref=882f19fffa5 (will remove when I'm in)


Used yours, here is mine

http://beta.salemthegame.com/?ref=902630d379e
cody1024d
Profile Blog Joined August 2010
107 Posts
April 17 2012 20:12 GMT
#60
On April 18 2012 05:05 Raggarvalle wrote:
Show nested quote +
On April 18 2012 04:51 Khalum wrote:
On April 18 2012 03:00 tyCe wrote:
Used Wikd's link ^

Here's mine:
http://beta.salemthegame.com/?ref=6ab2aed02a0


Used this, here's mine: http://beta.salemthegame.com/?ref=882f19fffa5 (will remove when I'm in)


Used yours, here is mine

http://beta.salemthegame.com/?ref=902630d379e


Used this one. Here is the one generated for me http://beta.salemthegame.com/?ref=ff9329d75a9
No point in half-assing it.
thesideshow
Profile Blog Joined May 2010
930 Posts
Last Edited: 2012-04-18 14:13:11
April 17 2012 20:30 GMT
#61
I've got 3! Thanks guys!
OGS:levelchange
jesuscraft
Profile Joined July 2007
144 Posts
April 17 2012 20:44 GMT
#62
Here is mine, game looks amazing!

http://beta.salemthegame.com/?ref=2bb1793100e
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
April 17 2012 20:49 GMT
#63
I'm in, thx a lot

will keep you updated whats going on ingame until you can all see for yourself
Go Serral! GG EZ for Ence. Flashbang dance FTW
seRapH
Profile Blog Joined April 2009
United States9756 Posts
Last Edited: 2012-04-18 19:10:58
April 17 2012 20:54 GMT
#64
http://beta.salemthegame.com/?ref=d04374cc16b
Have 3 now, don't use mine

I mean seriously, Hidebehinds are absolutely hilarious.
boomer hands
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-04-17 20:59:59
April 17 2012 20:59 GMT
#65
On April 18 2012 05:54 seRapH wrote:
http://beta.salemthegame.com/?ref=d04374cc16b

I mean seriously, Hidebehinds are absolutely hilarious.


ty, here is mine : http://beta.salemthegame.com/?ref=150d0b2188e

I want to be in, this game looks so much fun !
Pulselol
Profile Joined June 2011
Canada1628 Posts
April 17 2012 21:02 GMT
#66
On April 18 2012 05:59 Diks wrote:
Show nested quote +
On April 18 2012 05:54 seRapH wrote:
http://beta.salemthegame.com/?ref=d04374cc16b

I mean seriously, Hidebehinds are absolutely hilarious.


ty, here is mine : http://beta.salemthegame.com/?ref=150d0b2188e

I want to be in, this game looks so much fun !


Did yours since it was the newest one:

http://beta.salemthegame.com/?ref=c63f3536876

Here's mine.
Fusionz
Profile Blog Joined March 2010
United States54 Posts
Last Edited: 2012-04-18 05:19:56
April 17 2012 22:43 GMT
#67
On April 18 2012 06:02 Pulselol wrote:
Show nested quote +
On April 18 2012 05:59 Diks wrote:
On April 18 2012 05:54 seRapH wrote:
http://beta.salemthegame.com/?ref=d04374cc16b

I mean seriously, Hidebehinds are absolutely hilarious.


ty, here is mine : http://beta.salemthegame.com/?ref=150d0b2188e

I want to be in, this game looks so much fun !


Did yours since it was the newest one:

http://beta.salemthegame.com/?ref=c63f3536876

Here's mine.


Used yours! heres mine: LINK DELETED - got it thanks!

Looks awesome!
Saevus
The Fish
Profile Joined March 2011
United States176 Posts
Last Edited: 2012-04-19 08:22:29
April 17 2012 23:02 GMT
#68
http://beta.salemthegame.com/?ref=2a48d72032b
This game looks like fun. ^0^
Got my invite and I'm looking forward to playing with you all.
Arhkangel
Profile Joined August 2007
Argentina769 Posts
April 18 2012 01:09 GMT
#69
On April 18 2012 05:54 seRapH wrote:
http://beta.salemthegame.com/?ref=d04374cc16b

I mean seriously, Hidebehinds are absolutely hilarious.


Used seR's ^

Here's mine: http://beta.salemthegame.com/?ref=bc7502e65e9

HnH always looked like an interesting concept but didn't really get a chance to get into it. Hopefully I will be able to enjoy this one
Part Time Ninja
zbedlam
Profile Joined October 2010
Australia549 Posts
April 18 2012 01:41 GMT
#70
On April 17 2012 20:48 PR4Y wrote:
Show nested quote +
On April 17 2012 20:45 OPman wrote:
The trailer for this is so god awful...



If it's not your thing then why bother posting? Some of us are actually excited about it...

It's a bit more artistic then most games, which I love. Reminds me of Bastion's art style, and I LOVED Bastion...


I loved H&H but I have to agree that trailer did not make me want to play this game.
TestSubject893
Profile Joined September 2009
United States774 Posts
April 18 2012 02:53 GMT
#71
On April 18 2012 05:30 thesideshow wrote:
Show nested quote +
On April 18 2012 05:12 cody1024d wrote:
On April 18 2012 05:05 Raggarvalle wrote:
On April 18 2012 04:51 Khalum wrote:
On April 18 2012 03:00 tyCe wrote:
Used Wikd's link ^

Here's mine:
http://beta.salemthegame.com/?ref=6ab2aed02a0


Used this, here's mine: http://beta.salemthegame.com/?ref=882f19fffa5 (will remove when I'm in)


Used yours, here is mine

http://beta.salemthegame.com/?ref=902630d379e


Used this one. Here is the one generated for me http://beta.salemthegame.com/?ref=ff9329d75a9


Used!

Please use mine too
http://beta.salemthegame.com/?ref=1821288616d


Used

Here's mine~
http://beta.salemthegame.com/?ref=ec452e49643
canucks12
Profile Blog Joined June 2009
Canada812 Posts
April 18 2012 03:00 GMT
#72
On April 18 2012 11:53 TestSubject893 wrote:
Show nested quote +
On April 18 2012 05:30 thesideshow wrote:
On April 18 2012 05:12 cody1024d wrote:
On April 18 2012 05:05 Raggarvalle wrote:
On April 18 2012 04:51 Khalum wrote:
On April 18 2012 03:00 tyCe wrote:
Used Wikd's link ^

Here's mine:
http://beta.salemthegame.com/?ref=6ab2aed02a0


Used this, here's mine: http://beta.salemthegame.com/?ref=882f19fffa5 (will remove when I'm in)


Used yours, here is mine

http://beta.salemthegame.com/?ref=902630d379e


Used this one. Here is the one generated for me http://beta.salemthegame.com/?ref=ff9329d75a9


Used!

Please use mine too
http://beta.salemthegame.com/?ref=1821288616d


Used

Here's mine~
http://beta.salemthegame.com/?ref=ec452e49643


Got you covered:

Mine is :
http://beta.salemthegame.com/?ref=af5e87df580
VPCursed
Profile Blog Joined May 2011
1044 Posts
April 18 2012 03:19 GMT
#73
here's my referal! http://beta.salemthegame.com/?ref=324f89e05e0
ratone
Profile Joined January 2011
Brazil6 Posts
April 18 2012 03:49 GMT
#74
looking forward to this game!
my referal: http://beta.salemthegame.com/?ref=825510d867b
Arkless
Profile Joined April 2010
Canada1547 Posts
April 18 2012 04:10 GMT
#75
http://beta.salemthegame.com/?ref=62e6eb8e274 ,my referal!
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 18 2012 04:18 GMT
#76
I don't feel like making 3 emails...
Miasma
Profile Joined July 2010
12 Posts
April 18 2012 04:30 GMT
#77
http://beta.salemthegame.com/?ref=7d14f62ad26
Nibbler89
Profile Blog Joined May 2011
884 Posts
April 18 2012 04:47 GMT
#78
http://beta.salemthegame.com/?ref=4de277e97b4
my referal
Versoth
Profile Joined February 2012
7 Posts
April 18 2012 05:55 GMT
#79
Free to Play


Any info on it being Pay to Win?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-04-18 06:11:11
April 18 2012 06:07 GMT
#80
On April 18 2012 14:55 Versoth wrote:
Free to Play


Any info on it being Pay to Win?


Believe I heard in one of the old interviews I saw on youtube that any microtransactions will be purely cosmetic but it was a while ago so I might be confusing it with another game.

Also, just to clarify, we are going to have a TL clan/faction for this right?
BM_Wakka
Profile Joined August 2005
United States71 Posts
April 18 2012 06:10 GMT
#81
On April 18 2012 13:47 Nibbler89 wrote:
http://beta.salemthegame.com/?ref=4de277e97b4
my referal


thx!
http://beta.salemthegame.com/?ref=9d6655bb2c4
Vec
Profile Joined November 2008
United States69 Posts
Last Edited: 2012-04-18 20:58:25
April 18 2012 06:10 GMT
#82
Got mine thanks! :p
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 18 2012 06:17 GMT
#83
FACTION FULL OF PAGAN WITCHES YES?
boomer hands
Vilonis
Profile Joined October 2010
United States130 Posts
Last Edited: 2012-04-18 20:34:29
April 18 2012 06:20 GMT
#84
Just used one of your guys' keys to sign up. Here is my code:

get me a beta key please!

Edit: Thanks all!
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
lyricspliff
Profile Joined October 2010
3 Posts
April 18 2012 10:09 GMT
#85
http://beta.salemthegame.com/?ref=e9192d7ff72
LevenT
Profile Joined August 2010
Germany55 Posts
April 18 2012 12:19 GMT
#86
ok just got a beta invite anybody knows when this shizzle starts didnt receive anymore info other than "Welcome to the Beta"
?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 18 2012 12:51 GMT
#87
You guys DO know that you can just create a bunch of free hotmail/gmail accounts and refer yourself? Quite a bit easier than posting it here and hoping 3 people use it in the sea of links.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
April 18 2012 12:52 GMT
#88
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?

Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 18 2012 13:44 GMT
#89
On April 18 2012 21:52 FFGenerations wrote:
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?



Yes.

Here's how it worked in HnH and i imagine it will be something similar in salem. When you commit a crime you left behind something called a scent, the worse the crime the longer is stayed around. Someone with the proper skills can see and collect samples of the scent and 'track' it. Tracking it would give you an arrow that pointed in the direction of their hearth (similar to a bindstone in wow, except you can put it anywhere), as long as their hearth wasn't somewhere protected ie behind a palisade (which would require you to knock it down to get to the hearth) you could perform a 'summoning' using the scent and the hearth and kill their character even while offline.

Alternatively if the character was online when tracking the scent would point to them instead (i think).

Some of that might be a bit off it's been a while since i last played, but that's the general gist of how it worked.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-04-18 13:46:24
April 18 2012 13:45 GMT
#90
On April 18 2012 21:52 FFGenerations wrote:
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?



Yes, you did. Otherwise people could just make an alt to commit all their crimes and then just leave him logged off until the "scents" expire so no-one could track and kill them.

The mechanics for salem are not certain yet, but in Haven and Hearth, if you are tracking someone who is offline, the scent leads you to their "hearth fire" - you can only summon them there. This leads to people making sure their hearth fire is well protected, by several layers of wall. In haven this is a problem since the siege system is not very well balanced, but this is an issue that the devs have promised to address for Salem.

edit: ninja'd
Warri
Profile Joined May 2010
Germany3208 Posts
April 18 2012 13:55 GMT
#91
On April 18 2012 22:44 chaokel wrote:
Show nested quote +
On April 18 2012 21:52 FFGenerations wrote:
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?



Yes.

Here's how it worked in HnH and i imagine it will be something similar in salem. When you commit a crime you left behind something called a scent, the worse the crime the longer is stayed around. Someone with the proper skills can see and collect samples of the scent and 'track' it. Tracking it would give you an arrow that pointed in the direction of their hearth (similar to a bindstone in wow, except you can put it anywhere), as long as their hearth wasn't somewhere protected ie behind a palisade (which would require you to knock it down to get to the hearth) you could perform a 'summoning' using the scent and the hearth and kill their character even while offline.

Alternatively if the character was online when tracking the scent would point to them instead (i think).

Some of that might be a bit off it's been a while since i last played, but that's the general gist of how it worked.

I have to add that you can only summon with scents from kill or theft crimes. Just looking through someones claim or knocking him out for fun leaves scents too which can be tracked, but they can not summon you while offline.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 18 2012 14:06 GMT
#92
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?
Kevmeister @ Dota2
Warri
Profile Joined May 2010
Germany3208 Posts
April 18 2012 14:25 GMT
#93
On April 18 2012 23:06 FliedLice wrote:
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?

Right now, in Haven, you leave one too, but i dont know if it will be the same in Salem. But since the guy is offline, you can use a lowskilled alt which you are not afraid too lose. Ultimately, the best defense is having a tight security in your village though. That means, first of all, to have a strong wall up, which prevents people from entering your village, but that doesnt help against betrayal obviously (hey, who left the gate open????) and to have people specialize in combat and come to your defense if you get attacked nearby.
Talho
Profile Joined August 2010
Belgium592 Posts
Last Edited: 2012-04-18 14:46:27
April 18 2012 14:44 GMT
#94
On April 18 2012 23:06 FliedLice wrote:
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?



Yes, you'll leave one 2, but that shouldn't really be a problem. Mostly when people find murder scents, they'll try to find out if the kill was justified or not.

In H&H you would also have these "rangers" that would track these unjustified murders. For a price mostly ofcourse
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-04-18 14:55:06
April 18 2012 14:48 GMT
#95
On April 18 2012 23:44 Talho wrote:
Show nested quote +
On April 18 2012 23:06 FliedLice wrote:
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?



Yes, you'll leave one 2, but that shouldn't really be a problem. Mostly when people find murder scents, they'll try to find out if the kill was justified or not.

In H&H you would also have these "rangers" that would track these unjustified murders. For a price mostly ofcourse


Most of the "good" players in haven are gone, now people don't care if kills are justified or not for the most part & will just summon and kill you for your loot if your hearth is unprotected (me being one exception, i still play a ranger-type character). Hopefully there will be enough decent players in Salem to make these things less common.
Khalum
Profile Joined September 2010
Austria831 Posts
April 18 2012 14:55 GMT
#96
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 18 2012 14:58 GMT
#97
On April 18 2012 23:55 Khalum wrote:
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?


Not sure, could take a while though. Don't worry, beta doesn't start for a week or so apparently(?). Its all a bit chaotic.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 18 2012 15:15 GMT
#98
On April 18 2012 23:55 Khalum wrote:
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?


Mine was instant, don't forget the e-mails have to be confirmed as well so if you just sign up with 3 email accounts, you've got to go in and click the verification links that are sent.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2012-04-18 15:31:25
April 18 2012 15:30 GMT
#99
i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see

maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2012-04-18 20:13:28
April 18 2012 15:39 GMT
#100
I joined Through Vilonis Link, hope you get in, meanwhile, here is my very own referral
Edit: Im in
grs
Profile Blog Joined April 2011
Germany2339 Posts
April 18 2012 15:49 GMT
#101
On April 19 2012 00:39 Usagi wrote:
I joined Through Vilonis Link, hope you get in, meanwhile, here is my very own referral

http://beta.salemthegame.com/?ref=781d9c443d6

I used your link. This is mine:

http://beta.salemthegame.com/?ref=57c5afe1223
Warri
Profile Joined May 2010
Germany3208 Posts
April 18 2012 15:51 GMT
#102
On April 19 2012 00:30 FFGenerations wrote:
i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see

maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet

Ok heres how it works in Hnh and i assume it will be (99%) the same in Salem because they said so.

Someone is malicious person (A) and skilled all the black arts and trained his combat skills. You and youre friends (B) are peaceful bunch of villagers. Your village has defense to speak off, anyone can walk around because there are no walls. However your houses have claims, so accessing them is considered a crime.
A finds your village and decides that he is gonna loot your shit. He enters your house, leaves scents of trespassing. He finds precious gold in your chest, which he decides to steal and leaves scents of theft. All this happens while you are offline. He leaves your village and continues on his journey, but gets tired after a while and logs off.
Enter You. As you log on you notice something is not right. The gold you are sure you put in your chest is gone. Did one of your friends take it? You ask around. No one admits to have taken it. You get suspicious. You write a forum post and ask for help. A friendly ranger offers his help. You guide him to your village. He sees there are scents near your chest (the tresspassing scents, being only a minor crime, have expired by now). He picks up the scents. He agrees to retaliate for you, if you pay him. You pay. He is eager to find A's hearthfire in order to summon and kill him while A is offline. He tracks the scents. They lead to a stronghold in the mountains. Several layers of brickwall surrounded by cliffs. Impossible to penetrate. End of story, perpetrator is safe.

Example B
You're a citizen of a big city, perfectly safe surrounded by walls and shit. However, you decide to go out. You walk around in the forest looking for fruits and whatnot on the ground. Suddenly you get assaulted by a guy in casual dress with only a club. He knocks you out. He loots your body. He looks down on you. He continues to crush your head with his club. You are dead. You login your alt and go to the place where you got killed. You see the scents and pick them up. You wait till the guy has logged off (the scents tell you if someone is logged in or not). You track him down. Fortunately for you, the guy lives on his own in the woods, completely unguarded. You summon and kill him. You leave murder scents. Someone else find them coincidentally. He tracks the scents back to your town, but decides its not worth the effort to tear down your wall. You are safe.
Khalum
Profile Joined September 2010
Austria831 Posts
April 18 2012 16:06 GMT
#103
On April 19 2012 00:15 GGTeMpLaR wrote:
Show nested quote +
On April 18 2012 23:55 Khalum wrote:
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?


Mine was instant, don't forget the e-mails have to be confirmed as well so if you just sign up with 3 email accounts, you've got to go in and click the verification links that are sent.


Okay my friend probably took a while to confirm his email, it worked, I'm in.
Macabre
Profile Joined July 2010
United States1262 Posts
Last Edited: 2012-04-19 21:24:27
April 18 2012 16:06 GMT
#104
Hey all I signed up using OP's link before I realized you only need 3.. sorry

Thanks all`
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
KtheZ
Profile Blog Joined October 2009
United States813 Posts
April 18 2012 16:27 GMT
#105
On April 19 2012 00:51 Warri wrote:
Show nested quote +
On April 19 2012 00:30 FFGenerations wrote:
i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see

maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet

Ok heres how it works in Hnh and i assume it will be (99%) the same in Salem because they said so.

Someone is malicious person (A) and skilled all the black arts and trained his combat skills. You and youre friends (B) are peaceful bunch of villagers. Your village has defense to speak off, anyone can walk around because there are no walls. However your houses have claims, so accessing them is considered a crime.
A finds your village and decides that he is gonna loot your shit. He enters your house, leaves scents of trespassing. He finds precious gold in your chest, which he decides to steal and leaves scents of theft. All this happens while you are offline. He leaves your village and continues on his journey, but gets tired after a while and logs off.
Enter You. As you log on you notice something is not right. The gold you are sure you put in your chest is gone. Did one of your friends take it? You ask around. No one admits to have taken it. You get suspicious. You write a forum post and ask for help. A friendly ranger offers his help. You guide him to your village. He sees there are scents near your chest (the tresspassing scents, being only a minor crime, have expired by now). He picks up the scents. He agrees to retaliate for you, if you pay him. You pay. He is eager to find A's hearthfire in order to summon and kill him while A is offline. He tracks the scents. They lead to a stronghold in the mountains. Several layers of brickwall surrounded by cliffs. Impossible to penetrate. End of story, perpetrator is safe.

Example B
You're a citizen of a big city, perfectly safe surrounded by walls and shit. However, you decide to go out. You walk around in the forest looking for fruits and whatnot on the ground. Suddenly you get assaulted by a guy in casual dress with only a club. He knocks you out. He loots your body. He looks down on you. He continues to crush your head with his club. You are dead. You login your alt and go to the place where you got killed. You see the scents and pick them up. You wait till the guy has logged off (the scents tell you if someone is logged in or not). You track him down. Fortunately for you, the guy lives on his own in the woods, completely unguarded. You summon and kill him. You leave murder scents. Someone else find them coincidentally. He tracks the scents back to your town, but decides its not worth the effort to tear down your wall. You are safe.


Although this is the way it worked in HnH, I recall it being said in the forums that jorb and loftar wanted to change defense mechanics so that it wasnt all or nothing (wall or nothing). I dont know what they plan to do but its just a thought.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
April 18 2012 19:12 GMT
#106
I remember hearing about this a long time ago, glad to see it's been progressing. Got in the beta by using my own link 3 times, cya guys there.
Glaceau
Profile Joined February 2012
Wales333 Posts
Last Edited: 2012-04-20 16:20:18
April 18 2012 20:11 GMT
#107
On April 19 2012 01:06 Macabre wrote:
Hey all I signed up using OP's link before I realized you only need 3.. sorry

http://beta.salemthegame.com/?ref=a1e1185f8e7

here is mine, state if you use it!



signed up using yours.

here is mine

got in
Cmon, swing it
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
April 18 2012 20:14 GMT
#108
With as many of us as we will be in, we are going to need a Liquid Village xD
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 18 2012 20:21 GMT
#109
On April 19 2012 04:12 ThaZenith wrote:
I remember hearing about this a long time ago, glad to see it's been progressing. Got in the beta by using my own link 3 times, cya guys there.

Lol i know all my friends are like xbox fanboys so i spammed with fake emails, and ya hopefully i won't get slammed the first time i play xD
http://justin.tv/flyingtoilet
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2012-04-18 20:24:26
April 18 2012 20:23 GMT
#110
oh i see,

its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting

( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Glaceau
Profile Joined February 2012
Wales333 Posts
April 18 2012 20:48 GMT
#111
anyone know what kind of specs were looking at for this game by the way? it looks like it could be a low graphical/maintenance game which would be nice but not really sure.
Cmon, swing it
Chaosu
Profile Joined October 2005
Poland404 Posts
April 18 2012 21:14 GMT
#112
On April 19 2012 05:23 FFGenerations wrote:
oh i see,

its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting

(though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)


when you are trying to simulate real life logging out to avoid punishment makes it unrealistic, don't you think? that's the reason for extra mechanic.
Please be patient.
vonPluring
Profile Joined April 2010
Sweden96 Posts
Last Edited: 2012-04-18 21:23:44
April 18 2012 21:15 GMT
#113
On April 19 2012 05:11 Glaceau wrote:
Show nested quote +
On April 19 2012 01:06 Macabre wrote:
Hey all I signed up using OP's link before I realized you only need 3.. sorry

http://beta.salemthegame.com/?ref=a1e1185f8e7

here is mine, state if you use it!



signed up using yours.

here is mine

http://beta.salemthegame.com/?ref=39257397c36


signed up with yours

aand, here's mine -removed-
thanks in advance anyone who uses it!

found enough friends to get me in
Warri
Profile Joined May 2010
Germany3208 Posts
April 18 2012 21:27 GMT
#114
On April 19 2012 05:23 FFGenerations wrote:
oh i see,

its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting

( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)

Well i see where youre coming from, but my experience in HnH tells me that this is the only viable way to prevent an absolute grieffest, if implemented well, unlike HnH with the bugs and stuff.
tooDARKpark
Profile Joined June 2011
United States149 Posts
April 18 2012 21:31 GMT
#115
Here's my link, see you guys in the beta!

http://beta.salemthegame.com/?ref=082640008cf
Talho
Profile Joined August 2010
Belgium592 Posts
Last Edited: 2012-04-18 21:33:12
April 18 2012 21:31 GMT
#116
On April 19 2012 05:48 Glaceau wrote:
anyone know what kind of specs were looking at for this game by the way? it looks like it could be a low graphical/maintenance game which would be nice but not really sure.


expect a lot of CPU power needed tho, H&H was 2d and was pretty heavy on the CPU if I'm not mistaken. But this might be build on a real game engine ? And not fully on java


and the summon mechanic is definitely needed, but when your hearthstone is behind walls it's hard to get killed ofcourse. And you have to build these battering rams to to get walls down, but these rams took like 12hours for the glue to dry. So you still have time to react and maybe to even go destroy the ram when they're offline.
Glaceau
Profile Joined February 2012
Wales333 Posts
April 18 2012 21:33 GMT
#117
On April 19 2012 06:27 Warri wrote:
Show nested quote +
On April 19 2012 05:23 FFGenerations wrote:
oh i see,

its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting

( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)

Well i see where youre coming from, but my experience in HnH tells me that this is the only viable way to prevent an absolute grieffest, if implemented well, unlike HnH with the bugs and stuff.


what mechainic is he talking about
Cmon, swing it
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
Last Edited: 2012-04-19 00:24:01
April 18 2012 21:34 GMT
#118
I remember this! The guy who made Haven & Hearth is making this game!
If 3 people could be so kind to sign up with this link!

Edit: I'm in!
t(ツ)t
dwiz14
Profile Joined April 2012
2 Posts
Last Edited: 2012-04-18 23:26:29
April 18 2012 21:34 GMT
#119
I'm super excited for Salem. Been a fan of HnH for a while and this looks even better.
Here's my link:

http://beta.salemthegame.com/users/confirm?ref=91830974235

Edit: Got 3
Talho
Profile Joined August 2010
Belgium592 Posts
Last Edited: 2012-04-18 21:45:54
April 18 2012 21:43 GMT
#120
On April 19 2012 06:33 Glaceau wrote:
Show nested quote +
On April 19 2012 06:27 Warri wrote:
On April 19 2012 05:23 FFGenerations wrote:
oh i see,

its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting

( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)

Well i see where youre coming from, but my experience in HnH tells me that this is the only viable way to prevent an absolute grieffest, if implemented well, unlike HnH with the bugs and stuff.


what mechainic is he talking about



if you do a crime(stealing,murder,trespassing) you leave scents, with these scents you can track people. If they aren't online you can track their hearthstone (which is your spawning place) and summon them and kill them that way.
But you can protect your hearthstone by it being behind walls/palisades .

I'm getting so excited by this game just by talking about it. So sad diablo 3 is coming out soon too.
enzymezero
Profile Joined March 2010
United States65 Posts
Last Edited: 2012-04-18 21:48:56
April 18 2012 21:45 GMT
#121
I've been following this since it was announced. I would appreciate it if some could sign up so I could get in. I need two more. Here is my link:

http://beta.salemthegame.com/users/confirm?ref=79bd483a957
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 18 2012 21:50 GMT
#122
I would say everyone just use 3 other emails... only way this is actually going to work.
enzymezero
Profile Joined March 2010
United States65 Posts
Last Edited: 2012-04-18 21:55:28
April 18 2012 21:53 GMT
#123
On April 19 2012 06:50 KillerSOS wrote:
I would say everyone just use 3 other emails... only way this is actually going to work.


True.

Personally,I would rather invite my friends to get more people into the game. Or someone who would actually be interested in the beta instead of just sending it to myself.

Edit: For grammar
dwiz14
Profile Joined April 2012
2 Posts
April 18 2012 22:05 GMT
#124
On April 19 2012 06:53 enzymezero wrote:
Show nested quote +
On April 19 2012 06:50 KillerSOS wrote:
I would say everyone just use 3 other emails... only way this is actually going to work.


True.

Personally,I would rather invite my friends to get more people into the game. Or someone who would actually be interested in the beta instead of just sending it to myself.

Edit: For grammar


Agreed. Why send them to yourself when there's clearly plenty of people on this site alone who are interested too?
RLTY
Profile Blog Joined January 2009
United States965 Posts
Last Edited: 2012-04-19 19:07:28
April 18 2012 22:07 GMT
#125
Hi guys ^^

http://beta.salemthegame.com/?ref=86ac2b42016

Thanks!
Paramo
Profile Joined July 2008
Mexico138 Posts
April 19 2012 00:33 GMT
#126
I am really excited about this one, please check out my link!

http://beta.salemthegame.com/?ref=3af063189a7
Epithet
Profile Blog Joined February 2010
United States840 Posts
April 19 2012 00:50 GMT
#127
On April 19 2012 06:50 KillerSOS wrote:
I would say everyone just use 3 other emails... only way this is actually going to work.

This is what I did and I got my confirmation email today.
YellOw, Reach, & Nal_Ra Hwaiting!!
Ksquared
Profile Joined July 2011
United States1748 Posts
April 19 2012 01:07 GMT
#128
http://beta.salemthegame.com/users/confirm?ref=58f505d17ae
^.^
eSports for life.
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 19 2012 01:10 GMT
#129
I hope the beta starts this weekend!
t(ツ)t
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 19 2012 01:13 GMT
#130
Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...

I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.

Irregardless, might as well post my thingo.

http://beta.salemthegame.com/?ref=52a578a258d
Fealthas
Profile Joined May 2011
607 Posts
April 19 2012 01:15 GMT
#131
The graphics are so weird.
Epithet
Profile Blog Joined February 2010
United States840 Posts
April 19 2012 01:24 GMT
#132
On April 19 2012 10:13 Ruscour wrote:
Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...

I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.

Irregardless, might as well post my thingo.

http://beta.salemthegame.com/?ref=52a578a258d

You don't even need a proxy. Just use mailinator.com.
YellOw, Reach, & Nal_Ra Hwaiting!!
DashNair
Profile Joined October 2011
Italy10 Posts
April 19 2012 01:33 GMT
#133
Never played H&H but I've been reading the official forums for the past few days. After seeing all the drama, the politics and the game mechanics I'm really pump up!. Got the Beta invitation and I'm waiting for it opening =Q___

Cogito Ergo Sum
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 19 2012 09:06 GMT
#134
On April 19 2012 10:33 DashNair wrote:
Never played H&H but I've been reading the official forums for the past few days. After seeing all the drama, the politics and the game mechanics I'm really pump up!. Got the Beta invitation and I'm waiting for it opening =Q___



Guys, you can always try out Haven and Hearth if you like, W6 is in full swing, currently dominated by the city of Dis and their raider allies Ainran

BEWARE: the lag in haven is truly horrific. If you can get past that, its really a great game.

(commercial servers and new code in Salem means that lag is not a problem there )
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-04-19 09:14:09
April 19 2012 09:13 GMT
#135
On April 19 2012 10:24 Epithet wrote:
Show nested quote +
On April 19 2012 10:13 Ruscour wrote:
Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...

I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.

Irregardless, might as well post my thingo.

http://beta.salemthegame.com/?ref=52a578a258d

You don't even need a proxy. Just use mailinator.com.

You don't even need mailinator, I just used the same computer, and I got in. They don't have time to check IPs etc, and they probably don't even care. Even if that did, you could just claim that you're on a school/company network and all computers have the same external IP.

Though I guess mailinator.com is still useful if you don't have several email accounts ready to use.
OriX
Profile Joined April 2010
United Kingdom41 Posts
April 19 2012 09:29 GMT
#136
Just signed up.

Here's the link http://beta.salemthegame.com/?ref=0ad80498159

Plx be my fwiend <3
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 19 2012 09:44 GMT
#137
On April 19 2012 18:13 Tobberoth wrote:
Show nested quote +
On April 19 2012 10:24 Epithet wrote:
On April 19 2012 10:13 Ruscour wrote:
Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...

I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.

Irregardless, might as well post my thingo.

http://beta.salemthegame.com/?ref=52a578a258d

You don't even need a proxy. Just use mailinator.com.

You don't even need mailinator, I just used the same computer, and I got in. They don't have time to check IPs etc, and they probably don't even care. Even if that did, you could just claim that you're on a school/company network and all computers have the same external IP.

Though I guess mailinator.com is still useful if you don't have several email accounts ready to use.

If you're on gmail you always have several email accounts ready to use.
xXxdr4g0nlOrDxXx@gmail.com and xXx.dr4g0nlOrDxXx@gmail.com count as different accounts but go to the same gmail.
boomer hands
njnick
Profile Joined August 2010
United States176 Posts
Last Edited: 2012-04-19 10:54:15
April 19 2012 10:53 GMT
#138
if anyone wants to use, here my link http://beta.salemthegame.com/?ref=1c46259c056
Warri
Profile Joined May 2010
Germany3208 Posts
April 19 2012 11:58 GMT
#139
On April 19 2012 10:15 Fealthas wrote:
The graphics are so weird.

Then call of duty: modern black ops 23 is the game for you mister!
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 19 2012 12:45 GMT
#140
On April 19 2012 19:53 njnick wrote:
if anyone wants to use, here my link http://beta.salemthegame.com/?ref=1c46259c056


I used your link!

Here is mine =)

http://beta.salemthegame.com/?ref=f020c3c25b1
CapnCanuck
Profile Joined March 2010
Canada28 Posts
April 19 2012 13:20 GMT
#141
Used link:
http://beta.salemthegame.com/?ref=aca91e8b37c

heres mine:
http://beta.salemthegame.com/?ref=dc3fcd11678

This looks great.
Kajor
Profile Joined July 2010
Singapore5 Posts
Last Edited: 2012-04-20 03:06:51
April 19 2012 19:02 GMT
#142
Here's mine!
Hope it's fun :D

http://beta.salemthegame.com/?ref=adb3888a0cc
EDIT: Thanks, got it!
heishe
Profile Blog Joined June 2009
Germany2284 Posts
April 19 2012 19:07 GMT
#143
http://beta.salemthegame.com/?ref=5cdd8c1b2fd

Thanks!
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
murtas
Profile Joined December 2010
Portugal249 Posts
Last Edited: 2012-04-20 13:15:49
April 20 2012 13:03 GMT
#144
Lets keep rolling, here is my link:
http://beta.salemthegame.com/?ref=40cc50653b6
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
Last Edited: 2012-04-21 00:02:01
April 20 2012 13:16 GMT
#145
This is exciting, not sure how i feel about permadeath if new players get picked off soon after entering.

http://beta.salemthegame.com/?ref=e25ac16d651

Thanks for using my link, I will edit out when beta is received.
tyCe
Profile Joined March 2010
Australia2542 Posts
April 20 2012 14:39 GMT
#146
http://beta.salemthegame.com/?ref=6ab2aed02a0
Betrayed by EG.BuK
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2012-04-20 15:05:59
April 20 2012 15:04 GMT
#147
Yeaaa lets go go guys :D
I'll edit out when I hit 3

http://beta.salemthegame.com/?ref=4d02e699ac3

On April 19 2012 22:20 CapnCanuck wrote:
Used link:
http://beta.salemthegame.com/?ref=aca91e8b37c

heres mine:
http://beta.salemthegame.com/?ref=dc3fcd11678

This looks great.



Used yours
carpet
Profile Blog Joined April 2010
United States81 Posts
April 20 2012 15:29 GMT
#148
On April 21 2012 00:04 adwodon wrote:
Yeaaa lets go go guys :D
I'll edit out when I hit 3

http://beta.salemthegame.com/?ref=4d02e699ac3

Show nested quote +
On April 19 2012 22:20 CapnCanuck wrote:
Used link:
http://beta.salemthegame.com/?ref=aca91e8b37c

heres mine:
http://beta.salemthegame.com/?ref=dc3fcd11678

This looks great.



Used yours


Used yours.

Here's mine, thanks anyone for clicking
http://beta.salemthegame.com/?ref=ca0964c56a5
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
April 20 2012 15:34 GMT
#149
So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.
Write your own song!
Talho
Profile Joined August 2010
Belgium592 Posts
April 20 2012 15:50 GMT
#150
On April 21 2012 00:34 mastergriggy wrote:
So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.


H&H is probably slightly older than minecraft. And sandboxes type of games have always existed.
Drorctopus
Profile Joined October 2010
Netherlands135 Posts
April 20 2012 16:04 GMT
#151
http://beta.salemthegame.com/?ref=3b9a2280bbb

Thanks if you sign up through my link
Teejing
Profile Joined January 2009
Germany1360 Posts
April 20 2012 17:03 GMT
#152
On April 21 2012 01:04 Drorctopus wrote:
http://beta.salemthegame.com/?ref=3b9a2280bbb

Thanks if you sign up through my link


Used yours here is mine

http://beta.salemthegame.com/?ref=2a5410daf58
Warri
Profile Joined May 2010
Germany3208 Posts
April 20 2012 20:17 GMT
#153
On April 21 2012 00:50 Talho wrote:
Show nested quote +
On April 21 2012 00:34 mastergriggy wrote:
So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.


H&H is probably slightly older than minecraft. And sandboxes type of games have always existed.

Indeed, i started playing hnh in august 2009, which was the first public world, but the game already existed for half a year or so.
havox_
Profile Joined October 2010
Germany442 Posts
April 21 2012 06:15 GMT
#154
Sorry pilgrim! Salem can't accommodate any new settlers for the time being. Keep your eyes open for future departures to the new world!

:/
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 21 2012 06:37 GMT
#155
So I'm taking the beta is about to start?!
Everyone who got in should totally make a TL clan (:
t(ツ)t
loginn
Profile Blog Joined January 2011
France815 Posts
April 22 2012 14:51 GMT
#156
I used chaokel's

Here is mine : http://beta.salemthegame.com/?ref=706fb9341aa
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
April 23 2012 01:53 GMT
#157
Well the websites down does that hint to a beta soon? Really excited for this game.
Ighox
Profile Joined July 2009
Norway580 Posts
April 23 2012 02:37 GMT
#158
On April 21 2012 00:34 mastergriggy wrote:
So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.

Yeah, except sandbox MMO's existed like ten years before Minecraft. Not bad.
vonPluring
Profile Joined April 2010
Sweden96 Posts
Last Edited: 2012-04-23 15:13:39
April 23 2012 15:02 GMT
#159
beta is now live it seems!

after 5 minutes of playing this i realized it's pretty terrible.. haha. maybe someone else might like it but.. wow, this game is kinda awkward..
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-04-23 15:13:40
April 23 2012 15:10 GMT
#160
yeah, just got the e-mail, but the registration seems to be down.

Edit: Never mind, the registration timed out, but i was able to log in anyway, and everything it working!
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
April 23 2012 15:21 GMT
#161
I got my beta key, but I just get an "Unable to launch the application." message.
tw!tch
Profile Blog Joined October 2010
United States563 Posts
April 23 2012 15:31 GMT
#162
Just received mine also, shame I'm at work and cant download yet
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 23 2012 15:42 GMT
#163
oh gosh this game is laggy as all hell on this school comp. hopefully when i get home it'll be better >.>
boomer hands
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 23 2012 15:48 GMT
#164
Jesus, this is horrible. I downloaded the beta and tried for a few minutes and man, they probably should have worked more on this before releasing it as a beta... The controls are just horrible, my character gets stuck constantly, especially when there's a ton of stuff around (like after you "ride" the boat), there's no real instructions other than stuff some NPCs are saying, which changes from time to time so you need to actually look at them to have any idea what to do... the graphics load really slow, took more than a minute before my character actually got a model, so I was walking around completely invisible... the equipment window was just black, until I put on the hat which actually had a 3d model in the equipment window. An NPC asks if you want a haircut, there's a dying vat etc so I assumed I could customize my character, but unlike the other characters, interacting with this one didn't even work.

I'll give it some more time later on when I have time to watch tutorial videos etc, but atm, it feels more like a buggy flash game than a proper beta.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 23 2012 15:55 GMT
#165
I am in and have created a character (by the name of chobo, as i expect he will probably be dead before the week is out) with no issues so far!
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-04-23 16:22:44
April 23 2012 15:58 GMT
#166
Got my beta, here's some helpful videos I just watched while dling it that they just added to their youtube channel which are basically the intro tutorial



chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2012-04-23 16:19:34
April 23 2012 16:19 GMT
#167
Yep those lets play were quite helpful, god damn smooth stones are hard to come by atm with so many people around boston though.

It anyone wants to add me as a buddy my hs is TL.net

edit: so far it has a very similar vibe to hnh
Engore
Profile Blog Joined February 2011
United States1916 Posts
April 23 2012 16:23 GMT
#168
Game looks like a lot of fun. Hopefully I can get a beta invite soon lol.

Nice vids thanks for the link.
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
April 23 2012 16:26 GMT
#169
Ugh, i wasted my 1k post here and didn't in.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 23 2012 16:37 GMT
#170
Spent about 30 minutes looking around for a smooth stone to no avail ;l
chaokel
Profile Blog Joined October 2010
Australia535 Posts
Last Edited: 2012-04-23 16:40:00
April 23 2012 16:39 GMT
#171
I've found edit:three now, and some much higher level curios that i am averse to study yet, it took about 10minutes walk from town to start finding stuff though. to many people there grabbing all the spawns
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
April 23 2012 16:45 GMT
#172
Did anyone else who got the confirmation email not get an invite yet? I assume they are staggering them. Hope I'm still eligible since I invited myself 3x
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
April 23 2012 16:46 GMT
#173
Was just about to ask the same thing. Got beta confirmation like a week ago but no further info
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 23 2012 17:14 GMT
#174
On April 24 2012 01:45 floor exercise wrote:
Did anyone else who got the confirmation email not get an invite yet? I assume they are staggering them. Hope I'm still eligible since I invited myself 3x

You are, I did the same thing.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 23 2012 17:22 GMT
#175
Does anyone know if studying the same type of object twice gives the same type of gains again, or if as the bars suggest only bring it up to the highest gains from either one.
Talho
Profile Joined August 2010
Belgium592 Posts
Last Edited: 2012-04-23 17:27:48
April 23 2012 17:26 GMT
#176
oh man, i went out of boston to look for some stuff to sell, and now you cant teleport back to boston, only with an empty inventory :/ ? and no idea how to go back, since there's no real compass
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 23 2012 17:30 GMT
#177
On April 24 2012 02:26 Talho wrote:
oh man, i went out of boston to look for some stuff to sell, and now you cant teleport back to boston, only with an empty inventory :/ ? and no idea how to go back, since there's no real compass


well thats interesting to know... i'm definately not getting back to boston anytime soon if thats the case. I have wandered quite far and have curios that give thousands of study points that i definately am not parting with soon.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-04-23 17:48:56
April 23 2012 17:42 GMT
#178
It feels like studying colonial tradesmanship is the first step to make tools etc.

Anyone have any idea how to get the 'Law & Lore' skill up?

Also, i found a brilliant honey dew, giving around 3000 to 4 skills each O.o

Edit: crafting some inspirational taste of the new world stuff did it for me
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
Last Edited: 2012-04-23 17:54:36
April 23 2012 17:54 GMT
#179
Got it working (I'd turned off caching with java :S), but I wandered out of Boston across a field, and now it crashes every 30 seconds when I try to log back in
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
April 23 2012 18:06 GMT
#180
wish I got a beta invite
Glaceau
Profile Joined February 2012
Wales333 Posts
April 23 2012 18:14 GMT
#181
when i go to download the client after I put in my beta key, it says it doesnt know what file to open it with o.o
Cmon, swing it
Talho
Profile Joined August 2010
Belgium592 Posts
April 23 2012 18:21 GMT
#182
On April 24 2012 03:14 Glaceau wrote:
when i go to download the client after I put in my beta key, it says it doesnt know what file to open it with o.o



probably need to download java/jre ?
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
April 23 2012 19:02 GMT
#183
Well that sucks. I didn't get my invite even though I signed up 4 people.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 23 2012 19:05 GMT
#184
HOW DO I LIGHT FIRES IN THIS GAME SO FRUSTRATING ARGHGHG
boomer hands
Talho
Profile Joined August 2010
Belgium592 Posts
April 23 2012 19:06 GMT
#185
On April 24 2012 04:05 seRapH wrote:
HOW DO I LIGHT FIRES IN THIS GAME SO FRUSTRATING ARGHGHG

tinder drill
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 23 2012 19:06 GMT
#186
On April 24 2012 02:22 chaokel wrote:
Does anyone know if studying the same type of object twice gives the same type of gains again, or if as the bars suggest only bring it up to the highest gains from either one.


I tried it and it is cumulative unlike what the bars seem to suggest.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
April 23 2012 19:08 GMT
#187
I will certainly play in the beta if it is open. I love games with perma death, and full loot/perma death mmos are the only type that don't completely bore me.
gg wp
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 23 2012 19:21 GMT
#188
On April 24 2012 04:06 Talho wrote:
Show nested quote +
On April 24 2012 04:05 seRapH wrote:
HOW DO I LIGHT FIRES IN THIS GAME SO FRUSTRATING ARGHGHG

tinder drill

i have a tinder drill. tried everything ugh.

then i dc'd and now my position's been occupied
boomer hands
NEOtheONE
Profile Joined September 2010
United States2233 Posts
April 23 2012 19:32 GMT
#189
Whenever I hear the words permadeath and PvP in the same sentence I cannot help but think that the game will suffer terribly due to griefers. Honestly, permadeath gives more incentive for killing lowbies, newbies and people in general. The griefer gets the pleasure of making someone's hard work permanently go away. It's like Evony I. You get located by the wrong people and as soon as you come out from under protection your city is grinded into the dust. It's not the least bit fun.
Abstracts, the too long didn't read of the educated world.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 23 2012 19:51 GMT
#190
On April 24 2012 04:21 seRapH wrote:
Show nested quote +
On April 24 2012 04:06 Talho wrote:
On April 24 2012 04:05 seRapH wrote:
HOW DO I LIGHT FIRES IN THIS GAME SO FRUSTRATING ARGHGHG

tinder drill

i have a tinder drill. tried everything ugh.

then i dc'd and now my position's been occupied


you click the tinderdrill then right click it on the fire you built
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 23 2012 22:52 GMT
#191
My hs is Paqman! Hit me up! (:
t(ツ)t
Serejai
Profile Blog Joined September 2010
6007 Posts
April 23 2012 23:00 GMT
#192
Could you guys join #TLSalem on IRC if you're in the beta? It'll be easier to get people playing together and start organizing towns/sharing info and whatnot.

(Unless there's an existing channel and I missed it)
I HAVE 5 TOAST POINTS
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 23 2012 23:01 GMT
#193
Ahh already run into griefers.. can't wait to have the ability to kill these mofos
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 23 2012 23:33 GMT
#194
On April 24 2012 08:00 Serejai wrote:
Could you guys join #TLSalem on IRC if you're in the beta? It'll be easier to get people playing together and start organizing towns/sharing info and whatnot.

(Unless there's an existing channel and I missed it)


Ahh.. I haven't used IRC much. What server do I join?
t(ツ)t
PR4Y
Profile Joined November 2010
United States260 Posts
April 23 2012 23:36 GMT
#195
On April 24 2012 08:00 Serejai wrote:
Could you guys join #TLSalem on IRC if you're in the beta? It'll be easier to get people playing together and start organizing towns/sharing info and whatnot.

(Unless there's an existing channel and I missed it)



It'd be helpful to include what IRC server you are using...
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2012-04-24 00:13:50
April 24 2012 00:13 GMT
#196
Quakenet, sorry. I thought it was assumed that TL-related channels would be on Quakenet T_T

Most people just use the webchat link on the sidebar.
I HAVE 5 TOAST POINTS
papapanda
Profile Joined April 2010
Taiwan326 Posts
April 24 2012 00:53 GMT
#197
I played Haven for a while, one of the most enjoyable games out there. The perma-death is by far the most interesting feature of both games. I like the cleaner animation of Salem and just its graphics in general but why are the people so scary/ugly looking?
Really excited for this game, hopefully I can get in beta phrase 2.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 24 2012 09:58 GMT
#198
ANGRY ANGRY ANGRY ANGRY ANGRY.

i got refered three times got the congrats welcome to beta WAY BACK when they first opened signups

WHY I NO GET KEY ARGH!

oh well. i guess its an excuse to do one of my uni assignments.....AAAAAAAAAAAAAAAAAAAAAAARGH
Forever ZeNEX.
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 24 2012 10:32 GMT
#199
http://salemwiki.info/index.php/Salem_Wiki:Community_portal

http://forum.paradoxplaza.com/forum/showthread.php?603143-Question-and-answer-thread

Together with the let's play videos from paradox, linked on page 9, should be a good start.
Serejai
Profile Blog Joined September 2010
6007 Posts
April 24 2012 12:48 GMT
#200
Ok so, we are in #TLSalem on Quakenet IRC (in game chat is awful).

There are no hearth fires that I can see, so everyone will spawn in Boston. We have a TL village but you will have to walk to get there. It takes anywhere from 1-2 hours depending on how unlucky you get with your mountain navigation.

To get to the village hop on IRC, identify yourself and say hi, and ask for the hearth secret of someone who's online. They can invite you to a party and then you'll just need to follow the arrow to get to the village.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
April 24 2012 14:50 GMT
#201
New rule for baskets:

If it's on paved (stone) ground, it's a private basket and you shouldn't take anything from it. If it's on normal ground it should be public and you're free to use stuff in it (but be considerate - don't just jack all the food or curios and not refill it later).
I HAVE 5 TOAST POINTS
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
April 24 2012 17:35 GMT
#202
This game is very strange... I just ran into a group of naked people in the wilderness saying "rape" and all walking into my character.
Serejai
Profile Blog Joined September 2010
6007 Posts
April 24 2012 17:36 GMT
#203
That sums it up pretty nicely, actually.
I HAVE 5 TOAST POINTS
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 25 2012 03:16 GMT
#204
I'm still confused about the skills system..
Lore of the Lumberwoods requires 6 sparks & embers, 6 Law & law, 8 Frontier & Wilderness.
Well I got the stats, but the skill name (lore of the lumberwoods) changed color from red to orange. I still can't buy it.
t(ツ)t
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
Last Edited: 2012-04-25 07:40:59
April 25 2012 06:09 GMT
#205
Ok first impressions of a game mean EVERYTHING.

i know its only beta but who ever decided that everyone starts in same area until getting 20 silver is retarded.

i like the food system (black bile and such) however since everyone has picked all the food dry of the starting area i often JUST manage to get something to eat before starving to death,

4 hours i spent trying to find anything that would get me something. i got a single indian arrow head. which still leaves me needing 5 gold.

if i wasn't such a H&H fan i wouldnt have even lasted 1 hour.
the fact leaves aren't respawning on maple trees means you have to travel at LEAST 1 hour in any direction to get any sort of curiosities that help you get spark and embers.

everything about the start is just yuck. i want to spawn in the wilderness start my foraging my fireplace my leanto and then go from there. i do not want to spend 4 hours exploring a desert like landscape looking for a speck on the ground just to get the 20 silver to spawn in the wilderness.

disgusted really, i feel like i've been severely punished by getting my invite a day late. i wont be playing until the big issues have been fixed and solved.
Forever ZeNEX.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 25 2012 08:26 GMT
#206
On April 25 2012 15:09 TyrantPotato wrote:
Ok first impressions of a game mean EVERYTHING.

i know its only beta but who ever decided that everyone starts in same area until getting 20 silver is retarded.

i like the food system (black bile and such) however since everyone has picked all the food dry of the starting area i often JUST manage to get something to eat before starving to death,

4 hours i spent trying to find anything that would get me something. i got a single indian arrow head. which still leaves me needing 5 gold.

if i wasn't such a H&H fan i wouldnt have even lasted 1 hour.
the fact leaves aren't respawning on maple trees means you have to travel at LEAST 1 hour in any direction to get any sort of curiosities that help you get spark and embers.

everything about the start is just yuck. i want to spawn in the wilderness start my foraging my fireplace my leanto and then go from there. i do not want to spend 4 hours exploring a desert like landscape looking for a speck on the ground just to get the 20 silver to spawn in the wilderness.

disgusted really, i feel like i've been severely punished by getting my invite a day late. i wont be playing until the big issues have been fixed and solved.


Or you could of jumped in IRC travelled to the TL village (about 50minutes walk from boston) and have as many curios as you need to get any and every skill you could want until you are self sufficient and can repay the favour to any future newbies.

That options still available fyi.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 25 2012 08:36 GMT
#207
On April 25 2012 17:26 chaokel wrote:
Show nested quote +
On April 25 2012 15:09 TyrantPotato wrote:
Ok first impressions of a game mean EVERYTHING.

i know its only beta but who ever decided that everyone starts in same area until getting 20 silver is retarded.

i like the food system (black bile and such) however since everyone has picked all the food dry of the starting area i often JUST manage to get something to eat before starving to death,

4 hours i spent trying to find anything that would get me something. i got a single indian arrow head. which still leaves me needing 5 gold.

if i wasn't such a H&H fan i wouldnt have even lasted 1 hour.
the fact leaves aren't respawning on maple trees means you have to travel at LEAST 1 hour in any direction to get any sort of curiosities that help you get spark and embers.

everything about the start is just yuck. i want to spawn in the wilderness start my foraging my fireplace my leanto and then go from there. i do not want to spend 4 hours exploring a desert like landscape looking for a speck on the ground just to get the 20 silver to spawn in the wilderness.

disgusted really, i feel like i've been severely punished by getting my invite a day late. i wont be playing until the big issues have been fixed and solved.


Or you could of jumped in IRC travelled to the TL village (about 50minutes walk from boston) and have as many curios as you need to get any and every skill you could want until you are self sufficient and can repay the favour to any future newbies.

That options still available fyi.



will probably take up that offer.

my post was made in a fit of rage after getting killed by accidently trespassing through someones claim (0.0 bug or intended?)
Forever ZeNEX.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 25 2012 08:45 GMT
#208
Intended, sounds like you had criminal acts on by accident otherwise you wouldnt be able to walk on their claim.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 25 2012 09:00 GMT
#209
On April 25 2012 12:16 PaqMan wrote:
I'm still confused about the skills system..
Lore of the Lumberwoods requires 6 sparks & embers, 6 Law & law, 8 Frontier & Wilderness.
Well I got the stats, but the skill name (lore of the lumberwoods) changed color from red to orange. I still can't buy it.


Now fill the stats bars again (it changed to orange because you now have enough space in your bars). Then you can buy the skill
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
April 25 2012 09:34 GMT
#210
Let me know when they fix the leaves respawn thing, It's reeeeally annoying.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
April 25 2012 12:35 GMT
#211
is the server down?


alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 25 2012 12:37 GMT
#212
On April 25 2012 21:35 eSen1a wrote:
is the server down?




yes

http://plymouth.seatribe.se/ss
Serejai
Profile Blog Joined September 2010
6007 Posts
April 25 2012 13:24 GMT
#213
A few people have been confused about how skills work in this so here's a short guide.

For this we will use an imaginary curio item, an apple, and some imaginary stats and skills (Eating, Peeling, Cooking for stats and Johnny Appleseed for skill).

Now, let's say that the skill Johnny Appleseed has the following requirements to learn:
      500 Eating
      600 Peeling
      500 Cooking

When you hover over Johnny Appleseed you will see three red bars pop up. These bars represent the above numbers. In the case of Peeling, the bar will be bright red. This signifies that you don't meet the level requirement (as Peeling requires 6, but you're only at level 5 right now).

Our apple curio provides the following stat gains:
      530 Eating
      780 Peeling
      400 Cooking

If you mouseover the apple icon it will do two things. First, it will display in the tooltip the actual numbers it provides to each stat. Secondly it will display blue bars over the skills (same information, but these bars don't contain the numbers like the tooltip does).

In this example the apple curio would show a full Eating bar, a full Peeling bar, and a partial Cooking bar.

Before we can learn our Johnny Appleseed skill we need to level up Peeling to 6. After using the apple curio we will have two green bars (Eating and Peeling) and one unfinished blue bar (Cooking, since it only provides 400 out of the 500 needed to level). At this point we can't learn our skill yet because a) We need 100 more Cooking, and b) We need one more level on Peeling.

If we click the green bar for Peeling, it will spend our 500/500 points to increase Peeling to level six. This is how you level up stats. After reaching level 6 the bright red bar will turn to dark red and you now meet all the requirements to learn Johnny Appleseed. What's next?

Well, we use another apple curio. This once again fills our Eating and Peeling bars (because the apple curio provides more than 500 Eating and 600 Peeling) but still leaves our Cooking bar unfinished, as the apple only provides 400/500 Cooking. This leaves us with two options:

1) We can use another apple to fill the remaining 100 Cooking, thus allowing us to learn Johnny Appleseed. This is a bad choice because the apple would be wasting 500+ Eating and 700+ Peeling points since we're already capped on those. A better option would be...

2) Use a different curio to fill in the remaining 100 Cooking we need. Let's say we have an orange curio that provides 50 Eating, 50 Peeling, and 800 Cooking. We also have a potato curio that provides 150 of each stat. In this case the best choice would be to use the potato curio to finish our skill requirements because it wastes the least amount of stats overall (only 350 total stat points wasted) compared to the orange curio (800 wasted) or the apple curio (1,000+ wasted).

Once all three bars are full, we click on Johnny Appleseed to learn the skill.

Basically, curios all provide different benefits and it's best to mix and match them to waste the least amount of exp. Tumbleweed is a curio that provies 2,000-3,000 exp to about six different stats. Using this at the start of the game is a terrible idea because your stats only take 500 exp. Likewise using this to level a single stat is also a bad idea, as it would be much more valuable to use this to train a skill that needs 3-4 of the stats it provides.
I HAVE 5 TOAST POINTS
PushDown
Profile Joined December 2011
Italy208 Posts
April 25 2012 13:57 GMT
#214
So far, so GOOD!. I'm loving this game, expectations have been exeeded!.
Ramdom adventures I hade:
+ Show Spoiler +
ay1=
Took me 2 hours to learn how to build a little fire. I felt so stupid the moment I understood how to do it right without the workplace disappiring on me ^^"

ay2 =
After adventuring for far to long in the wild I settled down in a nice river conjuction, perfect place as to no lose my sense of direction. The next day I found out that 5 frienly russians had settled down next to me to!, really nice people and well organized.

ay2 =
I went to battle for the first time, the enemy you ask?; a grasshopper. Easy right?, well fuck no!, I had 10 hp and the little rascal was hitting me like a truck >_<. Thanks to my luck, I've the Jesus Crist skill (swiming that has the same visual graphics as walking) so I escape the monster with 2hp left D:
Earlier that day I tryed to fight a ball of fur that was jumping all over the place... luckily I never got to hit it.. God only knows how much that thing would have raped me if I've done that.
ay2=
Knowing how to swim I adventured myself to the far wilderness crossing swamps, wastelands, mountains and "autumn" forests. While looking under every rock, behind every tree I found lots of herbs, foods and new items. Unfortunatly all the adrenaline that kept me on searching for new more powerfull items, cost me my home for I was lost the moment I came back to my senses.
Going back home was not an option anymore, I tryed to find another human beeing but I was to far deep in the wilderness for that. Afraid and alone, I climb the highest mountain with my trusty rope and settled down at the top of it.



I'm going to try and find the TL village , I'm not the heremit type and like to enjoy the company of good people
Cogito ergo sum
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 25 2012 14:04 GMT
#215
On April 25 2012 22:57 PushDown wrote:
So far, so GOOD!. I'm loving this game, expectations have been exeeded!.
Ramdom adventures I hade:
+ Show Spoiler +
ay1=
Took me 2 hours to learn how to build a little fire. I felt so stupid the moment I understood how to do it right without the workplace disappiring on me ^^"

ay2 =
After adventuring for far to long in the wild I settled down in a nice river conjuction, perfect place as to no lose my sense of direction. The next day I found out that 5 frienly russians had settled down next to me to!, really nice people and well organized.

ay2 =
I went to battle for the first time, the enemy you ask?; a grasshopper. Easy right?, well fuck no!, I had 10 hp and the little rascal was hitting me like a truck >_<. Thanks to my luck, I've the Jesus Crist skill (swiming that has the same visual graphics as walking) so I escape the monster with 2hp left D:
Earlier that day I tryed to fight a ball of fur that was jumping all over the place... luckily I never got to hit it.. God only knows how much that thing would have raped me if I've done that.
ay2=
Knowing how to swim I adventured myself to the far wilderness crossing swamps, wastelands, mountains and "autumn" forests. While looking under every rock, behind every tree I found lots of herbs, foods and new items. Unfortunatly all the adrenaline that kept me on searching for new more powerfull items, cost me my home for I was lost the moment I came back to my senses.
Going back home was not an option anymore, I tryed to find another human beeing but I was to far deep in the wilderness for that. Afraid and alone, I climb the highest mountain with my trusty rope and settled down at the top of it.



I'm going to try and find the TL village , I'm not the heremit type and like to enjoy the company of good people

Wait till you find out that ball of fur gives 2k in ~5 stats.
boomer hands
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
April 25 2012 14:07 GMT
#216
servers up
quick get in while the new curios have spawned :D
PushDown
Profile Joined December 2011
Italy208 Posts
April 25 2012 15:05 GMT
#217
On April 25 2012 23:04 seRapH wrote:
Wait till you find out that ball of fur gives 2k in ~5 stats.

Nice!, gonna try to lvl up some offensive skills and try it :3

ALSO!, BE AWARE!! of the study/eatable item DEVILS ROOT (don't quite remember the name, but it has something with Devil). As long as you eat it WHILE powering up stats, it won't try to kill you.
A few seconds ago I ate one of those instead of studying it and KNOCK ME OUT (I took away all my black vhile and 5.2 of hp). Worst thing is that it teleport me to Boston and made me lose ALL my stuff I had with me, I lost a lot of high lvl ispirationals ^^".

Well, I had to go back to Boston to find the TL village anyways and it was a learning experience so it went 50-50
Cogito ergo sum
nickbalev
Profile Joined March 2011
Bulgaria241 Posts
April 25 2012 17:15 GMT
#218
So who else is lost in the wilderness not willing to quick travel back to boston because they are full with stuff they dont want to trow away. Btw i`m an aspiring carpenter/explorer wanabe and i will try to join tl town eventually once i come to terms with trowing away my arrows.
noipe
Talho
Profile Joined August 2010
Belgium592 Posts
April 25 2012 17:40 GMT
#219
On April 26 2012 02:15 nickbalev wrote:
So who else is lost in the wilderness not willing to quick travel back to boston because they are full with stuff they dont want to trow away. Btw i`m an aspiring carpenter/explorer wanabe and i will try to join tl town eventually once i come to terms with trowing away my arrows.


if you come to our town we can go sell them for you, people with a homestead can teleport between it and boston
BoonSolo
Profile Blog Joined August 2010
United Kingdom74 Posts
April 25 2012 18:07 GMT
#220
Anyone have a referral link for this, sounds very interesting. I love perm-death rpg!!
Team Liquid - Your Starcraft fix at work!
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
April 25 2012 21:34 GMT
#221
On April 26 2012 03:07 BoonSolo wrote:
Anyone have a referral link for this, sounds very interesting. I love perm-death rpg!!


Here you go


http://beta.salemthegame.com/?ref=4d02e699ac3
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 26 2012 00:43 GMT
#222
Ahhh!!! /:
So I meet the level requirements for Lore of the Lumberwoods, but I still cant buy it!!

+ Show Spoiler [pic] +
[image loading]
t(ツ)t
tyCe
Profile Joined March 2010
Australia2542 Posts
April 26 2012 05:39 GMT
#223
If anyone still needs a referral link:

http://beta.salemthegame.com/?ref=6ab2aed02a0
Betrayed by EG.BuK
BoonSolo
Profile Blog Joined August 2010
United Kingdom74 Posts
April 26 2012 09:10 GMT
#224
Ah beta is closed now anyone know when they might reopen it?
Team Liquid - Your Starcraft fix at work!
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 26 2012 09:28 GMT
#225
On April 26 2012 09:43 PaqMan wrote:
Ahhh!!! /:
So I meet the level requirements for Lore of the Lumberwoods, but I still cant buy it!!

+ Show Spoiler [pic] +
[image loading]


Read Serejai's post ( I quoted+spoilered it in the OP since its really useful, thanks Serejai).
Nevarix
Profile Joined December 2010
Sweden294 Posts
Last Edited: 2012-04-27 05:35:41
April 26 2012 13:30 GMT
#226
This game wasn't really for me, so if anyone wants my account, send me a pm.

Edit: Gone
okinoki
Profile Joined August 2010
Germany103 Posts
Last Edited: 2012-04-26 15:37:12
April 26 2012 13:33 GMT
#227
Got 1 beta key to spare as well. pm me.
Gone.
Stephano • July • Jaedong • TLO
nomsayin
Profile Blog Joined March 2009
United States124 Posts
April 26 2012 22:16 GMT
#228
On April 26 2012 09:43 PaqMan wrote:
Ahhh!!! /:
So I meet the level requirements for Lore of the Lumberwoods, but I still cant buy it!!

+ Show Spoiler [pic] +
[image loading]


You have to fill up the bars to 800/800 etc.
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
April 26 2012 23:39 GMT
#229
Remember the rules about baskets on pavement is private? I'm not high enough skill-wise to set a claim yet, so please don't take from this spot -.-

+ Show Spoiler +
[image loading]


And whoever took my robe & hat please return them >.>
t(ツ)t
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2012-04-27 01:41:12
April 27 2012 01:27 GMT
#230
apparantly we got raided by the dude that we saw earlier. We somehow managed to ko him and trap him, lets see if his friends come to destroy us.
[image loading]

edit: rip vec
edit: rip andy too
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
April 27 2012 02:15 GMT
#231
PM me a link- interested to give it a shot!
Vec
Profile Joined November 2008
United States69 Posts
April 27 2012 02:44 GMT
#232
It was fun! I think I'm done playing until the make some changes though.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 27 2012 08:38 GMT
#233
VECCCCCCCCCC NOE!!
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 27 2012 08:51 GMT
#234
Anyone with a spare key pm me.
baby elephant
Profile Joined April 2011
273 Posts
April 27 2012 11:33 GMT
#235
Would love to play if someone has a spare key!
Engore
Profile Blog Joined February 2011
United States1916 Posts
April 27 2012 15:58 GMT
#236
http://beta.salemthegame.com/?ref=2a99d58af85

Ref link for me if anyone is gonna register. Thanks if you do
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-04-29 00:33:22
April 27 2012 19:39 GMT
#237
for those using the ender client, you have dots on your minimap where items are.

In users/yourname there is a map called Salem, in that map open the radar.xml with notepad or similar.

You'll see text similar to what i pasted below, this is my current modification:

<radarConfig>
<group name="herb" show="true" color="#ffff00">
<marker match="gfx/terobjs/herbs/smoothstone" tooltip="true" color="#999999" />
<marker match="gfx/terobjs/herbs/coarsesalt" tooltip="true" color="#b0e0e6" />
<marker match="gfx/terobjs/herbs/flint" tooltip="true" color="#333333" />
<marker match="gfx/terobjs/herbs/lime" tooltip="true" color="#666666" />

<marker match="gfx/terobjs/herbs/waxingtoadstool" tooltip="true" color="#800000" />
<marker match="gfx/terobjs/herbs/chestnut" tooltip="true" color="#006400" />

<marker match="gfx/terobjs/herbs/oldlog" tooltip="true" color="#00ccff" />
<marker match="gfx/terobjs/herbs/driftwood" tooltip="true" color="#00ccff" />
<marker match="gfx/terobjs/herbs/newworldgourd" tooltip="true" color="#00ccff" />
<marker match="gfx/terobjs/herbs/seashell" tooltip="true" color="#00ccff" />

<marker match="gfx/terobjs/herbs/witchshroom" tooltip="true" color="#3377bb" />
<marker match="gfx/terobjs/herbs/lavenderblewit" tooltip="true" color="#3377bb" />
<marker match="gfx/terobjs/herbs/lobstermushroom" tooltip="true" color="#3377bb" />

<marker match="gfx/terobjs/herbs/devilwort" tooltip="true" color="#ff7f50" />

<marker match="gfx/terobjs/herbs/sugarcap" tooltip="true" color="#ee82ee" />
<marker match="gfx/terobjs/herbs/lilypad" tooltip="true" color="#ee82ee" />
<marker match="gfx/terobjs/herbs/milkweed" tooltip="true" color="#ee82ee" />

<marker match="gfx/terobjs/herbs/honeysucklekudzu" tooltip="true" color="#ee82ee" />

<marker match="gfx/terobjs/herbs/arrowhead" tooltip="true" color="#ffffff" />
<marker match="gfx/terobjs/herbs/indianfeather" tooltip="true" color="#ffffff" />

<marker match="gfx/terobjs/herbs/blackberry" tooltip="true" color="#9370db" />
<marker match="gfx/terobjs/herbs/huckleberry" tooltip="true" color="#9370db" />

<marker match="gfx/terobjs/herbs/oakworth" tooltip="true" color="#98fb98" />

<marker match="gfx/terobjs/herbs/wildgarlic" tooltip="false" show="false" color="#ff4500" />
<marker match="gfx/terobjs/herbs/autumngrass" tooltip="false" show="false" color="#e1e1e1" />
<marker match="gfx/terobjs/herbs/crowberry" tooltip="false" show="false" color="#e1e1e1" />
<marker match="gfx/terobjs/herbs/seaweed" tooltip="false" show="false" color="#e1e1e1" />
<marker match="gfx/terobjs/herbs/virginiasnail" tooltip="false" show="false" color="#ff4500" />

<!-- unknown forageables -->
<marker pattern="gfx/terobjs/herbs/.+" tooltip="true" show="true" />
</group>
<!-- animals -->
<group name="animals" show="true">
<marker pattern="gfx/kritter/cricket/.+" tooltip="true" color="#ff0000" />
<marker pattern="gfx/kritter/deer/.+" tooltip="true" color="#ff0000" />
<marker pattern="gfx/kritter/beaver/.+" tooltip="true" color="#ff0000" />
<marker pattern="gfx/kritter/bear/.+" tooltip="true" color="#ff0000" />
</group>
<!-- players -->
<group name="player" show="true">
</group>
<group name="custom" show="true">
</group>
</radarConfig>


Using a site like http://www.mathsisfun.com/numbers/hexadecimal-color-names.html gives color codes.

All items not or wrongly defined here get a default yellow color. Come across a new or missed item? copy the correct name from the minimap, and add a line in the code with a color of your choosing.

It's a good temporary fix until ender's client gets icon or similar too. Plus this way you can turn things like autumn grass off.

Edit: after saving your chances, you can type :radar reload (with focus on the game, so you dont say it in chat), and the changes will be implemented without requiring restart.
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 27 2012 21:04 GMT
#238
[image loading]
bluefuzz
Profile Joined March 2010
United States112 Posts
April 28 2012 00:30 GMT
#239
Any ref links still floating around? If not i'll have to try and convince Ender to beg Jorb for me =[
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
Talho
Profile Joined August 2010
Belgium592 Posts
April 28 2012 00:44 GMT
#240
On April 28 2012 09:30 bluefuzz wrote:
Any ref links still floating around? If not i'll have to try and convince Ender to beg Jorb for me =[



pls give this guy an account if someone quit the game fast. He obviously has played HnH before

btw Andy & Vec come back ! We all miss you, and we're doing very well atm. And those guys that killed you, had 2 people in their camp killed. Might be him, might not be, we don't know .
bluefuzz
Profile Joined March 2010
United States112 Posts
April 28 2012 00:52 GMT
#241
Yeah, I definitely logged a few hundred hours pre post curio. Looking to get back into it with Salem. If I cant get a invite, i'll just have to lean on you guys/gals to keep this thread updated so I can keep up on your exploits..
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
April 28 2012 06:58 GMT
#242
our adventures are pretty amazing.

they usually range between.

"hai guys lets kill a bear"

to

"OMFG STRANGER LETS KO HIM NAOW!"

with the occasional

" MURDERER RUUUUUUUUUUUUUN"

hope you get an invite, we could use more bai....i mean negotiators
Forever ZeNEX.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
April 28 2012 07:40 GMT
#243
theres been too much MURDERER RUUUUUUUUUUUUUUN in the past few days
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
April 28 2012 13:14 GMT
#244
Now Im in... how can I find you guys? Im having trouble to even get started xD
Talho
Profile Joined August 2010
Belgium592 Posts
April 28 2012 13:48 GMT
#245
On April 28 2012 22:14 Usagi wrote:
Now Im in... how can I find you guys? Im having trouble to even get started xD



Come to the IRC channel on quakenet #TLsalem

We'll invite you to party and you'll have to make an hour long trip to reach us. Stock up on food cause you'll need to cross a mountain, and it's advised to get hiking first
Warri
Profile Joined May 2010
Germany3208 Posts
Last Edited: 2012-04-28 23:58:46
April 28 2012 23:40 GMT
#246
Kind of disappointed right now. The game lacks so much what hnh already had that i dont even know why they decided to start the beta.
I dont know if ill continue to play for now, because it seems kind of pointless. The only thing left to go for is murder and then senselessly go around and kill people.

Edit: what is it with betas anyway lately. Bf3 beta was a fucking joke that contained 1 map 1 mode.
And now d3 has had a single mainquest for what, 6 months of beta now?
Dota2 at least had more than 50% of the content when the beta started!
Serejai
Profile Blog Joined September 2010
6007 Posts
April 29 2012 00:01 GMT
#247
I tend to agree. I think the game has potential to surpass HnH, but at the moment there is just so much missing. I know it's a beta test but really the game is alpha quality at best right now and it seems like more than half of the features of the game are missing (boats, small wildlife, armor, walls, etc).

Right now the only thing to do is mindlessly grind curios all day trying to get murder and then go on a rampage. There's really no incentive to do much else. I made the mistake of putting all my effort into leatherworking only to find none of the armor is in the game yet. Then there are no chicken coops or animals to tame, no boats to go fishing, hunting, or exploring (and hunting SUCKS on foot since one kill fills your entire inventory), etc.

Overall I'm really looking forward to this at release but it's far, far, far from a complete product right now and really should still be in internal testing to add features. I'll probably just grind up murder and then turn into a serial killer until someone stops me, then call it quits until retail.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
April 29 2012 00:58 GMT
#248
Decided to start early: http://i.imgur.com/q99L7.jpg
I HAVE 5 TOAST POINTS
noidontthinkso
Profile Joined April 2011
Greece94 Posts
April 29 2012 01:11 GMT
#249
are there any beta keys / invites whatever left to get into the beta ? :x
i5 2500k @ 4.5 GHz, GTX560 Ti, 8GB G-Skill RipJaws DDR3-2000 @1600Mhz CAS 6
PinkBean
Profile Joined December 2011
Norway38 Posts
Last Edited: 2012-04-29 13:45:33
April 29 2012 12:14 GMT
#250
While they open more spots for the beta? or is it no way to play this before it comes out, would love to play this!
Violet Nal_rA Kingdom Hoejja BoxeR iloveoov Canata ZergBong Ryung!
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-04-29 23:37:16
April 29 2012 15:14 GMT
#251
Iron bar process:

Use coal as fuel, smelt ore into bars. Use lime to increase the chance you get iron bars.

Coal comes from Coal Camps, which you can make when you have the Coaling skill. It takes 20 wood logs to make a camp, you must then light it and after 3 irl days you get 50 coal.

[image loading]
Smoke comes out when it is lit, as is shown on the left, the coal you get after 3 days on the right.

Ore comes from a mine, which you can enter with a Mining Entrance. To locate an ore vein, you must equip your woo-woo-wand or dowsing rods and activate prospecting. You will get an arrow on your head and you must follow the general direction it shows until you come across an ore vein (looks like the inside of a stone cut in half).

When you have a mine, you must warm the walls with a fire. The fire must be touching the wall, and will warm walls in a 3x3 area. After a while the walls will crack, allowing you to mine them.

[image loading]

If you have the Mining skill, you can right click the cracked wall and mine it. You will receive an ore chunk that you carry on your back (like when digging), you can put down the chunk anywhere, right click it and mine ore from it (like with a stone).

Make sure to carry enough ore chunks to the smelter so we always have enough.

[image loading]

If you want to help out:

-Gather lime and put them in the boxes/baskets below the leanto.
-Check if the coal/ore chests have enough in it and/or fill them up.
-Light Piles of Wood next to uncracked walls in the mine.
-Mine the cracked walls (if you have Mining).
-Bring ore chunks from the Mine to the Smelter.
-Build more Coal Camps (takes 20 wood logs and need to be lit)
-Empty the Smelter when there is no smoke coming out of the top
-Fill up the Smelter with 6 Lime & 10 Ore, or just 16 Ore if we are out of Lime. Right click in 15 Coal until the fuel bar is full. When both of these are done, click on the start button.

PS the Mine is 1 min walk directly West of the town.

Edit: The by-product of this process is Dross. If an ore doesn't turn into an iron bar, it becomes Dross.
[image loading]

Dross so far can be used for 2 things:

1. It can be used for paving. (still looks the same)
2. It can be used as a fertilizer:"Dross: Improves speed, penalizes plenty"
http://salemwiki.info/index.php/Agriculture#Fertilizers_.26_Field_Values:
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-04-29 23:10:07
April 29 2012 19:13 GMT
#252
[image loading]

The road from Boston to New Liquidia, as traveled by talkr:
+ Show Spoiler [Royal Road] +
[image loading]
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
April 29 2012 19:41 GMT
#253
Looks awesome. Do anyone have any invites left over?
PinkBean
Profile Joined December 2011
Norway38 Posts
April 29 2012 23:18 GMT
#254
On April 30 2012 04:41 Potatisodlaren wrote:
Looks awesome. Do anyone have any invites left over?


Second that !
Violet Nal_rA Kingdom Hoejja BoxeR iloveoov Canata ZergBong Ryung!
bubO
Profile Joined August 2010
United States367 Posts
April 29 2012 23:33 GMT
#255
I wanna join too! :D Where mah invites!?
Protoss...
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2012-04-30 01:34:14
April 30 2012 01:33 GMT
#256
Datamining some random stuff...

Here's a turkey mob http://i.imgur.com/Q9eIz.png

And here's a skinned deer graphic, which I thought was hilarious when you see it close up http://imgur.com/wngkE

That is the actual skinned deer graphic file in the game. I did not MSPaint ~_~
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
April 30 2012 02:26 GMT
#257
Apparently we can build windmills as well, though I don't think that's active in the beta right now.
I HAVE 5 TOAST POINTS
KtheZ
Profile Blog Joined October 2009
United States813 Posts
April 30 2012 03:03 GMT
#258
If anyone wants to play I'd be happy to share my account with you.
There's only a couple conditions:
I'm going to take the account back when the real game starts.
I might log in once in a while just to see how everyone is doing.
Don't post on the forums please >_<

Otherwise I'd be happy to let someone else use my account; I have finals and I can't spend much time playing salem at all.
Might as well let someone else enjoy the game.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-05-01 09:42:38
April 30 2012 14:16 GMT
#259
came across this way up north:

[image loading]
Edit: The mask is a wicker man. You can also equip a wicked wicker man, which looks better/more evil.
Edit: The building is a bread oven.
Zanfada
Profile Joined May 2010
United States53 Posts
May 01 2012 00:18 GMT
#260
you make the wicked wicker man mask just like a normal wicker man but use a singing log instead of a normal log
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-05-01 10:17:44
May 01 2012 10:00 GMT
#261
http://forum.paradoxplaza.com/forum/showthread.php?605112-Game-Development-Claims-amp-Cupboards

New update:

The Smelter now uses a more long-term predictable method of determining lime influence. Smelter payouts should be more in proper correlation to the lime you use.

Claim-owners can now right-click on passed out trespassers and send them home.

If you pass out on a claim you will now be logged out & sent home after 24hrs.

You are now allowed to travel with silver in your inventory.

There's a cupboard, and Boston sells the glass panes for it.

"Respawn always at first homestead" should now be fixed.

Enjoy!

[image loading]
Talho
Profile Joined August 2010
Belgium592 Posts
May 01 2012 11:19 GMT
#262
I'll probably play a lot less, I wanted to move my claim cause I got boxed in, and I just noticed that I can only move to the outskirts of town where I'll never see another person from our village even when I'm fully zoomed out. And I rather live in the middle of things and see some people moving about then a place where I'll never see another person again. We did a really bad job with claims and the random leantos everywhere .
seRapH
Profile Blog Joined April 2009
United States9756 Posts
May 01 2012 11:41 GMT
#263
Lol, zero planning. Optimally our camp will be flat with everyone rocking leantos on a single claim.
BUT ITS BETA WHO CARES.
boomer hands
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 01 2012 17:40 GMT
#264
I've started adding some Purity numbers as I go around wandering.

It would be amazing if people would send me a screenshot when they find a good purity item.
This would be a good (maybe temporary if ender adds a purity overlay) way for everyone to get better stuff in less time.

[image loading]

If you would take the time to scout the surrounding areas too, so we have a slight clue about how big the area is etc etc, we could make it very detailed and useful. Remember to have your minimap reveal a good amount of terrain so it's easy to place it on the map, or add in a note about where you were.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
May 02 2012 01:39 GMT
#265
When will beta be open again?
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 02 2012 18:55 GMT
#266
aww, just died. Combat is awful, but ill be back for sure later in the beta!
KtheZ
Profile Blog Joined October 2009
United States813 Posts
May 02 2012 20:04 GMT
#267
On May 03 2012 03:55 Aixler wrote:
aww, just died. Combat is awful, but ill be back for sure later in the beta!


That's unfortunate. I heard they planned on fixing inheritance ASAP
Serejai
Profile Blog Joined September 2010
6007 Posts
May 02 2012 20:20 GMT
#268
After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.

After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.

After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.

Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think
I HAVE 5 TOAST POINTS
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
May 02 2012 20:30 GMT
#269
Ouch that sucks! I never made it to the TL town, as I got bored after I couldn't find out how to make a axe. If anyone would indulge me with this noobish bit of information I might try the game again :p.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 02 2012 20:30 GMT
#270
dude lame :/
Call me Marge Simpson cuz I love you homie
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 03 2012 09:57 GMT
#271
http://forum.paradoxplaza.com/forum/showthread.php?605579-Game-Development-You-Have-Been-Summoned

Game Development: You Have Been Summoned

We've been developing, and here's what's new:

System Changes
Summoning: Whenever you pick up a scent from a summonable crime you will receive a piece of evidence of the particular crime. The evidences can be matched against other evidences to determine if they were left by the same perpetrator by holding one piece of evidence and right-clicking on another. When you have tracked the homestead of the perpetrator, hold the evidence and right-click on his or her homestead to summon the perpetrator into the game and open a combat relation. Proceed to execute for great justice.

* People who do not have a homestead can be summoned by your homestead.
* People who are in Boston can be summoned as if they were offline.

Note: Evidence expires ten times slower than scents on the map. Evidence can thus be used far after the track itself has gone cold.

Inheritance: If you die you walk up to the nice notarius publicus outside the company office in the Old World where you can inherit the deceased character's claim(s).

Tweaks
Braziers now become less effective individually when clustered together. When you build more braziers within range of an already existing one, the damage they deal when taken together will asymptotically approach the effect of five single standing braziers.

You no longer heal from food if you have open fighting relations or if you have a "Crime!" buff on you from committing some or other atrocity.

PvP no longer causes stat reductions on knock-out.

Buildings now snap to whole tiles by default. You can still place them more loosely by holding down ctrl while placing.

"Split-rail Fencing" has been renamed "Simple Fences"

Destroying objects on other peoples' claims now costs 250 Black Bile per thwack. (To clarify: You start with 5k in all Humours. 250 bbile would be presented as 0.25 bbile by the Humour meter)

New Poo-poo
You can now Quarry lime boulders from the limestone tiles (white, stoneish in appearance) as God intended it.

There's a new Stone Hedge fence which unlocks when you have learned both "Simple Fences" and "Quarrying".

There are now Game Hints on: Entering Mordor, getting knocked out and dying.

Enjoy!

KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 05 2012 19:31 GMT
#272
Can't believe I didn't get in beta... I know I played with some of you guys in HnH, help me out!
SealTeam69
Profile Joined May 2012
France2 Posts
May 07 2012 05:13 GMT
#273
On May 03 2012 05:20 Serejai wrote:
After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.

After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.

After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.

Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think


Hi! Apologies for the late response, have been busy liberating some curios and food.

It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever

Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.



Reddit > Liquidia ♥
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
May 07 2012 05:26 GMT
#274
On May 07 2012 14:13 SealTeam69 wrote:
Show nested quote +
On May 03 2012 05:20 Serejai wrote:
After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.

After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.

After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.

Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think


Hi! Apologies for the late response, have been busy liberating some curios and food.

It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever

Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.



Reddit > Liquidia ♥


In your camp lies a sleeper agent.

Be wary settler.

♥
Forever ZeNEX.
Talho
Profile Joined August 2010
Belgium592 Posts
May 07 2012 10:24 GMT
#275
salemvillagers.com

so easy to get in
Daduil
Profile Joined May 2012
Germany1 Post
May 07 2012 12:16 GMT
#276
Have anyone a Salem-Beta key for me? all my freinds are playing without me thats make me horny... pls pm me
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 08 2012 12:53 GMT
#277
Game Development: Hammer Time.

We've been developing.

Added Opera Masque to Lace & Fancywork
Added Hunting Trophy to Big Game Hunting
Added English Battleflag to Embroidery & Silk + Rights of Englishmen

Inspirationals Changed:

Wickerman C&D from 900 to 0
Wicked Wickerman C&D from 3600 to 1200
Cricket Team C&D from 3500 to 750
Savage Charm C&D from 2300 to 1000
Fine Beaver Teeth C&D from 1750 to 550
Tumbleweed C&D from 1250 to 550
Singing Old Log C&D from 1200 to 900
Stringy Sinew C&D from 1150 to 350
Nine Men's Morris C&D from 690 to 250
A Face in the Dross C&D from 600 to 1000
Unscathed Wood C&D from 550 to 750
Earthworm Python C&D from 550 to 750
A Taste of Autumn C&D from 385 to 300
Pilgrim's Bible C&D from 1750 to 1250

Wickerman S&C from 1200 to 750
Wicked Wickerman S&C from 2800 to 2000

Spinning Top NatP from 650 to 250
Spinning Top A&C from 1050 to 650
Spinning Top F&W from 700 to 0

Simple Crucifix F&W from 500 to 700
Simple Crucifix L&L from 150 to 350

Stray Chestnut L&L from 250 to 200

Bar of Bubbly Soap cost doubled.

Objects Changed:
Smelter inventory increased from 4x4 to 5x5
Split-rail Fence Damage Soak increased from 0 to 5
Stone Hedge Damage Soak increased from 5 to 15
Blazing Brazier base damage increased from 1k bbile per hit to 3k bbile per hit.

Added Torchpost. 1k bbile base damage per hit. Buildable with Carpentry & Settling

Crimes now alert turrets faster, and the "Crime!" debuff lasts 15 minutes rather than 5.

http://forum.paradoxplaza.com/forum/showthread.php?606725-Game-Development-Hammer-Time.

New smelter table:

Ore Lime Average bars per operation.
0 25 0.00
1 24 0.25
2 23 0.48
3 22 0.69
4 21 0.88
5 20 1.05
6 19 1.20
7 18 1.33
8 17 1.44
9 16 1.53
10 15 1.60
11 14 1.65
12 13 1.68
13 12 1.69
14 11 1.68
15 10 1.65
16 9 1.60
17 8 1.53
18 7 1.44
19 6 1.33
20 5 1.20
21 4 1.05
22 3 0.88
23 2 0.69
24 1 0.48
25 0 0.25
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 09 2012 16:20 GMT
#278
I updated some of the colors, and added proper names to all the items, instead of their location inside the jar.

+ Show Spoiler [Ender's client radar colors and…] +
<radarConfig>
<group name="herb" show="true" color="#ffff00">
<marker match="gfx/terobjs/herbs/flint" tooltip="true" text="Flint" color="#333333" />
<marker match="gfx/terobjs/herbs/lime" tooltip="true" text="Lime" color="#666666" />
<marker match="gfx/terobjs/herbs/smoothstone" tooltip="true" text="Smooth Stone" color="#999999" />
<marker match="gfx/terobjs/herbs/coarsesalt" tooltip="true" text="Coarse Salt" color="#b0e0e6" />

<marker match="gfx/terobjs/herbs/waxingtoadstool" tooltip="true" text="Waxing Toadstool" color="#800000" />
<marker match="gfx/terobjs/herbs/chestnut" tooltip="true" text="Chestnut" color="#006400" />

<marker match="gfx/terobjs/herbs/oldlog" tooltip="true" text="Singing Old Log" color="#00ccff" />
<marker match="gfx/terobjs/herbs/driftwood" tooltip="true" text="Aged Driftwood" color="#00ccff" />
<marker match="gfx/terobjs/herbs/newworldgourd" tooltip="true" text="New World Gourd" color="#00ccff" />
<marker match="gfx/terobjs/herbs/seashell" tooltip="true" text="Beautiful Seashell" color="#00ccff" />

<marker match="gfx/terobjs/herbs/witchshroom" tooltip="true" text="Witch's Hat" color="#3377bb" />
<marker match="gfx/terobjs/herbs/lavenderblewit" tooltip="true" text="Lavender Blewit" color="#3377bb" />
<marker match="gfx/terobjs/herbs/lobstermushroom" tooltip="true" text="Lobster Mushroom" color="#3377bb" />
<marker match="gfx/terobjs/herbs/honeysucklekudzu" tooltip="true" text="Honeysuckle Kudzu" color="#3377bb" />

<marker match="gfx/terobjs/herbs/devilwort" tooltip="true" text="Devil's Wort" color="#ff7f50" />

<marker match="gfx/terobjs/herbs/sugarcap" tooltip="true" text="Sugar Caps" color="#ee82ee" />
<marker match="gfx/terobjs/herbs/wildgarlic" tooltip="true" text="Wild Garlic" color="#ee82ee" />

<marker match="gfx/terobjs/herbs/arrowhead" tooltip="true" text="Indian Arrowhead" color="#ffffff" />
<marker match="gfx/terobjs/herbs/indianfeather" tooltip="true" text="Indian Feather" color="#ffffff" />

<marker match="gfx/terobjs/herbs/blackberry" tooltip="true" text="Blackberries" color="#9370db" />
<marker match="gfx/terobjs/herbs/huckleberry" tooltip="true" text="Huckleberries" color="#9370db" />

<marker match="gfx/terobjs/herbs/oakworth" tooltip="true" text="Oakworth" color="#98fb98" />
<marker match="gfx/terobjs/herbs/lilypad" tooltip="true" text="Lilypad Bulb" color="#98fb98" />
<marker match="gfx/terobjs/herbs/milkweed" tooltip="true" text="Milkweed Roots" color="#98fb98" />

<marker match="gfx/terobjs/herbs/virginiasnail" tooltip="true" text="Virginia Snail" color="#ff4500" />

<marker match="gfx/terobjs/herbs/autumngrass" tooltip="false" show="false" text="Autumn Grass" color="#e1e1e1" />
<marker match="gfx/terobjs/herbs/crowberry" tooltip="false" show="false" text="Crowberry Stalk" color="#e1e1e1" />
<marker match="gfx/terobjs/herbs/seaweed" tooltip="false" show="false" text="Seaweed" color="#e1e1e1" />

<!-- unknown forageables -->
<marker pattern="gfx/terobjs/herbs/.+" tooltip="true" show="true" />
</group>
<!-- animals -->T
<group name="animals" show="true">
<marker pattern="gfx/kritter/cricket/.+" tooltip="true" text="Cricket" color="#ffff00" />
<marker pattern="gfx/kritter/deer/.+" tooltip="true" text="Deer" color="#ffff00" />
<marker pattern="gfx/kritter/beaver/.+" tooltip="true" text="Beaver" color="#ffff00" />
<marker pattern="gfx/kritter/bear/.+" tooltip="true" text="Bear" color="#ffff00" />
</group>
<!-- players -->
<group name="player" show="true">
<marker pattern="gfx/borka/body" tooltip="true" text="Player" color="#FF0000" />
</group>
<group name="custom" show="true">
<marker pattern="gfx/terobjs/tumbleweed" tooltip="true" text="Tumbleweed" color="#00ccff" />
</group>
</radarConfig>


[image loading]

Made all stone thingies grey
Toadstool/chestnut got their own colors.
All rare and useful items got light blue.
All rare and decent food got blue.
Devil's wort is special thus gets a special color.
Sugar caps and Wild garlic are both all-round food, both decent for low level gluttony and both used to make good meat food, so they both get pink.
Indian stuff gets white as it is easiest color to notice and the items are white.
Berries are purple.
Okaworth/lilypad/milkweed are used for wild salad, which is great yellow bile food, so all grouped under light green.
Snail is a food i normally don't show, but when i need it it's orange as its in a diff biome than devil's wort.
Autumn grass/crowberry/seaweed are items i never pick up, if i need them i show them temporarily.
New and dropped items are yellow by default (this is the herb group color up top).
Animals are yellow, i usually either kill all animals i see or ignore them, and it's easy to mouse over and check for bear. Maybe giving them each a diff color or shade, but if fine for now.
Players are red, players are evil, players must die or be avoided.
Tumbleweed has it's own group as its a moving entity thingy, but also light blue as its a rare and useful item like above.

Next post will be all tips and tricks i think.
SealTeam69
Profile Joined May 2012
France2 Posts
May 09 2012 16:45 GMT
#279
On May 07 2012 14:26 TyrantPotato wrote:
Show nested quote +
On May 07 2012 14:13 SealTeam69 wrote:
On May 03 2012 05:20 Serejai wrote:
After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.

After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.

After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.

Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think


Hi! Apologies for the late response, have been busy liberating some curios and food.

It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever

Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.



Reddit > Liquidia ♥


In your camp lies a sleeper agent.

Be wary settler.

♥

I'd like to see you try. 70+ humours already.
Talho
Profile Joined August 2010
Belgium592 Posts
May 09 2012 16:51 GMT
#280
On May 10 2012 01:45 SealTeam69 wrote:
Show nested quote +
On May 07 2012 14:26 TyrantPotato wrote:
On May 07 2012 14:13 SealTeam69 wrote:
On May 03 2012 05:20 Serejai wrote:
After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.

After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.

After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.

Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think


Hi! Apologies for the late response, have been busy liberating some curios and food.

It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever

Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.



Reddit > Liquidia ♥


In your camp lies a sleeper agent.

Be wary settler.

♥

I'd like to see you try. 70+ humours already.


We know, no need to tell us
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 10 2012 10:23 GMT
#281
Holy shit have you guys read this?

https://github.com/APXEOLOG/salem/wiki/BDSaleM
https://github.com/APXEOLOG/salem/wiki/Changelog

It's the russian client, and it has such cool features:

Not only the humours, but the gluttony window has bars with numbers!
you have a logout command: :lo
There is a disabled render option if you have multiple accounts to save resources. (so your other account can chop wood etc)
It saves window locations so you dont have to drag them every time you log in!!!
Items now show their purity without having to mouse over.
You can shift right click to send all items of that kind to the other window (like shift + left click on each item yourself)
It has item sorting build in using above method, arranged by purity.

THE BIG ONE: it has item icons on the minimap.
And an ingame window where you can turn items on/off.

the rest of the minimap is similar to ender's.
Abysus
Profile Joined November 2010
United States67 Posts
May 10 2012 10:37 GMT
#282
On May 10 2012 19:23 Aixler wrote:
Holy shit have you guys read this?

https://github.com/APXEOLOG/salem/wiki/BDSaleM
https://github.com/APXEOLOG/salem/wiki/Changelog

It's the russian client, and it has such cool features:

Not only the humours, but the gluttony window has bars with numbers!
you have a logout command: :lo
There is a disabled render option if you have multiple accounts to save resources. (so your other account can chop wood etc)
It saves window locations so you dont have to drag them every time you log in!!!
Items now show their purity without having to mouse over.
You can shift right click to send all items of that kind to the other window (like shift + left click on each item yourself)
It has item sorting build in using above method, arranged by purity.

THE BIG ONE: it has item icons on the minimap.
And an ingame window where you can turn items on/off.

the rest of the minimap is similar to ender's.

:lo is built into the game and the disable render option is too i think its just a command atm instead of in an options window.
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 10 2012 10:42 GMT
#283
Tips & tricks:

Shift + left click on items in your inventory moves them to another open window, like a chest/backpack/trade container.
You can turn the camera using Middle mouse button.
You can zoom in by scrolling your mouse wheel.

You can shift + scroll wheel items in and out of a building sign.
You can shift+ middle mouse button, when building an item, to change and hold its rotation.

You can press 1 (or 2 if there are multiple use options, like devil's wort and old log) to perform the option that appears when you right click an item, both in the world and in your inventory. So you right click - press 1 and are done, no need to hit that perform button with your mouse.

Dross, byproduct of smelting, can be used as a substitute for chipped stone.
Wood chippings, from splitting a wood log, maple leaves and autumn grass all count as tinder.
Crowberry stalk, blackberries and huckleberries all count as berries, in e.g. Berries-on-a-Straw.

Singing Old Log can be used in a wicker man recipe, giving you a wicked wicker man with vastly increased stats.

Item values depend on their purity multiplier, which differs per area.

Raise all four humours at a steady rate to make it easier. Raising Blood to 12.0 before raising any other humours means raising the ones at 5.0 requires getting 12 points of influence to raise.

If eating a food causes two humours to exceed the highest value, the humour that has a lower maximum value will be increased.

loginn
Profile Blog Joined January 2011
France815 Posts
May 10 2012 13:08 GMT
#284
got my key ! Here i come guys !
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
OriX
Profile Joined April 2010
United Kingdom41 Posts
May 10 2012 13:11 GMT
#285
Just got a key for this today, so I'll get on it later and try and make it to Liquidia. Someone had better hold my hand!
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2012-05-10 14:34:34
May 10 2012 14:32 GMT
#286
Our new base is SW of boston, an hour or 2/3 walking i think.
Make sure to use a custom client, enders or russian.

Drop by in irc, there is an irc web client in the bottom left of Teamliquid.
<------------------------------------------------
join #TLSalem.

There is a wiki.
Check out the official forum.
And read a bit through the last pages of this thread.

Check out these 4 youtube videos made by the developers themselves, they are a lovely walkthrough to get started with the basics like finding items, studying etc.

A lot of your questions can be answered through these, but if you took the effort to look and couldn't find it, be free to ask us ingame, on irc or here in the thread.

Be sure to share your stories, post pictures and have fun fellow pilgrims!
chaokel
Profile Blog Joined October 2010
Australia535 Posts
May 10 2012 14:45 GMT
#287
http://www.reddit.com/r/SalemMMO/comments/t4rr9/iama_dark_dweller_ama/

A taste of what awaits you if you decide head to our darkness base, once you get your humors up first that is.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
May 10 2012 17:46 GMT
#288

My internet sucks soo bad at home, can barely load tlnet much less play salem ;_;
boomer hands
Serejai
Profile Blog Joined September 2010
6007 Posts
May 10 2012 20:12 GMT
#289
I will be doing an interview with the Salem devs shortly. If anyone has any questions they want asked please let me know and I'll see if I can work them in.

[image loading]
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 10 2012 20:39 GMT
#290
which questions do you have so far, so we better know which ones to add?
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 10 2012 22:08 GMT
#291
+ Show Spoiler [questions] +
[23:24] <Aixler> ask about water/boats/fish/swimming (do we need deep water for boats, then touch on no connection)
[23:24] <Aixler> ask about attacking/siege, how long can you go afk without being in danger of someone breaking your wall and stealing stuff
[23:25] <Aixler> about destroying houses/claims
[23:25] <Aixler> iron axe
[23:25] <Aixler> endgame being mass bread production for humours
[23:26] <Aixler> about ui, regular people custumization (things russian and ender client already have etc), because everyone wants a diff ui, but only few ppl can program it themselves
[23:27] <Aixler> best would be they give you 1 default setting, and a ton of tweaks and options so you can personalize the ui to your own likings
[23:27] <Aixler> are players/items/animals meant to be shown on minimap
[23:28] <Aixler> what about the land flattening tool
[23:28] <Aixler> the disaster that is placing lifted items
[23:28] <Aixler> how many features from haven will be in salem
[23:28] <Aixler> small inventory space
[23:28] <Aixler> more/bigger backpacks etc
[23:29] <Aixler> any indication on the character sheet about armor/damage
[23:29] <Aixler> concerning the coming combat rework, will they balance stun by giving it a cooldown?
[23:30] <Aixler> how about giving players an option to avoid boston all together
[23:30] <Aixler> aka make nails/seeds yourself
[23:31] <Aixler> are they gonna make an official wiki with the only input from developers
[23:32] <Aixler> how about being unabled to memorize players when they are on their claim, or when you are knocked out, is that intended?
[23:34] <@Serejai> <Aixler> the disaster that is placing lifted items
[23:34] <@Serejai> whats wrong with this?
[23:34] <@Serejai> it works exactly as it did in HnH... that is to say items dont snap to grid after you lift them
[23:34] <@Serejai> Which is both good and bad
[23:34] <Aixler> you can build chests perfectly next to eachother
[23:35] <Aixler> lift them up once and you can never place them as close
[23:35] <Aixler> nor straight
[23:35] <@Serejai> Ah, so some items
[23:35] <@Serejai> The hitbox grows after lifting
[23:35] <Aixler> ya
[23:35] <@Serejai> <Aixler> how about giving players an option to avoid boston all together
[23:35] <@Serejai> this is already possible
[23:36] <@Serejai> you can make nails and seeds yourself unless I'm mistaken. it's just not worth the effort to do so
[23:36] <Aixler> trading with players who do buy items in boston?
[23:36] <@Serejai> or wait
[23:36] <Aixler> well you need a ton of nails and iron bars to start making nails yourself
[23:36] <Aixler> cant get seeds
[23:36] <@Serejai> well, you can make nails from iron bars... but you need nails first to make a mine, dont you
[23:36] <Aixler> ye
[23:36] <@Serejai> in theory there is always theft
[23:36] <Aixler> so the way they might answer that question is trading/theft
[23:36] <@Serejai> for seeds
[23:36] <Aixler> which isnt the same as avoiding it in the truest sense
[23:36] <@Serejai> what do those wild seeds do?
[23:37] <@Serejai> crowberry or something
[23:37] <@Serejai> i thought they have a chance to give you other seeds or something
[23:37] <Aixler> croberry = berry
[23:37] <Aixler> :D
[23:37] <@Serejai> well i know you can grow more items
[23:37] <Aixler> only new world gourd gives seeds
[23:37] <@Serejai> than whats available in boston
[23:37] <@Serejai> oh
[23:37] <Aixler> pumpkin/red pepper something
[23:37] <Aixler> as far as we know
[23:38] <@Serejai> no official wiki, imo. after salem release devs are going back to work full time on Haven and Hearth they said
[23:38] <Aixler> really? :o
[23:38] <@Serejai> will probably only update Salem every now and then, after HnH gets the new items/features
[23:38] <Aixler> meh
[23:38] <@Serejai> thats good, actually
[23:38] <@Serejai> it means HnH is basically a beta test for Salem
[23:39] <@Serejai> so when a feature hits salem
[23:39] <@Serejai> it should be 100% functional and balanced
[23:39] <@Serejai> otherwise they would need a PTR
[23:39] <@Serejai> to test changes
[23:39] <Aixler> hmm
[23:39] <@Serejai> especially in a permadeath MMO
[23:39] <@Serejai> last thing you want to do is add a new feature that is OP
[23:39] <Aixler> true
[23:39] <@Serejai> and causes deaths
[23:39] <@Serejai> and HnH server is probably much cheaper to run
[23:40] <@Serejai> So instead of a second Salem server, using the HnH one is the best choice
[23:40] <@Serejai> Since both games are pretty much identical it makes sense to me
[23:42] <Aixler> are they considering making it easier to make a world map either using a custom or the official client, aka each tile has its own coordinates, with eg. boston as 0,0
[23:42] <@Serejai> thats a big question, although i was simply going to ask if they were going to render a map
[23:42] <@Serejai> they used to do that for HnH
[23:42] <@Serejai> in worlds 1-3 I believe
[23:42] <@Serejai> They posted the entire map at launch
[23:43] <Aixler> ah ye thats a 100x better
[23:43] <Aixler> because then you dont have ppls bases on it
[23:43] <@Serejai> Yeah
[23:44] <Aixler> ask them something about the name salem
[23:44] <Aixler> i assume its inspired by witchcraft etc
[23:45] <Aixler> but googling for salem gives either witchcraft stuff, or the town in the USA
[23:45] <Aixler> aka not picking a unique name
[23:45] <Aixler> do they expect everyone to be a witch?
[23:45] <Aixler> or a witch hunter
[23:45] <Aixler> it sounds a lot more fun to be a witch (hunter) than a villager/farmer
[23:50] <Aixler> will there be bigger houses
[23:50] <Aixler> like townhouses with a ton of room for chests/cupboards and more
[23:51] <Aixler> will houses ever be able to be locked
[23:51] <Aixler> right now its possible to put a lock on something before it has a key assigned to it, is that intentional
[23:54] <Aixler> will every proficiency have a bonus, like stocks & mountains have right now
[23:55] <Aixler> whats to prevent someone from having a claim infront of the door to their house, with a claim inside?
[23:55] <Aixler> with a leanto inside*
[23:55] <Aixler> what is to prevent someone from boxing in their leanto with 4 houses, and operating from boston
[23:56] <Aixler> being immune to summoning while offline, free to murder etc
[23:57] <Aixler> will there ever be traps or mechanics, for active defenses
[23:57] <Aixler> will we be able to grow trees
[23:57] <Aixler> will maple trees ever regrow their leaves
[23:59] <Aixler> whats to prevent the biggest group to dominate all others
[00:00] <Aixler> whats to prevent the more active players from destroying the more casual players
[00:00] <Aixler> or their bases, while they are on or offline
[00:00] <Aixler> do they think people should care more about their base or their character
[00:00] <Aixler> seeing how characters take longer to max out skill/humour wise, than it is to build a base
[00:02] <Warri> i take it stone awlls will be pretty hard to circumvent as in hnh
[00:03] <Aixler> they are for us
[00:03] <Aixler> but i doublt thell last long vs a 100 plegm guy
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-05-10 23:49:54
May 10 2012 23:44 GMT
#292
On May 11 2012 05:12 Serejai wrote:
I will be doing an interview with the Salem devs shortly. If anyone has any questions they want asked please let me know and I'll see if I can work them in.

+ Show Spoiler +
[image loading]

Omg I hate you. I was blowing on my screen over and over lol.
I was even saying to myself, "why is his post so long? I guess he just left some spaces there on accident."
you jerk rofl.
Call me Marge Simpson cuz I love you homie
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 11 2012 00:46 GMT
#293
Just got my key, I'm going to come join you guys if I can figure out how.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
Last Edited: 2012-05-11 02:34:36
May 11 2012 02:24 GMT
#294
I can't use my axe to cut down trees... this game is so hard without a solid wiki. Which the one you linked is not...

Figured that one out, but this game is still no fun solo lol
mishatails
Profile Joined May 2012
12 Posts
Last Edited: 2012-05-11 03:18:48
May 11 2012 03:18 GMT
#295
I got a Salem Beta invite key, willing to trade it for a CSGO key since a few people have been pleading for a key!

Send me a pm
Engore
Profile Blog Joined February 2011
United States1916 Posts
May 11 2012 07:21 GMT
#296
Just got a beta invite! I'll def be checking it all out in the coming days/weeks.
EG | Liquid | Dignitas | FXO | SlayerS | TSL | iS | Fan of pretty much all players ^_^ | SeleCT <3 forever! Axslav <3
Aixler
Profile Joined August 2010
Netherlands946 Posts
May 11 2012 09:49 GMT
#297
Game Development: Hooked on a Feeling

We've been developing, and here's what's new:

There is now fishing. Some areas of the map are more abundant in fish than others. Which areas shift somewhat over time, but they have a permanent factor to them, so if you find a good spot it will probably never be entirely useless.

You fish by making yourself a pole, equipping it with a bait or a lure, and then it to yourself. Lures and poles lose health over time as you use them. The higher your "Frontier & Wilderness" value, the longer you can use the gear before it breaks. Under "Adventure" you have a "Fish" icon. Use it. Click water.

For every use of the equipment, you have a chance for a fish to bite. Which fish depends on the equipment, and when it bites, you'll be given options. Each fish responds differently to the different options. If the fish is pulling you out, you're doing it wrong. If you are pulling the fish in, well, guess.

Claims no longer need spacing

Villages can now "Invoke Eminent Domain" to remove claims under their authority.

Clamps & Composts can be destroyed.

Enjoy.

http://forum.paradoxplaza.com/forum/showthread.php?607420-Game-Development-Hooked-on-a-Feeling
mrgoochio
Profile Joined April 2009
United States557 Posts
May 16 2012 22:09 GMT
#298
I just got an invite! Now to figure out how to play with u guys....
chengysogood
Serejai
Profile Blog Joined September 2010
6007 Posts
May 17 2012 18:13 GMT
#299
Looks like horses were added recently. I haven't kept up too much at the moment because I've been busy with other things, but apparently they're pretty fun to ride around on.
I HAVE 5 TOAST POINTS
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
May 19 2012 04:38 GMT
#300
game sucks man
its just nowhere near a good as haven
and i cbf with haven anymore cos permalag

softee
Profile Joined January 2011
United States75 Posts
May 20 2012 05:43 GMT
#301
anyone still playing this game? im trying to look for liquidia
Grend
Profile Blog Joined April 2010
1600 Posts
May 20 2012 09:31 GMT
#302
Lost interest in trying this out.
Here`s my unused beta-key:
1692-5fec-a048-223a-28dd-0e5e

Good luck!
♞ Against the Wind - Bob Seger ♞
chaokel
Profile Blog Joined October 2010
Australia535 Posts
May 20 2012 11:09 GMT
#303
On May 20 2012 14:43 softee wrote:
anyone still playing this game? im trying to look for liquidia


Not me atm, end of semester assignment crunch right now.
Serejai
Profile Blog Joined September 2010
6007 Posts
May 31 2012 18:39 GMT
#304
Some decent updates to the game recently. Fishing, Carts, Metal Axes, faster digging, etc.

Unfortunately the devs haven't responded to my interview I submitted over a month ago so I kinda lost interest in the game for the time being.

Is anyone still planning to play this at retail?
I HAVE 5 TOAST POINTS
ttmmm2001
Profile Joined June 2012
1 Post
June 17 2012 17:41 GMT
#305
If anyone has a key or account they dont use anymore i would love to have a chance to play. I played haven and hearth and loved it and have been watching lets plays on salem. I can't wait to jump in to this game. Please message me.
Grend
Profile Blog Joined April 2010
1600 Posts
July 08 2012 13:25 GMT
#306
SALM-0924-b18d-a18d-0f8b-8010
Another beta-key for anyone interested
♞ Against the Wind - Bob Seger ♞
damipod
Profile Joined July 2012
United States1 Post
July 11 2012 21:50 GMT
#307
anyone have a key or a accont they dont want plz i have been trying to get one forever
Khalum
Profile Joined September 2010
Austria831 Posts
July 12 2012 06:34 GMT
#308
On July 12 2012 06:50 damipod wrote:
anyone have a key or a accont they dont want plz i have been trying to get one forever


You have mail.
Rosstock
Profile Joined December 2010
Sweden172 Posts
July 23 2012 14:11 GMT
#309
Damn, if anyone have a spare key i would love one
Dizz my Jizz
Minotaurus
Profile Joined July 2012
1 Post
July 23 2012 14:59 GMT
#310
If anyone have 2 of them, i would take one too.
That would be so nice.
inf3rnus
Profile Joined April 2010
United States28 Posts
July 31 2012 16:36 GMT
#311
for anyone that is still interested it seems like they are planning to wipe soon. it also looks like there aren't any more planned wipes so this would be the time to start. hope to see a few of the first settlers back

http://forum.paradoxplaza.com/forum/showthread.php?623381-The-end-is-nigh!

http://salemwiki.info/index.php/Salem_Wiki:Current_events/2012-07-28
nihoh
Profile Blog Joined May 2010
Australia978 Posts
July 31 2012 16:37 GMT
#312
I love the art direction, it's what I hoped Warcraft 4 would look like when I was dreaming of it back in 2006.
Dont look at the finger or you will miss all that heavenly glory.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
Last Edited: 2012-07-31 18:22:27
July 31 2012 18:20 GMT
#313
Hm. If there is another wipe coming along I might start playing again.

I think the major problem, however, with Salem and Haven is that there is extremely high turnover of members; People die all the time, and then they usually end up quitting the game. Obviously a village can be royally screwed with one hostile encounter where a couple villagers are lost, because replacing those villagers is extremely difficult, considering the limited pool of talent TL provides.

Although I might start playing Salem again, I definitely feel that it is far too much of a timesink for anyone to be able to play it "casually". Also, the system of permadeath really doesn't fly well with most players (especially after they die, lol).
The final problem is the lack of lategame in Salem. Last time I played, there was no quality system, so once you reach a certain point there was no reason to work for anything. What ended up happening was that people would not have anything to do, and thus would go running around amok on rampages pursuing the "lategame fun" of crushing newbies and dying, which once again causes them to quit the game.

The lack of lategame and permadeath system cause extremely high turnover in village members, which leads to an extremely volatile village. There may be bad days where several villagers die, and I can be quite certain that, barring the hardcore, those villagers will not be returning. (This has been experienced by me personally in H&H)
If anyone does decide to start playing Salem again, I would recommend extreme caution and vigilance, for losing villagers is one of the worst things that can happen. Get defenses up fast, and try not to lose anyone.

Of course, the last time I played this game was a couple months ago, and there have been many patches released. Thus, take my comments with a grain of salt, for all these things could have been fixed already.

EDIT: I accidentally a spelling.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
July 31 2012 18:42 GMT
#314
KtheZ is correct in everything he says and I give him my support. In no way did KtheZ pressure me on Teamspeak to write this message.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
July 31 2012 18:45 GMT
#315
On August 01 2012 03:42 Slow Motion wrote:
KtheZ is correct in everything he says and I give him my support. In no way did KtheZ pressure me on Teamspeak to write this message.


Lol screw you man, I wanted you to post your opinions on player turnover and unsustainable villages, you dick.
iiss
Profile Joined June 2010
16 Posts
July 31 2012 19:52 GMT
#316
I've been trying to get into the beta forever but no luck so far. Is there someone out there that got a spare key (or account)?
I got a path of exile beta account if someone wants to trade for that. Cheers!
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
July 31 2012 20:28 GMT
#317
Definately going to play this.

Being an older guy, do any of you other 30+ know a nice village or maybe form one together?
Got 2 family members going to play as well, same age group. We have a nice village with the 3 of us in H&H too but it's a bit boring with so few.

Having played mmo's etc for years, we don't want the typical epeen adolescent guild anymore, that's all about stats progress and their own chars, where nobody says anything where you log on and say hi, but when you link loot you get 20 replies.

Instead we're looking for a nice little community of friendly people. Not too aggressive but very capable of defending our property.
Teamliquid village sounds good, but I fear it might be too large for our taste. Prefer villagers to all know eachother.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
Zanfada
Profile Joined May 2010
United States53 Posts
July 31 2012 23:02 GMT
#318
to expand on kthez's post, it is very hard to play these games causally.

Newbies joining villages have no skills and usually don't know what they want to do or what needs done. Village vets tell them what the town is lacking, usually boring tasks that no one wants to do. Lots of newbies lose moral as they get stuck doing boring unskilled work while they skill up.

Each person usually takes up 1 industry and it is up to them to keep it going. It requires a lot of self motivation to keep it up and active and when a town loses that person it really hurts the town because if just lost a whole industry. In our H&H village we had maybe 5 active people and then a bunch of people that cycled through which was hard to deal with. Don't get me started on thieves and spies, it just makes it that much more of a pain to get a village up and running smoothly.

All this said however I wouldn't mind joining a village after the restart. It is fun but people need to know this game has more non game challenges then in game challenges.
mcgriddle
Profile Joined April 2009
United States253 Posts
August 01 2012 01:22 GMT
#319
I love permadeath games. Would like to try the game out if anyone has a spare beta key.
Reason obeys itself....and ignorance submits to whatever is dictated to it.
inf3rnus
Profile Joined April 2010
United States28 Posts
Last Edited: 2012-08-01 01:35:16
August 01 2012 01:35 GMT
#320
chars have been wiped and new world is up. custom clients still need to be updated so its hard to find stones atm
Arhkangel
Profile Joined August 2007
Argentina769 Posts
August 01 2012 04:42 GMT
#321
I've had a beta key for a while never played, recently I wanted to get into it but the launcher broke and I had to delete it. I can't seem a find a link to re-download the client :s I don't want to start with one of those custom clients. I wanna figure the game out then use mods.
Part Time Ninja
ardiente
Profile Joined August 2012
1 Post
August 01 2012 14:07 GMT
#322
Hey there ! With the new wipe i would really love to try out the game, Teamliquidvillage sounds like a fun idea too! Anyone willing to share their unused account or key? I could also buy it off you. Let me know! Ardiente!
seRapH
Profile Blog Joined April 2009
United States9756 Posts
August 02 2012 01:23 GMT
#323
Keys to the Kingdom:
1692-1f24-a2ec-a8bf-2602-bece
SALM-f091-ca60-f772-869a-444c

I'll come back once retail is out. Hopefully I'll have more time by then.
boomer hands
mcgriddle
Profile Joined April 2009
United States253 Posts
August 02 2012 03:36 GMT
#324
On August 02 2012 10:23 seRapH wrote:
Keys to the Kingdom:
1692-1f24-a2ec-a8bf-2602-bece
SALM-f091-ca60-f772-869a-444c

I'll come back once retail is out. Hopefully I'll have more time by then.


OMG thank-you! I will name my first-born seraph in your honor.
Reason obeys itself....and ignorance submits to whatever is dictated to it.
nickbalev
Profile Joined March 2011
Bulgaria241 Posts
August 02 2012 07:03 GMT
#325
Has anyone from old TL town returned to play after the reset if so i`m still using my old HS "skyblue"
noipe
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 17 2012 21:39 GMT
#326
For any interested: http://www.mmorpg.com/giveaways.cfm/offer/370/Salem-Beta-Key-Giveaway.html
inkei
Profile Joined July 2012
3 Posts
August 17 2012 22:36 GMT
#327
Thank you for the link I was very interested in trying this game out and now I can
Serejai
Profile Blog Joined September 2010
6007 Posts
September 10 2012 19:23 GMT
#328
Salem is rapidly approaching release and so I thought I'd make a few polls to gauge current interest in the game. Please answer these if you can and if there's something else you'd like to discuss please post or PM me. You can also check out the IRC channel (#tlsalem@quakenet).

Poll: Will you be trying Salem at launch?

Yes (8)
 
50%

Undecided (5)
 
31%

No (3)
 
19%

16 total votes

Your vote: Will you be trying Salem at launch?

(Vote): Yes
(Vote): No
(Vote): Undecided



Poll: Do you intend to play with TLers?

Yes (7)
 
64%

No (2)
 
18%

Undecided (2)
 
18%

11 total votes

Your vote: Do you intend to play with TLers?

(Vote): Yes
(Vote): No
(Vote): Undecided



Poll: Would you like to play in a centralized TL village?

Yes, I want to play in one large village (8)
 
80%

No, I will be playing with a smaller group (1)
 
10%

Undecided (1)
 
10%

10 total votes

Your vote: Would you like to play in a centralized TL village?

(Vote): Yes, I want to play in one large village
(Vote): No, I will be playing with a smaller group
(Vote): Undecided



Poll: Will you be playing hardcore or casually?

Casual (5)
 
50%

Undecided (4)
 
40%

Hardcore (1)
 
10%

10 total votes

Your vote: Will you be playing hardcore or casually?

(Vote): Hardcore
(Vote): Casual
(Vote): Undecided



Poll: Will you be using the cash shop?

No (6)
 
60%

Yes - to get an early start on the competition (2)
 
20%

Undecided (2)
 
20%

Yes - but only if I really need something (0)
 
0%

10 total votes

Your vote: Will you be using the cash shop?

(Vote): Yes - to get an early start on the competition
(Vote): Yes - but only if I really need something
(Vote): No
(Vote): Undecided



Poll: What role do you intend to have within the game?

I'm a lone wolf and I do whatever the fuck I want (4)
 
44%

I'm a follower and do what is requested of me (3)
 
33%

I'm a leader and like to manage things (2)
 
22%

9 total votes

Your vote: What role do you intend to have within the game?

(Vote): I'm a leader and like to manage things
(Vote): I'm a follower and do what is requested of me
(Vote): I'm a lone wolf and I do whatever the fuck I want



Poll: What profession interests you the most?

Combat (includes scouting, raiding) (3)
 
30%

Hunting (2)
 
20%

Fishing (1)
 
10%

Metalworking (1)
 
10%

Cooking (1)
 
10%

Tailoring (1)
 
10%

Other (please specify) (1)
 
10%

Farming (includes animals) (0)
 
0%

Gathering (0)
 
0%

Mining (0)
 
0%

Leatherworking (0)
 
0%

10 total votes

Your vote: What profession interests you the most?

(Vote): Farming (includes animals)
(Vote): Gathering
(Vote): Hunting
(Vote): Mining
(Vote): Fishing
(Vote): Leatherworking
(Vote): Metalworking
(Vote): Cooking
(Vote): Tailoring
(Vote): Combat (includes scouting, raiding)
(Vote): Other (please specify)

I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2012-09-11 19:40:00
September 11 2012 19:34 GMT
#329
I was reading the Salem forums and saw this thread: http://forum.salemgame.com/viewtopic.php?f=6&t=888

It's like the entire playerbase for the game, including the moderators, are a bunch of insecure twelve year olds =/

Thankfully that doesn't detract from the game too much (and in fact I would argue it improves the game since I will get more joy from killing immature racists than I would from slaughtering someone with intelligence) but it does reaffirm my belief that a self-sufficient TL town is the way to go.

The less interaction with degenerates, the better -_-
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 18 2012 21:53 GMT
#330
Remade the thread op a bit since the game is out now (figuratively speaking). Still a work in progress, especially formatting/design.

Will be updating with some guides and info on a TL town at release shortly. Still looking for input on who will be playing and all that.
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
September 25 2012 13:49 GMT
#331
Boats were just implemented. The game is still missing a lot of content however. I just started playing again (casually for now), I'm _Gunnar on the salem forums.
Samcai
Profile Joined March 2011
Belgium58 Posts
September 25 2012 17:47 GMT
#332
Anyone who've got a key to spare ?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
September 25 2012 19:28 GMT
#333
Does this have any good features that H&H didn't have? The graphics are really unappealing for one thing.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
September 26 2012 13:21 GMT
#334
It has fewer features than H&H; however the base mechanics are slightly different - when I talked to Serejai via PM recently I said I didnt like them as much as H&H mechanics, but I may change my mind...

Basically it takes a lot longer to reach "endgame" (as a hermit at least) than in Haven, for various reasons. Foraging is also very important. And each character puts away an obscene amount of food .

The graphics probably aren't everyone's cup of tea; and the camera is pretty bad as well - and the devs seem horribly reluctant to do anything about it.

Content is slowly being added, but at the moment apparently they are working on multi-server support mainly. The adding of important content is complicated greatly by the open pvp nature of the game; if you add something that makes it easier/harder to raid, the world instantly devolves into even more of a bloodbath than it already is.

As for keys, if you search "Salem beta key" or something on google every now and then you should find keys sometimes, they seem to be giving them out to various sites relatively frequently now.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 26 2012 23:56 GMT
#335
Going to mirror most of what alfyma said but I'll do my own quick write-up as well.

First off, the client. It's horrible and the developers refuse to budge on it. Use of a third party client is a must, although anyone who's played HnH already knows this.

Content is far from complete. There isn't nearly as much to do as in HnH and my personal expectations are that Salem offers more than HnH did.

Graphics are much better than HnH are in my opinion. It's far easier to wander the world, although items are harder to spot on the ground (but that's where third party clients come in, anyway).

The gameplay itself is hard to critique at the moment. I want to say it's slightly less enjoyable than HnH but I feel that's likely due to the lack of content.

I will say that on the graphics... I was really, really turned off by them at first before I played. But after playing a few hours you get used to them and they're quite enjoyable from a gameplay perspective. From an aesthetic one... not so much.
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
September 27 2012 00:04 GMT
#336
Oh one thing I forgot to say is that now the combat system is pretty cool and simple, and the AI they have even for animals like crickets is cool and makes it fun to hunt

[basically animals run in and out of combat and "dodge" your attacks, you have to be facing the right direction to hit anything, which i find surprisingly difficult ]
alfyma
Profile Joined October 2010
United Kingdom78 Posts
October 04 2012 10:38 GMT
#337
Apologies for the double post, but there has been some actual drama between two of the larger groups in game, that I thought people might be interested in:

http://forum.salemgame.com/viewtopic.php?f=6&t=1175

Read the start, but the real drama erupts at about page 8...

I'm sure there will be a writeup in the Tumbleweed Courant soon - the player-run tabloid style "newspaper" for Salem, that people might find interesting for its previous content.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 05 2012 17:15 GMT
#338
major update:

http://forum.salemgame.com/viewtopic.php?f=2&t=1626

more servers added! If you already have a beta key this is the perfect time to start on a fresh server. Eventually there will be travel between servers, but for now they are separated to allow new players to develop peacefully.

open beta is expected to start ACTUALLY VERY SOON.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 05 2012 17:28 GMT
#339
On November 06 2012 02:15 alfyma wrote:
major update:

http://forum.salemgame.com/viewtopic.php?f=2&t=1626

more servers added! If you already have a beta key this is the perfect time to start on a fresh server. Eventually there will be travel between servers, but for now they are separated to allow new players to develop peacefully.

open beta is expected to start ACTUALLY VERY SOON.

i thought the game was already launched0_O

anyway if anybody with tl want to play with me someday or invite me in the tl village plz go ahead and do so
The harder it becomes, the more you should focus on the basics.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 06 2012 14:47 GMT
#340
On November 06 2012 02:28 sabas123 wrote:
i thought the game was already launched0_O

anyway if anybody with tl want to play with me someday or invite me in the tl village plz go ahead and do so


Nope, development was stalled for a really long time while they wrote code that allowed multiple servers, and travel between them. That is done now, so we expect that frequent updates should resume.

New beta keys should be being doled out soon, if you have signed up to the newsletter, and open beta is apparently going to start in about a month.

I don't actually know if anyone else is playing, Serejai made a character but I never saw him online. After that I was involved in a little drama and ended up being killed by a superpower ( http://tumbleweed.sabinati.com/2012/11/03/synnvaerds-saga/ ), and so I lost my kin list, so no idea if he is playing still . Skarphedin, my current character, is alive and well on the plymouth server - I'm not really a "village" kindof person, but I like neighbours/friends in game, so if anyone wants to add me then pm me here for my homestead secret.

I expect the game to get a lot more fun now that frequent updates have resumed - new stuff to play with and all
Serejai
Profile Blog Joined September 2010
6007 Posts
November 06 2012 18:57 GMT
#341
On November 06 2012 23:47 alfyma wrote:
Show nested quote +
On November 06 2012 02:28 sabas123 wrote:
i thought the game was already launched0_O

anyway if anybody with tl want to play with me someday or invite me in the tl village plz go ahead and do so


Nope, development was stalled for a really long time while they wrote code that allowed multiple servers, and travel between them. That is done now, so we expect that frequent updates should resume.

New beta keys should be being doled out soon, if you have signed up to the newsletter, and open beta is apparently going to start in about a month.

I don't actually know if anyone else is playing, Serejai made a character but I never saw him online. After that I was involved in a little drama and ended up being killed by a superpower ( http://tumbleweed.sabinati.com/2012/11/03/synnvaerds-saga/ ), and so I lost my kin list, so no idea if he is playing still . Skarphedin, my current character, is alive and well on the plymouth server - I'm not really a "village" kindof person, but I like neighbours/friends in game, so if anyone wants to add me then pm me here for my homestead secret.

I expect the game to get a lot more fun now that frequent updates have resumed - new stuff to play with and all


I'm actually very concerned about the future of this game. I had some discussion with Paradox employees about the condition of the Salem forums and moderation issues. The end result seemed to be that they were happy with the current state of the community (trolling, racism, etc were all acceptable). I understand that this is a PvP game and drama is going to happen (and should happen) but they seem to have a very loose definition of what acceptable drama is. They did, however, make a forum post a few weeks ago about some drama situation that popped up and seem to be moving in the right direction (ie, more professional moderation) so I'll reserve judgement a while longer.

The second issue that concerns me is the multi-server support. This game is already suffering from a small player retention rate. We went from 800 players online in the first few weeks of closed beta... down to about 100 online for the last few months. For whatever reason the developers are very, very confident that this game will see a massive surge of players at release (like 1500-2000 online at a time) and as such decided that multiple servers were a necessity. As it currently stands, however, multiple servers has split the community from 100-120 online at a time to a mere 20-40 online at a time on each of the servers. You can literally walk for HOURS and never see a single other player.

I am not at all confident that the playerbase will increase enough to justify multiple worlds. Ever. As such I can't help but worry about the future of this game. I really, really want it to do well - I enjoy the gameplay quite a lot and I also like the social interaction it creates. That enjoyment is reduced drastically, however, if the playerbase is split apart.

I really hope they push out some amazing content updates in the next 2-3 weeks because I feel like they wasted a LOT of time doing completely unnecessary things to the game (multi-server, custom website).
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-11-06 21:35:19
November 06 2012 21:33 GMT
#342
I think pretty much everyone apart from Paradox agreed that prioritizing multiserver support was stupid - I honestly have no idea why Paradox *made* the devs work on this rather than actual content. It also seemed to overrun massively, which I believe is why noone is playing the game right now - without more content, people got bored and wandered off. I think the game could well attract a couple thousand players - h&h had probably ~500 at peak, perhaps more due to timezones, and Salem is much more forgiving in many ways. But they kindof shot themselves in the foot by boring many of the most eager players off the server, and now they are going to have to work really hard to get them back.

I have kindof warmed to the gameplay - actually I think it is much better than the curiosity system in haven, and kindof solves the "alt army" issue somewhat. It just needs a LOT more content, which it will hopefully now get.

As to the forum issue, I also hate the racism, and I agree that a lot of the people have no idea what real drama is. I've been trying to educate them . Trolling is "allowed" in some subforums but not all - one of the major griefers in the game was just permabanned from the forums for trolling in the recruitment section, for example. Honestly its not *that* bad apart from a handful of people. The issue with "unprofessional moderators" is massively exaggerated by a handful of users btw, and I really hope they are not turning people off the game.

I really think people should try it out again, since there are two virgin servers its the perfect time to do so! The gameplay is really awesome, and frequent content patches should now be arriving.

(btw eventually it will be possible to travel between servers, they are just separated for now so that they can develop naturally for a little while)
Razt
Profile Joined January 2008
United States97 Posts
November 07 2012 07:14 GMT
#343
Got into early beta myself but my account information was lost when they moved there info and forums off of paradox. Does anyone know of any giveaways for Salem keys? Or if anyone is interested in a Dota 2 invite i'd be interested in making a trade.
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
November 07 2012 08:16 GMT
#344
If I had a beta key, I would try this game out
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
November 07 2012 08:39 GMT
#345
I'd love to try it too. Just need to register and there's a high chance to get a key or is there some other way?
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 07 2012 12:55 GMT
#346
On November 07 2012 16:14 Razt wrote:
Got into early beta myself but my account information was lost when they moved there info and forums off of paradox. Does anyone know of any giveaways for Salem keys? Or if anyone is interested in a Dota 2 invite i'd be interested in making a trade.


What happened to you actually happened to a lot of people. If you contact TotalyMoo (in the #salem irc, for example) he should be able to sort it out for you, I believe.

There should be lots more beta keys released imminently... sign up to the newsletter, follow them on twitter etc, so that you know where to go
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 07 2012 13:13 GMT
#347
UPDATE:

get your beta keys here!

http://beta.salemthegame.com/
chaokel
Profile Blog Joined October 2010
Australia535 Posts
November 07 2012 17:34 GMT
#348
On November 07 2012 22:13 alfyma wrote:
UPDATE:

get your beta keys here!

http://beta.salemthegame.com/


I can't understand this... Are they attempting to create some kind of artificial scarcity for players? If so why? It's not like they are struggling to fill their servers, in fact it's pretty much the opposite. The game as far as i know is never going to cost money due to it being micro transaction funded, so it's not like they would be losing out on sales.

If they want buzz to spread, they need people playing their game. Which in turn requires access to beta keys, which they are restricting for no reason?
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 07 2012 17:47 GMT
#349
On November 08 2012 02:34 chaokel wrote:
Show nested quote +
On November 07 2012 22:13 alfyma wrote:
UPDATE:

get your beta keys here!

http://beta.salemthegame.com/


I can't understand this... Are they attempting to create some kind of artificial scarcity for players? If so why? It's not like they are struggling to fill their servers, in fact it's pretty much the opposite. The game as far as i know is never going to cost money due to it being micro transaction funded, so it's not like they would be losing out on sales.

If they want buzz to spread, they need people playing their game. Which in turn requires access to beta keys, which they are restricting for no reason?


Yeah, I have absolutely no idea why it is being done like this. Perhaps they want to progressively increase the number of people playing, or something, to test the servers in a slightly more controlled manner... but I agree that they really need to work on getting the word out. I'm trying my best to get you guys to play it ;(

Anyway, there you have it... I posted it here as soon as I found out, I hope anyone who wants one can get one in the next few days.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
November 07 2012 17:56 GMT
#350
On November 08 2012 02:47 alfyma wrote:
Show nested quote +
On November 08 2012 02:34 chaokel wrote:
On November 07 2012 22:13 alfyma wrote:
UPDATE:

get your beta keys here!

http://beta.salemthegame.com/


I can't understand this... Are they attempting to create some kind of artificial scarcity for players? If so why? It's not like they are struggling to fill their servers, in fact it's pretty much the opposite. The game as far as i know is never going to cost money due to it being micro transaction funded, so it's not like they would be losing out on sales.

If they want buzz to spread, they need people playing their game. Which in turn requires access to beta keys, which they are restricting for no reason?


Yeah, I have absolutely no idea why it is being done like this. Perhaps they want to progressively increase the number of people playing, or something, to test the servers in a slightly more controlled manner... but I agree that they really need to work on getting the word out. I'm trying my best to get you guys to play it ;(

Anyway, there you have it... I posted it here as soon as I found out, I hope anyone who wants one can get one in the next few days.


You played with us originally right?

How much has the game changed since then?
Serejai
Profile Blog Joined September 2010
6007 Posts
November 07 2012 18:59 GMT
#351
They honestly don't seem to understand how to properly manage a game of this type. I'm a bit shocked since Paradox is the company that handled Magicka which, to my knowledge, was a pretty big hit. How they're managing to completely screw up everything in regards to Salem confuses me greatly.

I asked them for some beta keys to give out on here months ago and was caught off guard when they pretty much told me they didn't need or want any help promoting the game. I've dealt with many developers before, both indie and mainstream, and this was the first time a developer told me they didn't want free publicity.

They seem pretty hellbent on keeping the playerbase as small as possible right now and the only reason I can think of for doing so is that Paradox isn't at all happy with how the game has turned out. Think of it from a financial standpoint - regardless of how little money Paradox has put into this game so far, they are NEVER going to make it back. It's just not possible.

Servers: ~$500/mo minimum (likely a lot more)
Staff (two employees, let's say $10/hour): $3,200/mo

Cost of a backpack: $10
Amount of players that spend $10 on the store/game: 10% (probably being generous here given the nature of the game)

Number of NEW players required every month to break even: 3,700 (because old/current players will not spend money on the cash shop since it becomes trivial to produce silver after your first week of playing).

From my own experiences running a Minecraft server for this community... my donation rate was closer to 1-2% than 10%, and that's from people who want to help the community. The recent Speedrunning marathon had 990,000 viewers and only 1,100 donated. That's a 0.1% rate.

Any way you look at it this game simply isn't going to be profitable in its current state and I can't help but wonder if they are intentionally keeping the playerbase small because of that. Maybe it makes it easier for them to cut their losses in the next few months if they need to? I don't know. I can't think of any other logical reason to turn away players on a game that's already bleeding them left and right.

I wish I wasn't so negative in this thread lately because I really, really enjoy this game; much more than I did Haven and Hearth. It just seems to be mismanaged at every possible step of the way
I HAVE 5 TOAST POINTS
MaYuu
Profile Blog Joined April 2008
Sweden516 Posts
November 08 2012 18:07 GMT
#352
Anyone manged to snatch an extra key? I missed the oppertunity
ehh`?
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
November 08 2012 18:18 GMT
#353
This is a pretty interesting given that I live in MA lol. There's an Asian Buffet in Salem that's cheap and they give TONS of seafood, raw oysters!. Mmm, yup that's what comes to mind when I think of Salem.
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
November 09 2012 01:07 GMT
#354
just got the beta, where the tl people at cant decide which server to be in
OMG you nasty gurl
Ettick
Profile Blog Joined June 2011
United States2434 Posts
November 09 2012 01:33 GMT
#355
On November 09 2012 03:18 Snuggles wrote:
This is a pretty interesting given that I live in MA lol. There's an Asian Buffet in Salem that's cheap and they give TONS of seafood, raw oysters!. Mmm, yup that's what comes to mind when I think of Salem.

I was thinking the same thing, well aside from the Asian buffet lol...
I wonder what my town looks like in this game
KtheZ
Profile Blog Joined October 2009
United States813 Posts
November 09 2012 03:14 GMT
#356
Man seeing this thread revived makes me want to play again.
However the time commitment needed as well as the low player count really is making me uncomfortable about starting again.
In fact one of the things i least look forward to is the player turnover; having people quit and join all the time really takes a toll on your memory for these things.
Maybe if servers have a decent population and enough new features are added I might start again. Haven certainly was an entertaining experience while it lasted.
eSen1a
Profile Blog Joined March 2010
Australia1058 Posts
November 09 2012 03:22 GMT
#357
Wish they scrapped it already and went back to developing Haven, that game was amazing
KtheZ
Profile Blog Joined October 2009
United States813 Posts
Last Edited: 2012-11-09 17:57:46
November 09 2012 04:13 GMT
#358
On November 09 2012 12:22 eSen1a wrote:
Wish they scrapped it already and went back to developing Haven, that game was amazing


There's no money for them in haven xD
Any development they do in Haven has to be pro bono

One thing i think they did right in comparison to Haven is switch defense mechanisms; In theory braziers feel much more right than just walling up and hoping for the best.

EDIT3: Actually this whole game reeks of pay to win. The silver prices are so ridic high I dont see myself taking the time to farm any of the things. Forget playing this game
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 09 2012 18:17 GMT
#359
Its really not play to win; silver is absurdly easy to get once you progress past the first few hours of the game. Once you can kill crickets you have a steady supply of silver .

As for braziers, they are awesome compared to passive defense like in Haven, I agree

As to Serejai's points, I'm pming the community manager about them, hopefully he will clear things up a bit...

I'm hermitting on Plymouth, fyi, but if you guys want to start a proper village i would recommend one of the other servers for it to be a more level playing field - Roanoke seems to be more crowded right now, not sure why.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
November 09 2012 19:00 GMT
#360
Eh if I were to start playing I think I would only be interesting if I started as a group with some other TLers.

I'm willing to form a startup group though, perhaps in Roanoake. PM me if interested.

Also alfyma, do maple leave respawn yet? I recall that being one of the more annoying things, having to walk for half an hour to get a maple leaf, lol
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 09 2012 21:12 GMT
#361
Wow sere you make this game sound sad as hell. =S

I never got my beta key but it sounded so promising when the beta started. =/
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Serejai
Profile Blog Joined September 2010
6007 Posts
November 09 2012 21:24 GMT
#362
On November 10 2012 06:12 r.Evo wrote:
Wow sere you make this game sound sad as hell. =S

I never got my beta key but it sounded so promising when the beta started. =/


Well you know how I was with Notch, right?

I really want this game to do well because the concept is great. I get very annoyed when the developers seemingly have no clue what they are doing, though. The more choices they make, the more this game simply feels like a quick cash grab by them before they go back to Haven and Hearth.

To be fair I called out Notch quite often for various reasons but I always enjoyed Minecraft and I always fully supported it. The same can pretty much be said here; I will be putting together a TL village at retail and making every effort I can to get a community going here on TL. That being said I really, really think the game is going in the wrong direction lately and the hype over it has massively died down, as well as the playerbase so most other people seem to agree with me.

This game WILL be good at some point in time but it's looking more and more like that time will come later rather than sooner. The game was indeed promising when beta first opened. There were about 40 of us from TL that logged in at one point or another and we had a lot of fun for about a week until our village was destroyed and everyone quit. It's been a few months since then and nothing has really changed in the game yet. Sure, a few things have been added like fishing, boats, carts... but it's mostly way of life improvements and not actual content in the sense that it doesn't really increase the amount of things you have available to spend time on.

I think if you're even slightly interested in this you should try to grab a beta key, BUT DO NOT USE IT YET. Hold onto it for a week or two until the next big content update happens. I feel like anyone stepping into the game right this moment will be disappointed and that's a shame because Haven and Hearth has already shown how much more is going to be added to Salem. Anyone who didn't play HnH just isn't going to be impressed with Salem at this point in time, in my opinion.
I HAVE 5 TOAST POINTS
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 09 2012 22:14 GMT
#363
Gotcha. I remember everyone being really excited about this at launch where I didn't get a key myself and the game doesn't seem to have... done much since then.

Gonna try getting a key, this really sounds as if you need a proper group to make it fun at all. However, what's in place to stop this from just being "Whoever gets the biggest group of people wins by raping everyone else 24/7"? I never got that part.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
inf3rnus
Profile Joined April 2010
United States28 Posts
November 09 2012 22:19 GMT
#364
http://www.mmorpg.com/giveaways.cfm/offer/388/Salem-Beta-Key-Giveaway.html

like 7k keys left
KtheZ
Profile Blog Joined October 2009
United States813 Posts
November 09 2012 22:25 GMT
#365
On November 10 2012 07:14 r.Evo wrote:
Gotcha. I remember everyone being really excited about this at launch where I didn't get a key myself and the game doesn't seem to have... done much since then.

Gonna try getting a key, this really sounds as if you need a proper group to make it fun at all. However, what's in place to stop this from just being "Whoever gets the biggest group of people wins by raping everyone else 24/7"? I never got that part.


Well basic defense mechanisms have shifted from haven (static walls, if your walls break you're fucked) to more of a tower-based setup revolving around braziers (towers with ammunition that shoot at enemies). I have no idea how the combat system works in salem, but general defenses look relatively formidable, enough to prevent large groups from being able to defeat a decently fortified base.
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
November 09 2012 22:28 GMT
#366
Got a key off mmorpg ezpz, will probably check this out and see whats up
Without a community, we're all just a bunch of geeks.
Serejai
Profile Blog Joined September 2010
6007 Posts
November 09 2012 22:57 GMT
#367
Added a beta key link to the op.
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 10 2012 12:21 GMT
#368
i forwarded one of serejai's posts to TotalyMoo/John, the Salem "community manager" that Paradox hired:

"Serejai,

I appreciate the concerns you have about Salem's profitability but there are a few things I have to correct you on.

Firstly, the current cash shop is majorly catered towards newer players. This is of course not going to be the case as time progresses as we want both new and old to have a reason to visit the shop, mainly via cosmetic and convenience items. Don't take that as me saying we're turning P2W, because that is absolutely not something we are aiming for. The problem is that you're reasoning from the standpoint that Salem is a complete game whereas both Salem and the monetization of the game are in beta stages. If you have the best of the game in mind you would of course understand that assuming things like this, especially in a public forum, is only hurtful for the game as you scare new players away.

Turning a game profitable is not something to be forced or stressed, especially when you have the funds to do it in a better way (look at "sleeper hit" for reference). You can easily see the result of companies stressing their game by looking at all the crash-and-burns we see in today's industry.

As for the matter of creating buzz around the game by handing out more beta keys a few months ago, well, we did not aim towards that kind of buzz back then. There were a couple of bottlenecks that still needed to be done, multiserver support being one of them, before we wanted more people in the game. I assume you considered the Salem beta one of the normal "you're actually playing an almost complete game and we only want to tease by having a beta"-scenario but that is not the case. The Salem beta was (and in some sense is) actually a true beta in the sense of it being a tech-beta where we don't want the majority of the people that are future potential players actually playing the game. Especially not with things like tutorials missing.
Players who get into a game at this stage are very likely to give it a try and never look back. Giving out more keys a few months ago would have only generated more of these instead of actually helping the game and letting these people in later with a better chance of them staying. It's a much more effective strategy to start releasing keys in this stage where we can push out regular content updates and have player-retaining functions in the game.

I haven't looked at your earlier posts as I was only referred to this one, but if you have any further concerns or questions about the game feel free to ask me and I'll do my best to answer them.

Regards,
John"
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
November 12 2012 12:56 GMT
#369
Been playing this during the weekend, and jesus, am I hooked again.

If you're on Roanoake - watch your back.
Savior broke my heart ;_; || twitch.tv/onnings
Pablols
Profile Joined August 2009
Chile517 Posts
November 12 2012 22:31 GMT
#370
On November 10 2012 21:21 alfyma wrote:
i forwarded one of serejai's posts to TotalyMoo/John, the Salem "community manager" that Paradox hired:

"Serejai,

I appreciate the concerns you have about Salem's profitability but there are a few things I have to correct you on.

Firstly, the current cash shop is majorly catered towards newer players. This is of course not going to be the case as time progresses as we want both new and old to have a reason to visit the shop, mainly via cosmetic and convenience items. Don't take that as me saying we're turning P2W, because that is absolutely not something we are aiming for. The problem is that you're reasoning from the standpoint that Salem is a complete game whereas both Salem and the monetization of the game are in beta stages. If you have the best of the game in mind you would of course understand that assuming things like this, especially in a public forum, is only hurtful for the game as you scare new players away.

Turning a game profitable is not something to be forced or stressed, especially when you have the funds to do it in a better way (look at "sleeper hit" for reference). You can easily see the result of companies stressing their game by looking at all the crash-and-burns we see in today's industry.

As for the matter of creating buzz around the game by handing out more beta keys a few months ago, well, we did not aim towards that kind of buzz back then. There were a couple of bottlenecks that still needed to be done, multiserver support being one of them, before we wanted more people in the game. I assume you considered the Salem beta one of the normal "you're actually playing an almost complete game and we only want to tease by having a beta"-scenario but that is not the case. The Salem beta was (and in some sense is) actually a true beta in the sense of it being a tech-beta where we don't want the majority of the people that are future potential players actually playing the game. Especially not with things like tutorials missing.
Players who get into a game at this stage are very likely to give it a try and never look back. Giving out more keys a few months ago would have only generated more of these instead of actually helping the game and letting these people in later with a better chance of them staying. It's a much more effective strategy to start releasing keys in this stage where we can push out regular content updates and have player-retaining functions in the game.

I haven't looked at your earlier posts as I was only referred to this one, but if you have any further concerns or questions about the game feel free to ask me and I'll do my best to answer them.

Regards,
John"


Sounds reasonable, I played the beta today and honestly if I had not played Haven and Hearth and knew what the game can become with more work I wouldn't look back.
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 12 2012 22:38 GMT
#371
Played the game in early beta because it looked interesting, stuck around because of the handful of regulars in the TL village. Will definitely give this a try at launch, as I will have a good time with you guys anyway, regardless of gameplay!
Serejai
Profile Blog Joined September 2010
6007 Posts
November 13 2012 01:01 GMT
#372
I will start setting up plans for a TL town shortly. I've already got a lot of ideas on how to organize and manage it in a modular fashion so we can expand (both players and production) without any trouble. If any of you guys wanna brainstorm with me toss me a PM.

I'm also using this nifty program to map out a town so it's not a complete clusterfuck at launch.
I HAVE 5 TOAST POINTS
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
November 13 2012 01:30 GMT
#373
[image loading]

Help, I get this when I try to launch the client, what do I do?
xVoiid
Profile Blog Joined January 2011
Canada199 Posts
Last Edited: 2012-11-13 02:17:42
November 13 2012 02:17 GMT
#374
I just signed up from the website and got a key. Last time I checked there were like 50 left, so sign up there if you're too lazy to sign up for mmorpg.

On November 13 2012 10:30 beef42 wrote:
[image loading]

Help, I get this when I try to launch the client, what do I do?


Reinstall Java perhaps? Or make sure it's updated.
It ain't over 'till it's over.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2012-11-13 09:22:10
November 13 2012 09:20 GMT
#375
Is it just me or that resources are scarce as shit in this game?

I musta spent an hr or so running around trying to find stuff I could pick up to make the first few things and got completely lost.

Eventually made it back to town and got a wilderness deed, then thrown into the middle of nowhere where all the terrain elevation is whack and im basically stuck. Is there a proper map in this game?

Started a new char thinking I just got screwed by the randomness and Jamestown, but I'm starting to venture really far away from a different town and found squat so far..
I don't want to be part everything. I want to be something. - Weapon X
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
November 13 2012 11:38 GMT
#376
On November 13 2012 18:20 Khul Sadukar wrote:
Is it just me or that resources are scarce as shit in this game?

I musta spent an hr or so running around trying to find stuff I could pick up to make the first few things and got completely lost.

Eventually made it back to town and got a wilderness deed, then thrown into the middle of nowhere where all the terrain elevation is whack and im basically stuck. Is there a proper map in this game?

Started a new char thinking I just got screwed by the randomness and Jamestown, but I'm starting to venture really far away from a different town and found squat so far..

All areas close to the starting town are really stripped of all resources. Once you get thrown into wilderness, things improve.

Keep an eye out for snakes and bears, though.
Savior broke my heart ;_; || twitch.tv/onnings
Serejai
Profile Blog Joined September 2010
6007 Posts
November 13 2012 16:15 GMT
#377
I guess I could write up a guide for starting out... T_T
I HAVE 5 TOAST POINTS
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2012-11-13 16:49:39
November 13 2012 16:48 GMT
#378
On November 14 2012 01:15 Serejai wrote:
I guess I could write up a guide for starting out... T_T

The forums has got a pretty extensive (although partially lacking) guide, so you can probably just redirect people to that instead.

http://forum.salemgame.com/viewtopic.php?f=5&t=181

I haven't actually toroughly read it myself, since I'm surfing on my H&H knowledge, so I cannot guarantee it's all updated and actual, but most of it should still be relevant.
Savior broke my heart ;_; || twitch.tv/onnings
Serejai
Profile Blog Joined September 2010
6007 Posts
November 13 2012 17:03 GMT
#379
Well, that's a decent single player guide but I'd like to focus more on a guide for those of us who will be making a village together. A lot of things change.

For example, if you're playing solo you probably want to rush to a claim as fast as possible to protect your stuff. In a village that isn't necessary as only one person needs to rush to a claim and everyone can store their items on it. We also won't need everyone gathering the same items, researching the same skills, etc.

I think I will write up something in sections, like... "If you want to be a Leatherworker then do this" so people overlap as little as possible at the start and thus our village is as efficient as possible.

Obviously people can deviate from it but it should give new players who want to help out the village a good idea of exactly what needs to be done without having to ask in-game every ten minutes.
I HAVE 5 TOAST POINTS
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
November 13 2012 18:54 GMT
#380
Playing this with 2 familymembers as a small group of hermits.
Me and my brother roaming, hunting and foraging.

But the core of our little town is our 67 year old mother who built most of it, farms, forages and totally loves this game =)

(until we get ganked lol, but we'll see about that then
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
November 13 2012 20:41 GMT
#381
On November 14 2012 02:03 Serejai wrote:
Well, that's a decent single player guide but I'd like to focus more on a guide for those of us who will be making a village together. A lot of things change.

For example, if you're playing solo you probably want to rush to a claim as fast as possible to protect your stuff. In a village that isn't necessary as only one person needs to rush to a claim and everyone can store their items on it. We also won't need everyone gathering the same items, researching the same skills, etc.

I think I will write up something in sections, like... "If you want to be a Leatherworker then do this" so people overlap as little as possible at the start and thus our village is as efficient as possible.

Obviously people can deviate from it but it should give new players who want to help out the village a good idea of exactly what needs to be done without having to ask in-game every ten minutes.


Sounds like a really good idea, I hope you guys get into it

The defenses part of the Sevenless guide is pretty important, basically you can never have enough braziers/walls...

On November 14 2012 03:54 Zandar wrote:
Playing this with 2 familymembers as a small group of hermits.
Me and my brother roaming, hunting and foraging.

But the core of our little town is our 67 year old mother who built most of it, farms, forages and totally loves this game =)

(until we get ganked lol, but we'll see about that then


Thats so awesome!

BTW, could we have some sort of list of TL players?

eg

TL username: alfyma
Salem username: _Gunnar
Salem server: Plymouth
Information: Mildly adventurous hermit. Would love other independent settlers nearby.
Serejai
Profile Blog Joined September 2010
6007 Posts
November 13 2012 23:28 GMT
#382
On November 14 2012 05:41 alfyma wrote:
Show nested quote +
On November 14 2012 02:03 Serejai wrote:
Well, that's a decent single player guide but I'd like to focus more on a guide for those of us who will be making a village together. A lot of things change.

For example, if you're playing solo you probably want to rush to a claim as fast as possible to protect your stuff. In a village that isn't necessary as only one person needs to rush to a claim and everyone can store their items on it. We also won't need everyone gathering the same items, researching the same skills, etc.

I think I will write up something in sections, like... "If you want to be a Leatherworker then do this" so people overlap as little as possible at the start and thus our village is as efficient as possible.

Obviously people can deviate from it but it should give new players who want to help out the village a good idea of exactly what needs to be done without having to ask in-game every ten minutes.


Sounds like a really good idea, I hope you guys get into it

The defenses part of the Sevenless guide is pretty important, basically you can never have enough braziers/walls...

Show nested quote +
On November 14 2012 03:54 Zandar wrote:
Playing this with 2 familymembers as a small group of hermits.
Me and my brother roaming, hunting and foraging.

But the core of our little town is our 67 year old mother who built most of it, farms, forages and totally loves this game =)

(until we get ganked lol, but we'll see about that then


Thats so awesome!

BTW, could we have some sort of list of TL players?

eg

TL username: alfyma
Salem username: _Gunnar
Salem server: Plymouth
Information: Mildly adventurous hermit. Would love other independent settlers nearby.


Zandar PMed me earlier and I literally just told him I would make a list of players so... let's go ahead and get it started then. I'm trying to work out a way to share hearths without non-TLers getting them to grief. I'm thinking I can do some kind of authentication system like I did on my Minecraft server that gives a hearth list to people who are approved. Would be opt-in, of course, and not something the TL village would need to use since we'd have village chat and see everyone anyway... but would be useful for hermit players to keep in touch.
I HAVE 5 TOAST POINTS
chaokel
Profile Blog Joined October 2010
Australia535 Posts
November 14 2012 04:55 GMT
#383
Hold on.. We can spawn at hearths now? No more hour long marathons for the newbies?
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
November 14 2012 05:15 GMT
#384
On November 14 2012 13:55 chaokel wrote:
Hold on.. We can spawn at hearths now? No more hour long marathons for the newbies?


omg i remember when liquidia made its first village.

had to make the journey across that massive mountain valley maze to get there from spawn.

Forever ZeNEX.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
November 14 2012 05:58 GMT
#385
On November 14 2012 14:15 TyrantPotato wrote:
Show nested quote +
On November 14 2012 13:55 chaokel wrote:
Hold on.. We can spawn at hearths now? No more hour long marathons for the newbies?


omg i remember when liquidia made its first village.

had to make the journey across that massive mountain valley maze to get there from spawn.



Hahah, i think i was the only one who didn't ever make the journey. Since me and andy initially chose the location and he died and had to walk back i believe.

I heard many tales of how terrible it was though.
Serejai
Profile Blog Joined September 2010
6007 Posts
November 14 2012 14:14 GMT
#386
You can indeed spawn at hearths now (or could a month ago when I last logged in) although it was a tad different from HnH I think. Basically when you make a new character you go to boston and learn one of the skills... I forget which. Then you talk to a guide and he gives you the option of teleporting to a friend. I think it's a one-time deal so if you decline or you have him teleport you to the wilderness you lose your chance.
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-11-14 15:21:39
November 14 2012 15:20 GMT
#387
You can spawn at a hearth after you get some skill (I cant remember either..) but only if that hearth is set AS the pclaim, which is a terrible idea if you're going to leave any sort of summonable scent, since you can be summoned at any point on the pclaim in that case

I was thinking we could just leave our salem usernames here and then pm each other on the salem forums? There is also the #tlsalem irc, right?

If you guys are going to start a village its a little simpler since then anyone who wants to join can just pm the mayor here for the hs to spawn at, but for the hermits/nomads it might be nice to stay in touch with the rest of the community as well.

edit: didnt see the bit about the authentication system, have no idea how that would work but it sounds awesome
Serejai
Profile Blog Joined September 2010
6007 Posts
November 14 2012 15:50 GMT
#388
Well, the big issue is security. We've had non-TLers infiltrate our village in HnH before and massacre people because they asked for HS on TL and someone gave it to them. We definitely need to have as few people as possible in control of hearth secrets if their claims are inside the village.

Some kind of authentication would be one way to handle it. Another way to reduce the risk would be to have everyone's personal claims OUTSIDE of the village so that if a hearth does leak somehow they still wouldn't be able to access the actual village.

For right now I think it's safe to just toss around PMs if anyone is interested in grouping up since it's only beta and most players right now are hermits anyway.

At retail, though, I think I'll try to get some kind of IRC bot that people can PM and the bot will verify who they are before sending them a hearth (pretty much what I did for Minecraft authentication, only switched to Salem accounts).
I HAVE 5 TOAST POINTS
chaokel
Profile Blog Joined October 2010
Australia535 Posts
November 15 2012 11:45 GMT
#389
New update

http://forum.salemgame.com/viewtopic.php?f=2&t=1976
Serejai
Profile Blog Joined September 2010
6007 Posts
November 15 2012 14:22 GMT
#390
Not overly excited about this one. Sheds will be nice in the long run but I'd much rather see the game branch out a bit first; taming, breeding, carts, horses, witchcraft, proper gear (with stats and whatnot), churches, and all that other major stuff. The game is supposed to hit retail by the end of the year and I don't see how they'll be able to push out all of these major features if they spend their time on trivial things instead.

Not trying to be negative here. I just think fundamental features like, say, replanting trees, should take priority over things like adding additional houses considering retail is only about a month away.

Is that just me?
I HAVE 5 TOAST POINTS
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
November 15 2012 14:43 GMT
#391
I might consider playing this again soon. Don't have to much to do currently. I just got really bored when I played before because it was just me wandering around and didn't want to walk all the way to the TL village but since you can teleport now could be fun.

Quick question though are they churning out good updates quite a bit or just some every once in awhile?
Serejai
Profile Blog Joined September 2010
6007 Posts
November 15 2012 14:54 GMT
#392
On November 15 2012 23:43 -Dustin- wrote:
I might consider playing this again soon. Don't have to much to do currently. I just got really bored when I played before because it was just me wandering around and didn't want to walk all the way to the TL village but since you can teleport now could be fun.

Quick question though are they churning out good updates quite a bit or just some every once in awhile?


Little of both. There was a time where they were pumping out decent updates 2-3 times a month; things like fishing, boats, new animals, etc. Then they decided to work on designing a custom website backend + multi-server support so there were no updates for months. Now they're finished with that and if I'm understanding correctly have nothing else to work on but updates.

To give you a timeframe the multi-server stuff was finished about 11 days ago. They pushed out an update today that added a new house, a shed (neither probably took more than 30 minutes to do), a bunch of emotes (I'm guessing most of their time was spent on these animations), some new carpentry items, and some bug fixes. I don't personally consider this a major update like I would Witchcraft or Taming/Breeding, but it's definitely more than just bug fixes.

If they keep up with this pace you can probably get an idea on how long updates will take. Week and a half for minor ones (adding carts, tree replanting, new items) and probably 2-3 weeks for major ones (witchcraft, taming, breeding).

It's a pretty acceptable pace; far faster than what they did in HnH.
I HAVE 5 TOAST POINTS
Gormil
Profile Joined August 2010
Germany29 Posts
November 16 2012 13:19 GMT
#393
Hey
iam playing Salem at Roanoke!
Is there anyone wanna join me?

Playing @ UTC/GMT +1 hour

Greetings
Lisa / Gormil
NeuralVibe
Profile Joined April 2009
Singapore13 Posts
November 16 2012 14:57 GMT
#394
Ahh,

I just started playing Salem at Roanoke as well, is there a TL guild/community in this game currently? Would be nice to develop a town together or something.

Playing @ GMT+8, but only at night,

Peace,
Neuralvibe
True freedom is not being able to say yes to everything, but being able to say no to anything.
Ghostx666
Profile Joined November 2011
United States17 Posts
Last Edited: 2012-11-18 14:53:56
November 18 2012 14:53 GMT
#395
Could someone PM me info about the TL village?
"What is a man? A miserable little pile of secrets."
Warri
Profile Joined May 2010
Germany3208 Posts
November 18 2012 15:24 GMT
#396
hahaha as soon as someone mentions building a new town the griefers come flooding into the thread...
Personally i wouldnt give out the info to anyone with less than 100posts and a year long membership tbh.
justinpal
Profile Joined September 2010
United States3810 Posts
November 18 2012 18:22 GMT
#397
If they are griefers, I find their signatures even funnier.
Never make a hydralisk.
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
November 18 2012 18:41 GMT
#398
Nahh Ghost isn't a griefer hes my brother I told him to come get the TL village code and I might play with him later. If its any better pm me the code.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
November 18 2012 18:43 GMT
#399
On November 15 2012 00:50 Serejai wrote:
Well, the big issue is security. We've had non-TLers infiltrate our village in HnH before and massacre people because they asked for HS on TL and someone gave it to them. We definitely need to have as few people as possible in control of hearth secrets if their claims are inside the village.



Indeed. Best is to make a claim for visitors outside your city walls and let new people hearth to that.
Also, keys for wall gates can be made personal in Salem , so if you die with your key nobody else can use it, a big improvement

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
PushDown
Profile Joined December 2011
Italy208 Posts
November 18 2012 19:23 GMT
#400
Open village vs Close village; invite everyone or just the few the main core group knows. Needless to say that the second one is the most fool proof option >but< you will leave out the possibilities to meet really good new pilgrims. While the game is still in beta (is it?, I haven't played in months ), you are better off with the Open village as a resource to meet and stablish a core group for the retail day.

On November 19 2012 03:43 Zandar wrote:
Show nested quote +
On November 15 2012 00:50 Serejai wrote:
Well, the big issue is security. We've had non-TLers infiltrate our village in HnH before and massacre people because they asked for HS on TL and someone gave it to them. We definitely need to have as few people as possible in control of hearth secrets if their claims are inside the village.



Indeed. Best is to make a claim for visitors outside your city walls and let new people hearth to that.
Also, keys for wall gates can be made personal in Salem , so if you die with your key nobody else can use it, a big improvement


Raiders (good ones) only care for your location. The more defended the village, the longer the preparation it takes to raid it, nothing more. Having that option for getting to know new people and expanding the village won't be worth it if the core village hasn't a strong defence (with items and with <active> players scouting around).
Location secrecy gets irrelevant once you have a stablish a village with lots of active people, untill then your Location is your MOST important defence :3

On November 19 2012 00:24 Warri wrote:
hahaha as soon as someone mentions building a new town the griefers come flooding into the thread...
Personally i wouldnt give out the info to anyone with less than 100posts and a year long membership tbh.


I'm not sure if the game is still on beta but if it's, getting to know more people is always a good thing for the cost of losing something that will get lost eventually .
What I'm trying to say is that by doing that now, you are cutting out potential to get to know good people that you could work with on the retail ^^. Obviously this can only be done in a Beta enverioment, otherwise the risk is to high for the potential price.

Some lazy questions I have, if anyone wants to answer them I'd appreciate it

Has the game been put on retail or is still in beta?.
If the game is in beta, have they implemented the creatures from the dark, withcraft and churches?.
Are liquidians around and togheter?

Regards, ThirdIsTheCharm
Cogito ergo sum
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
November 18 2012 21:20 GMT
#401
I'm interested in getting back into Salem. I haven't played since the closed beta though.
t(ツ)t
TotalyMoo
Profile Joined November 2012
Sweden1 Post
November 19 2012 11:47 GMT
#402
Thought I'd make an account here to be able to participate in the thread. I'm the community guy from Paradox that got quoted earlier.

The game works very much after a sporadic development schedule. The devs are working on several things that will branch out the game but wish to combine it with deeper versions of current elements too. Things like tree planting, animal husbandry and witchcraft are in the works but not fully worked out so whilst these are being worked on patches like the last one fill the gap.
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
November 19 2012 12:44 GMT
#403
I remember playing some H&H back when the game was discovered by TL. Our village was raided by some high level guys and it was a slaughter. Quite funny indeed.

In any case, anyone knows how you can get a key?
444 444 444 444
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
November 19 2012 15:17 GMT
#404
On November 19 2012 06:20 PaqMan wrote:
I'm interested in getting back into Salem. I haven't played since the closed beta though.


Paq my man you are invited to our homestead !
Me, KtheZ and Slow Motion are playing together.
Get on the TL DayZ channel you crazy busdriver.


On November 19 2012 20:47 TotalyMoo wrote:
Thought I'd make an account here to be able to participate in the thread. I'm the community guy from Paradox that got quoted earlier.

The game works very much after a sporadic development schedule. The devs are working on several things that will branch out the game but wish to combine it with deeper versions of current elements too. Things like tree planting, animal husbandry and witchcraft are in the works but not fully worked out so whilst these are being worked on patches like the last one fill the gap.


Quick couple of question if you don't mind.
Will there be another server wipe on game launch or other times ?
Will you integrate the ender client or work with him so he can release stable custom clients on updates ?


On November 19 2012 21:44 CrimsonLotus wrote:
I remember playing some H&H back when the game was discovered by TL. Our village was raided by some high level guys and it was a slaughter. Quite funny indeed.

In any case, anyone knows how you can get a key?


On the salem webpage there are key waves every 24 hours or so.
Tough i got my key from the gamesite that was linked in OP.

http://beta.salemthegame.com/
Thats right stimmed marines can outrun aeroplanes.Tasteless
Chief.SC
Profile Joined August 2010
United States11 Posts
November 19 2012 20:09 GMT
#405
i'm on Roanoke and would like to play with a group of people as well. Still somewhat newbie, but i've played a lot of mmo's.
Gormil
Profile Joined August 2010
Germany29 Posts
November 21 2012 07:45 GMT
#406
On November 20 2012 00:17 DarkEnergy wrote:
Show nested quote +
On November 19 2012 06:20 PaqMan wrote:
I'm interested in getting back into Salem. I haven't played since the closed beta though.


Paq my man you are invited to our homestead !
Me, KtheZ and Slow Motion are playing together.
Get on the TL DayZ channel you crazy busdriver.


Show nested quote +
On November 19 2012 20:47 TotalyMoo wrote:
Thought I'd make an account here to be able to participate in the thread. I'm the community guy from Paradox that got quoted earlier.

The game works very much after a sporadic development schedule. The devs are working on several things that will branch out the game but wish to combine it with deeper versions of current elements too. Things like tree planting, animal husbandry and witchcraft are in the works but not fully worked out so whilst these are being worked on patches like the last one fill the gap.


Quick couple of question if you don't mind.
Will there be another server wipe on game launch or other times ?
Will you integrate the ender client or work with him so he can release stable custom clients on updates ?


Show nested quote +
On November 19 2012 21:44 CrimsonLotus wrote:
I remember playing some H&H back when the game was discovered by TL. Our village was raided by some high level guys and it was a slaughter. Quite funny indeed.

In any case, anyone knows how you can get a key?


On the salem webpage there are key waves every 24 hours or so.
Tough i got my key from the gamesite that was linked in OP.

http://beta.salemthegame.com/



EYYY!! u forgot me! i playing also with u guys!
Pablols
Profile Joined August 2009
Chile517 Posts
November 21 2012 07:48 GMT
#407
Any villages wanna take a hard working newbie ?.
I've walked around for hours and I only found a half finished road, no people.
KtheZ
Profile Blog Joined October 2009
United States813 Posts
November 21 2012 16:53 GMT
#408
Anyone playing should come on teamspeak and socialize with us!
TL Teamspeak, under TL Dayz, come to the Salem Channel
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-11-21 21:20:52
November 21 2012 21:19 GMT
#409
Hello my dearest community!

Thanksgiving is upon us and we wish to celebrate this very pilgrim-y holiday with you all.

On November 22 -- tomorrow that is -- all players with active accounts will receive the Colonial Relief Package, which comes with a Dream Catcher inspirational, a deer hide to warm any lean-to or home, corncobs and cornbread, and even every pilgrim’s favorite kind of turkey – a dead turkey. The in-game store will be loaded with other new offers as well, allowing gamers to give thanks in style.

We hope you enjoy our little gift and find the new items in the store exciting. I am at least, because I know what they are already.

I'm genuinely excited.

Keep in mind that our time limit to sign up and get the Original Pilgrim's outfit also ends by thanksgiving. So make sure to tell your friends to create an account before then so they get their piece of the pie.

The actual Original Pilgrim's outfit won't come by thanksgiving though, but some time later this year.

Regards,
John


from http://forum.salemgame.com/viewtopic.php?f=2&t=2264

Hoping like hell that the corn is plantable
Serejai
Profile Blog Joined September 2010
6007 Posts
December 05 2012 00:09 GMT
#410
Trees are now plantable.

http://forum.salemgame.com/viewtopic.php?f=2&t=2625&sid=bf40206ec0dfbb33fecceb0674e3405b
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
December 05 2012 17:19 GMT
#411
Anyone else playing on Jamestown? I suicided my character by challenging the "chief" to a duel, currently building a new one and looking to buy pies etc
Aixler
Profile Joined August 2010
Netherlands946 Posts
December 05 2012 17:28 GMT
#412
do maple leaves regrow yet?
alfyma
Profile Joined October 2010
United Kingdom78 Posts
December 05 2012 17:31 GMT
#413
yes, but slowly - just dont rely on those inspirationals...
Serejai
Profile Blog Joined September 2010
6007 Posts
February 03 2013 02:16 GMT
#414
Yeah so... this game died harder than All Points Bulletin it seems.

They've added some "updates" recently, including butchering the camera further so the game is completely unplayable with the default client, ruining raiding, and making it harder to play without using the cash shop.

Playerbase is back down to about 50 players and still dropping.

I'm really afraid to ask but... is anyone still following this? I think I saw alfyma post on the forums recently but other than that...
I HAVE 5 TOAST POINTS
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 03 2013 02:20 GMT
#415
back when we first made that village the game was fun.

But idk, ive been keeping a watch on the games updates...but tbh its pathetic the pace and even the focus on some of the updates.

Feel like the game sorta sealed itself in the ground after they focused on that stupid multiple server shit instead of putting in more content.
Forever ZeNEX.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 03 2013 02:47 GMT
#416
Yeah that's pretty much how I feel, and judging by their rapidly declining playerbase it seems most others feel the same way.

I mean, they gave out what, tens of thousands of beta keys? You'd expect more than 50 active players from that. If that's the kind of retention rate they are aiming for then I'm not sure what to think.

The concept of the game is still something that greatly interests me. It just seems like with every update the developers show incompetence and it looks more and more like Haven and Hearth was an enjoyable experience due to sheer dumb luck.

I've literally gone from thinking "Hey, these developers are geniuses! They have some amazing ideas!" to "Well these guys must've stolen Haven and Hearth from someone else's mind because there's no way it came from theirs."

I think everyone who played at the start with us would agree that it was incredibly fun. But that was what, nearly a year ago? And if you log in now... you certainly won't notice a year's worth of changes. And like you said, the big changes they work on are all really bad. Multi-server was a terrible idea. The new camera system was a terrible idea. And now they made a new combat system that was so awful they had to revert it a mere one day later due to outrage.

Here's a crazy thought in case anyone reads this. Quite a few people in HnH/Salem also play Minecraft... what about making a Minecraft server to emulate Salem? I'm just pulling ideas out of my ass because I think a Salem-style game would be immense fun to play with TLers (as proven in the past) but I can't see Salem itself working out for that.
I HAVE 5 TOAST POINTS
chaokel
Profile Blog Joined October 2010
Australia535 Posts
February 03 2013 04:20 GMT
#417
Their whole marketing scheme / development strategy made absolutely no sense to me. Restrict invites when people want to play, start handing them out when all the buzz has died down and vets have a huge advantage over anyone new coming in. Which only serves to discourage the new players from staying.

Work on multiserver support when they don't even have enough people to fill one. Huge breaks / silence with no communication.

It's sad, i love the game style they were going for. Just seems that everything else was poorly executed, which turned so many people away from it.
Kronen
Profile Blog Joined March 2011
United States732 Posts
February 03 2013 15:01 GMT
#418
For a newbie this game is incredibly off-putting. The interface isn't intuitive at all, the crafting and learning systems are incredibly frustrating. When I first saw the demo for this game, I was super pumped. I was super pumped this morning when I got my beta key...

Now, I'm just frustrated at the fact that I (like the original pilgrims of course) had to make a fricking childhood mask and maracas toy and STUDY said toys to be able to build an axe... durr... Let's drop our players in an unknown world with limited avenues of interaction, most of which will COMPLETELY DRAIN THEIR RESOURCE BARS (dig) while at the same not giving them information on how to interact. Oh and the forums are largely worthless too.

I'd love some help, please. After investing two hours of my morning into this unpolished tripe, I'm a little incensed.
PushDown
Profile Joined December 2011
Italy208 Posts
Last Edited: 2013-02-03 18:22:48
February 03 2013 18:17 GMT
#419
Like a lot of other people, I still think the game can pull it through (if the developers start doing the right updates/changes).

I can see the fact that they want to keep it hardcore, but it makes no sense (to me) to make the game super hardcore from the start. Let people enjoy the game for the first 20-30 hours of play and then start making it hardcore. You will have more new people playing everynow and then. Just by doing this even the non hardcore players may still play when the game start getting rough just for the love they grew while playing the first couple of hours.

-Making the study system harder by studing different curios (the all-so-annoying 3-1-3-1...) could be a good thing IF they put it from level 10 foward. Granted that studying is easy once you have all 3 skills for learning and a high B.B on the character but that comes at a "medium" level.

-When they took out the random purity levels of the world it was a BAD idea, don't take it all away just cut it to 4/5% max. If it gets to easy you can make it that after an X amount of time the world shift the purity levels randomly, so you have to go out and look for The perfect spot again.
Exploring the world at first it's really fun, you get to find new biomes and new items.. once you knew all the differents biomes you start by looking for the sweet spot for purity and biomes... but now you only look for biomes.

-Playing with some people but for few hours a week or playing alone takes away the fun of playing the moment you have to invest all the time you have just to farm. Even if you have Lime terrains right next to you and a sled, you still need to go out for hyde, coal is the only sustainable resource you can have with little investment. Getting your farm to high level purity takes a lot of work.
With random purity around the world you could skip the tidious process of farming untill you are high enough that 4, 5% purity doesn't cut it anymore for you. But getting to that point with your character will take a lot of hours of playing, so by then you really feel that it's right for you to invest a lot of work for the sake of leveling your character; at the moment by the time you hit 50 on your humors you need to start farming like a madman if you want to have progress.

I havent played in a long time (couple of months), so I don't know about the combat system changed you speak of Serejai. Granted the skills for combat were useless, people where still using thrust and run with wandering* on for max-efficiency. So I can see their try of changing the pvp system, at least they try. The only 50 people that are still playing may be the hardcore playerbase that goes on with pvp.

Edit: *
Cogito ergo sum
Vec
Profile Joined November 2008
United States69 Posts
February 03 2013 18:29 GMT
#420
I'd be interested to see what the results were if they made a server that lacked all the hardcore features.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 03 2013 20:11 GMT
#421
They might as well. It couldn't possibly have less players than their current servers do :D
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
February 04 2013 15:05 GMT
#422
I quit too, its impossible for me to play as a moderately violent hermit with the current siege mechanics (before and after any of the "fixes" they have recently made) & hold down a job at the same time. Haven was infinitely better (before the lagpocalypse), and I don't see how they can "fix" salem anytime in the near future. It was fun for the first couple of characters, but I can't see myself going back unless something changes dramatically.

Basically, the game is too hardcore for me to be able to keep up, and IMO it only works properly if you are part of a large group. Also the community is rather obnoxious, and the person who I liked best and really enjoyed talking to quit a while back, so I lost most of my motivation for playing.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 16 2013 16:44 GMT
#423
Few random updates...

They added wallpaper to houses and some other things.

Priorities... they're doing it wrong.
I HAVE 5 TOAST POINTS
seRapH
Profile Blog Joined April 2009
United States9756 Posts
February 16 2013 17:44 GMT
#424
happy birthday serejai~
boomer hands
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-03-02 00:22:00
March 02 2013 00:21 GMT
#425
This game is now in open beta if anyone was interested in trying it out but was unable to do so during closed beta.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
April 29 2013 02:04 GMT
#426
I'm playing this casually with a friend and looking for 1-2 more that might want to mess around a bit. Unfortunately I'm only interested in people I know from previous games (sorry, new posters) in order to prevent griefing issues.

If you've played anything with me before and are interested in casually playing this for a bit (preferably people with experience) then toss me a PM or reply here and I'll give you my hearth secret and get you started.
I HAVE 5 TOAST POINTS
KtheZ
Profile Blog Joined October 2009
United States813 Posts
April 29 2013 03:30 GMT
#427
Lol still playing this game.... masochist
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 29 2013 04:30 GMT
#428
^
boomer hands
Serejai
Profile Blog Joined September 2010
6007 Posts
April 29 2013 07:26 GMT
#429
Yeah yeah. I keep holding out that it will improve -_- so I'm trying to staying somewhat up to date on it.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
May 01 2013 19:41 GMT
#430
Oh man, people on this game get so butthurt. Worst gaming community I've ever encountered. Even the moderators are racists and go around yelling "FAGGOT" all over the place.

Stole from some guy today on my ~15 humor alt. Threatens me with death. Six hours later a group of six people, all with 400+ bugged humors, comes and kills me. They proceed to whine and bitch for another hour afterwards in IRC once they realize it was just an alt of mine they killed and they can't figure out who my main is.

I don't remember Haven being full of this many angry teenagers. Maybe it's the 3D graphics?

I might start blogging about the daily activities of one of my other alts for shits and giggles. The few players left on this game are all so anal-retentive that it should make for some really fun reading.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
May 02 2013 20:23 GMT
#431
They pushed a new update that made mushrooms poisonous this morning. Eating a Witch's Hat reduces your humors by 20% each time, so all the superman characters with 400+ humors were eating a ton of Witch's Hats to drop down to 5 Humors, then eating high purity food to get back up.

This resulted in players having over 1,000 Humors after the poison debuff wore off - something the developers said wouldn't be possible to do.

Either these are the two worst developers in history or the two greatest trolls. I haven't quite decided yet.
I HAVE 5 TOAST POINTS
KtheZ
Profile Blog Joined October 2009
United States813 Posts
May 02 2013 21:10 GMT
#432
How do you even kill someone with 1000 blood O.o
Serejai
Profile Blog Joined September 2010
6007 Posts
May 02 2013 23:19 GMT
#433
Well even before this change it was impossible to raid any of the large villages due to the retarded way defenses and raiding in general works. Now it's also impossible to kill any of those players out in the open, too.

Someone else on the official forums put it best when they said that these developers keep adding half-finished features and then moving on to something else. They're essentially like goldfish.

If a massive patch came out that finished all of the features that are currently added but not finished... this game would be incredible. Instead they can't seem to focus on just one thing and keep half-assing a dozen different things.

I've never in my life seen so much wasted potential.

Oh, also found out the reason I died yesterday was because the developers, who I pissed off during a livestream they did a few days ago, gave out my location when the person I stole from on my alt turned out to be friends with them. What a clusterfuck of a game this has turned out to be.
I HAVE 5 TOAST POINTS
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
May 03 2013 03:10 GMT
#434
400 > 5 > 1000

how can they screw up something so badly. I cannot understand teach plz.
Forever ZeNEX.
Serejai
Profile Blog Joined September 2010
6007 Posts
May 06 2013 02:39 GMT
#435
Haha. There were 50 pages of people complaining about the latest update. Devs decided to prune all of the negative comments. Only 16 pages now, mostly of positive ones.

These devs... how on earth did they get a publisher?
I HAVE 5 TOAST POINTS
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 06 2013 21:02 GMT
#436
Actually, that was techxknight pruning the thread. He's a H&H veteran who's also a mod as well as a part of the Salem alpha team, but that's about it.

But yea, in general, jorbtar seem to be very... flexible... with their developing plans. For better or worse, I suppose.
Savior broke my heart ;_; || twitch.tv/onnings
KtheZ
Profile Blog Joined October 2009
United States813 Posts
May 06 2013 21:39 GMT
#437
How does one go about pruning a thread? I have never seen anyone "prune" a thread before, and it seems as though pruning a thread would simply bias it heavily toward what the moderator wants it to be.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 07 2013 10:11 GMT
#438
Hey, don't look at me, pruning's the term he used. If you want to call it slaughter, maim, butcher, censor, mutilate, delete or whatever, that's all fine too.
Savior broke my heart ;_; || twitch.tv/onnings
Serejai
Profile Blog Joined September 2010
6007 Posts
May 07 2013 18:02 GMT
#439
Any of those terms would be accurate.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
May 23 2013 02:52 GMT
#440
by jorb » Thu May 23, 2013 12:55 am

Hi.

For the past few weeks we have attempted to keep a somewhat forced pace of development, and we've found the effects of that to be detrimental not only to the more long-term development of the game, but also to our own sense of purpose. We feel that we've picked a fair amount of low-hanging fruit among our development and update priorities, and that the impact of the updates has thus perhaps been lesser than is actually desirable, in that many updates have felt like fine-tuning and adjustments of what is already in place, rather than steps along the way toward some meaningful goal.

For this reason we have decided to redirect some of our efforts to contemplate more fundamental aspects of some of the core systems of the game (Gluttony, among others), and how they pertain to the future evolution of the same. That is not necessarily to say that we'll redesign the game in a fundamental way, but rather that we need to find out where we stand and whither we want to go.

This is not to say that we do not aim to try to provide you with the frequent updates we know you love to hate (and we still aim to provide the previously mentioned land leveling tool to the extent that our creative energies are not primarily used on meditation), but merely that...

... we wish you were here. There'll be an update soon y'all.

<3


AKA, WE FUCKED UP AND HAVE NO IDEA WHERE WE WANT THIS GAME TO GO.

I totally called it. Damn shame, really - such lost potential
I HAVE 5 TOAST POINTS
scrubtastic
Profile Joined May 2009
1166 Posts
Last Edited: 2013-05-23 05:02:47
May 23 2013 05:00 GMT
#441
Oh hey. Played for a short time during...dunno, World 3? in Haven and Hearth. Thought the devs had some cool ideas (and some really bad ones but hey those can be stamped out right?).

I kinda viewed it as this MMO roguelike survivor world where you had all these things you can craft and a huge world to explore with all sorts of biomes and soil/water quality etc, and you also played to get stuff crafted/leveled while not get killed by larger villages/18 hour per day grinders/bears and the best defenses are being in a strong group or staying the hell away from everyone.

I think I gave up when the world I was in crashed.

Seems like the devs are terrible based on skimming this thread. Was Haven and Hearth an accident?
On May 06 2013 11:39 Serejai wrote:
Haha. There were 50 pages of people complaining about the latest update. Devs decided to prune all of the negative comments. Only 16 pages now, mostly of positive ones.

On May 03 2013 08:19 Serejai wrote:Oh, also found out the reason I died yesterday was because the developers, who I pissed off during a livestream they did a few days ago, gave out my location when the person I stole from on my alt turned out to be friends with them. What a clusterfuck of a game this has turned out to be.
Hahaha oh god the devs are terrible.

Ruling your own forums with an iron fist in order to...uh...project positivity (for investors I guess) is one thing. Being the hilariously (well not so much for you I suppose) spiteful corrupt dev using dev knowledge to fuck players over in a permadeath game is a whole new level of bullshit.
On May 03 2013 08:19 Serejai wrote:
Well even before this change it was impossible to raid any of the large villages due to the retarded way defenses and raiding in general works. Now it's also impossible to kill any of those players out in the open, too.
*blinks*
Apparently mostly permadeath. Permadeath for newbies, yet if you abuse bugs you become immortal instead or something.

And yeah that message screams of devs not knowing what they want.

I think it's time some other dev team makes a Salem ripoff, heh, because I still kinda like the original idea.
Serejai
Profile Blog Joined September 2010
6007 Posts
May 23 2013 05:23 GMT
#442
As a Haven player you'd appreciate this.

Haven and Hearth - outdated, non-marketed, etc etc.
Salem - heavily marketed, brand new and shiny, etc etc.

http://www.webatrocity.com/salem/hnh_vs_salem_24hour.php

But yeah, I've said it a dozen times in this thread - the concept is amazing. I would absolutely love a solid sandbox crafting/survival game. Haven seems to have been a fluke (and despite it being playable and fun, there were still a lot of flaws with it) because Salem is just bad in nearly every way imaginable.

Someone will come out with a good sandbox survival game at some point. Maybe even Paradox will pull the plug on Salem and the source code will be released and someone else can pick it up. Who knows. I await the day whenever it comes.
I HAVE 5 TOAST POINTS
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2013-05-26 19:10:05
May 26 2013 19:06 GMT
#443
I don't know if you've seen this yet, but Civcraft is an extremely well-done open-world "Society simulator" minecraft server in the vein of h&h, salem, eve online etc. It has a bunch of (open source) mods (seen in that above link) designed to encourage players to live and work together (though greifing and aggressive playstyles are still very possible, just not on the scale as with normal mechanics), but otherwise leaves decisions up to the players themselves. It's really awesome. Has 100-200 players on at nearly all points of time. The admins are pretty fair and don't interfere with the game.

The server was just forced to reset (due to the map becoming compromised) but before the reset there were 10s of active towns and societieswith gobs of politics, conflict and drama. One of the most impressive things in the previous map was an expansive road and rail network in the nether that connected most cities in the server; each of the dots represents an active town, each of which generally had its own governmental structure, from monarchies to communes, democracies and anarchist/mutualist towns and more, (the communists tended to be the most organized, with a server-wide federation of communes). (this is an old version of the map, the newer version seems to no longer be hosted.).
This is it... the alpaca lips.
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
May 27 2013 06:57 GMT
#444
Anyone still playing this? should I even bother giving it a shot?
alfyma
Profile Joined October 2010
United Kingdom78 Posts
May 28 2013 18:47 GMT
#445
dont bother, i'd just play haven instead (i am )
salem just isn't fun

i really don't know what happened, i feel like the game is far too focused on being a pvp game rather than a sandbox with pvp... i'm thinking that this is what paradox made them do, i remember at some point very early on the focus was on crafting, and then suddenly all the adverts/publicity switched to being about pvp. Also everything is far too grindy.
Serejai
Profile Blog Joined September 2010
6007 Posts
June 08 2013 18:34 GMT
#446
Paradox just pulled the plug on this game. CALLED THAT SHIT A YEAR AGO.

I knew they were losing a ton of money on it and I'm shocked it took them this long to back out.
I HAVE 5 TOAST POINTS
chaokel
Profile Blog Joined October 2010
Australia535 Posts
June 08 2013 18:37 GMT
#447
On June 09 2013 03:34 Serejai wrote:
Paradox just pulled the plug on this game. CALLED THAT SHIT A YEAR AGO.

I knew they were losing a ton of money on it and I'm shocked it took them this long to back out.


Not surprised at this, maybe they'll develop hnh some more now.
Gormil
Profile Joined August 2010
Germany29 Posts
February 06 2014 13:02 GMT
#448
Hey guys! A new world ist coming in maybe 2 weeks. http://forum.salemthegame.com/viewtopic.php?f=2&t=8450&sid=0df345828f0ed5798bccb688618ba178

alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2014-02-20 13:53:38
February 20 2014 13:53 GMT
#449
A new world is generating right now, will probably be finished in a few hours. Its possible that it will be better than before, I'm probably going to give it a go.
Warri
Profile Joined May 2010
Germany3208 Posts
February 20 2014 16:47 GMT
#450
Hm interesting, i think ill give it a go for a bit.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
February 20 2014 20:07 GMT
#451
I'm having a weak hope that the reset of Salem and merging of Salem and H&H servers means Haven and Hearth gets a new world shortly too.

Would have been awesome.
Savior broke my heart ;_; || twitch.tv/onnings
alfyma
Profile Joined October 2010
United Kingdom78 Posts
February 21 2014 16:01 GMT
#452
New world, huge and really really good patch:

We've been developing for far longer than what is really kosher, and here's what's new:

As you all know we will with this update be making a complete reset, with a new world and updated character development systems. The changes that have gone into this patch are too numerous to really make explicit mention of each and every one of them -- there is a fair amount of new graphics, stuff, clothes, terrains, and whatnot -- but some major changes of note do deserve mention.

Inspirationals & Proficiencies
Studying inspirationals now requires a certain amount of 'Inspiration', which is passively generated by your character over time, regardless of whether you yourself are online or not. Your rate of inspiration gain is determined by your maximum level of Black Bile, combined with slight bonuses from the learning skills (Literacy, A Formal Education, Aristotelian Logic). Many inspirationals now also have multiple uses, and can thus be studied several times over.

There is now an invariance penalty to inspirationals in that; when you study an inspirational type that you have previously studied since your last level up, your proficiency pools are increased by 10%.

Gluttony & Food
The goal of consuming food in gluttony mode remains to gather enough points to reach the cap determined by your single highest Humour value, in order to thus trigger a level up of that particular Humour; however, the time-decay of the Humour meters, and the accompanying invariance penalty have been removed. Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions to certain categories of future food items consumed during that same gobbling "session".

The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)

The 'Full & Fed-up' debuff lasts for a certain while -- depending on what types and how much food you ate -- and prevents you from entering gluttony mode again while it exists. This is the only effect of being 'Full & Fed-up'. The debuff ticks down and disappears regardless of whether you are online or not.

All category debuffs vanish when you exit gluttony mode. While gobbling, you cannot have any container open other than a table (and no other character can have the same table opened at the same time).

Many food items now also have multiple uses, but these are only relevant when eating to restore Humours. A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.

Siege & PvP
The Crime debuff has been changed in several ways.
  • The crime debuff now increases as you commit crimes against private claims. You have one crime debuff per claim you have committed crimes against.
  • The crime debuff disappears after a certain fixed time, determined by how many crimes you have committed (being one day per crime, up to a cap of 14 days).
  • Committing a new crime when you have a crime debuff against the claim in question will reset the countdown on the crime debuff.
  • The cost of each crime you commit is scaled up with the size of your Crime debuff. (The more crimes you commit, the more expensive crimes become)
  • You can now regenerate Humours and log out even with a Crime debuff.
  • You can only ever have five crime debuffs at any one time.
  • You cannot select a new Homestead while you have a Crime debuff.
  • If you have evidence against a perpetrator, you can use those "scents" to reduce the crime buff versus the private claim upon which said perpetrator has his homestead.


Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.

Defenses located on a private claim do not react to crimes committed on an overlapping village claim.

Walls are significantly cheaper.

Previous Purchases & Promos
All previous purchases should be available at the bank/post office respectively as soon as you log in.

Promotional items may or may not be reissued at our leisure.


Closing Thoughts
We are very happy to have been able to destill and provide something to you from our many thoughts and discussions and trials and errors, that we think might be more playable and palatable than the first iteration of Salem ultimately turned out to be. This is our first playable patch since God knows when (April? May?), and loftar and I are extremely happy to be able to deliver it to you. Notice that all values and numbers that went into this redesign are guesstimates, and there might be plenty of problems and/or broken interactions. Should you come across any, feel free to report them.

Anyhoo. For better or worse it feels good to be here where we now are. Thank you all for your support, for being here, and please consider throwing the store a dime or two if you can.

Welcome to Providence

Enjoy!


- The game is far less grindy (more specifically, it is not necessary to grind)
- The gap between hardcore and casual players is smaller
- Cooperation is encouraged

I think the game has been massively improved, and I really encourage everyone to give it another go.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 22 2014 00:53 GMT
#453
Putting aside the fact that the two developers are both horrible people in real life I would possibly be inclined to play this with a TL group. TL groups make everything better.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
February 22 2014 04:36 GMT
#454
I have a claim if anyone wants to join up. You can teleport directly to me with a new character.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
February 22 2014 20:17 GMT
#455
Day 1: I spawn in the wilderness five times. All five times I end up in the middle of a mountain as far as the eye can see in all directions. Reroll new character.

New character gets a passable spawn location so I start gathering food. After about an hour I am able to attack small woodland critters. I find a turtkey and punch it. Turkey KOs me. One of the changes they made is that you start off with 200k Learning Points and every time you study an item that goes down. You regain them at a base rate of 0.7 per second. If you get KOed you reset to zero. On a new character this is devastating and pretty much means you have to reroll. Reroll new character.

New character spawns. About fifteen minutes later a group of pay to win players come marching by. There are six of them, all in metal helms and some leather armor with dual swords. They murder me. Reroll new character.

I finally get a decent spawn location. All seems well. I march off to find some berries in a forest. Tab out to check this thread to see if anyone else is playing. Tab back in - bear has mauled me to death. Reroll new character.

Another acceptable spawn location. It's late so I am only able to get a few skills up. Waiting for Day 2.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
February 23 2014 08:35 GMT
#456
Day 2: Level up a few skills. Get cockblocked by the new learning points system. Spend most of the day idle because you can't really play as a hermit anymore. Groups have a massive advantage.

Caught a lot of fish. Built a house. Killed a lot of rabbits and crickets.

Servers went down for a restart. Standing in my base when they went down; all is well. 90 seconds later the servers come back up. I immediately log back in only to find that someone has managed to pillage my claim while the servers are offline. All of my fish and curios are looted, my sawbuck is stolen along with my sled, and the rabbit hides I had drying at 98% were now reset back to 0%. All of this on my claimed area.

Doesn't seem possible to get the skills required to steal on a claim this fast - plus the servers were offline when it happened. Pretty sure the developers did it. Onward to Day 3.
I HAVE 5 TOAST POINTS
scrubtastic
Profile Joined May 2009
1166 Posts
Last Edited: 2014-02-23 09:26:23
February 23 2014 09:15 GMT
#457
Oh this thread got bumped. I wonder if the developers have gotten better ideas for making the game not so
One of the changes they made is that you start off with 200k Learning Points and every time you study an item that goes down. You regain them at a base rate of 0.7 per second. If you get KOed you reset to zero. On a new character this is devastating and pretty much means you have to reroll.
what the fuck.
Spend most of the day idle because you can't really play as a hermit anymore. Groups have a massive advantage.
This really sucks. Makes me curious about the mechanics though at least.
About fifteen minutes later a group of pay to win players come marching by. There are six of them, all in metal helms and some leather armor with dual swords.
lol best pay to win system ever. Get to kill people from day 1 in a permadeath game with items that normally take forever to create yourself?

Well maybe the devs have become less spiteful and
Servers went down for a restart. Standing in my base when they went down; all is well. 90 seconds later the servers come back up. I immediately log back in only to find that someone has managed to pillage my claim while the servers are offline. All of my fish and curios are looted, my sawbuck is stolen along with my sled, and the rabbit hides I had drying at 98% were now reset back to 0%. All of this on my claimed area.

Doesn't seem possible to get the skills required to steal on a claim this fast - plus the servers were offline when it happened.
...no

What is wrong with these guys?

*Edit* I have a better question: what are the developers' goals here? Like, what sort of game do they envision the players playing? What kind of playerbase do they want, and how badly do they want to make money off of them?
Serejai
Profile Blog Joined September 2010
6007 Posts
February 23 2014 09:27 GMT
#458
Lol. I'm glad someone is reading this. Sadly I am actually having fun in the game right now. Not because it's gotten better but because it's been over two years in development and nothing at all has really changed other than non-broken things being made broken. I find it quite hilarious.

My goal is going to be to see how long I can survive on this new character before getting massacred. It's going to be really random since some people are spending hundreds of dollars at the store buying silver and they're already at twice the stats of me + weapons + skills. You can always tell who their alts are in town, too, because they sit there 24/7 buying anything and everything from mushrooms (food is a HUGE hinderance early-game now since you can't eat raw mushrooms anymore and berry spawns have been massively reduced. I live off fish) to hay to every piece of leather anyone makes. Basically they open their wallets in order to never have to leave their base. About 90% of my time is spent wandering around for food and materials so being able to remove that is such a massive advantage.

Then you have the group factor, too. Because of the new LP system you can't just learn anything. You have to pick what skills you want and only go for those. This greatly benefits a group setting because everyone can learn different skills. Right now, as a hermit, I have about six crates full of tumbleweeds and other good curios but I can't use them because I don't have the LP to use them.

Like I said though it's entertaining and when the time comes (again) and I see a small army of pay to winners walking towards me (again) I'm going to fall out of my chair laughing because they spent real money on this garbage :D

You're welcome to join me if you'd like. I have enough curios to instantly bump 6-7 people up to the same stats as I'm at (another thing with the new system; people that make a dozen alt accounts and bots have a massive advantage too because one character can easily farm enough curious for half a dozen others at the start).
I HAVE 5 TOAST POINTS
seRapH
Profile Blog Joined April 2009
United States9756 Posts
February 24 2014 01:30 GMT
#459
This sounds hilarious haha.
boomer hands
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-02-24 07:31:43
February 24 2014 07:29 GMT
#460
Day 3: I decided to use this day to explore since I am waiting on my learning points to rebuild before I can actually do anything new. Spent three hours hunting beavers. Found zero.

Killed two turkeys. I'm not sure why. They were there and I had Uppercut hotkeyed. Things just fell into place.

Found a few neighbors. Was visited by three other players today. The first one told me he was friendly and lived down the river from me. I asked him which direction down the river and he quickly loaded up two of my crates onto his sled and ran off. The next two visitors both threatened me with death in Russian. Nostalgia.

On the up side I found a house with no claim or fence. Stole everything I could and made my way back home. Passed another house on the way, except this one wasn't a house. It was a village. And not just any village but the village of the largest group in the game (MM Tribe).

+ Show Spoiler +
Anyone who played Haven W7 with the TL group is probably laughing uncontrollably right now because in that game we had three spawn locations. First, we spawned next to the largest hostile group in the game. Relocated. Few days later we find out we've relocated next to the second largest group in the game and they are giving us 24 hours to move or we get killed. Relocated. This time we're in brand new chunks of the map - I was literally the first player in the game to discover the map had been expanded and so naturally I took advantage of it. Didn't stop the third largest hostile faction from doing the same two days later and moving right next to us. Everyone quit (I think).


In order to save myself I was extorted into swearing my allegiance to them and paying them 100 silver per day in a protector's fee. I feel so dirty. But, I'm alive... so there's that. Servers go down for a restart right after I get back to base.

Servers come back up and my claim is actually intact this time. We do have a slight problem though... my base is overrun by beavers and turkeys. Seven beavers, 11 turkeys. All spawned inside my tiny 20x20 claim in one big clump. Can't kill them so I'm forced to log off until they despawn.

Oh hey! Those learning points that I've been waiting all day for. I finally have enough to get my new skill. The last inspirational I need is a Devil's Wort. Oops. Clicked the wrong button and it poisoned me and KO'ed me. All learning points and current progress reset to zero. Maybe Day 4 will be better.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
February 25 2014 09:02 GMT
#461
Day 4: I spent most of the day paving and stomping on crickets. I traded some items away and now I am quite rich... but I won't have anything to spend my coin on for at least another week at the current rate I'm getting learning points. I haven't unlocked a new object to build since Day 1.

I also built a fish trap today. It took a while to gather the needed materials but it would be worth it in the end! I loaded it up with bait and went to do other things.

My fish trap was stolen.

I must say today was pretty uneventful overall. I had a chat with a fisherman in town. I had a chat with a prostitute in town that led me into an abandoned windmill and offered me the chance to have my way with her in exchange for some coin. I don't think actual females play this game.

I attacked my first deer today. It did not end well.

I browsed the forums for a bit, too. Moderators are calling players retards and faggots. Doesn't seem like anything has changed on that front. They also added some new items to their pay to win shop. $25 a pop for some purely cosmetic badly-drawn clothing. People on the forums are praising these new additions.

Oh, right. That village I live next to - the MM Tribe. Today they claimed 90% of the entire map and stated anyone living in their 90% will be brutally murdered. Not only do I have to continue paying them 100 coin per day to live but now I also have to relocate or they will kill me regardless of my payments.

Day 4 was not better.
I HAVE 5 TOAST POINTS
scrubtastic
Profile Joined May 2009
1166 Posts
February 25 2014 09:47 GMT
#462
On February 25 2014 18:02 Serejai wrote:
Oh, right. That village I live next to - the MM Tribe. Today they claimed 90% of the entire map and stated anyone living in their 90% will be brutally murdered.
Are they that much stronger than everyone else in the area? I mean, claiming 90% of the map seems to be kind of ballsy to me.
I browsed the forums for a bit, too. Moderators are calling players retards and faggots.
professional!

Ideally some of the pay to win people will kill each other, making sure no one wins except the devs. If the devs are competent enough to encourage spending (emulating some chinese pay-to-win MMO mechanics would be a good start) it might work.

the pay to win chinese/korean mmos I've played have been utter trash too, so it could work just fine with Salem
Not only do I have to continue paying them 100 coin per day to live but now I also have to relocate or they will kill me regardless of my payments.
I had a chat with a prostitute in town...I don't think actual females play this game.
The next two visitors both threatened me with death in Russian. Nostalgia.
It took a while to gather the needed materials...my fish trap was stolen.

You're welcome to join me if you'd like.
You, uh, make it sound so enticing lol

I'll keep reading in any case
alfyma
Profile Joined October 2010
United Kingdom78 Posts
February 25 2014 10:58 GMT
#463
My experience is a little bit different - I think I moved further out than you. I've also avoided being ko'd.
I also have a policy of not taking this game seriously - its always going to be impossible to "Win", but you can die well! Every time I've played, I've ended up having some sort of adventure which leads to my death by the top faction, but I can at least be content that I live free (and die).

Day 1: Spawn, get biles to around 10 and basic foraging skills up. Wilderness spawn looks reasonable, but I head west, away from the city (and the surrounding killing fields). Convince 2 of my haven buddies to play with me. Realise for them to spawn at me I have to grind up to 150 silver to make a claim. [This actually makes sense - means that noone can spawn hundreds of fresh alts at new leantos like in haven].

Day 2: Sortof get the basic skills up. Decide to focus on 2 things:
a) hunting/fighting skills, grinding crickets with a sword is much easier.
b) mining skills - finding a good location for a mine will decide where we put down our initial base.
I experiment with recipes for food - cooking with foraged ingredients. Sadly none of them are that useful yet, because they are really too powerful for my baby character.

Day 3: Nothing really happens. The lack of inspiration is somewhat painful, I have to admit… I grind crickets, perfecting the shoot-stomp-uppercut combo . Early game feels a lot slower. But early game is the most fun part of these games, imo, so I dont mind. Also, I only have to play for a bit each day unless I have a specific building project - which is better for me since I have more work nowadays..

Day 4: Buy a sword from another player, but can't use it yet (waiting on inspiration). Buy a Woo-woo wand and find a mine a few tiles from a massive lime field, which is pretty promising. The only problem is that there is a lake nearby, which limits me to 2 layers of wall - 3 at a stretch, which wont be enough late game. But this base will be temporary I think, since late game I'll want to move into the darkness and have a purer mine. I can also put the mine in the "outer" section of the base and extend further into the woods if I choose, but that will leave my mining equipment exposed to being destroyed. The huge lime field, and the fact that the land is already perfectly flat, clinches it for me though. Put down another claim at the mine to protect it a little.

Today I hope to get Fencing, and start to grind out silver from crickets to extend the claim. Then I'll work on getting the skills to actually make the bricks I need for the mine entrance. I haven't seen a single other player outside Boston yet, apart from my two comrades. I think Serejai must have been unlucky with his spawns...
Pablols
Profile Joined August 2009
Chile517 Posts
Last Edited: 2014-02-26 01:27:52
February 26 2014 00:58 GMT
#464
Is there going to be a TL Village? I don't want to play this by myself, if someone wants to take me in PM me your hearth secret
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2014 01:49 GMT
#465
Well I thought we might have a couple people but nobody that posted in this thread has responded so I kinda went the solo route. However, I'm set up to support at least half a dozen people so I sent you a PM and you're welcome to join me. Even if you don't stay here with me you could stay close and hermit. I'm in a really nice area for the most part.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2014 04:08 GMT
#466
Day 5: We are now two! A new member has joined my group. Hopefully life will get easier.

...But not today. I decided to hunt crickets. I was over confident in my abilities. I decided to take on two at once in a newly spawned pack. I used stomp, forgetting that the aggro range was twice the damage range. I KOed to a swarm of no less than six crickets.

I am now able to extract steaks from bunnies. I'm not sure this is much of an improvement as I was getting two slabs of meat before which added up to the same amount of healing but were more versatile. I mass murdered bunnies regardless.

I built a house. There is nothing in it and it serves no functional purpose.

This was a short day. Tomorrow I hope to learn how to craft a chest to better safeguard all of my loot. I also hope my new companion does not die a horrible and tragic death to a bear while foraging for berries and mushrooms.
I HAVE 5 TOAST POINTS
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2014 04:31 GMT
#467
On February 24 2014 16:29 Serejai wrote:
Day 3: I decided to use this day to explore since I am waiting on my learning points to rebuild before I can actually do anything new. Spent three hours hunting beavers. Found zero.

Killed two turkeys. I'm not sure why. They were there and I had Uppercut hotkeyed. Things just fell into place.

Found a few neighbors. Was visited by three other players today. The first one told me he was friendly and lived down the river from me. I asked him which direction down the river and he quickly loaded up two of my crates onto his sled and ran off. The next two visitors both threatened me with death in Russian. Nostalgia.

On the up side I found a house with no claim or fence. Stole everything I could and made my way back home. Passed another house on the way, except this one wasn't a house. It was a village. And not just any village but the village of the largest group in the game (MM Tribe).

+ Show Spoiler +
Anyone who played Haven W7 with the TL group is probably laughing uncontrollably right now because in that game we had three spawn locations. First, we spawned next to the largest hostile group in the game. Relocated. Few days later we find out we've relocated next to the second largest group in the game and they are giving us 24 hours to move or we get killed. Relocated. This time we're in brand new chunks of the map - I was literally the first player in the game to discover the map had been expanded and so naturally I took advantage of it. Didn't stop the third largest hostile faction from doing the same two days later and moving right next to us. Everyone quit (I think).


In order to save myself I was extorted into swearing my allegiance to them and paying them 100 silver per day in a protector's fee. I feel so dirty. But, I'm alive... so there's that. Servers go down for a restart right after I get back to base.

Servers come back up and my claim is actually intact this time. We do have a slight problem though... my base is overrun by beavers and turkeys. Seven beavers, 11 turkeys. All spawned inside my tiny 20x20 claim in one big clump. Can't kill them so I'm forced to log off until they despawn.

Oh hey! Those learning points that I've been waiting all day for. I finally have enough to get my new skill. The last inspirational I need is a Devil's Wort. Oops. Clicked the wrong button and it poisoned me and KO'ed me. All learning points and current progress reset to zero. Maybe Day 4 will be better.


OMG is W7 the one where he had our gate claimed and our key alt ended up having no hunger with no food @.@.

though sounds like salem has taken many turns for the worse since our first village.
Forever ZeNEX.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2014 04:57 GMT
#468
Yes, that would be W7 lol. What a clusterfuck that was. KtheZ ended up being our combat guy but he quit like two days in so our only defense was me logging onto his account and trying to fight (I had no idea how) and using him to unlock the gate a dozen times a day because his character was the only one capable of breaking the hearthfire spam that blocked us in.

You should join me in Salem. Yeah, the game hasn't improved at all in three years (quite depressing how slow/lazy the developers are, even when they had a publisher) but I'm having fun and Pablols has joined me so I'm expecting the coming days to be more enjoyable. I shouldn't say the game hasn't improved at all; it's slightly more enjoyable. What I mean is they haven't really added anything noteworthy to the game in three years. An item here, and item there; still no witchcraft, darkness doesn't really serve a purpose, etc. There have been some minor tweaks to things, though, and those are worthwhile (ie no longer possible to have a 1,000 humour superman character that can one shot the strongest walls). I anticipate it will take much longer before anyone can come and murder me this go around.
I HAVE 5 TOAST POINTS
Levistus
Profile Joined December 2009
1134 Posts
February 26 2014 06:11 GMT
#469
Been reading your past posts on your salem playthrough cause I played with you in haven and hearth and finally I remember the other guy I played with since you mentioned him in your last post(KtheZ). I joined you and KtheZ when you left the main TL village and made one northeast of it. You still like to suicide? You keep dying from animals lol. Dying never stopped you anyway and kept coming back. I'll try the game when I finish the current game I'm playing(Cave Story).
hey man just curious
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2014 06:34 GMT
#470
I remember you

We had to make that second village because the official TL village invited in some Russian murderers for some reason lol. There were two other "unofficial" TL villages that left the main one, too. One was directly south of us across the river and the other was west a bit.

The bright side to Salem is that none of the animals except Bears actually kill you. The rest just knock you out which makes you drop all of your inventory, lose your learning points, and respawn at your home. It's not too bad if done properly (ie don't go trying to get your first kill of an animal when you have 100k LP saved up).

I think there were 1-2 other people with us in Haven, and we had some other TL friends not in the main village near us (Durak I believe was one of them, hermitting between us and the main village). That was pretty fun. Shame that kind of peaceful gameplay doesn't work anymore. Too many botters and exploiters in Haven now that by day two you're basically being raided. Similar situation in Salem (rampant botting that is fully endorsed by the developers) but the new changes make it so I actually feel fairly safe even without a wall up.
I HAVE 5 TOAST POINTS
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
February 26 2014 06:53 GMT
#471
You know Serejai, reading your descriptions of day-to-day life in Salem both really make me want to try out this game and also never want to play this game. It's a hard to describe kind of feeling
Shine[Kal] #1 fan
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2014 06:57 GMT
#472
It's so bad that it can actually be good.
I HAVE 5 TOAST POINTS
KtheZ
Profile Blog Joined October 2009
United States813 Posts
February 26 2014 22:24 GMT
#473
Mmmmm....

I tried salem back in the day but it has the same problem with haven, that you get stomped by botters and hardcore players like no other. I'm impressed you manage to swallow your pride and pay tribute to those assholes haha.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 26 2014 23:58 GMT
#474
Yeah. It's infinitely better now. Before in Salem we all died in what, two days? There were about 30 of us and on day two a single botted guy came and took out a few of us. Then the next day he came back with like two friends and they completely wiped us out.

I tried playing again at some other points and same thing every time.

So far I'm on Day 6 (!!!) and aside from my initial run-in with some extreme pay to winners it has been smooth sailing on the staying alive front. This new system is pretty carebear because once you get a certain level of investment in your character it becomes too hard to remake it if you die, so raiders are... well, they're afraid to raid because death basically means stop playing until next world. There's no possible way to ever catch back up in the new system.

It's essentially like playing Mario but only getting a single life. You don't try to speed run it anymore; instead you take your time and stop before every jump, piranha plant, etc. Essentially you don't risk your life raiding unless you absolutely have to and/or are prepared to stop playing entirely.
I HAVE 5 TOAST POINTS
seRapH
Profile Blog Joined April 2009
United States9756 Posts
February 27 2014 01:35 GMT
#475
There were a little over 20 of us, that were active anyway.
Essentially you don't risk your life raiding unless you absolutely have to and/or are prepared to stop playing entirely.

Sounds like real life.
boomer hands
Serejai
Profile Blog Joined September 2010
6007 Posts
February 27 2014 01:57 GMT
#476
Day 6 post is going to be great. So much happening :D
I HAVE 5 TOAST POINTS
porkRaven
Profile Joined December 2010
United States953 Posts
February 27 2014 03:25 GMT
#477
Please continue posting your experiences they are entertaining! Now I am thinking about trying to play this game, and would most likely bring in 2 friends as well, would it be best to play it and learn it first before I bring them in or learn the game together?
SHOUTOUTS TO Aylear!!!
Serejai
Profile Blog Joined September 2010
6007 Posts
February 27 2014 03:32 GMT
#478
Probably best to all start together. The game is not very forgiving with catch-up mechanics. If you started at different times your friends would always be behind you which might suck for them.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2014-02-27 04:27:03
February 27 2014 04:25 GMT
#479
I'm going to start doing this with a Top Gear-style intro.

Today on Salem: Day 6

I meet a racist
My neighbor gets punched
I find a leaf


I made the mistake of visiting the forums again today. Not sure why. Saw a trade thread by this guy:

Yasso

Posts: 125
Joined: Wed Aug 01, 2012 2:00 pm
Location: The land of the Sandniggers


If TL moderated the game forums for a single day there would be nobody left to post.

Meanwhile I met up with a friend from Haven. He is well known for randomly killing people. I told him not to bring war to my peaceful encampment and he informed me that he had changed his ways. He replies again a few moments later informing me that he has just punched some helpless new player for no reason.

I decide to go exploring. I meet a new neighbor! We chat for a bit. I give him a deer in exchange for a snail. Not my best trade. He tells me his name. It's the guy my friend punched earlier. Awkward moment.

I dig around in a forest for a while. I find a leaf. It's the first leaf I've ever found. It's a special leaf and I store it in a special basket at my camp. It's not very useful... but it's my leaf and I will cherish it.

I notice the base design I've been working on for two days is off by 5%. I spend the rest of the day redoing all of my work from scratch. OCD sucks.

Someone got murdered. First murder of the game. I don't know who they were, but it wasn't me so does it really matter? No. It does not.
I HAVE 5 TOAST POINTS
ElvisWayCool
Profile Joined March 2010
United States437 Posts
February 27 2014 04:40 GMT
#480
So I just downloaded this and can't click to move or interact with characters...

I'm on a Mac, have Java 7 update 51 (I think? I just updated it), and can click on things like equipment, inventory, etc.

I just can't walk unless I use WASD and I can't talk to NPCs, so I can't talk to the man in the brown hat to start.

I posted on the forums for Salem, but I'm going to try here as well.

Any ideas how I can start playing??
Serejai
Profile Blog Joined September 2010
6007 Posts
February 27 2014 04:52 GMT
#481
http://forum.salemthegame.com/viewtopic.php?f=5&t=4629&start=10

First I would try using Ender's Client (or the new fork of it) instead of the default one.

To install Ender's without getting errors you'll have to delete your Salem folder, download the forked Ender's client, then download Enders. You can also just use the fork; it's possibly better anyway. Both are found on the forums in the Arcana section.
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
February 27 2014 11:59 GMT
#482
Yeah I have the same problem with the default client on my mac. AFAIK this at least is not directly the devs fault, but a problem with a lot of java 7 apps on retina display macs. Its possibly something to do with security settings, but I could never figure it out…

Enders works, however, and is better anyway.
ElvisWayCool
Profile Joined March 2010
United States437 Posts
February 27 2014 18:48 GMT
#483
So when I go to get Ender's I get 2 options, the 2 links here: http://forum.salemthegame.com/viewtopic.php?f=11&t=50&hilit=Ender's client. They are both called an updater, which already puts me off. I deleted everything Salem related on my computer and tried them again. The first one "updated" a bunch of stuff, said it would start a launcher, then did nothing. The second one "updated" one of those files, said it would start a launcher, then got an error found in the spoiler.
+ Show Spoiler +
java.lang.Error: java.lang.reflect.InvocationTargetException
at haven.MainFrame.javabughack(MainFrame.java:393)
at haven.MainFrame.main2(MainFrame.java:406)
at haven.MainFrame.access$100(MainFrame.java:63)
at haven.MainFrame$8.run(MainFrame.java:476)
at java.lang.Thread.run(Thread.java:695)
Caused by: java.lang.reflect.InvocationTargetException
at java.awt.EventQueue.invokeAndWait(EventQueue.java:1126)
at java.awt.EventQueue.invokeAndWait(EventQueue.java:1103)
at javax.swing.SwingUtilities.invokeAndWait(SwingUtilities.java:1326)
at haven.MainFrame.javabughack(MainFrame.java:384)
... 4 more
Caused by: java.lang.NoClassDefFoundError: com/jogamp/common/type/WriteCloneable
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at haven.TexGL$TexDraw.<clinit>(TexGL.java:83)
at haven.TexGL.<init>(TexGL.java:154)
at haven.TexGL.<init>(TexGL.java:282)
at haven.TexI.<init>(TexI.java:42)
at haven.Resource$Image$1.<init>(Resource.java:618)
at haven.Resource$Image.tex(Resource.java:618)
at haven.Resource.loadtex(Resource.java:1515)
at haven.LoginScreen.<clinit>(LoginScreen.java:47)
at haven.MainFrame$5.run(MainFrame.java:387)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715)
at java.awt.EventQueue.access$400(EventQueue.java:82)


Do I need to have the Salem original client installed then get Ender's? I really want to play but not being able to right click sucks haha.
Gormil
Profile Joined August 2010
Germany29 Posts
February 27 2014 19:41 GMT
#484
Hey guys.. try to use Latikai client. This is the best one. Just search for the link in the Salem forum.

Serejai.. do we have a TL town?
Serejai
Profile Blog Joined September 2010
6007 Posts
February 27 2014 20:06 GMT
#485
You have to install Latikai before lenders. Don't ask why.

No we don't have a village but myself and pablols are playing together and you're welcome to join..
I HAVE 5 TOAST POINTS
ElvisWayCool
Profile Joined March 2010
United States437 Posts
February 28 2014 02:03 GMT
#486
Latikai client doesn't even try to start up for me . It updates, says starting client, then disappears. Ughhh I just want to play.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 28 2014 02:43 GMT
#487
Try using Java 6. This game has a lot of issues with 7.
I HAVE 5 TOAST POINTS
Pablols
Profile Joined August 2009
Chile517 Posts
February 28 2014 17:32 GMT
#488
On February 28 2014 11:03 ElvisWayCool wrote:
Latikai client doesn't even try to start up for me . It updates, says starting client, then disappears. Ughhh I just want to play.

I got the same java error, you have to delete your Salem folder, for me it was at C:/users/user/appdata/salem, and then run the custom updater. It should start downloading a bunch of stuff, and when it finishes the game will open. I also had to change the security setting on java from high to medium for the custom client.
Serejai
Profile Blog Joined September 2010
6007 Posts
February 28 2014 23:20 GMT
#489
Day 7:

I got murdered by a pay to win player. Game over!
I HAVE 5 TOAST POINTS
KtheZ
Profile Blog Joined October 2009
United States813 Posts
March 01 2014 01:36 GMT
#490
Ahahahhahahahahhahahahahaha

We both knew this was coming
Serejai
Profile Blog Joined September 2010
6007 Posts
March 01 2014 07:47 GMT
#491
Yeah, I was murdered by the Tribe. It seems that signing their peace treaty doesn't actually mean anything. Who would've thought?
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
March 02 2014 00:20 GMT
#492
Ouch

Will you continue to play?

Did you communicate with the tribe in any way that you have records of? Where were you killed? It would be interesting if you could prove the treaty is worthless.
Gormil
Profile Joined August 2010
Germany29 Posts
March 03 2014 19:01 GMT
#493
Hey guys! I have iron for u.. if u need anything?!
alfyma
Profile Joined October 2010
United Kingdom78 Posts
March 07 2014 15:14 GMT
#494
My little group had our first hostile encounter last night. We were all outside our walls planning a new area to dry boards in

[You make piles of 40 fresh boards. They take 5.5 real time days to dry, and then you harvest them - some will be dry, and some (most) will be mouldy & useless. After that, you can plane the dried boards to make planed boards and then soak them in oil to make oiled boards, which are used in high level crafts. There are losses at each stage. When planing, you can just ruin the board and produce woodchips, and when soaking in oil, the boards can warp. So generally you need a lot of board piles. Making boards is quite a labour intensive process, and we planned to make 720 boards total.]

when all of a sudden, I spotted two men running towards us - one in starter clothes, and one wearing at least 2 items which can only be bought in the cash shop. I shouted to my comrades to get inside the walls and put my main inside as fast as I could. Unfortunately, one alt was left outside, but we managed to get the gates shut before they got in. They then proceeded to chase the alt and knock it out, as well as breaking all the fishing traps we had left in the lake nearby. I managed to convince them that the alt wasn't worth leaving murder scents for, saying it was just a lumberjack alt, when in fact it was our main farmer… So they left, not having done too much damage.

We probably could have fought- there were 3 of us and 2 of them - but from the damage they did to the alt, it was clear that they had much higher stats than us, and none of us have murder or even theft yet, and so even successfully fighting would cause them to just come back and kill us for it.

[I estimated that they had ~1.5x our stats on each of their characters. Because of the way HP and combat works, this works out as each of their characters being approximately 1.83 as useful as ours, assuming equal skill - and I'm the only one in our group who has ever fought anything apart from animals..]

Luckily, they couldn't get into our base since we have a village claim up, which stops people from breaking stuff (like walls) on your property, unless they put a special claim called a Trial by Fire down. But now our focus is totally on increasing our defenses and grinding criminal skills so we can compete. I'm tempted to track them to find out where they live, even though that would probably be largely pointless, take many hours, and may put my character in quite a bit of danger. I'm sure they will be back, and I hope we have time to be ready for them...
Serejai
Profile Blog Joined September 2010
6007 Posts
March 08 2014 11:03 GMT
#495
Lol. The developers just put out a patch today to fix some bug abusing that all the major factions have been doing since the server started. This bug was reported over a year ago and the developers wait until the big factions abuse it for two weeks (and make loads of currency profit from it as well) and then decide to fix it.

So now, if you're in a big faction you're sitting at 80 stats and tens of thousands of coin. If you're a hermit or in a small group you're sitting around 30 stats and a few hundred coin.

Not only is the game pay to win but it's also bug abuse to win. Incredible :D
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
March 09 2014 00:44 GMT
#496
Yeah, its a pretty bad situation. But because the bugged foods were not all-round useful (almost solely black bile) noone actually got to really high stats - in fact I'm sitting at nearly 50 now, when the max stat for things other than black bile is ~70. So its not as bad as all that :p

Anyway, its pointless trying to compete with people who will bot/bugabuse/buy their way to victory anyway. This game is slightly ridiculous partly due to the small dev team and partly due to the horrific player base but its also actually quite beautiful in some ways, mainly due to the idiosyncrasies of the devs, so I'll keep playing until I go down fighting

(mainly i want to make a massive alchemy lab)

Some japanese players visited us today. They gave us a valuable indian feather and showed us their ridiculously organized but completely undefended base - I think they want to be friends. I hope they don't get crushed soon.
Serejai
Profile Blog Joined September 2010
6007 Posts
March 09 2014 01:51 GMT
#497
PM me the location of their completely undefended base. I want to be their friend, too
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
March 09 2014 01:56 GMT
#498
Also here is how the developers react to constructive criticism:

First of all you are an ungrateful, spoiled child..

I don't give a damn...

no single fuck is given..


And they wonder why they got dropped from their publisher :D
I HAVE 5 TOAST POINTS
alfyma
Profile Joined October 2010
United Kingdom78 Posts
March 09 2014 14:08 GMT
#499
Considering that was a response to criticism by the biggest abuser of bugs and bots there is in the game I would think its kindof understandable.
scrubtastic
Profile Joined May 2009
1166 Posts
Last Edited: 2014-03-18 06:53:24
March 18 2014 06:49 GMT
#500
Him abusing bugs/bots doesn't mean the criticism isn't valid. In fact, I think there is worth in checking out what the worst exploiters/bug abusers do and think in order to fix your worst exploits and create disincentives for bots to exist in the first place. Having an environment where rampant botting is encouraged is a bad thing...right?

I guess what I'm trying to say is that even if you hate the fucking exploiter/botter for ripping apart your precious game, he still might have something worth saying and to dismiss the person like that is pretty dumb/childish imo
Serejai
Profile Blog Joined September 2010
6007 Posts
June 10 2014 00:56 GMT
#501
The racist and homophobic developers of this game have apparently sold all rights and handed over development to MMTribe - the cheaters/botters mentioned in the posts directly above this one.

As sad as that sounds on paper... The game can't get any worse so it might get better.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
May 18 2015 14:21 GMT
#502
Anyone feel like giving this a try with me? It's apparently a completely different game than it used to be, with a lot more features and a healthy population of ~900 players on the server (about five times as much as last year).
I HAVE 5 TOAST POINTS
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
May 23 2015 05:16 GMT
#503
Tutorial seems nice :O
Forever ZeNEX.
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