Salem is a fully open sandbox MMO with deep crafting elements. The game features permadeath as one of its main gimmicks, along with an in-depth character development system without classes and set roles, where the player can chose which kind of game to play. Taking place in the time of the first Pilgrims, Salem lets you live as an explorer in the new world; building your settlement, learning new skills and maybe fight with your neighbours.
The only place in Salem not built by the players is the main city Boston, which is a safe-zone where one can meet other players, trade, converse and enjoy the social aspects of the game. Outside of Boston only wilderness awaits, and the further you come from civilization the darker and more dangerous the world around you becomes. Until you reach the deep lumberwoods and no longer have to fear Pilgrims but instead witches and hidebehinds...
Salem is set in a fantastical New England and offers free form massively multiplayer gameplay in a persistent, mutable and online world. With players taking the roles of intrepid colonists from the Old World seeking to make lives for themselves in the New, Salem provides them with unique crafting, farming and building systems inspired by 17th century alchemy.
Cast in a mold of cute-gothic Salem's lighthearted art style makes for the perfect contrast to the otherwise grim realities of open player-versus-player combat and permanent death. Experience Squonks, Hidebehinds, Witchcraft and the fullest freedom of a sandbox conceived in Liberty.
Features
Massive Multiplayer Online Roleplaying Game. Persistent and mutable world. Crafting, farming and building. Open PvP combat with permadeath. Free to Play.
This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).
If you like the idea of a game where everything is built by the players, for the players, you should definitely check out Salem.
BETA HAS STARTED! I'll try and keep improving this post. Thanks to Serejai for an explanation of the skill system:
On April 25 2012 22:24 Serejai wrote: A few people have been confused about how skills work in this so here's a short guide.
For this we will use an imaginary curio item, an apple, and some imaginary stats and skills (Eating, Peeling, Cooking for stats and Johnny Appleseed for skill).
Now, let's say that the skill Johnny Appleseed has the following requirements to learn: 500 Eating 600 Peeling 500 Cooking
When you hover over Johnny Appleseed you will see three red bars pop up. These bars represent the above numbers. In the case of Peeling, the bar will be bright red. This signifies that you don't meet the level requirement (as Peeling requires 6, but you're only at level 5 right now).
Our apple curio provides the following stat gains: 530 Eating 780 Peeling 400 Cooking
If you mouseover the apple icon it will do two things. First, it will display in the tooltip the actual numbers it provides to each stat. Secondly it will display blue bars over the skills (same information, but these bars don't contain the numbers like the tooltip does).
In this example the apple curio would show a full Eating bar, a full Peeling bar, and a partial Cooking bar.
Before we can learn our Johnny Appleseed skill we need to level up Peeling to 6. After using the apple curio we will have two green bars (Eating and Peeling) and one unfinished blue bar (Cooking, since it only provides 400 out of the 500 needed to level). At this point we can't learn our skill yet because a) We need 100 more Cooking, and b) We need one more level on Peeling.
If we click the green bar for Peeling, it will spend our 500/500 points to increase Peeling to level six. This is how you level up stats. After reaching level 6 the bright red bar will turn to dark red and you now meet all the requirements to learn Johnny Appleseed. What's next?
Well, we use another apple curio. This once again fills our Eating and Peeling bars (because the apple curio provides more than 500 Eating and 600 Peeling) but still leaves our Cooking bar unfinished, as the apple only provides 400/500 Cooking. This leaves us with two options:
1) We can use another apple to fill the remaining 100 Cooking, thus allowing us to learn Johnny Appleseed. This is a bad choice because the apple would be wasting 500+ Eating and 700+ Peeling points since we're already capped on those. A better option would be...
2) Use a different curio to fill in the remaining 100 Cooking we need. Let's say we have an orange curio that provides 50 Eating, 50 Peeling, and 800 Cooking. We also have a potato curio that provides 150 of each stat. In this case the best choice would be to use the potato curio to finish our skill requirements because it wastes the least amount of stats overall (only 350 total stat points wasted) compared to the orange curio (800 wasted) or the apple curio (1,000+ wasted).
Once all three bars are full, we click on Johnny Appleseed to learn the skill.
Basically, curios all provide different benefits and it's best to mix and match them to waste the least amount of exp. Tumbleweed is a curio that provies 2,000-3,000 exp to about six different stats. Using this at the start of the game is a terrible idea because your stats only take 500 exp. Likewise using this to level a single stat is also a bad idea, as it would be much more valuable to use this to train a skill that needs 3-4 of the stats it provides.
I got my confirmation email, so removed my signup link . Please use chaokel's until he gets three referrals now, if you feel like signing up.
BTW the LP system will be more like the current system in Haven, where you study curiosities, apart from that they take no time to complete, and using the curiosities apparently depletes "black bile", which you need to replenish with food... Hopefully we find out more about the mechanics soon
On April 17 2012 20:15 chaokel wrote: Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.
If you go on the site I posted there are many more videos of it, which can maybe show off a bit more of the mechanics and stuff - e.g. witchcraft, etc. I just didn't want to clutter up the OP....
TBH the only thing I am worried about is whether the controls will be good enough for decent combat, since its 3D (unlike Haven & Hearth).
Never played Heaven and Hearth, sounds fun from what I've read. I like building things, camps sound awesome. Artistic style is cool, I hope they won't make it pay to win or something, after the release.
On April 17 2012 20:45 OPman wrote: The trailer for this is so god awful...
If it's not your thing then why bother posting? Some of us are actually excited about it...
Maybe because the trailer actually is awful? It shows nothing about the game and builds up zero excitement. If a trailer doesn't convince me with gameplay footage it should at least have a certain atmosphere making me curious about the game in question; this trailer does nothing of the like. How is a tunnel, a horse carriage and some background moans supposed to introduce me to a medieval crafting MMO?
For anyone unfamiliar with the concept of Salem or HnH, totalbiscuit did an indepth interview with the two devs a while ago. http://www.youtube.com/watch?v=N3nxcjaTUbc Maybe include that in the op too.
On April 17 2012 20:10 alfyma wrote:
This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).
That is actually only semitrue. Right now HnH has huge problems with griefers and bugabusers, because it is near impossible to penetrate walls legit. So people bug themselves through your wall and kill you, but you cant retaliate if you dont know or dont want to use a bug. Unfortunately the devs have no time to spend on HnH so they cant do anything about it, but i really hope that Salem will be better in this regard.
On April 17 2012 20:15 chaokel wrote: Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.
This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).
That is actually only semitrue. Right now HnH has huge problems with griefers and bugabusers, because it is near impossible to penetrate walls legit. So people bug themselves through your wall and kill you, but you cant retaliate if you dont know or dont want to use a bug. Unfortunately the devs have no time to spend on HnH so they cant do anything about it, but i really hope that Salem will be better in this regard.
Yeah, in Haven right now it is not really quite true anymore, partly because of flaws in the mechanics (that are being fixed for Salem) but mainly imo due to rampant abuse of bugs and exploits, coupled with lack of development (the devs are busy developing Salem instead!), meaning that most of the "honest" players have left the game. The justice system still works at low levels however, and is being largely reworked for Salem (for example, walls will no longer be so impenetrable).
I assume you are the same Warri as in Haven, hi . Added the video you linked and a demonstration of witchcraft to the OP.
This is such an interesting concept! I feel that MMORPG`s are kind of stagnant with all focus usually being on leveling up and then to pvp, raid, and so forth. MMORPG`s could do so much more than just being "games" in the regular sense, with more focus on player interactions and community (I feel at least). Hopefully this game will bring something interesting to the genre.
On April 18 2012 00:41 Gorsameth wrote: I love how everyone just takes the last link in the thread leaving 20 people with 1 referal each. awesome...
What is your proposal then? Pyramid scheme?
If you really want in the safest bet is to put in a bit more effort than just posting here, there is just no way having this thread alone will let everyone in anyway.
On April 17 2012 20:15 chaokel wrote: Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.
Too bad you stopped playing and left me alone...and the bad weather did no good to the palisade. I found two other nice people and sticked with them for a while but then stopped playing as well. You also quit the Starcraft Manager, shame on you :<
On April 18 2012 01:38 KtheZ wrote: It'd be interesting if we got a TL town up and running. Although last time iirc everyone quit because of boredom/stagnation.
Anyway I hope to see you guys in the new Salem world!
ps. remember me talho?
Yes my fellow villager :D shame world 4(?) came to an end so soon, we were doing so well
On April 17 2012 20:15 chaokel wrote: Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.
Too bad you stopped playing and left me alone...and the bad weather did no good to the palisade. I found two other nice people and sticked with them for a while but then stopped playing as well. You also quit the Starcraft Manager, shame on you :<
Yeah i had a patch of rl > online life and i had to drop some stuff, things like hnh did not fair to well, when i came back palisade was down stuff gone etc.
Totally forgot about Starcraft manager, is it still going strong?
On April 17 2012 20:15 chaokel wrote: Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.
Too bad you stopped playing and left me alone...and the bad weather did no good to the palisade. I found two other nice people and sticked with them for a while but then stopped playing as well. You also quit the Starcraft Manager, shame on you :<
Yeah i had a patch of rl > online life and i had to drop some stuff, things like hnh did not fair to well, when i came back palisade was down stuff gone etc.
Totally forgot about Starcraft manager, is it still going strong?
Well, that's understandable. Now, I don't really have time for those time consuming games anymore, so I'll probably not play. When you came back, my claim was still there, right? I didn't die(even killed 2-3 people on my own), so it shouldn't have vanished.
Yep, it even expanded. We have four 3.X leagues now, so 11 in total. There are amateur teams as well.
On April 18 2012 01:38 KtheZ wrote: It'd be interesting if we got a TL town up and running. Although last time iirc everyone quit because of boredom/stagnation.
Anyway I hope to see you guys in the new Salem world!
ps. remember me talho?
I certainly remember you... I traded with your village once. I was Gunnar (forum name Sitting_Bill) the trader in W5
On April 18 2012 14:55 Versoth wrote: Free to Play
Any info on it being Pay to Win?
Believe I heard in one of the old interviews I saw on youtube that any microtransactions will be purely cosmetic but it was a while ago so I might be confusing it with another game.
Also, just to clarify, we are going to have a TL clan/faction for this right?
You guys DO know that you can just create a bunch of free hotmail/gmail accounts and refer yourself? Quite a bit easier than posting it here and hoping 3 people use it in the sea of links.
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you
On April 18 2012 21:52 FFGenerations wrote: at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you
wtf, did i hear that right?
Yes.
Here's how it worked in HnH and i imagine it will be something similar in salem. When you commit a crime you left behind something called a scent, the worse the crime the longer is stayed around. Someone with the proper skills can see and collect samples of the scent and 'track' it. Tracking it would give you an arrow that pointed in the direction of their hearth (similar to a bindstone in wow, except you can put it anywhere), as long as their hearth wasn't somewhere protected ie behind a palisade (which would require you to knock it down to get to the hearth) you could perform a 'summoning' using the scent and the hearth and kill their character even while offline.
Alternatively if the character was online when tracking the scent would point to them instead (i think).
Some of that might be a bit off it's been a while since i last played, but that's the general gist of how it worked.
On April 18 2012 21:52 FFGenerations wrote: at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you
wtf, did i hear that right?
Yes, you did. Otherwise people could just make an alt to commit all their crimes and then just leave him logged off until the "scents" expire so no-one could track and kill them.
The mechanics for salem are not certain yet, but in Haven and Hearth, if you are tracking someone who is offline, the scent leads you to their "hearth fire" - you can only summon them there. This leads to people making sure their hearth fire is well protected, by several layers of wall. In haven this is a problem since the siege system is not very well balanced, but this is an issue that the devs have promised to address for Salem.
On April 18 2012 21:52 FFGenerations wrote: at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you
wtf, did i hear that right?
Yes.
Here's how it worked in HnH and i imagine it will be something similar in salem. When you commit a crime you left behind something called a scent, the worse the crime the longer is stayed around. Someone with the proper skills can see and collect samples of the scent and 'track' it. Tracking it would give you an arrow that pointed in the direction of their hearth (similar to a bindstone in wow, except you can put it anywhere), as long as their hearth wasn't somewhere protected ie behind a palisade (which would require you to knock it down to get to the hearth) you could perform a 'summoning' using the scent and the hearth and kill their character even while offline.
Alternatively if the character was online when tracking the scent would point to them instead (i think).
Some of that might be a bit off it's been a while since i last played, but that's the general gist of how it worked.
I have to add that you can only summon with scents from kill or theft crimes. Just looking through someones claim or knocking him out for fun leaves scents too which can be tracked, but they can not summon you while offline.
On April 18 2012 23:06 FliedLice wrote: If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?
Right now, in Haven, you leave one too, but i dont know if it will be the same in Salem. But since the guy is offline, you can use a lowskilled alt which you are not afraid too lose. Ultimately, the best defense is having a tight security in your village though. That means, first of all, to have a strong wall up, which prevents people from entering your village, but that doesnt help against betrayal obviously (hey, who left the gate open????) and to have people specialize in combat and come to your defense if you get attacked nearby.
On April 18 2012 23:06 FliedLice wrote: If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?
Yes, you'll leave one 2, but that shouldn't really be a problem. Mostly when people find murder scents, they'll try to find out if the kill was justified or not.
In H&H you would also have these "rangers" that would track these unjustified murders. For a price mostly ofcourse
On April 18 2012 23:06 FliedLice wrote: If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?
Yes, you'll leave one 2, but that shouldn't really be a problem. Mostly when people find murder scents, they'll try to find out if the kill was justified or not.
In H&H you would also have these "rangers" that would track these unjustified murders. For a price mostly ofcourse
Most of the "good" players in haven are gone, now people don't care if kills are justified or not for the most part & will just summon and kill you for your loot if your hearth is unprotected (me being one exception, i still play a ranger-type character). Hopefully there will be enough decent players in Salem to make these things less common.
On April 18 2012 23:55 Khalum wrote: Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?
Not sure, could take a while though. Don't worry, beta doesn't start for a week or so apparently(?). Its all a bit chaotic.
On April 18 2012 23:55 Khalum wrote: Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?
Mine was instant, don't forget the e-mails have to be confirmed as well so if you just sign up with 3 email accounts, you've got to go in and click the verification links that are sent.
i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see
maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet
On April 19 2012 00:30 FFGenerations wrote: i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see
maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet
Ok heres how it works in Hnh and i assume it will be (99%) the same in Salem because they said so.
Someone is malicious person (A) and skilled all the black arts and trained his combat skills. You and youre friends (B) are peaceful bunch of villagers. Your village has defense to speak off, anyone can walk around because there are no walls. However your houses have claims, so accessing them is considered a crime. A finds your village and decides that he is gonna loot your shit. He enters your house, leaves scents of trespassing. He finds precious gold in your chest, which he decides to steal and leaves scents of theft. All this happens while you are offline. He leaves your village and continues on his journey, but gets tired after a while and logs off. Enter You. As you log on you notice something is not right. The gold you are sure you put in your chest is gone. Did one of your friends take it? You ask around. No one admits to have taken it. You get suspicious. You write a forum post and ask for help. A friendly ranger offers his help. You guide him to your village. He sees there are scents near your chest (the tresspassing scents, being only a minor crime, have expired by now). He picks up the scents. He agrees to retaliate for you, if you pay him. You pay. He is eager to find A's hearthfire in order to summon and kill him while A is offline. He tracks the scents. They lead to a stronghold in the mountains. Several layers of brickwall surrounded by cliffs. Impossible to penetrate. End of story, perpetrator is safe.
Example B You're a citizen of a big city, perfectly safe surrounded by walls and shit. However, you decide to go out. You walk around in the forest looking for fruits and whatnot on the ground. Suddenly you get assaulted by a guy in casual dress with only a club. He knocks you out. He loots your body. He looks down on you. He continues to crush your head with his club. You are dead. You login your alt and go to the place where you got killed. You see the scents and pick them up. You wait till the guy has logged off (the scents tell you if someone is logged in or not). You track him down. Fortunately for you, the guy lives on his own in the woods, completely unguarded. You summon and kill him. You leave murder scents. Someone else find them coincidentally. He tracks the scents back to your town, but decides its not worth the effort to tear down your wall. You are safe.
On April 18 2012 23:55 Khalum wrote: Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?
Mine was instant, don't forget the e-mails have to be confirmed as well so if you just sign up with 3 email accounts, you've got to go in and click the verification links that are sent.
Okay my friend probably took a while to confirm his email, it worked, I'm in.
On April 19 2012 00:30 FFGenerations wrote: i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see
maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet
Ok heres how it works in Hnh and i assume it will be (99%) the same in Salem because they said so.
Someone is malicious person (A) and skilled all the black arts and trained his combat skills. You and youre friends (B) are peaceful bunch of villagers. Your village has defense to speak off, anyone can walk around because there are no walls. However your houses have claims, so accessing them is considered a crime. A finds your village and decides that he is gonna loot your shit. He enters your house, leaves scents of trespassing. He finds precious gold in your chest, which he decides to steal and leaves scents of theft. All this happens while you are offline. He leaves your village and continues on his journey, but gets tired after a while and logs off. Enter You. As you log on you notice something is not right. The gold you are sure you put in your chest is gone. Did one of your friends take it? You ask around. No one admits to have taken it. You get suspicious. You write a forum post and ask for help. A friendly ranger offers his help. You guide him to your village. He sees there are scents near your chest (the tresspassing scents, being only a minor crime, have expired by now). He picks up the scents. He agrees to retaliate for you, if you pay him. You pay. He is eager to find A's hearthfire in order to summon and kill him while A is offline. He tracks the scents. They lead to a stronghold in the mountains. Several layers of brickwall surrounded by cliffs. Impossible to penetrate. End of story, perpetrator is safe.
Example B You're a citizen of a big city, perfectly safe surrounded by walls and shit. However, you decide to go out. You walk around in the forest looking for fruits and whatnot on the ground. Suddenly you get assaulted by a guy in casual dress with only a club. He knocks you out. He loots your body. He looks down on you. He continues to crush your head with his club. You are dead. You login your alt and go to the place where you got killed. You see the scents and pick them up. You wait till the guy has logged off (the scents tell you if someone is logged in or not). You track him down. Fortunately for you, the guy lives on his own in the woods, completely unguarded. You summon and kill him. You leave murder scents. Someone else find them coincidentally. He tracks the scents back to your town, but decides its not worth the effort to tear down your wall. You are safe.
Although this is the way it worked in HnH, I recall it being said in the forums that jorb and loftar wanted to change defense mechanics so that it wasnt all or nothing (wall or nothing). I dont know what they plan to do but its just a thought.
On April 19 2012 04:12 ThaZenith wrote: I remember hearing about this a long time ago, glad to see it's been progressing. Got in the beta by using my own link 3 times, cya guys there.
Lol i know all my friends are like xbox fanboys so i spammed with fake emails, and ya hopefully i won't get slammed the first time i play xD
anyone know what kind of specs were looking at for this game by the way? it looks like it could be a low graphical/maintenance game which would be nice but not really sure.
On April 19 2012 05:23 FFGenerations wrote: oh i see,
its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting
( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)
Well i see where youre coming from, but my experience in HnH tells me that this is the only viable way to prevent an absolute grieffest, if implemented well, unlike HnH with the bugs and stuff.
On April 19 2012 05:48 Glaceau wrote: anyone know what kind of specs were looking at for this game by the way? it looks like it could be a low graphical/maintenance game which would be nice but not really sure.
expect a lot of CPU power needed tho, H&H was 2d and was pretty heavy on the CPU if I'm not mistaken. But this might be build on a real game engine ? And not fully on java
and the summon mechanic is definitely needed, but when your hearthstone is behind walls it's hard to get killed ofcourse. And you have to build these battering rams to to get walls down, but these rams took like 12hours for the glue to dry. So you still have time to react and maybe to even go destroy the ram when they're offline.
On April 19 2012 05:23 FFGenerations wrote: oh i see,
its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting
( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)
Well i see where youre coming from, but my experience in HnH tells me that this is the only viable way to prevent an absolute grieffest, if implemented well, unlike HnH with the bugs and stuff.
On April 19 2012 05:23 FFGenerations wrote: oh i see,
its BECAUSE this game is perm death that they decided to add this extra mechanic to make it more interesting
( though in my opinion it doesnt make sense and is completely unecessary and isnt interesting and actually detracts from the game)
Well i see where youre coming from, but my experience in HnH tells me that this is the only viable way to prevent an absolute grieffest, if implemented well, unlike HnH with the bugs and stuff.
what mechainic is he talking about
if you do a crime(stealing,murder,trespassing) you leave scents, with these scents you can track people. If they aren't online you can track their hearthstone (which is your spawning place) and summon them and kill them that way. But you can protect your hearthstone by it being behind walls/palisades .
I'm getting so excited by this game just by talking about it. So sad diablo 3 is coming out soon too.
On April 19 2012 06:50 KillerSOS wrote: I would say everyone just use 3 other emails... only way this is actually going to work.
True.
Personally,I would rather invite my friends to get more people into the game. Or someone who would actually be interested in the beta instead of just sending it to myself.
On April 19 2012 06:50 KillerSOS wrote: I would say everyone just use 3 other emails... only way this is actually going to work.
True.
Personally,I would rather invite my friends to get more people into the game. Or someone who would actually be interested in the beta instead of just sending it to myself.
Edit: For grammar
Agreed. Why send them to yourself when there's clearly plenty of people on this site alone who are interested too?
Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...
I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.
On April 19 2012 10:13 Ruscour wrote: Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...
I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.
Never played H&H but I've been reading the official forums for the past few days. After seeing all the drama, the politics and the game mechanics I'm really pump up!. Got the Beta invitation and I'm waiting for it opening =Q___
On April 19 2012 10:33 DashNair wrote: Never played H&H but I've been reading the official forums for the past few days. After seeing all the drama, the politics and the game mechanics I'm really pump up!. Got the Beta invitation and I'm waiting for it opening =Q___
Guys, you can always try out Haven and Hearth if you like, W6 is in full swing, currently dominated by the city of Dis and their raider allies Ainran
BEWARE: the lag in haven is truly horrific. If you can get past that, its really a great game.
(commercial servers and new code in Salem means that lag is not a problem there )
On April 19 2012 10:13 Ruscour wrote: Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...
I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.
You don't even need a proxy. Just use mailinator.com.
You don't even need mailinator, I just used the same computer, and I got in. They don't have time to check IPs etc, and they probably don't even care. Even if that did, you could just claim that you're on a school/company network and all computers have the same external IP.
Though I guess mailinator.com is still useful if you don't have several email accounts ready to use.
On April 19 2012 10:13 Ruscour wrote: Couldn't you just use 3 email addresses and just sign yourself up...? I'm on a shared network with at least 3 virtual machines which would easily allow for proxying this...
I don't feel this is a good way to do referral bonuses for that reason. It's good that they're encouraging people to spread the game around, but there's gotta be a better way.
You don't even need a proxy. Just use mailinator.com.
You don't even need mailinator, I just used the same computer, and I got in. They don't have time to check IPs etc, and they probably don't even care. Even if that did, you could just claim that you're on a school/company network and all computers have the same external IP.
Though I guess mailinator.com is still useful if you don't have several email accounts ready to use.
If you're on gmail you always have several email accounts ready to use. xXxdr4g0nlOrDxXx@gmail.com and xXx.dr4g0nlOrDxXx@gmail.com count as different accounts but go to the same gmail.
On April 21 2012 00:34 mastergriggy wrote: So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.
H&H is probably slightly older than minecraft. And sandboxes type of games have always existed.
On April 21 2012 00:34 mastergriggy wrote: So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.
H&H is probably slightly older than minecraft. And sandboxes type of games have always existed.
Indeed, i started playing hnh in august 2009, which was the first public world, but the game already existed for half a year or so.
On April 21 2012 00:34 mastergriggy wrote: So minecraft has been around for like two years, and it's already created a new genre of video games. Not bad.
Yeah, except sandbox MMO's existed like ten years before Minecraft. Not bad.
Jesus, this is horrible. I downloaded the beta and tried for a few minutes and man, they probably should have worked more on this before releasing it as a beta... The controls are just horrible, my character gets stuck constantly, especially when there's a ton of stuff around (like after you "ride" the boat), there's no real instructions other than stuff some NPCs are saying, which changes from time to time so you need to actually look at them to have any idea what to do... the graphics load really slow, took more than a minute before my character actually got a model, so I was walking around completely invisible... the equipment window was just black, until I put on the hat which actually had a 3d model in the equipment window. An NPC asks if you want a haircut, there's a dying vat etc so I assumed I could customize my character, but unlike the other characters, interacting with this one didn't even work.
I'll give it some more time later on when I have time to watch tutorial videos etc, but atm, it feels more like a buggy flash game than a proper beta.
Got my beta, here's some helpful videos I just watched while dling it that they just added to their youtube channel which are basically the intro tutorial
I've found edit:three now, and some much higher level curios that i am averse to study yet, it took about 10minutes walk from town to start finding stuff though. to many people there grabbing all the spawns
Did anyone else who got the confirmation email not get an invite yet? I assume they are staggering them. Hope I'm still eligible since I invited myself 3x
On April 24 2012 01:45 floor exercise wrote: Did anyone else who got the confirmation email not get an invite yet? I assume they are staggering them. Hope I'm still eligible since I invited myself 3x
Does anyone know if studying the same type of object twice gives the same type of gains again, or if as the bars suggest only bring it up to the highest gains from either one.
oh man, i went out of boston to look for some stuff to sell, and now you cant teleport back to boston, only with an empty inventory :/ ? and no idea how to go back, since there's no real compass
On April 24 2012 02:26 Talho wrote: oh man, i went out of boston to look for some stuff to sell, and now you cant teleport back to boston, only with an empty inventory :/ ? and no idea how to go back, since there's no real compass
well thats interesting to know... i'm definately not getting back to boston anytime soon if thats the case. I have wandered quite far and have curios that give thousands of study points that i definately am not parting with soon.
Got it working (I'd turned off caching with java :S), but I wandered out of Boston across a field, and now it crashes every 30 seconds when I try to log back in
On April 24 2012 03:14 Glaceau wrote: when i go to download the client after I put in my beta key, it says it doesnt know what file to open it with o.o
On April 24 2012 02:22 chaokel wrote: Does anyone know if studying the same type of object twice gives the same type of gains again, or if as the bars suggest only bring it up to the highest gains from either one.
I tried it and it is cumulative unlike what the bars seem to suggest.
I will certainly play in the beta if it is open. I love games with perma death, and full loot/perma death mmos are the only type that don't completely bore me.
Whenever I hear the words permadeath and PvP in the same sentence I cannot help but think that the game will suffer terribly due to griefers. Honestly, permadeath gives more incentive for killing lowbies, newbies and people in general. The griefer gets the pleasure of making someone's hard work permanently go away. It's like Evony I. You get located by the wrong people and as soon as you come out from under protection your city is grinded into the dust. It's not the least bit fun.
Could you guys join #TLSalem on IRC if you're in the beta? It'll be easier to get people playing together and start organizing towns/sharing info and whatnot.
(Unless there's an existing channel and I missed it)
On April 24 2012 08:00 Serejai wrote: Could you guys join #TLSalem on IRC if you're in the beta? It'll be easier to get people playing together and start organizing towns/sharing info and whatnot.
(Unless there's an existing channel and I missed it)
Ahh.. I haven't used IRC much. What server do I join?
On April 24 2012 08:00 Serejai wrote: Could you guys join #TLSalem on IRC if you're in the beta? It'll be easier to get people playing together and start organizing towns/sharing info and whatnot.
(Unless there's an existing channel and I missed it)
It'd be helpful to include what IRC server you are using...
I played Haven for a while, one of the most enjoyable games out there. The perma-death is by far the most interesting feature of both games. I like the cleaner animation of Salem and just its graphics in general but why are the people so scary/ugly looking? Really excited for this game, hopefully I can get in beta phrase 2.
Ok so, we are in #TLSalem on Quakenet IRC (in game chat is awful).
There are no hearth fires that I can see, so everyone will spawn in Boston. We have a TL village but you will have to walk to get there. It takes anywhere from 1-2 hours depending on how unlucky you get with your mountain navigation.
To get to the village hop on IRC, identify yourself and say hi, and ask for the hearth secret of someone who's online. They can invite you to a party and then you'll just need to follow the arrow to get to the village.
If it's on paved (stone) ground, it's a private basket and you shouldn't take anything from it. If it's on normal ground it should be public and you're free to use stuff in it (but be considerate - don't just jack all the food or curios and not refill it later).
I'm still confused about the skills system.. Lore of the Lumberwoods requires 6 sparks & embers, 6 Law & law, 8 Frontier & Wilderness. Well I got the stats, but the skill name (lore of the lumberwoods) changed color from red to orange. I still can't buy it.
i know its only beta but who ever decided that everyone starts in same area until getting 20 silver is retarded.
i like the food system (black bile and such) however since everyone has picked all the food dry of the starting area i often JUST manage to get something to eat before starving to death,
4 hours i spent trying to find anything that would get me something. i got a single indian arrow head. which still leaves me needing 5 gold.
if i wasn't such a H&H fan i wouldnt have even lasted 1 hour. the fact leaves aren't respawning on maple trees means you have to travel at LEAST 1 hour in any direction to get any sort of curiosities that help you get spark and embers.
everything about the start is just yuck. i want to spawn in the wilderness start my foraging my fireplace my leanto and then go from there. i do not want to spend 4 hours exploring a desert like landscape looking for a speck on the ground just to get the 20 silver to spawn in the wilderness.
disgusted really, i feel like i've been severely punished by getting my invite a day late. i wont be playing until the big issues have been fixed and solved.
On April 25 2012 15:09 TyrantPotato wrote: Ok first impressions of a game mean EVERYTHING.
i know its only beta but who ever decided that everyone starts in same area until getting 20 silver is retarded.
i like the food system (black bile and such) however since everyone has picked all the food dry of the starting area i often JUST manage to get something to eat before starving to death,
4 hours i spent trying to find anything that would get me something. i got a single indian arrow head. which still leaves me needing 5 gold.
if i wasn't such a H&H fan i wouldnt have even lasted 1 hour. the fact leaves aren't respawning on maple trees means you have to travel at LEAST 1 hour in any direction to get any sort of curiosities that help you get spark and embers.
everything about the start is just yuck. i want to spawn in the wilderness start my foraging my fireplace my leanto and then go from there. i do not want to spend 4 hours exploring a desert like landscape looking for a speck on the ground just to get the 20 silver to spawn in the wilderness.
disgusted really, i feel like i've been severely punished by getting my invite a day late. i wont be playing until the big issues have been fixed and solved.
Or you could of jumped in IRC travelled to the TL village (about 50minutes walk from boston) and have as many curios as you need to get any and every skill you could want until you are self sufficient and can repay the favour to any future newbies.
On April 25 2012 15:09 TyrantPotato wrote: Ok first impressions of a game mean EVERYTHING.
i know its only beta but who ever decided that everyone starts in same area until getting 20 silver is retarded.
i like the food system (black bile and such) however since everyone has picked all the food dry of the starting area i often JUST manage to get something to eat before starving to death,
4 hours i spent trying to find anything that would get me something. i got a single indian arrow head. which still leaves me needing 5 gold.
if i wasn't such a H&H fan i wouldnt have even lasted 1 hour. the fact leaves aren't respawning on maple trees means you have to travel at LEAST 1 hour in any direction to get any sort of curiosities that help you get spark and embers.
everything about the start is just yuck. i want to spawn in the wilderness start my foraging my fireplace my leanto and then go from there. i do not want to spend 4 hours exploring a desert like landscape looking for a speck on the ground just to get the 20 silver to spawn in the wilderness.
disgusted really, i feel like i've been severely punished by getting my invite a day late. i wont be playing until the big issues have been fixed and solved.
Or you could of jumped in IRC travelled to the TL village (about 50minutes walk from boston) and have as many curios as you need to get any and every skill you could want until you are self sufficient and can repay the favour to any future newbies.
That options still available fyi.
will probably take up that offer.
my post was made in a fit of rage after getting killed by accidently trespassing through someones claim (0.0 bug or intended?)
On April 25 2012 12:16 PaqMan wrote: I'm still confused about the skills system.. Lore of the Lumberwoods requires 6 sparks & embers, 6 Law & law, 8 Frontier & Wilderness. Well I got the stats, but the skill name (lore of the lumberwoods) changed color from red to orange. I still can't buy it.
Now fill the stats bars again (it changed to orange because you now have enough space in your bars). Then you can buy the skill
A few people have been confused about how skills work in this so here's a short guide.
For this we will use an imaginary curio item, an apple, and some imaginary stats and skills (Eating, Peeling, Cooking for stats and Johnny Appleseed for skill).
Now, let's say that the skill Johnny Appleseed has the following requirements to learn: 500 Eating 600 Peeling 500 Cooking
When you hover over Johnny Appleseed you will see three red bars pop up. These bars represent the above numbers. In the case of Peeling, the bar will be bright red. This signifies that you don't meet the level requirement (as Peeling requires 6, but you're only at level 5 right now).
Our apple curio provides the following stat gains: 530 Eating 780 Peeling 400 Cooking
If you mouseover the apple icon it will do two things. First, it will display in the tooltip the actual numbers it provides to each stat. Secondly it will display blue bars over the skills (same information, but these bars don't contain the numbers like the tooltip does).
In this example the apple curio would show a full Eating bar, a full Peeling bar, and a partial Cooking bar.
Before we can learn our Johnny Appleseed skill we need to level up Peeling to 6. After using the apple curio we will have two green bars (Eating and Peeling) and one unfinished blue bar (Cooking, since it only provides 400 out of the 500 needed to level). At this point we can't learn our skill yet because a) We need 100 more Cooking, and b) We need one more level on Peeling.
If we click the green bar for Peeling, it will spend our 500/500 points to increase Peeling to level six. This is how you level up stats. After reaching level 6 the bright red bar will turn to dark red and you now meet all the requirements to learn Johnny Appleseed. What's next?
Well, we use another apple curio. This once again fills our Eating and Peeling bars (because the apple curio provides more than 500 Eating and 600 Peeling) but still leaves our Cooking bar unfinished, as the apple only provides 400/500 Cooking. This leaves us with two options:
1) We can use another apple to fill the remaining 100 Cooking, thus allowing us to learn Johnny Appleseed. This is a bad choice because the apple would be wasting 500+ Eating and 700+ Peeling points since we're already capped on those. A better option would be...
2) Use a different curio to fill in the remaining 100 Cooking we need. Let's say we have an orange curio that provides 50 Eating, 50 Peeling, and 800 Cooking. We also have a potato curio that provides 150 of each stat. In this case the best choice would be to use the potato curio to finish our skill requirements because it wastes the least amount of stats overall (only 350 total stat points wasted) compared to the orange curio (800 wasted) or the apple curio (1,000+ wasted).
Once all three bars are full, we click on Johnny Appleseed to learn the skill.
Basically, curios all provide different benefits and it's best to mix and match them to waste the least amount of exp. Tumbleweed is a curio that provies 2,000-3,000 exp to about six different stats. Using this at the start of the game is a terrible idea because your stats only take 500 exp. Likewise using this to level a single stat is also a bad idea, as it would be much more valuable to use this to train a skill that needs 3-4 of the stats it provides.
So far, so GOOD!. I'm loving this game, expectations have been exeeded!. Ramdom adventures I hade: + Show Spoiler +
ay1= Took me 2 hours to learn how to build a little fire. I felt so stupid the moment I understood how to do it right without the workplace disappiring on me ^^"
ay2 = After adventuring for far to long in the wild I settled down in a nice river conjuction, perfect place as to no lose my sense of direction. The next day I found out that 5 frienly russians had settled down next to me to!, really nice people and well organized.
ay2 = I went to battle for the first time, the enemy you ask?; a grasshopper. Easy right?, well fuck no!, I had 10 hp and the little rascal was hitting me like a truck >_<. Thanks to my luck, I've the Jesus Crist skill (swiming that has the same visual graphics as walking) so I escape the monster with 2hp left D: Earlier that day I tryed to fight a ball of fur that was jumping all over the place... luckily I never got to hit it.. God only knows how much that thing would have raped me if I've done that. ay2= Knowing how to swim I adventured myself to the far wilderness crossing swamps, wastelands, mountains and "autumn" forests. While looking under every rock, behind every tree I found lots of herbs, foods and new items. Unfortunatly all the adrenaline that kept me on searching for new more powerfull items, cost me my home for I was lost the moment I came back to my senses. Going back home was not an option anymore, I tryed to find another human beeing but I was to far deep in the wilderness for that. Afraid and alone, I climb the highest mountain with my trusty rope and settled down at the top of it.
I'm going to try and find the TL village , I'm not the heremit type and like to enjoy the company of good people
On April 25 2012 22:57 PushDown wrote: So far, so GOOD!. I'm loving this game, expectations have been exeeded!. Ramdom adventures I hade: + Show Spoiler +
ay1= Took me 2 hours to learn how to build a little fire. I felt so stupid the moment I understood how to do it right without the workplace disappiring on me ^^"
ay2 = After adventuring for far to long in the wild I settled down in a nice river conjuction, perfect place as to no lose my sense of direction. The next day I found out that 5 frienly russians had settled down next to me to!, really nice people and well organized.
ay2 = I went to battle for the first time, the enemy you ask?; a grasshopper. Easy right?, well fuck no!, I had 10 hp and the little rascal was hitting me like a truck >_<. Thanks to my luck, I've the Jesus Crist skill (swiming that has the same visual graphics as walking) so I escape the monster with 2hp left D: Earlier that day I tryed to fight a ball of fur that was jumping all over the place... luckily I never got to hit it.. God only knows how much that thing would have raped me if I've done that. ay2= Knowing how to swim I adventured myself to the far wilderness crossing swamps, wastelands, mountains and "autumn" forests. While looking under every rock, behind every tree I found lots of herbs, foods and new items. Unfortunatly all the adrenaline that kept me on searching for new more powerfull items, cost me my home for I was lost the moment I came back to my senses. Going back home was not an option anymore, I tryed to find another human beeing but I was to far deep in the wilderness for that. Afraid and alone, I climb the highest mountain with my trusty rope and settled down at the top of it.
I'm going to try and find the TL village , I'm not the heremit type and like to enjoy the company of good people
Wait till you find out that ball of fur gives 2k in ~5 stats.
On April 25 2012 23:04 seRapH wrote: Wait till you find out that ball of fur gives 2k in ~5 stats.
Nice!, gonna try to lvl up some offensive skills and try it :3
ALSO!, BE AWARE!! of the study/eatable item DEVILS ROOT (don't quite remember the name, but it has something with Devil). As long as you eat it WHILE powering up stats, it won't try to kill you. A few seconds ago I ate one of those instead of studying it and KNOCK ME OUT (I took away all my black vhile and 5.2 of hp). Worst thing is that it teleport me to Boston and made me lose ALL my stuff I had with me, I lost a lot of high lvl ispirationals ^^".
Well, I had to go back to Boston to find the TL village anyways and it was a learning experience so it went 50-50
So who else is lost in the wilderness not willing to quick travel back to boston because they are full with stuff they dont want to trow away. Btw i`m an aspiring carpenter/explorer wanabe and i will try to join tl town eventually once i come to terms with trowing away my arrows.
On April 26 2012 02:15 nickbalev wrote: So who else is lost in the wilderness not willing to quick travel back to boston because they are full with stuff they dont want to trow away. Btw i`m an aspiring carpenter/explorer wanabe and i will try to join tl town eventually once i come to terms with trowing away my arrows.
if you come to our town we can go sell them for you, people with a homestead can teleport between it and boston
All items not or wrongly defined here get a default yellow color. Come across a new or missed item? copy the correct name from the minimap, and add a line in the code with a color of your choosing.
It's a good temporary fix until ender's client gets icon or similar too. Plus this way you can turn things like autumn grass off.
Edit: after saving your chances, you can type :radar reload (with focus on the game, so you dont say it in chat), and the changes will be implemented without requiring restart.
On April 28 2012 09:30 bluefuzz wrote: Any ref links still floating around? If not i'll have to try and convince Ender to beg Jorb for me =[
pls give this guy an account if someone quit the game fast. He obviously has played HnH before
btw Andy & Vec come back ! We all miss you, and we're doing very well atm. And those guys that killed you, had 2 people in their camp killed. Might be him, might not be, we don't know .
Yeah, I definitely logged a few hundred hours pre post curio. Looking to get back into it with Salem. If I cant get a invite, i'll just have to lean on you guys/gals to keep this thread updated so I can keep up on your exploits..
On April 28 2012 22:14 Usagi wrote: Now Im in... how can I find you guys? Im having trouble to even get started xD
Come to the IRC channel on quakenet #TLsalem
We'll invite you to party and you'll have to make an hour long trip to reach us. Stock up on food cause you'll need to cross a mountain, and it's advised to get hiking first
Kind of disappointed right now. The game lacks so much what hnh already had that i dont even know why they decided to start the beta. I dont know if ill continue to play for now, because it seems kind of pointless. The only thing left to go for is murder and then senselessly go around and kill people.
Edit: what is it with betas anyway lately. Bf3 beta was a fucking joke that contained 1 map 1 mode. And now d3 has had a single mainquest for what, 6 months of beta now? Dota2 at least had more than 50% of the content when the beta started!
I tend to agree. I think the game has potential to surpass HnH, but at the moment there is just so much missing. I know it's a beta test but really the game is alpha quality at best right now and it seems like more than half of the features of the game are missing (boats, small wildlife, armor, walls, etc).
Right now the only thing to do is mindlessly grind curios all day trying to get murder and then go on a rampage. There's really no incentive to do much else. I made the mistake of putting all my effort into leatherworking only to find none of the armor is in the game yet. Then there are no chicken coops or animals to tame, no boats to go fishing, hunting, or exploring (and hunting SUCKS on foot since one kill fills your entire inventory), etc.
Overall I'm really looking forward to this at release but it's far, far, far from a complete product right now and really should still be in internal testing to add features. I'll probably just grind up murder and then turn into a serial killer until someone stops me, then call it quits until retail.
Use coal as fuel, smelt ore into bars. Use lime to increase the chance you get iron bars.
Coal comes from Coal Camps, which you can make when you have the Coaling skill. It takes 20 wood logs to make a camp, you must then light it and after 3 irl days you get 50 coal.
Smoke comes out when it is lit, as is shown on the left, the coal you get after 3 days on the right.
Ore comes from a mine, which you can enter with a Mining Entrance. To locate an ore vein, you must equip your woo-woo-wand or dowsing rods and activate prospecting. You will get an arrow on your head and you must follow the general direction it shows until you come across an ore vein (looks like the inside of a stone cut in half).
When you have a mine, you must warm the walls with a fire. The fire must be touching the wall, and will warm walls in a 3x3 area. After a while the walls will crack, allowing you to mine them.
If you have the Mining skill, you can right click the cracked wall and mine it. You will receive an ore chunk that you carry on your back (like when digging), you can put down the chunk anywhere, right click it and mine ore from it (like with a stone).
Make sure to carry enough ore chunks to the smelter so we always have enough.
If you want to help out:
-Gather lime and put them in the boxes/baskets below the leanto. -Check if the coal/ore chests have enough in it and/or fill them up. -Light Piles of Wood next to uncracked walls in the mine. -Mine the cracked walls (if you have Mining). -Bring ore chunks from the Mine to the Smelter. -Build more Coal Camps (takes 20 wood logs and need to be lit) -Empty the Smelter when there is no smoke coming out of the top -Fill up the Smelter with 6 Lime & 10 Ore, or just 16 Ore if we are out of Lime. Right click in 15 Coal until the fuel bar is full. When both of these are done, click on the start button.
PS the Mine is 1 min walk directly West of the town.
Edit: The by-product of this process is Dross. If an ore doesn't turn into an iron bar, it becomes Dross.
If anyone wants to play I'd be happy to share my account with you. There's only a couple conditions: I'm going to take the account back when the real game starts. I might log in once in a while just to see how everyone is doing. Don't post on the forums please >_<
Otherwise I'd be happy to let someone else use my account; I have finals and I can't spend much time playing salem at all. Might as well let someone else enjoy the game.
The Smelter now uses a more long-term predictable method of determining lime influence. Smelter payouts should be more in proper correlation to the lime you use.
Claim-owners can now right-click on passed out trespassers and send them home.
If you pass out on a claim you will now be logged out & sent home after 24hrs.
You are now allowed to travel with silver in your inventory.
There's a cupboard, and Boston sells the glass panes for it.
"Respawn always at first homestead" should now be fixed.
I'll probably play a lot less, I wanted to move my claim cause I got boxed in, and I just noticed that I can only move to the outskirts of town where I'll never see another person from our village even when I'm fully zoomed out. And I rather live in the middle of things and see some people moving about then a place where I'll never see another person again. We did a really bad job with claims and the random leantos everywhere .
I've started adding some Purity numbers as I go around wandering.
It would be amazing if people would send me a screenshot when they find a good purity item. This would be a good (maybe temporary if ender adds a purity overlay) way for everyone to get better stuff in less time.
If you would take the time to scout the surrounding areas too, so we have a slight clue about how big the area is etc etc, we could make it very detailed and useful. Remember to have your minimap reveal a good amount of terrain so it's easy to place it on the map, or add in a note about where you were.
After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.
After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.
After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.
Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think
Ouch that sucks! I never made it to the TL town, as I got bored after I couldn't find out how to make a axe. If anyone would indulge me with this noobish bit of information I might try the game again :p.
System Changes Summoning: Whenever you pick up a scent from a summonable crime you will receive a piece of evidence of the particular crime. The evidences can be matched against other evidences to determine if they were left by the same perpetrator by holding one piece of evidence and right-clicking on another. When you have tracked the homestead of the perpetrator, hold the evidence and right-click on his or her homestead to summon the perpetrator into the game and open a combat relation. Proceed to execute for great justice.
* People who do not have a homestead can be summoned by your homestead. * People who are in Boston can be summoned as if they were offline.
Note: Evidence expires ten times slower than scents on the map. Evidence can thus be used far after the track itself has gone cold.
Inheritance: If you die you walk up to the nice notarius publicus outside the company office in the Old World where you can inherit the deceased character's claim(s).
Tweaks Braziers now become less effective individually when clustered together. When you build more braziers within range of an already existing one, the damage they deal when taken together will asymptotically approach the effect of five single standing braziers.
You no longer heal from food if you have open fighting relations or if you have a "Crime!" buff on you from committing some or other atrocity.
PvP no longer causes stat reductions on knock-out.
Buildings now snap to whole tiles by default. You can still place them more loosely by holding down ctrl while placing.
"Split-rail Fencing" has been renamed "Simple Fences"
Destroying objects on other peoples' claims now costs 250 Black Bile per thwack. (To clarify: You start with 5k in all Humours. 250 bbile would be presented as 0.25 bbile by the Humour meter)
New Poo-poo You can now Quarry lime boulders from the limestone tiles (white, stoneish in appearance) as God intended it.
There's a new Stone Hedge fence which unlocks when you have learned both "Simple Fences" and "Quarrying".
There are now Game Hints on: Entering Mordor, getting knocked out and dying.
On May 03 2012 05:20 Serejai wrote: After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.
After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.
After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.
Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think
Hi! Apologies for the late response, have been busy liberating some curios and food.
It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever
Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.
On May 03 2012 05:20 Serejai wrote: After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.
After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.
After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.
Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think
Hi! Apologies for the late response, have been busy liberating some curios and food.
It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever
Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.
Added Opera Masque to Lace & Fancywork Added Hunting Trophy to Big Game Hunting Added English Battleflag to Embroidery & Silk + Rights of Englishmen
Inspirationals Changed:
Wickerman C&D from 900 to 0 Wicked Wickerman C&D from 3600 to 1200 Cricket Team C&D from 3500 to 750 Savage Charm C&D from 2300 to 1000 Fine Beaver Teeth C&D from 1750 to 550 Tumbleweed C&D from 1250 to 550 Singing Old Log C&D from 1200 to 900 Stringy Sinew C&D from 1150 to 350 Nine Men's Morris C&D from 690 to 250 A Face in the Dross C&D from 600 to 1000 Unscathed Wood C&D from 550 to 750 Earthworm Python C&D from 550 to 750 A Taste of Autumn C&D from 385 to 300 Pilgrim's Bible C&D from 1750 to 1250
Wickerman S&C from 1200 to 750 Wicked Wickerman S&C from 2800 to 2000
Spinning Top NatP from 650 to 250 Spinning Top A&C from 1050 to 650 Spinning Top F&W from 700 to 0
Simple Crucifix F&W from 500 to 700 Simple Crucifix L&L from 150 to 350
Stray Chestnut L&L from 250 to 200
Bar of Bubbly Soap cost doubled.
Objects Changed: Smelter inventory increased from 4x4 to 5x5 Split-rail Fence Damage Soak increased from 0 to 5 Stone Hedge Damage Soak increased from 5 to 15 Blazing Brazier base damage increased from 1k bbile per hit to 3k bbile per hit.
Added Torchpost. 1k bbile base damage per hit. Buildable with Carpentry & Settling
Crimes now alert turrets faster, and the "Crime!" debuff lasts 15 minutes rather than 5.
Made all stone thingies grey Toadstool/chestnut got their own colors. All rare and useful items got light blue. All rare and decent food got blue. Devil's wort is special thus gets a special color. Sugar caps and Wild garlic are both all-round food, both decent for low level gluttony and both used to make good meat food, so they both get pink. Indian stuff gets white as it is easiest color to notice and the items are white. Berries are purple. Okaworth/lilypad/milkweed are used for wild salad, which is great yellow bile food, so all grouped under light green. Snail is a food i normally don't show, but when i need it it's orange as its in a diff biome than devil's wort. Autumn grass/crowberry/seaweed are items i never pick up, if i need them i show them temporarily. New and dropped items are yellow by default (this is the herb group color up top). Animals are yellow, i usually either kill all animals i see or ignore them, and it's easy to mouse over and check for bear. Maybe giving them each a diff color or shade, but if fine for now. Players are red, players are evil, players must die or be avoided. Tumbleweed has it's own group as its a moving entity thingy, but also light blue as its a rare and useful item like above.
On May 03 2012 05:20 Serejai wrote: After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.
After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.
After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.
Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think
Hi! Apologies for the late response, have been busy liberating some curios and food.
It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever
Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.
On May 03 2012 05:20 Serejai wrote: After our camp being ravaged and most of us murdered by a raiding party, three of us decided to track them down and extract revenge.
After about half an hour of walking south we found one of the culprits' claims. A few minutes further south and passing 5-6 other small scattered claims... we walked into a massive paved area the size of an entire minimap.
After seeing 2-3 farmers run for their lives we chased them down and killed a couple of them. All of a sudden a massive swarm of 15+ people showed up on the claim and killed us all.
Basically, this town outnumbered our TL town ten to one easily. We're going to need a much larger community to survive at retail I think
Hi! Apologies for the late response, have been busy liberating some curios and food.
It's entirely your fault for fighting back -- maybe next time if you didn't try to get revenge you wouldn't have lost your characters forever
Don't resist, just help lug the loot out and *maybe* you might not be murdered, just knocked out.
It's the russian client, and it has such cool features:
Not only the humours, but the gluttony window has bars with numbers! you have a logout command: :lo There is a disabled render option if you have multiple accounts to save resources. (so your other account can chop wood etc) It saves window locations so you dont have to drag them every time you log in!!! Items now show their purity without having to mouse over. You can shift right click to send all items of that kind to the other window (like shift + left click on each item yourself) It has item sorting build in using above method, arranged by purity.
THE BIG ONE: it has item icons on the minimap. And an ingame window where you can turn items on/off.
It's the russian client, and it has such cool features:
Not only the humours, but the gluttony window has bars with numbers! you have a logout command: :lo There is a disabled render option if you have multiple accounts to save resources. (so your other account can chop wood etc) It saves window locations so you dont have to drag them every time you log in!!! Items now show their purity without having to mouse over. You can shift right click to send all items of that kind to the other window (like shift + left click on each item yourself) It has item sorting build in using above method, arranged by purity.
THE BIG ONE: it has item icons on the minimap. And an ingame window where you can turn items on/off.
the rest of the minimap is similar to ender's.
:lo is built into the game and the disable render option is too i think its just a command atm instead of in an options window.
Shift + left click on items in your inventory moves them to another open window, like a chest/backpack/trade container. You can turn the camera using Middle mouse button. You can zoom in by scrolling your mouse wheel.
You can shift + scroll wheel items in and out of a building sign. You can shift+ middle mouse button, when building an item, to change and hold its rotation.
You can press 1 (or 2 if there are multiple use options, like devil's wort and old log) to perform the option that appears when you right click an item, both in the world and in your inventory. So you right click - press 1 and are done, no need to hit that perform button with your mouse.
Dross, byproduct of smelting, can be used as a substitute for chipped stone. Wood chippings, from splitting a wood log, maple leaves and autumn grass all count as tinder. Crowberry stalk, blackberries and huckleberries all count as berries, in e.g. Berries-on-a-Straw.
Singing Old Log can be used in a wicker man recipe, giving you a wicked wicker man with vastly increased stats.
Item values depend on their purity multiplier, which differs per area.
Raise all four humours at a steady rate to make it easier. Raising Blood to 12.0 before raising any other humours means raising the ones at 5.0 requires getting 12 points of influence to raise.
If eating a food causes two humours to exceed the highest value, the humour that has a lower maximum value will be increased.
Our new base is SW of boston, an hour or 2/3 walking i think. Make sure to use a custom client, enders or russian.
Drop by in irc, there is an irc web client in the bottom left of Teamliquid. <------------------------------------------------ join #TLSalem.
There is a wiki. Check out the official forum. And read a bit through the last pages of this thread.
Check out these 4 youtube videos made by the developers themselves, they are a lovely walkthrough to get started with the basics like finding items, studying etc.
A lot of your questions can be answered through these, but if you took the effort to look and couldn't find it, be free to ask us ingame, on irc or here in the thread.
Be sure to share your stories, post pictures and have fun fellow pilgrims!
I will be doing an interview with the Salem devs shortly. If anyone has any questions they want asked please let me know and I'll see if I can work them in.
[23:24] <Aixler> ask about water/boats/fish/swimming (do we need deep water for boats, then touch on no connection) [23:24] <Aixler> ask about attacking/siege, how long can you go afk without being in danger of someone breaking your wall and stealing stuff [23:25] <Aixler> about destroying houses/claims [23:25] <Aixler> iron axe [23:25] <Aixler> endgame being mass bread production for humours [23:26] <Aixler> about ui, regular people custumization (things russian and ender client already have etc), because everyone wants a diff ui, but only few ppl can program it themselves [23:27] <Aixler> best would be they give you 1 default setting, and a ton of tweaks and options so you can personalize the ui to your own likings [23:27] <Aixler> are players/items/animals meant to be shown on minimap [23:28] <Aixler> what about the land flattening tool [23:28] <Aixler> the disaster that is placing lifted items [23:28] <Aixler> how many features from haven will be in salem [23:28] <Aixler> small inventory space [23:28] <Aixler> more/bigger backpacks etc [23:29] <Aixler> any indication on the character sheet about armor/damage [23:29] <Aixler> concerning the coming combat rework, will they balance stun by giving it a cooldown? [23:30] <Aixler> how about giving players an option to avoid boston all together [23:30] <Aixler> aka make nails/seeds yourself [23:31] <Aixler> are they gonna make an official wiki with the only input from developers [23:32] <Aixler> how about being unabled to memorize players when they are on their claim, or when you are knocked out, is that intended? [23:34] <@Serejai> <Aixler> the disaster that is placing lifted items [23:34] <@Serejai> whats wrong with this? [23:34] <@Serejai> it works exactly as it did in HnH... that is to say items dont snap to grid after you lift them [23:34] <@Serejai> Which is both good and bad [23:34] <Aixler> you can build chests perfectly next to eachother [23:35] <Aixler> lift them up once and you can never place them as close [23:35] <Aixler> nor straight [23:35] <@Serejai> Ah, so some items [23:35] <@Serejai> The hitbox grows after lifting [23:35] <Aixler> ya [23:35] <@Serejai> <Aixler> how about giving players an option to avoid boston all together [23:35] <@Serejai> this is already possible [23:36] <@Serejai> you can make nails and seeds yourself unless I'm mistaken. it's just not worth the effort to do so [23:36] <Aixler> trading with players who do buy items in boston? [23:36] <@Serejai> or wait [23:36] <Aixler> well you need a ton of nails and iron bars to start making nails yourself [23:36] <Aixler> cant get seeds [23:36] <@Serejai> well, you can make nails from iron bars... but you need nails first to make a mine, dont you [23:36] <Aixler> ye [23:36] <@Serejai> in theory there is always theft [23:36] <Aixler> so the way they might answer that question is trading/theft [23:36] <@Serejai> for seeds [23:36] <Aixler> which isnt the same as avoiding it in the truest sense [23:36] <@Serejai> what do those wild seeds do? [23:37] <@Serejai> crowberry or something [23:37] <@Serejai> i thought they have a chance to give you other seeds or something [23:37] <Aixler> croberry = berry [23:37] <Aixler> :D [23:37] <@Serejai> well i know you can grow more items [23:37] <Aixler> only new world gourd gives seeds [23:37] <@Serejai> than whats available in boston [23:37] <@Serejai> oh [23:37] <Aixler> pumpkin/red pepper something [23:37] <Aixler> as far as we know [23:38] <@Serejai> no official wiki, imo. after salem release devs are going back to work full time on Haven and Hearth they said [23:38] <Aixler> really? :o [23:38] <@Serejai> will probably only update Salem every now and then, after HnH gets the new items/features [23:38] <Aixler> meh [23:38] <@Serejai> thats good, actually [23:38] <@Serejai> it means HnH is basically a beta test for Salem [23:39] <@Serejai> so when a feature hits salem [23:39] <@Serejai> it should be 100% functional and balanced [23:39] <@Serejai> otherwise they would need a PTR [23:39] <@Serejai> to test changes [23:39] <Aixler> hmm [23:39] <@Serejai> especially in a permadeath MMO [23:39] <@Serejai> last thing you want to do is add a new feature that is OP [23:39] <Aixler> true [23:39] <@Serejai> and causes deaths [23:39] <@Serejai> and HnH server is probably much cheaper to run [23:40] <@Serejai> So instead of a second Salem server, using the HnH one is the best choice [23:40] <@Serejai> Since both games are pretty much identical it makes sense to me [23:42] <Aixler> are they considering making it easier to make a world map either using a custom or the official client, aka each tile has its own coordinates, with eg. boston as 0,0 [23:42] <@Serejai> thats a big question, although i was simply going to ask if they were going to render a map [23:42] <@Serejai> they used to do that for HnH [23:42] <@Serejai> in worlds 1-3 I believe [23:42] <@Serejai> They posted the entire map at launch [23:43] <Aixler> ah ye thats a 100x better [23:43] <Aixler> because then you dont have ppls bases on it [23:43] <@Serejai> Yeah [23:44] <Aixler> ask them something about the name salem [23:44] <Aixler> i assume its inspired by witchcraft etc [23:45] <Aixler> but googling for salem gives either witchcraft stuff, or the town in the USA [23:45] <Aixler> aka not picking a unique name [23:45] <Aixler> do they expect everyone to be a witch? [23:45] <Aixler> or a witch hunter [23:45] <Aixler> it sounds a lot more fun to be a witch (hunter) than a villager/farmer [23:50] <Aixler> will there be bigger houses [23:50] <Aixler> like townhouses with a ton of room for chests/cupboards and more [23:51] <Aixler> will houses ever be able to be locked [23:51] <Aixler> right now its possible to put a lock on something before it has a key assigned to it, is that intentional [23:54] <Aixler> will every proficiency have a bonus, like stocks & mountains have right now [23:55] <Aixler> whats to prevent someone from having a claim infront of the door to their house, with a claim inside? [23:55] <Aixler> with a leanto inside* [23:55] <Aixler> what is to prevent someone from boxing in their leanto with 4 houses, and operating from boston [23:56] <Aixler> being immune to summoning while offline, free to murder etc [23:57] <Aixler> will there ever be traps or mechanics, for active defenses [23:57] <Aixler> will we be able to grow trees [23:57] <Aixler> will maple trees ever regrow their leaves [23:59] <Aixler> whats to prevent the biggest group to dominate all others [00:00] <Aixler> whats to prevent the more active players from destroying the more casual players [00:00] <Aixler> or their bases, while they are on or offline [00:00] <Aixler> do they think people should care more about their base or their character [00:00] <Aixler> seeing how characters take longer to max out skill/humour wise, than it is to build a base [00:02] <Warri> i take it stone awlls will be pretty hard to circumvent as in hnh [00:03] <Aixler> they are for us [00:03] <Aixler> but i doublt thell last long vs a 100 plegm guy
On May 11 2012 05:12 Serejai wrote: I will be doing an interview with the Salem devs shortly. If anyone has any questions they want asked please let me know and I'll see if I can work them in.
Omg I hate you. I was blowing on my screen over and over lol. I was even saying to myself, "why is his post so long? I guess he just left some spaces there on accident." you jerk rofl.
There is now fishing. Some areas of the map are more abundant in fish than others. Which areas shift somewhat over time, but they have a permanent factor to them, so if you find a good spot it will probably never be entirely useless.
You fish by making yourself a pole, equipping it with a bait or a lure, and then it to yourself. Lures and poles lose health over time as you use them. The higher your "Frontier & Wilderness" value, the longer you can use the gear before it breaks. Under "Adventure" you have a "Fish" icon. Use it. Click water.
For every use of the equipment, you have a chance for a fish to bite. Which fish depends on the equipment, and when it bites, you'll be given options. Each fish responds differently to the different options. If the fish is pulling you out, you're doing it wrong. If you are pulling the fish in, well, guess.
Claims no longer need spacing
Villages can now "Invoke Eminent Domain" to remove claims under their authority.
Looks like horses were added recently. I haven't kept up too much at the moment because I've been busy with other things, but apparently they're pretty fun to ride around on.
If anyone has a key or account they dont use anymore i would love to have a chance to play. I played haven and hearth and loved it and have been watching lets plays on salem. I can't wait to jump in to this game. Please message me.
for anyone that is still interested it seems like they are planning to wipe soon. it also looks like there aren't any more planned wipes so this would be the time to start. hope to see a few of the first settlers back
Hm. If there is another wipe coming along I might start playing again.
I think the major problem, however, with Salem and Haven is that there is extremely high turnover of members; People die all the time, and then they usually end up quitting the game. Obviously a village can be royally screwed with one hostile encounter where a couple villagers are lost, because replacing those villagers is extremely difficult, considering the limited pool of talent TL provides.
Although I might start playing Salem again, I definitely feel that it is far too much of a timesink for anyone to be able to play it "casually". Also, the system of permadeath really doesn't fly well with most players (especially after they die, lol). The final problem is the lack of lategame in Salem. Last time I played, there was no quality system, so once you reach a certain point there was no reason to work for anything. What ended up happening was that people would not have anything to do, and thus would go running around amok on rampages pursuing the "lategame fun" of crushing newbies and dying, which once again causes them to quit the game.
The lack of lategame and permadeath system cause extremely high turnover in village members, which leads to an extremely volatile village. There may be bad days where several villagers die, and I can be quite certain that, barring the hardcore, those villagers will not be returning. (This has been experienced by me personally in H&H) If anyone does decide to start playing Salem again, I would recommend extreme caution and vigilance, for losing villagers is one of the worst things that can happen. Get defenses up fast, and try not to lose anyone.
Of course, the last time I played this game was a couple months ago, and there have been many patches released. Thus, take my comments with a grain of salt, for all these things could have been fixed already.
On August 01 2012 03:42 Slow Motion wrote: KtheZ is correct in everything he says and I give him my support. In no way did KtheZ pressure me on Teamspeak to write this message.
Lol screw you man, I wanted you to post your opinions on player turnover and unsustainable villages, you dick.
I've been trying to get into the beta forever but no luck so far. Is there someone out there that got a spare key (or account)? I got a path of exile beta account if someone wants to trade for that. Cheers!
Being an older guy, do any of you other 30+ know a nice village or maybe form one together? Got 2 family members going to play as well, same age group. We have a nice village with the 3 of us in H&H too but it's a bit boring with so few.
Having played mmo's etc for years, we don't want the typical epeen adolescent guild anymore, that's all about stats progress and their own chars, where nobody says anything where you log on and say hi, but when you link loot you get 20 replies.
Instead we're looking for a nice little community of friendly people. Not too aggressive but very capable of defending our property. Teamliquid village sounds good, but I fear it might be too large for our taste. Prefer villagers to all know eachother.
to expand on kthez's post, it is very hard to play these games causally.
Newbies joining villages have no skills and usually don't know what they want to do or what needs done. Village vets tell them what the town is lacking, usually boring tasks that no one wants to do. Lots of newbies lose moral as they get stuck doing boring unskilled work while they skill up.
Each person usually takes up 1 industry and it is up to them to keep it going. It requires a lot of self motivation to keep it up and active and when a town loses that person it really hurts the town because if just lost a whole industry. In our H&H village we had maybe 5 active people and then a bunch of people that cycled through which was hard to deal with. Don't get me started on thieves and spies, it just makes it that much more of a pain to get a village up and running smoothly.
All this said however I wouldn't mind joining a village after the restart. It is fun but people need to know this game has more non game challenges then in game challenges.
I've had a beta key for a while never played, recently I wanted to get into it but the launcher broke and I had to delete it. I can't seem a find a link to re-download the client :s I don't want to start with one of those custom clients. I wanna figure the game out then use mods.
Hey there ! With the new wipe i would really love to try out the game, Teamliquidvillage sounds like a fun idea too! Anyone willing to share their unused account or key? I could also buy it off you. Let me know! Ardiente!
Salem is rapidly approaching release and so I thought I'd make a few polls to gauge current interest in the game. Please answer these if you can and if there's something else you'd like to discuss please post or PM me. You can also check out the IRC channel (#tlsalem@quakenet).
Yes - to get an early start on the competition (2)
20%
Undecided (2)
20%
Yes - but only if I really need something (0)
0%
10 total votes
Your vote: Will you be using the cash shop?
(Vote): Yes - to get an early start on the competition (Vote): Yes - but only if I really need something (Vote): No (Vote): Undecided
Poll: What role do you intend to have within the game?
I'm a lone wolf and I do whatever the fuck I want (4)
44%
I'm a follower and do what is requested of me (3)
33%
I'm a leader and like to manage things (2)
22%
9 total votes
Your vote: What role do you intend to have within the game?
(Vote): I'm a leader and like to manage things (Vote): I'm a follower and do what is requested of me (Vote): I'm a lone wolf and I do whatever the fuck I want
Poll: What profession interests you the most?
Combat (includes scouting, raiding) (3)
30%
Hunting (2)
20%
Fishing (1)
10%
Metalworking (1)
10%
Cooking (1)
10%
Tailoring (1)
10%
Other (please specify) (1)
10%
Farming (includes animals) (0)
0%
Gathering (0)
0%
Mining (0)
0%
Leatherworking (0)
0%
10 total votes
Your vote: What profession interests you the most?
It's like the entire playerbase for the game, including the moderators, are a bunch of insecure twelve year olds =/
Thankfully that doesn't detract from the game too much (and in fact I would argue it improves the game since I will get more joy from killing immature racists than I would from slaughtering someone with intelligence) but it does reaffirm my belief that a self-sufficient TL town is the way to go.
The less interaction with degenerates, the better -_-
Boats were just implemented. The game is still missing a lot of content however. I just started playing again (casually for now), I'm _Gunnar on the salem forums.
It has fewer features than H&H; however the base mechanics are slightly different - when I talked to Serejai via PM recently I said I didnt like them as much as H&H mechanics, but I may change my mind...
Basically it takes a lot longer to reach "endgame" (as a hermit at least) than in Haven, for various reasons. Foraging is also very important. And each character puts away an obscene amount of food .
The graphics probably aren't everyone's cup of tea; and the camera is pretty bad as well - and the devs seem horribly reluctant to do anything about it.
Content is slowly being added, but at the moment apparently they are working on multi-server support mainly. The adding of important content is complicated greatly by the open pvp nature of the game; if you add something that makes it easier/harder to raid, the world instantly devolves into even more of a bloodbath than it already is.
As for keys, if you search "Salem beta key" or something on google every now and then you should find keys sometimes, they seem to be giving them out to various sites relatively frequently now.
Going to mirror most of what alfyma said but I'll do my own quick write-up as well.
First off, the client. It's horrible and the developers refuse to budge on it. Use of a third party client is a must, although anyone who's played HnH already knows this.
Content is far from complete. There isn't nearly as much to do as in HnH and my personal expectations are that Salem offers more than HnH did.
Graphics are much better than HnH are in my opinion. It's far easier to wander the world, although items are harder to spot on the ground (but that's where third party clients come in, anyway).
The gameplay itself is hard to critique at the moment. I want to say it's slightly less enjoyable than HnH but I feel that's likely due to the lack of content.
I will say that on the graphics... I was really, really turned off by them at first before I played. But after playing a few hours you get used to them and they're quite enjoyable from a gameplay perspective. From an aesthetic one... not so much.
Oh one thing I forgot to say is that now the combat system is pretty cool and simple, and the AI they have even for animals like crickets is cool and makes it fun to hunt
[basically animals run in and out of combat and "dodge" your attacks, you have to be facing the right direction to hit anything, which i find surprisingly difficult ]
Apologies for the double post, but there has been some actual drama between two of the larger groups in game, that I thought people might be interested in:
Read the start, but the real drama erupts at about page 8...
I'm sure there will be a writeup in the Tumbleweed Courant soon - the player-run tabloid style "newspaper" for Salem, that people might find interesting for its previous content.
more servers added! If you already have a beta key this is the perfect time to start on a fresh server. Eventually there will be travel between servers, but for now they are separated to allow new players to develop peacefully.
open beta is expected to start ACTUALLY VERY SOON.
more servers added! If you already have a beta key this is the perfect time to start on a fresh server. Eventually there will be travel between servers, but for now they are separated to allow new players to develop peacefully.
open beta is expected to start ACTUALLY VERY SOON.
i thought the game was already launched0_O
anyway if anybody with tl want to play with me someday or invite me in the tl village plz go ahead and do so
On November 06 2012 02:28 sabas123 wrote: i thought the game was already launched0_O
anyway if anybody with tl want to play with me someday or invite me in the tl village plz go ahead and do so
Nope, development was stalled for a really long time while they wrote code that allowed multiple servers, and travel between them. That is done now, so we expect that frequent updates should resume.
New beta keys should be being doled out soon, if you have signed up to the newsletter, and open beta is apparently going to start in about a month.
I don't actually know if anyone else is playing, Serejai made a character but I never saw him online. After that I was involved in a little drama and ended up being killed by a superpower ( http://tumbleweed.sabinati.com/2012/11/03/synnvaerds-saga/ ), and so I lost my kin list, so no idea if he is playing still . Skarphedin, my current character, is alive and well on the plymouth server - I'm not really a "village" kindof person, but I like neighbours/friends in game, so if anyone wants to add me then pm me here for my homestead secret.
I expect the game to get a lot more fun now that frequent updates have resumed - new stuff to play with and all
On November 06 2012 02:28 sabas123 wrote: i thought the game was already launched0_O
anyway if anybody with tl want to play with me someday or invite me in the tl village plz go ahead and do so
Nope, development was stalled for a really long time while they wrote code that allowed multiple servers, and travel between them. That is done now, so we expect that frequent updates should resume.
New beta keys should be being doled out soon, if you have signed up to the newsletter, and open beta is apparently going to start in about a month.
I don't actually know if anyone else is playing, Serejai made a character but I never saw him online. After that I was involved in a little drama and ended up being killed by a superpower ( http://tumbleweed.sabinati.com/2012/11/03/synnvaerds-saga/ ), and so I lost my kin list, so no idea if he is playing still . Skarphedin, my current character, is alive and well on the plymouth server - I'm not really a "village" kindof person, but I like neighbours/friends in game, so if anyone wants to add me then pm me here for my homestead secret.
I expect the game to get a lot more fun now that frequent updates have resumed - new stuff to play with and all
I'm actually very concerned about the future of this game. I had some discussion with Paradox employees about the condition of the Salem forums and moderation issues. The end result seemed to be that they were happy with the current state of the community (trolling, racism, etc were all acceptable). I understand that this is a PvP game and drama is going to happen (and should happen) but they seem to have a very loose definition of what acceptable drama is. They did, however, make a forum post a few weeks ago about some drama situation that popped up and seem to be moving in the right direction (ie, more professional moderation) so I'll reserve judgement a while longer.
The second issue that concerns me is the multi-server support. This game is already suffering from a small player retention rate. We went from 800 players online in the first few weeks of closed beta... down to about 100 online for the last few months. For whatever reason the developers are very, very confident that this game will see a massive surge of players at release (like 1500-2000 online at a time) and as such decided that multiple servers were a necessity. As it currently stands, however, multiple servers has split the community from 100-120 online at a time to a mere 20-40 online at a time on each of the servers. You can literally walk for HOURS and never see a single other player.
I am not at all confident that the playerbase will increase enough to justify multiple worlds. Ever. As such I can't help but worry about the future of this game. I really, really want it to do well - I enjoy the gameplay quite a lot and I also like the social interaction it creates. That enjoyment is reduced drastically, however, if the playerbase is split apart.
I really hope they push out some amazing content updates in the next 2-3 weeks because I feel like they wasted a LOT of time doing completely unnecessary things to the game (multi-server, custom website).
I think pretty much everyone apart from Paradox agreed that prioritizing multiserver support was stupid - I honestly have no idea why Paradox *made* the devs work on this rather than actual content. It also seemed to overrun massively, which I believe is why noone is playing the game right now - without more content, people got bored and wandered off. I think the game could well attract a couple thousand players - h&h had probably ~500 at peak, perhaps more due to timezones, and Salem is much more forgiving in many ways. But they kindof shot themselves in the foot by boring many of the most eager players off the server, and now they are going to have to work really hard to get them back.
I have kindof warmed to the gameplay - actually I think it is much better than the curiosity system in haven, and kindof solves the "alt army" issue somewhat. It just needs a LOT more content, which it will hopefully now get.
As to the forum issue, I also hate the racism, and I agree that a lot of the people have no idea what real drama is. I've been trying to educate them . Trolling is "allowed" in some subforums but not all - one of the major griefers in the game was just permabanned from the forums for trolling in the recruitment section, for example. Honestly its not *that* bad apart from a handful of people. The issue with "unprofessional moderators" is massively exaggerated by a handful of users btw, and I really hope they are not turning people off the game.
I really think people should try it out again, since there are two virgin servers its the perfect time to do so! The gameplay is really awesome, and frequent content patches should now be arriving.
(btw eventually it will be possible to travel between servers, they are just separated for now so that they can develop naturally for a little while)
Got into early beta myself but my account information was lost when they moved there info and forums off of paradox. Does anyone know of any giveaways for Salem keys? Or if anyone is interested in a Dota 2 invite i'd be interested in making a trade.
On November 07 2012 16:14 Razt wrote: Got into early beta myself but my account information was lost when they moved there info and forums off of paradox. Does anyone know of any giveaways for Salem keys? Or if anyone is interested in a Dota 2 invite i'd be interested in making a trade.
What happened to you actually happened to a lot of people. If you contact TotalyMoo (in the #salem irc, for example) he should be able to sort it out for you, I believe.
There should be lots more beta keys released imminently... sign up to the newsletter, follow them on twitter etc, so that you know where to go
I can't understand this... Are they attempting to create some kind of artificial scarcity for players? If so why? It's not like they are struggling to fill their servers, in fact it's pretty much the opposite. The game as far as i know is never going to cost money due to it being micro transaction funded, so it's not like they would be losing out on sales.
If they want buzz to spread, they need people playing their game. Which in turn requires access to beta keys, which they are restricting for no reason?
I can't understand this... Are they attempting to create some kind of artificial scarcity for players? If so why? It's not like they are struggling to fill their servers, in fact it's pretty much the opposite. The game as far as i know is never going to cost money due to it being micro transaction funded, so it's not like they would be losing out on sales.
If they want buzz to spread, they need people playing their game. Which in turn requires access to beta keys, which they are restricting for no reason?
Yeah, I have absolutely no idea why it is being done like this. Perhaps they want to progressively increase the number of people playing, or something, to test the servers in a slightly more controlled manner... but I agree that they really need to work on getting the word out. I'm trying my best to get you guys to play it ;(
Anyway, there you have it... I posted it here as soon as I found out, I hope anyone who wants one can get one in the next few days.
I can't understand this... Are they attempting to create some kind of artificial scarcity for players? If so why? It's not like they are struggling to fill their servers, in fact it's pretty much the opposite. The game as far as i know is never going to cost money due to it being micro transaction funded, so it's not like they would be losing out on sales.
If they want buzz to spread, they need people playing their game. Which in turn requires access to beta keys, which they are restricting for no reason?
Yeah, I have absolutely no idea why it is being done like this. Perhaps they want to progressively increase the number of people playing, or something, to test the servers in a slightly more controlled manner... but I agree that they really need to work on getting the word out. I'm trying my best to get you guys to play it ;(
Anyway, there you have it... I posted it here as soon as I found out, I hope anyone who wants one can get one in the next few days.
They honestly don't seem to understand how to properly manage a game of this type. I'm a bit shocked since Paradox is the company that handled Magicka which, to my knowledge, was a pretty big hit. How they're managing to completely screw up everything in regards to Salem confuses me greatly.
I asked them for some beta keys to give out on here months ago and was caught off guard when they pretty much told me they didn't need or want any help promoting the game. I've dealt with many developers before, both indie and mainstream, and this was the first time a developer told me they didn't want free publicity.
They seem pretty hellbent on keeping the playerbase as small as possible right now and the only reason I can think of for doing so is that Paradox isn't at all happy with how the game has turned out. Think of it from a financial standpoint - regardless of how little money Paradox has put into this game so far, they are NEVER going to make it back. It's just not possible.
Servers: ~$500/mo minimum (likely a lot more) Staff (two employees, let's say $10/hour): $3,200/mo
Cost of a backpack: $10 Amount of players that spend $10 on the store/game: 10% (probably being generous here given the nature of the game)
Number of NEW players required every month to break even: 3,700 (because old/current players will not spend money on the cash shop since it becomes trivial to produce silver after your first week of playing).
From my own experiences running a Minecraft server for this community... my donation rate was closer to 1-2% than 10%, and that's from people who want to help the community. The recent Speedrunning marathon had 990,000 viewers and only 1,100 donated. That's a 0.1% rate.
Any way you look at it this game simply isn't going to be profitable in its current state and I can't help but wonder if they are intentionally keeping the playerbase small because of that. Maybe it makes it easier for them to cut their losses in the next few months if they need to? I don't know. I can't think of any other logical reason to turn away players on a game that's already bleeding them left and right.
I wish I wasn't so negative in this thread lately because I really, really enjoy this game; much more than I did Haven and Hearth. It just seems to be mismanaged at every possible step of the way
This is a pretty interesting given that I live in MA lol. There's an Asian Buffet in Salem that's cheap and they give TONS of seafood, raw oysters!. Mmm, yup that's what comes to mind when I think of Salem.
On November 09 2012 03:18 Snuggles wrote: This is a pretty interesting given that I live in MA lol. There's an Asian Buffet in Salem that's cheap and they give TONS of seafood, raw oysters!. Mmm, yup that's what comes to mind when I think of Salem.
I was thinking the same thing, well aside from the Asian buffet lol... I wonder what my town looks like in this game
Man seeing this thread revived makes me want to play again. However the time commitment needed as well as the low player count really is making me uncomfortable about starting again. In fact one of the things i least look forward to is the player turnover; having people quit and join all the time really takes a toll on your memory for these things. Maybe if servers have a decent population and enough new features are added I might start again. Haven certainly was an entertaining experience while it lasted.
On November 09 2012 12:22 eSen1a wrote: Wish they scrapped it already and went back to developing Haven, that game was amazing
There's no money for them in haven xD Any development they do in Haven has to be pro bono
One thing i think they did right in comparison to Haven is switch defense mechanisms; In theory braziers feel much more right than just walling up and hoping for the best.
EDIT3: Actually this whole game reeks of pay to win. The silver prices are so ridic high I dont see myself taking the time to farm any of the things. Forget playing this game
Its really not play to win; silver is absurdly easy to get once you progress past the first few hours of the game. Once you can kill crickets you have a steady supply of silver .
As for braziers, they are awesome compared to passive defense like in Haven, I agree
As to Serejai's points, I'm pming the community manager about them, hopefully he will clear things up a bit...
I'm hermitting on Plymouth, fyi, but if you guys want to start a proper village i would recommend one of the other servers for it to be a more level playing field - Roanoke seems to be more crowded right now, not sure why.
On November 10 2012 06:12 r.Evo wrote: Wow sere you make this game sound sad as hell. =S
I never got my beta key but it sounded so promising when the beta started. =/
Well you know how I was with Notch, right?
I really want this game to do well because the concept is great. I get very annoyed when the developers seemingly have no clue what they are doing, though. The more choices they make, the more this game simply feels like a quick cash grab by them before they go back to Haven and Hearth.
To be fair I called out Notch quite often for various reasons but I always enjoyed Minecraft and I always fully supported it. The same can pretty much be said here; I will be putting together a TL village at retail and making every effort I can to get a community going here on TL. That being said I really, really think the game is going in the wrong direction lately and the hype over it has massively died down, as well as the playerbase so most other people seem to agree with me.
This game WILL be good at some point in time but it's looking more and more like that time will come later rather than sooner. The game was indeed promising when beta first opened. There were about 40 of us from TL that logged in at one point or another and we had a lot of fun for about a week until our village was destroyed and everyone quit. It's been a few months since then and nothing has really changed in the game yet. Sure, a few things have been added like fishing, boats, carts... but it's mostly way of life improvements and not actual content in the sense that it doesn't really increase the amount of things you have available to spend time on.
I think if you're even slightly interested in this you should try to grab a beta key, BUT DO NOT USE IT YET. Hold onto it for a week or two until the next big content update happens. I feel like anyone stepping into the game right this moment will be disappointed and that's a shame because Haven and Hearth has already shown how much more is going to be added to Salem. Anyone who didn't play HnH just isn't going to be impressed with Salem at this point in time, in my opinion.
Gotcha. I remember everyone being really excited about this at launch where I didn't get a key myself and the game doesn't seem to have... done much since then.
Gonna try getting a key, this really sounds as if you need a proper group to make it fun at all. However, what's in place to stop this from just being "Whoever gets the biggest group of people wins by raping everyone else 24/7"? I never got that part.
On November 10 2012 07:14 r.Evo wrote: Gotcha. I remember everyone being really excited about this at launch where I didn't get a key myself and the game doesn't seem to have... done much since then.
Gonna try getting a key, this really sounds as if you need a proper group to make it fun at all. However, what's in place to stop this from just being "Whoever gets the biggest group of people wins by raping everyone else 24/7"? I never got that part.
Well basic defense mechanisms have shifted from haven (static walls, if your walls break you're fucked) to more of a tower-based setup revolving around braziers (towers with ammunition that shoot at enemies). I have no idea how the combat system works in salem, but general defenses look relatively formidable, enough to prevent large groups from being able to defeat a decently fortified base.
i forwarded one of serejai's posts to TotalyMoo/John, the Salem "community manager" that Paradox hired:
"Serejai,
I appreciate the concerns you have about Salem's profitability but there are a few things I have to correct you on.
Firstly, the current cash shop is majorly catered towards newer players. This is of course not going to be the case as time progresses as we want both new and old to have a reason to visit the shop, mainly via cosmetic and convenience items. Don't take that as me saying we're turning P2W, because that is absolutely not something we are aiming for. The problem is that you're reasoning from the standpoint that Salem is a complete game whereas both Salem and the monetization of the game are in beta stages. If you have the best of the game in mind you would of course understand that assuming things like this, especially in a public forum, is only hurtful for the game as you scare new players away.
Turning a game profitable is not something to be forced or stressed, especially when you have the funds to do it in a better way (look at "sleeper hit" for reference). You can easily see the result of companies stressing their game by looking at all the crash-and-burns we see in today's industry.
As for the matter of creating buzz around the game by handing out more beta keys a few months ago, well, we did not aim towards that kind of buzz back then. There were a couple of bottlenecks that still needed to be done, multiserver support being one of them, before we wanted more people in the game. I assume you considered the Salem beta one of the normal "you're actually playing an almost complete game and we only want to tease by having a beta"-scenario but that is not the case. The Salem beta was (and in some sense is) actually a true beta in the sense of it being a tech-beta where we don't want the majority of the people that are future potential players actually playing the game. Especially not with things like tutorials missing. Players who get into a game at this stage are very likely to give it a try and never look back. Giving out more keys a few months ago would have only generated more of these instead of actually helping the game and letting these people in later with a better chance of them staying. It's a much more effective strategy to start releasing keys in this stage where we can push out regular content updates and have player-retaining functions in the game.
I haven't looked at your earlier posts as I was only referred to this one, but if you have any further concerns or questions about the game feel free to ask me and I'll do my best to answer them.
On November 10 2012 21:21 alfyma wrote: i forwarded one of serejai's posts to TotalyMoo/John, the Salem "community manager" that Paradox hired:
"Serejai,
I appreciate the concerns you have about Salem's profitability but there are a few things I have to correct you on.
Firstly, the current cash shop is majorly catered towards newer players. This is of course not going to be the case as time progresses as we want both new and old to have a reason to visit the shop, mainly via cosmetic and convenience items. Don't take that as me saying we're turning P2W, because that is absolutely not something we are aiming for. The problem is that you're reasoning from the standpoint that Salem is a complete game whereas both Salem and the monetization of the game are in beta stages. If you have the best of the game in mind you would of course understand that assuming things like this, especially in a public forum, is only hurtful for the game as you scare new players away.
Turning a game profitable is not something to be forced or stressed, especially when you have the funds to do it in a better way (look at "sleeper hit" for reference). You can easily see the result of companies stressing their game by looking at all the crash-and-burns we see in today's industry.
As for the matter of creating buzz around the game by handing out more beta keys a few months ago, well, we did not aim towards that kind of buzz back then. There were a couple of bottlenecks that still needed to be done, multiserver support being one of them, before we wanted more people in the game. I assume you considered the Salem beta one of the normal "you're actually playing an almost complete game and we only want to tease by having a beta"-scenario but that is not the case. The Salem beta was (and in some sense is) actually a true beta in the sense of it being a tech-beta where we don't want the majority of the people that are future potential players actually playing the game. Especially not with things like tutorials missing. Players who get into a game at this stage are very likely to give it a try and never look back. Giving out more keys a few months ago would have only generated more of these instead of actually helping the game and letting these people in later with a better chance of them staying. It's a much more effective strategy to start releasing keys in this stage where we can push out regular content updates and have player-retaining functions in the game.
I haven't looked at your earlier posts as I was only referred to this one, but if you have any further concerns or questions about the game feel free to ask me and I'll do my best to answer them.
Regards, John"
Sounds reasonable, I played the beta today and honestly if I had not played Haven and Hearth and knew what the game can become with more work I wouldn't look back.
Played the game in early beta because it looked interesting, stuck around because of the handful of regulars in the TL village. Will definitely give this a try at launch, as I will have a good time with you guys anyway, regardless of gameplay!
I will start setting up plans for a TL town shortly. I've already got a lot of ideas on how to organize and manage it in a modular fashion so we can expand (both players and production) without any trouble. If any of you guys wanna brainstorm with me toss me a PM.
I'm also using this nifty program to map out a town so it's not a complete clusterfuck at launch.
I just signed up from the website and got a key. Last time I checked there were like 50 left, so sign up there if you're too lazy to sign up for mmorpg.
On November 13 2012 10:30 beef42 wrote:
Help, I get this when I try to launch the client, what do I do?
Reinstall Java perhaps? Or make sure it's updated.
Is it just me or that resources are scarce as shit in this game?
I musta spent an hr or so running around trying to find stuff I could pick up to make the first few things and got completely lost.
Eventually made it back to town and got a wilderness deed, then thrown into the middle of nowhere where all the terrain elevation is whack and im basically stuck. Is there a proper map in this game?
Started a new char thinking I just got screwed by the randomness and Jamestown, but I'm starting to venture really far away from a different town and found squat so far..
On November 13 2012 18:20 Khul Sadukar wrote: Is it just me or that resources are scarce as shit in this game?
I musta spent an hr or so running around trying to find stuff I could pick up to make the first few things and got completely lost.
Eventually made it back to town and got a wilderness deed, then thrown into the middle of nowhere where all the terrain elevation is whack and im basically stuck. Is there a proper map in this game?
Started a new char thinking I just got screwed by the randomness and Jamestown, but I'm starting to venture really far away from a different town and found squat so far..
All areas close to the starting town are really stripped of all resources. Once you get thrown into wilderness, things improve.
I haven't actually toroughly read it myself, since I'm surfing on my H&H knowledge, so I cannot guarantee it's all updated and actual, but most of it should still be relevant.
Well, that's a decent single player guide but I'd like to focus more on a guide for those of us who will be making a village together. A lot of things change.
For example, if you're playing solo you probably want to rush to a claim as fast as possible to protect your stuff. In a village that isn't necessary as only one person needs to rush to a claim and everyone can store their items on it. We also won't need everyone gathering the same items, researching the same skills, etc.
I think I will write up something in sections, like... "If you want to be a Leatherworker then do this" so people overlap as little as possible at the start and thus our village is as efficient as possible.
Obviously people can deviate from it but it should give new players who want to help out the village a good idea of exactly what needs to be done without having to ask in-game every ten minutes.
On November 14 2012 02:03 Serejai wrote: Well, that's a decent single player guide but I'd like to focus more on a guide for those of us who will be making a village together. A lot of things change.
For example, if you're playing solo you probably want to rush to a claim as fast as possible to protect your stuff. In a village that isn't necessary as only one person needs to rush to a claim and everyone can store their items on it. We also won't need everyone gathering the same items, researching the same skills, etc.
I think I will write up something in sections, like... "If you want to be a Leatherworker then do this" so people overlap as little as possible at the start and thus our village is as efficient as possible.
Obviously people can deviate from it but it should give new players who want to help out the village a good idea of exactly what needs to be done without having to ask in-game every ten minutes.
Sounds like a really good idea, I hope you guys get into it
The defenses part of the Sevenless guide is pretty important, basically you can never have enough braziers/walls...
On November 14 2012 03:54 Zandar wrote: Playing this with 2 familymembers as a small group of hermits. Me and my brother roaming, hunting and foraging.
But the core of our little town is our 67 year old mother who built most of it, farms, forages and totally loves this game =)
(until we get ganked lol, but we'll see about that then
Thats so awesome!
BTW, could we have some sort of list of TL players?
eg
TL username: alfyma Salem username: _Gunnar Salem server: Plymouth Information: Mildly adventurous hermit. Would love other independent settlers nearby.
On November 14 2012 02:03 Serejai wrote: Well, that's a decent single player guide but I'd like to focus more on a guide for those of us who will be making a village together. A lot of things change.
For example, if you're playing solo you probably want to rush to a claim as fast as possible to protect your stuff. In a village that isn't necessary as only one person needs to rush to a claim and everyone can store their items on it. We also won't need everyone gathering the same items, researching the same skills, etc.
I think I will write up something in sections, like... "If you want to be a Leatherworker then do this" so people overlap as little as possible at the start and thus our village is as efficient as possible.
Obviously people can deviate from it but it should give new players who want to help out the village a good idea of exactly what needs to be done without having to ask in-game every ten minutes.
Sounds like a really good idea, I hope you guys get into it
The defenses part of the Sevenless guide is pretty important, basically you can never have enough braziers/walls...
On November 14 2012 03:54 Zandar wrote: Playing this with 2 familymembers as a small group of hermits. Me and my brother roaming, hunting and foraging.
But the core of our little town is our 67 year old mother who built most of it, farms, forages and totally loves this game =)
(until we get ganked lol, but we'll see about that then
Thats so awesome!
BTW, could we have some sort of list of TL players?
eg
TL username: alfyma Salem username: _Gunnar Salem server: Plymouth Information: Mildly adventurous hermit. Would love other independent settlers nearby.
Zandar PMed me earlier and I literally just told him I would make a list of players so... let's go ahead and get it started then. I'm trying to work out a way to share hearths without non-TLers getting them to grief. I'm thinking I can do some kind of authentication system like I did on my Minecraft server that gives a hearth list to people who are approved. Would be opt-in, of course, and not something the TL village would need to use since we'd have village chat and see everyone anyway... but would be useful for hermit players to keep in touch.
On November 14 2012 13:55 chaokel wrote: Hold on.. We can spawn at hearths now? No more hour long marathons for the newbies?
omg i remember when liquidia made its first village.
had to make the journey across that massive mountain valley maze to get there from spawn.
Hahah, i think i was the only one who didn't ever make the journey. Since me and andy initially chose the location and he died and had to walk back i believe.
You can indeed spawn at hearths now (or could a month ago when I last logged in) although it was a tad different from HnH I think. Basically when you make a new character you go to boston and learn one of the skills... I forget which. Then you talk to a guide and he gives you the option of teleporting to a friend. I think it's a one-time deal so if you decline or you have him teleport you to the wilderness you lose your chance.
You can spawn at a hearth after you get some skill (I cant remember either..) but only if that hearth is set AS the pclaim, which is a terrible idea if you're going to leave any sort of summonable scent, since you can be summoned at any point on the pclaim in that case
I was thinking we could just leave our salem usernames here and then pm each other on the salem forums? There is also the #tlsalem irc, right?
If you guys are going to start a village its a little simpler since then anyone who wants to join can just pm the mayor here for the hs to spawn at, but for the hermits/nomads it might be nice to stay in touch with the rest of the community as well.
edit: didnt see the bit about the authentication system, have no idea how that would work but it sounds awesome
Well, the big issue is security. We've had non-TLers infiltrate our village in HnH before and massacre people because they asked for HS on TL and someone gave it to them. We definitely need to have as few people as possible in control of hearth secrets if their claims are inside the village.
Some kind of authentication would be one way to handle it. Another way to reduce the risk would be to have everyone's personal claims OUTSIDE of the village so that if a hearth does leak somehow they still wouldn't be able to access the actual village.
For right now I think it's safe to just toss around PMs if anyone is interested in grouping up since it's only beta and most players right now are hermits anyway.
At retail, though, I think I'll try to get some kind of IRC bot that people can PM and the bot will verify who they are before sending them a hearth (pretty much what I did for Minecraft authentication, only switched to Salem accounts).
Not overly excited about this one. Sheds will be nice in the long run but I'd much rather see the game branch out a bit first; taming, breeding, carts, horses, witchcraft, proper gear (with stats and whatnot), churches, and all that other major stuff. The game is supposed to hit retail by the end of the year and I don't see how they'll be able to push out all of these major features if they spend their time on trivial things instead.
Not trying to be negative here. I just think fundamental features like, say, replanting trees, should take priority over things like adding additional houses considering retail is only about a month away.
I might consider playing this again soon. Don't have to much to do currently. I just got really bored when I played before because it was just me wandering around and didn't want to walk all the way to the TL village but since you can teleport now could be fun.
Quick question though are they churning out good updates quite a bit or just some every once in awhile?
On November 15 2012 23:43 -Dustin- wrote: I might consider playing this again soon. Don't have to much to do currently. I just got really bored when I played before because it was just me wandering around and didn't want to walk all the way to the TL village but since you can teleport now could be fun.
Quick question though are they churning out good updates quite a bit or just some every once in awhile?
Little of both. There was a time where they were pumping out decent updates 2-3 times a month; things like fishing, boats, new animals, etc. Then they decided to work on designing a custom website backend + multi-server support so there were no updates for months. Now they're finished with that and if I'm understanding correctly have nothing else to work on but updates.
To give you a timeframe the multi-server stuff was finished about 11 days ago. They pushed out an update today that added a new house, a shed (neither probably took more than 30 minutes to do), a bunch of emotes (I'm guessing most of their time was spent on these animations), some new carpentry items, and some bug fixes. I don't personally consider this a major update like I would Witchcraft or Taming/Breeding, but it's definitely more than just bug fixes.
If they keep up with this pace you can probably get an idea on how long updates will take. Week and a half for minor ones (adding carts, tree replanting, new items) and probably 2-3 weeks for major ones (witchcraft, taming, breeding).
It's a pretty acceptable pace; far faster than what they did in HnH.
I just started playing Salem at Roanoke as well, is there a TL guild/community in this game currently? Would be nice to develop a town together or something.
hahaha as soon as someone mentions building a new town the griefers come flooding into the thread... Personally i wouldnt give out the info to anyone with less than 100posts and a year long membership tbh.
Nahh Ghost isn't a griefer hes my brother I told him to come get the TL village code and I might play with him later. If its any better pm me the code.
On November 15 2012 00:50 Serejai wrote: Well, the big issue is security. We've had non-TLers infiltrate our village in HnH before and massacre people because they asked for HS on TL and someone gave it to them. We definitely need to have as few people as possible in control of hearth secrets if their claims are inside the village.
Indeed. Best is to make a claim for visitors outside your city walls and let new people hearth to that. Also, keys for wall gates can be made personal in Salem , so if you die with your key nobody else can use it, a big improvement
Open village vs Close village; invite everyone or just the few the main core group knows. Needless to say that the second one is the most fool proof option >but< you will leave out the possibilities to meet really good new pilgrims. While the game is still in beta (is it?, I haven't played in months ), you are better off with the Open village as a resource to meet and stablish a core group for the retail day.
On November 15 2012 00:50 Serejai wrote: Well, the big issue is security. We've had non-TLers infiltrate our village in HnH before and massacre people because they asked for HS on TL and someone gave it to them. We definitely need to have as few people as possible in control of hearth secrets if their claims are inside the village.
Indeed. Best is to make a claim for visitors outside your city walls and let new people hearth to that. Also, keys for wall gates can be made personal in Salem , so if you die with your key nobody else can use it, a big improvement
Raiders (good ones) only care for your location. The more defended the village, the longer the preparation it takes to raid it, nothing more. Having that option for getting to know new people and expanding the village won't be worth it if the core village hasn't a strong defence (with items and with <active> players scouting around). Location secrecy gets irrelevant once you have a stablish a village with lots of active people, untill then your Location is your MOST important defence :3
On November 19 2012 00:24 Warri wrote: hahaha as soon as someone mentions building a new town the griefers come flooding into the thread... Personally i wouldnt give out the info to anyone with less than 100posts and a year long membership tbh.
I'm not sure if the game is still on beta but if it's, getting to know more people is always a good thing for the cost of losing something that will get lost eventually . What I'm trying to say is that by doing that now, you are cutting out potential to get to know good people that you could work with on the retail ^^. Obviously this can only be done in a Beta enverioment, otherwise the risk is to high for the potential price.
Some lazy questions I have, if anyone wants to answer them I'd appreciate it
Has the game been put on retail or is still in beta?. If the game is in beta, have they implemented the creatures from the dark, withcraft and churches?. Are liquidians around and togheter?
Thought I'd make an account here to be able to participate in the thread. I'm the community guy from Paradox that got quoted earlier.
The game works very much after a sporadic development schedule. The devs are working on several things that will branch out the game but wish to combine it with deeper versions of current elements too. Things like tree planting, animal husbandry and witchcraft are in the works but not fully worked out so whilst these are being worked on patches like the last one fill the gap.
I remember playing some H&H back when the game was discovered by TL. Our village was raided by some high level guys and it was a slaughter. Quite funny indeed.
On November 19 2012 06:20 PaqMan wrote: I'm interested in getting back into Salem. I haven't played since the closed beta though.
Paq my man you are invited to our homestead ! Me, KtheZ and Slow Motion are playing together. Get on the TL DayZ channel you crazy busdriver.
On November 19 2012 20:47 TotalyMoo wrote: Thought I'd make an account here to be able to participate in the thread. I'm the community guy from Paradox that got quoted earlier.
The game works very much after a sporadic development schedule. The devs are working on several things that will branch out the game but wish to combine it with deeper versions of current elements too. Things like tree planting, animal husbandry and witchcraft are in the works but not fully worked out so whilst these are being worked on patches like the last one fill the gap.
Quick couple of question if you don't mind. Will there be another server wipe on game launch or other times ? Will you integrate the ender client or work with him so he can release stable custom clients on updates ?
On November 19 2012 21:44 CrimsonLotus wrote: I remember playing some H&H back when the game was discovered by TL. Our village was raided by some high level guys and it was a slaughter. Quite funny indeed.
In any case, anyone knows how you can get a key?
On the salem webpage there are key waves every 24 hours or so. Tough i got my key from the gamesite that was linked in OP.
On November 19 2012 20:47 TotalyMoo wrote: Thought I'd make an account here to be able to participate in the thread. I'm the community guy from Paradox that got quoted earlier.
The game works very much after a sporadic development schedule. The devs are working on several things that will branch out the game but wish to combine it with deeper versions of current elements too. Things like tree planting, animal husbandry and witchcraft are in the works but not fully worked out so whilst these are being worked on patches like the last one fill the gap.
Quick couple of question if you don't mind. Will there be another server wipe on game launch or other times ? Will you integrate the ender client or work with him so he can release stable custom clients on updates ?
On November 19 2012 21:44 CrimsonLotus wrote: I remember playing some H&H back when the game was discovered by TL. Our village was raided by some high level guys and it was a slaughter. Quite funny indeed.
In any case, anyone knows how you can get a key?
On the salem webpage there are key waves every 24 hours or so. Tough i got my key from the gamesite that was linked in OP.
Thanksgiving is upon us and we wish to celebrate this very pilgrim-y holiday with you all.
On November 22 -- tomorrow that is -- all players with active accounts will receive the Colonial Relief Package, which comes with a Dream Catcher inspirational, a deer hide to warm any lean-to or home, corncobs and cornbread, and even every pilgrim’s favorite kind of turkey – a dead turkey. The in-game store will be loaded with other new offers as well, allowing gamers to give thanks in style.
We hope you enjoy our little gift and find the new items in the store exciting. I am at least, because I know what they are already.
I'm genuinely excited.
Keep in mind that our time limit to sign up and get the Original Pilgrim's outfit also ends by thanksgiving. So make sure to tell your friends to create an account before then so they get their piece of the pie.
The actual Original Pilgrim's outfit won't come by thanksgiving though, but some time later this year.
Anyone else playing on Jamestown? I suicided my character by challenging the "chief" to a duel, currently building a new one and looking to buy pies etc
Yeah so... this game died harder than All Points Bulletin it seems.
They've added some "updates" recently, including butchering the camera further so the game is completely unplayable with the default client, ruining raiding, and making it harder to play without using the cash shop.
Playerbase is back down to about 50 players and still dropping.
I'm really afraid to ask but... is anyone still following this? I think I saw alfyma post on the forums recently but other than that...
Yeah that's pretty much how I feel, and judging by their rapidly declining playerbase it seems most others feel the same way.
I mean, they gave out what, tens of thousands of beta keys? You'd expect more than 50 active players from that. If that's the kind of retention rate they are aiming for then I'm not sure what to think.
The concept of the game is still something that greatly interests me. It just seems like with every update the developers show incompetence and it looks more and more like Haven and Hearth was an enjoyable experience due to sheer dumb luck.
I've literally gone from thinking "Hey, these developers are geniuses! They have some amazing ideas!" to "Well these guys must've stolen Haven and Hearth from someone else's mind because there's no way it came from theirs."
I think everyone who played at the start with us would agree that it was incredibly fun. But that was what, nearly a year ago? And if you log in now... you certainly won't notice a year's worth of changes. And like you said, the big changes they work on are all really bad. Multi-server was a terrible idea. The new camera system was a terrible idea. And now they made a new combat system that was so awful they had to revert it a mere one day later due to outrage.
Here's a crazy thought in case anyone reads this. Quite a few people in HnH/Salem also play Minecraft... what about making a Minecraft server to emulate Salem? I'm just pulling ideas out of my ass because I think a Salem-style game would be immense fun to play with TLers (as proven in the past) but I can't see Salem itself working out for that.
Their whole marketing scheme / development strategy made absolutely no sense to me. Restrict invites when people want to play, start handing them out when all the buzz has died down and vets have a huge advantage over anyone new coming in. Which only serves to discourage the new players from staying.
Work on multiserver support when they don't even have enough people to fill one. Huge breaks / silence with no communication.
It's sad, i love the game style they were going for. Just seems that everything else was poorly executed, which turned so many people away from it.
For a newbie this game is incredibly off-putting. The interface isn't intuitive at all, the crafting and learning systems are incredibly frustrating. When I first saw the demo for this game, I was super pumped. I was super pumped this morning when I got my beta key...
Now, I'm just frustrated at the fact that I (like the original pilgrims of course) had to make a fricking childhood mask and maracas toy and STUDY said toys to be able to build an axe... durr... Let's drop our players in an unknown world with limited avenues of interaction, most of which will COMPLETELY DRAIN THEIR RESOURCE BARS (dig) while at the same not giving them information on how to interact. Oh and the forums are largely worthless too.
I'd love some help, please. After investing two hours of my morning into this unpolished tripe, I'm a little incensed.
Like a lot of other people, I still think the game can pull it through (if the developers start doing the right updates/changes).
I can see the fact that they want to keep it hardcore, but it makes no sense (to me) to make the game super hardcore from the start. Let people enjoy the game for the first 20-30 hours of play and then start making it hardcore. You will have more new people playing everynow and then. Just by doing this even the non hardcore players may still play when the game start getting rough just for the love they grew while playing the first couple of hours.
-Making the study system harder by studing different curios (the all-so-annoying 3-1-3-1...) could be a good thing IF they put it from level 10 foward. Granted that studying is easy once you have all 3 skills for learning and a high B.B on the character but that comes at a "medium" level.
-When they took out the random purity levels of the world it was a BAD idea, don't take it all away just cut it to 4/5% max. If it gets to easy you can make it that after an X amount of time the world shift the purity levels randomly, so you have to go out and look for The perfect spot again. Exploring the world at first it's really fun, you get to find new biomes and new items.. once you knew all the differents biomes you start by looking for the sweet spot for purity and biomes... but now you only look for biomes.
-Playing with some people but for few hours a week or playing alone takes away the fun of playing the moment you have to invest all the time you have just to farm. Even if you have Lime terrains right next to you and a sled, you still need to go out for hyde, coal is the only sustainable resource you can have with little investment. Getting your farm to high level purity takes a lot of work. With random purity around the world you could skip the tidious process of farming untill you are high enough that 4, 5% purity doesn't cut it anymore for you. But getting to that point with your character will take a lot of hours of playing, so by then you really feel that it's right for you to invest a lot of work for the sake of leveling your character; at the moment by the time you hit 50 on your humors you need to start farming like a madman if you want to have progress.
I havent played in a long time (couple of months), so I don't know about the combat system changed you speak of Serejai. Granted the skills for combat were useless, people where still using thrust and run with wandering* on for max-efficiency. So I can see their try of changing the pvp system, at least they try. The only 50 people that are still playing may be the hardcore playerbase that goes on with pvp.
I quit too, its impossible for me to play as a moderately violent hermit with the current siege mechanics (before and after any of the "fixes" they have recently made) & hold down a job at the same time. Haven was infinitely better (before the lagpocalypse), and I don't see how they can "fix" salem anytime in the near future. It was fun for the first couple of characters, but I can't see myself going back unless something changes dramatically.
Basically, the game is too hardcore for me to be able to keep up, and IMO it only works properly if you are part of a large group. Also the community is rather obnoxious, and the person who I liked best and really enjoyed talking to quit a while back, so I lost most of my motivation for playing.
I'm playing this casually with a friend and looking for 1-2 more that might want to mess around a bit. Unfortunately I'm only interested in people I know from previous games (sorry, new posters) in order to prevent griefing issues.
If you've played anything with me before and are interested in casually playing this for a bit (preferably people with experience) then toss me a PM or reply here and I'll give you my hearth secret and get you started.
Oh man, people on this game get so butthurt. Worst gaming community I've ever encountered. Even the moderators are racists and go around yelling "FAGGOT" all over the place.
Stole from some guy today on my ~15 humor alt. Threatens me with death. Six hours later a group of six people, all with 400+ bugged humors, comes and kills me. They proceed to whine and bitch for another hour afterwards in IRC once they realize it was just an alt of mine they killed and they can't figure out who my main is.
I don't remember Haven being full of this many angry teenagers. Maybe it's the 3D graphics?
I might start blogging about the daily activities of one of my other alts for shits and giggles. The few players left on this game are all so anal-retentive that it should make for some really fun reading.
They pushed a new update that made mushrooms poisonous this morning. Eating a Witch's Hat reduces your humors by 20% each time, so all the superman characters with 400+ humors were eating a ton of Witch's Hats to drop down to 5 Humors, then eating high purity food to get back up.
This resulted in players having over 1,000 Humors after the poison debuff wore off - something the developers said wouldn't be possible to do.
Either these are the two worst developers in history or the two greatest trolls. I haven't quite decided yet.
Well even before this change it was impossible to raid any of the large villages due to the retarded way defenses and raiding in general works. Now it's also impossible to kill any of those players out in the open, too.
Someone else on the official forums put it best when they said that these developers keep adding half-finished features and then moving on to something else. They're essentially like goldfish.
If a massive patch came out that finished all of the features that are currently added but not finished... this game would be incredible. Instead they can't seem to focus on just one thing and keep half-assing a dozen different things.
I've never in my life seen so much wasted potential.
Oh, also found out the reason I died yesterday was because the developers, who I pissed off during a livestream they did a few days ago, gave out my location when the person I stole from on my alt turned out to be friends with them. What a clusterfuck of a game this has turned out to be.
Haha. There were 50 pages of people complaining about the latest update. Devs decided to prune all of the negative comments. Only 16 pages now, mostly of positive ones.
These devs... how on earth did they get a publisher?
How does one go about pruning a thread? I have never seen anyone "prune" a thread before, and it seems as though pruning a thread would simply bias it heavily toward what the moderator wants it to be.
Hey, don't look at me, pruning's the term he used. If you want to call it slaughter, maim, butcher, censor, mutilate, delete or whatever, that's all fine too.
For the past few weeks we have attempted to keep a somewhat forced pace of development, and we've found the effects of that to be detrimental not only to the more long-term development of the game, but also to our own sense of purpose. We feel that we've picked a fair amount of low-hanging fruit among our development and update priorities, and that the impact of the updates has thus perhaps been lesser than is actually desirable, in that many updates have felt like fine-tuning and adjustments of what is already in place, rather than steps along the way toward some meaningful goal.
For this reason we have decided to redirect some of our efforts to contemplate more fundamental aspects of some of the core systems of the game (Gluttony, among others), and how they pertain to the future evolution of the same. That is not necessarily to say that we'll redesign the game in a fundamental way, but rather that we need to find out where we stand and whither we want to go.
This is not to say that we do not aim to try to provide you with the frequent updates we know you love to hate (and we still aim to provide the previously mentioned land leveling tool to the extent that our creative energies are not primarily used on meditation), but merely that...
... we wish you were here. There'll be an update soon y'all.
<3
AKA, WE FUCKED UP AND HAVE NO IDEA WHERE WE WANT THIS GAME TO GO.
I totally called it. Damn shame, really - such lost potential
Oh hey. Played for a short time during...dunno, World 3? in Haven and Hearth. Thought the devs had some cool ideas (and some really bad ones but hey those can be stamped out right?).
I kinda viewed it as this MMO roguelike survivor world where you had all these things you can craft and a huge world to explore with all sorts of biomes and soil/water quality etc, and you also played to get stuff crafted/leveled while not get killed by larger villages/18 hour per day grinders/bears and the best defenses are being in a strong group or staying the hell away from everyone.
I think I gave up when the world I was in crashed.
Seems like the devs are terrible based on skimming this thread. Was Haven and Hearth an accident?
On May 06 2013 11:39 Serejai wrote: Haha. There were 50 pages of people complaining about the latest update. Devs decided to prune all of the negative comments. Only 16 pages now, mostly of positive ones.
On May 03 2013 08:19 Serejai wrote:Oh, also found out the reason I died yesterday was because the developers, who I pissed off during a livestream they did a few days ago, gave out my location when the person I stole from on my alt turned out to be friends with them. What a clusterfuck of a game this has turned out to be.
Hahaha oh god the devs are terrible.
Ruling your own forums with an iron fist in order to...uh...project positivity (for investors I guess) is one thing. Being the hilariously (well not so much for you I suppose) spiteful corrupt dev using dev knowledge to fuck players over in a permadeath game is a whole new level of bullshit.
On May 03 2013 08:19 Serejai wrote: Well even before this change it was impossible to raid any of the large villages due to the retarded way defenses and raiding in general works. Now it's also impossible to kill any of those players out in the open, too.
*blinks* Apparently mostly permadeath. Permadeath for newbies, yet if you abuse bugs you become immortal instead or something.
And yeah that message screams of devs not knowing what they want.
I think it's time some other dev team makes a Salem ripoff, heh, because I still kinda like the original idea.
But yeah, I've said it a dozen times in this thread - the concept is amazing. I would absolutely love a solid sandbox crafting/survival game. Haven seems to have been a fluke (and despite it being playable and fun, there were still a lot of flaws with it) because Salem is just bad in nearly every way imaginable.
Someone will come out with a good sandbox survival game at some point. Maybe even Paradox will pull the plug on Salem and the source code will be released and someone else can pick it up. Who knows. I await the day whenever it comes.
I don't know if you've seen this yet, but Civcraft is an extremely well-done open-world "Society simulator" minecraft server in the vein of h&h, salem, eve online etc. It has a bunch of (open source) mods (seen in that above link) designed to encourage players to live and work together (though greifing and aggressive playstyles are still very possible, just not on the scale as with normal mechanics), but otherwise leaves decisions up to the players themselves. It's really awesome. Has 100-200 players on at nearly all points of time. The admins are pretty fair and don't interfere with the game.
The server was just forced to reset (due to the map becoming compromised) but before the reset there were 10s of active towns and societieswith gobs of politics, conflict and drama. One of the most impressive things in the previous map was an expansive road and rail network in the nether that connected most cities in the server; each of the dots represents an active town, each of which generally had its own governmental structure, from monarchies to communes, democracies and anarchist/mutualist towns and more, (the communists tended to be the most organized, with a server-wide federation of communes). (this is an old version of the map, the newer version seems to no longer be hosted.).
dont bother, i'd just play haven instead (i am ) salem just isn't fun
i really don't know what happened, i feel like the game is far too focused on being a pvp game rather than a sandbox with pvp... i'm thinking that this is what paradox made them do, i remember at some point very early on the focus was on crafting, and then suddenly all the adverts/publicity switched to being about pvp. Also everything is far too grindy.
A new world is generating right now, will probably be finished in a few hours. Its possible that it will be better than before, I'm probably going to give it a go.
We've been developing for far longer than what is really kosher, and here's what's new:
As you all know we will with this update be making a complete reset, with a new world and updated character development systems. The changes that have gone into this patch are too numerous to really make explicit mention of each and every one of them -- there is a fair amount of new graphics, stuff, clothes, terrains, and whatnot -- but some major changes of note do deserve mention.
Inspirationals & Proficiencies Studying inspirationals now requires a certain amount of 'Inspiration', which is passively generated by your character over time, regardless of whether you yourself are online or not. Your rate of inspiration gain is determined by your maximum level of Black Bile, combined with slight bonuses from the learning skills (Literacy, A Formal Education, Aristotelian Logic). Many inspirationals now also have multiple uses, and can thus be studied several times over.
There is now an invariance penalty to inspirationals in that; when you study an inspirational type that you have previously studied since your last level up, your proficiency pools are increased by 10%.
Gluttony & Food The goal of consuming food in gluttony mode remains to gather enough points to reach the cap determined by your single highest Humour value, in order to thus trigger a level up of that particular Humour; however, the time-decay of the Humour meters, and the accompanying invariance penalty have been removed. Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions to certain categories of future food items consumed during that same gobbling "session".
The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)
The 'Full & Fed-up' debuff lasts for a certain while -- depending on what types and how much food you ate -- and prevents you from entering gluttony mode again while it exists. This is the only effect of being 'Full & Fed-up'. The debuff ticks down and disappears regardless of whether you are online or not.
All category debuffs vanish when you exit gluttony mode. While gobbling, you cannot have any container open other than a table (and no other character can have the same table opened at the same time).
Many food items now also have multiple uses, but these are only relevant when eating to restore Humours. A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.
Siege & PvP The Crime debuff has been changed in several ways.
The crime debuff now increases as you commit crimes against private claims. You have one crime debuff per claim you have committed crimes against.
The crime debuff disappears after a certain fixed time, determined by how many crimes you have committed (being one day per crime, up to a cap of 14 days).
Committing a new crime when you have a crime debuff against the claim in question will reset the countdown on the crime debuff.
The cost of each crime you commit is scaled up with the size of your Crime debuff. (The more crimes you commit, the more expensive crimes become)
You can now regenerate Humours and log out even with a Crime debuff.
You can only ever have five crime debuffs at any one time.
You cannot select a new Homestead while you have a Crime debuff.
If you have evidence against a perpetrator, you can use those "scents" to reduce the crime buff versus the private claim upon which said perpetrator has his homestead.
Defensive installations have also been changed in that each defense now deals Base damage * (1/N) damage, where N is the number of clustered defenses. The point being that your defenses are 'saturated' from the first installation on, and that their total damage dealt does not increase with the number of defenses built. The idea is to remove or reduce the incentives to spam defenses everywhere.
Defenses located on a private claim do not react to crimes committed on an overlapping village claim.
Walls are significantly cheaper.
Previous Purchases & Promos All previous purchases should be available at the bank/post office respectively as soon as you log in.
Promotional items may or may not be reissued at our leisure.
Closing Thoughts We are very happy to have been able to destill and provide something to you from our many thoughts and discussions and trials and errors, that we think might be more playable and palatable than the first iteration of Salem ultimately turned out to be. This is our first playable patch since God knows when (April? May?), and loftar and I are extremely happy to be able to deliver it to you. Notice that all values and numbers that went into this redesign are guesstimates, and there might be plenty of problems and/or broken interactions. Should you come across any, feel free to report them.
Anyhoo. For better or worse it feels good to be here where we now are. Thank you all for your support, for being here, and please consider throwing the store a dime or two if you can.
Welcome to Providence
Enjoy!
- The game is far less grindy (more specifically, it is not necessary to grind) - The gap between hardcore and casual players is smaller - Cooperation is encouraged
I think the game has been massively improved, and I really encourage everyone to give it another go.
Putting aside the fact that the two developers are both horrible people in real life I would possibly be inclined to play this with a TL group. TL groups make everything better.
Day 1: I spawn in the wilderness five times. All five times I end up in the middle of a mountain as far as the eye can see in all directions. Reroll new character.
New character gets a passable spawn location so I start gathering food. After about an hour I am able to attack small woodland critters. I find a turtkey and punch it. Turkey KOs me. One of the changes they made is that you start off with 200k Learning Points and every time you study an item that goes down. You regain them at a base rate of 0.7 per second. If you get KOed you reset to zero. On a new character this is devastating and pretty much means you have to reroll. Reroll new character.
New character spawns. About fifteen minutes later a group of pay to win players come marching by. There are six of them, all in metal helms and some leather armor with dual swords. They murder me. Reroll new character.
I finally get a decent spawn location. All seems well. I march off to find some berries in a forest. Tab out to check this thread to see if anyone else is playing. Tab back in - bear has mauled me to death. Reroll new character.
Another acceptable spawn location. It's late so I am only able to get a few skills up. Waiting for Day 2.
Day 2: Level up a few skills. Get cockblocked by the new learning points system. Spend most of the day idle because you can't really play as a hermit anymore. Groups have a massive advantage.
Caught a lot of fish. Built a house. Killed a lot of rabbits and crickets.
Servers went down for a restart. Standing in my base when they went down; all is well. 90 seconds later the servers come back up. I immediately log back in only to find that someone has managed to pillage my claim while the servers are offline. All of my fish and curios are looted, my sawbuck is stolen along with my sled, and the rabbit hides I had drying at 98% were now reset back to 0%. All of this on my claimed area.
Doesn't seem possible to get the skills required to steal on a claim this fast - plus the servers were offline when it happened. Pretty sure the developers did it. Onward to Day 3.
Oh this thread got bumped. I wonder if the developers have gotten better ideas for making the game not so
One of the changes they made is that you start off with 200k Learning Points and every time you study an item that goes down. You regain them at a base rate of 0.7 per second. If you get KOed you reset to zero. On a new character this is devastating and pretty much means you have to reroll.
what the fuck.
Spend most of the day idle because you can't really play as a hermit anymore. Groups have a massive advantage.
This really sucks. Makes me curious about the mechanics though at least.
About fifteen minutes later a group of pay to win players come marching by. There are six of them, all in metal helms and some leather armor with dual swords.
lol best pay to win system ever. Get to kill people from day 1 in a permadeath game with items that normally take forever to create yourself?
Well maybe the devs have become less spiteful and
Servers went down for a restart. Standing in my base when they went down; all is well. 90 seconds later the servers come back up. I immediately log back in only to find that someone has managed to pillage my claim while the servers are offline. All of my fish and curios are looted, my sawbuck is stolen along with my sled, and the rabbit hides I had drying at 98% were now reset back to 0%. All of this on my claimed area.
Doesn't seem possible to get the skills required to steal on a claim this fast - plus the servers were offline when it happened.
...no
What is wrong with these guys?
*Edit* I have a better question: what are the developers' goals here? Like, what sort of game do they envision the players playing? What kind of playerbase do they want, and how badly do they want to make money off of them?
Lol. I'm glad someone is reading this. Sadly I am actually having fun in the game right now. Not because it's gotten better but because it's been over two years in development and nothing at all has really changed other than non-broken things being made broken. I find it quite hilarious.
My goal is going to be to see how long I can survive on this new character before getting massacred. It's going to be really random since some people are spending hundreds of dollars at the store buying silver and they're already at twice the stats of me + weapons + skills. You can always tell who their alts are in town, too, because they sit there 24/7 buying anything and everything from mushrooms (food is a HUGE hinderance early-game now since you can't eat raw mushrooms anymore and berry spawns have been massively reduced. I live off fish) to hay to every piece of leather anyone makes. Basically they open their wallets in order to never have to leave their base. About 90% of my time is spent wandering around for food and materials so being able to remove that is such a massive advantage.
Then you have the group factor, too. Because of the new LP system you can't just learn anything. You have to pick what skills you want and only go for those. This greatly benefits a group setting because everyone can learn different skills. Right now, as a hermit, I have about six crates full of tumbleweeds and other good curios but I can't use them because I don't have the LP to use them.
Like I said though it's entertaining and when the time comes (again) and I see a small army of pay to winners walking towards me (again) I'm going to fall out of my chair laughing because they spent real money on this garbage :D
You're welcome to join me if you'd like. I have enough curios to instantly bump 6-7 people up to the same stats as I'm at (another thing with the new system; people that make a dozen alt accounts and bots have a massive advantage too because one character can easily farm enough curious for half a dozen others at the start).
Day 3: I decided to use this day to explore since I am waiting on my learning points to rebuild before I can actually do anything new. Spent three hours hunting beavers. Found zero.
Killed two turkeys. I'm not sure why. They were there and I had Uppercut hotkeyed. Things just fell into place.
Found a few neighbors. Was visited by three other players today. The first one told me he was friendly and lived down the river from me. I asked him which direction down the river and he quickly loaded up two of my crates onto his sled and ran off. The next two visitors both threatened me with death in Russian. Nostalgia.
On the up side I found a house with no claim or fence. Stole everything I could and made my way back home. Passed another house on the way, except this one wasn't a house. It was a village. And not just any village but the village of the largest group in the game (MM Tribe).
Anyone who played Haven W7 with the TL group is probably laughing uncontrollably right now because in that game we had three spawn locations. First, we spawned next to the largest hostile group in the game. Relocated. Few days later we find out we've relocated next to the second largest group in the game and they are giving us 24 hours to move or we get killed. Relocated. This time we're in brand new chunks of the map - I was literally the first player in the game to discover the map had been expanded and so naturally I took advantage of it. Didn't stop the third largest hostile faction from doing the same two days later and moving right next to us. Everyone quit (I think).
In order to save myself I was extorted into swearing my allegiance to them and paying them 100 silver per day in a protector's fee. I feel so dirty. But, I'm alive... so there's that. Servers go down for a restart right after I get back to base.
Servers come back up and my claim is actually intact this time. We do have a slight problem though... my base is overrun by beavers and turkeys. Seven beavers, 11 turkeys. All spawned inside my tiny 20x20 claim in one big clump. Can't kill them so I'm forced to log off until they despawn.
Oh hey! Those learning points that I've been waiting all day for. I finally have enough to get my new skill. The last inspirational I need is a Devil's Wort. Oops. Clicked the wrong button and it poisoned me and KO'ed me. All learning points and current progress reset to zero. Maybe Day 4 will be better.
Day 4: I spent most of the day paving and stomping on crickets. I traded some items away and now I am quite rich... but I won't have anything to spend my coin on for at least another week at the current rate I'm getting learning points. I haven't unlocked a new object to build since Day 1.
I also built a fish trap today. It took a while to gather the needed materials but it would be worth it in the end! I loaded it up with bait and went to do other things.
My fish trap was stolen.
I must say today was pretty uneventful overall. I had a chat with a fisherman in town. I had a chat with a prostitute in town that led me into an abandoned windmill and offered me the chance to have my way with her in exchange for some coin. I don't think actual females play this game.
I attacked my first deer today. It did not end well.
I browsed the forums for a bit, too. Moderators are calling players retards and faggots. Doesn't seem like anything has changed on that front. They also added some new items to their pay to win shop. $25 a pop for some purely cosmetic badly-drawn clothing. People on the forums are praising these new additions.
Oh, right. That village I live next to - the MM Tribe. Today they claimed 90% of the entire map and stated anyone living in their 90% will be brutally murdered. Not only do I have to continue paying them 100 coin per day to live but now I also have to relocate or they will kill me regardless of my payments.
On February 25 2014 18:02 Serejai wrote: Oh, right. That village I live next to - the MM Tribe. Today they claimed 90% of the entire map and stated anyone living in their 90% will be brutally murdered.
Are they that much stronger than everyone else in the area? I mean, claiming 90% of the map seems to be kind of ballsy to me.
I browsed the forums for a bit, too. Moderators are calling players retards and faggots.
professional!
Ideally some of the pay to win people will kill each other, making sure no one wins except the devs. If the devs are competent enough to encourage spending (emulating some chinese pay-to-win MMO mechanics would be a good start) it might work.
the pay to win chinese/korean mmos I've played have been utter trash too, so it could work just fine with Salem
Not only do I have to continue paying them 100 coin per day to live but now I also have to relocate or they will kill me regardless of my payments.
I had a chat with a prostitute in town...I don't think actual females play this game.
The next two visitors both threatened me with death in Russian. Nostalgia.
It took a while to gather the needed materials...my fish trap was stolen.
My experience is a little bit different - I think I moved further out than you. I've also avoided being ko'd. I also have a policy of not taking this game seriously - its always going to be impossible to "Win", but you can die well! Every time I've played, I've ended up having some sort of adventure which leads to my death by the top faction, but I can at least be content that I live free (and die).
Day 1: Spawn, get biles to around 10 and basic foraging skills up. Wilderness spawn looks reasonable, but I head west, away from the city (and the surrounding killing fields). Convince 2 of my haven buddies to play with me. Realise for them to spawn at me I have to grind up to 150 silver to make a claim. [This actually makes sense - means that noone can spawn hundreds of fresh alts at new leantos like in haven].
Day 2: Sortof get the basic skills up. Decide to focus on 2 things: a) hunting/fighting skills, grinding crickets with a sword is much easier. b) mining skills - finding a good location for a mine will decide where we put down our initial base. I experiment with recipes for food - cooking with foraged ingredients. Sadly none of them are that useful yet, because they are really too powerful for my baby character.
Day 3: Nothing really happens. The lack of inspiration is somewhat painful, I have to admit… I grind crickets, perfecting the shoot-stomp-uppercut combo . Early game feels a lot slower. But early game is the most fun part of these games, imo, so I dont mind. Also, I only have to play for a bit each day unless I have a specific building project - which is better for me since I have more work nowadays..
Day 4: Buy a sword from another player, but can't use it yet (waiting on inspiration). Buy a Woo-woo wand and find a mine a few tiles from a massive lime field, which is pretty promising. The only problem is that there is a lake nearby, which limits me to 2 layers of wall - 3 at a stretch, which wont be enough late game. But this base will be temporary I think, since late game I'll want to move into the darkness and have a purer mine. I can also put the mine in the "outer" section of the base and extend further into the woods if I choose, but that will leave my mining equipment exposed to being destroyed. The huge lime field, and the fact that the land is already perfectly flat, clinches it for me though. Put down another claim at the mine to protect it a little.
Today I hope to get Fencing, and start to grind out silver from crickets to extend the claim. Then I'll work on getting the skills to actually make the bricks I need for the mine entrance. I haven't seen a single other player outside Boston yet, apart from my two comrades. I think Serejai must have been unlucky with his spawns...
Well I thought we might have a couple people but nobody that posted in this thread has responded so I kinda went the solo route. However, I'm set up to support at least half a dozen people so I sent you a PM and you're welcome to join me. Even if you don't stay here with me you could stay close and hermit. I'm in a really nice area for the most part.
Day 5: We are now two! A new member has joined my group. Hopefully life will get easier.
...But not today. I decided to hunt crickets. I was over confident in my abilities. I decided to take on two at once in a newly spawned pack. I used stomp, forgetting that the aggro range was twice the damage range. I KOed to a swarm of no less than six crickets.
I am now able to extract steaks from bunnies. I'm not sure this is much of an improvement as I was getting two slabs of meat before which added up to the same amount of healing but were more versatile. I mass murdered bunnies regardless.
I built a house. There is nothing in it and it serves no functional purpose.
This was a short day. Tomorrow I hope to learn how to craft a chest to better safeguard all of my loot. I also hope my new companion does not die a horrible and tragic death to a bear while foraging for berries and mushrooms.
On February 24 2014 16:29 Serejai wrote: Day 3: I decided to use this day to explore since I am waiting on my learning points to rebuild before I can actually do anything new. Spent three hours hunting beavers. Found zero.
Killed two turkeys. I'm not sure why. They were there and I had Uppercut hotkeyed. Things just fell into place.
Found a few neighbors. Was visited by three other players today. The first one told me he was friendly and lived down the river from me. I asked him which direction down the river and he quickly loaded up two of my crates onto his sled and ran off. The next two visitors both threatened me with death in Russian. Nostalgia.
On the up side I found a house with no claim or fence. Stole everything I could and made my way back home. Passed another house on the way, except this one wasn't a house. It was a village. And not just any village but the village of the largest group in the game (MM Tribe).
Anyone who played Haven W7 with the TL group is probably laughing uncontrollably right now because in that game we had three spawn locations. First, we spawned next to the largest hostile group in the game. Relocated. Few days later we find out we've relocated next to the second largest group in the game and they are giving us 24 hours to move or we get killed. Relocated. This time we're in brand new chunks of the map - I was literally the first player in the game to discover the map had been expanded and so naturally I took advantage of it. Didn't stop the third largest hostile faction from doing the same two days later and moving right next to us. Everyone quit (I think).
In order to save myself I was extorted into swearing my allegiance to them and paying them 100 silver per day in a protector's fee. I feel so dirty. But, I'm alive... so there's that. Servers go down for a restart right after I get back to base.
Servers come back up and my claim is actually intact this time. We do have a slight problem though... my base is overrun by beavers and turkeys. Seven beavers, 11 turkeys. All spawned inside my tiny 20x20 claim in one big clump. Can't kill them so I'm forced to log off until they despawn.
Oh hey! Those learning points that I've been waiting all day for. I finally have enough to get my new skill. The last inspirational I need is a Devil's Wort. Oops. Clicked the wrong button and it poisoned me and KO'ed me. All learning points and current progress reset to zero. Maybe Day 4 will be better.
OMG is W7 the one where he had our gate claimed and our key alt ended up having no hunger with no food @.@.
though sounds like salem has taken many turns for the worse since our first village.
Yes, that would be W7 lol. What a clusterfuck that was. KtheZ ended up being our combat guy but he quit like two days in so our only defense was me logging onto his account and trying to fight (I had no idea how) and using him to unlock the gate a dozen times a day because his character was the only one capable of breaking the hearthfire spam that blocked us in.
You should join me in Salem. Yeah, the game hasn't improved at all in three years (quite depressing how slow/lazy the developers are, even when they had a publisher) but I'm having fun and Pablols has joined me so I'm expecting the coming days to be more enjoyable. I shouldn't say the game hasn't improved at all; it's slightly more enjoyable. What I mean is they haven't really added anything noteworthy to the game in three years. An item here, and item there; still no witchcraft, darkness doesn't really serve a purpose, etc. There have been some minor tweaks to things, though, and those are worthwhile (ie no longer possible to have a 1,000 humour superman character that can one shot the strongest walls). I anticipate it will take much longer before anyone can come and murder me this go around.
Been reading your past posts on your salem playthrough cause I played with you in haven and hearth and finally I remember the other guy I played with since you mentioned him in your last post(KtheZ). I joined you and KtheZ when you left the main TL village and made one northeast of it. You still like to suicide? You keep dying from animals lol. Dying never stopped you anyway and kept coming back. I'll try the game when I finish the current game I'm playing(Cave Story).
We had to make that second village because the official TL village invited in some Russian murderers for some reason lol. There were two other "unofficial" TL villages that left the main one, too. One was directly south of us across the river and the other was west a bit.
The bright side to Salem is that none of the animals except Bears actually kill you. The rest just knock you out which makes you drop all of your inventory, lose your learning points, and respawn at your home. It's not too bad if done properly (ie don't go trying to get your first kill of an animal when you have 100k LP saved up).
I think there were 1-2 other people with us in Haven, and we had some other TL friends not in the main village near us (Durak I believe was one of them, hermitting between us and the main village). That was pretty fun. Shame that kind of peaceful gameplay doesn't work anymore. Too many botters and exploiters in Haven now that by day two you're basically being raided. Similar situation in Salem (rampant botting that is fully endorsed by the developers) but the new changes make it so I actually feel fairly safe even without a wall up.
You know Serejai, reading your descriptions of day-to-day life in Salem both really make me want to try out this game and also never want to play this game. It's a hard to describe kind of feeling
I tried salem back in the day but it has the same problem with haven, that you get stomped by botters and hardcore players like no other. I'm impressed you manage to swallow your pride and pay tribute to those assholes haha.
Yeah. It's infinitely better now. Before in Salem we all died in what, two days? There were about 30 of us and on day two a single botted guy came and took out a few of us. Then the next day he came back with like two friends and they completely wiped us out.
I tried playing again at some other points and same thing every time.
So far I'm on Day 6 (!!!) and aside from my initial run-in with some extreme pay to winners it has been smooth sailing on the staying alive front. This new system is pretty carebear because once you get a certain level of investment in your character it becomes too hard to remake it if you die, so raiders are... well, they're afraid to raid because death basically means stop playing until next world. There's no possible way to ever catch back up in the new system.
It's essentially like playing Mario but only getting a single life. You don't try to speed run it anymore; instead you take your time and stop before every jump, piranha plant, etc. Essentially you don't risk your life raiding unless you absolutely have to and/or are prepared to stop playing entirely.
Please continue posting your experiences they are entertaining! Now I am thinking about trying to play this game, and would most likely bring in 2 friends as well, would it be best to play it and learn it first before I bring them in or learn the game together?
Probably best to all start together. The game is not very forgiving with catch-up mechanics. If you started at different times your friends would always be behind you which might suck for them.
I'm going to start doing this with a Top Gear-style intro.
Today on Salem: Day 6
I meet a racist My neighbor gets punched I find a leaf
I made the mistake of visiting the forums again today. Not sure why. Saw a trade thread by this guy:
Yasso
Posts: 125 Joined: Wed Aug 01, 2012 2:00 pm Location: The land of the Sandniggers
If TL moderated the game forums for a single day there would be nobody left to post.
Meanwhile I met up with a friend from Haven. He is well known for randomly killing people. I told him not to bring war to my peaceful encampment and he informed me that he had changed his ways. He replies again a few moments later informing me that he has just punched some helpless new player for no reason.
I decide to go exploring. I meet a new neighbor! We chat for a bit. I give him a deer in exchange for a snail. Not my best trade. He tells me his name. It's the guy my friend punched earlier. Awkward moment.
I dig around in a forest for a while. I find a leaf. It's the first leaf I've ever found. It's a special leaf and I store it in a special basket at my camp. It's not very useful... but it's my leaf and I will cherish it.
I notice the base design I've been working on for two days is off by 5%. I spend the rest of the day redoing all of my work from scratch. OCD sucks.
Someone got murdered. First murder of the game. I don't know who they were, but it wasn't me so does it really matter? No. It does not.
First I would try using Ender's Client (or the new fork of it) instead of the default one.
To install Ender's without getting errors you'll have to delete your Salem folder, download the forked Ender's client, then download Enders. You can also just use the fork; it's possibly better anyway. Both are found on the forums in the Arcana section.
Yeah I have the same problem with the default client on my mac. AFAIK this at least is not directly the devs fault, but a problem with a lot of java 7 apps on retina display macs. Its possibly something to do with security settings, but I could never figure it out…
So when I go to get Ender's I get 2 options, the 2 links here: http://forum.salemthegame.com/viewtopic.php?f=11&t=50&hilit=Ender's client. They are both called an updater, which already puts me off. I deleted everything Salem related on my computer and tried them again. The first one "updated" a bunch of stuff, said it would start a launcher, then did nothing. The second one "updated" one of those files, said it would start a launcher, then got an error found in the spoiler. + Show Spoiler +
java.lang.Error: java.lang.reflect.InvocationTargetException at haven.MainFrame.javabughack(MainFrame.java:393) at haven.MainFrame.main2(MainFrame.java:406) at haven.MainFrame.access$100(MainFrame.java:63) at haven.MainFrame$8.run(MainFrame.java:476) at java.lang.Thread.run(Thread.java:695) Caused by: java.lang.reflect.InvocationTargetException at java.awt.EventQueue.invokeAndWait(EventQueue.java:1126) at java.awt.EventQueue.invokeAndWait(EventQueue.java:1103) at javax.swing.SwingUtilities.invokeAndWait(SwingUtilities.java:1326) at haven.MainFrame.javabughack(MainFrame.java:384) ... 4 more Caused by: java.lang.NoClassDefFoundError: com/jogamp/common/type/WriteCloneable at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at haven.TexGL$TexDraw.<clinit>(TexGL.java:83) at haven.TexGL.<init>(TexGL.java:154) at haven.TexGL.<init>(TexGL.java:282) at haven.TexI.<init>(TexI.java:42) at haven.Resource$Image$1.<init>(Resource.java:618) at haven.Resource$Image.tex(Resource.java:618) at haven.Resource.loadtex(Resource.java:1515) at haven.LoginScreen.<clinit>(LoginScreen.java:47) at haven.MainFrame$5.run(MainFrame.java:387) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:715) at java.awt.EventQueue.access$400(EventQueue.java:82)
Do I need to have the Salem original client installed then get Ender's? I really want to play but not being able to right click sucks haha.
On February 28 2014 11:03 ElvisWayCool wrote: Latikai client doesn't even try to start up for me . It updates, says starting client, then disappears. Ughhh I just want to play.
I got the same java error, you have to delete your Salem folder, for me it was at C:/users/user/appdata/salem, and then run the custom updater. It should start downloading a bunch of stuff, and when it finishes the game will open. I also had to change the security setting on java from high to medium for the custom client.
Did you communicate with the tribe in any way that you have records of? Where were you killed? It would be interesting if you could prove the treaty is worthless.
My little group had our first hostile encounter last night. We were all outside our walls planning a new area to dry boards in
[You make piles of 40 fresh boards. They take 5.5 real time days to dry, and then you harvest them - some will be dry, and some (most) will be mouldy & useless. After that, you can plane the dried boards to make planed boards and then soak them in oil to make oiled boards, which are used in high level crafts. There are losses at each stage. When planing, you can just ruin the board and produce woodchips, and when soaking in oil, the boards can warp. So generally you need a lot of board piles. Making boards is quite a labour intensive process, and we planned to make 720 boards total.]
when all of a sudden, I spotted two men running towards us - one in starter clothes, and one wearing at least 2 items which can only be bought in the cash shop. I shouted to my comrades to get inside the walls and put my main inside as fast as I could. Unfortunately, one alt was left outside, but we managed to get the gates shut before they got in. They then proceeded to chase the alt and knock it out, as well as breaking all the fishing traps we had left in the lake nearby. I managed to convince them that the alt wasn't worth leaving murder scents for, saying it was just a lumberjack alt, when in fact it was our main farmer… So they left, not having done too much damage.
We probably could have fought- there were 3 of us and 2 of them - but from the damage they did to the alt, it was clear that they had much higher stats than us, and none of us have murder or even theft yet, and so even successfully fighting would cause them to just come back and kill us for it.
[I estimated that they had ~1.5x our stats on each of their characters. Because of the way HP and combat works, this works out as each of their characters being approximately 1.83 as useful as ours, assuming equal skill - and I'm the only one in our group who has ever fought anything apart from animals..]
Luckily, they couldn't get into our base since we have a village claim up, which stops people from breaking stuff (like walls) on your property, unless they put a special claim called a Trial by Fire down. But now our focus is totally on increasing our defenses and grinding criminal skills so we can compete. I'm tempted to track them to find out where they live, even though that would probably be largely pointless, take many hours, and may put my character in quite a bit of danger. I'm sure they will be back, and I hope we have time to be ready for them...
Lol. The developers just put out a patch today to fix some bug abusing that all the major factions have been doing since the server started. This bug was reported over a year ago and the developers wait until the big factions abuse it for two weeks (and make loads of currency profit from it as well) and then decide to fix it.
So now, if you're in a big faction you're sitting at 80 stats and tens of thousands of coin. If you're a hermit or in a small group you're sitting around 30 stats and a few hundred coin.
Not only is the game pay to win but it's also bug abuse to win. Incredible :D
Yeah, its a pretty bad situation. But because the bugged foods were not all-round useful (almost solely black bile) noone actually got to really high stats - in fact I'm sitting at nearly 50 now, when the max stat for things other than black bile is ~70. So its not as bad as all that :p
Anyway, its pointless trying to compete with people who will bot/bugabuse/buy their way to victory anyway. This game is slightly ridiculous partly due to the small dev team and partly due to the horrific player base but its also actually quite beautiful in some ways, mainly due to the idiosyncrasies of the devs, so I'll keep playing until I go down fighting
(mainly i want to make a massive alchemy lab)
Some japanese players visited us today. They gave us a valuable indian feather and showed us their ridiculously organized but completely undefended base - I think they want to be friends. I hope they don't get crushed soon.
Him abusing bugs/bots doesn't mean the criticism isn't valid. In fact, I think there is worth in checking out what the worst exploiters/bug abusers do and think in order to fix your worst exploits and create disincentives for bots to exist in the first place. Having an environment where rampant botting is encouraged is a bad thing...right?
I guess what I'm trying to say is that even if you hate the fucking exploiter/botter for ripping apart your precious game, he still might have something worth saying and to dismiss the person like that is pretty dumb/childish imo
The racist and homophobic developers of this game have apparently sold all rights and handed over development to MMTribe - the cheaters/botters mentioned in the posts directly above this one.
As sad as that sounds on paper... The game can't get any worse so it might get better.
Anyone feel like giving this a try with me? It's apparently a completely different game than it used to be, with a lot more features and a healthy population of ~900 players on the server (about five times as much as last year).