|
|
Ahhh!!! /: So I meet the level requirements for Lore of the Lumberwoods, but I still cant buy it!!
+ Show Spoiler [pic] +
|
|
Ah beta is closed now anyone know when they might reopen it?
|
On April 26 2012 09:43 PaqMan wrote:Ahhh!!! /: So I meet the level requirements for Lore of the Lumberwoods, but I still cant buy it!! + Show Spoiler [pic] +
Read Serejai's post ( I quoted+spoilered it in the OP since its really useful, thanks Serejai).
|
This game wasn't really for me, so if anyone wants my account, send me a pm.
Edit: Gone
|
Got 1 beta key to spare as well. pm me. Gone.
|
On April 26 2012 09:43 PaqMan wrote:Ahhh!!! /: So I meet the level requirements for Lore of the Lumberwoods, but I still cant buy it!! + Show Spoiler [pic] +
You have to fill up the bars to 800/800 etc.
|
Remember the rules about baskets on pavement is private? I'm not high enough skill-wise to set a claim yet, so please don't take from this spot -.-
+ Show Spoiler +
And whoever took my robe & hat please return them >.>
|
apparantly we got raided by the dude that we saw earlier. We somehow managed to ko him and trap him, lets see if his friends come to destroy us.
edit: rip vec edit: rip andy too
|
PM me a link- interested to give it a shot!
|
It was fun! I think I'm done playing until the make some changes though.
|
|
Anyone with a spare key pm me.
|
Would love to play if someone has a spare key!
|
|
for those using the ender client, you have dots on your minimap where items are.
In users/yourname there is a map called Salem, in that map open the radar.xml with notepad or similar.
You'll see text similar to what i pasted below, this is my current modification:
<radarConfig> <group name="herb" show="true" color="#ffff00"> <marker match="gfx/terobjs/herbs/smoothstone" tooltip="true" color="#999999" /> <marker match="gfx/terobjs/herbs/coarsesalt" tooltip="true" color="#b0e0e6" /> <marker match="gfx/terobjs/herbs/flint" tooltip="true" color="#333333" /> <marker match="gfx/terobjs/herbs/lime" tooltip="true" color="#666666" />
<marker match="gfx/terobjs/herbs/waxingtoadstool" tooltip="true" color="#800000" /> <marker match="gfx/terobjs/herbs/chestnut" tooltip="true" color="#006400" />
<marker match="gfx/terobjs/herbs/oldlog" tooltip="true" color="#00ccff" /> <marker match="gfx/terobjs/herbs/driftwood" tooltip="true" color="#00ccff" /> <marker match="gfx/terobjs/herbs/newworldgourd" tooltip="true" color="#00ccff" /> <marker match="gfx/terobjs/herbs/seashell" tooltip="true" color="#00ccff" />
<marker match="gfx/terobjs/herbs/witchshroom" tooltip="true" color="#3377bb" /> <marker match="gfx/terobjs/herbs/lavenderblewit" tooltip="true" color="#3377bb" /> <marker match="gfx/terobjs/herbs/lobstermushroom" tooltip="true" color="#3377bb" />
<marker match="gfx/terobjs/herbs/devilwort" tooltip="true" color="#ff7f50" />
<marker match="gfx/terobjs/herbs/sugarcap" tooltip="true" color="#ee82ee" /> <marker match="gfx/terobjs/herbs/lilypad" tooltip="true" color="#ee82ee" /> <marker match="gfx/terobjs/herbs/milkweed" tooltip="true" color="#ee82ee" />
<marker match="gfx/terobjs/herbs/honeysucklekudzu" tooltip="true" color="#ee82ee" />
<marker match="gfx/terobjs/herbs/arrowhead" tooltip="true" color="#ffffff" /> <marker match="gfx/terobjs/herbs/indianfeather" tooltip="true" color="#ffffff" />
<marker match="gfx/terobjs/herbs/blackberry" tooltip="true" color="#9370db" /> <marker match="gfx/terobjs/herbs/huckleberry" tooltip="true" color="#9370db" />
<marker match="gfx/terobjs/herbs/oakworth" tooltip="true" color="#98fb98" />
<marker match="gfx/terobjs/herbs/wildgarlic" tooltip="false" show="false" color="#ff4500" /> <marker match="gfx/terobjs/herbs/autumngrass" tooltip="false" show="false" color="#e1e1e1" /> <marker match="gfx/terobjs/herbs/crowberry" tooltip="false" show="false" color="#e1e1e1" /> <marker match="gfx/terobjs/herbs/seaweed" tooltip="false" show="false" color="#e1e1e1" /> <marker match="gfx/terobjs/herbs/virginiasnail" tooltip="false" show="false" color="#ff4500" />
<!-- unknown forageables --> <marker pattern="gfx/terobjs/herbs/.+" tooltip="true" show="true" /> </group> <!-- animals --> <group name="animals" show="true"> <marker pattern="gfx/kritter/cricket/.+" tooltip="true" color="#ff0000" /> <marker pattern="gfx/kritter/deer/.+" tooltip="true" color="#ff0000" /> <marker pattern="gfx/kritter/beaver/.+" tooltip="true" color="#ff0000" /> <marker pattern="gfx/kritter/bear/.+" tooltip="true" color="#ff0000" /> </group> <!-- players --> <group name="player" show="true"> </group> <group name="custom" show="true"> </group> </radarConfig>
Using a site like http://www.mathsisfun.com/numbers/hexadecimal-color-names.html gives color codes.
All items not or wrongly defined here get a default yellow color. Come across a new or missed item? copy the correct name from the minimap, and add a line in the code with a color of your choosing.
It's a good temporary fix until ender's client gets icon or similar too. Plus this way you can turn things like autumn grass off.
Edit: after saving your chances, you can type :radar reload (with focus on the game, so you dont say it in chat), and the changes will be implemented without requiring restart.
|
|
Any ref links still floating around? If not i'll have to try and convince Ender to beg Jorb for me =[
|
On April 28 2012 09:30 bluefuzz wrote: Any ref links still floating around? If not i'll have to try and convince Ender to beg Jorb for me =[
pls give this guy an account if someone quit the game fast. He obviously has played HnH before
btw Andy & Vec come back ! We all miss you, and we're doing very well atm. And those guys that killed you, had 2 people in their camp killed. Might be him, might not be, we don't know .
|
|
|
|