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Active: 1855 users

Salem (MMO) - Page 5

Forum Index > General Games
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BM_Wakka
Profile Joined August 2005
United States71 Posts
April 18 2012 06:10 GMT
#81
On April 18 2012 13:47 Nibbler89 wrote:
http://beta.salemthegame.com/?ref=4de277e97b4
my referal


thx!
http://beta.salemthegame.com/?ref=9d6655bb2c4
Vec
Profile Joined November 2008
United States69 Posts
Last Edited: 2012-04-18 20:58:25
April 18 2012 06:10 GMT
#82
Got mine thanks! :p
seRapH
Profile Blog Joined April 2009
United States9789 Posts
April 18 2012 06:17 GMT
#83
FACTION FULL OF PAGAN WITCHES YES?
boomer hands
Vilonis
Profile Joined October 2010
United States130 Posts
Last Edited: 2012-04-18 20:34:29
April 18 2012 06:20 GMT
#84
Just used one of your guys' keys to sign up. Here is my code:

get me a beta key please!

Edit: Thanks all!
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
lyricspliff
Profile Joined October 2010
3 Posts
April 18 2012 10:09 GMT
#85
http://beta.salemthegame.com/?ref=e9192d7ff72
LevenT
Profile Joined August 2010
Germany55 Posts
April 18 2012 12:19 GMT
#86
ok just got a beta invite anybody knows when this shizzle starts didnt receive anymore info other than "Welcome to the Beta"
?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
April 18 2012 12:51 GMT
#87
You guys DO know that you can just create a bunch of free hotmail/gmail accounts and refer yourself? Quite a bit easier than posting it here and hoping 3 people use it in the sea of links.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
April 18 2012 12:52 GMT
#88
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?

Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
chaokel
Profile Blog Joined October 2010
Australia535 Posts
April 18 2012 13:44 GMT
#89
On April 18 2012 21:52 FFGenerations wrote:
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?



Yes.

Here's how it worked in HnH and i imagine it will be something similar in salem. When you commit a crime you left behind something called a scent, the worse the crime the longer is stayed around. Someone with the proper skills can see and collect samples of the scent and 'track' it. Tracking it would give you an arrow that pointed in the direction of their hearth (similar to a bindstone in wow, except you can put it anywhere), as long as their hearth wasn't somewhere protected ie behind a palisade (which would require you to knock it down to get to the hearth) you could perform a 'summoning' using the scent and the hearth and kill their character even while offline.

Alternatively if the character was online when tracking the scent would point to them instead (i think).

Some of that might be a bit off it's been a while since i last played, but that's the general gist of how it worked.
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-04-18 13:46:24
April 18 2012 13:45 GMT
#90
On April 18 2012 21:52 FFGenerations wrote:
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?



Yes, you did. Otherwise people could just make an alt to commit all their crimes and then just leave him logged off until the "scents" expire so no-one could track and kill them.

The mechanics for salem are not certain yet, but in Haven and Hearth, if you are tracking someone who is offline, the scent leads you to their "hearth fire" - you can only summon them there. This leads to people making sure their hearth fire is well protected, by several layers of wall. In haven this is a problem since the siege system is not very well balanced, but this is an issue that the devs have promised to address for Salem.

edit: ninja'd
Warri
Profile Joined May 2010
Germany3208 Posts
April 18 2012 13:55 GMT
#91
On April 18 2012 22:44 chaokel wrote:
Show nested quote +
On April 18 2012 21:52 FFGenerations wrote:
at 9-10 minutes in the TB video , the dev says that if you kill someone and then log out, your victim is able to "summon" you into the game (when you're offline) and kill you

wtf, did i hear that right?



Yes.

Here's how it worked in HnH and i imagine it will be something similar in salem. When you commit a crime you left behind something called a scent, the worse the crime the longer is stayed around. Someone with the proper skills can see and collect samples of the scent and 'track' it. Tracking it would give you an arrow that pointed in the direction of their hearth (similar to a bindstone in wow, except you can put it anywhere), as long as their hearth wasn't somewhere protected ie behind a palisade (which would require you to knock it down to get to the hearth) you could perform a 'summoning' using the scent and the hearth and kill their character even while offline.

Alternatively if the character was online when tracking the scent would point to them instead (i think).

Some of that might be a bit off it's been a while since i last played, but that's the general gist of how it worked.

I have to add that you can only summon with scents from kill or theft crimes. Just looking through someones claim or knocking him out for fun leaves scents too which can be tracked, but they can not summon you while offline.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 18 2012 14:06 GMT
#92
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?
Kevmeister @ Dota2
Warri
Profile Joined May 2010
Germany3208 Posts
April 18 2012 14:25 GMT
#93
On April 18 2012 23:06 FliedLice wrote:
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?

Right now, in Haven, you leave one too, but i dont know if it will be the same in Salem. But since the guy is offline, you can use a lowskilled alt which you are not afraid too lose. Ultimately, the best defense is having a tight security in your village though. That means, first of all, to have a strong wall up, which prevents people from entering your village, but that doesnt help against betrayal obviously (hey, who left the gate open????) and to have people specialize in combat and come to your defense if you get attacked nearby.
Talho
Profile Joined August 2010
Belgium592 Posts
Last Edited: 2012-04-18 14:46:27
April 18 2012 14:44 GMT
#94
On April 18 2012 23:06 FliedLice wrote:
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?



Yes, you'll leave one 2, but that shouldn't really be a problem. Mostly when people find murder scents, they'll try to find out if the kill was justified or not.

In H&H you would also have these "rangers" that would track these unjustified murders. For a price mostly ofcourse
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-04-18 14:55:06
April 18 2012 14:48 GMT
#95
On April 18 2012 23:44 Talho wrote:
Show nested quote +
On April 18 2012 23:06 FliedLice wrote:
If you kill someone you tracked down with a "murder scent" will you leave one too or is the kill justified in that case?



Yes, you'll leave one 2, but that shouldn't really be a problem. Mostly when people find murder scents, they'll try to find out if the kill was justified or not.

In H&H you would also have these "rangers" that would track these unjustified murders. For a price mostly ofcourse


Most of the "good" players in haven are gone, now people don't care if kills are justified or not for the most part & will just summon and kill you for your loot if your hearth is unprotected (me being one exception, i still play a ranger-type character). Hopefully there will be enough decent players in Salem to make these things less common.
Khalum
Profile Joined September 2010
Austria831 Posts
April 18 2012 14:55 GMT
#96
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?
alfyma
Profile Joined October 2010
United Kingdom78 Posts
April 18 2012 14:58 GMT
#97
On April 18 2012 23:55 Khalum wrote:
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?


Not sure, could take a while though. Don't worry, beta doesn't start for a week or so apparently(?). Its all a bit chaotic.
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
April 18 2012 15:15 GMT
#98
On April 18 2012 23:55 Khalum wrote:
Just out of curiosity, how long would it approx. take for the confirmation eMail to arrive after having referred 3 people?


Mine was instant, don't forget the e-mails have to be confirmed as well so if you just sign up with 3 email accounts, you've got to go in and click the verification links that are sent.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2012-04-18 15:31:25
April 18 2012 15:30 GMT
#99
i only approve of this if its limited to like 20 min timer. it prevents logging off to avoid retaliation. however a summoning mechanic is pretty unecessary - if you escape to a stronghold and then log off , it should be considered that youre character is still in that stronghold. theres no reason to let them summon you that i can see

maybe some1 here would write some examples. tho i think sumone said no1 knows how itl work yet
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2012-04-18 20:13:28
April 18 2012 15:39 GMT
#100
I joined Through Vilonis Link, hope you get in, meanwhile, here is my very own referral
Edit: Im in
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