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Salem (MMO) - Page 2

Forum Index > General Games
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Prev 1 2 3 4 5 24 25 26 Next All
trynet
Profile Joined August 2010
United States37 Posts
Last Edited: 2012-04-17 15:26:00
April 17 2012 13:13 GMT
#21
On April 17 2012 21:00 NukeD wrote:
I used Frails link.

Here is my: http://beta.salemthegame.com/?ref=df8aeb7182c

used this link
here's mine:
edit: got 3
synac
Profile Joined April 2010
Finland13 Posts
April 17 2012 13:32 GMT
#22
On April 17 2012 22:13 trynet wrote:used this link
here's mine:
http://beta.salemthegame.com/?ref=af9c1931687



I used this.

My link: http://beta.salemthegame.com/?ref=74da436605f
Frail
Profile Joined October 2010
Iceland336 Posts
April 17 2012 13:37 GMT
#23
Team teamwork in the house people!

<3
Whargarbl
Warri
Profile Joined May 2010
Germany3208 Posts
April 17 2012 13:49 GMT
#24
For anyone unfamiliar with the concept of Salem or HnH, totalbiscuit did an indepth interview with the two devs a while ago.

Maybe include that in the op too.


On April 17 2012 20:10 alfyma wrote:

This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).


That is actually only semitrue. Right now HnH has huge problems with griefers and bugabusers, because it is near impossible to penetrate walls legit. So people bug themselves through your wall and kill you, but you cant retaliate if you dont know or dont want to use a bug. Unfortunately the devs have no time to spend on HnH so they cant do anything about it, but i really hope that Salem will be better in this regard.
zelblade
Profile Joined December 2011
Australia901 Posts
April 17 2012 13:50 GMT
#25
On April 17 2012 20:41 Talho wrote:
Show nested quote +
On April 17 2012 20:15 chaokel wrote:
Signed up! Played haven and hearth for a while back before the xp changes (bucketgrindingOP) was pretty damn fun, looking forwards to salem.

http://beta.salemthegame.com/?ref=aca91e8b37c

That's my link, if/when you get three referrals. Anyone using gets my eternal love and thanks.

Hopefully we can get a TL group going, prehaps a bit more successfully than in HnH.


oh man, finally, I absolutely loved H&H.

I signed up on your refferal link

this is mine http://beta.salemthegame.com/?ref=1a157e6f6ea
i'll remove it when i got 3 referrals,


Used this.

Heres mine: http://beta.salemthegame.com/?ref=d20c9af2e5d
skaeve
Profile Joined March 2010
Denmark66 Posts
April 17 2012 14:05 GMT
#26
Signed up using Harris1st link.

Here's mine: http://beta.salemthegame.com/?ref=6ff1f0136d4
tw!tch
Profile Blog Joined October 2010
United States563 Posts
Last Edited: 2012-04-18 22:42:11
April 17 2012 14:12 GMT
#27
Used Talho's, heres mine:

*duplicate emails, completed myself *

Really excited for permadeath, makes me want to try
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 17 2012 14:23 GMT
#28
On April 17 2012 23:12 tw!tch wrote:
Used Talho's, heres mine:

http://beta.salemthegame.com/?ref=d844d8aea3e

Really excited for permadeath, makes me want to try


used that one.

next: http://beta.salemthegame.com/?ref=66a5edebb6f
Kevmeister @ Dota2
alfyma
Profile Joined October 2010
United Kingdom78 Posts
Last Edited: 2012-04-17 14:27:05
April 17 2012 14:26 GMT
#29
On April 17 2012 22:49 Warri wrote:
Show nested quote +
On April 17 2012 20:10 alfyma wrote:

This will be a really fantastic game - while to some of you permadeath may seem like a turn-off, it actually makes you care about your character, and is a very effective way of preventing griefing, especially with the ranging mechanics implemented in both Haven and now Salem. The fact that death matters means that players experience genuine emotion when they or their friends dies, which creates an unprecedentedly cool roleplaying experience, not to mention the possibility of rather realistic social interaction (both cooperative and confrontational).


That is actually only semitrue. Right now HnH has huge problems with griefers and bugabusers, because it is near impossible to penetrate walls legit. So people bug themselves through your wall and kill you, but you cant retaliate if you dont know or dont want to use a bug. Unfortunately the devs have no time to spend on HnH so they cant do anything about it, but i really hope that Salem will be better in this regard.


Yeah, in Haven right now it is not really quite true anymore, partly because of flaws in the mechanics (that are being fixed for Salem) but mainly imo due to rampant abuse of bugs and exploits, coupled with lack of development (the devs are busy developing Salem instead!), meaning that most of the "honest" players have left the game. The justice system still works at low levels however, and is being largely reworked for Salem (for example, walls will no longer be so impenetrable).

I assume you are the same Warri as in Haven, hi . Added the video you linked and a demonstration of witchcraft to the OP.
Drium
Profile Blog Joined December 2008
United States888 Posts
April 17 2012 14:28 GMT
#30
I tried to like H&H but it was so dull. Hopefully this will be better.
KwanROLLLLLLLED
Colm
Profile Blog Joined June 2011
United Kingdom51 Posts
April 17 2012 14:48 GMT
#31
On April 17 2012 23:23 FliedLice wrote:
Show nested quote +
On April 17 2012 23:12 tw!tch wrote:
Used Talho's, heres mine:

http://beta.salemthegame.com/?ref=d844d8aea3e

Really excited for permadeath, makes me want to try


used that one.

next: http://beta.salemthegame.com/?ref=66a5edebb6f



I used this link here is mine http://beta.salemthegame.com/?ref=8d5b593706e
sinii
Profile Joined August 2010
England989 Posts
April 17 2012 15:07 GMT
#32
On April 17 2012 23:48 Colm wrote:
Show nested quote +
On April 17 2012 23:23 FliedLice wrote:
On April 17 2012 23:12 tw!tch wrote:
Used Talho's, heres mine:

http://beta.salemthegame.com/?ref=d844d8aea3e

Really excited for permadeath, makes me want to try


used that one.

next: http://beta.salemthegame.com/?ref=66a5edebb6f



I used this link here is mine http://beta.salemthegame.com/?ref=8d5b593706e


Used this link here is mine!

http://beta.salemthegame.com/?ref=dfb31d0c5d6
gauffa
Profile Joined April 2012
1 Post
April 17 2012 15:14 GMT
#33
Can't wait to get into this one, HnH has been a blast for me.

Grateful for any sign-ups!

http://beta.salemthegame.com/?ref=1e99284302a
danson
Profile Joined April 2010
United States689 Posts
Last Edited: 2012-04-17 17:24:48
April 17 2012 15:21 GMT
#34
On April 18 2012 00:14 gauffa wrote:
Can't wait to get into this one, HnH has been a blast for me.

Grateful for any sign-ups!

http://beta.salemthegame.com/?ref=1e99284302a



used this one

heres mine

EDIT, in the beta now
sinii
Profile Joined August 2010
England989 Posts
April 17 2012 15:24 GMT
#35
On April 18 2012 00:14 gauffa wrote:
Can't wait to get into this one, HnH has been a blast for me.

Grateful for any sign-ups!

http://beta.salemthegame.com/?ref=1e99284302a


You used the 1 post dude who didn't even quote to say he used someone else's over the other long time TL posters in here?
danson
Profile Joined April 2010
United States689 Posts
April 17 2012 15:27 GMT
#36
didnt see it till it was too late.
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2012-04-17 15:34:59
April 17 2012 15:31 GMT
#37
This is such an interesting concept!
I feel that MMORPG`s are kind of stagnant with all focus usually being on leveling up and then to pvp, raid, and so forth.
MMORPG`s could do so much more than just being "games" in the regular sense, with more focus on player interactions and community (I feel at least). Hopefully this game will bring something interesting to the genre.


used this one

heres mine

http://beta.salemthegame.com/?ref=975cc6cf602


Used yours once

Here is mine: http://beta.salemthegame.com/?ref=aa6c5c6cec9
♞ Against the Wind - Bob Seger ♞
Gorsameth
Profile Joined April 2010
Netherlands22409 Posts
April 17 2012 15:41 GMT
#38
I love how everyone just takes the last link in the thread leaving 20 people with 1 referal each. awesome...
It ignores such insignificant forces as time, entropy, and death
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2012-04-17 16:10:32
April 17 2012 15:56 GMT
#39
On April 18 2012 00:41 Gorsameth wrote:
I love how everyone just takes the last link in the thread leaving 20 people with 1 referal each. awesome...

What is your proposal then? Pyramid scheme?

If you really want in the safest bet is to put in a bit more effort than just posting here, there is just no way having this thread alone will let everyone in anyway.
♞ Against the Wind - Bob Seger ♞
Yurie
Profile Blog Joined August 2010
12094 Posts
April 17 2012 16:02 GMT
#40
On April 17 2012 20:45 PR4Y wrote:
This looks very promising... can't wait to check it out!

http://beta.salemthegame.com/?ref=d9ef93f3995

I signed up on the 2nd poster's link... he should have 3 referrals by now.


Signed up using that ref.

Mine is http://beta.salemthegame.com/?ref=06de42161df . Seems quite interesting, hopefully people will get me in.
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