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Skullgirls discussion - Page 2

Forum Index > General Games
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Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2012-04-12 10:53:39
April 12 2012 10:48 GMT
#21
Holy crap Double. More specifically, Double's dp+ hk move as an assist. Peacock + that is sick. Probably a case of zoning characters being relatively stronger than they really are when a game is new, but damn it seems hard to deal with.

Her qcf KK super has good chip and nasty mixups, since she has that slayer dash that crosses through people, and she can cancel into it off of her DP for a possibly safe reversal into mixup (need to test more to see if this is actually safe on block). Her qcf PP super has full invulnerability as far as I can tell so it's a fantastic counter move. Her level 3 super can do it's full animation even against assists. DHCing into her Easter Island lvl 5 super is hilarious.
Dizmaul
Profile Joined March 2010
United States831 Posts
April 12 2012 14:11 GMT
#22
haha yah dude Ive been getting msg's after games "Damn that Double assist". I use with it to cover Painwheels mix ups. Then I've been using Painwheels c.mp assist to cover mix ups for Double.
It is what it is
boppel
Profile Joined March 2012
140 Posts
Last Edited: 2012-04-12 14:43:08
April 12 2012 14:22 GMT
#23


edit: lol not available in EU store?!


wtf is this shit? releasing for US PS3 only but Xbox worldwide?!? why the hell are we European PS3 users getting *** again?
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
April 12 2012 16:41 GMT
#24
playing story mode. ms fortune vs marie is so hard
No logo (logo)
Quenchiest
Profile Joined June 2011
Canada286 Posts
April 12 2012 18:38 GMT
#25
On April 12 2012 08:18 plated.rawr wrote:
Show nested quote +
Q: Will the game have DLC?

A: Yes. There will be paid DLC for characters, as well as free game updates.

Dealbreaker. Microtransactions for characters that will probably be somewhat relevant at least at their release is unacceptable from a competitive point, since it pretty much equates to buying power. If this game was F2P, then I imagine it could be justifiable to some to have payed characters (but it would still be buying power), but for an already payed-for fighting game, something as central as character unlocks shouldn't cost even more on top of the purchase cost.

Edit: It says "Downloadable 2d fighting game" on that youtube-link provided, so I guess it's F2P.


It's a 15 dollar game, which makes DLC a little more swallow-able.

The fact that it's also good and not a broken turd like SFxT also helps.
Effay
Profile Blog Joined December 2010
United States153 Posts
April 12 2012 20:20 GMT
#26
The DLC characters are fine.

the alternatives are waiting a year for four more characters and rebalances at another 15 bucks or we just get DLC characters as they get made every 3 months or so and rebalances as needed.
Obsession: The weak minded's name for dedication
Sigrun
Profile Blog Joined February 2007
United States1654 Posts
April 13 2012 06:20 GMT
#27
So what characters are you guys using? I'm just playing around with Filia right now, but I want to learn Parasoul and Ms. Fortune and make a team out of them if they work well together.
Graphics
Ercster
Profile Joined August 2011
United States603 Posts
April 13 2012 06:25 GMT
#28
This game is amazing. My only gripe is that Peacock is bullshit, but other than that I think its really good. Right now I'm using Valentine/Cerebella combo.
“The good thing about science is that it's true whether or not you believe in it.” -Neil deGrasse Tyson
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2012-04-13 11:24:37
April 13 2012 11:18 GMT
#29
Peacock/Double. There are so many easter eggs in this game, it's amazing.

When Parasoul beats Valentine, "Winners don't use drugs." lmao. and a 42 hit combo is "Meaningful." My favorite right now is that when Peacock does st.hp (her gunshot), she sometimes yells "Garbage Day!"

And after more games, Double's dp+rh xx qcf kk super is legitimately ridiculous. Although I don't have a clue what to do without meter as Double, so I guess it balances out.

Having real a real zoning character in a vs game again makes me happy. Even if I don't stick with her forever, having that playstyle finally represented again makes for some much needed diversity in gameplay.
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 14 2012 06:08 GMT
#30
+ Show Spoiler [Unlock Palette 10 Color] +
Versus -> Local, Controller Select Screen:
PS3: Down, R1, Up, L1, Square, X
360: Down, RB, Up, LB, Y, B
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
erkicman
Profile Joined October 2010
United States206 Posts
Last Edited: 2012-04-14 15:44:20
April 14 2012 15:43 GMT
#31
+ Show Spoiler +
Versus -> Local, Controller Select Screen:
PS3: Down, R1, Up, L1, Square, X
360: Down, RB, Up, LB, Y, B
Palette unlock code


Wow! That actually makes sense! Shout outs to the SNES.
Dizmaul
Profile Joined March 2010
United States831 Posts
April 14 2012 16:00 GMT
#32
On April 14 2012 15:08 pachi wrote:
+ Show Spoiler [Unlock Palette 10 Color] +
Versus -> Local, Controller Select Screen:
PS3: Down, R1, Up, L1, Square, X
360: Down, RB, Up, LB, Y, B


awesome you rule! hah
It is what it is
Benecol
Profile Joined January 2009
Finland82 Posts
April 15 2012 12:50 GMT
#33
How does teching work in this game? Tutorial doesn't explain and I didn't find explanation from SRK/skullgirls website.

Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo.
Dizmaul
Profile Joined March 2010
United States831 Posts
April 15 2012 13:34 GMT
#34
On April 15 2012 21:50 Benecol wrote:
How does teching work in this game? Tutorial doesn't explain and I didn't find explanation from SRK/skullgirls website.

Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo.


When knocked down, hold ← or → and press any button = Ground recovery

I'm not totally sure, but I believe you can press any button when you turn pink to do a Combo Breaker.
It is what it is
Medrea
Profile Joined May 2011
10003 Posts
April 15 2012 14:19 GMT
#35
I saw my friend do the last boss of the story.

Its just a fucking wall you beat on -.-

Fighting game skills not necessary or relevant.
twitch.tv/medrea
justalex
Profile Joined May 2010
United States122 Posts
April 15 2012 18:11 GMT
#36
On April 15 2012 22:34 Dizmaul wrote:
Show nested quote +
On April 15 2012 21:50 Benecol wrote:
How does teching work in this game? Tutorial doesn't explain and I didn't find explanation from SRK/skullgirls website.

Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo.


When knocked down, hold ← or → and press any button = Ground recovery

I'm not totally sure, but I believe you can press any button when you turn pink to do a Combo Breaker.


I think it was on the Clash stream, but according to a day 2 tourney, it's 2 punches to break an infinite.
The game basicially looks to see if a string of normal attacks happens in "x" iterations. Don't quote me, but I believe it's after 2 iterations, the third will trigger the Infinite Prevention System.

Other doodads that I didn't see on the site but are useful: Pushblocking is just like in Marvel, you can Alpha Counter by pressing forward + tag combination (MP+MK or HP+HK), you can DHC two level 3 Blockbusters. If you have 5 meters and perform a level 3 super, DHCing into another level 3 will work, despite having only 2 meters.
Sigrun
Profile Blog Joined February 2007
United States1654 Posts
April 15 2012 18:43 GMT
#37
On April 15 2012 21:50 Benecol wrote:
How does teching work in this game? Tutorial doesn't explain and I didn't find explanation from SRK/skullgirls website.

Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo.


You have to look at the ground when you hit it. Usually the first ground bounce will have a pink/red spark, meaning you can't tech. However, if the opponent is too slow to continue his combo immediately, you will usually bounce a second time which will give off a blue colored bounce. Once you see the blue spark, you can tech (I think it's two punches or two kicks + direction?).
Graphics
Benecol
Profile Joined January 2009
Finland82 Posts
April 15 2012 19:07 GMT
#38
Ok, thanks. Funny that they left such basic game mechanics out of the tutorial.

Really like the game. Haven't had this kind of "JUST ONE MORE GAME!" feeling in a while with any game I play Filia because she felt like the most basic character. Once I get better feeling of the system I think I'll try Cerebella.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 16 2012 08:56 GMT
#39
was messing around with some stream inspired parasoul ideas, this is what I ended up with



if only I had that cool of a combo for my peacock or double.

this game is too fun though, been playing nonstop since it came out
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 16 2012 14:48 GMT
#40
On April 16 2012 17:56 Trumpet wrote:
was messing around with some stream inspired parasoul ideas, this is what I ended up with

http://www.youtube.com/watch?v=vVh34cIJUc0

if only I had that cool of a combo for my peacock or double.

this game is too fun though, been playing nonstop since it came out

That wasn't a real restand though otherwise you could get more damage with a separate otg
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
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