Her qcf KK super has good chip and nasty mixups, since she has that slayer dash that crosses through people, and she can cancel into it off of her DP for a possibly safe reversal into mixup (need to test more to see if this is actually safe on block). Her qcf PP super has full invulnerability as far as I can tell so it's a fantastic counter move. Her level 3 super can do it's full animation even against assists. DHCing into her Easter Island lvl 5 super is hilarious.
Skullgirls discussion - Page 2
Forum Index > General Games |
Trumpet
United States1935 Posts
Her qcf KK super has good chip and nasty mixups, since she has that slayer dash that crosses through people, and she can cancel into it off of her DP for a possibly safe reversal into mixup (need to test more to see if this is actually safe on block). Her qcf PP super has full invulnerability as far as I can tell so it's a fantastic counter move. Her level 3 super can do it's full animation even against assists. DHCing into her Easter Island lvl 5 super is hilarious. | ||
Dizmaul
United States831 Posts
| ||
boppel
140 Posts
edit: lol not available in EU store?! wtf is this shit? releasing for US PS3 only but Xbox worldwide?!? why the hell are we European PS3 users getting *** again? | ||
deathly rat
United Kingdom911 Posts
| ||
Quenchiest
Canada286 Posts
On April 12 2012 08:18 plated.rawr wrote: Dealbreaker. Microtransactions for characters that will probably be somewhat relevant at least at their release is unacceptable from a competitive point, since it pretty much equates to buying power. If this game was F2P, then I imagine it could be justifiable to some to have payed characters (but it would still be buying power), but for an already payed-for fighting game, something as central as character unlocks shouldn't cost even more on top of the purchase cost. Edit: It says "Downloadable 2d fighting game" on that youtube-link provided, so I guess it's F2P. It's a 15 dollar game, which makes DLC a little more swallow-able. The fact that it's also good and not a broken turd like SFxT also helps. | ||
Effay
United States153 Posts
the alternatives are waiting a year for four more characters and rebalances at another 15 bucks or we just get DLC characters as they get made every 3 months or so and rebalances as needed. | ||
Sigrun
United States1653 Posts
| ||
Ercster
United States603 Posts
| ||
Trumpet
United States1935 Posts
When Parasoul beats Valentine, "Winners don't use drugs." lmao. and a 42 hit combo is "Meaningful." My favorite right now is that when Peacock does st.hp (her gunshot), she sometimes yells "Garbage Day!" And after more games, Double's dp+rh xx qcf kk super is legitimately ridiculous. Although I don't have a clue what to do without meter as Double, so I guess it balances out. Having real a real zoning character in a vs game again makes me happy. Even if I don't stick with her forever, having that playstyle finally represented again makes for some much needed diversity in gameplay. | ||
pachi
Melbourne5338 Posts
Versus -> Local, Controller Select Screen: PS3: Down, R1, Up, L1, Square, X 360: Down, RB, Up, LB, Y, B | ||
erkicman
United States206 Posts
+ Show Spoiler + Versus -> Local, Controller Select Screen: PS3: Down, R1, Up, L1, Square, X 360: Down, RB, Up, LB, Y, B Wow! That actually makes sense! Shout outs to the SNES. | ||
Dizmaul
United States831 Posts
On April 14 2012 15:08 pachi wrote: + Show Spoiler [Unlock Palette 10 Color] + Versus -> Local, Controller Select Screen: PS3: Down, R1, Up, L1, Square, X 360: Down, RB, Up, LB, Y, B awesome you rule! hah | ||
Benecol
Finland82 Posts
Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo. | ||
Dizmaul
United States831 Posts
On April 15 2012 21:50 Benecol wrote: How does teching work in this game? Tutorial doesn't explain and I didn't find explanation from SRK/skullgirls website. Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo. When knocked down, hold ← or → and press any button = Ground recovery I'm not totally sure, but I believe you can press any button when you turn pink to do a Combo Breaker. | ||
Medrea
10003 Posts
Its just a fucking wall you beat on -.- Fighting game skills not necessary or relevant. | ||
justalex
United States122 Posts
On April 15 2012 22:34 Dizmaul wrote: When knocked down, hold ← or → and press any button = Ground recovery I'm not totally sure, but I believe you can press any button when you turn pink to do a Combo Breaker. I think it was on the Clash stream, but according to a day 2 tourney, it's 2 punches to break an infinite. The game basicially looks to see if a string of normal attacks happens in "x" iterations. Don't quote me, but I believe it's after 2 iterations, the third will trigger the Infinite Prevention System. Other doodads that I didn't see on the site but are useful: Pushblocking is just like in Marvel, you can Alpha Counter by pressing forward + tag combination (MP+MK or HP+HK), you can DHC two level 3 Blockbusters. If you have 5 meters and perform a level 3 super, DHCing into another level 3 will work, despite having only 2 meters. | ||
Sigrun
United States1653 Posts
On April 15 2012 21:50 Benecol wrote: How does teching work in this game? Tutorial doesn't explain and I didn't find explanation from SRK/skullgirls website. Would like to know what knockdowns I can tech and what is the input of quickrise/roll and how to break "infinite" combo. You have to look at the ground when you hit it. Usually the first ground bounce will have a pink/red spark, meaning you can't tech. However, if the opponent is too slow to continue his combo immediately, you will usually bounce a second time which will give off a blue colored bounce. Once you see the blue spark, you can tech (I think it's two punches or two kicks + direction?). | ||
Benecol
Finland82 Posts
Really like the game. Haven't had this kind of "JUST ONE MORE GAME!" feeling in a while with any game I play Filia because she felt like the most basic character. Once I get better feeling of the system I think I'll try Cerebella. | ||
Trumpet
United States1935 Posts
if only I had that cool of a combo for my peacock or double. this game is too fun though, been playing nonstop since it came out | ||
pachi
Melbourne5338 Posts
On April 16 2012 17:56 Trumpet wrote: was messing around with some stream inspired parasoul ideas, this is what I ended up with http://www.youtube.com/watch?v=vVh34cIJUc0 if only I had that cool of a combo for my peacock or double. this game is too fun though, been playing nonstop since it came out That wasn't a real restand though otherwise you could get more damage with a separate otg | ||
| ||