Shadowrun Returns - Tactical Squad RPG Kickstarter - Page 6
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SinTio
Germany871 Posts
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calh
537 Posts
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-Archangel-
Croatia7457 Posts
On July 18 2014 19:29 calh wrote: Still on the 1st mission so far, but the game feels more like Jagged Alliance than RPG to me. RPG games can have highly tactical turn based combat. There are million examples from the past. | ||
jeeeeohn
United States1343 Posts
On July 18 2014 16:48 -Archangel- wrote: So, why are you not playing Dragonfall now? Go, go, it is even better than Seattle. As for why people complained, most people want open sandbox RPG. This one focused more on story and atmosphere and as a result it was more linear (well the dev team is small). I didn't mind it, the game was cheap even at original price and I finished it 5 times, played on hardest difficulty and tried 5 different characters and tried different responses each time (and I still didn't get to try all combinations). I'm about 6 hours into Dragonfall right now, and yes, it's amazing. I especially love the fact that it feels like I'm getting to know the characters over time. Glory especially is a really interesting, well-written character. And all the runs I've been on so far have been superbly designed. + Show Spoiler + (Especially the one with the MKVI killing machine, man that was excellent) I think the main issue many people have is that of reactivity, as in the world doesn't "react" to your decisions. I would have to disagree, however. Even though the game doesn't react to you mechanically (as in your choices don't necessarily "change" anything), it does react to you via dialogue. I.E., if you act like an asshole, people will act like an asshole right back. This is why I brought up older CRPGS like Icewind Dale, because it's effectively the exact same issue. | ||
Faust852
Luxembourg4004 Posts
On July 18 2014 19:28 SinTio wrote: I can't find anything on it, the latest I can find is that the witcher 3 delay doesn't affect it. Yeah I have the same info as you. Nothing about hiatus or abandon. | ||
jeeeeohn
United States1343 Posts
I've never done a pre-order before, but if they announce a new campaign I'm pre-ordering it, no questions asked. Dead Man's Switch made Shadowrun Returns *one* of my favorite games ever, but Dragonfall was next-level shit, and now it's my favorite game of all time. The next campaign can only be bigger and better. I hope it doesn't feature the astral-bugs (a Chicago expansion was a rumor, which would focus on said bugs), but even if it does I'll probably still enjoy it. I'm playing through user-created content at the moment, and I have to say some of them aren't half-bad. A Stitch in Time is well made, if rough around the edges. Really makes use of some of the less popular etiquettes, like Street and Academic (as in, I've seen them once so far, which is one more than I saw in either of the official campaigns). It's really perfect for a Street Samurai. The creator also did some nifty changes, like allowing you to access your stash from anywhere and redistribute items to your runners. There's also stealth mechanics, but I haven't done it yet successfully. | ||
-Archangel-
Croatia7457 Posts
Also the campaigns are too short. | ||
jeeeeohn
United States1343 Posts
On July 23 2014 01:34 -Archangel- wrote: Well I would not call the games best ever as too many mechanics are missing for that (like better inventory, stealth) and missing story elements like quests for companions from Dragonfall. Also the campaigns are too short. Well, regardless of whether it's the best or not, it's still my favorite game of all time (for the moment). The inventory is no worse than, say, the original Mass Effect, and though stealth would be an interesting addition to the game, I just don't know how it could work. The lone "stealth" mission in Dragonfall (the Aztechnology mission), was more about finding a disguise than actually avoiding detection. | ||
-Archangel-
Croatia7457 Posts
Having permanent inventory for your guy and all companions as well ways to share loot between party members would be #1 step. Then having defeated enemies generate loot is #2 step. It does not need to be much, but some money or a health kit here or there could be good (or a cool weapon taken from a boss). #3 more missions around companions. It is cool to talk about their background but more cool if you actually got to do something about it. It hurt even more because all of them had cool backgrounds and you only got to interact with nephew of one of them in somewhat related story to their background. #4 stealth as a way to scout ahead, together with vision cones of enemies. This way they could rely less on cameras everywhere giving you vision. The missions are often too scripted, there need to be mechanics that give benefits outside of "click here" locations and stealth works well here (upcoming Wasteland 2 has the same problem) #5 bigger game with more exploration and non mission related content to provide more immersion. | ||
jeeeeohn
United States1343 Posts
That being said, I absolutely agree with points 1,3, and 5--bigger is always better. But as far as mechanics go, to each his own. I prefer it like this. It plays *like* a CRPG without the complicated micromanagement of bloated mechanics. | ||
jeeeeohn
United States1343 Posts
So, uh, companion quests? | ||
-Archangel-
Croatia7457 Posts
The redid the UI, expanded the game mechanics, balanced skills and added new quests. | ||
mikedebo
Canada4341 Posts
The writing in Dead Man's Switch was super good. Less so in Dragonfall, but still super fun. | ||
-Archangel-
Croatia7457 Posts
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong They will improve on all parts of the game. | ||
jeeeeohn
United States1343 Posts
TAKE ALL MY MONEY. | ||
Yurie
11819 Posts
On January 27 2015 14:28 jeeeeohn wrote: I'm really, really looking forward to this. TAKE ALL MY MONEY. Seems you weren't alone: $706,910 pledged of $100,000 goal Considering if I should back it or not. I kind of liked the first game but mostly only kickstart to get something made that wouldn't be otherwise... | ||
Silvanel
Poland4726 Posts
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jeeeeohn
United States1343 Posts
On January 27 2015 15:14 Yurie wrote: Seems you weren't alone: $706,910 pledged of $100,000 goal Considering if I should back it or not. I kind of liked the first game but mostly only kickstart to get something made that wouldn't be otherwise... Well, there are many reasons why you'd want to Kickstart it. 1. If you were going to get it anyway, why not get it on the cheap while contributing to its development? 2. According to the Kickstarter page, if they reach 1,000,000, they'll add an additional mini-campaign. 3. Dragonfall was awesome, and you should play it. 4. If I were independently wealthy, I'd personally fund ten games. 5. It's awesome. So two reasons, really, but they're very, very good reasons. | ||
deth2munkies
United States4051 Posts
Their counter is that they can "make a base game but want to make it better" which makes even less sense and brings up nasty memories of Double Fine and feature creep. | ||
FeyFey
Germany10114 Posts
On January 27 2015 15:20 Silvanel wrote: Any mods You guys would recomend? I am looking for some additional stories/campaign. the Antumbra Saga is awesome. Used the Dragonfall version. You even notice the creators learning curve. So game got better and better hehe. Got some interesting characters in it. | ||
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