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Shadowrun Returns - Tactical Squad RPG Kickstarter - Page 6

Forum Index > General Games
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SinTio
Profile Joined April 2011
Germany871 Posts
July 18 2014 10:28 GMT
#101
I can't find anything on it, the latest I can find is that the witcher 3 delay doesn't affect it.
calh
Profile Joined March 2013
537 Posts
July 18 2014 10:29 GMT
#102
Still on the 1st mission so far, but the game feels more like Jagged Alliance than RPG to me.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 18 2014 12:43 GMT
#103
On July 18 2014 19:29 calh wrote:
Still on the 1st mission so far, but the game feels more like Jagged Alliance than RPG to me.

RPG games can have highly tactical turn based combat. There are million examples from the past.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
July 18 2014 21:27 GMT
#104
On July 18 2014 16:48 -Archangel- wrote:
So, why are you not playing Dragonfall now? Go, go, it is even better than Seattle.

As for why people complained, most people want open sandbox RPG. This one focused more on story and atmosphere and as a result it was more linear (well the dev team is small). I didn't mind it, the game was cheap even at original price and I finished it 5 times, played on hardest difficulty and tried 5 different characters and tried different responses each time (and I still didn't get to try all combinations).


I'm about 6 hours into Dragonfall right now, and yes, it's amazing. I especially love the fact that it feels like I'm getting to know the characters over time. Glory especially is a really interesting, well-written character. And all the runs I've been on so far have been superbly designed. + Show Spoiler +
(Especially the one with the MKVI killing machine, man that was excellent)


I think the main issue many people have is that of reactivity, as in the world doesn't "react" to your decisions. I would have to disagree, however. Even though the game doesn't react to you mechanically (as in your choices don't necessarily "change" anything), it does react to you via dialogue. I.E., if you act like an asshole, people will act like an asshole right back. This is why I brought up older CRPGS like Icewind Dale, because it's effectively the exact same issue.
If you can't jam with the best, then you have to slam with the rest.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
July 18 2014 22:21 GMT
#105
On July 18 2014 19:28 SinTio wrote:
I can't find anything on it, the latest I can find is that the witcher 3 delay doesn't affect it.


Yeah I have the same info as you. Nothing about hiatus or abandon.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
July 22 2014 16:18 GMT
#106
Scouring the Shadowrun forums, I found that Harebained Schemes has plans for an announcement. Of course, that was last month, but still.

I've never done a pre-order before, but if they announce a new campaign I'm pre-ordering it, no questions asked. Dead Man's Switch made Shadowrun Returns *one* of my favorite games ever, but Dragonfall was next-level shit, and now it's my favorite game of all time.

The next campaign can only be bigger and better. I hope it doesn't feature the astral-bugs (a Chicago expansion was a rumor, which would focus on said bugs), but even if it does I'll probably still enjoy it.

I'm playing through user-created content at the moment, and I have to say some of them aren't half-bad. A Stitch in Time is well made, if rough around the edges. Really makes use of some of the less popular etiquettes, like Street and Academic (as in, I've seen them once so far, which is one more than I saw in either of the official campaigns). It's really perfect for a Street Samurai. The creator also did some nifty changes, like allowing you to access your stash from anywhere and redistribute items to your runners. There's also stealth mechanics, but I haven't done it yet successfully.
If you can't jam with the best, then you have to slam with the rest.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-07-22 16:35:23
July 22 2014 16:34 GMT
#107
Well I would not call the games best ever as too many mechanics are missing for that (like better inventory, stealth) and missing story elements like quests for companions from Dragonfall.
Also the campaigns are too short.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
July 23 2014 01:55 GMT
#108
On July 23 2014 01:34 -Archangel- wrote:
Well I would not call the games best ever as too many mechanics are missing for that (like better inventory, stealth) and missing story elements like quests for companions from Dragonfall.
Also the campaigns are too short.


Well, regardless of whether it's the best or not, it's still my favorite game of all time (for the moment). The inventory is no worse than, say, the original Mass Effect, and though stealth would be an interesting addition to the game, I just don't know how it could work. The lone "stealth" mission in Dragonfall (the Aztechnology mission), was more about finding a disguise than actually avoiding detection.
If you can't jam with the best, then you have to slam with the rest.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-07-23 13:24:25
July 23 2014 13:07 GMT
#109
Mass Effect is not a good comparison of RPG mechanics. It had very basic mechanics (and then those basic mechanics got removed in ME2), better to compare it to full deal RPG games like Baldur's Gate that had inventory, all rogue abilities (including stealing from anyone outside combat) and complete freedom to go almost wherever.

Having permanent inventory for your guy and all companions as well ways to share loot between party members would be #1 step.
Then having defeated enemies generate loot is #2 step. It does not need to be much, but some money or a health kit here or there could be good (or a cool weapon taken from a boss).
#3 more missions around companions. It is cool to talk about their background but more cool if you actually got to do something about it. It hurt even more because all of them had cool backgrounds and you only got to interact with nephew of one of them in somewhat related story to their background.
#4 stealth as a way to scout ahead, together with vision cones of enemies. This way they could rely less on cameras everywhere giving you vision. The missions are often too scripted, there need to be mechanics that give benefits outside of "click here" locations and stealth works well here (upcoming Wasteland 2 has the same problem)
#5 bigger game with more exploration and non mission related content to provide more immersion.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
July 23 2014 21:36 GMT
#110
It's funny, because I like SRR as much as I do in part because it lacks those very things. Managing a rogue in Icewind Dale was a fucking nightmare. And looting became a chore of picking up vendor trash.

That being said, I absolutely agree with points 1,3, and 5--bigger is always better. But as far as mechanics go, to each his own. I prefer it like this. It plays *like* a CRPG without the complicated micromanagement of bloated mechanics.
If you can't jam with the best, then you have to slam with the rest.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
August 19 2014 06:15 GMT
#111
If anyone cares, their big announcement was that they're re-releasing a director's cut of Dragonfall sometime next month.

So, uh, companion quests?
If you can't jam with the best, then you have to slam with the rest.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 19 2014 09:04 GMT
#112
I read it. The big news about it is that anyone that already owns Dragonfall DLC gets this upgrade for free.

The redid the UI, expanded the game mechanics, balanced skills and added new quests.
mikedebo
Profile Joined December 2010
Canada4341 Posts
November 21 2014 18:25 GMT
#113
I bought Dead Man's Switch, finished it in one sitting, and have been playing the heck out of Dragonfall director's cut. This game is amazing.

The writing in Dead Man's Switch was super good. Less so in Dragonfall, but still super fun.
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-01-14 22:15:07
January 14 2015 22:14 GMT
#114
New Kickstarter for Hong Kong stand alone expansion:
https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong

They will improve on all parts of the game.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
January 27 2015 05:28 GMT
#115
I'm really, really looking forward to this.

TAKE ALL MY MONEY.
If you can't jam with the best, then you have to slam with the rest.
Yurie
Profile Blog Joined August 2010
11819 Posts
January 27 2015 06:14 GMT
#116
On January 27 2015 14:28 jeeeeohn wrote:
I'm really, really looking forward to this.

TAKE ALL MY MONEY.


Seems you weren't alone:
$706,910
pledged of $100,000 goal

Considering if I should back it or not. I kind of liked the first game but mostly only kickstart to get something made that wouldn't be otherwise...
Silvanel
Profile Blog Joined March 2003
Poland4726 Posts
Last Edited: 2015-01-27 06:21:15
January 27 2015 06:20 GMT
#117
Any mods You guys would recomend? I am looking for some additional stories/campaign.
Pathetic Greta hater.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
January 27 2015 15:35 GMT
#118
On January 27 2015 15:14 Yurie wrote:
Show nested quote +
On January 27 2015 14:28 jeeeeohn wrote:
I'm really, really looking forward to this.

TAKE ALL MY MONEY.


Seems you weren't alone:
$706,910
pledged of $100,000 goal

Considering if I should back it or not. I kind of liked the first game but mostly only kickstart to get something made that wouldn't be otherwise...


Well, there are many reasons why you'd want to Kickstart it.

1. If you were going to get it anyway, why not get it on the cheap while contributing to its development?
2. According to the Kickstarter page, if they reach 1,000,000, they'll add an additional mini-campaign.
3. Dragonfall was awesome, and you should play it.
4. If I were independently wealthy, I'd personally fund ten games.
5. It's awesome.

So two reasons, really, but they're very, very good reasons.

If you can't jam with the best, then you have to slam with the rest.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 27 2015 16:45 GMT
#119
I backed Shadowrun Returns and enjoyed both it and Dragonfall (I tried playing Director's Cut recently since I beat Dragonfall before and I just remembered HATE HATE HATE how Line of Sight works in this game). I still won't be backing Hong Kong due to the fact I cannot understand how a company with 2 very successful games (SRR and Dragonfall) can possibly have money troubles making a sequel using the same engine and likely a lot of the same assets.

Their counter is that they can "make a base game but want to make it better" which makes even less sense and brings up nasty memories of Double Fine and feature creep.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 27 2015 18:23 GMT
#120
On January 27 2015 15:20 Silvanel wrote:
Any mods You guys would recomend? I am looking for some additional stories/campaign.


the Antumbra Saga is awesome. Used the Dragonfall version. You even notice the creators learning curve. So game got better and better hehe. Got some interesting characters in it.
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