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SimCity 5 - Page 55

Forum Index > General Games
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-03-13 18:51:04
March 13 2013 18:40 GMT
#1081
the much fabled simcity agent simulation in action



hmm ... why didnt that embed
starleague forever
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
March 13 2013 18:44 GMT
#1082
Those top 2 comments are hilarious
"so glad the extra server power EA has given us can power this incredibly smart complex simulation that my pc just cant handle"
"Sims act the same way as sewage...that says it all really."
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 13 2013 18:50 GMT
#1083
also

no commercial/industry city


apparently parks provide all three of happiness, jobs, and shopping.

i think reddit simcity will have the entire game decoded or something by the end of the week
starleague forever
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 13 2013 19:03 GMT
#1084
i hope they do a good big o' patch that fixes a lot of problems and flaws and inconveniences...i dont know EA's reputation, is "fuck it" a possibility?
age: 84 | location: california | sex: 잘함
Conti
Profile Joined November 2010
Germany2516 Posts
March 13 2013 19:20 GMT
#1085
On March 14 2013 04:03 jinorazi wrote:
i hope they do a good big o' patch that fixes a lot of problems and flaws and inconveniences...i dont know EA's reputation, is "fuck it" a possibility?

Right now they're working on fixing all the server issues. My guess is they'll slowly reintroduce all the features they turned off. And then they'll start looking into all the actual gameplay issues. If they fix most of those, I might buy the game.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2013-03-13 19:54:49
March 13 2013 19:24 GMT
#1086
On March 14 2013 02:19 Fishball wrote:

In your case, it could be too much traffic preventing people from getting to school, which happened to me, or your people does not have high enough education if your industries are already high tech. The best way to find out is to check your education tab, and see how many people are enrolled and their education level.

Community College boosts industries close to them, but a University is map wide, so you don't need to place it close to your industrial zones.

Your first goal is to gain control of your cash flow and fulfill the basic utilities. After that, you can do whatever you want. Since you're invested in industries and education, you should push towards electronics manufacturing. The most profitable trade during "end-game", selling TV's and Computers.




whoops
'Your ak is pretty... uhm... dank!'
WeedRa
Profile Joined February 2011
Germany815 Posts
March 13 2013 19:29 GMT
#1087
So far 2 people on EU WEST 1

Game: [TL] Rain

My Origin ID: Fielmann

btw: how do u chat? the city wall seems to be buggy...
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 13 2013 19:48 GMT
#1088
im frustrated, every city i play has some stupid gameplay bug.


One city has people from the highway ignore the avenue, one city is spawning no shoppers and one city has random clouds of the heaviest pollution ever flying across it. zzZZzz


ill wait for some patches.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 13 2013 19:53 GMT
#1089
On March 14 2013 02:19 Fishball wrote:

In your case, it could be too much traffic preventing people from getting to school, which happened to me, or your people does not have high enough education if your industries are already high tech. The best way to find out is to check your education tab, and see how many people are enrolled and their education level.

Community College boosts industries close to them, but a University is map wide, so you don't need to place it close to your industrial zones.

Your first goal is to gain control of your cash flow and fulfill the basic utilities. After that, you can do whatever you want. Since you're invested in industries and education, you should push towards electronics manufacturing. The most profitable trade during "end-game", selling TV's and Computers.


Oh, the buses causes backlogs with.. themself. That explains why my public transportation card somehow blinks red and than back to normal status. Thanks!

I always try to fulfill the basics, but somehow i end up with little to no profit, not a lot of residents but high ground value and optical nice buildings. It works for me to a certain point, but than something goes terrible wrong, often times considered 'little' things, and my balance goes red.

'Your ak is pretty... uhm... dank!'
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2013-03-13 20:11:59
March 13 2013 20:11 GMT
#1090
On March 14 2013 04:53 Striker.superfreunde wrote:
Show nested quote +
On March 14 2013 02:19 Fishball wrote:

In your case, it could be too much traffic preventing people from getting to school, which happened to me, or your people does not have high enough education if your industries are already high tech. The best way to find out is to check your education tab, and see how many people are enrolled and their education level.

Community College boosts industries close to them, but a University is map wide, so you don't need to place it close to your industrial zones.

Your first goal is to gain control of your cash flow and fulfill the basic utilities. After that, you can do whatever you want. Since you're invested in industries and education, you should push towards electronics manufacturing. The most profitable trade during "end-game", selling TV's and Computers.


Oh, the buses causes backlogs with.. themself. That explains why my public transportation card somehow blinks red and than back to normal status. Thanks!

I always try to fulfill the basics, but somehow i end up with little to no profit, not a lot of residents but high ground value and optical nice buildings. It works for me to a certain point, but than something goes terrible wrong, often times considered 'little' things, and my balance goes red.



Your hourly balance or overall balance in red? Like mentioned, my hourly tick is constantly in the red (20k right now, because I have two Universities with both running researches), but overall it's actually 50kish (per hour) in the green.

I'm still using the basic Police/Fire Station and Clinic, and have no issues supporting a city of 170k right now. You just have to have these support early, or you'll have a huge backlog of crime and sick people, which takes a long time to "solve".
靈魂交響曲
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 13 2013 20:34 GMT
#1091
It goes so far, that i have to catapult my residents back into the middle class, since i have to close almost all of the buildings which don't make revenue. that can take up to 20min until everything is 'healthy' again.. but overall it goes down. Slowly, but canstantly.
A neigbourhg city bought a university! Hope it does good to me!
'Your ak is pretty... uhm... dank!'
Animzor
Profile Joined March 2011
Sweden2154 Posts
March 13 2013 20:48 GMT
#1092
Man, this looks like complete shit.

It's gaming 2.0 - not fun, you are forced to play online, and basic functions that were available 15 years ago are suddenly gone.
Fishball
Profile Joined December 2005
Canada4788 Posts
Last Edited: 2013-03-13 20:51:46
March 13 2013 20:51 GMT
#1093
On March 14 2013 05:34 Striker.superfreunde wrote:
It goes so far, that i have to catapult my residents back into the middle class, since i have to close almost all of the buildings which don't make revenue. that can take up to 20min until everything is 'healthy' again.. but overall it goes down. Slowly, but canstantly.
A neigbourhg city bought a university! Hope it does good to me!


You should just come to TL Hanabi on US West 4.
There are still a couple spots left I think.
靈魂交響曲
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 13 2013 20:56 GMT
#1094
On March 14 2013 05:48 Animzor wrote:
Man, this looks like complete shit.

It's gaming 2.0 - not fun, you are forced to play online, and basic functions that were available 15 years ago are suddenly gone.


Did you even read the thread? Yeah, people hate that they are forced to play online, but for the most part people find the game itself fun. That alone puts it above the "complete shit" tier. And which basic functions, aside from offline play, are you talking about?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 13 2013 21:04 GMT
#1095
On March 14 2013 05:51 Fishball wrote:
Show nested quote +
On March 14 2013 05:34 Striker.superfreunde wrote:
It goes so far, that i have to catapult my residents back into the middle class, since i have to close almost all of the buildings which don't make revenue. that can take up to 20min until everything is 'healthy' again.. but overall it goes down. Slowly, but canstantly.
A neigbourhg city bought a university! Hope it does good to me!


You should just come to TL Hanabi on US West 4.
There are still a couple spots left I think.


us west 4 is always full for me :/

US East 4

[TL] Daybreak
[TL] Ohana

gogogo
age: 84 | location: california | sex: 잘함
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 13 2013 21:08 GMT
#1096
On March 14 2013 05:51 Fishball wrote:
Show nested quote +
On March 14 2013 05:34 Striker.superfreunde wrote:
It goes so far, that i have to catapult my residents back into the middle class, since i have to close almost all of the buildings which don't make revenue. that can take up to 20min until everything is 'healthy' again.. but overall it goes down. Slowly, but canstantly.
A neigbourhg city bought a university! Hope it does good to me!


You should just come to TL Hanabi on US West 4.
There are still a couple spots left I think.


Yes, i will consider it. Just started a new city, but i'm sure i will need another one, during my lunchhours!
'Your ak is pretty... uhm... dank!'
semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2013 21:28 GMT
#1097
On March 14 2013 03:40 a176 wrote:
the much fabled simcity agent simulation in action

http://www.youtube.com/watch?&v=WH-CdkSqDSs

hmm ... why didnt that embed

Actually the shortest point travel might actually do better if it wasn't like this but yeah i noticed this on day one they just pull up to the nearest house to which fits their density and wealth status. Which is why we get cars just piling into streets.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 13 2013 21:36 GMT
#1098
since day one i never expected "real sims" but rather just an animation emulating them as sims and the actual thing that matter are just numbers. this seemed to have made some people unhappy but i never had such great expectations lol.
unless EA fully advertised as such.
age: 84 | location: california | sex: 잘함
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 13 2013 22:29 GMT
#1099
On March 14 2013 06:36 jinorazi wrote:
since day one i never expected "real sims" but rather just an animation emulating them as sims and the actual thing that matter are just numbers. this seemed to have made some people unhappy but i never had such great expectations lol.
unless EA fully advertised as such.


Yeah I don't really get it either...I did not expect every single sim in my 100,000 population city to behave as an individual, I don't think that's very realistic. But if the numbers that that individual represents are accurate, i.e. his wealth corresponds to where he lives, his occupation corresponds to how educated he is, and he lets me know when there are things he likes or doesn't like about this city I have built for him, I don't care that the animated dot in my city doesn't go to the same job every day. It's just not relevant to the game experience.

The biggest things they need to work on right now are re-implementing the features they removed in the interest of server speed, fixing all the bugs with their engine and how it works, and (IMO) city size, as I do believe that is holding the game back quite a bit. I'm still enjoying the hell out of it, and I suppose there is an additional layer of challenge to having a smaller box to work in, but it keeps you from making the mega-metropolises that SimCity has always been famous for. I feel like, for the most part, developers should have really good reasons for moving away from the iconic things their franchises are known for.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 14 2013 00:01 GMT
#1100
I dont know why people whine about sims not having personalities and stuff.
This is a city simulation, it doesnt need this stuff.

Only thing it needs is proper pathfinding, so they need to fix this, otherwise the simulation works pretty well for me.



But i find the polulation indication "cheat" a bit cheap. Its like they paniced when the small maps only held 30k people and hacked it into the UI. i mean, they didnt even hide it deep in the engine, they just made the UI script multiply the numbers xD
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