• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:06
CET 16:06
KST 00:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Empty tournaments section on Liquipedia I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 960 users

SimCity 5 - Page 56

Forum Index > General Games
Post a Reply
Prev 1 54 55 56 57 58 81 Next
[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
Last Edited: 2013-03-14 01:11:09
March 14 2013 01:07 GMT
#1101
On March 14 2013 07:29 ZasZ. wrote:
Show nested quote +
On March 14 2013 06:36 jinorazi wrote:
since day one i never expected "real sims" but rather just an animation emulating them as sims and the actual thing that matter are just numbers. this seemed to have made some people unhappy but i never had such great expectations lol.
unless EA fully advertised as such.


Yeah I don't really get it either...I did not expect every single sim in my 100,000 population city to behave as an individual, I don't think that's very realistic. But if the numbers that that individual represents are accurate, i.e. his wealth corresponds to where he lives, his occupation corresponds to how educated he is, and he lets me know when there are things he likes or doesn't like about this city I have built for him, I don't care that the animated dot in my city doesn't go to the same job every day. It's just not relevant to the game experience.


What you have is basically the uncanny valley in simulation form.

SimCity V is attempting to be more accurate in the visual representation of the simulation. I haven't played a SimCity game since 2000, so all I've seen are just a bunch of cars that indicates high traffic congestion. SimCity V is trying to do something more accurate.

The problem is that what they're doing, while having higher fidelity, is laughably bad. Before, the traffic "simulation" was basically a graphical indicator of a problem. So obviously it's not going to look like reality.

Now, you have sims leaving a house and making trips. You can track the progress of individual people, so we naturally expect them to behave like individual people. We don't expect them to randomly go into and out of homes. We don't expect them to swap wives and houses. We don't expect a line of cars to be in perfect synchronicity.

In short, by providing higher visual fidelity, they made the visualization less realistic, not moreso. By not getting all of the details right, they took something you could abstract easily (a graphical indicator) and turned it into a nightmare Communist dystopia, where families are ephemeral and people roam aimlessly, bunking in whatever house happens to be nearby.

The closer you get to reality, the more obvious the flaws are. And the more those flaws detract from the experience.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
butterstulle
Profile Joined March 2013
Germany20 Posts
March 14 2013 01:36 GMT
#1102
this game is so f**** addictive.. lol
Conti
Profile Joined November 2010
Germany2516 Posts
March 14 2013 13:09 GMT
#1103


So apparently, modding the game is not only possible, but not very hard at all. This makes me very hopeful that there will be lots of community bugfixes in the future to make the game about a thousand times better.

Let's just hope that EA won't try to ban everyone who uses mods..
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-03-14 15:55:24
March 14 2013 15:49 GMT
#1104
On March 14 2013 22:09 Conti wrote:
http://www.youtube.com/watch?v=Bmce9oIxJag

So apparently, modding the game is not only possible, but not very hard at all. This makes me very hopeful that there will be lots of community bugfixes in the future to make the game about a thousand times better.

Let's just hope that EA won't try to ban everyone who uses mods..


http://www.reddit.com/r/SimCity/comments/1a9n5j/you_can_edit_highways_outside_of_city_boundaries/c8vbw6k

So with a little bit of package editing within SimCity thanks to the modding guide posted to Reddit earlier, and a little playing about in the code, it's possible to enable debug mode. I linked the activation to the "Help Center" button in the main menu for ease. Most developer debug features are disabled without having an actual developer's build (they have terraforming tools etc. available in the full developer build!), but a few things do still work - including editing the main highways.

Not only that - but you can edit the highways ANYWHERE - even outside of your city boundary... and even if you quit the game and log back in later, it's all saved safely on the server.

This shows that highway editing will be easily possible, AND that editing outside of the artificially small city boundaries should be very viable too, potentially (since you can place roads and rails that snap anywhere on-screen).

Edit: And yes I also modded out the disconnect timer (can now play "offline" indefinitely - but no saves/syncs or region related stuff, not yet anyway... but the simulation can carry on with no connection indefinitely). And I modded out the "fluffed population count", just shows the real population count now. Both very minor/easy tweaks.


- terraforming
- editing outside of boundry
- removed disconnect timer (unlimited offline play)
- modding

reddit has 3 more days until the end of the week to fully blow this thing open
starleague forever
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
March 14 2013 16:10 GMT
#1105
My god did EA fuck this one up. They should just let Maxis do their thing.
Hi Mom
blackone
Profile Joined November 2010
Germany1314 Posts
March 14 2013 16:39 GMT
#1106
On March 15 2013 01:10 sharkeyanti wrote:
My god did EA fuck this one up. They should just let Maxis do their thing.

There is no Maxis other than EA that can "do their thing". Maxis is EA, EA is Maxis.
Athos
Profile Blog Joined February 2008
United States2484 Posts
March 14 2013 16:56 GMT
#1107
On March 15 2013 01:39 blackone wrote:
Show nested quote +
On March 15 2013 01:10 sharkeyanti wrote:
My god did EA fuck this one up. They should just let Maxis do their thing.

There is no Maxis other than EA that can "do their thing". Maxis is EA, EA is Maxis.


From growing up with Maxis games...this statement makes me so sad.
blackone
Profile Joined November 2010
Germany1314 Posts
March 14 2013 17:35 GMT
#1108
Yup. The only thing that's left is the name :/
rawb
Profile Joined September 2010
United States252 Posts
March 14 2013 17:49 GMT
#1109
Already got a refund by using a dxdiag from a 2002 Dell that someone posted on Reddit, otherwise I'd be interested in playing with some of these mods to see what can be done offline.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-03-14 18:10:07
March 14 2013 18:10 GMT
#1110
i did that parks only on a non sandbox...its a different take on growing the city lol

grew it to 100k pop and bulldozed bunch of stuff and put down trade/coal/ore/tourism/gambling/commercial
age: 84 | location: california | sex: 잘함
LTY
Profile Joined November 2012
United States223 Posts
March 14 2013 18:17 GMT
#1111
ok i was choosing whether I should buy this or not.
But right after i see this, i am definitely gaming it.
Known as Miso or LTY
ddrddrddrddr
Profile Joined August 2010
1344 Posts
March 14 2013 18:20 GMT
#1112
http://arstechnica.com/gaming/2013/03/hackers-open-up-offline-play-modding-tools-for-simcity/

Suck on it. More coming too probably.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 14 2013 18:29 GMT
#1113
On March 15 2013 03:20 ddrddrddrddr wrote:
http://arstechnica.com/gaming/2013/03/hackers-open-up-offline-play-modding-tools-for-simcity/

Suck on it. More coming too probably.


thats what makes pc gaming community awesome lol

i hope ea doesnt hammer it down
age: 84 | location: california | sex: 잘함
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 14 2013 18:58 GMT
#1114
haha, looks like maxis cut a few too many corners with this game.
Am0n3r
Profile Joined April 2010
United States254 Posts
March 14 2013 22:31 GMT
#1115
Already patched and fixed.
Get comfortable being uncomfortable
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
March 14 2013 22:47 GMT
#1116
Fuck you Maxis, fuck you very much destroyed one of my favourite franchises from my childhood. Patched and fixed you say? It took the guys around a week to crack the initial version. I'm sure they'll crack the new patch. However it definitely confirms the artificially restricted city sizes and probably will have "bigger cities" DLC, for only $19.99!
AwesomeFossum
Profile Joined February 2013
United States312 Posts
March 14 2013 22:56 GMT
#1117
We need to make a copy of that video before EA crushes it and says nothing. Haha... Charging $60 for this game is insane. Glad I ended up waiting!
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 14 2013 22:57 GMT
#1118
On March 15 2013 07:47 fuzzy_panda wrote:
Fuck you Maxis, fuck you very much destroyed one of my favourite franchises from my childhood. Patched and fixed you say? It took the guys around a week to crack the initial version. I'm sure they'll crack the new patch. However it definitely confirms the artificially restricted city sizes and probably will have "bigger cities" DLC, for only $19.99!


Yes, but wasn't it known/published long before release? Besides, no one forces you to buy dlc. One could argument about how much more you could have got, if they developed it without microtransactions. But even at the actual state of the game, it's worth its money as a computer game.
'Your ak is pretty... uhm... dank!'
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
March 14 2013 23:17 GMT
#1119
On March 15 2013 07:31 Am0n3r wrote:
Already patched and fixed.

"Last year, SimCity Creative and Art Director Ocean Quigley said the game was being "built to be moddable" at a GDC panel. He reaffirmed that stance in a tweet just last month, indicating modded package files would be allowed (but maybe not directly supported) once the game was released. "

Now: Oh, hey... we know you modded the game and that we designed the game to be moddable... but we are going to go ahead and patch and remove your mods whenever we get the opportunity.

Yep, taking the right direction there Maxis/EA!
-.-
Conti
Profile Joined November 2010
Germany2516 Posts
March 14 2013 23:28 GMT
#1120
Any source for the patch? What did they patch, exactly?
Prev 1 54 55 56 57 58 81 Next
Please log in or register to reply.
Live Events Refresh
SLON
12:00
Grand Finals & Closing SM
ZZZero.O185
Liquipedia
OSC
12:00
World Championship: Challenger
WardiTV1025
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko487
LamboSC2 329
MindelVK 71
DivinesiaTV 24
RushiSC 11
StarCraft: Brood War
Britney 42501
Sea 4588
Rain 2512
Jaedong 2187
Horang2 1434
Stork 1012
firebathero 657
Mini 633
Soma 607
GuemChi 572
[ Show more ]
ggaemo 434
BeSt 381
actioN 371
Light 311
ZerO 297
Hyuk 241
Rush 193
ZZZero.O 185
Shuttle 161
Zeus 147
Barracks 123
Last 122
Larva 93
Mind 88
Pusan 87
Mong 75
Hyun 74
JYJ 70
Aegong 68
soO 36
Killer 36
HiyA 34
Rock 33
ToSsGirL 33
Sharp 31
zelot 30
Yoon 29
Sexy 21
Terrorterran 19
scan(afreeca) 19
JulyZerg 17
ajuk12(nOOB) 14
Noble 10
Dota 2
qojqva2527
syndereN426
Fuzer 218
LuMiX0
League of Legends
C9.Mang0502
JimRising 480
Other Games
Grubby2760
Liquid`RaSZi2730
Gorgc2267
singsing2250
B2W.Neo1591
crisheroes361
Happy334
Hui .290
ArmadaUGS69
Mew2King63
ZerO(Twitch)22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• HeavenSC 8
• poizon28 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4479
Upcoming Events
IPSL
1h 54m
Dewalt vs Bonyth
OSC
2h 54m
OSC
20h 54m
uThermal 2v2 Circuit
22h 54m
Replay Cast
1d 17h
Wardi Open
1d 20h
RotterdaM Event
2 days
Patches Events
2 days
PiGosaur Cup
2 days
OSC
2 days
[ Show More ]
OSC
3 days
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.