SimCity 5 - Page 54
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skyR
Canada13817 Posts
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jinorazi
Korea (South)4948 Posts
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NicolBolas
United States1388 Posts
On March 13 2013 17:52 TheRabidDeer wrote: If it turns out that there is basically no reason for the online except for DRM, what would happen to EA/Maxis? Nothing. Nothing at all. Gamers talk a good game. But when it comes to putting their money where their mouth is, they never do. The only thing, the only thing, gamers care about is gameplay. Making bad games is the only way to stop gamers from buying games they want, no matter what DRM comes with it (unless it is literally unplayable). Just look at SC2 and LAN. Nobody likes that it's not there, but they play it just the same. Was always-online what got people to jump ship from Diablo III? No; it was weak gameplay. | ||
adwodon
United Kingdom592 Posts
On March 13 2013 18:59 NicolBolas wrote: Nothing. Nothing at all. Gamers talk a good game. But when it comes to putting their money where their mouth is, they never do. The only thing, the only thing, gamers care about is gameplay. Making bad games is the only way to stop gamers from buying games they want, no matter what DRM comes with it (unless it is literally unplayable). Just look at SC2 and LAN. Nobody likes that it's not there, but they play it just the same. Was always-online what got people to jump ship from Diablo III? No; it was weak gameplay. Nonsense, those articles are bad articles. I'm not defending EA or Maxis here but they are misleading. To make a City requires no online activity, we already knew this days ago, people already figured that it was just do authentication checks with the server (hence cheetah had to be disabled as it increased the number) but people already knew about being offline and still having an active city. Region calculations are done server-side. So yes you could have an offline single city which had no connection to other cities. The game was however built for regional play, any 'simple and quick' offline mode would be a butchered version of the game allowing isolated cities only, and considering the way the game works that would suck and be a neutered experience. I wouldn't say gamers only care about gameplay either, or we'd have much deeper games, most gamers care about instant gratification and shiney graphics. Some care about story and characters, and I'd say a fairly small, but still significant portion prioritize gameplay over all else. Even then you often have people who are such fans of genres that are next to dead who would kill for something new. Sim City is more than a good enough game to be worth it for those people, and even more casual fans / new players. In its current state I doubt it will have the longevity but we'll see, games see more updates and development post-release than they did before, maybe in 2-3 years D3 might actually be worth playing again (lolz). | ||
PandaCore
Germany553 Posts
For example buy coal and raw ore and process them into alloys in the smelting factory? That would be kind of nice, since you just would need some mining until you can unlock the processing buildings and then scrap the mines and build something else there, while still being able to make a profit. Also it would raise the longevity of a town remarkbly. | ||
Snotling
Germany885 Posts
and if the always on is really not needed this means the game becomes modable (city size for example), and it will be cracked soon. (witch i will have to do if there ever comes a city size mod) | ||
TokO
Norway577 Posts
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a176
Canada6688 Posts
On March 13 2013 17:52 TheRabidDeer wrote: If it turns out that there is basically no reason for the online except for DRM, what would happen to EA/Maxis? I am imagining gamers with pitchforks at EA's doorsteps. EDIT: I mean, it is something that many have suspected for a long time. But if it is found out to be true that it was an outright lie the whole time... the anger would be crazy. http://www.joystiq.com/2013/02/25/diablo-3-on-ps3-and-ps4-will-allow-offline-play/ | ||
Conti
Germany2516 Posts
On March 13 2013 23:34 TokO wrote: The always online thing is required as a huge part of the game is based on inter-region migration of workers, tourists and services. One city would neither be able to house all the utilities with the 'normal' tax rates, neither would it be particularily be fun to be forced down a specific path (e.g. Consumer Electronics Manufacturing) just to be able to maintain a healthy city with a decent population. It's not required, it's a design choice. It would be trivial for the developers to add LAN and make those calculations offline. They consciously decided to have those calculations on their servers only as a form of DRM. | ||
semantics
10040 Posts
On March 13 2013 19:14 PandaCore wrote: Since resources like coal, ore and oil are exhaustible, can you survive by just buying the raw materials from the global market and process them? For example buy coal and raw ore and process them into alloys in the smelting factory? That would be kind of nice, since you just would need some mining until you can unlock the processing buildings and then scrap the mines and build something else there, while still being able to make a profit. Also it would raise the longevity of a town remarkbly. Probably i've done importing 100% and making compouter chips and stilll made a decent profit just always have to be careful to have cash reserves in case i get a shipment of alloy at an untimely moment, | ||
Torenhire
United States11681 Posts
I have read up and the reviews and articles are all still 50/50 on whether it's worth buying due to shitty this or that, or it's a great sim city game.. How is the queue times for logins? I read that they boosted their servers a bit but if I still would have to wait 20-30 minutes to play...As far as gameplay, it looks really good and something I'd enjoy playing - I don't mind always on DRM provided it doesn't ruin performance or crash the game constantly. | ||
ZasZ.
United States2911 Posts
On March 14 2013 00:23 Torenhire wrote: Ugh, I am so on the fence here. I have read up and the reviews and articles are all still 50/50 on whether it's worth buying due to shitty this or that, or it's a great sim city game.. How is the queue times for logins? I read that they boosted their servers a bit but if I still would have to wait 20-30 minutes to play...As far as gameplay, it looks really good and something I'd enjoy playing - I don't mind always on DRM provided it doesn't ruin performance or crash the game constantly. Queue times were annoying in the first couple of days, but since then I haven't seen a single one, hopping back and forth between US West 1, US West 2, and US West 4. It's possible there are still the occasional queue, but I haven't seen it. If that's the only thing keeping you from buying it, I'd say go ahead. | ||
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Pandemona
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Charlie Sheens House51449 Posts
Plus if you buy before 18th March EA will give you a voucher for a free game (in a bundle they will release later on in the month) | ||
Tobberoth
Sweden6375 Posts
On March 13 2013 18:59 NicolBolas wrote: Nothing. Nothing at all. Gamers talk a good game. But when it comes to putting their money where their mouth is, they never do. The only thing, the only thing, gamers care about is gameplay. Making bad games is the only way to stop gamers from buying games they want, no matter what DRM comes with it (unless it is literally unplayable). Just look at SC2 and LAN. Nobody likes that it's not there, but they play it just the same. Was always-online what got people to jump ship from Diablo III? No; it was weak gameplay. People did whine a lot about D3 always being onlione though, but D3 literally does a fuckton server side. Sim City 2013 however seems to do very little serverside, more or less nothing, which means they have been lying to protect their drm. | ||
Torenhire
United States11681 Posts
On March 14 2013 00:27 ZasZ. wrote: Queue times were annoying in the first couple of days, but since then I haven't seen a single one, hopping back and forth between US West 1, US West 2, and US West 4. It's possible there are still the occasional queue, but I haven't seen it. If that's the only thing keeping you from buying it, I'd say go ahead. Yeah, it's probably my biggest hurdle atm. | ||
Striker.superfreunde
Germany1118 Posts
![]() Everything seems fine, expect a correlation between industries and education. Some complaints about lack of employees, others about well-educated employees. I don't see how to solve this.. do i need a university? (And if so; is it important to place it next to industries, or can i put it anywhere in the city?) My education system is working fine, more places than students. Other suggestion is to build more housing area for lower income bracket, but i don't have enough space left. I even tried to build up a proper commuter system with public transport network, but that doesn't seem to work well. It helps my business as more customers visit, but that's not what i looked for. I guess i have to start a new town, like this, soon: ________________________________________ I I I I................ ::::::::::::::::::::::::::::::::::::::::: I................ : : I................ : : I................ ::::::::::::::::::::::::::::::::::::::::: I I ________________________________________ This time my city will get even smaller. All public buildings will be placed inbetween the colons (see: high density road with rails) (The ratio is not correct :p ) | ||
Fishball
Canada4788 Posts
On March 14 2013 01:36 Striker.superfreunde wrote: My City is going down the toilette ![]() Everything seems fine, expect a correlation between industries and education. Some complaints about lack of employees, others about well-educated employees. I don't see how to solve this.. do i need a university? (And if so; is it important to place it next to industries, or can i put it anywhere in the city?) My education system is working fine, more places than students. Other suggestion is to build more housing area for lower income bracket, but i don't have enough space left. I even tried to build up a proper commuter system with public transport network, but that doesn't seem to work well. It helps my business as more customers visit, but that's not what i looked for. I guess i have to start a new town, like this, soon: ________________________________________ I I I I................ ::::::::::::::::::::::::::::::::::::::::: I................ : : I................ : : I................ ::::::::::::::::::::::::::::::::::::::::: I I ________________________________________ This time my city will get even smaller. All public buildings will be placed inbetween the colons (see: high density road with rails) (The ratio is not correct :p ) I'm currently on my fourth city, utilizing all I've learned from the first three. In this city, I actually no longer have any industrial zones (got rid of it half way through), just commercial and residential. At the peak of my population, I was only running a 5k deficit based on hourly income, with a population of 210k. This is actually very low, since I have only low/medium income Simoleans, with the majority of them being low income. All utilities were fulfilled and in the green, and I was gaining about a million a day from my Fuel trade. I started with High Density Streets and Medium Avenue, but traffic sucked so bad at that population, and there were tourists coming over to shop. I then demolished all the zones (which brought my population to zero...) to rebuild ALL the roads with High Density Avenue with Streetcar track. If I start another city, obviously this is situational, but I will never use streets again and will only build avenues and upgrade them. You can search for me in US West 4 if you're interested in my current layout. In your case, it could be too much traffic preventing people from getting to school, which happened to me, or your people does not have high enough education if your industries are already high tech. The best way to find out is to check your education tab, and see how many people are enrolled and their education level. Community College boosts industries close to them, but a University is map wide, so you don't need to place it close to your industrial zones. For the record, the notification of wanting more residential areas is almost always on. I just ignore it and try to control my population. If your residential density goes up, you'll see a rise in population anyways. Your first goal is to gain control of your cash flow and fulfill the basic utilities. After that, you can do whatever you want. Since you're invested in industries and education, you should push towards electronics manufacturing. The most profitable trade during "end-game", selling TV's and Computers. | ||
jinorazi
Korea (South)4948 Posts
On March 14 2013 01:36 Striker.superfreunde wrote: My City is going down the toilette ![]() Everything seems fine, expect a correlation between industries and education. Some complaints about lack of employees, others about well-educated employees. I don't see how to solve this.. do i need a university? (And if so; is it important to place it next to industries, or can i put it anywhere in the city?) My education system is working fine, more places than students. Other suggestion is to build more housing area for lower income bracket, but i don't have enough space left. I even tried to build up a proper commuter system with public transport network, but that doesn't seem to work well. It helps my business as more customers visit, but that's not what i looked for. I guess i have to start a new town, like this, soon: ________________________________________ I I I I................ ::::::::::::::::::::::::::::::::::::::::: I................ : : I................ : : I................ ::::::::::::::::::::::::::::::::::::::::: I I ________________________________________ This time my city will get even smaller. All public buildings will be placed inbetween the colons (see: high density road with rails) (The ratio is not correct :p ) build community college near industrial area to bring up tech, it works very slowly. i added university when i had a lot of extra $/hr build/upgrade to high density roads for higher population without having to spread more zones. remove some parks or expand $ residential zones for workers. check your wind map before placing your zones ![]() how much income is good for a population of 75,000? (ore export, coal export, tourism/gambling) i just went past 10,000/hr for the first time, not sure if its good or bad. is it possible to edit terrain? can't add runways on my airport even though everything looks good it says its too steep. | ||
Fishball
Canada4788 Posts
On March 14 2013 02:31 jinorazi wrote: build community college near industrial area to bring up tech, it works very slowly. i added university when i had a lot of extra $/hr build/upgrade to high density roads for higher population without having to spread more zones. remove some parks or expand $ residential zones for workers. check your wind map before placing your zones ![]() how much income is good for a population of 75,000? (ore export, coal export, tourism/gambling) i just went past 10,000/hr for the first time, not sure if its good or bad. Population shouldn't be used as a metric on how much you gain, as it varies a lot. One could have a lot of residential zones and a population of 300k, but earn jack just because he/she never developed a trade. Ore/Coal/Oil, these first tier raw material gives you 4500 (per 10 tons/1000 gallons) or something a pop. At second tier, Plastic/Metal gives you more, although most people skip these two and opt for Fuel/Alloy instead, which sells the most at tier two, over 20k per shipment. For anything more than that, you need to get into Electronics. I haven't ventured much into Tourism and Gambling, but the infrastructure is totally different from a Trade City, and will obviously have different variables too, like the amount of attractions in the city, traffic, commercial zones, etc.. You should never use the hourly income as a measurement standard, but check the finance tab instead and see what you're actually earning. Don't be afraid to go into the red for better utilities and services, as it might benefit you as a whole much faster. | ||
LaNague
Germany9118 Posts
as long as the global market has the fixed prices, trading makes 10 times more money with no effort. | ||
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