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SimCity 5 - Page 53

Forum Index > General Games
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[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 12 2013 22:48 GMT
#1041
On March 13 2013 07:41 Conti wrote:
Show nested quote +
On March 13 2013 07:37 aksfjh wrote:
On March 13 2013 07:15 jinorazi wrote:
On March 13 2013 07:10 RoyGBiv_13 wrote:
Still haven't bought the game. The price is too high for such a buggy game design. That being said, problems like this are the main reason why I am avoiding this release:

http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060

It seems like the game has a fundamental design by committee flaw :/


i was holding off too with all the criticism but i couldnt hold off any longer, after all i've been waiting on this since forever.

it really isn't as bad as people put it, its got a lot of flaws but the game is still enjoyable

Indeed. I think it's better put together than the original SimCity 4. People seemed extremely butthurt over not being able to play the game a lot the first couple of nights after release, and others used it as a soapbox to preach about the "evils of DRM." In reality, it's a LOT of fun for most people. Of all the complaints, city size seems to be the most legitimate, but it's not bad. You can control a bunch of cities, and the size restriction per city makes it challenging in a good way.

I thought about buying the game after the server and traffic issues were fixed, but, honestly.. the idea that the sims are not actual simulated people, but rather agents just like anything else is quite discouraging. Your sims go to the nearest available job every day, then go back to the nearest available house, then go to the nearest available commercial building to buy stuff. That just doesn't sound any fun.



you wont notice it in the grand scheme, only when you look REALLY closely.
the thing about it is that you actually have thousands of sims and cars moving around your city instead of a few graphs.
And when looking at the big picture, it does a very good job simulating the flow of sims.

Its true, they had to cut corners, but i guess they had to be really careful with how much processing a single agent needed.
The pathfinder has some bugs in it, but in general i was impressed by how it reallycreates rushhours, those moments when the city slowly wakes up, kids getting to school etc.

It just has a nasty bug where people drive past the destination and cirlce around, but i think next patch might fix this. I bet they work hard on it.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 12 2013 23:19 GMT
#1042
Public note added.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Resisty
Profile Joined December 2011
United States375 Posts
Last Edited: 2013-03-12 23:29:21
March 12 2013 23:26 GMT
#1043
Apparently, there has been some news that EA/Maxis lied about the necessity of having online servers, though I feel most people already knew this, there is now some evidence. I feel sad that the day one server problems could have been prevented.
http://www.rockpapershotgun.com/2013/03/12/simcity-server-not-necessary/
Humans are greedy, therefore they are human.
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
Last Edited: 2013-03-13 01:58:29
March 12 2013 23:59 GMT
#1044
This game is just awesome! It's everything sim city from the snes sim city. Haven't thought it would be that great! thankfully, i bought it after the launch problems. Played like... 10 hours max so far. The game doesn't go into numbers too deep, but then it would be way too hard to keep track on so all the data ingame. If you use all the hints given by the game, almost nothing gets out of hand.
For people who are new to simcity, i would say, one needs a minimum of 10 hours playtime, to try to enjoy one city at its fullest.

9/10
5/5

totally worth its money so far! Server problems aside
'Your ak is pretty... uhm... dank!'
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
Last Edited: 2013-03-13 00:05:32
March 13 2013 00:04 GMT
#1045
w00t got into hanabi

and as an honest review

this is super simple sim city

its almost like d2 => d3
only sim city 2013 isn't as bad

i'd give it a 70 or so but with updates to interface and challenges/bugs etc it could be about an 85 easy
Must not sleep, must warn others
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 13 2013 00:09 GMT
#1046
i havnt tried yet but how do you get into hanabi? assuming its a region, there's X number of slots right? if all those are taken, no luck?
age: 84 | location: california | sex: 잘함
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 13 2013 00:17 GMT
#1047
does anyone know why i have random massive waves of pollution flying over my city?


its a tourist city with no industry and the pollution is so bad that people move out of their houses, wtf.
WeedRa
Profile Joined February 2011
Germany815 Posts
March 13 2013 01:28 GMT
#1048
Nice idea with the [TL] name

I just started an EU-West 1 Server.

[TL] Rain

My Origin-ID is Fielmann

semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2013 02:00 GMT
#1049
On March 13 2013 04:58 ZasZ. wrote:
What is the best way to get high density zones? I feel like I have a pretty good coverage of parks, because sims can't get enough of that shit, so I have a decent distribution of low->high wealth, but all my shit gets stuck on medium density. Is it just a matter of time before it goes to high density? I run into the problem where my income gradually decreases as I provide more services to my needy sims, and they respond very unfavorably to tax hikes in order to compensate. I get to the point where my density isn't increasing, but now I don't make enough money to really do anything about it (especially without Cheetah Speed).

Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density.

It's a matter of time usually, density depends alot of happiness parks and things that give positive land value in general get it done to make sims happy. But sometimes things like high taxes etc can keep them down, as long as happyness has the >> arrows saying it's going up it's a matter of time. Else it also depends on road density and spacing.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-13 02:06:41
March 13 2013 02:02 GMT
#1050
happiness is mainly gained my shopping.
parks increase landvalue, which only affects the wealth





awwww us west 4 is full
is there still space in the region?
semantics
Profile Blog Joined November 2009
10040 Posts
March 13 2013 02:31 GMT
#1051
parks actually do effect happyness people are happy when their land value goes up haha it's too plop down a park and watch the happyness in a building go up. Also things like mayor manson upgrades adds happyness all around etc.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-13 02:50:19
March 13 2013 02:39 GMT
#1052
yeah ok, but thats a sideffect. you dojnt plop parks and schoolstops for happiness.




BTW, can you guys keep an eye out? i suspect them damn trees to create pollution instead of removing it. Especially those big forsts off the city grid. Watch the city in air pollution view a bit and compare to the trees.

maybe im paranoid :D


But there is definately pollution coming from somewhere.
Daymor
Profile Joined September 2011
New Zealand151 Posts
March 13 2013 02:46 GMT
#1053
On March 13 2013 09:17 LaNague wrote:
does anyone know why i have random massive waves of pollution flying over my city?


its a tourist city with no industry and the pollution is so bad that people move out of their houses, wtf.


Only thing I can think of is, are you doing regional play? Your town could be upwind of another player's industrial buildings. I noticed that problem too, I always build Industry so the wind takes the pollution away (as I suspect most do).

But I claimed another city upwind of my first one and noticed the pollution from the first town blowing into my second town.
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
March 13 2013 05:05 GMT
#1054
[image loading]

Contradiction....

So this city I am really slowly building and trying to keep all my needs met as in 100% jobs filled 100% shoppers satisfied, and 100% students served. It works much better than what I have done in the past, just throwing shit down.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 13 2013 05:28 GMT
#1055
On March 13 2013 09:09 jinorazi wrote:
i havnt tried yet but how do you get into hanabi? assuming its a region, there's X number of slots right? if all those are taken, no luck?


Search for a player that is in that region. You can search mine, which is "Kappuccino".
Then click on recently played, which will link you to Hanabi.
There are still some spots open.
靈魂交響曲
Arevall
Profile Joined February 2010
Sweden1133 Posts
March 13 2013 07:14 GMT
#1056
Is the wind always blowing in the same way? convenient if so ^^
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 13 2013 08:14 GMT
#1057
What I think is the most odd about this is, why doesn't Maxis just go out and say something like "We will improve X and Y in the next patch and our goal is to allow bigger tile sizes within Z months". There's so many issues with the game and it's expected that they will fix them, so why don't they just say so? I bet it would improve sales a lot.
Snotling
Profile Joined August 2011
Germany885 Posts
Last Edited: 2013-03-13 08:30:48
March 13 2013 08:24 GMT
#1058
http://kotaku.com/5990165/my-simcity-city-thrived-offline-for-19-minutes
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 13 2013 08:36 GMT
#1059
Hanabi isnt full btw. Like 4 spots left open.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-03-13 08:54:10
March 13 2013 08:52 GMT
#1060
On March 13 2013 17:24 Snotling wrote:
http://kotaku.com/5990165/my-simcity-city-thrived-offline-for-19-minutes

If it turns out that there is basically no reason for the online except for DRM, what would happen to EA/Maxis? I am imagining gamers with pitchforks at EA's doorsteps.

EDIT: I mean, it is something that many have suspected for a long time. But if it is found out to be true that it was an outright lie the whole time... the anger would be crazy.
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