• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:54
CET 06:54
KST 14:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6840 users

SimCity 5 - Page 52

Forum Index > General Games
Post a Reply
Prev 1 50 51 52 53 54 81 Next
[TL]Hanabi - US West 4
[TL]Ohana - US East 4
[TL] Destination East 4
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
March 12 2013 17:40 GMT
#1021
Put industry at the edge of the map the wind flows to.

If you want a money hack plop a trade depot/port, import coal or ore and do smelting factories to produce alloy. I did 4 maxed smelting factories with a trade port and two coal mines for about 2m/day income. If you have neither you just need have the smelting division on the metal HQ unlocked in another city. It pollutes and it's not worth to upgrade to processors so put it in the wind edge of the city as well.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 12 2013 17:41 GMT
#1022
what do i do with radiation?

i plopped nuclear power, it meltdown. i plopped another one, then it went meltdown.

i have radiation circles at two opposing circles, ~40% land inhabitable.
age: 84 | location: california | sex: 잘함
Fishball
Profile Joined December 2005
Canada4788 Posts
March 12 2013 18:17 GMT
#1023
On March 13 2013 02:41 jinorazi wrote:
what do i do with radiation?

i plopped nuclear power, it meltdown. i plopped another one, then it went meltdown.

i have radiation circles at two opposing circles, ~40% land inhabitable.


You're shit out of luck, can't do anything about it.
Radiation decays over time, but that's that.
I normally don't go for nuclear power plants until the majority of your population is educated.
I learned this the hard way myself as well.
靈魂交響曲
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
March 12 2013 19:47 GMT
#1024
I'm GreggSauce on Origin. probably not playing today. HoTS but really looking to get the concepts of all the towns down. would love to get a few private games going
Must not sleep, must warn others
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 12 2013 19:58 GMT
#1025
What is the best way to get high density zones? I feel like I have a pretty good coverage of parks, because sims can't get enough of that shit, so I have a decent distribution of low->high wealth, but all my shit gets stuck on medium density. Is it just a matter of time before it goes to high density? I run into the problem where my income gradually decreases as I provide more services to my needy sims, and they respond very unfavorably to tax hikes in order to compensate. I get to the point where my density isn't increasing, but now I don't make enough money to really do anything about it (especially without Cheetah Speed).

Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density.
Fishball
Profile Joined December 2005
Canada4788 Posts
March 12 2013 20:25 GMT
#1026
On March 13 2013 04:58 ZasZ. wrote:
What is the best way to get high density zones? I feel like I have a pretty good coverage of parks, because sims can't get enough of that shit, so I have a decent distribution of low->high wealth, but all my shit gets stuck on medium density. Is it just a matter of time before it goes to high density? I run into the problem where my income gradually decreases as I provide more services to my needy sims, and they respond very unfavorably to tax hikes in order to compensate. I get to the point where my density isn't increasing, but now I don't make enough money to really do anything about it (especially without Cheetah Speed).

Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density.


No idea. Still trying to build an ultimate trading empire myself, so we're taking different routes.

I did learn a new trick though. So useful, as I've been running out of water before and I was thinking there is no way a city would be able to sustain 1 mil population.

Put your water treatment plant and water pump plant right next to each other, the treatment plant dumps the clean treated water back into the water table right there so you never run out.
靈魂交響曲
ZasZ.
Profile Joined May 2010
United States2911 Posts
Last Edited: 2013-03-12 20:30:57
March 12 2013 20:30 GMT
#1027
Put your water treatment plant and water pump plant right next to each other, the treatment plant dumps the clean treated water back into the water table right there so you never run out.


So unrealistic! Real people would never be O.K. with direct potable reuse, it's toilet to tap!

It's funny, I never thought of doing it that way, even though I deal with DPR on a daily basis.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 12 2013 21:33 GMT
#1028
Another trick you can use. Is your garbage heap full ? Just delete it and rebuild and all garbage is gone.
Iblis
Profile Joined April 2010
904 Posts
March 12 2013 21:37 GMT
#1029
On March 13 2013 06:33 Marradron wrote:
Another trick you can use. Is your garbage heap full ? Just delete it and rebuild and all garbage is gone.

This throws every garbage in in the dump on the ground creating huge ground pollution in this place.
Ground pollution evaporates and create air pollution, if the wind blows on residential buildings then it spreads all kind of shits on your city.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 12 2013 21:46 GMT
#1030
your garbage heap should be on the out-wind edge anyway with the other polluting stuff.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 12 2013 21:58 GMT
#1031
who was the maxis employee in this forum?

I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 12 2013 22:05 GMT
#1032
On March 13 2013 04:58 ZasZ. wrote:
What is the best way to get high density zones? I feel like I have a pretty good coverage of parks, because sims can't get enough of that shit, so I have a decent distribution of low->high wealth, but all my shit gets stuck on medium density. Is it just a matter of time before it goes to high density? I run into the problem where my income gradually decreases as I provide more services to my needy sims, and they respond very unfavorably to tax hikes in order to compensate. I get to the point where my density isn't increasing, but now I don't make enough money to really do anything about it (especially without Cheetah Speed).

Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density.


i think its a combination of commercial and residential in the same wealth range. i had a skyscraper residential with 8000 population, it was the only tall building out of all the flats. it was $$$ wealth. i focused on high wealth residential and shops, when putting down parks, double check it with land value display because some parks placements do almost no change until you add more in the vicinity. just my 2c with very limited knowledge.
age: 84 | location: california | sex: 잘함
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-03-12 22:09:07
March 12 2013 22:05 GMT
#1033
On March 13 2013 06:58 LaNague wrote:
who was the maxis employee in this forum?

I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me.


what do you mean?
if you have $$$ commercial, u need $$$ residents, same with $ and $$. check your land value and build residents/commercial in the corresponding areas or add/remove parks to upgrade/downgrade land value to match what you need.
age: 84 | location: california | sex: 잘함
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
March 12 2013 22:10 GMT
#1034
Still haven't bought the game. The price is too high for such a buggy game design. That being said, problems like this are the main reason why I am avoiding this release:

http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060

It seems like the game has a fundamental design by committee flaw :/
Any sufficiently advanced technology is indistinguishable from magic
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-03-12 22:16:21
March 12 2013 22:15 GMT
#1035
On March 13 2013 07:10 RoyGBiv_13 wrote:
Still haven't bought the game. The price is too high for such a buggy game design. That being said, problems like this are the main reason why I am avoiding this release:

http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060

It seems like the game has a fundamental design by committee flaw :/


i was holding off too with all the criticism but i couldnt hold off any longer, after all i've been waiting on this since forever.

it really isn't as bad as people put it, its got a lot of flaws but the game is still enjoyable
age: 84 | location: california | sex: 잘함
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 12 2013 22:17 GMT
#1036
On March 13 2013 07:05 jinorazi wrote:
Show nested quote +
On March 13 2013 06:58 LaNague wrote:
who was the maxis employee in this forum?

I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me.


what do you mean?
if you have $$$ commercial, u need $$$ residents, same with $ and $$. check your land value and build residents/commercial in the corresponding areas or add/remove parks to upgrade/downgrade land value to match what you need.





ok, ill explain it in detail, maybe someone can help me:


I have a very well running city with absolutely no traffic problems.
I have a reidental $$$ area that works fine-
I have a residental $ area where half the buildings never spawn shopping people.
I have another high density $$ area where all buildings do not spawn shopping people.
The $$ area has like 3 $ houses in them that spawn shoppers fine.

I have shops of the according wealth right next to my houses.
All buildings spawn workers and those workers find jobs just fine, i followed them.
I watched the game in population filter for over 2 hours now, the affected buildings just do not spawn shoppers.
I closed all nearby parks to see if it makes a difference.
I closed libraries.
i closed mass transit stations.

i deleted the buildings. Once they rebuild they will spawn shoppers ONCE, which will shop happily, return to home and never leave again.


Im not a noob at this game, i studied its inner workings, but i need real help with this.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 12 2013 22:34 GMT
#1037
On March 13 2013 07:17 LaNague wrote:
Show nested quote +
On March 13 2013 07:05 jinorazi wrote:
On March 13 2013 06:58 LaNague wrote:
who was the maxis employee in this forum?

I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me.


what do you mean?
if you have $$$ commercial, u need $$$ residents, same with $ and $$. check your land value and build residents/commercial in the corresponding areas or add/remove parks to upgrade/downgrade land value to match what you need.





ok, ill explain it in detail, maybe someone can help me:


I have a very well running city with absolutely no traffic problems.
I have a reidental $$$ area that works fine-
I have a residental $ area where half the buildings never spawn shopping people.
I have another high density $$ area where all buildings do not spawn shopping people.
The $$ area has like 3 $ houses in them that spawn shoppers fine.

I have shops of the according wealth right next to my houses.
All buildings spawn workers and those workers find jobs just fine, i followed them.
I watched the game in population filter for over 2 hours now, the affected buildings just do not spawn shoppers.
I closed all nearby parks to see if it makes a difference.
I closed libraries.
i closed mass transit stations.

i deleted the buildings. Once they rebuild they will spawn shoppers ONCE, which will shop happily, return to home and never leave again.


Im not a noob at this game, i studied its inner workings, but i need real help with this.


i havnt noticed such thing in detail, maybe its happening to me too, i'll check it out tonight. (i'm noob myself)
same problem on new cities?

i had "need more shopper" problem for awhile, not knowing what to do (cus i'm a noob) then i fixed it by distributing land value, now my cities have a lot of high density $$$ and $$ residential and commercials.
age: 84 | location: california | sex: 잘함
aksfjh
Profile Joined November 2010
United States4853 Posts
March 12 2013 22:37 GMT
#1038
On March 13 2013 07:15 jinorazi wrote:
Show nested quote +
On March 13 2013 07:10 RoyGBiv_13 wrote:
Still haven't bought the game. The price is too high for such a buggy game design. That being said, problems like this are the main reason why I am avoiding this release:

http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060

It seems like the game has a fundamental design by committee flaw :/


i was holding off too with all the criticism but i couldnt hold off any longer, after all i've been waiting on this since forever.

it really isn't as bad as people put it, its got a lot of flaws but the game is still enjoyable

Indeed. I think it's better put together than the original SimCity 4. People seemed extremely butthurt over not being able to play the game a lot the first couple of nights after release, and others used it as a soapbox to preach about the "evils of DRM." In reality, it's a LOT of fun for most people. Of all the complaints, city size seems to be the most legitimate, but it's not bad. You can control a bunch of cities, and the size restriction per city makes it challenging in a good way.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2013-03-12 22:42:21
March 12 2013 22:40 GMT
#1039
On March 13 2013 07:34 jinorazi wrote:
Show nested quote +
On March 13 2013 07:17 LaNague wrote:
On March 13 2013 07:05 jinorazi wrote:
On March 13 2013 06:58 LaNague wrote:
who was the maxis employee in this forum?

I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me.


what do you mean?
if you have $$$ commercial, u need $$$ residents, same with $ and $$. check your land value and build residents/commercial in the corresponding areas or add/remove parks to upgrade/downgrade land value to match what you need.





ok, ill explain it in detail, maybe someone can help me:


I have a very well running city with absolutely no traffic problems.
I have a reidental $$$ area that works fine-
I have a residental $ area where half the buildings never spawn shopping people.
I have another high density $$ area where all buildings do not spawn shopping people.
The $$ area has like 3 $ houses in them that spawn shoppers fine.

I have shops of the according wealth right next to my houses.
All buildings spawn workers and those workers find jobs just fine, i followed them.
I watched the game in population filter for over 2 hours now, the affected buildings just do not spawn shoppers.
I closed all nearby parks to see if it makes a difference.
I closed libraries.
i closed mass transit stations.

i deleted the buildings. Once they rebuild they will spawn shoppers ONCE, which will shop happily, return to home and never leave again.


Im not a noob at this game, i studied its inner workings, but i need real help with this.


i havnt noticed such thing in detail, maybe its happening to me too, i'll check it out tonight. (i'm noob myself)
same problem on new cities?

i had "need more shopper" problem for awhile, not knowing what to do (cus i'm a noob) then i fixed it by distributing land value, now my cities have a lot of high density $$$ and $$ residential and commercials.



i dont know, i have only one city that is as elaborate as this one, the others frustrate me with the pathfinding bugs where schoolbusses and such drive around in circles all day doing nothing.







and @ above, yes, i still like this game also. But they need to fix at least the pathfinding soon, especially the bug where a lot of cars drive past their target, circle the block 2 more times with a lot of U turns and then MAYBE do something. Or not.
Conti
Profile Joined November 2010
Germany2516 Posts
March 12 2013 22:41 GMT
#1040
On March 13 2013 07:37 aksfjh wrote:
Show nested quote +
On March 13 2013 07:15 jinorazi wrote:
On March 13 2013 07:10 RoyGBiv_13 wrote:
Still haven't bought the game. The price is too high for such a buggy game design. That being said, problems like this are the main reason why I am avoiding this release:

http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060

It seems like the game has a fundamental design by committee flaw :/


i was holding off too with all the criticism but i couldnt hold off any longer, after all i've been waiting on this since forever.

it really isn't as bad as people put it, its got a lot of flaws but the game is still enjoyable

Indeed. I think it's better put together than the original SimCity 4. People seemed extremely butthurt over not being able to play the game a lot the first couple of nights after release, and others used it as a soapbox to preach about the "evils of DRM." In reality, it's a LOT of fun for most people. Of all the complaints, city size seems to be the most legitimate, but it's not bad. You can control a bunch of cities, and the size restriction per city makes it challenging in a good way.

I thought about buying the game after the server and traffic issues were fixed, but, honestly.. the idea that the sims are not actual simulated people, but rather agents just like anything else is quite discouraging. Your sims go to the nearest available job every day, then go back to the nearest available house, then go to the nearest available commercial building to buy stuff. That just doesn't sound any fun.
Prev 1 50 51 52 53 54 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft512
RuFF_SC2 230
Nina 28
StarCraft: Brood War
Calm 7535
Leta 118
ZergMaN 65
scan(afreeca) 60
Bale 44
LuMiX 5
Counter-Strike
fl0m3626
Other Games
summit1g9784
JimRising 546
XaKoH 298
NeuroSwarm89
ViBE45
Organizations
Other Games
gamesdonequick618
BasetradeTV154
Counter-Strike
PGL49
StarCraft: Brood War
UltimateBattle 32
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2146
League of Legends
• Lourlo699
Other Games
• Scarra869
Upcoming Events
IntoTheTV X SOOP
5h 6m
herO vs Solar
MaxPax vs SHIN
IPSL
11h 6m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
14h 6m
Cross vs Puma
Artosis vs Spine
Replay Cast
17h 6m
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
4 days
KCM Race Survival
4 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.