If you want a money hack plop a trade depot/port, import coal or ore and do smelting factories to produce alloy. I did 4 maxed smelting factories with a trade port and two coal mines for about 2m/day income. If you have neither you just need have the smelting division on the metal HQ unlocked in another city. It pollutes and it's not worth to upgrade to processors so put it in the wind edge of the city as well.
SimCity 5 - Page 52
Forum Index > General Games |
[TL]Hanabi - US West 4 [TL]Ohana - US East 4 [TL] Destination East 4 | ||
Soap
Brazil1546 Posts
If you want a money hack plop a trade depot/port, import coal or ore and do smelting factories to produce alloy. I did 4 maxed smelting factories with a trade port and two coal mines for about 2m/day income. If you have neither you just need have the smelting division on the metal HQ unlocked in another city. It pollutes and it's not worth to upgrade to processors so put it in the wind edge of the city as well. | ||
jinorazi
Korea (South)4948 Posts
i plopped nuclear power, it meltdown. i plopped another one, then it went meltdown. i have radiation circles at two opposing circles, ~40% land inhabitable. | ||
Fishball
Canada4788 Posts
On March 13 2013 02:41 jinorazi wrote: what do i do with radiation? i plopped nuclear power, it meltdown. i plopped another one, then it went meltdown. i have radiation circles at two opposing circles, ~40% land inhabitable. You're shit out of luck, can't do anything about it. Radiation decays over time, but that's that. I normally don't go for nuclear power plants until the majority of your population is educated. I learned this the hard way myself as well. | ||
GreggSauce
United States566 Posts
| ||
ZasZ.
United States2911 Posts
Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density. | ||
Fishball
Canada4788 Posts
On March 13 2013 04:58 ZasZ. wrote: What is the best way to get high density zones? I feel like I have a pretty good coverage of parks, because sims can't get enough of that shit, so I have a decent distribution of low->high wealth, but all my shit gets stuck on medium density. Is it just a matter of time before it goes to high density? I run into the problem where my income gradually decreases as I provide more services to my needy sims, and they respond very unfavorably to tax hikes in order to compensate. I get to the point where my density isn't increasing, but now I don't make enough money to really do anything about it (especially without Cheetah Speed). Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density. No idea. Still trying to build an ultimate trading empire myself, so we're taking different routes. I did learn a new trick though. So useful, as I've been running out of water before and I was thinking there is no way a city would be able to sustain 1 mil population. Put your water treatment plant and water pump plant right next to each other, the treatment plant dumps the clean treated water back into the water table right there so you never run out. | ||
ZasZ.
United States2911 Posts
Put your water treatment plant and water pump plant right next to each other, the treatment plant dumps the clean treated water back into the water table right there so you never run out. So unrealistic! Real people would never be O.K. with direct potable reuse, it's toilet to tap! It's funny, I never thought of doing it that way, even though I deal with DPR on a daily basis. | ||
Marradron
Netherlands1586 Posts
| ||
Iblis
904 Posts
On March 13 2013 06:33 Marradron wrote: Another trick you can use. Is your garbage heap full ? Just delete it and rebuild and all garbage is gone. This throws every garbage in in the dump on the ground creating huge ground pollution in this place. Ground pollution evaporates and create air pollution, if the wind blows on residential buildings then it spreads all kind of shits on your city. | ||
Marradron
Netherlands1586 Posts
| ||
LaNague
Germany9118 Posts
I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me. | ||
jinorazi
Korea (South)4948 Posts
On March 13 2013 04:58 ZasZ. wrote: What is the best way to get high density zones? I feel like I have a pretty good coverage of parks, because sims can't get enough of that shit, so I have a decent distribution of low->high wealth, but all my shit gets stuck on medium density. Is it just a matter of time before it goes to high density? I run into the problem where my income gradually decreases as I provide more services to my needy sims, and they respond very unfavorably to tax hikes in order to compensate. I get to the point where my density isn't increasing, but now I don't make enough money to really do anything about it (especially without Cheetah Speed). Any advice? I may be covering too much land too quickly, is there a benefit to zoning less and gradually expanding your city to fill the space? I also try to upgrade the density of my roads as soon as I can, both for ease of traffic and to help with my zoning density. i think its a combination of commercial and residential in the same wealth range. i had a skyscraper residential with 8000 population, it was the only tall building out of all the flats. it was $$$ wealth. i focused on high wealth residential and shops, when putting down parks, double check it with land value display because some parks placements do almost no change until you add more in the vicinity. just my 2c with very limited knowledge. | ||
jinorazi
Korea (South)4948 Posts
On March 13 2013 06:58 LaNague wrote: who was the maxis employee in this forum? I have a big bug where my buildings do not spawn shoppers, i tried EA support, EA knowledge base, EA forums, reddit, twitter, noone helps me. what do you mean? if you have $$$ commercial, u need $$$ residents, same with $ and $$. check your land value and build residents/commercial in the corresponding areas or add/remove parks to upgrade/downgrade land value to match what you need. | ||
RoyGBiv_13
United States1275 Posts
http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060 It seems like the game has a fundamental design by committee flaw :/ | ||
jinorazi
Korea (South)4948 Posts
On March 13 2013 07:10 RoyGBiv_13 wrote: Still haven't bought the game. The price is too high for such a buggy game design. That being said, problems like this are the main reason why I am avoiding this release: http://answers.ea.com/t5/Miscellaneous-Issues/Traffic-quot-AI-quot-This-is-why-services-and-traffic-are-broken/m-p/737060#U737060 It seems like the game has a fundamental design by committee flaw :/ i was holding off too with all the criticism but i couldnt hold off any longer, after all i've been waiting on this since forever. it really isn't as bad as people put it, its got a lot of flaws but the game is still enjoyable | ||
LaNague
Germany9118 Posts
On March 13 2013 07:05 jinorazi wrote: what do you mean? if you have $$$ commercial, u need $$$ residents, same with $ and $$. check your land value and build residents/commercial in the corresponding areas or add/remove parks to upgrade/downgrade land value to match what you need. ok, ill explain it in detail, maybe someone can help me: I have a very well running city with absolutely no traffic problems. I have a reidental $$$ area that works fine- I have a residental $ area where half the buildings never spawn shopping people. I have another high density $$ area where all buildings do not spawn shopping people. The $$ area has like 3 $ houses in them that spawn shoppers fine. I have shops of the according wealth right next to my houses. All buildings spawn workers and those workers find jobs just fine, i followed them. I watched the game in population filter for over 2 hours now, the affected buildings just do not spawn shoppers. I closed all nearby parks to see if it makes a difference. I closed libraries. i closed mass transit stations. i deleted the buildings. Once they rebuild they will spawn shoppers ONCE, which will shop happily, return to home and never leave again. Im not a noob at this game, i studied its inner workings, but i need real help with this. | ||
jinorazi
Korea (South)4948 Posts
On March 13 2013 07:17 LaNague wrote: ok, ill explain it in detail, maybe someone can help me: I have a very well running city with absolutely no traffic problems. I have a reidental $$$ area that works fine- I have a residental $ area where half the buildings never spawn shopping people. I have another high density $$ area where all buildings do not spawn shopping people. The $$ area has like 3 $ houses in them that spawn shoppers fine. I have shops of the according wealth right next to my houses. All buildings spawn workers and those workers find jobs just fine, i followed them. I watched the game in population filter for over 2 hours now, the affected buildings just do not spawn shoppers. I closed all nearby parks to see if it makes a difference. I closed libraries. i closed mass transit stations. i deleted the buildings. Once they rebuild they will spawn shoppers ONCE, which will shop happily, return to home and never leave again. Im not a noob at this game, i studied its inner workings, but i need real help with this. i havnt noticed such thing in detail, maybe its happening to me too, i'll check it out tonight. (i'm noob myself) same problem on new cities? i had "need more shopper" problem for awhile, not knowing what to do (cus i'm a noob) then i fixed it by distributing land value, now my cities have a lot of high density $$$ and $$ residential and commercials. | ||
aksfjh
United States4853 Posts
On March 13 2013 07:15 jinorazi wrote: i was holding off too with all the criticism but i couldnt hold off any longer, after all i've been waiting on this since forever. it really isn't as bad as people put it, its got a lot of flaws but the game is still enjoyable Indeed. I think it's better put together than the original SimCity 4. People seemed extremely butthurt over not being able to play the game a lot the first couple of nights after release, and others used it as a soapbox to preach about the "evils of DRM." In reality, it's a LOT of fun for most people. Of all the complaints, city size seems to be the most legitimate, but it's not bad. You can control a bunch of cities, and the size restriction per city makes it challenging in a good way. | ||
LaNague
Germany9118 Posts
On March 13 2013 07:34 jinorazi wrote: i havnt noticed such thing in detail, maybe its happening to me too, i'll check it out tonight. (i'm noob myself) same problem on new cities? i had "need more shopper" problem for awhile, not knowing what to do (cus i'm a noob) then i fixed it by distributing land value, now my cities have a lot of high density $$$ and $$ residential and commercials. i dont know, i have only one city that is as elaborate as this one, the others frustrate me with the pathfinding bugs where schoolbusses and such drive around in circles all day doing nothing. and @ above, yes, i still like this game also. But they need to fix at least the pathfinding soon, especially the bug where a lot of cars drive past their target, circle the block 2 more times with a lot of U turns and then MAYBE do something. Or not. | ||
Conti
Germany2516 Posts
On March 13 2013 07:37 aksfjh wrote: Indeed. I think it's better put together than the original SimCity 4. People seemed extremely butthurt over not being able to play the game a lot the first couple of nights after release, and others used it as a soapbox to preach about the "evils of DRM." In reality, it's a LOT of fun for most people. Of all the complaints, city size seems to be the most legitimate, but it's not bad. You can control a bunch of cities, and the size restriction per city makes it challenging in a good way. I thought about buying the game after the server and traffic issues were fixed, but, honestly.. the idea that the sims are not actual simulated people, but rather agents just like anything else is quite discouraging. Your sims go to the nearest available job every day, then go back to the nearest available house, then go to the nearest available commercial building to buy stuff. That just doesn't sound any fun. | ||
| ||