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Street Fighter X Tekken - Page 15

Forum Index > General Games
Post a Reply
Prev 1 13 14 15 16 17 18 Next All
Mannerheim
Profile Joined April 2007
766 Posts
March 21 2012 17:30 GMT
#281
Definitely Hugo.
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
March 21 2012 21:01 GMT
#282
anyone here know where i can find a review from someone who has never played sf prior to this game? im a tekken fanboy and im nt sure if i should buy it or not.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Willes
Profile Joined April 2010
Germany199 Posts
March 21 2012 21:28 GMT
#283
the last sf i played was sf2turbo on snes, and then i played tekken from t2->t6, now i bought sfxt....

i like the game alot, the sfchars give me trouble because of the combomechanics (links, timing, jumpinggame) but the tekkenchars feel more familiar for me because of strings and moves they use, the balance seems ok for me until now, its nothing broken to deal with

one positive point is that both, starters and better players can have fun with it from day1, you can play the game without knowing all the hard combos
the onlinemodus runs very well for me, its nearly lag and bugfree

http://www.levelupyourgame.com/video-series/ has some videos made from experienced-players where you can see more infos

mfg
Mannerheim
Profile Joined April 2007
766 Posts
March 23 2012 22:39 GMT
#284
Here's a decent article about the game from EG, for anyone evaluating whether to buy it: http://evilgeniuses.net/this-isnt-street-fighter-a-closer-look-at-sfxt/
Aurra
Profile Blog Joined March 2008
United States469 Posts
March 27 2012 18:47 GMT
#285


MrWizard just tweeted that Evo tournament standard will be 2v2 (Tag Mode).
boppel
Profile Joined March 2012
140 Posts
March 27 2012 20:29 GMT
#286
wtf is wrong with this game, i takes hours to find players (ps3,europe)
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
March 27 2012 20:33 GMT
#287
search times pretty quick for me, that might be the sole advantage 360 has over ps3 on this game
Mannerheim
Profile Joined April 2007
766 Posts
March 27 2012 20:35 GMT
#288
Don't search with the "same" region, it only looks for people with the same country setting as yours. Use "any" region and just leave non-european lobbies.
boppel
Profile Joined March 2012
140 Posts
Last Edited: 2012-03-27 20:40:29
March 27 2012 20:40 GMT
#289
yeah i already done that.. but it still takes years


i found that i got many games way easier in MvC3 because there were EUROPE, AMERICA... filters
not just same and any
abalam
Profile Joined October 2011
Switzerland316 Posts
March 27 2012 21:28 GMT
#290
On March 28 2012 05:29 boppel wrote:
wtf is wrong with this game, i takes hours to find players (ps3,europe)

try using fight request in arcade mode. i tend to find people way faster this way, god knows why...
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2012-03-28 08:17:33
March 28 2012 07:56 GMT
#291
Oh wow no gems and 2v2 for Evo? 2v2 is fine, but the decision to have no gems this early when we haven't tested out the new DLC gems is weird. Hopefully tournaments will try out gems once the tournament patch is released, because I feel playing without gems is playing a game that was never intended in the first place. The game is balanced and designed around gems.

Either way, there is a high chance this game will still suck since gems seem like a mess along with some of the dumbest and scrubbiest assist gem mechanics. Also without gems we're playing a gimped version with excessive time outs, turtle when clock is 30 seconds and anti-hype frame traps for days like rolento's jab crap. I'm hopeful that the new gems in the next patch some how make this game good, but I doubt it. Till then, I hope players find a ways to play the game and win where it's you know... less lame.

On March 28 2012 05:40 boppel wrote:
yeah i already done that.. but it still takes years


i found that i got many games way easier in MvC3 because there were EUROPE, AMERICA... filters
not just same and any


People found out the game is ass so they left, ha. Nah but I have no problems searching in "same" region any time of the day. I can imagine any would speed up the process significantly.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
March 28 2012 13:40 GMT
#292
I really don't believe gems would change the time out situation at all. If anything, it'd make it worse. Autoblock, if allowed, would guarantee it to be more time outs, and any power gems get offset by defense + life recovery gems. If you play the game online, where people use gems, it's still a million time outs.

2v2 is kinda lame, I might not enter at evo as a result.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 29 2012 04:57 GMT
#293
lol after running a few sets with my buddy using akuma, I didn't realize how fucking long that was until I counted from start. Didn't realize the timer was using real seconds. I attributed the ridiculous amount of timesouts to people still learning game and the tag partner's red health regenerating fast.

Might wanna learn some jin and steve now. i can kinda see why mike ross wants to swap out DOOK. But his f. RH and FP are ridiculous and can properly play footsies. AA grab is an actual AA that doesn't trade or lose in this game.
Forever Young
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
March 30 2012 01:22 GMT
#294
On March 28 2012 22:40 Trumpet wrote:
I really don't believe gems would change the time out situation at all. If anything, it'd make it worse. Autoblock, if allowed, would guarantee it to be more time out...


Disagree, I think autoblock would lead to more aggressive play. That's what it's there for, to let you be aggressive without worrying. But assist gems will be banned in any case, the real discussion is about boost gems and I think those definitely make the game shorter. Speed and meter gems especially.
We found Dove in a soapless place.
Vec
Profile Joined November 2008
United States69 Posts
March 30 2012 01:28 GMT
#295
The decision to ban gems is more a time issue than a game play issue. If they get 2000 people each of them choosing their gems could add 30-60s a match. That could mean the first round would have an additional 10 hours of just people choosing gems.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2012-03-30 02:17:47
March 30 2012 01:46 GMT
#296
On March 30 2012 10:28 Vec wrote:
The decision to ban gems is more a time issue than a game play issue. If they get 2000 people each of them choosing their gems could add 30-60s a match. That could mean the first round would have an additional 10 hours of just people choosing gems.


Is this really the case? I didn't read the official reasoning for the changes so I wouldn't know.

The TE patch is suppose to help that with USB drive sticks with saved player configuration. Character customization is done before hand, and when you actually play you just choose your preset gem setup like an ultra in SF4. But then again there is an issue with lack of USB ports?, and I heard the proposed dial system isn't done very well. Also 2v2 format should cut down the tournament time as well, but then again what if your partner is playing another game during Evo and your team is called up? Eh, I'm pretty sure the organizers will figure it out. Maybe the TE patch solution is better in practice then we think it is when it's released next week, but it's already been ditched by Evo the tournament trend setter before it even came out lol.

Anyways, fail gem system is fail. This game has been a wreck since they announced gems and I knew balance and game quality would be compromised because of it. Instead of the gem system, it would have been better if they focused on making a good competitive standard we all play, so we don't have to treat the game like a Smash Brothers game when it comes to deciding what is tournament worthy or not. And focus on a better game flow instead of having all these time outs.. etc
Caryc
Profile Joined September 2010
Germany330 Posts
Last Edited: 2012-03-31 16:01:46
March 31 2012 12:39 GMT
#297
gotta say,there was no game as frustrating as sfxt for me before :S

when i went WoW -> Starcraft 2 it was really hard to become diamond (only made it at the end of the beta)

but going (close to) no fighting game experience -> sfxt online is fucking shit.

its like 60% of the time i get people with >1.5k bp
30% >800 bp
10% >5k bp

now those may not be very good people to someone who played a lot of fighting games..but
i can tell you as someone totally new id love to actually play players somewhat closer to my lvl more often (i.e >500 mby?)

:S

well i didnt give up sc2 back then (dont play it now anymore tho),so i wont give up sfxt -.-


edit :
nvm,just switched to hugo -_-

now playing julia/hugo instead of rolento/poison and the game got somewhat easier with spamming
(i love julia .. 344 dmg for overhead -> forward heavy punch (ground bounce thing) -> heavy punch -> instant throw thingy..its impossible to miss that and combo even for me :D)
Mannerheim
Profile Joined April 2007
766 Posts
April 03 2012 18:40 GMT
#298
Some new costume colors were released as free DLC today.

For some reason Capcom saw fit to include some eye-murdering glowing neon colors.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
April 04 2012 00:19 GMT
#299
i feel like i'm the only person who really likes this game, everywhere else i go someone's complaining about it. =(

i actually really like the tekken characters. they all feel so exciting with lots of options and playstyles, whereas anybody who has played sf4 has very few adjustments to make with the sf characters, except hit them more for juggle combos.
Mannerheim
Profile Joined April 2007
766 Posts
April 20 2012 16:56 GMT
#300
The PC version is now up for pre-purchase on Steam for 35,99€.

(I hope Capcom patches the game before the release)
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