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Street Fighter X Tekken - Page 14

Forum Index > General Games
Post a Reply
Prev 1 12 13 14 15 16 18 Next All
abalam
Profile Joined October 2011
Switzerland316 Posts
March 17 2012 09:03 GMT
#261
you know you could always just ...



Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
March 17 2012 09:22 GMT
#262
On March 17 2012 18:01 Mannerheim wrote:
Show nested quote +
On March 17 2012 10:54 Kingkosi wrote:
So in the end my choice is to not support this practice and I while I can't tell people how to spend their money I hope they don't support this practice either, there are far better games on the market (King of Fighters 13) and far better ways to spend your hard earned money.


When you do recommendations like this, you should also mention things like the fact that KoF13 is almost completely unplayable online due to one of the worst netcodes in fighting game history. Compared to that, the DLC and bugs of SFxT are a relatively minor thing.


I understand but the point I was trying to make was that there are better fighters out there and people shouldn't just settle for this game because as it is now it's not anywhere near complete. Also if we are talking netcodes Blazblue and Soul Calibur 5 have way better netcodes than SFxT.

Congrats Trumpet on top 3, if you are looking to pick up a SF character just pick up Ryu/Ken and you should be set
Twitter: @KingKosi
Mannerheim
Profile Joined April 2007
766 Posts
March 17 2012 21:21 GMT
#263
Even more runnin' sets:



I haven't seen the CC crew have this much fun with any other game before.
holdthephone
Profile Blog Joined August 2010
United States523 Posts
March 17 2012 22:18 GMT
#264
Netcode seems pretty irrelevant to how good the game is, it's just another avenue on which to play it. The only real criticisms I can think of for SFxT is that a handful of the super animations are pretty damn lame, or too long. They seem out of place for the game's pace. Nothing to do with timeouts, it's just strange for them to be so overblown. Most of the cast's are fine, though.

It's also difficult to get a lot of enjoyment from the game if you aren't at least familiar with the genre. Scramble mode, team tag, and gems and simple input mode make this more casual friendly than most though. What else, what else... I don't know. Aside from the lovely presentation I do find some of the music tracks as rather obnoxious to be fighting to.
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2012-03-18 02:48:24
March 18 2012 02:44 GMT
#265
Auto combo tricks!



I can't wait for the new assist gems and new auto combos next patch!!1111
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 18 2012 05:01 GMT
#266
On March 17 2012 18:22 Kingkosi wrote:
I understand but the point I was trying to make was that there are better fighters out there and people shouldn't just settle for this game because as it is now it's not anywhere near complete

well, better is in the eye of the beholder...

and no fighting game was ever really "complete" on release. if you dig around in the older games there's so much broken stuff. it's made even worse nowadays because we have the internet so that information spreads fast, where as crouch cancel VCs from A3 were kept in some japanese basement for the longest time.



i think this is one of those games that seems fun for casuals until they wonder why they keep getting time out. once you learn your combos and options and stuff it gets way more interesting, but before that you're doing so little damage.

why is everyone saying ryu/ken are strong characters? the only thing i can think of is air hurricane kick having so much priority and frames...
i feel like anti-air shoryuken does so little damage, reversal shoryuken is massively punishable especially if the opponent has 1 bar, and fireballs aren't that great in this game.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2012-03-18 05:16:59
March 18 2012 05:16 GMT
#267
On March 18 2012 14:01 kainzero wrote:
Show nested quote +
On March 17 2012 18:22 Kingkosi wrote:
I understand but the point I was trying to make was that there are better fighters out there and people shouldn't just settle for this game because as it is now it's not anywhere near complete

well, better is in the eye of the beholder...

and no fighting game was ever really "complete" on release. if you dig around in the older games there's so much broken stuff. it's made even worse nowadays because we have the internet so that information spreads fast, where as crouch cancel VCs from A3 were kept in some japanese basement for the longest time.



i think this is one of those games that seems fun for casuals until they wonder why they keep getting time out. once you learn your combos and options and stuff it gets way more interesting, but before that you're doing so little damage.

why is everyone saying ryu/ken are strong characters? the only thing i can think of is air hurricane kick having so much priority and frames...
i feel like anti-air shoryuken does so little damage, reversal shoryuken is massively punishable especially if the opponent has 1 bar, and fireballs aren't that great in this game.


The top Japanese players seem to believe that DP and tatsu switch cancels are the best way to spend meter by far, and that's basically the only reason. See this video:

We found Dove in a soapless place.
Trumpet
Profile Blog Joined October 2007
United States1936 Posts
March 18 2012 08:20 GMT
#268
damn. got 3rd again. This game is pretty dumb though in a marvel 3 kind of way when you try to play it competitively. It kinda feels like a really watered down sf4, no idea why only a handful of characters got respectable aa's, and almost no one can really stop crossups =/

it's whatever though, capcom games have been going this route for a while, no real surprise lol
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 18 2012 08:49 GMT
#269
i gained like 1800 bp today, lol.
i wish i still had the drive to leave the house and go to gatherings but i really don't.

i feel like in this game i can get my ass kicked for like 50 seconds and then win in the next 10. meter is so good, mixups all day.
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
March 18 2012 13:35 GMT
#270
On March 18 2012 14:01 kainzero wrote:
Show nested quote +
On March 17 2012 18:22 Kingkosi wrote:
I understand but the point I was trying to make was that there are better fighters out there and people shouldn't just settle for this game because as it is now it's not anywhere near complete

well, better is in the eye of the beholder...

and no fighting game was ever really "complete" on release. if you dig around in the older games there's so much broken stuff. it's made even worse nowadays because we have the internet so that information spreads fast, where as crouch cancel VCs from A3 were kept in some japanese basement for the longest time.



i think this is one of those games that seems fun for casuals until they wonder why they keep getting time out. once you learn your combos and options and stuff it gets way more interesting, but before that you're doing so little damage.

why is everyone saying ryu/ken are strong characters? the only thing i can think of is air hurricane kick having so much priority and frames...
i feel like anti-air shoryuken does so little damage, reversal shoryuken is massively punishable especially if the opponent has 1 bar, and fireballs aren't that great in this game.


Well Ryu is so good because his frames are ridiculous, like everything he has is safe, and Ken appears to be something of a combo monster, though I don't think many people would put him up on the level of Ryu at this point
rwrzr
Profile Joined February 2010
United States1980 Posts
March 18 2012 17:49 GMT
#271
donkey kick pow pow
FADC
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 18 2012 17:56 GMT
#272
why does everyone play SFxT, TxSF no good?
Useless wet fish.
semantics
Profile Blog Joined November 2009
10040 Posts
March 18 2012 18:09 GMT
#273
On March 19 2012 02:56 Capped wrote:
why does everyone play SFxT, TxSF no good?

=p the company that goes 1st is usually the lead developer for the game when it comes to vs games between 2 gaming companies.
Mannerheim
Profile Joined April 2007
766 Posts
March 18 2012 18:09 GMT
#274
TxSF has not been released yet. And judging from the minimal amount of information available about the game, it'll still take another year or so.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2012-03-18 18:14:39
March 18 2012 18:13 GMT
#275
On March 18 2012 17:20 Trumpet wrote:
This game is pretty dumb though in a marvel 3 kind of way when you try to play it competitively. It kinda feels like a really watered down sf4, no idea why only a handful of characters got respectable aa's, and almost no one can really stop crossups =/


That's only because people havent adapted to the new strategies yet. AA's are a bit harder than SF4 but EX AA's are stronger than before and you get meter so much faster... also alpha counter combos are an insanely strong form of AA... and crossups can be avoided by either backdashes or character specific solutions (for example Kazuya can mist step out of them but you never see any players do that yet).

Give it time... remember what people were saying about SF4 a week and a half in? lol


On March 19 2012 03:09 Mannerheim wrote:
TxSF has not been released yet. And judging from the minimal amount of information available about the game, it'll still take another year or so.


It's going to be longer than that, Ono posted that it's behind schedule, and they just recently started doing polls to see which characters people would like to see in it (for tekken side only at this point).
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2012-03-18 18:14:56
March 18 2012 18:14 GMT
#276
On March 19 2012 03:13 Spyridon wrote:
Show nested quote +
On March 18 2012 17:20 Trumpet wrote:
This game is pretty dumb though in a marvel 3 kind of way when you try to play it competitively. It kinda feels like a really watered down sf4, no idea why only a handful of characters got respectable aa's, and almost no one can really stop crossups =/


That's only because people havent adapted to the new strategies yet. AA's are a bit harder than SF4 but EX AA's are stronger than before and you get meter so much faster... also alpha counter combos are an insanely strong form of AA... and crossups can be avoided by either backdashes or character specific solutions (for example Kazuya can mist step out of them but you never see any players do that yet).

Give it time... remember what people were saying about SF4 a week and a half in? lol


SAGAT OP WTF BRO WTF
FADC
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 18 2012 18:22 GMT
#277
On March 19 2012 03:09 Mannerheim wrote:
TxSF has not been released yet. And judging from the minimal amount of information available about the game, it'll still take another year or so.


Oh good...xD
Useless wet fish.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 18 2012 22:55 GMT
#278
if you get any sort of counterhit AA, you're gonna eat huge damage. especially if the opponent only has one bar. i think bob has like 350 no-gauge damage off of AA.

juri has AA c.hp - JC HP xx tag into ling - HK loop for 500+ off of one bar. soooo sick.

i was playing with ken/sagat earlier... AA lp SRK, c.hp xx hp SRK xx tag, c.mk - HP tiger uppercut does like 400 damage or something. i think AA lp SRK, c.hp xx SRK xx tag to guile, c.mk - s.hp does 373.

i think maximizing damage off of AA is hugely important. when i played akumas i would jump in for free because if i eat an early HP SRK it's only like 50 damage... and if you tag properly in this game you should have 2000 life.
BentoBox
Profile Joined November 2009
Canada303 Posts
March 21 2012 16:10 GMT
#279
Only dead fish swim with the stream
Caryc
Profile Joined September 2010
Germany330 Posts
March 21 2012 16:10 GMT
#280
any advice on easy yet effective characters for a noob? :D (thinking rufus,marduk,abel,poison..?)
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