
Street Fighter X Tekken - Page 14
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abalam
Switzerland316 Posts
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Kingkosi
United States1215 Posts
On March 17 2012 18:01 Mannerheim wrote: When you do recommendations like this, you should also mention things like the fact that KoF13 is almost completely unplayable online due to one of the worst netcodes in fighting game history. Compared to that, the DLC and bugs of SFxT are a relatively minor thing. I understand but the point I was trying to make was that there are better fighters out there and people shouldn't just settle for this game because as it is now it's not anywhere near complete. Also if we are talking netcodes Blazblue and Soul Calibur 5 have way better netcodes than SFxT. Congrats Trumpet on top 3, if you are looking to pick up a SF character just pick up Ryu/Ken and you should be set ![]() | ||
Mannerheim
766 Posts
I haven't seen the CC crew have this much fun with any other game before. | ||
holdthephone
United States523 Posts
It's also difficult to get a lot of enjoyment from the game if you aren't at least familiar with the genre. Scramble mode, team tag, and gems and simple input mode make this more casual friendly than most though. What else, what else... I don't know. Aside from the lovely presentation I do find some of the music tracks as rather obnoxious to be fighting to. | ||
Hokay
United States738 Posts
I can't wait for the new assist gems and new auto combos next patch!!1111 | ||
kainzero
United States5211 Posts
On March 17 2012 18:22 Kingkosi wrote: I understand but the point I was trying to make was that there are better fighters out there and people shouldn't just settle for this game because as it is now it's not anywhere near complete well, better is in the eye of the beholder... and no fighting game was ever really "complete" on release. if you dig around in the older games there's so much broken stuff. it's made even worse nowadays because we have the internet so that information spreads fast, where as crouch cancel VCs from A3 were kept in some japanese basement for the longest time. i think this is one of those games that seems fun for casuals until they wonder why they keep getting time out. once you learn your combos and options and stuff it gets way more interesting, but before that you're doing so little damage. why is everyone saying ryu/ken are strong characters? the only thing i can think of is air hurricane kick having so much priority and frames... i feel like anti-air shoryuken does so little damage, reversal shoryuken is massively punishable especially if the opponent has 1 bar, and fireballs aren't that great in this game. | ||
Cel.erity
United States4890 Posts
On March 18 2012 14:01 kainzero wrote: well, better is in the eye of the beholder... and no fighting game was ever really "complete" on release. if you dig around in the older games there's so much broken stuff. it's made even worse nowadays because we have the internet so that information spreads fast, where as crouch cancel VCs from A3 were kept in some japanese basement for the longest time. i think this is one of those games that seems fun for casuals until they wonder why they keep getting time out. once you learn your combos and options and stuff it gets way more interesting, but before that you're doing so little damage. why is everyone saying ryu/ken are strong characters? the only thing i can think of is air hurricane kick having so much priority and frames... i feel like anti-air shoryuken does so little damage, reversal shoryuken is massively punishable especially if the opponent has 1 bar, and fireballs aren't that great in this game. The top Japanese players seem to believe that DP and tatsu switch cancels are the best way to spend meter by far, and that's basically the only reason. See this video: | ||
Trumpet
United States1935 Posts
it's whatever though, capcom games have been going this route for a while, no real surprise lol | ||
kainzero
United States5211 Posts
i wish i still had the drive to leave the house and go to gatherings but i really don't. i feel like in this game i can get my ass kicked for like 50 seconds and then win in the next 10. meter is so good, mixups all day. | ||
Lyter
United Kingdom2145 Posts
On March 18 2012 14:01 kainzero wrote: well, better is in the eye of the beholder... and no fighting game was ever really "complete" on release. if you dig around in the older games there's so much broken stuff. it's made even worse nowadays because we have the internet so that information spreads fast, where as crouch cancel VCs from A3 were kept in some japanese basement for the longest time. i think this is one of those games that seems fun for casuals until they wonder why they keep getting time out. once you learn your combos and options and stuff it gets way more interesting, but before that you're doing so little damage. why is everyone saying ryu/ken are strong characters? the only thing i can think of is air hurricane kick having so much priority and frames... i feel like anti-air shoryuken does so little damage, reversal shoryuken is massively punishable especially if the opponent has 1 bar, and fireballs aren't that great in this game. Well Ryu is so good because his frames are ridiculous, like everything he has is safe, and Ken appears to be something of a combo monster, though I don't think many people would put him up on the level of Ryu at this point | ||
rwrzr
United States1980 Posts
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Capped
United Kingdom7236 Posts
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semantics
10040 Posts
On March 19 2012 02:56 Capped wrote: why does everyone play SFxT, TxSF no good? =p the company that goes 1st is usually the lead developer for the game when it comes to vs games between 2 gaming companies. | ||
Mannerheim
766 Posts
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Spyridon
United States997 Posts
On March 18 2012 17:20 Trumpet wrote: This game is pretty dumb though in a marvel 3 kind of way when you try to play it competitively. It kinda feels like a really watered down sf4, no idea why only a handful of characters got respectable aa's, and almost no one can really stop crossups =/ That's only because people havent adapted to the new strategies yet. AA's are a bit harder than SF4 but EX AA's are stronger than before and you get meter so much faster... also alpha counter combos are an insanely strong form of AA... and crossups can be avoided by either backdashes or character specific solutions (for example Kazuya can mist step out of them but you never see any players do that yet). Give it time... remember what people were saying about SF4 a week and a half in? lol On March 19 2012 03:09 Mannerheim wrote: TxSF has not been released yet. And judging from the minimal amount of information available about the game, it'll still take another year or so. It's going to be longer than that, Ono posted that it's behind schedule, and they just recently started doing polls to see which characters people would like to see in it (for tekken side only at this point). | ||
rwrzr
United States1980 Posts
On March 19 2012 03:13 Spyridon wrote: That's only because people havent adapted to the new strategies yet. AA's are a bit harder than SF4 but EX AA's are stronger than before and you get meter so much faster... also alpha counter combos are an insanely strong form of AA... and crossups can be avoided by either backdashes or character specific solutions (for example Kazuya can mist step out of them but you never see any players do that yet). Give it time... remember what people were saying about SF4 a week and a half in? lol SAGAT OP WTF BRO WTF | ||
Capped
United Kingdom7236 Posts
On March 19 2012 03:09 Mannerheim wrote: TxSF has not been released yet. And judging from the minimal amount of information available about the game, it'll still take another year or so. Oh good...xD | ||
kainzero
United States5211 Posts
juri has AA c.hp - JC HP xx tag into ling - HK loop for 500+ off of one bar. soooo sick. i was playing with ken/sagat earlier... AA lp SRK, c.hp xx hp SRK xx tag, c.mk - HP tiger uppercut does like 400 damage or something. i think AA lp SRK, c.hp xx SRK xx tag to guile, c.mk - s.hp does 373. i think maximizing damage off of AA is hugely important. when i played akumas i would jump in for free because if i eat an early HP SRK it's only like 50 damage... and if you tag properly in this game you should have 2000 life. | ||
BentoBox
Canada303 Posts
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Caryc
Germany330 Posts
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