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New Baldur's Gate - Page 28

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Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-03-08 09:16:03
March 08 2012 09:11 GMT
#541
On March 08 2012 18:07 SF-Fork wrote:
Show nested quote +
On March 08 2012 17:58 Tobberoth wrote:
On March 08 2012 17:53 Stratos wrote:
On March 08 2012 17:30 Tobberoth wrote:
Good, the discussion is going in my direction as a "first-time player" of BG1 (played it when it came out, haven't touched it in years). What where they thinking when they balanced the challenge? I'm in nashkel mines, and arrows from kobolds literally oneshot my characters. AD&D is based on dice, which means a huge aspect of luck, especially when you don't have many options at a low level... but they didn't realize this and added a margin of error? Seriously, I'm at the part in the mines where there's a "bridge" with 2-3 traps on it and a big group of kobolds with bows on the other side. My characters literally die if they walk on the traps, so I have to have someone aggro the kobolds to come over the bridge as they are shooting arrows at me. One unlucky die throw and one of my characters are dead. It's just ridiculous how minsc who is supposed to fight on the front lines die to one arrow from a measly kobold because he has so low hp.

I reloaded that same part 4 times, then I stopped playing because I'm not playing BG to throw dice and it's getting ridiculous.

It's exactly 'players' with your attitude that cause companies to produce shitty games that even 8 years old kids can handle. Thanks a bunch.

Why do you have problems in Nashkel Mine? Your companions will try to force you to go there from the very beginning, but you have quite a lot of time on your hands to explore the map and complete quests, level up and get good gear. When I finally arrived to Nashkel mines I didn't need to reload the game once. Besides that, there are SO MANY ways to deal with the fights at this level. If you can just cast Sleep before the huge engagements, you will always be left with like 1 kobold to deal with and 7 kobolds lying on the ground waiting for you to kill them - they're actually unresponsive and just die. There's trap disarming, there's stealth, there's webs, oh ffs.

I could write a hundred different tutorials on how to deal with this and the game in general, but it can be summed up in just one sentence: You have to use your brain.

Good luck playing games that don't require anything but a zombie sitting behind the screen, I'm sure you'll have plenty of success.

Such a fucking useless post, you basically insult me several times without offering any form of useful suggestions.

1. Sleep all the kobolds? With one sleep spell? Man, you must be fucking awesome at this game, that sounds impossible to do actually.
2. Trap disarming, while being attacked, which is still based on dice. Thank you, another useless advice.
3. Don't go to the mines, do other quests? Oh, so the game is just being an asshole by taking every chance it gets to make me go to the fucking mines, when I'm not supposed to? That's the game being retarded, not me.
4. How does it require more than a zombie to reload until you get a lucky dice throw?

Overall, your whole post is based around the fact that if you aren't low level, you don't die to bullshit. Thank you, I already know that, the point is that the game is retarded when you're low level because they didn't add margin of error.

Now how about you use your brain and either help out, or shut up?


You can disarm traps while being attacked and sleep most kobolds with one sleep spell if they're close enough together.

Also even in my first playthrough in which I didn't even know how to disarm traps AFTER nashkel mines, I arrived there at least at level 2 on all my characters and I was able to finish it. Just by doing the Beregost quests you will level up!

There is no way around it. In order to finish this game you just have get creative! Once you learn the details in the game, you will be able to handle bad dice rolls in the unmodded game with ease.

Sidequestion: I wonder if anybody has been able to finish Sword Coast Stratagems or the Tactics MoD without reloading?

I'm not saying the game is impossible to play without reloading. I'm saying that at lvl 1, it's up to luck because you have no options and no hp, and even when you have options, you don't have enough time to do them because the very first arrow might very well get a kill. Of course I could leave the mines and grind, come back at a higher level and rofl my way through it, that's not the point I'm making.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:15 GMT
#542
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.
klaxen
Profile Joined April 2010
United States361 Posts
March 08 2012 09:15 GMT
#543
On March 08 2012 18:11 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:07 SF-Fork wrote:
On March 08 2012 17:58 Tobberoth wrote:
On March 08 2012 17:53 Stratos wrote:
On March 08 2012 17:30 Tobberoth wrote:
Good, the discussion is going in my direction as a "first-time player" of BG1 (played it when it came out, haven't touched it in years). What where they thinking when they balanced the challenge? I'm in nashkel mines, and arrows from kobolds literally oneshot my characters. AD&D is based on dice, which means a huge aspect of luck, especially when you don't have many options at a low level... but they didn't realize this and added a margin of error? Seriously, I'm at the part in the mines where there's a "bridge" with 2-3 traps on it and a big group of kobolds with bows on the other side. My characters literally die if they walk on the traps, so I have to have someone aggro the kobolds to come over the bridge as they are shooting arrows at me. One unlucky die throw and one of my characters are dead. It's just ridiculous how minsc who is supposed to fight on the front lines die to one arrow from a measly kobold because he has so low hp.

I reloaded that same part 4 times, then I stopped playing because I'm not playing BG to throw dice and it's getting ridiculous.

It's exactly 'players' with your attitude that cause companies to produce shitty games that even 8 years old kids can handle. Thanks a bunch.

Why do you have problems in Nashkel Mine? Your companions will try to force you to go there from the very beginning, but you have quite a lot of time on your hands to explore the map and complete quests, level up and get good gear. When I finally arrived to Nashkel mines I didn't need to reload the game once. Besides that, there are SO MANY ways to deal with the fights at this level. If you can just cast Sleep before the huge engagements, you will always be left with like 1 kobold to deal with and 7 kobolds lying on the ground waiting for you to kill them - they're actually unresponsive and just die. There's trap disarming, there's stealth, there's webs, oh ffs.

I could write a hundred different tutorials on how to deal with this and the game in general, but it can be summed up in just one sentence: You have to use your brain.

Good luck playing games that don't require anything but a zombie sitting behind the screen, I'm sure you'll have plenty of success.

Such a fucking useless post, you basically insult me several times without offering any form of useful suggestions.

1. Sleep all the kobolds? With one sleep spell? Man, you must be fucking awesome at this game, that sounds impossible to do actually.
2. Trap disarming, while being attacked, which is still based on dice. Thank you, another useless advice.
3. Don't go to the mines, do other quests? Oh, so the game is just being an asshole by taking every chance it gets to make me go to the fucking mines, when I'm not supposed to? That's the game being retarded, not me.
4. How does it require more than a zombie to reload until you get a lucky dice throw?

Overall, your whole post is based around the fact that if you aren't low level, you don't die to bullshit. Thank you, I already know that, the point is that the game is retarded when you're low level because they didn't add margin of error.

Now how about you use your brain and either help out, or shut up?


You can disarm traps while being attacked and sleep most kobolds with one sleep spell if they're close enough together.

Also even in my first playthrough in which I didn't even know how to disarm traps AFTER nashkel mines, I arrived there at least at level 2 on all my characters and I was able to finish it. Just by doing the Beregost quests you will level up!

There is no way around it. In order to finish this game you just have get creative! Once you learn the details in the game, you will be able to handle bad dice rolls in the unmodded game with ease.

Sidequestion: I wonder if anybody has been able to finish Sword Coast Stratagems or the Tactics MoD without reloading?

I'm not saying the game is impossible to play without reloading. I'm saying that at lvl 1, it's up to luck because you have no options and no hp, and even when you have options, you don't have enough time to do them because the very first arrow might very well get a kill. Of course I could leave the mines and grind, come back and a higher level and rofl my way through it, that's not the point I'm making.


I basically went straight to the mines (first time playing BG1) and didn't have that much trouble. A mage with color spray will knock huge amounts of kobolds out of commission. Also Jaheira has the bless spell which is pretty handy. I did make sure to buy decent armor for my characters and don't let my weak characters go first.
high master protoss - low master zerg
klaxen
Profile Joined April 2010
United States361 Posts
Last Edited: 2012-03-08 09:16:42
March 08 2012 09:16 GMT
#544
oops double post
high master protoss - low master zerg
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
March 08 2012 09:17 GMT
#545
On March 08 2012 18:15 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.


Sleep is an area effect spell xD
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:20 GMT
#546
On March 08 2012 18:15 klaxen wrote:
Show nested quote +
On March 08 2012 18:11 Tobberoth wrote:
On March 08 2012 18:07 SF-Fork wrote:
On March 08 2012 17:58 Tobberoth wrote:
On March 08 2012 17:53 Stratos wrote:
On March 08 2012 17:30 Tobberoth wrote:
Good, the discussion is going in my direction as a "first-time player" of BG1 (played it when it came out, haven't touched it in years). What where they thinking when they balanced the challenge? I'm in nashkel mines, and arrows from kobolds literally oneshot my characters. AD&D is based on dice, which means a huge aspect of luck, especially when you don't have many options at a low level... but they didn't realize this and added a margin of error? Seriously, I'm at the part in the mines where there's a "bridge" with 2-3 traps on it and a big group of kobolds with bows on the other side. My characters literally die if they walk on the traps, so I have to have someone aggro the kobolds to come over the bridge as they are shooting arrows at me. One unlucky die throw and one of my characters are dead. It's just ridiculous how minsc who is supposed to fight on the front lines die to one arrow from a measly kobold because he has so low hp.

I reloaded that same part 4 times, then I stopped playing because I'm not playing BG to throw dice and it's getting ridiculous.

It's exactly 'players' with your attitude that cause companies to produce shitty games that even 8 years old kids can handle. Thanks a bunch.

Why do you have problems in Nashkel Mine? Your companions will try to force you to go there from the very beginning, but you have quite a lot of time on your hands to explore the map and complete quests, level up and get good gear. When I finally arrived to Nashkel mines I didn't need to reload the game once. Besides that, there are SO MANY ways to deal with the fights at this level. If you can just cast Sleep before the huge engagements, you will always be left with like 1 kobold to deal with and 7 kobolds lying on the ground waiting for you to kill them - they're actually unresponsive and just die. There's trap disarming, there's stealth, there's webs, oh ffs.

I could write a hundred different tutorials on how to deal with this and the game in general, but it can be summed up in just one sentence: You have to use your brain.

Good luck playing games that don't require anything but a zombie sitting behind the screen, I'm sure you'll have plenty of success.

Such a fucking useless post, you basically insult me several times without offering any form of useful suggestions.

1. Sleep all the kobolds? With one sleep spell? Man, you must be fucking awesome at this game, that sounds impossible to do actually.
2. Trap disarming, while being attacked, which is still based on dice. Thank you, another useless advice.
3. Don't go to the mines, do other quests? Oh, so the game is just being an asshole by taking every chance it gets to make me go to the fucking mines, when I'm not supposed to? That's the game being retarded, not me.
4. How does it require more than a zombie to reload until you get a lucky dice throw?

Overall, your whole post is based around the fact that if you aren't low level, you don't die to bullshit. Thank you, I already know that, the point is that the game is retarded when you're low level because they didn't add margin of error.

Now how about you use your brain and either help out, or shut up?


You can disarm traps while being attacked and sleep most kobolds with one sleep spell if they're close enough together.

Also even in my first playthrough in which I didn't even know how to disarm traps AFTER nashkel mines, I arrived there at least at level 2 on all my characters and I was able to finish it. Just by doing the Beregost quests you will level up!

There is no way around it. In order to finish this game you just have get creative! Once you learn the details in the game, you will be able to handle bad dice rolls in the unmodded game with ease.

Sidequestion: I wonder if anybody has been able to finish Sword Coast Stratagems or the Tactics MoD without reloading?

I'm not saying the game is impossible to play without reloading. I'm saying that at lvl 1, it's up to luck because you have no options and no hp, and even when you have options, you don't have enough time to do them because the very first arrow might very well get a kill. Of course I could leave the mines and grind, come back and a higher level and rofl my way through it, that's not the point I'm making.


I basically went straight to the mines (first time playing BG1) and didn't have that much trouble. A mage with color spray will knock huge amounts of kobolds out of commission. Also Jaheira has the bless spell which is pretty handy. I did make sure to buy decent armor for my characters and don't let my weak characters go first.

My Minsc has chain mail (i think) and was still oneshot by a kobold arrow. It's also a problem with this position, I didn't have any problem with the kobold groups before, because I have to pass 3 traps, so what I need to do is basically have imoen disarm every trap while slowly getting to the big group of kobolds who are constantly raining down arrows on me. Most of the arrows miss, sure, and sometimes they hit and only take half my hp... but the amount of arrows which will be shot at me before I can disarm the traps and get to the enemies are enough to give really bad odds when even my "tanky" characters don't have enough life to survive the hits.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:21 GMT
#547
On March 08 2012 18:17 SF-Fork wrote:
Show nested quote +
On March 08 2012 18:15 Tobberoth wrote:
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.


Sleep is an area effect spell xD

He still said "one is enough because you can sleep", but it's not like sleeping will help if you only get 1-2 enemies with the spell and need to sleep all of them.
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
March 08 2012 09:22 GMT
#548
On March 08 2012 18:20 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:15 klaxen wrote:
On March 08 2012 18:11 Tobberoth wrote:
On March 08 2012 18:07 SF-Fork wrote:
On March 08 2012 17:58 Tobberoth wrote:
On March 08 2012 17:53 Stratos wrote:
On March 08 2012 17:30 Tobberoth wrote:
Good, the discussion is going in my direction as a "first-time player" of BG1 (played it when it came out, haven't touched it in years). What where they thinking when they balanced the challenge? I'm in nashkel mines, and arrows from kobolds literally oneshot my characters. AD&D is based on dice, which means a huge aspect of luck, especially when you don't have many options at a low level... but they didn't realize this and added a margin of error? Seriously, I'm at the part in the mines where there's a "bridge" with 2-3 traps on it and a big group of kobolds with bows on the other side. My characters literally die if they walk on the traps, so I have to have someone aggro the kobolds to come over the bridge as they are shooting arrows at me. One unlucky die throw and one of my characters are dead. It's just ridiculous how minsc who is supposed to fight on the front lines die to one arrow from a measly kobold because he has so low hp.

I reloaded that same part 4 times, then I stopped playing because I'm not playing BG to throw dice and it's getting ridiculous.

It's exactly 'players' with your attitude that cause companies to produce shitty games that even 8 years old kids can handle. Thanks a bunch.

Why do you have problems in Nashkel Mine? Your companions will try to force you to go there from the very beginning, but you have quite a lot of time on your hands to explore the map and complete quests, level up and get good gear. When I finally arrived to Nashkel mines I didn't need to reload the game once. Besides that, there are SO MANY ways to deal with the fights at this level. If you can just cast Sleep before the huge engagements, you will always be left with like 1 kobold to deal with and 7 kobolds lying on the ground waiting for you to kill them - they're actually unresponsive and just die. There's trap disarming, there's stealth, there's webs, oh ffs.

I could write a hundred different tutorials on how to deal with this and the game in general, but it can be summed up in just one sentence: You have to use your brain.

Good luck playing games that don't require anything but a zombie sitting behind the screen, I'm sure you'll have plenty of success.

Such a fucking useless post, you basically insult me several times without offering any form of useful suggestions.

1. Sleep all the kobolds? With one sleep spell? Man, you must be fucking awesome at this game, that sounds impossible to do actually.
2. Trap disarming, while being attacked, which is still based on dice. Thank you, another useless advice.
3. Don't go to the mines, do other quests? Oh, so the game is just being an asshole by taking every chance it gets to make me go to the fucking mines, when I'm not supposed to? That's the game being retarded, not me.
4. How does it require more than a zombie to reload until you get a lucky dice throw?

Overall, your whole post is based around the fact that if you aren't low level, you don't die to bullshit. Thank you, I already know that, the point is that the game is retarded when you're low level because they didn't add margin of error.

Now how about you use your brain and either help out, or shut up?


You can disarm traps while being attacked and sleep most kobolds with one sleep spell if they're close enough together.

Also even in my first playthrough in which I didn't even know how to disarm traps AFTER nashkel mines, I arrived there at least at level 2 on all my characters and I was able to finish it. Just by doing the Beregost quests you will level up!

There is no way around it. In order to finish this game you just have get creative! Once you learn the details in the game, you will be able to handle bad dice rolls in the unmodded game with ease.

Sidequestion: I wonder if anybody has been able to finish Sword Coast Stratagems or the Tactics MoD without reloading?

I'm not saying the game is impossible to play without reloading. I'm saying that at lvl 1, it's up to luck because you have no options and no hp, and even when you have options, you don't have enough time to do them because the very first arrow might very well get a kill. Of course I could leave the mines and grind, come back and a higher level and rofl my way through it, that's not the point I'm making.


I basically went straight to the mines (first time playing BG1) and didn't have that much trouble. A mage with color spray will knock huge amounts of kobolds out of commission. Also Jaheira has the bless spell which is pretty handy. I did make sure to buy decent armor for my characters and don't let my weak characters go first.

My Minsc has chain mail (i think) and was still oneshot by a kobold arrow. It's also a problem with this position, I didn't have any problem with the kobold groups before, because I have to pass 3 traps, so what I need to do is basically have imoen disarm every trap while slowly getting to the big group of kobolds who are constantly raining down arrows on me. Most of the arrows miss, sure, and sometimes they hit and only take half my hp... but the amount of arrows which will be shot at me before I can disarm the traps and get to the enemies are enough to give really bad odds when even my "tanky" characters don't have enough life to survive the hits.


can't you just make the kobolds follow you beyond the traps?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:26 GMT
#549
On March 08 2012 18:22 SF-Fork wrote:
Show nested quote +
On March 08 2012 18:20 Tobberoth wrote:
On March 08 2012 18:15 klaxen wrote:
On March 08 2012 18:11 Tobberoth wrote:
On March 08 2012 18:07 SF-Fork wrote:
On March 08 2012 17:58 Tobberoth wrote:
On March 08 2012 17:53 Stratos wrote:
On March 08 2012 17:30 Tobberoth wrote:
Good, the discussion is going in my direction as a "first-time player" of BG1 (played it when it came out, haven't touched it in years). What where they thinking when they balanced the challenge? I'm in nashkel mines, and arrows from kobolds literally oneshot my characters. AD&D is based on dice, which means a huge aspect of luck, especially when you don't have many options at a low level... but they didn't realize this and added a margin of error? Seriously, I'm at the part in the mines where there's a "bridge" with 2-3 traps on it and a big group of kobolds with bows on the other side. My characters literally die if they walk on the traps, so I have to have someone aggro the kobolds to come over the bridge as they are shooting arrows at me. One unlucky die throw and one of my characters are dead. It's just ridiculous how minsc who is supposed to fight on the front lines die to one arrow from a measly kobold because he has so low hp.

I reloaded that same part 4 times, then I stopped playing because I'm not playing BG to throw dice and it's getting ridiculous.

It's exactly 'players' with your attitude that cause companies to produce shitty games that even 8 years old kids can handle. Thanks a bunch.

Why do you have problems in Nashkel Mine? Your companions will try to force you to go there from the very beginning, but you have quite a lot of time on your hands to explore the map and complete quests, level up and get good gear. When I finally arrived to Nashkel mines I didn't need to reload the game once. Besides that, there are SO MANY ways to deal with the fights at this level. If you can just cast Sleep before the huge engagements, you will always be left with like 1 kobold to deal with and 7 kobolds lying on the ground waiting for you to kill them - they're actually unresponsive and just die. There's trap disarming, there's stealth, there's webs, oh ffs.

I could write a hundred different tutorials on how to deal with this and the game in general, but it can be summed up in just one sentence: You have to use your brain.

Good luck playing games that don't require anything but a zombie sitting behind the screen, I'm sure you'll have plenty of success.

Such a fucking useless post, you basically insult me several times without offering any form of useful suggestions.

1. Sleep all the kobolds? With one sleep spell? Man, you must be fucking awesome at this game, that sounds impossible to do actually.
2. Trap disarming, while being attacked, which is still based on dice. Thank you, another useless advice.
3. Don't go to the mines, do other quests? Oh, so the game is just being an asshole by taking every chance it gets to make me go to the fucking mines, when I'm not supposed to? That's the game being retarded, not me.
4. How does it require more than a zombie to reload until you get a lucky dice throw?

Overall, your whole post is based around the fact that if you aren't low level, you don't die to bullshit. Thank you, I already know that, the point is that the game is retarded when you're low level because they didn't add margin of error.

Now how about you use your brain and either help out, or shut up?


You can disarm traps while being attacked and sleep most kobolds with one sleep spell if they're close enough together.

Also even in my first playthrough in which I didn't even know how to disarm traps AFTER nashkel mines, I arrived there at least at level 2 on all my characters and I was able to finish it. Just by doing the Beregost quests you will level up!

There is no way around it. In order to finish this game you just have get creative! Once you learn the details in the game, you will be able to handle bad dice rolls in the unmodded game with ease.

Sidequestion: I wonder if anybody has been able to finish Sword Coast Stratagems or the Tactics MoD without reloading?

I'm not saying the game is impossible to play without reloading. I'm saying that at lvl 1, it's up to luck because you have no options and no hp, and even when you have options, you don't have enough time to do them because the very first arrow might very well get a kill. Of course I could leave the mines and grind, come back and a higher level and rofl my way through it, that's not the point I'm making.


I basically went straight to the mines (first time playing BG1) and didn't have that much trouble. A mage with color spray will knock huge amounts of kobolds out of commission. Also Jaheira has the bless spell which is pretty handy. I did make sure to buy decent armor for my characters and don't let my weak characters go first.

My Minsc has chain mail (i think) and was still oneshot by a kobold arrow. It's also a problem with this position, I didn't have any problem with the kobold groups before, because I have to pass 3 traps, so what I need to do is basically have imoen disarm every trap while slowly getting to the big group of kobolds who are constantly raining down arrows on me. Most of the arrows miss, sure, and sometimes they hit and only take half my hp... but the amount of arrows which will be shot at me before I can disarm the traps and get to the enemies are enough to give really bad odds when even my "tanky" characters don't have enough life to survive the hits.


can't you just make the kobolds follow you beyond the traps?

I can, it's the only option I find reasonable. I tried it twice I think, once it worked well but one of my characters died anyway (but that was just rotten luck, the odds were actually decent in that position), the other time, they wouldn't follow and when I went back again, I was arrowed once again

It's not impossible or even all that hard, it's easy to know what to do. It's just being extremely unforgiving because of my low HP, which was my complaint from the start, not that the game is "too hard for my simple mind".
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
Last Edited: 2012-03-08 09:33:27
March 08 2012 09:27 GMT
#550
On March 08 2012 18:15 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.

1. What. Sleep will put 6-7 kobolds out of a 9 pack to sleep usually. Are we talking about the same game?
2. Why would you call that an exploit? It's just using means of the game to accomplish what you need. There's nothing exploitive about that.
3. No I am not dumb. A creature in BG is trying to show you the way and it's a good way, it's just that it doesn't tell you to stop by the road to prepare. Though there are way too many NPCs for that purpose.
4. I just completed the quests that were in the reach while traveling to Nashkel mines. I wasn't overleveled, I was just playing smart, you were playing like a zombie, admit it LOL
En Taro Violet
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
Last Edited: 2012-03-08 09:31:19
March 08 2012 09:29 GMT
#551


I believe he meant one is enough for each battle. Then you can sleep and get the sleep spell ready for the next battle.

In general with one sleep spell you can catch at least half of the kobolds. I don't know with how many are you dealing with but I really don't see it as unsolvable een for lvl one. Still if you feel like it is, come back to the mines later. I remember on my first playthrouh having to really seek out the easy exp first, cause I kept getting owned eerywhere I went.

Hello Droth, Basilius, thieving Ogre Berserkers, Thayan mages and Basilisks at level 1-2!!! Oh, and sirines almost made me quit the game! Luckily I prevailed :D


Velr
Profile Blog Joined July 2008
Switzerland10837 Posts
March 08 2012 09:29 GMT
#552
Welcome to old school RTS.... The place where you either know what your doing to win, grind some levels to win whiteout doing stuff "right"... or die.

I wish you a nice trip.

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:34 GMT
#553
On March 08 2012 18:27 Stratos wrote:
Show nested quote +
On March 08 2012 18:15 Tobberoth wrote:
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.

1. What. Sleep will put 6-7 kobolds out of a 9 pack to sleep usually. Are we talking about the same game?
2. Why would you call that an exploit? It's just using means of the game to accomplish what you need. There's nothing exploitive about that.
3. No I am not dumb. A creature in BG is trying to show you the way and it's a good way, it's just that it doesn't say you can't stop by the road to prepare.
4. I just completed the quests that were in the reach while traveling to Nashkel mines. I wasn't overleveled, I was just playing smart, you were playing like a zombie, admit it LOL

I did quests as well, I just didn't go around talking to every damn person in every damn town, which is more being a zombie than actually trying to make the game move forward IMO

Maybe I misunderstood your second point, I thought you meant creating a new character from scratch (you can do that in multiplayer at least, right?) and use that. I would consider that sort of an exploit compared to just playing with in-game NPCs. If you meant finding an NPC who is better at imoen at disarming traps, sure, that wouldn't be an exploit. No idea where I would find one though

Personally, I think it's ridiculous to claim it's "playing smart" to grind. Playing smart is generally something you consider about people who make it harder for themselves and still succeed. Since I did several quests on the way, I'd say I was playing smart enough. Again, if the game demands you do every single quest on the way to progress the story, I'd still say that's a balancing issue for low levels, it wouldn't be needed if the game was more forgiving when it comes to low hp.
Gelenn
Profile Joined April 2011
United States87 Posts
March 08 2012 09:35 GMT
#554
On March 08 2012 18:21 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:17 SF-Fork wrote:
On March 08 2012 18:15 Tobberoth wrote:
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.


Sleep is an area effect spell xD

He still said "one is enough because you can sleep", but it's not like sleeping will help if you only get 1-2 enemies with the spell and need to sleep all of them.


I know which part of the game you are referring to. It was certainly the most difficult part up to that point. However, I really don't know how you managed to get there without leveling up even once ><.
Here's the best advice I can give you for that part (assuming level 1 characters):
I assume you have a thief? Move said thief forward slowly and detect the traps. The first 1 at least you should be able to disarm without aggroing any kobald commandos. Next, hide that thief in shadows and get as far as you can without hitting traps. Then send a mage with sleep and cast it right before the closest kobald, or in a spot that is close to the kobalds without your mage being seen. Sleep has a 30' radius if i remember correctly, which is more than enough to sleep the vast majority of the kobalds. After that your thief will have ample time to disarm the rest of the traps and then your party can move in to kill the kobalds.
They are correct, Baldur's Gate is not a game one can just breeze through. You have to strategize for engagements and pause often during them to issue orders. I'm actually going through Icewind Dale right now, and I find it to be much more difficult than Baldur's Gate ever was for me. I pause on average more than once every game second during battles to micro my party.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:38 GMT
#555
On March 08 2012 18:29 SF-Fork wrote:
I believe he meant one is enough for each battle. Then you can sleep and get the sleep spell ready for the next battle.

In general with one sleep spell you can catch at least half of the kobolds. I don't know with how many are you dealing with but I really don't see it as unsolvable een for lvl one. Still if you feel like it is, come back to the mines later. I remember on my first playthrouh having to really seek out the easy exp first, cause I kept getting owned eerywhere I went.

Hello Droth, Basilius, thieving Ogre Berserkers, Thayan mages and Basilisks at level 1-2!!! Oh, and sirines almost made me quit the game! Luckily I prevailed :D

I guess I'll give it a try and see how it goes. Question is where I should go... maybe go kill that run-away guard captain or whatever... it's not like I can know which exp is easy, so I'll just have to try around
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
March 08 2012 09:38 GMT
#556
ICewind dale orc battles were pretty cool!! The shooting gonpowder barrels with fire arrows from afar was an awesome introduction!
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
March 08 2012 09:39 GMT
#557
On March 08 2012 18:38 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:29 SF-Fork wrote:
I believe he meant one is enough for each battle. Then you can sleep and get the sleep spell ready for the next battle.

In general with one sleep spell you can catch at least half of the kobolds. I don't know with how many are you dealing with but I really don't see it as unsolvable een for lvl one. Still if you feel like it is, come back to the mines later. I remember on my first playthrouh having to really seek out the easy exp first, cause I kept getting owned eerywhere I went.

Hello Droth, Basilius, thieving Ogre Berserkers, Thayan mages and Basilisks at level 1-2!!! Oh, and sirines almost made me quit the game! Luckily I prevailed :D

I guess I'll give it a try and see how it goes. Question is where I should go... maybe go kill that run-away guard captain or whatever... it's not like I can know which exp is easy, so I'll just have to try around



That is the beauty of the first playthrough! Something you will never get back. I am enjoying this through my first Planescape Torment experience now. Excapt that the combat in the game is easy enough so I never worry about this.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 08 2012 09:43 GMT
#558
On March 08 2012 18:35 Gelenn wrote:
Show nested quote +
On March 08 2012 18:21 Tobberoth wrote:
On March 08 2012 18:17 SF-Fork wrote:
On March 08 2012 18:15 Tobberoth wrote:
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.


Sleep is an area effect spell xD

He still said "one is enough because you can sleep", but it's not like sleeping will help if you only get 1-2 enemies with the spell and need to sleep all of them.


I know which part of the game you are referring to. It was certainly the most difficult part up to that point. However, I really don't know how you managed to get there without leveling up even once ><.
Here's the best advice I can give you for that part (assuming level 1 characters):
I assume you have a thief? Move said thief forward slowly and detect the traps. The first 1 at least you should be able to disarm without aggroing any kobald commandos. Next, hide that thief in shadows and get as far as you can without hitting traps. Then send a mage with sleep and cast it right before the closest kobald, or in a spot that is close to the kobalds without your mage being seen. Sleep has a 30' radius if i remember correctly, which is more than enough to sleep the vast majority of the kobalds. After that your thief will have ample time to disarm the rest of the traps and then your party can move in to kill the kobalds.
They are correct, Baldur's Gate is not a game one can just breeze through. You have to strategize for engagements and pause often during them to issue orders. I'm actually going through Icewind Dale right now, and I find it to be much more difficult than Baldur's Gate ever was for me. I pause on average more than once every game second during battles to micro my party.

Hmm, I'm pretty sure imoen aggroed on the first trap when I tried it... but maybe I was just in a bad spot. I'll try your tactic and see if it works the next time I play the game. (Might be a while, finally getting ME3 today :D)
SF-Fork
Profile Blog Joined November 2002
Russian Federation1401 Posts
March 08 2012 09:44 GMT
#559
On March 08 2012 18:43 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:35 Gelenn wrote:
On March 08 2012 18:21 Tobberoth wrote:
On March 08 2012 18:17 SF-Fork wrote:
On March 08 2012 18:15 Tobberoth wrote:
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.


Sleep is an area effect spell xD

He still said "one is enough because you can sleep", but it's not like sleeping will help if you only get 1-2 enemies with the spell and need to sleep all of them.


I know which part of the game you are referring to. It was certainly the most difficult part up to that point. However, I really don't know how you managed to get there without leveling up even once ><.
Here's the best advice I can give you for that part (assuming level 1 characters):
I assume you have a thief? Move said thief forward slowly and detect the traps. The first 1 at least you should be able to disarm without aggroing any kobald commandos. Next, hide that thief in shadows and get as far as you can without hitting traps. Then send a mage with sleep and cast it right before the closest kobald, or in a spot that is close to the kobalds without your mage being seen. Sleep has a 30' radius if i remember correctly, which is more than enough to sleep the vast majority of the kobalds. After that your thief will have ample time to disarm the rest of the traps and then your party can move in to kill the kobalds.
They are correct, Baldur's Gate is not a game one can just breeze through. You have to strategize for engagements and pause often during them to issue orders. I'm actually going through Icewind Dale right now, and I find it to be much more difficult than Baldur's Gate ever was for me. I pause on average more than once every game second during battles to micro my party.

Hmm, I'm pretty sure imoen aggroed on the first trap when I tried it... but maybe I was just in a bad spot. I'll try your tactic and see if it works the next time I play the game. (Might be a while, finally getting ME3 today :D)



Ditch ME3 and play BG!
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
March 08 2012 09:45 GMT
#560
On March 08 2012 18:34 Tobberoth wrote:
Show nested quote +
On March 08 2012 18:27 Stratos wrote:
On March 08 2012 18:15 Tobberoth wrote:
On March 08 2012 18:08 Stratos wrote:
1. Oh right you can actually sleep in the mines. And sleeping refreshes the spells. Nobody told you? Or are you ACTUALLY complaining about being unable to get a good shot at the clump of kobolds? I hope not.. Although I'm not quite sure what I'm hoping for here anymore.
2. Diverse the NPCs with another PC to disarm safely if possible.
3. Okay, so the game is retarded because it's forcing you to make up your mind and not just blindly follow the recommendations. That's a good attitude, I see. You would probably love to play a game like D2 that precisely tells you what to do in each and every step of the way. BG is not your mother, deal with it.
4. There's luck involved, yes. You have to account for that luck, you can either risk it or you can play it safe. Luck is involved in basically any game and dealing with it in BG is as easy and exciting as in any of the good games. Yes, you will sometimes fail. So what, does that make it a bad game?

You're complaining about a game being just random and lucky while it's a game that requires actual thinking and skill. And if you acknowledge the requirements, you call them "the game being retarded". Seriously, grow the fuck up.

1. So I should sleep one kobold, go rest, sleep another, go rest, sleep another? Please, do YOU think this sounds like good game design? If it works, it's even dumber, like a sleep spell literally makes enemies sleep forever.
2. I would find this to be an exploit, but sure, this could work.
3. Are you dumb? BG IS telling me exactly what to do, it's just lying about it.
4. I AM playing it safe, but in your opinion, playing it safe means "grind until it's made easy by you being overleveled". Thanks, that sure makes you seem like more of a "player" than me.

I didn't say it was a bad game? I said "what where they thinking when they balanced the challenge", because at lvl 1, it's 90% up to pure luck.

1. What. Sleep will put 6-7 kobolds out of a 9 pack to sleep usually. Are we talking about the same game?
2. Why would you call that an exploit? It's just using means of the game to accomplish what you need. There's nothing exploitive about that.
3. No I am not dumb. A creature in BG is trying to show you the way and it's a good way, it's just that it doesn't say you can't stop by the road to prepare.
4. I just completed the quests that were in the reach while traveling to Nashkel mines. I wasn't overleveled, I was just playing smart, you were playing like a zombie, admit it LOL

I did quests as well, I just didn't go around talking to every damn person in every damn town, which is more being a zombie than actually trying to make the game move forward IMO

Maybe I misunderstood your second point, I thought you meant creating a new character from scratch (you can do that in multiplayer at least, right?) and use that. I would consider that sort of an exploit compared to just playing with in-game NPCs. If you meant finding an NPC who is better at imoen at disarming traps, sure, that wouldn't be an exploit. No idea where I would find one though

Personally, I think it's ridiculous to claim it's "playing smart" to grind. Playing smart is generally something you consider about people who make it harder for themselves and still succeed. Since I did several quests on the way, I'd say I was playing smart enough. Again, if the game demands you do every single quest on the way to progress the story, I'd still say that's a balancing issue for low levels, it wouldn't be needed if the game was more forgiving when it comes to low hp.

Uhm nope I wasn't refering to adding a member in a multiplayer game, I didn't really think of that before and wouldn't use that, I guess I would call that an exploit, too.

Anyway, the game most certainly doesn't demand you to do every single quest on the way. And I didn't do them either. It only demands you to, again, use your own brain while only giving you some basic advice.

You can come up with a solution for each fight, you can replace someone in the party, you can buy a specific gear, or if everything fails you can go level up, or give up. My point is that there are way too many ways of getting your chances to a point where you are basically guaranteed success, to call the game random - and this is true from the very first levels. It's just that you don't know the game enough to tell.

Anyway, this aspect of the game, where you get to experiment, get creative and are basically free to choose which way you want to deal with it, is what I consider to be the most beautiful part of the game. That's why I got a little angry reading your post, so sorry for that... Obviously we all have different expectations and standards for a game. Ending the discussion now to go finish a quest in Fallout 2

Peace out, and if you decide to try to beat the game again, best of luck - it can be a pain in the ass, just like BW, but if you conquer it, you will feel it was worth all of it.
En Taro Violet
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