On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
The report function was getting abused by people getting killed/griefed so they added a Labor cost to it to prevent abuse.
...
The way of acting against the abuse of the report function is handing out temp bans, which is done for over a decade....
The problem with this is that handing out temp-bans is post-active. People won sieges by just reporting all of their enemies mid-siege and then taking the win without any opposition - they gladly took a tempban for that..
It will still happen in EU/NA because this community is incredibly toxic, but in KR people stopped after they handed out permabans and added massive LP costs into the game(100 per report, 5 reports for insta-jail) Also: If you have names like "sdfgdfg" on your killing list, people on our server let you go. But you cannnot just kill 500 people and then yell "It's all bots"...
And yeah, the game is full of abuses, hacks and bots. You can run 10+ bots on a machine without running a single client, you can add skills to your character, you can stop people from targetting you, speedhack, teleport hack, trading hack, invisible hack and so on. It's a giant hackfest and all thanks to Hackshield. The client is yelling everything at the server and he just takes it like it's nothing. "Oh yeah you're totally 800m in the air without falling, no doubt!"
I was hoping Trion would use RIFT's anti-hack method, but seems like XLGames is anal about using useless hackshield. Probably some inside-business-crap.
On September 27 2014 06:23 Serejai wrote: There's a spell in your spellbook. It costs 25 labor to report a bot and if they get banned you get your labor back, if not tough shit. I used it three times and the same bots are still around so I doubt it's very effective.
lol, for real? That's like anti-anti-bot-measures: Ensure that nobody will report...
The report function was getting abused by people getting killed/griefed so they added a Labor cost to it to prevent abuse.
...
The way of acting against the abuse of the report function is handing out temp bans, which is done for over a decade....
The problem with this is that handing out temp-bans is post-active. People won sieges by just reporting all of their enemies mid-siege and then taking the win without any opposition - they gladly took a tempban for that..
It will still happen in EU/NA because this community is incredibly toxic, but in KR people stopped after they handed out permabans and added massive LP costs into the game(100 per report, 5 reports for insta-jail) Also: If you have names like "sdfgdfg" on your killing list, people on our server let you go. But you cannnot just kill 500 people and then yell "It's all bots"...
And yeah, the game is full of abuses, hacks and bots. You can run 10+ bots on a machine without running a single client, you can add skills to your character, you can stop people from targetting you, speedhack, teleport hack, trading hack, invisible hack and so on. It's a giant hackfest and all thanks to Hackshield. The client is yelling everything at the server and he just takes it like it's nothing. "Oh yeah you're totally 800m in the air without falling, no doubt!"
I was hoping Trion would use RIFT's anti-hack method, but seems like XLGames is anal about using useless hackshield. Probably some inside-business-crap.
Well, then hand out perm bans instead. Why is the report button even automatised? Let Trion check before...
lol at the rest. I'm pretty sure Trion stated before they have at least good anti-bot measures of their own they would implement for the west. I somehow get the feeling they have been very very sloppy with the localisation....
If they hand out permabans in a massive fashion now headlines will be "Instead of fixing issues, Trion permabans half their community" - it'd be RP suicide.
Also yeah Trion promised that, but unless they actually get to implement their own measurements it won't happen :/
I'm on Inoch too but I have grown a bit bored. I should probably go try PvPing or something but meh. I think what made me not want to bother the most is the difficulty of getting land. And then going around looking at it and seeing the same people owning like 20 16x16 slots. Could probably buy some with the gold I got but meh. If I continue I'll add you :D, I'm lvl 32 anyways.
In practice those armor quests are a total waste for using them since the minute you get crafted gear they're outdone, and they're most of the time not worth the Hereafter Stone you use for them in terms of money.
Hasla weapons though are a great way to get decent gear early on, especially for DDs. Healers should DEFINITELY wait until they get their hands on a Lv44 crafted club - do NOT BUY HONOR WEAPONS! COMPLETE WASTE OF GOLD! (if you don't spend a ton of gold regrading, tempering etc)
For armor I recommend get the Greater Howling Abyss(Hellswamp instance) gear, it is very easy to get, nets you some nice boni and looks sweet. A run takes 20~30 minutes if you do it right(there are guides on YT) and on avg it takes 10 runs to get the complete set.
The spreadsheet is very nice, however consider that there's an ingame feature where you can just check prices and current rates.
Well the highest set is an upgrade over my artificer gear by a large margin and upgrading to conq is going to set me back ~200g, god knows what the first sealed set will cost. Other than set bonus i don't think even conq will outclass this armor. The weapon quests in hasla are definitely worth going for though since you'd have to be lucky to get something as good while levelling. For some reason a level 31 green bow outclasses everything for ~10 levels by far and is still utter trash after that long, im not going to shell out 50g+ for a minimal dps increase when Hasla weapons are on the horizon @ 50 and this quest offers me bigger dps gains.
And the quests are worth more than the hereafter stone, if you do them while levelling and just DE them you're making a tidy few G profit from mats and getting exp for your time and probably don't even use the stone specifically for it =p
I don't actually have any use for that spreadsheet but i see the question asked often enough by noobs in global that when i found that browsing reddit i thought i'd add it. I thought the in-game feature only checked current percentage values? So if you don't know how much the run is worth roughly its pretty useless. Unless i've missed the feature you're talking about, i don't need it enough to look =p (Although yes, its simple distance = profit, some people fail to realise this =p )
Isn't GHA a level 50 instance? Great tip none the less but those weapon/armor quests are for pre-50's and can be done while levelling with minimal effort :-)
How much archeum do you actually get out of these armor things though?
Also I was assuming that you'd do all this at 50 to get on an armor level, because during questing phases gear really doesn't matter and you could do it with any gear you can find. Hasla gear is somewhere around T1 ~ T2 crafted, so a little bit over the top for questing. You mostly get GHA + Hasla gear as a 50 to have a bridge between quest gear and crafted gear, as you cannot really PvP in quest gear efficiently.
Out of the hellswamp gear i got 2 archeum shards which is ~1g each x3 so 6g from a quest (on Aier cluster). Not sure about the higher gear quests, Ive not done the rookborne ones and im wearing Haslas.
Sure you can quest in any gear, it'll be slow as fuck tho. After i got that hasla bow my killtimes increased by ~50%. Alot of people run off doing alot of pvp pre-50 and knowing where this quest gear is helps :-) I see lots of pre-50's doing traderuns / arenas and camping freedich etc, i do alot of traderun-pvp myself and not much questing.
So many people complain about not knowing where gear is after 30 and all of these quests are in their levelling paths anyway :-) Free upgrades for zero effort!
It's not really an option for level 50's though, i didn't know about the GHA gear but at level 50 i thought it was Hasla weapons + crafted gear. Still, cash if you haven't done them i guess.
Well of course Hasla decreases your questtime but then again the time it took you to get the Hasla weapon could've been invested into questing time Guess it's reallyhard to tell which way is more efficient but in the end it doesn't matter, Hasla weapons are always good so as long as you get them its fine.
And good point about getting gear after 30, indeed the new systems is quite confusing for many players(it was a little different before) and more built as a linear thing, so if you skip something you can miss a whole set.
For Lv50 it is Hasla Gear + GHA before you craft gear, then it's purely crafted gear(both weapons and armor) if you don't get your hand on a Kraken weapon or something of that kind.
I'm basically in perpetual jail. I logged off Friday with 30 minutes left in jail and 0 crime points. Log on this morning and I somehow have 210 crime points, so as soon as I get out of jail I'll be right back in for another three hours.
I meant the weapon/armor quests in Hasla pre-50, not grinding for the actual Hasla (token) weapons. Its pretty confusing haha, theres 3 quests in Hasla that give 2 weapons + upper armor pieces, which is still questing ^_^
I was actually really surprised how easy it was to quest in Hasla @ 42. Once i completed the quest for the bow it wasn't very difficult at all, I was chugging mana pots/food like it was candy though so i ended up going back to savannah after i recalled to farm.
I seem to have some insane luck with the quest weapons/armors though, i haven't got a single piece below arcane so far, unique chest+sword, heroic bow. Do they only drop arcane+ in the later rewards?
The profanity filter in this game is pissing me off. "Nothing" and "interesting" are both banned words but "lilpussycunt" is a valid playername (and they got to level 50 with that).
Not sure if this has been asked before, but how to I tell what the time is in-game? (Like the clock that houses and farms are on like 'protected until: xx:xx date' etc, not the day/night cycle). I would like to know what time plots become available but I can find no way to display this time in game and a quick look around the webs is no help :S.
edit:Well heard from 2 people that it is my local time, still not sure if that is true because also heard conflicting stories :S. Also, after a piece of land goes out of 'protected until' time is it available to anyone or does it enter demolition time for another week? Still not clear on this whole thing =[
edit2:well found some stuff that is in 'missed payment demolition' so that is the phase I need to find i suppose, not 'protected until'. Time is still unclear, going to wait around a bit and see when these become available.