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YuGiOh! - Dueling Network Online - Page 38

Forum Index > General Games
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DorF
Profile Blog Joined July 2009
Sweden961 Posts
April 23 2012 09:58 GMT
#741
On April 23 2012 18:26 Canas wrote:
Might just be me but I STRONGLY dislike decks that go over 40 cards, hurts consistency too much imo

I agree
BW for life !
PromisE
Profile Blog Joined February 2011
Philippines151 Posts
April 23 2012 10:47 GMT
#742
On April 23 2012 17:53 masterbreti wrote:
+ Show Spoiler +
This is the deck I'm using right now. it is decent, though have had some bad draws with it.

[image loading]


Main
-1 honest
-1 gorz
-2 prisma (you don't need them)
-1 neos
-1 ocean
-1 grand mole
-2 lady heat
-1 woodsman
-1 heat
-1 mirror force
-2 elemental recharge
-2 bottomless
-2 safe zone
+1 veiler
+2 alius
+2 maxx c
+2 solemn warning
+1 torrential
+2 fiendish chain

Extra
-1 gaia
-1 terra firma
-1 absolute zero
-1 nova master
-1 shining
+1 escuridao
+2 blade armor ninja/ heroic champion excalibur (or both)

Hero gate doesn't really need a lot of monsters since you can search them with stratos, e-call and RotA and recycle them with shining and voltic.

You could add masked heroes to give your deck more options.
RetZ
Profile Joined August 2010
Australia67 Posts
April 23 2012 22:24 GMT
#743
On April 23 2012 19:47 PromisE wrote:
Show nested quote +
On April 23 2012 17:53 masterbreti wrote:
+ Show Spoiler +
This is the deck I'm using right now. it is decent, though have had some bad draws with it.

[image loading]


Main
-1 honest
-1 gorz
-2 prisma (you don't need them)
-1 neos
-1 ocean
-1 grand mole
-2 lady heat
-1 woodsman
-1 heat
-1 mirror force
-2 elemental recharge
-2 bottomless
-2 safe zone
+1 veiler
+2 alius
+2 maxx c
+2 solemn warning
+1 torrential
+2 fiendish chain

Extra
-1 gaia
-1 terra firma
-1 absolute zero
-1 nova master
-1 shining
+1 escuridao
+2 blade armor ninja/ heroic champion excalibur (or both)

Hero gate doesn't really need a lot of monsters since you can search them with stratos, e-call and RotA and recycle them with shining and voltic.

You could add masked heroes to give your deck more options.


These changes are good but I'd probably want 2 nova master in extra if you're maining heat.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 23 2012 22:54 GMT
#744
I'm trying to build an Evols deck utilizing mainly Solda (of course, Laggia, Dolkka, and even Tiras and Adreus can be made), but I'm having trouble getting a good build for consistency.

The current version of the deck (I'll have the text listed below the image, in case you don't know what some of the cards are):
+ Show Spoiler [Evol Deck] +
[image loading]

Deck List:

Monsters (19):

3x Evoltile Westlo
3x Evoltile Najasho
3x Evoltile Elginero
1x Evolsaur Pelta
2x Evolsaur Vulcano
2x Evolsaur Cerato
2x Evolsaur Elias
2x Evolsaur Darwino
1x Sangan

Spells (18):

2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
1x Book of Moon
1x Pot of Avarice
2x Pot of Duality
2x Enemy Controller
3x Evo-Variance (or Evo-Diversity)
3x Evo-Force
1x Forbidden Lance

Traps (3):

2x Solemn Warning
1x Solemn Judgment


+ Show Spoiler [Explanation] +
The main premise of the deck is to swarm the field with Evolzars (or any Xyz monsters, really). The point is to get out Solda, and, if possible, a Laggia or Dolkka to augment it. There are no Effect Veilers or Fiendish Chains in the deck (they're listed in the side deck just as reminders of what I could be running instead, not as an actual side deck), so the deck has difficulty stop large pushes or even attacks, but I want to get the consistency to a point where I can get out Solda before they have a chance to swarm the field themselves. There are barely any traps (I feel that Torrential is really not worth much in this deck, as I almost always want to keep something on the field) and probably waaaay too many spells.

Having a turn one Najasho and Evo-Force is pretty much a game winner (it's pretty much like having Rabbit turn one), except if I have no Elias in hand and 2 level 4 Evolsaurs, I can make both Solda and Laggia/Dolkka. Evo-Variance and Evo-Force is essentially the same, since Variance searches out Najasho (or Westlo if I need it). Elginero is there because I want to try it out. It nets a draw, and lets you put away an Evolsaur that you don't want in your hand to search out a Najasho or Westlo instead, which is really good.

The problem with that is I need more cards to use tributes as costs/effects. Originally, I had Caius, since it was nice as a utility card, but I almost always preferred saving my normal summon for a Westlo instead. Furthermore, because of the two Elias and Darwinos, there were just too many conditional monsters in my hand at times. A Darwino in hand really sucks if there is no outlet such as Najasho to Special Summon stuff. To somewhat mitigate this, I replaced Caius with an Enemy Controller, meaning there are now 5 spell cards that can activate the effects of Najasho and Elginero. I had to cut an MST, and because I recently took the Diplo in my deck for Pelta (having a 2500 defense monster in cases where I need it is useful), there might be too little S/T removal.

The biggest problem I'm having right now is drawing into too many dead Evolsaurs (particularly Vulcano). They really don't serve any purpose in the hand, and right now, the only way to recycle them is to use Elginero or Primordial Soup (which is really just a continuous Magical Mallet for Evolsaurs). If I don't start with a Westlo in hand, or Elginero/Najasho with a Tribute outlet, I have a tough time getting any momentum going in the first few turns. I added the two Pots of Duality to help a bit, but I'm still wondering about the balance of the deck as a whole.

Also, Maxx "C" sort of destroys this deck. Solda can only somewhat mitigate the amount of cards the opponent draws.


The deck isn't always super inconsistent. A couple hours ago, while dueling a friend of mine, I started off with Evo-Force and Najasho in my hand, so I got a first-turn Solda on the field, with another Evo-Force in hand. I drew into Najasho, so I got out Dolkka, then within the next couple of turns, I drew into Westlo, Najasho, and another Evo-Force, so I ended the duel with a Solda, a Dolkka, a Tiras, and a Laggia on the board. Feels good man. Gorz ain't savin' ya now.

So, what should I change? XD
Dizmaul
Profile Joined March 2010
United States831 Posts
Last Edited: 2012-04-23 23:20:48
April 23 2012 23:20 GMT
#745
Hey guys I have played other TCG's before but Ive never had the chance to learn Yugioh. Whats a good place to start in understanding the game? MTG is the game that I played the most, but this seems it be a lot different.
It is what it is
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2012-04-23 23:57:31
April 23 2012 23:53 GMT
#746
On April 24 2012 08:20 Dizmaul wrote:
Hey guys I have played other TCG's before but Ive never had the chance to learn Yugioh. Whats a good place to start in understanding the game? MTG is the game that I played the most, but this seems it be a lot different.

To be honest, if you don't feel like buying one of the starter decks and reading/trying to understand the actual rulebook (as it can be quite a lot to take in), obtaining one of the yugioh-related games could help you get started, as they use fairly non-complicated cards and automatic gameplay.

The easiest one to get a hold of (If you don't wanna spend too much money) is Yu-Gi-Oh! Power of Chaos: Joey the Passion for the PC. After having played based on what I thought were correct rulings for more than a year back in 03-04, this game is what first taught me in a really good fashion to really understand the basic mechanics.

It's fairly outdated though, and does no include commonly used cards such as Synchros or Xyzs. If you want something a bit more up to date, then you're gonna have to spend the cash on something like this or this.

Another way of doing it, and of course the most economical way, is simply asking one of the fine gentlemen in this thread to teach you, using the glorious platform of http://www.duelingnetwork.com/. I love helping people, so shoot me a PM here or on my DN ID: OneManShow when I'm online and we'll see what we can do.

Choice is yours my friend ;-)
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Leftwing
Profile Blog Joined January 2011
Canada229 Posts
April 24 2012 00:21 GMT
#747
I'm stuck at the loading screen where it says "connecting" and doesn't go anywhere. If that wasn't an issue I'd already be playing.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 24 2012 00:42 GMT
#748
If you catch me online I'll be willing to help you learn as well (ID is the same as my TL ID)
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
April 24 2012 12:41 GMT
#749
ohh, I found this nice new program that reminds me a lot of yugioh online. its called YGOPro, its pretty cool. I'm using that and YVD and DN to play some matches. each one has their pros and cons. Its a fun break from pro sc2 haha.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
April 25 2012 21:41 GMT
#750
We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799

But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.

Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.

These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2012-04-25 21:59:46
April 25 2012 21:52 GMT
#751
So TCG is just adjusting to OCG ruling then? This is good news. Time for double bottomless in every deck
RIP Aaliyah
Phelix
Profile Blog Joined July 2008
1931 Posts
Last Edited: 2012-04-25 22:02:45
April 25 2012 21:57 GMT
#752
On April 26 2012 06:41 LittLeD wrote:
We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799

But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.

Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.

These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.

The day has finally come where the TCG rules follows the OCG ruleset. This is going to be hard for TCG players to get used to with calling priority on certain cards, like Stratos.

On April 26 2012 06:52 DoctorHelvetica wrote:
So TCG is just adjusting to OCG ruling then? This is good news. Time for double bottomless in every deck

Indeed, Bottomless just became a staple at 2 with this change. We could even see more Trap Holes.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 25 2012 22:05 GMT
#753
On April 26 2012 06:41 LittLeD wrote:
We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799

But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.

Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.

These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.


Holy shit this is huge!

Where are your gem knights now LittLeD?!
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
LittLeD
Profile Joined May 2010
Sweden7973 Posts
April 25 2012 23:23 GMT
#754
On April 26 2012 07:05 GreYMisT wrote:
Show nested quote +
On April 26 2012 06:41 LittLeD wrote:
We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799

But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.

Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.

These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.


Holy shit this is huge!

Where are your gem knights now LittLeD?!

Crying in a corner, whereas Effect Veiler beats them in the head with a lollipop.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 25 2012 23:33 GMT
#755
On April 26 2012 08:23 LittLeD wrote:
Show nested quote +
On April 26 2012 07:05 GreYMisT wrote:
On April 26 2012 06:41 LittLeD wrote:
We have some big news and ruling changes coming down which will take immediate effect. All of it can be read here: http://www.konami.com/yugioh/articles/?p=3799

But what it basically says is that what used to be called TSIP (Turn Summon igntion priority) is completely gone, and the term 'priority' is gone as well.

Some relevant examples: You used to be able to summon Rescue Rabbit and banish it immetiately with its ignition effect before your opponent had the chance to respond to it. Now, with this ruling change, your opponent will have the oppertunity to respond with cards such as torrential tribute or effect veiler (and thus negating it's effect) before rabbit's effect can be activated.

These news are really big for competitive play and will change a lot of how the meta works. Rescue rabbit will surely step down a notch and decks such as heroes will step up. For me, it's very positive news.


Holy shit this is huge!

Where are your gem knights now LittLeD?!

Crying in a corner, whereas Effect Veiler beats them in the head with a lollipop.


Well i just realized that my Red-eyes darkness metal dragon is crying over there with them
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
Last Edited: 2012-04-25 23:51:22
April 25 2012 23:42 GMT
#756
Hey guys, I'm AmazingLove on DN!

Add me and hit me up sometime!

edit: atm I'm testing LS Lancer Frogs pretty heavily.
Liquid | SKT
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
April 25 2012 23:53 GMT
#757
On April 23 2012 18:26 Canas wrote:
Might just be me but I STRONGLY dislike decks that go over 40 cards, hurts consistency too much imo

I am ok with 40-42 cards. If you have anything more than 40 you need a good justification for each card.

Liquid | SKT
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 26 2012 00:09 GMT
#758
The popularity of Rescue Rabbit is going to tank, and the popularity of Effect Veiler is going to skyrocket. Also, say hello to Bottomless Trap Hole. I'm sure Warning will still be run, but 1/1 might be more popular than 2/0 Warning/BTH. I've already started to stick Bottomless into decks over a second Warning.

Anyway, I've revised my Evol deck a bit. Anybody want to help me test it?

+ Show Spoiler [Deck Image] +
[image loading]
S[o]ul
Profile Joined April 2010
United States39 Posts
April 26 2012 00:15 GMT
#759
i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.

Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
April 26 2012 00:18 GMT
#760
On April 26 2012 09:15 S[o]ul wrote:
i'm assuming that this thread also covers real life yugioh, so whats the best way to get staple spells and traps like MST, heavy, and mirror forces? Buying them individually from a store? trading them? Getting a booster? I would buy them from a friend, but from what ive seen, they don't have any extra staples their willing to sell/trade.

Also, is maxx c main deck worthy? After trying it out in a few games, imo its only really good for a few matchups. I find that I can't find the space in my main deck.


I feel its good depending on your deck. A lot of decks no a days focus on mass special summons, so maxx c can really get you a card advantage.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
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