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SD Gundam Online - Page 2

Forum Index > General Games
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Prev 1 2 3 4 5 24 25 26 Next All
Lucumo
Profile Joined January 2010
6850 Posts
December 03 2011 12:54 GMT
#21
Either use an A Gundam for normal missions or some well-upgraded B one.

Also, the lock-on feature isn't that useful when playing against other people because it's easy to avoid the shots then. I never use it.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
December 03 2011 13:29 GMT
#22
I am very disappointed in a game that seemed so popular in Japan @_@. It feels so outdated compared to the games with we've been enjoying in the states lol.
Lucumo
Profile Joined January 2010
6850 Posts
December 03 2011 15:25 GMT
#23
It's an arena fighter, so what would you expect? :S

Also, it's already over 4 years old.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 03 2011 16:01 GMT
#24
holy fuck i've been trying to sign up for an account but the stupid character box isn't letting me get through ==;
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
December 03 2011 16:03 GMT
#25
Playing on anything above normal is HELL without high level/good gundams... Like Lunar Base on Normal... I've only been able to do that with a team of 3+ snipers all going insane.

GODDAMN GELGOOGS~!
A time to live.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 03 2011 16:36 GMT
#26
OOOO.

They have Gundam Sandrock! Totally getting it even if the stats suck cause I love Quatre!!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Kaal
Profile Blog Joined May 2010
Djibouti2514 Posts
December 03 2011 19:32 GMT
#27
On December 04 2011 01:03 ShatterZer0 wrote:
Playing on anything above normal is HELL without high level/good gundams... Like Lunar Base on Normal... I've only been able to do that with a team of 3+ snipers all going insane.

GODDAMN GELGOOGS~!


Apsalus team is best for PvE

Just Beam Spec everything.
Lucumo
Profile Joined January 2010
6850 Posts
December 04 2011 00:31 GMT
#28
Leveling the Impusle Gundam...what a shitty unit -_-
Southlight
Profile Blog Joined August 2007
United States11767 Posts
December 04 2011 01:10 GMT
#29
On December 04 2011 09:31 Lucumo wrote:
Leveling the Impusle Gundam...what a shitty unit -_-


I was like isn't it the same as Strike/Astray? but I looked it up and realized they replaced the OPCan with a melee combo, lol.
I'm not sure the exact combo but I'd imagine you can swap from 1 to 3 midcombo, like 1111333 (as 5th #1 and last #3 knockdown) to get something close to a 7 hit combo that inflicts boost-down (empties their boost gauge), so it might be ok if you can consistently get into melee range?
oraoraoraoraoraoraoraora
Lucumo
Profile Joined January 2010
6850 Posts
December 04 2011 02:04 GMT
#30
Yep, that's right..but you also need to 1v1 which rarely happens in PvP, and that's the problem. The unit really needs to be somewhat beefier.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
Last Edited: 2011-12-04 03:59:34
December 04 2011 03:23 GMT
#31
So what good is Mastery? I'm capped at 6000 and have no idea what I can do with it. Have had some luck with capsules; got a Buster and Psycho. Not too fond of the Buster personally, but Psycho is an absolute beast.


Edit: Just applied to the clan. In game name: Sonofek
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-12-04 03:36:05
December 04 2011 03:35 GMT
#32
On December 04 2011 11:04 Lucumo wrote:
Yep, that's right..but you also need to 1v1 which rarely happens in PvP, and that's the problem. The unit really needs to be somewhat beefier.


You'll find that most A/S-class melee gundams have that issue; in exchange their damage output is nuts. Think about it - 7 hit combo with a boost-down generally means certain death. I'm not sure how its responsiveness plays out but it's not too shabby.

I prefer M-1 and Strike at the moment because I like the range flexibility (strong melee + beam rifle + OPcan), hoping they release Aile and possibly Freedom soon though.

Edit:
On December 04 2011 12:23 So no fek wrote:
So what good is Mastery? I'm capped at 6000 and have no idea what I can do with it. Have had some luck with capsules; got a Buster and Psycho. Not too fond of the Buster personally, but Psycho is an absolute beast.


Eventually you can get empty exp packs that you charge with mastery exp. Most of the early exp packs don't require charging IIRC.
oraoraoraoraoraoraoraora
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
December 04 2011 03:48 GMT
#33
Cant play this game from SEA. Sad T.T
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
cyberspace
Profile Blog Joined June 2009
Canada955 Posts
December 04 2011 04:07 GMT
#34
Hmm trying this out...IGN is cyberspace
¯\_(ツ)_/¯
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-12-04 04:25:29
December 04 2011 04:24 GMT
#35
The biggest problem I have with the game at the moment is just that group pvp (clan pvp) is sucky because there aren't many (any?) clans entering queue... so you end up with these random team games where you have no RSP coordination :[

Edit:
Also the lives count is pretty nice. Having 2 Strike lives to 4 LaGOUE lives can be scary hahah.
oraoraoraoraoraoraoraora
Lucumo
Profile Joined January 2010
6850 Posts
Last Edited: 2011-12-04 04:41:48
December 04 2011 04:34 GMT
#36
On December 04 2011 12:35 Southlight wrote:
Show nested quote +
On December 04 2011 11:04 Lucumo wrote:
Yep, that's right..but you also need to 1v1 which rarely happens in PvP, and that's the problem. The unit really needs to be somewhat beefier.


You'll find that most A/S-class melee gundams have that issue; in exchange their damage output is nuts. Think about it - 7 hit combo with a boost-down generally means certain death. I'm not sure how its responsiveness plays out but it's not too shabby.

I prefer M-1 and Strike at the moment because I like the range flexibility (strong melee + beam rifle + OPcan), hoping they release Aile and possibly Freedom soon though.

I'm normally using G-3 Gundam at the moment(strong melee, beam rifle and vulcan). It's pretty nice. So I can certainly understand where you come from ;-)

btw: How do you attack someone while he is knocked-down? Or how do you special-attack someone while he is using his own special attack(range).
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-12-04 05:50:13
December 04 2011 04:40 GMT
#37
:D

Funnel makes me jelly though. Dreadnaught such a pain, I'm torn between going for Gold Amatsu and Dreadnaught next, although I'm out of space so sort of tempted to buy some extra storage space too _-_

Edit:
You can't hit someone knocked down, hence why you try to prolong combos.
Not sure about specialing someone already in a special animation, I dun think you can.
oraoraoraoraoraoraoraora
musai
Profile Joined May 2010
Canada552 Posts
December 04 2011 11:02 GMT
#38
Just started playing it, looks fun for a game that's like 4 years old. IGN: Musai

Is there a TL clan?
Southlight
Profile Blog Joined August 2007
United States11767 Posts
December 04 2011 11:03 GMT
#39
Ya, see first post.
oraoraoraoraoraoraoraora
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 04 2011 12:32 GMT
#40
DuoSpeed reporting for battle commander!
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
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