OGPlanet just started a North American SDGO server SD Gundam Online
SDGO
The game is played through multiplayer matches of up to 12 players, or co-op missions of up to 4 players. Multiplayer matches provide rewards of points (in-game currency) and experience, with bonuses for the winning team or players, and additional bonuses based on game length. Mission rewards are randomized, and may sometimes include additional items.
Mobile suits can be obtained via rental, random purchase through capsules (hence the title), and through mixing. Mixing requires the purchase of a Mixing Plan, a fully upgraded "key" mobile suit, and a number of specific component suits that get discarded during mixing.
The strength of a mobile suit is described by its rank. C ranks are the weakest and most common, having four lives in multiplayer games. B ranks have three lives, but are more difficult to obtain. A ranks are even stronger, but have only two lives. S rank units have 2 lives and are currently the strongest units in the game and can be bought with real currency or there mix plans can be bought with points. Some mobile suits have rare CR, BR, and AR variants, which can only be capsuled, and have different weapons or abilities. Additionally, there are CS, BS, AS and SS mobile suits, which are similar, but can only be acquired through mixing.
Mobile suits are further categorized into rock, paper, and scissor types, with a self-explanatory relationship. Rocks are traditionally oriented toward hand-to-hand combat, whereas papers are long-range, and scissors are multi-role.
There is a high degree of customization available in the game. The player can purchase paint sets and stickers to change the appearance of mobile suits, and tweak their stats slightly. Especially rare items, such as red paint, extra storage, operators, and room themes, however, are unattainable with in-game currency, and can only be purchased with real money.
SDGO is a godsend for Gundam franchise fans after the shutdown of the UCGO official servers.
I just made a clan today you can join here Clan Website!
POST YOUR IN GAME NAME HERE SO I CAN ACCEPT YOUR APPLICATION
If you want some help, join the Team Liquid Anime Discussion Thread IRC Channel on Rizon at #tladt
Currently the servers only go up to Capsule 25, with only a few S Rank suits. Overcustom is not yet enabled, though rumor has it will be out very soon.
On December 03 2011 03:30 kiykiy wrote: It might be a bit dumb.. but how do you start the game? The launcher pops up but nothing happens and I'm stuck at the webpage with the installed icon.
edit: found it: green arrow on the icon.... how are we supposed to know that =/
You can also just click the game from the launcher itself.
it won't let me sign up. after I put in all the information, agree to terms bla bla. When I click "play for free" nothing happens and it just refreshes T_T
edit - nvm appears the nickname i wanted was in use that's why!
So how much can you play without paying? Is there an in-game currency which you can farm to buy the S-class stuff, or are you stuck with generic suits unless you fork over real cash? A lot of these games I've seen just devolve into who spends the most money.
On December 03 2011 04:43 Cel.erity wrote: So how much can you play without paying? Is there an in-game currency which you can farm to buy the S-class stuff, or are you stuck with generic suits unless you fork over real cash? A lot of these games I've seen just devolve into who spends the most money.
You can get things faster by paying, but nothing better.
Already playing and doing well. Got Psycho Gundam and all the other A Gundams from those missions. Gonna do some more quests for points and then, yeah, sucks that it's years behind =/
Since the OP doesn't have a whole lot info regarding actual gameplay, I'll give a summary (from my brief few hours):
It's an Armored Core-type shooter/action game. It's fairly simplified, you can lock on your shots so aiming isn't terribly important (not my favorite feature as a FPS player). The Gundams look cool, you'll appreciate them if you're a Gundam fan. I'm not sure how deep the customization goes, but the weapons I got to play with were all pretty basic. You get new mechs by buying capsules either with real money or ingame points, and they give you a random mech, or you can buy blueprints to make the mech you want.
That's pretty much it, it's a very basic game. Missions are undertaken Grand Chase-style where you join a few other people in coop mode. The controls are a little clunky, but acceptable. I think the main reason I had fun with it is that I'm a huge Gundam fan, but as a game...it's pretty average.
Been playing it on/off today and have been having a good deal of fun. Definitely agree with the above poster; it's far from the best game out there but if you're a Gundam fan you should be able to appreciate it.
I'm so bad at the game currently. It's kinda funny, very easy missions without any problem at all. Easy missions result in you taking a bit of a beating but still a fairly easy completion... and normal missions... >_>
At least that's been my experience thus far with the average group.
I am very disappointed in a game that seemed so popular in Japan @_@. It feels so outdated compared to the games with we've been enjoying in the states lol.
Playing on anything above normal is HELL without high level/good gundams... Like Lunar Base on Normal... I've only been able to do that with a team of 3+ snipers all going insane.
On December 04 2011 01:03 ShatterZer0 wrote: Playing on anything above normal is HELL without high level/good gundams... Like Lunar Base on Normal... I've only been able to do that with a team of 3+ snipers all going insane.
On December 04 2011 09:31 Lucumo wrote: Leveling the Impusle Gundam...what a shitty unit -_-
I was like isn't it the same as Strike/Astray? but I looked it up and realized they replaced the OPCan with a melee combo, lol. I'm not sure the exact combo but I'd imagine you can swap from 1 to 3 midcombo, like 1111333 (as 5th #1 and last #3 knockdown) to get something close to a 7 hit combo that inflicts boost-down (empties their boost gauge), so it might be ok if you can consistently get into melee range?
So what good is Mastery? I'm capped at 6000 and have no idea what I can do with it. Have had some luck with capsules; got a Buster and Psycho. Not too fond of the Buster personally, but Psycho is an absolute beast.
Edit: Just applied to the clan. In game name: Sonofek
On December 04 2011 11:04 Lucumo wrote: Yep, that's right..but you also need to 1v1 which rarely happens in PvP, and that's the problem. The unit really needs to be somewhat beefier.
You'll find that most A/S-class melee gundams have that issue; in exchange their damage output is nuts. Think about it - 7 hit combo with a boost-down generally means certain death. I'm not sure how its responsiveness plays out but it's not too shabby.
I prefer M-1 and Strike at the moment because I like the range flexibility (strong melee + beam rifle + OPcan), hoping they release Aile and possibly Freedom soon though.
Edit:
On December 04 2011 12:23 So no fek wrote: So what good is Mastery? I'm capped at 6000 and have no idea what I can do with it. Have had some luck with capsules; got a Buster and Psycho. Not too fond of the Buster personally, but Psycho is an absolute beast.
Eventually you can get empty exp packs that you charge with mastery exp. Most of the early exp packs don't require charging IIRC.
The biggest problem I have with the game at the moment is just that group pvp (clan pvp) is sucky because there aren't many (any?) clans entering queue... so you end up with these random team games where you have no RSP coordination :[
Edit: Also the lives count is pretty nice. Having 2 Strike lives to 4 LaGOUE lives can be scary hahah.
On December 04 2011 11:04 Lucumo wrote: Yep, that's right..but you also need to 1v1 which rarely happens in PvP, and that's the problem. The unit really needs to be somewhat beefier.
You'll find that most A/S-class melee gundams have that issue; in exchange their damage output is nuts. Think about it - 7 hit combo with a boost-down generally means certain death. I'm not sure how its responsiveness plays out but it's not too shabby.
I prefer M-1 and Strike at the moment because I like the range flexibility (strong melee + beam rifle + OPcan), hoping they release Aile and possibly Freedom soon though.
I'm normally using G-3 Gundam at the moment(strong melee, beam rifle and vulcan). It's pretty nice. So I can certainly understand where you come from ;-)
btw: How do you attack someone while he is knocked-down? Or how do you special-attack someone while he is using his own special attack(range).
Funnel makes me jelly though. Dreadnaught such a pain, I'm torn between going for Gold Amatsu and Dreadnaught next, although I'm out of space so sort of tempted to buy some extra storage space too _-_
Edit: You can't hit someone knocked down, hence why you try to prolong combos. Not sure about specialing someone already in a special animation, I dun think you can.
I've been playing a bit of this this evening. The interface is confusing as heck. I wanted to go buy a capsule ro something. and can't find anything anywhere, not even PvP options.
Yeah layout is confusing but its easy to get used to. The option to switch between Mission and "Battle" Mode is a little button on the Top/Right of Screen. I've only played a day but I've found most everything : ) but they really should work on that.
I will be on later tonight (like an hour or so). Gonna be grinding PvP or grinding PO1.
On December 06 2011 03:17 kiykiy wrote: so.. whats the best way to get levels?
I think the best way to get pure exp is to just grind Very Easy Psyco Gundam mission. The best way to get points (aside from quests) is to pvp I think, although I'd imagine Very Easy Psyco (or Easy if your suit grade is higher) gives better point for time ratio.
On December 06 2011 03:17 kiykiy wrote: so.. whats the best way to get levels?
I think the best way to get pure exp is to just grind Very Easy Psyco Gundam mission. The best way to get points (aside from quests) is to pvp I think, although I'd imagine Very Easy Psyco (or Easy if your suit grade is higher) gives better point for time ratio.
On December 06 2011 03:17 kiykiy wrote: so.. whats the best way to get levels?
I think the best way to get pure exp is to just grind Very Easy Psyco Gundam mission. The best way to get points (aside from quests) is to pvp I think, although I'd imagine Very Easy Psyco (or Easy if your suit grade is higher) gives better point for time ratio.
Find myself liking the Scissors playstyle most. First gundam I really took to was the Quebley (?) Mass Production, then Psycho, and I just now got Aegis. :D
Really like Psycho; he's an absolute tank, but the only downside is his absurdly low speed. Before Aegis I usually settled on him despite having some other good A rank gundams. The speed made missions like Shuttle Launch a bit of a pain, but I found the trade off was mostly worth it otherwise.
There are a few gundams I'd be curious to try that aren't out yet. And then gundams that I want more because of fan loyalty. Of the units that are available now, I'm aiming for Dreadnought but haven't had any luck yet. I've probably purchased about 50 capsules without any luck at all. T_T
I mainly played the TW version for a while but stopped playing it. I might try out the NA version if it isn't as big of a pain in the ass to install as the TW version. Don't like the idea of starting over though.
On December 06 2011 03:17 kiykiy wrote: so.. whats the best way to get levels?
I think the best way to get pure exp is to just grind Very Easy Psyco Gundam mission. The best way to get points (aside from quests) is to pvp I think, although I'd imagine Very Easy Psyco (or Easy if your suit grade is higher) gives better point for time ratio.
pvp is definitely the best... if you keep winning... Its still pretty decent if you lose, but then i think easy phycos is easier. Pretty boring =/
I chose to level a Stamen(GP03) but it kinda sucks... =[ almost custom 3 and I think its not even as good as a blue frame or my ez8. Definitely not as good as Apsalus or Phyco...
I've been playing alot as well with Kaal and Southlight. I finally got my Strike up to Custom1, and have everything I need to make Aile Strike/Freedom in the future, so now to concentrate of mechs I like.
Now I'm playing mostly Nobel Gundam (because cute) and Yazan... I mean the Hambrabi (because + Show Spoiler +
). Rocks are my favorite, but it sucks that when you are playing PvP, your team is so dependent on having good Papers in order to let you move around to violate things.
Game looks fun in all respects, especially as a gundam fan. Played a few hours and applied to the clan, IGN: Ocelotalot. I look forward to playing much more when exams are done, and a huge thanks to the OP for introducing this game.
lol, finally fucking finished grinding that worthless CGUE double machine gun piece of asdhausfhfafasf, got Deep Arms, so much happier with laserspam. Gotta get those two skills ASAP though so I actually do damage, but man this is my first mech with the BS Beam I think.
Edit: @ sent I think every mech has an interesting part, but Paper is a bit too strong, which has been insinuated in the wikis. The problem is that scissors theoretically counters paper but in reality paper outranges almost every sciss so much, that the only "viable" scissors are the ones with long range ;<
In fact with scissors I find myself mostly actually pot-shotting rock instead of anything else :[
Meh, yesterday it lagged more than normal, today it does as well and now it even detected an "abnormal game client", jeez. What kind of sucks for me, playing from outside NA, melee-special comboing is impossible due to lag -.-
On December 06 2011 20:29 Southlight wrote: lol, finally fucking finished grinding that worthless CGUE double machine gun piece of asdhausfhfafasf, got Deep Arms, so much happier with laserspam. Gotta get those two skills ASAP though so I actually do damage, but man this is my first mech with the BS Beam I think.
Edit: @ sent I think every mech has an interesting part, but Paper is a bit too strong, which has been insinuated in the wikis. The problem is that scissors theoretically counters paper but in reality paper outranges almost every sciss so much, that the only "viable" scissors are the ones with long range ;<
In fact with scissors I find myself mostly actually pot-shotting rock instead of anything else :[
On December 06 2011 20:29 Southlight wrote: lol, finally fucking finished grinding that worthless CGUE double machine gun piece of asdhausfhfafasf, got Deep Arms, so much happier with laserspam. Gotta get those two skills ASAP though so I actually do damage, but man this is my first mech with the BS Beam I think.
Edit: @ sent I think every mech has an interesting part, but Paper is a bit too strong, which has been insinuated in the wikis. The problem is that scissors theoretically counters paper but in reality paper outranges almost every sciss so much, that the only "viable" scissors are the ones with long range ;<
In fact with scissors I find myself mostly actually pot-shotting rock instead of anything else :[
Dealing with Papers just requires a whole lot of cover, so its pretty annoying. And then when you get up close to them you won't be doing as much damage as they would. Seems like if they reversed the weapon triangle, so to speak, it could work out better.
I agree, considering that at the moment it feels like Scissors output crazy short-range DPS as long as they're not focused (or as long you're not a vanilla CGUE trying to punch through phase shift -_-) while paper have trouble dealing with good rock o_O
ive never seen this game before but im a huge gundam fan boy back in those cartoon network days : ) I think i will try and install after work today!!!!
Meh, I tried out the NA version but I didn't like it much. I lag more than I did in the TW and HK versions (and I had a MUCH worse internet connection when I played them), other players kick or leave too often that I can't gain experience because I'm never able to play a game, and this is version way more behind then the other versions because of how late it is. Even without these problems I still enjoyed the Gundam VS. series a lot more and I would've stopped playing as soon as I got my hands on Gundam Extreme VS.
On December 07 2011 17:50 Southlight wrote: I feel retarded for this but I just discovered an hour ago that you can lock onto a target outside of vision with long-ranged weapons...
CGUE Deep Arms has gained a new dimension for me LOL
Weapon 3 now extremely useful :o
IDK what its Weapon 3 is, but I guess that lets you have a general idea of which direction to fire into thin air at? I haven't really made much use of it with my rocks, but thats just because I figured the lock-on feature would be too slow/inaccurate for practical use.
I use lock-on for beams because they're near-instantaneous, although I try to lock on as late as possible to get a clean lock (instead of holding). I did the same with machine guns (right-click left-click spam to keep refreshing lock).
Weapon 3 is its double shoulder cannon shot, which evidently has massive range because I can literally just lock onto targets with right-click that I can't see. Which I believe is the case with all the long-range beams (ie. Aegis), I just didn't know about it until a couple hours ago lol
On December 07 2011 18:12 Southlight wrote: I use lock-on for beams because they're near-instantaneous, although I try to lock on as late as possible to get a clean lock (instead of holding). I did the same with machine guns (right-click left-click spam to keep refreshing lock).
Weapon 3 is its double shoulder cannon shot, which evidently has massive range because I can literally just lock onto targets with right-click that I can't see. Which I believe is the case with all the long-range beams (ie. Aegis), I just didn't know about it until a couple hours ago lol
Seems like if I try to lock-on someone, the crosshair will lag behind the target/not be fast to keep up with a moving target, so I just never bothered.
The lock on depends on where your mouse is prior to you actually locking. I just use it for the tiny accuracy adjustments, because I can't hit targets moving that fast that accurately, cause I stink at FPS :p
On December 07 2011 17:50 Southlight wrote: I feel retarded for this but I just discovered an hour ago that you can lock onto a target outside of vision with long-ranged weapons...
CGUE Deep Arms has gained a new dimension for me LOL
Weapon 3 now extremely useful :o
He he, yeah, I discovered that yesterday. Usually, I never bothered with that function because I almost always hit the target anyway. But I always wondered how they are able to shoot me while I can't even see them. And then I randomly tried locking on and voilà, it works wonders. Still, I will probably only use it with fat beams and not those smaller ones.
Didn't play much yesterday because it's already getting stale. Hitting Lance Sergeant(~48,600 exp) takes forever and I pretty much got the Gundams I wanted(or rather, the ones I want aren't available yet).
On December 07 2011 17:50 Southlight wrote: I feel retarded for this but I just discovered an hour ago that you can lock onto a target outside of vision with long-ranged weapons...
CGUE Deep Arms has gained a new dimension for me LOL
Weapon 3 now extremely useful :o
He he, yeah, I discovered that yesterday. Usually, I never bothered with that function because I almost always hit the target anyway. But I always wondered how they are able to shoot me while I can't even see them. And then I randomly tried locking on and voilà, it works wonders. Still, I will probably only use it with fat beams and not those smaller ones.
Didn't play much yesterday because it's already getting stale. Hitting Lance Sergeant(~48,600 exp) takes forever and I pretty much got the Gundams I wanted(or rather, the ones I want aren't available yet).
You'd be surprised at how many plan-only suits are available.
Friggin' H has Char's Zaku II plans, the BS Full Vernier gundam, and I think two of the Astray BS ranks.
On December 07 2011 17:50 Southlight wrote: I feel retarded for this but I just discovered an hour ago that you can lock onto a target outside of vision with long-ranged weapons...
CGUE Deep Arms has gained a new dimension for me LOL
Weapon 3 now extremely useful :o
He he, yeah, I discovered that yesterday. Usually, I never bothered with that function because I almost always hit the target anyway. But I always wondered how they are able to shoot me while I can't even see them. And then I randomly tried locking on and voilà, it works wonders. Still, I will probably only use it with fat beams and not those smaller ones.
Didn't play much yesterday because it's already getting stale. Hitting Lance Sergeant(~48,600 exp) takes forever and I pretty much got the Gundams I wanted(or rather, the ones I want aren't available yet).
You'd be surprised at how many plan-only suits are available.
Friggin' H has Char's Zaku II plans, the BS Full Vernier gundam, and I think two of the Astray BS ranks.
Surprised? I know those kinda blueprints are available, I even have some of them and beating the missions/scenarios on hard isn't that difficult(had to do it for quests anyway). Well, I haven't tried expert yet but I guess I won't bother without a real team and oc.
On December 07 2011 18:27 LunaSaint wrote: Oh man this looks like fun. :D
Going to have to choose between Zeta, ∀ and Nu though.
Well you are going to have a really easy time picking, because right now, of those 3, only the Zeta is in the game, unless one of the other two are super secret drop-only blueprints. Hopefully Turn A gets added soon though. Mustache is too good.
On December 08 2011 13:11 EchOne wrote: I had some problems making accounts on their website, but then I tried signing up in the og launcher itself and that worked fine. Good luck.
i tried, the sign up button just disappears after i fill out all of my info and click it
On launcher I just tried three times with one username to no avail (same problem as you, the sign up button disappears and nothing happens), and then tried another and it worked. Perhaps there's a problem with a username being taken and the system not informing you?
On December 08 2011 15:09 EchOne wrote: On launcher I just tried three times with one username to no avail (same problem as you, the sign up button disappears and nothing happens), and then tried another and it worked. Perhaps there's a problem with a username being taken and the system not informing you?
I think hes referring to the absurdly short character limit per line that encourages leetspeak
Pugging anything over easy missions is rage enducing; normals are certainly possible, but seem to take 3-5 tries before finding a competent group. Pugging hards doesn't look very promising.
Are they consumable? For example, if I equip Art of Fighting: Gundam Fight or w/e it was called on my MS, is he just going to have that skill forever as if it's a normal skill until I unequip it? Or will it disappear after one activation? sdgowiki.com says "These skills can be temporarily added onto a unit via Skill Parts." so I assume the latter.
Am I the only one here who thinks its BS that the Kampfer's special deal damage? Kampfer's special is where it throws that chain of bombs on the enemy, and blows them up/deals damage. HOWEVER, that's horse shit. In the anime, the Kampfer did NO damage at all when it did that. So they should make it do no damage in this game as well.
On December 11 2011 12:19 Sentenal wrote: Am I the only one here who thinks its BS that the Kampfer's special deal damage? Kampfer's special is where it throws that chain of bombs on the enemy, and blows them up/deals damage. HOWEVER, that's horse shit. In the anime, the Kampfer did NO damage at all when it did that. So they should make it do no damage in this game as well.
Basically depends on your play style. I'm still absolutely terrible at PvP with any unit, but I prefer Scissors units overall. In PvP, I get destroyed absolutely with Rock and I can do okay with a few Paper units, but Scissors is still my favorite. There are some differences in play styles even then, but I'd just work on the quests where you start getting units as rewards, and you can find one you like.
On December 11 2011 12:19 Sentenal wrote: Am I the only one here who thinks its BS that the Kampfer's special deal damage? Kampfer's special is where it throws that chain of bombs on the enemy, and blows them up/deals damage. HOWEVER, that's horse shit. In the anime, the Kampfer did NO damage at all when it did that. So they should make it do no damage in this game as well.
Are you joking? It blew up the Alex's Chobham armor.
On December 11 2011 14:22 Dizmaul wrote: Hey just started playing IGN is Dizmaul, I'd love a clan invite. Anyone have any tips as to what paper mobile suites to shoot for?
Even among the same RSP type suits tend to handle very differently, so you're probably better off looking at a wiki or whatnot (check the speed/agi stats in particular, as "bad response time" tends to pertain to low agility) and then ask in this thread what people think of it.
On December 11 2011 12:19 Sentenal wrote: Am I the only one here who thinks its BS that the Kampfer's special deal damage? Kampfer's special is where it throws that chain of bombs on the enemy, and blows them up/deals damage. HOWEVER, that's horse shit. In the anime, the Kampfer did NO damage at all when it did that. So they should make it do no damage in this game as well.
Are you joking? It blew up the Alex's Chobham armor.
The Alex just purged the armor afterwards, and suffered no damage from the attack. Aka thats the joke.
On December 12 2011 10:22 Southlight wrote: I blame Kaal for making me fall in love with ranged pewpewpew
wtf...
I gotta say, snipers are one of the most range inducing classes in the game. I have fucking Battle Support on my Psycho for Missions, not on my Nobel, so in PvP I have no idea where the hell snipers are even shooting me from lol. Sooo frustrating.
Battle support hardly helps vs Snipers anyways because the sniping range is the full radar. I'll usually note your position, fire, and then back out of your radar, lol, because my sight range is further than radar range.
On December 08 2011 18:10 Crazyspoon wrote: I think hes referring to the absurdly short character limit per line that encourages leetspeak
Pugging anything over easy missions is rage enducing; normals are certainly possible, but seem to take 3-5 tries before finding a competent group. Pugging hards doesn't look very promising.
key is to check which mobile suits they are using. psycho or aps can grind expert missions all day long. how i got my sword strikee yeeee. but i just recently found out that clan matches are mostly DM and noticed you get less # of lives as you use higher rank MS. so don't people usually DM with lower ranks? sounds like good B&C suits are a must if u wanna get competitive
On December 08 2011 18:10 Crazyspoon wrote: I think hes referring to the absurdly short character limit per line that encourages leetspeak
Pugging anything over easy missions is rage enducing; normals are certainly possible, but seem to take 3-5 tries before finding a competent group. Pugging hards doesn't look very promising.
key is to check which mobile suits they are using. psycho or aps can grind expert missions all day long. how i got my sword strikee yeeee. but i just recently found out that clan matches are mostly DM and noticed you get less # of lives as you use higher rank MS. so don't people usually DM with lower ranks? sounds like good B&C suits are a must if u wanna get competitive
edit: spelling
DM is probably mostly A and B ranks. A good A rank can kill C ranks all day with a single life.
On December 15 2011 10:44 Resisty wrote: I just dropped 10k trying to gatcha a Duel AR but all I got were a bunch of Hizacks
Capsules? Yeah, alot of us had epic battles with capsules. Echo wanted The O so bad, he made a second account so he could re-get all those early Points to try and get it again lol. I had a huge battle with it trying to get a Blue Astray Frame. Also wasted alot trying to get a Rising Gundam and another Nether, but I was rich at the time and eventually got them.
Moral of the story is to try and use Plans for whatever you can. I really, really wish they would just release more BS and AS plans in the shop. Its so stupid there are only 2 BS plans, and no AS plans.
I've been PvPing more recently and though I'm still fairly terrible at it, I've been having a lot of fun with Kyrios and Tieren Space Type (for B/C matches.) Have custom points to spend on both, but have no idea where I should be putting them.
Also, doesn't anyone know if the key unit has to be Custom 1 for mix plans? Can it be a higher level?
And yeah, that makes sense. >_> I've just taken to the "log in for a match or two" way of playing that I'm not really around often enough to see a ton of clan chat.
The dumbest thing about this game is how you can special people when they are in the middle of comboing you. If this was a fighting game, it would have made the game a joke.
On December 16 2011 17:02 Sentenal wrote: The dumbest thing about this game is how you can special people when they are in the middle of comboing you. If this was a fighting game, it would have made the game a joke.
Melee would be OP otherwise, and the idea is to SP counter-counter, lol.
I'm starting to get depressed at how bad I play. I have to level up my Amatsu, and whenever a rock touches me, I am basically dead. I'm almost always at the bottom in terms of kills.
Amatsu's pretty tricky. Also when you play scizz/rock you're forced to get good at kiting. I know when I was leveling my vanilla CGUE to finish a CGUE Deep Arms plan I got REALLY good at flanking and kiting lol.
Aegis is pretty decent at kiting since its W3 has long range and a stun component. I've learned that unless you're confident in your melee, never ever use it as scissors; it's far too risky for little reward. Wing Gundam Zero feels like the best scissor available atm
Also, after over twenty pugs with randoms, I have yet to finish Normal Psyco...=.=
I find that with both scissors and paper, you still want to have the ability to melee, as generally you have one (aside from SP) method of kiting (horizontal boost distance for rock too strong), and if they can dodge it then you have nothing else to rely on. The ability to win out in melee (depending on which suit you're using) is a huge plus. It's obviously even better for scizz, as they tend to have a melee SP, so you can melee x3 SP to cancel and then knock them down and get away while still having your kite shot left.
Edit: For instance with Duel AS I tend to kite someone with juking, then a melee snipe, then melee, then SP, in that order. Unfortunately the suit has atrocious boost distance, so it's extremely unlikely that I can juke anyone (provided they're not terrible), and melee snipe can definitely be dodged due to the firing time and travel distance (if you try to snipe someone who's in attack dash, they'll connect faster than your gun fires). That means usually I have to resort to some sort of juke + melee to peel them off me :p
Duel Assault Shroud is probably the best sniper in the game at the moment, but that's mostly due to the fact that it has precision sniper as well as immense natural tankiness. You can only get it as a capsule roll though, and it's very rare, so you'd end up having to sink like 40k or so into the rolling to get it.
Otherwise in terms of pure scope sniping the list of suits with precision sniper is a good place to start. Damage-wise you won't see too much of a difference anyways, as I find sniping more a support role than an actual kill/damage role.
There're a number of other suits that have strong ranged shots but don't have a scope, or others that have a scope but don't have precision sniper (meaning their snipeshot really is just a glorified long-ranged knockdown). Xamel is I believe one of the stronger barrage sniper suits (same capsule as Duel AS), while stuff like Aegis and CGUE DEEP Arms have very strong ranged lock-on beams that you can't actually scope.
On December 19 2011 14:00 Southlight wrote: Duel Assault Shroud is probably the best sniper in the game at the moment, but that's mostly due to the fact that it has precision sniper as well as immense natural tankiness. You can only get it as a capsule roll though, and it's very rare, so you'd end up having to sink like 40k or so into the rolling to get it.
Otherwise in terms of pure scope sniping the list of suits with precision sniper is a good place to start. Damage-wise you won't see too much of a difference anyways, as I find sniping more a support role than an actual kill/damage role.
There're a number of other suits that have strong ranged shots but don't have a scope, or others that have a scope but don't have precision sniper (meaning their snipeshot really is just a glorified long-ranged knockdown). Xamel is I believe one of the stronger barrage sniper suits (same capsule as Duel AS), while stuff like Aegis and CGUE DEEP Arms have very strong ranged lock-on beams that you can't actually scope.
Am I the only one who thinks its really silly for the Duel to be a Sniper? lol
Also, as for Psycho Normal, it isn't that hard if you have a team that isn't retarded. You need to make sure than no one EVER kills one of the enemy Doms on the map. Then, at the very beginning, everyone wipes out the first Zaku wave. And then assuming that no one kills any Doms, you won't have to worry about Zakus anymore during the level. So just shoot at the Psychos. Also, don't special them. DPS is better if you let 4 people shoot at it than do 1 special.
The problem with randoms is... They kill the Doms. Even when you tell them not to. Doms don't hurt you, they just sit around pretty much. But people are like OMG MUST KILL ALL MOOKS and kill them, then all the sudden you spawned 15 more Zakus.
On December 19 2011 14:25 Sentenal wrote: Am I the only one who thinks its really silly for the Duel to be a Sniper? lol
Story-wise the original Duel was like Aile Strike (hence SDGO Duel's armament), but the Assault Shroud was deffo a defensive sniper armament. Yzak just didn't really use it (beyond epic failing at it in the desert) because he's more of a CQC specialist. Probably if Yzak and Nicole had swapped suits they'd have been much more effective, lol.
During the war, ZAFT developed a heavy armor system equipped with missiles and a shoulder-mounted rail gun for the stolen GAT-X102 Duel; this system was called the Assault Shroud and was in service on the Duel from early CE February 71 to the last day of the war (CE 25 November 71) when it was destroyed by the Forbidden Gundam.
The Duel's Assault Shroud was based on a technology originally developed for the GINN and CGUE. Each of them use different type of Assault Shroud. GINN's Assault Shroud armed with small gatling gun on each shoulder and forearm-mount grenade launcher. Unlike other, CGUE use Assault Shroud that only protect vital area so it won't reduce CGUE's speed too much. CGUE's Assault Shroud armed with an additional gatling shield and may equip two more, one on each shoulder.
The Duel was originally designed for close-combat, and the Assualt Shroud made it into like an armored close-combat fighter. If anything it would make more sense for Aegis in mobile armor mode, the Buster, or Launcher Striker to be snipers. IDK if they are, but they should be. Anyway, the Duel's Assault Shroud sure as hell didn't equip it with a sniper rifle.
The Duel's role was kinda pointless because of the Strike and Aegis, but it was the prototype Gundam, so I guess it makes sense to be worse than those. But it was still never a long-range sniper type lol
It wasn't designed to be, but ZAFT (which didn't design the Duel) made a sniper module that they stuck onto Duel, is my point :p
Buster and Launcher both have scope shots in SDGO (Buster has precision sniper), fyi :< Aegis' stun shot has the same firing distance as a sniper rifle, it just doesn't have a scope.
Clan's full at the moment, but I'm not sure who's in it that's active and who's just in it and not active. I'll poke Kaal (or he'll read this later) and maybe he'll figure something out while we hope clan games can ever happen, maybe something like lowest ranks in the clan get kicked out for active people, and just rotate out based on something like that, to try to keep the active people in the clan.
I see, right now I'm pretty active (just started 2 days ago, though). I'm not even playing SC2 atm! :D And with "lowest" ranks do you mean rank in the clan (if sth like that exists) or player rank? Cuz mine isn't that high either, since I just started. Anayway, would be fun to play with some TLers
On December 20 2011 00:11 Southlight wrote: It wasn't designed to be, but ZAFT (which didn't design the Duel) made a sniper module that they stuck onto Duel, is my point :p
Buster and Launcher both have scope shots in SDGO (Buster has precision sniper), fyi :< Aegis' stun shot has the same firing distance as a sniper rifle, it just doesn't have a scope.
Eh, I just don't think that gun they stuck on its shoulder is any more of a sniper rifle than its beam rifle. But at least Buster has a sniper rifle, that at least makes sense.
On December 20 2011 00:11 Southlight wrote: It wasn't designed to be, but ZAFT (which didn't design the Duel) made a sniper module that they stuck onto Duel, is my point :p
Buster and Launcher both have scope shots in SDGO (Buster has precision sniper), fyi :< Aegis' stun shot has the same firing distance as a sniper rifle, it just doesn't have a scope.
Eh, I just don't think that gun they stuck on its shoulder is any more of a sniper rifle than its beam rifle. But at least Buster has a sniper rifle, that at least makes sense.
According to the wikis it's essentially a Gauss rifle, so it pretty much is (apparently usually outfitted for stuff like cruisers lol). Again, just a bad fit for Yzak given he's a CQC specialist, and it probably just f-ed him up more than it helped (given that it made him heavier + slower lol).
Edit: Bahahah
every gundam from the wing series is in except sandrock. poor sandrock always gets the short end of the stick in gundam games. he's not even in extreme vs. he's just as much of a beast melee unit as shenlong or deathsythebut nobody cares about sandrock
every gundam from the wing series is in except sandrock. poor sandrock always gets the short end of the stick in gundam games. he's not even in extreme vs. he's just as much of a beast melee unit as shenlong or deathsythebut nobody cares about sandrock
How come he's in the wiki then? O_o and what about Epyon, I heard he also isn't in the game (yet)?
I also have a gameplay related question. Is A rank always better to play with then B rank? How much is the difference between different class gundams? Cuz atm I have 2 A ranks, which I think are totally crap (hamma gamma or sth, only 2 range shots, has some bit shield that hardly does damage and slow reload and melee gauntlet. Other is rising gundam, Also don't really him him). I just got Deathscythe out of 7500 capsule woohoo, so gonna check him out now. (whos rank B)
My Talgeese is custom 2 now. Also when you're at custom 2 level, can you still continue leveling a mobile suit OR do you just waste your daily faith? If you can still level him, how does the unit get better?
The wiki includes stuff from the Korean server, which is like 3-4 years ahead of us at the moment ^^; We've got a ways to go before Epyon I think.
There are strong and weak suits in each rank, and each rank tends to cost more or less points. For instance if you have an A-rank in deathmatch you have 2 lives, whereas a C-rank has 4. Player skill obviously factors into this, and later on when overcustom is implemented that'll narrow the gap a bit more too. In totality it means "not necessarily." I believe some of the stronger cost performance suits are B-rank, even when the S/SS/SR suits come out, although H_ hints that some of the A/S suits are pretty OP regardless.
Overcustom is what you'd do with excess EXP but it's not implemented yet, so yeah you're either better off leveling something else if you care, or you don't care (like me), lol.
K, thx a lot. 1 more thing :D what's Mastery for? Some guy said it'll deplete when u use exp items, but when I did that, it didn't O_o It's maxed and I have no idea what to do with it.
Some exp items (namely ones you can buy with $, or ones that drop randomly after missions) aren't charged, so you charge them with mastery. Otherwise no real use.
Dun think any of us really do missions, we just pvp. Kaal hasn't been around of late (he says he's waiting for the January update) so can't really kick. I'll just start friend listing people tho :<
If the guild is still capped, feel free to kick me for the moment; been getting my Gundam fix from Gundam Extreme Vs, so I likely won't be on much anytime soon. ^^
On December 26 2011 08:31 Southlight wrote: Leveling Force Impulse has been pain. Dun like that suit at all.
See I actually love it . Once you get him to Ace he is pretty fun. Beam does okay damage, he does really good melee damage, his 3rd weapon isn't very long range but its got a nice little stun on it. And ofc its fast, its a pretty fun suit in PvP on most maps. But its also my only suit better than A soooo
Got Full Armor Gundam from the quest since I heard it's quicksnipe was really good but I'm not feeling it =.= It feels incredibly clunky (and looks ugly), but does pretty nice damage since people always seem to ignore me.
I feel scared when the update comes and every room is filled with Wing Zero from caps o.o
On December 26 2011 08:31 Southlight wrote: Leveling Force Impulse has been pain. Dun like that suit at all.
See I actually love it . Once you get him to Ace he is pretty fun. Beam does okay damage, he does really good melee damage, his 3rd weapon isn't very long range but its got a nice little stun on it. And ofc its fast, its a pretty fun suit in PvP on most maps. But its also my only suit better than A soooo
Its weapon 3 has no stun, it's just a standard-fare vulcan, and because it's scissors it doesn't do a whole lot of damage, even with Attack Up activated... it's like a temporary "oh snap my beam rifle is out of ammo" thing but really it should never be in range for that anyways, and against the people who ARE in range (Rock) it's like petting them.
Weapon 1 has no vertical hit box so I lose to almost every decent Rock in an exchange :/
So really all it is is a glorified beam rifle... which would be fine if it had decent unit stats but it feels sooooooooooo sluggish compared to quick Scissors like the quest GP-01 and Amatsu and such :/ For whatever reason it's incredibly unresponsive compared to almost every other suit I normally run. It's almost as sluggish as the CGUE Deep Arms, even though that one's sluggish due to immobilization due to firing and a wonky right-shoulder cannon that renders your own autolock worthless, lol
Edit: The reason why W0 is deadly effective is because it's a scissors with a speed boost and a long-range shot, so it can actually perform its job of countersniping papers. By contrast Force Impulse relies heavily on its team to win the positioning battle (namely, that your team's rock is dominating) so that it can actually push into range to beam rifle papers. By the time you get into Vulcan range you're probably stuck 1v2/1v3 unless your team has been able to push in that deeply. In that sense it's a fantastic support for rock (as it can clean up paper while rock does its job), but it's still very average.
Wing Zero on the other hand singlehandedly can control position due to booster extension, and its buster cannon allows it to perform its job even when its team isn't pushing in and dominating the map. H has mentioned before that the reason why Scissors in general feel lackluster right now is because true ranged scissors aren't really in the game at the moment, aside from W0 and to an extent The O (which is very homosexual suit to play against). Meh.
On December 26 2011 08:31 Southlight wrote: Leveling Force Impulse has been pain. Dun like that suit at all.
See I actually love it . Once you get him to Ace he is pretty fun. Beam does okay damage, he does really good melee damage, his 3rd weapon isn't very long range but its got a nice little stun on it. And ofc its fast, its a pretty fun suit in PvP on most maps. But its also my only suit better than A soooo
Its weapon 3 has no stun, it's just a standard-fare vulcan, and because it's scissors it doesn't do a whole lot of damage, even with Attack Up activated... it's like a temporary "oh snap my beam rifle is out of ammo" thing but really it should never be in range for that anyways, and against the people who ARE in range (Rock) it's like petting them.
Weapon 1 has no vertical hit box so I lose to almost every decent Rock in an exchange :/
So really all it is is a glorified beam rifle... which would be fine if it had decent unit stats but it feels sooooooooooo sluggish compared to quick Scissors like the quest GP-01 and Amatsu and such :/ For whatever reason it's incredibly unresponsive compared to almost every other suit I normally run. It's almost as sluggish as the CGUE Deep Arms, even though that one's sluggish due to immobilization due to firing and a wonky right-shoulder cannon that renders your own autolock worthless, lol
Edit: The reason why W0 is deadly effective is because it's a scissors with a speed boost and a long-range shot, so it can actually perform its job of countersniping papers. By contrast Force Impulse relies heavily on its team to win the positioning battle (namely, that your team's rock is dominating) so that it can actually push into range to beam rifle papers. By the time you get into Vulcan range you're probably stuck 1v2/1v3 unless your team has been able to push in that deeply. In that sense it's a fantastic support for rock (as it can clean up paper while rock does its job), but it's still very average.
Wing Zero on the other hand singlehandedly can control position due to booster extension, and its buster cannon allows it to perform its job even when its team isn't pushing in and dominating the map. H has mentioned before that the reason why Scissors in general feel lackluster right now is because true ranged scissors aren't really in the game at the moment, aside from W0 and to an extent The O (which is very homosexual suit to play against). Meh.
Yeah I agree with what you say about Force Impulse, but idealy your team isn't too bad and can help you work yourself into range, because you really do need to get pretty close (which sucks if you have a bad team or just an overly passive team). Kyrios has been fun because he can just do a ton of damage in a short amount of time. I need to get an applesauce o.o
Hahah, the problem is that if you're playing like a clan match team reliance is fine, but in random games you want to play suits that have maximum effect on games... is why my win rate with Duel AS was so high (hard-hitting snipers pose great map control and free up teammates to do their thing) while with rock/scissors stuff it's more 50-50, especially as I'm not a good rock player :[
Kyrios is pretty stupid with that SMG DPS hahahah.
Edit: My main problem with FI though is its unresponsiveness, something I can't figure out, because its stats are pretty good. I've begun to assume that it just has atrocious movement and attack animations, because it honest-to-goodness just feels a hair slower than almost every other quick suit I've played (and I very much prefer quick suits).
Started playing again after over 2 weeks and decided to level my Zeta Gundam(Saber). I actually like it more than expected which means I'm gonna go till custom 3. And yeah, Force Impulse Gundam sucks, was a pain getting it to custom 1. Now I'm ready for the release of Destiny Gundam... Anyway, it's kind of disappointing that they didn't release anything new this month. Keeping the initial pace...it will take forever to get more interesting Gundams. And I want new maps too =/ What kind of bothers me as well: There is no way to get more space for MS aside from spending Astros. I won't do that and being stuck with 4 pages is just lame -_-
On December 27 2011 09:47 Lucumo wrote: Started playing again after over 2 weeks and decided to level my Zeta Gundam(Saber). I actually like it more than expected which means I'm gonna go till custom 3. And yeah, Force Impulse Gundam sucks, was a pain getting it to custom 1. Now I'm ready for the release of Destiny Gundam... Anyway, it's kind of disappointing that they didn't release anything new this month. Keeping the initial pace...it will take forever to get more interesting Gundams. And I want new maps too =/ What kind of bothers me as well: There is no way to get more space for MS aside from spending Astros. I won't do that and being stuck with 4 pages is just lame -_-
Well, the game was released Dec 1, and they added 9 capsules since closed beta (16->25), so their intent of going once per month is still there. I think people tend to forget the game's hasn't even been out a month. They're intending to push out 5 more in Jan (25->30), and there're a lot of nifty B-rank suits that I like that I haven't made yet (that sort of get forgotten), so I dunno, I think there's plenty to do, it's just a matter of whether you want to screw around with random suits or whether you want a specific one, yeah? I'd certainly love to see more maps (current pool is somewhat biased toward paper) but I'd also love to see Overcustom implemented, whenever that is. Hoping either January or February for OC :<
Yeah, that's what I meant with "keeping the initial pace". Twice per month to play a bit catch-up, that would be nice All the suits left are ones I need for other Gundams which aren't out yet. And since they are basic material, there would be no use to level them. That's also why I complained about insufficient space. I already had to scrap some I would have liked to test a bit more :< Isn't OC more for players who spend a lot of Astros? I don't really need it, so I hope they will take time implementing it. And it's not like you need it for any of the current missions.
OC is for everyone; while level protectors may initially be astro (usually servers put something new as cash-only one month or so prior to making it available as points) otherwise it's just an experience-point based customization, similar to upgrading in MMORPGs, with the possibility of failure drifting (which resets overcustom to 0 unless you use said level protector). The end result is that C and B rank units become more "on-par" of sorts with A/S rank units. The flip side and presumed reason why it's been delayed is because obviously it makes the median unit strength much stronger, so new players can get steamrolled by units that are significantly more powerful than a fresh one.
Edit: IIRC on Taiwan server you could buy a pack of 5 level protectors for something like 13k points, which individual ones costing like 3k.
Edit2: The end result is that if you like a suit a lot, and you use it a lot, you have more stuff to look forward to, as opposed to currently you hit the standard custom points max and then are boned.
On December 28 2011 07:17 justsayinbro wrote: what is the difference between level protector and oc protector. only played in NA and yet to experience OC/combatEX
Uhh, I think the OC 100% is just a flat 100% success rate, level protector simply prevents level loss on failure so it doesn't actually change the probability of success.
Meh, sux to read that force impulse is average I've played him for a little bit yes, and I wasn't thaaat impressed. You mentioned the only real good scissors are the ones that have the range to hit snipers, then isn't Aegis pretty damn nice? (I also liked to play with Aegis a lot actually). Guess I'll go back to Deathscythe, haven't pvped with him a lot.
And the new capsules arriving 25-30 January? :| damn, I thought it would be early Jan... Another thing, do you think they'll also add wing zero plans to the shop immediately when the new capsules hit? Cuz' having 1 extra custom point seems nice, or doesn't it matter a lot?
And is there an empty clan spot now? (saw someone posting he went inactive) If there is still one, I would love to get an invite now.
Capsules 26-30 are arriving "the second week" of January it seems. Extra custom is nice, no idea about plans. Kaal hasn't logged in a while, and Aegis is pretty damn nice yeah.
On January 01 2012 05:15 Wrongspeedy wrote: Moarrrr Gundam FAIGHTING! Where has everyone been? I need to add everyone not in the clan...
add me, imPermanenCe! though, I'd prefer a clan invite :D it's so lonely
edit: and another noob question. What decides how much custom levels you get? O_o to me it seems pretty random (for suits of the same class). I get both DeathScythe and Shenlong out of a capsule, deathscythe is c2 and shenlong is c3, whereas they both are b rank, makes no sense to me :D (same with normal leo, 3 (or 4) slots, and space leo only 2.
And do suits made out of a plan get more custom points or not? O_o
Suits from plans always have 3 slots. A rank from capsule always 2 slots (better to make). B rank from capsule 2-3 slots (50% better to make). C rank from capsule 2-4 slots, gotta be lucky.
Edit: Obviously this makes AR seem like they get the shaft (locked into two slots) but statistically most AR suits tend to have great stats and skills and weapons that they often perform like a mini-S anyways. If you were wondering.
Yeah PO1, and I'm not sure if you get more exp (I don't see a difference) but you get more points (~200 for a loss ~300 for a win) at the cost of a slightly longer game (7 min max DM-style lives). After MCPO you can only get exp in expert channel though.
PvP. Once you hit uhhh, two stripes? You should be able to join the Beginner PvP room and never really have to deal with PvE unless doing a quest for a suit or grinding for AS blueprints (which may or may not be added to the store next week).
If your game is long enough (greater than 3:59 or something?) then you can get up to 398 points for a win in Tag mode. Since your points for losing is greater than Normal mode's points for winning, Tag mode is *always* better for gaining points.
Just did my first Tag matches today and got demolished. Partly because people were better than me (all at least MCPO), partly because the majority of games were played maps I never played in before on Beginner Channel. The floating city map confused the shit out of me and I died quickly.
rave you can also get 288 per single player easy mission win as long as you have faith. It takes around 5 minutes each time but it's super fucking boring so get something to amuse you while you do it.
Question on aerial melee... today I managed to land a couple of first swipes on airborne targets, but I find myself just falling down after that. What's wrong?
how do you get a recipe? also whats the big idea removing the endlesswaltz gundams? they said you could have only gotten them if you were part of the beta T_T
Wing Zero was part of a closed beta event but it's coming out in capsule this upcoming update anyways, not a big deal.
Echo, you still fall as part of attack, while the other player is struck but doesn't necessarily fall. It's only if you get boost dash momentum to keep going forward that you can chain it.
I jumped on the Taiwan server just to see what the full game was like and man..... Really makes it hard to go back to English ver hah. The only shitty thing is not being able to speak to almost everyone. I was in shock when one of the first gundams you win was a S class Freedom. Makes grinding all those first missions such easy mode, but with so many new gundams and capsules to choose from i almost didn't know where to start.
On January 07 2012 00:11 Southlight wrote: There's nothing I really want from the upcoming capsules so hoping good blueprints and/or OC are implemented Q_Q
On January 07 2012 01:33 rave[wcr] wrote: you get a freedom gundam at the start? for real dude... how do you switch to the taiwan ver?
Yah its awesome I was like WTF?! Normally that would feel OP hah but i saw so many SS ranked units also. I pretty much just followed this to make my account.
One thing that he didn't show is that you need to actually sign into your account before you try and log in the game. Maybe if enough people want we could start a clan on that server so we have people to play with that speak English.
On January 07 2012 00:11 Southlight wrote: There's nothing I really want from the upcoming capsules so hoping good blueprints and/or OC are implemented Q_Q
Wing Zero man!
If the W0 blueprint is around, I'll try to make it, else unless the Sword Strike and Launcher BPs hit I'll probably just sink points into the AR Hyaku Shiki for lulz. Sort of a meh update for me.
Edit: Given the Raider blueprint gaffe I'd imagine Gundam Hyper Hammer is also kicking in. Might be worthwhile to try to roll for a C3 Gundam just for shits and giggles, as H mentioned it was fairly legit as a suit.
Most of my play for a while feels like just leveling stuff I have though (finishing The O, then leveling Zaku Magella), lol. Really hope Sword Strike blueprint gonna be there Q_Q
o my bad dog. i actually dont know how to reply back in message. i keep typing /r for some reason xD and yes im wcrer
i have another question. how do you equip/use items you get from missions like that awakening x3 or hide x3 stuff. i know i have a bunch of them but i dunno where to find them :/
this game is so buggy right now im on test factory on easy and when it started all the enemies froze and is invurnerable. were waiting for it to time out T_T
ok i found the menu but all the items it said i recieved arent there wtffff. this isnt another bug is it?
nvm i found it they were in the storage. what does it mean when it says item will be deleted after 30 days exactly? does that mean i should use them as i get them or like they wont dissapear as long as theyre in storage?
Uff i love Gundam, is this any good? I used to play alot of the Gundam games on ps2 with some friends, and i have so many games to play after the steam sale! Should i look into this? I'm scared i might really like it
On January 07 2012 06:04 Lucumo wrote: Btw: How do you get custom 4 mobile suits?
On January 01 2012 18:14 Southlight wrote: Suits from plans always have 3 slots. A rank from capsule always 2 slots (better to make). B rank from capsule 2-3 slots (50% better to make). C rank from capsule 2-4 slots, gotta be lucky.
Edit: Obviously this makes AR seem like they get the shaft (locked into two slots) but statistically most AR suits tend to have great stats and skills and weapons that they often perform like a mini-S anyways. If you were wondering.
On January 07 2012 06:25 Makenshi wrote: Uff i love Gundam, is this any good? I used to play alot of the Gundam games on ps2 with some friends, and i have so many games to play after the steam sale! Should i look into this? I'm scared i might really like it
Yes, I need an European to play with guys in US seem to be only on when it's like 4 AM here.
On January 01 2012 18:14 Southlight wrote: Suits from plans always have 3 slots. A rank from capsule always 2 slots (better to make). B rank from capsule 2-3 slots (50% better to make). C rank from capsule 2-4 slots, gotta be lucky.
Edit: Obviously this makes AR seem like they get the shaft (locked into two slots) but statistically most AR suits tend to have great stats and skills and weapons that they often perform like a mini-S anyways. If you were wondering.
Can't be completely true though(since on other servers all suits can apparently be(come) custom 4. So, do you get a 3rd/4th slot when you go and oc the suit?
On January 07 2012 06:25 Makenshi wrote: Uff i love Gundam, is this any good? I used to play alot of the Gundam games on ps2 with some friends, and i have so many games to play after the steam sale! Should i look into this? I'm scared i might really like it
Yes, I need an European to play with guys in US seem to be only on when it's like 4 AM here.
I'm European as well, unfortunately. That + living in a small village = super high ping. Sometimes my command for "special" even times out(or it doesn't react at least).
/edit: Not that I play regularly...I already stopped playing for 2 weeks because of the ping and only 4 pages for suits(without using astros) but I came back. When that becomes too annoying, I will probably uninstall the game.
On January 07 2012 06:17 rave[wcr] wrote: ok i found the menu but all the items it said i recieved arent there wtffff. this isnt another bug is it?
nvm i found it they were in the storage. what does it mean when it says item will be deleted after 30 days exactly? does that mean i should use them as i get them or like they wont dissapear as long as theyre in storage?
If left in storage for 30 days it'll get deleted.
On some (one?) other server(s) there's a custom+ item I think, but otherwise nothing can do.
i just tried pvp with my aegis. its pretty fun. too chaotic tho. i dont really see how any strategy other than cast everything as many times as you can will work for a team. i guess i miss sc2's intellectual play xD time to ladder. ill start playing again when the Wing capsules come out. i already have 14k points saved.
how come the TL clan hasnt added me yet. its been 2 days :/
Most of the strategy seems to be map control, positioning, and suit type really. In a way, it reminds me of WoW arenas, where you either pillar-hump to stay out of line of sight or rush. Rocks provide stunlocks, scissors pewpew everyone, and papers are long range dps/knockdown support.
On January 08 2012 03:42 EchOne wrote: Does a widescreen resolution improve your playable field of vision in this game?
Grahpics options for this game are terrible, you can hardly modify any settings. And I can't even set the resolution to one that matches mine ;\ I wonder if you can set it to widescreen resolution lol.
so.. does anybody have some sort of timeline or at least a vague estimate on when the full game will be available to us? i really want my EW gundams already and maybe ill put some effort into obtaining an infinite justice. it really sux theyre starting the english version off so slowly :/
No one really knows what their planned timeline is. The initial endless waltz gundams will show up in about two months (capsule 36, if they drop down to 3 per month it'd still be two months). Bear in mind that even the Taiwan server, which has been around for a while, is only at around capsule 50. We don't know how fast the NA version intends to release, but it'll mostly catch up within 6-9 months. I'd imagine it'd lag behind the Korea server to some extent no matter what happens (possibly keeping 10 capsules behind ala TW server) but I also don't think OGP is naive enough to think they can simply go at snails' pace, as the threat of losing players to TW server is very real and something they understand.
Edit: Capsule 36 being
Wing Gundam Zero (Beam Saber) Duel Gundam (Assault Shroud) Gundam Deathscythe Hell Altron Gundam Gundam Sandrock Kai Gundam Heavyarms Kai
The upgraded (final) versions are S-rank plans, and so the release of those would honestly simply depend on what their planned timeline is for S-rank release (no one knows), but I'd imagine the order in priority would be like Freedom -> Destiny -> Endless Waltz -> etc.
I guess it kinda boils down to how patient you're willing to be. If you're willing to sit tight for like half a year we should see a significant portion of stuff come over to the NA server, provided they don't drop to 1 capsule a month (would really hurt the community) anytime soon. If you're not, the TW server is probably better, although H has pointed out that the TW server is rather notorious for being filled with newbies, plus I personally prefer being able to read stuff and converse with people in English :p
Nope. It's not that big of a deal; the bigger deal is OC (which would for better or for worse make C-ranks on par with S-ranks in specific statistics) and suit variety, as a lot of balance issues currently revolve around the lack of well-rounded units. S-ranks are, in the end, simply high-risk high-reward suits that aren't necessarily any stronger than C-rank stuff (esp with OC) anyways, they're just nice to have (though costly in DM/Tag/Grid) and come with cute quirks that make them a bit more variable to play.
TW server isn't as great as people make it out to be tbh
Although the skill level is definitely higher on the expert server (based on the fact that everyone uses mca/SS), if you want to play against real good players then you would probably play KR
Also has a tendency to be slow to release many of the newer units plans for non paying players; for example Infinite justice and Strike Freedom have already been released early last year (or maybe before) in the dream cap, and if you weren't lucky with your rolls, then you either had to use RL cash to buy them when they became available (for example there was a 100coins event for IJ recently for one day), or just wait forever for the units to be released. As of now, IJ and SF still haven't been released as plans and I had the materials for them for quite awhile now T_T
At least they released Nu Gundam HWS, so there may be still some hope. KR server updates ridiculously fast though and has everything; it also isn't heavy on milking units as everything can be bought with G. Only problem is that you need the KR SSID or w/e to play.
Really depends on how the NA server will turn out, how fast the plans will be released. Wouldn't be too concerned about capsules. Even releasing one S rank plan per month wouldn't be good enough in my opinion; TW already does that and is still behind. And then there's the SR and SS ranks....
Edit - @ A ranks are quite UP imo, because they only have 2 lives; if I want 2 lives i'd play S rank (even though it's like reduced life on the 2nd). There are still some good A ranks though. B ranks seemingly dominate ABC rooms though, esp. with OC. C ranks need OC a lot, however Ball-K is an exception, Ball-K is a top tier suit that dominates ABC rooms. It has been a staple in King of Clans (korean 13 points no OC tourney) so that would be a nice suit to play in NA I'd imagine
Ah, sorry. Overcustom (something a lot of people are pining for, although I can understand the arguments against releasing now) is just an extra 7 points of custom on every unit. This is kind of SDGO's "point-sink" if you will, as it functions like any standard MMORPG upgrade system- you gamble exp points to try to "level up an extra time," but if you fail you start over. So you can buy for points (something like 15k for 5) level protectors, which prevent the un-level, so you can just keep racking up exp, using a level protector, and attempting upgrade until you hit OC9, at which point you can pick a big stat boost. For obvious reasons it's easier to level lower rank suits (less exp requirement, as like S-class OC require exorbitant amounts with no guarantee of success (maybe like 10% success at OCEX), plus the stat gains are better for lower rank (excuse the Japanese, but the stats are HP/Def/Spec/Speed/Attack/Agi respectively, the three different tables are for standard, Fortress (skill), and Precision Sniping (skill), as the latter are so strong that the suit can't be OC'd to improve upon the already strong part of the suit).
In general I believe people look at ranks like S - High risk high reward fun to play due to R toggle on weapon sets A - Consistently strong B - Best point for power cost efficiency C - You have to be really good, but after OC they're by far the strongest point for damage cost efficiency
Bear in mind that in Tag/Grid modes you have battleships where you can set up to 10 points worth of units that you swap between, and the points go S-5 A-4 B-3 C-2, so unless you decide to eventually roll with two S-ranks you'll end up using A/B/C ranks anyways. For instance at the moment I run an AR/AR/C setup for 4+4+2, but my other battleship runs AR/B/B. I've also seen some people run B/B/C/C for 4 lives, etc. etc. Obviously similar issues crop up in DM, where you have 1.7 lives with an S rank, so you really have to make it count, especially against a good player running a 4-life C-rank
Hence, rank isn't really considered as big a factor as player skill, the suit itself, and eventually OC.
As for what A-ranks are strong, they're all generally quite strong, although H mentions Blitz is the strongest Rock if in the hands of a capable player (cloaking catches good players offguard), but I'd also point out that Blitz is risky in Beginner channel because battle support still works for people, and gives them free map awareness via minimap. The AS suits of Sword Strike and Beam Zeta are considered pretty effective, as is Launcher Strike, but honestly if you play against them you tend to notice player skill more than the suit itself, heh. In PvP the most obnoxious are the mobile armors simply because there aren't any of the suits that really wreck them at the moment, which is partly why I mentioned that the biggest issue is simply that suits that counter some of the strongest ones at the moment simply have not been released, or are not accessible enough (AS Rocks have a field day with A-rank mobile armors like Psyco).
I agree Forte. As people say, I'd wait a couple months (Feb/March) before making any judgment on OGP's release speed. I don't think the company is stupid, and they've done a pretty good job with customer support to date, so I have some optimism, but all you can really do is be patient and wait and watch :< We'll see.
o. thx for the info. honestly i just want to screw around with a fully leveled Deathscythe Hell EW in pvp. if i get tired of doing that ill probly get tired of the whole game xD
I can understand the sentiment ^^ The only relatively definite assumption I can give you is that the non-EW DSH will come out in ~two months, but we have no idea when the EW version plans will be out.
Edit: Personally I just enjoy the pvp of it, as I liked exteel but got fed up by the lack of options (when I played it) and the terribad matchmaking system. Hahah.
Bahahah, H has been drooling at it for a while now, he's like OMG I WANNA OP SOME SHIT.
But no, it's not out yet :[ Capsule 43 I believe? At best it'd be another 3 months (if they go 5-5-3/5), could be longer. Either way we'd be getting the nerfed version, because most of the stat balances are fairly up to date in the NA version. According to H the uhh, the funnel buff wasn't included presumably because funnels are OP as shit, especially against new players.
Haha well, the funnel buff hasn't come to TW yet as well
Some people say that it's because 00R is released through dream cap and they want the players to abuse it for a bit more until the quantising nerfs come in.
Funnel buff and the various HWS buffs that comes with it makes Nu HWS ridiculously OP and top tier (in KR atm) tbh NA server sounds quite fun because balance isn't seemingly gone through the roof; I started playing when cherudim was released through dream cap on TW (cherudim isn't OP thoguh), but I hear the balance before OC and DSHC, HAC, IJ, 00R etc was great.
Yeah the argument against OC has been that it'd wreck the game in terms of balance, especially for new players when C-rank papers are four-shotting people. It's a legitimate argument and would be why I wouldn't be too bummed if they delay OC for a while.
At the moment Psyco/Zam/Aps2 are really fucked up, especially Psyco, because none of the C/B ranks can really deal with it, and there aren't enough "strong" A-ranks to deal with them :[ Unfortunately the next 5 capsules aren't very useful either with that regard, so I don't think the meta will shift any, with the possible exception of there being more Wing Zeros, lol.
Hmm well the way to deal with the MA units would be to have a unit that can kite them forever (like Ball-K), or to have units just DPS them down. Unfortunately no units with OC can really burst them down hard I think =/ Another way would be to unload your SP on those guys, they are big units and huge SP bait. With OC you can even put points into SP so that it deals more damage - then add the SP awakening part and MAs will cry =P But vaccine is a requisite against MAs (and also when playing them) because of their annoying status effects.
Also C ranks don't deal as much damage as you think even with OC =P, so you won't have to worry about that. Getting to OC6/EX is a pain too.
I think a lot of it will simply come down to players getting better at it, too, hahah, we'll see. They just announced a tournament and they banned Psyco/Zam/Aps2/Ball-K (wut) so, lol.
I guess MAs are just too obnoxious atm =/ Ball-K i can understand though, it really is a bit too much, and it also has MA properties (V to descend mainly). Will be interested to see how the tourney plays out :O
more questions from me xD. when the update drops tommorow does that mean Epyon will become available since all the parts to it will be in the game now? or are we gonna have to wait for some sort of blueprint update for it?
does anyone else feel like the normal missions are totally rigged? i mean the enemies swarm you and you die in 2 seconds at the start of some missions. i think they designed the normals for S class suits or something
Normal aren't that bad, as Psyco can pretty much tank everything, but yeah they're definitely designed for some thought, coordination, and suit selection :<
Well, mostly the missions tend to be balanced around mobile armors... and there's only one tanky one at the moment (Psyco), so you know... naturally...
Later on I believe missions tend to use mix of stuff like Heavy Arms Custom EW, NZ, etc. but yeah, they're deffo not balanced around standard MS.
Yeah, I kinda gave up on doing missions, playing in a random team is kinda crappy. And also Battle Support, I'm always stuck using 1 unit. Even if it's crap for the mission, I can't just switch or I won't get quest reward. Battle Support system is terrible, no idea why they put it in...
On January 11 2012 07:21 imPermanenCe wrote: Yeah, I kinda gave up on doing missions, playing in a random team is kinda crappy. And also Battle Support, I'm always stuck using 1 unit. Even if it's crap for the mission, I can't just switch or I won't get quest reward. Battle Support system is terrible, no idea why they put it in...
Yah the Battle Support system annoys me as well. Id love to just be able to switch MS's without dealing with 2 missions.
On January 11 2012 07:45 Southlight wrote: Honestly, battle support wears out as your player rank goes up, such that it doesn't do anything at MCPO :p
But for the time being you need them for the lower rank missions that are normal/hard difficulty (Which means they're still hard to clear, so it matters there)
If battle support eventually wears out, does that mean you won't have a radar anymore? It's just the fact that you need BS to clear certain missions, whereas it doesn't add anything to the game. It just annoys the heck out of new players.
You need Battle Support for the quests, but just clearing missions is perfectly doable without it with good suits (mobile armors like Psyco, Aps, Big Zam are common) and practice. Without Battle Support you can still have a complete radar with Communications Commander and Newtype Awakening. I think there's another way to acquire targets on minimap regularly but idk the details.
Hm, is there any guide on what is useful for suits? My Zeta Gundam(Saber) has 3 custom points in attack and now I'm wondering what to do with the 9 oc ones.
@Lucumo It tends to depend on your playstyle, what suit, etc. For instance I believe most rock favor speed or custom HP OC defense (OC HP sucks) - attack is generally overrated because you kill most people in 1-2 combos regardless. There're a handful of range-based rocks (Forbidden, Zeta Zaku, etc.) that can benefit from having higher attack because of their heavier reliance on ranged weaponry, but otherwise the issue is getting to the point of attack and then out alive :>
I think it may be tonight.
Edit: But incidentally stuff like Zeta (and indeed many C-rank rocks as well) like dumping points into Special, especially if the suit has SP Awakening, because then the SP does stupid damage (ala Physalis' nuke).
They Southlight was just wondering I have a C4 AS zeta and wanted to know the best place to dump points. Is it like any other rock and you wanna go speed?
On January 12 2012 03:01 Dizmaul wrote: They Southlight was just wondering I have a C4 AS zeta and wanted to know the best place to dump points. Is it like any other rock and you wanna go speed?
Bear in mind that I'm not a pro, I just have Japanese wikis at my disposal (which have more opinions and thoughts than machine-like English wikis).
As far as I can tell there's no preferred nor recommended customization build for AS Zeta. People say it's very squishy and isn't played much, but is a fairly effective suit provided you can put its high attack and high spec to good use, particularly due to its ability to swap forms and continue outputting damage. It's really hampered by its SP Awakening skill, heh. In that sense I don't know about OC but for regular custom I'd honestly just try to see what your playstyle prefers. You can put into attack if you use your rifle a lot, you can use speed to catch up (although I'd imagine transformed Z is pretty fast? not sure, don't own), get hp/ocdef for survival, etc. You can also dump into spec to make use of its crappy SP Awakening skill, I dunno.
Forte and _H might have different opinions of course.
On January 12 2012 03:01 Dizmaul wrote: They Southlight was just wondering I have a C4 AS zeta and wanted to know the best place to dump points. Is it like any other rock and you wanna go speed?
Bear in mind that I'm not a pro, I just have Japanese wikis at my disposal (which have more opinions and thoughts than machine-like English wikis).
As far as I can tell there's no preferred nor recommended customization build for AS Zeta. People say it's very squishy and isn't played much, but is a fairly effective suit provided you can put its high attack and high spec to good use, particularly due to its ability to swap forms and continue outputting damage. It's really hampered by its SP Awakening skill, heh. In that sense I don't know about OC but for regular custom I'd honestly just try to see what your playstyle prefers. You can put into attack if you use your rifle a lot, you can use speed to catch up (although I'd imagine transformed Z is pretty fast? not sure, don't own), get hp/ocdef for survival, etc. You can also dump into spec to make use of its crappy SP Awakening skill, I dunno.
Forte and _H might have different opinions of course.
Cool man thanks a lot for the input. Another question just wondering how papers custom? Say the Gundam BR for instance, if its already high in speed, agility, and def, should you always just go for attack? and then what about OC? Thanks again for helping. I don't have any friends that play to ask you guys are all I got hah.
Most papers dump into Attack, given that their insufficient boost makes speed relatively useless, etc.etc. and their reliance on ranged weaponry = more damage is better. I'd go ahead and say pretty much every C/B rank paper will full custom and OC into attack, with very few exceptions.
There are times when you put a few points into agility to speed up suit responsiveness for papers, but that really depends on the suit and how comfortable you are with animation canceling (you can cancel beam weapon animations by swapping weapons - obviously this means papers that rely on physical weapons tend to have animation issues and can benefit from agility), and so on and so forth.
Raising spec is also a possibility but I believe it's still generally only for SP awakening and latent potential, and only if it's a suit that otherwise has skills not worth keeping around. Bear in mind though that the catch-22 is that more attack = faster spec build-up anyways ^^;
I just started playing and I am in love with this game. I am currently leveling a Calamity but that's because I have no luck with the capsules. IGN: CaosDriver
S is created from BPs. R is a rare (upgraded, usually, sometimes) version. U is a different paint scheme, but sometimes comes with different skills/armament.
Oh well, got my oc 5 Zeta Gundam(Saber) (oc 6 failed). Thankfully, I had over 30x 1000exp saved up. What's kind of weird, my gundam feels pretty slow. The movement speed(when using booster), as well as the attack speed. Did they change anything?
Hm, weird. Today I saw a B suit with c4 and a Shining Gundam BM with c4. So apparently you can get those here as well(or they implemented that custom+ item).
On January 13 2012 04:34 Lucumo wrote: Hm, weird. Today I saw a B suit with c4 and a Shining Gundam BM with c4. So apparently you can get those here as well(or they implemented that custom+ item).
Maybe it was from gashapon?? I rolled for Tallgeese 2 six times and got him on the last roll hah. Got 2 sandrock 2 death's and 1 shenlong first. I was really sweating bullets on that last roll.
Edit: Yah just checked and shinning BM is in Gashapon, dont know what B rank you saw though.
I wasted 40k points on wing zero lol, finally got it. Also got c3 deathscythe (alrdy had full c2, but sold it for space..), got a c3 aries (dunno if i should try to get a c4...), also got a c2 heavy arms paper :D yay he's BR.
On January 13 2012 04:34 Lucumo wrote: Hm, weird. Today I saw a B suit with c4 and a Shining Gundam BM with c4. So apparently you can get those here as well(or they implemented that custom+ item).
Shining Gundam BM from Gashapon has four custom slots. I'm not sure but maybe B ranks from Gashapon do as well. Also a few quest rewards like CGUE Deep Arms come with four custom slots. I'm pretty sure there are custom+ items somewhere in the game atm, though they may just be event rewards and/or cash items.
Also if your full melee combo isn't sticking all I can think of is... he gained an ability that negates flinching in the middle of it, you somehow whiffed or inputted slowly, or you're lagging. Lag seems most likely since the game might not have received your command to do successive slashes in time.
rave: The customization system has two parts: Custom and Overcustom. Your Custom point slots are shown below the portrait of your suit in its unit information, with roman numerals I, II, III, IV depending on how many it has. To spend them click your suit, click on Factory, and on the first tab "Status" you can see a hex chart of your suit's stats. There are arrows there that you can press to spend a point to raise a stat. You can press reset to get rid of the change, and save to save the change. When Custom points are spent and saved, you can only reallocate them by spending a ingame currency to "reset the basic customization." You get Custom points by leveling up in the progression basic->special->skill 1->skill 2->custom n.
After your suit fills out Custom 2, you can get an Overcustom (OC) point. There is a specific tab in Factory for Overcustom. At Custom 2 you press OC 1 to attempt to get that point. The first one is guaranteed, and when you obtain it your suit will change from filled Custom 2 to Overcustom 1. You spend the point in the same Status screen where Custom points are changed. Higher OC points have a chance of failure, which can be combated by dragging a level protector or OC 100% in the OC menu if you have them.
Stat gains from OC points differ from those from normal Custom points. You can see how in this table:
Go to カスタムについて 通常機体 refers to Normal Units, 鉄壁守備 refers to units with Fortress, 精密狙撃 refers to units with Precision Shooting. The stats are, from left to right, HP, Defense, Special, Speed, Attack, Agility.
So for example, if you're dealing with an A rank with Fortress, it gains 0.6 defense from 1 custom point, but only 0.3 defense from 1 OC point.
Key takeaways here are that units with Fortress gain less defense from OC and units with Precision shooting gain less attack from OC. OC HP gains are very low, and in general Custom gains are higher all around.
Additionally, you can go to http://olgame.meetgee.com/sdsen/robot_inq.php and search for your suit and mess around to see how you'll use OC points. You might have to press "English" at the top if you get a strange error. If you can read Chinese, it will tell you which builds are popular.
even on KR with the custom extenders the most you can get is C3 A rank
@_@
edit - well on tw they had some C4 A ranks, luckily they weren't top tier ones, and there haven't been any A ranks since then. JP had C4 S ranks so that's really screwed up, but hopefully NA won't have anymore C4 A ranks
Impermanence and Resisty nice gaming with you guys today. Just talked to Kaal on IRC and apparently he already freed up space. We're at like 11/max atm so go ahead and reapply.
On January 15 2012 06:00 EchOne wrote: Impermanence and Resisty nice gaming with you guys today. Just talked to Kaal on IRC and apparently he already freed up space. We're at like 11/max atm so go ahead and reapply.
On January 16 2012 10:10 rave[wcr] wrote: does anyone know if the deathscythe hell blueprint is out yet? people told me i could get one if i "grinded on expert" what does that mean exactly?
I believe that expert level missions have a chance to drop blueprints.
Anyone find a list of these dropped blueprints?
What should I put my custom points in my Tallgeese? All three in attack then OC in attack again? Or the first 3 in HP and the OC in attack?
I'm pretty sure DSH is only available through Gashapon atm. It doesn't have a mix plan and it's normally rolled from capsules 36 and 39.
I think there's a thread where people list dropped blueprints on ogplanet's forum. Some off the top of my head: Zeta Gundam Beam Saber, Shining Gundam BM, Sword Strike, Launcher Strike, Aile Strike, Hyakushiki Clay Bazooka, X Astray apparently, a bunch of Repair suits, GP03, Kampfer, Char and Dozle Zaku from specific missions, etc.
Kaal would know better but I think Tallgeese paper would like all attack since its mobility and fire rate are already solid from skills.
I saw a Tallg II today with points in Speed and Agi. I think the guy put it in those to improve his survivability, because Tallg II has 2 commander abilities o_o
i rarely see blitz's anymore =/ Mainly because of the fact that it has 2 lives and Amatsu outdoes it
trick to most invis units isn't to use the invis to for only melee; it's to use the ranged weapon whilst invis to dish out dps whilst being relatively safe and hidden from view. Melee is an option when you know you won't be punished too hard for it
there are many amatsus, there's beam rifle, zook, all melee one; they are all viable and i still see them being played.
deathscythe series are really dangerous with their invisible vulcans and still have a decent melee
Can't really think of any other invis units atm @_@
edit - amatsu is great for gunning down those papers
Yeah, I don't really rely on melee with Blitz. I just use cloak to get free damage with beam rifle, as it's hard for people to answer your shots :D
I just find Blitz to be a better version of vanilla Amatsu (other two versions aren't in NA), as it has a similar beam rifle but a superior melee. I don't like Amatsu because its melee kinda sucks, so it gets boring really fast. I'd imagine I'd love Zook Amatsu because it has Blitz' melee animation, but I don't anticipate it being out for a long time.
Yeah it probably won't be =/ Only recently released on Taiwan a few patches ago
I'd definitely keep the beam rifle Amatsu around though, if papers are dominating the room a high OC'ed amatsu with 3 lives would definitely hurt. My poor papers
I haven't played Blitz so I won't really comment any more on it, but I do think it is harder to be successful with it than Amatsu.
Yeah my Amatsu's OC5 at the moment. I just dislike playing it unless the room has a ton of strong Papers :< I'll swap to it if I'm in a tryhard mood and just want to win or something, but yeah.
Blitz is a bit trickier but I think if you play it like Amatsu then it's not bad at all. Small margin for error but it "rolls" better than Amatsu (which can't really chain together kills very well). Cloak is always nice to have, after all :D
Ah kay. Just wondering how it would stack up to Deathscythe Hell though. From my memory the vulcans were pretty damn strong in ABC rooms, and the melee had a decent radius. Plus it's got Attack Up.
Now that I think about it, that could be a reason why Blitz isn't played as much on TW, although DSH isn't played that much as well. I guess we just have more stupid broken stuff
It plays different from DSH because Blitz has a longer ranged mid-ranged attack (the beam rifle). Prior to DSH nerf apparently it was why Blitz was meh but since then most comparisons are to Amatsu; DSH is more of a melee-centric suit while Blitz is more beam rifle and then hit someone if they're not paying attention kinda thing.
Edit: I'd imagine it's not played because there're other range-based rocks (ie. Forbidden), so you'd have to REALLY like cloak to actually use Blitz. But for now I likeylikey :>
Edit2: I just need it to fancy me until AR Palace comes out. And then NOTHING WILL MATTER.
Reborns, 007S/G and various new stuff came today on TW
Along with many recent nerfs/buffs
Most notably funnel patch...
The game is stupid now, I don't even need to try with Nu HWS LOL
Edit - DSH is more of a vulcan suit than a melee suit, although it certainly should be using that scythe in the game. Invis attack boost + Attack Up skill + Vulcans + High OC = pain
siiigh i dont feel like the game is worth playing right now tbh. i mean lets face it all the cool MS that people want to play are S class. its like the best part of the game isnt available yet T_T
Tallgeese II can maximize it's speed stat with two points so that's why people do it :o.
I have both Blitz and Amatsu(and Deathscythe now!) and I find that if you stay back to beam rifle people, you just become a rock-type Amatsu and aren't helping the team as much. Between DS and Blitz, I would say DS actually is more ranged based while Blitz should definately rush. Vulcans hurt a lot
I forget but for instance Rau's Dinn (B-rank) is considered one of the most BS OP units. At the moment Katoki Wing EW (not W0 EW) is also considered incredibly broken (A-rank). Dozle's Zaku remains consistently strong overall (very tanky).
In the upcoming tournament H's clan is going to run Dozle Dozle LohengrinBlue Amatsu - note how they're all B-ranks even though there're A-ranks abound. This despite all of them having basically all the AS suits.
Blue Destiny 2 pre-nerf was considered ridiculous.
I believe he mentioned the SR version of Nuie Ziel being incredibly powerful (hook + 8-hit combo) but otherwise you really don't hear too much about S-rank units dominating. There's always a delicate balance between having 1.7 lives and 3, and very rarely is an S-rank so OP that it's a no-brain selection :p
Edit: In terms of A-ranks Savior (scissors) is good, Duel AS (paper) is skill-dependent but can be incredibly dominating, Sword Strike, Sword Calamity, and Strike Noir are all considered top-tier rocks (especially Sword Calamity), V-Dash is a top-tier Paper, etc. etc.
No, there are simply strong A/B ranks (and some C), and S-ranks have drawbacks (1.7 lives in deathmatch, cost 5 points in tag/grid/normal, etc.) that belie the fact that they're not that overpowering. Consider that a B-rank GP-02 Physalis (and to that end, so do the SP Awakening suits like Gundam X and Rau Dinn and spec customed C-ranks) can essentially one-shot an S-rank with their special.
Edit: Think of it this way.
If you have an AS Sword Strike, and you play against a good C-rank Guntank, the odds of you winning that fight are not especially high. The better player will win, often by a laaaaaaarge margin. That's despite the RSP factor.
S-rank suits are not immune from this. They're not some sort of godly dreadnought :p
Actually, reason why you don't see S ranks that much in KR clan matches is because they have a 13 point limit and no OC so every team can and will only run one S rank. The standard setup is 1 S 2 B 1 C. A ranks are hardly used because they aren't point efficient nor do they have the advantage of the 3 lives that Bs have.
Otherwise what Southlight said is mainly true, Wing EW, Rau Dinn, Ball K are really strong. I haven't kept up with the meta that much but SR NZ was the standard before it was nerfed. I'd imagine it'd be Nu HWS or SR Cherudim (sci) that'd be used now. Haman's Gaza C was also used before it got nerfed. BD2 wasn't used pre-nerf that much either because it is a unit that becomes ridiculous with OC, but without it, it doesn't match up to other B units.
So in actuality, the power of the S rank vastly outdoes most other ranks, except maybe B. That's the main reason why they have the point limit, to make other suits more viable. It's just a balance thing, really.
Edit - also a really good AS sword strike against a really good Guntank, it'd be probably even =P If it was gundam fight then I don't see the guntank losing, but on other maps Sword Strike would run circles and just SP cancel Guntank's SPs =/
I hear from most people that Nu HWS is actually worse than standard Nu, heh. But yeah it was SR Cherudim that was broken as hell at the moment.
Edit:
On January 17 2012 10:07 Forte wrote: Edit - also a really good AS sword strike against a really good Guntank, it'd be probably even =P If it was gundam fight then I don't see the guntank losing, but on other maps Sword Strike would run circles and just SP cancel Guntank's SPs =/
Yeah that was my point. You're looking at an A-rank vs a C-rank but it's still player skill dependent. Doesn't necessarily mean that A-ranks are 100% stronger by far.
S-ranks are high-risk high-reward but aside from the immensely broken ones (NZ, Cheru, etc.) I think even in clan matches S-rank aren't absolutely required, although a good player on an S-rank is obviously going to generally be more effective than a good player on an A-rank (of the same RSP type). My point was just that people have this misconception that S-ranks are gods, but they're not, it's a relatively balanced game across suit ranks :D
Nu HWS is the best suit alongside SRudim atm. It takes no brains or skills to use really, at the beginning you just funnel and they can't do anything about it because there is no way they can get to you. 2 rounds of homing missiles that have ridiculous curve and power, 1 Hit KD that doesn't have immobility anymore. Like you just shoot, and shoot, and spam with ridiculous reload courtesy of reload up. Rock dives you? just KD, funnel jump and funnel jump with Psychoframe boost buff and just paper boost in general, the rock will lose out in boost. Not to mention that the funnels return and just home in on anything around you.
Purge to use ranged SP, that's it. It really is a no brainer, and if you play smart and safe you become even more difficult to take down. I think there are rooms even banning HWS (I knwo for sure there are rooms banning SRudim).
Edit - Nu S rank is still decent, and is surprisingly not UP or anything.
Hmm, maybe 'cause of the buff recently, otherwise I'd been hearing that HWS was pretty underwhelming and was lacking in cost performance, hahah. Oh well.
Edit - S ranks are getting more ridiculous and ridiculous, it's becoming a lot harder for other ranks to compete with them. It's the main reason why people host ABC only rooms and stuff - they don't want to deal with stupid homings or funnels or losing 80% hp from jsut moving out of cover from an across the map flashlight. Then there are the rock S ranks that have great range and reach and can outmelee most, if not all the other ranks. I think SP is really a saving grace for B/Cs =P
Although there are underwhelming S ranks, and not as broken S ranks out there as well.
Ya. Still, playing smart and being skilled in the game is a big part of SDGO. It's just when you're facing an equally skilled or even better player that suit differences can be really painfully obvious -_-
On January 17 2012 19:32 imPermanenCe wrote: I think rave also meant that the cool "looking" suits are all S rank. The suits you just wanna try out as a fanboi ;D
yea thats what i meant. i mean im pretty sure most of the people playing arent really looking to go pro in this game, they probly wanna just have some fun and pretend they're their favorite gundam pilot like mua. :D
You can still be... Kira, Amuro, Yzak, Kou, Kamille, Domon, Aina, Athrun, Four, Rosamia, Dearka, Char, Nicol, Dozle, Shiro, Scirroco, Judau, Yazan, Gato, all the Wing heroes, Zechs, Allenby, Lalah, Mika, Reccoa, Shinn, Lowe, Ema, and the first 00 season's heroes. That's not even all of them.
Honestly SDGO is not that pretty of a game so if you're in it for fanboyism I would suggest a PS3 or PSP Gundam title like Gundam vs Gundam Extreme Vs.
On January 18 2012 09:38 EchOne wrote: You can still be... Kira, Amuro, Yzak, Kou, Kamille, Domon, Aina, Athrun, Four, Rosamia, Dearka, Char, Nicol, Dozle, Shiro, Scirroco, Judau, Yazan, Gato, all the Wing heroes, Zechs, Allenby, Lalah, Mika, Reccoa, Shinn, Lowe, Ema, and the first 00 season's heroes. That's not even all of them.
Honestly SDGO is not that pretty of a game so if you're in it for fanboyism I would suggest a PS3 or PSP Gundam title like Gundam vs Gundam Extreme Vs.
I always liked the idea that every MS pilot was kind of a hero or villain. Thats why the Wing series is so boring -_-
On January 18 2012 09:38 EchOne wrote: You can still be... Kira, Amuro, Yzak, Kou, Kamille, Domon, Aina, Athrun, Four, Rosamia, Dearka, Char, Nicol, Dozle, Shiro, Scirroco, Judau, Yazan, Gato, all the Wing heroes, Zechs, Allenby, Lalah, Mika, Reccoa, Shinn, Lowe, Ema, and the first 00 season's heroes. That's not even all of them.
Honestly SDGO is not that pretty of a game so if you're in it for fanboyism I would suggest a PS3 or PSP Gundam title like Gundam vs Gundam Extreme Vs.
I always liked the idea that every MS pilot was kind of a hero or villain. Thats why the Wing series is so boring -_-
I strongly disagree :D I thought zechs/treize had much more depth. Just being either good or bad is boring imo.
Everyone having their own ideals, knowing that their isn't really a person whos right.
On January 18 2012 20:31 rave[wcr] wrote: does anyone have any idea how long the TW or KR servers took to release the S class MS and or blueprints?
Considering KR server started at Capsule 1, at least several years. TW took a while as well, especially when you look at their rigid 1-capsule-a-month setup. Not sure what # they started at but they've been around for a while.
Hmm, well the interface and balance of suits are close to what KR was just before the funnel patch, jsut the suits haven't been released yet. So yeah it probably won't be anytime soon, but not as long as one might think
The latest balance patch is really WOW, they nerfed all the broken things and trying to take away from the auto lock on funnel/flashlight. They also nerfed the range of all LONG range beam weapons on sci/rock that was pretyt much comparable to paper ranges which kinda takes away from the Rock is melee, Scissors is mid ranged, Paper is long ranged sorta thing.
It's going to be interesting :O
edit - i mean taking away from the era of funnel/flashlights, just using the auto lock on function to do most of the work
On January 18 2012 20:48 KicKDoG wrote: i registered my name KicKDoG and never recieved information to play or how to? does it take days or what?
Afaik you should get an E-mail that ur acc got created. You must install the ogp client and via that install the gundam game. Press the "Play Game" button to download the client.
i just looked through the quest prizes...ok so let me get this straight... EVERYONE in the TW and KR server pretty much has a freedom gundam? FUUUUUUUUUUUUUUUUUUUUUUUUUUU
Because otherwise you would get steamrolled in Normal PvP for a while (which along with DM is the only thing you can play until a certain rank). Not that Freedom is that great anyways.
ahh it wont let me sign up i think theres something wrong with my pw but i cant read what it wants me to do.. could someone spot me a tutorial vid? the ones ive found are old
On January 07 2012 01:33 rave[wcr] wrote: you get a freedom gundam at the start? for real dude... how do you switch to the taiwan ver?
Yah its awesome I was like WTF?! Normally that would feel OP hah but i saw so many SS ranked units also. I pretty much just followed this to make my account.
One thing that he didn't show is that you need to actually sign into your account before you try and log in the game. Maybe if enough people want we could start a clan on that server so we have people to play with that speak English.
has anyone had any success signing into the taiwan server? ive downloaded the game but im stuck on the screen that says that. on step 2. and it says theres a step 3 that isnt mentioned in the tutorial T_T
On January 21 2012 00:05 rave[wcr] wrote: nvm i figured it out. time to get me my Freedom Gundam >.<
EvilRave in the taiwan server. add me yo
Hah glad you where able to figure it out. You get freedom fast, but like I said in that other post it really means little when you see all the other capsules that are out and you want them all!!! hah. That and no1 to talk to sucks. Maybe ill start to play again....
does anyone have a translation of the quest list? i have no idea what it wants me to do to get my freedom T_T the missions are different from the english version too
as i thought the game is much more managable with an S class suit in your pocket. you dont get in those situations where u get swarmed by zakus and die in half a second. also there are alot of S class suits running around. the people who arent using S class suits seem like theyre trying to level an alternate or simply dont have one yet -.-
On January 21 2012 08:35 rave[wcr] wrote: as i thought the game is much more managable with an S class suit in your pocket. you dont get in those situations where u get swarmed by zakus and die in half a second. also there are alot of S class suits running around. the people who arent using S class suits seem like theyre trying to level an alternate or simply dont have one yet -.-
my B rank tallgeese would like to have a word.
often when i run hard difficulty quests im getting more kills ,less deaths then almost everyone using S rank gundams.
though i do have my freedom gundam which i turned into my handicapped one. but thats the only S rank ill ever use i think.
i think im just gonna level my freedom gundam till i get a deathscythe hell. maybe ill put some effort into getting a zero wing. then ill work towards getting an S class paper. that way ill have 3 strong suits of each type. whats a good paper? reborns? i think i want an epyon too mwahahah
On January 20 2012 17:35 Southlight wrote: Duel As OC adventures
OC2: three fails OC3: two fails OC4: three fails (so far)
This game doesn't want me to play this bitch.
OC2 failed 3 times? WTF? even on S ranks it's really really hard to fail OC2...lol
hope you didn't use level protects
I never use protects up to OC3
I didn't use level protect twice on OC2 but after that I really got fed up and used two more times (cause I failed another time! LOL!) to succeed OC2, then I failed two times level protecting on three -_-
Edit: Finally hit OC4 though, so 3-2-3 on fails, 4-3-4 on tries overall it seems? Time for the OC5 fun train I guess.
so yeah i just started playing today (took me a while to get it to work since its not avaliable on my country) and well... im really lost like i get the capsule system that isnt hard but whats all that talk about OC and stuff?
It's similar to Exteel yeah. Is why I like it, exteel had such shitty matchmaking :<
OC is just overcustom, it's like standard upgrading in MMO (fail and it resets to level 0 OC unless you use level protectors). Basically lets you try for extra custom points.
have any of you guys tried the dream capsules out yet? what are the chances of getting a good suit in those? also whats the difference between one of them and the other?
Since I use this suit a lot anyways I used OC100% on its OC5, so I'm fairly set for now. Will just try OC6 as I fill up the exp tank I guess >_< A lot more comfortable with QS now but I still feel like it loses to every long-range beam (even paper ones) :/
does it really cost 39k gold for a blueprint of DH hell EW? T_T what would be the best way of me getting a DH hell EW....
uhh i just tried out the so called dream capsules. the one on the tab furthest to the right. it came up with a panel with a large C on it and some taiwanese stuff. anybody have any clue as to what it might have been i got? i spent 3k points on it T_T
rates of getting the S rank in them are really low. I hear the chnaces are slightly better with coins. Uhh I can't really check now but the capsule with the picture of reborns is the dream capsule, whilst the one with the picture of 007S/G is the custom capsule.
Dream capsule contents are sent to your gifts, whilst custom capsule are just like regular capsules, sent to your hangar
If OC fails, you lose that level of exp, if you had a level protector. If it failed and you didn't use a level protector, you go all the way back to OC0 I think.
i dont like the way this game is set up. seems like there are so many chances where all your hard work could go down the drain with a click based on a chance possibility :/
On January 23 2012 10:35 rave[wcr] wrote: i dont like the way this game is set up. seems like there are so many chances where all your hard work could go down the drain with a click based on a chance possibility :/
That's called: business strategy ;D Keeping you playing the game, 'cause to get things you have to put a lot of time in it. Whereas paying your way through the game makes it less time consuming.
edit semi-important:
I'm gonna take a long break from the game again :< All there is to do is PvPing, which tbh gets boring after a while. It's always the same. I'm gonna pick up Starcraft 2 again and hopefully kick some ass there. So if you need more space for the clan, you can kick me.
I kind of hate the whole MCA thing since I've seen rocks that have near infinite boost, while spinning circles around everyone, and being impossible to shoot.
I hope it doesn't go the way of the GunZ community, where if you don't abuse all the tricks, people deem you automatically horrible and should uninstall the game on the spot.
That has nothing to do with MCA lol. They just have good boost management and are able to control boost dash (locked melee).
Edit: The only trick I think that is necessary to compete at a high level is MCA for direction change (the aerial dash and fire). You can definitely tell the difference between someone who's doing it and someone who's not, because the former is vicious to target.
For certain snipers, QS is also necessary (Duel As has been a totally different suit pre and post QS becoming natural muscle memory).
On January 25 2012 05:01 Southlight wrote: Leveling generally won't increase your damage output too much, unless it's a skill that vastly improves your damage output :>
Ahh then I am not sure what I can do, I mean it is a B class Zaku III (love them from the show) and the gun just doesn't do any damage. Still learning what to do with blueprints and stuff. It looks like you can increse the stats though, in the workshop or whatever it is. I will need to find a good guide somewhere, the main sites wiki is empty.
Make sure you're hitting the proper RPS target. Also as Paper in general tend not to have overwhelming firepower; your job is to provide cover, hammer rock, and put down supporting fire from good positions. You can custom/OC into attack but you're really never going to see that much damage.
On January 25 2012 05:31 Southlight wrote: Make sure you're hitting the proper RPS target. Also as Paper in general tend not to have overwhelming firepower; your job is to provide cover, hammer rock, and put down supporting fire from good positions. You can custom/OC into attack but you're really never going to see that much damage.
Ahhh wow, thanks I never took into account the rock paper scissors. I shall do better now.
im having trouble beating that tutorial that gets you justice. does anyone know how to beat the mission with exia in it? also is there another mission after that one?
On January 25 2012 05:31 Southlight wrote: Make sure you're hitting the proper RPS target. Also as Paper in general tend not to have overwhelming firepower; your job is to provide cover, hammer rock, and put down supporting fire from good positions. You can custom/OC into attack but you're really never going to see that much damage.
Ahhh wow, thanks I never took into account the rock paper scissors. I shall do better now.
The other thing I'd point out is that paper vs scissors (confirmed by H) is the worst matchup in the game, as scissors has better firepower, better boost, better mobility (can dodge your shots), and is generally designed to kill you. It is, for better or for worse, a team game. C-rank scissors give my AR-rank paper a headache, and it's generally very suit and skill dependent when it comes to dealing with B/A-rank scissors with my AR paper, as many of them just steamroll me lol. If you've been trying to hit scissors you're really going to see little progress
On January 25 2012 06:11 rave[wcr] wrote: im having trouble beating that tutorial that gets you justice. does anyone know how to beat the mission with exia in it? also is there another mission after that one?
Lol, you get justice for that? I thought you made typo and meant impulse (since u get impulse in US version ;p)
i still dont get why u guys prefer spending a lot of time leveling an A or B class when u can get a really strong S class and kick ass right away.
also what happens when u get that overcustom EX thing it says? sometimes i see an alert for it in the chat room announcing someone got it. is it really that special?
I like B ranks though; they're pretty balanced with a good mix of firepower and some room to make mistakes. I got my Amatsu to OC6 :D though I'm stuck in Expert server where nobody plays =_=
Do you have to buy the cash-item thing for OCEX, or do I just grind like 18k exp?
I <3 my Zaku III for B and I just got the Shining Gundam last night. I tore shit up with it so that is my favourite A class so far! In general though I always love any of the units that came from the U.C. stories.
I hate Shining. If it touches me, I'm basically instantly dead. It's melee combo is pretty fast also, so if I use my special, it probably goes off after 4 hits already.
Because S-rank = you get specced and die and are worthless.
Edit: Also there're a lot of A-ranks that are just as strong if not stronger than most S-rank, lol. Duel As <3 so stronk, top-3 sniper even on Korea IIRC. End Edit.
Yeah I see your Amatsu OC6. So many of them (I have an OC5). I'm tempted to try to grind out a C4 105 Dagger just to fuck with every Amatsu, because it's such a hard counter lol. B-ranks are definitely very strong, most of the super OP suits are B-rank ~_~
OCEX is free, just the massive grind + 5% luck, lol. It just costs the cash item to CHANGE the OCEX, but you don't have to immediately pick the OCEX once you get it (Poiuy's been sitting on blank OCEX for days).
@Kralic Standard shining's pretty meh, as it suffers from high cost (A) while having low defense. The "Efreet Custom" syndrome, as H puts it. Unless you mean BM. That shit's pretty nasty and has some surprisingly high defense.
C-ranks haven't gotten enough love in Beginner servers I think. There's a whole host of high-OC C-rank assholes in expert room, especially the Zaku II (CU) pure defense.
Edit2: By the way you shouldn't try to grind OCEX - it's a whole lot of exp for a low chance of success. I'd grind some other suit instead and increase your repertoire, while mixing in some Amatsu games every so often. The gains from OCEX aren't particularly overwhelming anyways, unless you have a long-ranged beam weapon (they have longer ranges than the actual lock/search range, so the search OCEX actually faux "increases" their range, hahah).
@Kralic Standard shining's pretty meh, as it suffers from high cost (A) while having low defense. The "Efreet Custom" syndrome, as H puts it. Unless you mean BM. That shit's pretty nasty and has some surprisingly high defense.
C-ranks haven't gotten enough love in Beginner servers I think. There's a whole host of high-OC C-rank assholes in expert room, especially the Zaku II (CU) pure defense.
Edit2: By the way you shouldn't try to grind OCEX - it's a whole lot of exp for a low chance of success. I'd grind some other suit instead and increase your repertoire, while mixing in some Amatsu games every so often. The gains from OCEX aren't particularly overwhelming anyways, unless you have a long-ranged beam weapon (they have longer ranges than the actual lock/search range, so the search OCEX actually faux "increases" their range, hahah).
I only have Shining and Wing Zero(seems like everyone has it) for my A-ranks. If I could play in C's only games all day I would have a blast, but most rooms are set up for all ranks and it is always A rank which makes it lame, I still use my Zaku III but it gets ripped apart by the Scissor A's non stop, now with my Shining Gundam it is sweet sweet revenge lol.
lol, expert channel is quite a mix, as you'd expect from OC implementation. Some of the strongest suits are C-rank after all. You don't even need a C game. Zaku II (CU) with mass defense wrecks almost every paper. 105 Dagger wrecks most scissors and paper (hilariously). Ball-K is one of the most broken suits in the game. Stuff like Ground Type GM, Zaku I Commander, Zaku II Magella, Guntank, Bucue CR are all extremely powerful in capable hands, etc.
It really just boils down to player skill :>
FYI W0 is pretty meh as a suit, you don't see it that much in expert. Especially amongst current scissors loadout, Amatsu and FB are far more devastating to a paper player than that big, slow target. Z3's problem is that it's a paper without proper defensive measures, so scissors (which is already the worst matchup in the game) eat them up, especially in non-organized play (ie. not clan). It's still hard for me to swallow but as a paper player you really just have to trust your teammates to pick up charging scissors and give up if they're never picked up. There's just very little you can do about it So if you really like Z3, keep at it. If not, then don't deal with the suffering of playing paper, hahah. FYI Z3 Mouth (which should be released next update) is pretty wicked strong, although it got nerfed because it was TOO strong. That one had a wicked fast W3 firing speed that actually beat every opposing beam shot, so they nerfed that but compensated by giving it a stronger W2, so it has decent DPS for what it is. IIRC it's also a scissors, so you don't have to deal with the terrible pvs matchup.
southlight....A ranks are nowhere near as good as you think -__-
duel gundam AS is a really really outdated suit..also people go C agi OC attack on that thing, but there's no S ranks yet on NA so HP/DEF seems pretty good. It is probably top 3 sniper though...but no one uses snipers because although it's cool to show off your skill, most of the time they get dominated.
S ranks really dominate. Sure you get specced and can die. But A ranks have 2 lives too, and the difference between full hp and 3/4 hp or w/e on 2nd life is really not that much when the stats and skills and weapon sets of S ranks are far more ridiculous.
Best A ranks - AR Brave, Gadess? Gadessa? or w/e it is (i cbb looking it up, can't remmeber the name). Non OC rooms Chaos is great. IDK about what's good since the patch, but these are some of the good ones. Then there's all the AGE variations but I think they are only decent and not really good. Also the G gundam series AS ranks are pretty cool too. Also, Magnetic Coating RX-78 Last stand purge mode is sooooooo nice
In 13 point limit, you don't see A ranks because SBBC is so much better. In just pub rooms, majority of players spam S ranks forever.
Bigges problem with W0 is that it's clunky and has bad mobility. GP-02 Physalis stomps on scrubs.. but it gets outclassed these days by most of the suits. Still getting nuked is lame as heck. The papers right now in NA definitely seem to be worse off than the scissors, but on KR/TW there are some good papers out there that can deal with scissors.
Nah they just don't have significantly stronger HP per unit, while costing more (and having less overall HP in DM), so they're particularly prone to specs... unless you have H level spec-dodging skillage. I'd imagine in an S-room you can spam S-rank (cuz everyone's S-rank) but in clan match with team point limit they just replace A-ranks. Obviously depends on how 'competitive' you are, though.
oh so the team points make the A more cost efficient xD. well im not planning to be competitive in any video game. i already burned 8 yrs of my life in wc3 xD. im just gonna fuk around with my deathscythe hell ew then. soon as i get one T_T is it really 36000 for just the blueprints? thats a little insane
13 points for team, as Forte said you usually see SBBC. A gets passed over because S is simply more efficient, but you generally just see an uber broken S-rank and a number of broken B/C ranks, generally from events or mission drops (Katoki Wing, Rau Dinn, etc. etc.)
On January 28 2012 13:01 Southlight wrote: FYI you can get a 4slot CGUE Deep Arms from Aps 2 Expert mode after a certain rank >_>
Doh, oh well I am not even close to doing expert missions, can't even get a group to beat normals. I'll just use it to make a S ranked gundam when they come out. For now I will have fun using it.
^^ Expert Aps you can really just do with 4 psycho while watching a TV show, lol. It's really that stupid easy. But I don't remember the amount of user exp you needed to unlock that mission. For the record I made one as well :> ~300 games across both Derp Arms lol
Edit: Also it's a part for Strike Freedom if you end up wanting to make that at any point. Way far down the road but yeah.
On January 28 2012 15:41 EchOne wrote: You can 2-man Expert Aps with Psycos. Kralic are you on NA? You should apply to our clan!
I did last night. ^_^ I am still trying to get my Pyscho Gundam, but the capsules like to troll me. I haven't been able to beat the mission with a competent team to get it through the quest either. IGN: Kralic
Been playing for a few days now - really enjoying it! (OC6 Heavy Arms BR, SUP SON! :D) I have applied to the clan, name is Sh1ro, looking forward to getting some matches in and maybe get some of those tougher pve missions completed finally.
Kaal hasn't been on recently so you might have to resend it soon. Actually, no one has been on recently.
I only play to finish my dailies and log off now, since expert server sadly, has so few games. I might make an alt just to kill random people in beginner channel but that seems a bit boring also. <_<
On February 03 2012 12:54 Resisty wrote: Kaal hasn't been on recently so you might have to resend it soon. Actually, no one has been on recently.
I only play to finish my dailies and log off now, since expert server sadly, has so few games. I might make an alt just to kill random people in beginner channel but that seems a bit boring also. <_<
I recently tried to OC my Force Impulse w/o protection. Then I rage quit. I'll start playing again, and never do that again.
You should OC up to 3? without using a level protector unless you're really lazy, because the point cost isn't worth it otherwise (3k/level, but each level costs 2k points until like OC4).
Personally I'm lazy and have a lot of points so I was OCing at OC3 anyways, but yeah.
The quest S-ranks are just two-slots so I dunno, I might make one but I might also wait. W0 and God are gonna be cash shop for now, rumors being around 277 astros. More-or-less the same marketing model as the Korean server.
Either you're playing some really bad papers or you're not playing it very well, hahah. Either that or you're being rolled by scissors and your teammate rock/sciss are doing a terribad job of peeling for you, which would be out of your control.
The only thing I don't like about the game (besides that I can't get Arios or Destiny yet) is that whatever firewall their program uses doesn't let me listen to my music -_-
I play roughly every other day as well, but the time crunch I expected when school started (~end of Jan, which coincides with my sudden drop in play ) has been tough.
I play a couple hours every day, but only to accrue points to get all the suits I want, which happens to be too many for my own good. All my competitive energy is devoted to BW atm.
Logging in right now. I wanna get my 100% OC Chip. Also anyone have advice on beating expert missions? I have never tried but I want to know what I should expect to have suit wise. Are the S ranks good for them? Or should I just focus on my MS like Psycho, Appa, Elmeth.
A few of the missions (notably uhhh, Apsalus 2) can be cleared Expert mode with Psycos, but most others take a decent amount of coordination, suit-selection, and sometimes the cash items like Dummies/Cyclops.
TW blocked NA IPs. I don't want to give you false hope, but they blocked IPs once before and reverted it. However as it is right now you won't be able to play without using a proxy or VPN or w/e.
is anybody still playing this? the game is actually getting fun now in NA with all the S ranks released. also quick question, when you do a blueprint does the key unit have to be EXACTLY custom 1 or can it be higher and the blueprint will still work?
I play every few days. Its still fun, but if you get on during the wrong time of the day it can be hard to find rooms in the expert channel still. If you get on in the middle of the day it shouldn't be too hard.
Sorry for the bump, but why dont people play on TW server? It's not that hard to learn to navigate and has pretty much 5 pages 24/7 in expert channel, You can just send a support message to get rid of the IP block.
Edit: Also I think the game deserves more recognition since its actually really dam fun if you play with a friend! If you play on taiwan server, add me-sniperXV (i think,still waiting on those ip unblocks lol)