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SD Gundam Online - Page 13

Forum Index > General Games
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imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
January 07 2012 23:31 GMT
#241
Yeah Lol! Does that thing hit friendlies too? My ally did it and I think I got stuck in it too.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 07 2012 23:40 GMT
#242
I think it only hits the targets (just a standard ranged spec), but damn its graphic effect is obnoxious lol.
oraoraoraoraoraoraoraora
Forte
Profile Joined May 2009
Australia101 Posts
January 08 2012 01:36 GMT
#243
do people know about MCA, SS etc. and various techniques on NA server?
agvbaefSS
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 08 2012 01:38 GMT
#244
Yeah, but only a few people on expert server pull it off regularly (most TW vets).
oraoraoraoraoraoraoraora
Forte
Profile Joined May 2009
Australia101 Posts
January 08 2012 02:11 GMT
#245
ah k, that's good.

as long as the knowledge is out there wouldn't want to be playing the game without knowing otherwise

ask me questions about the game and i'll try to provide good answers
agvbaefSS
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
January 08 2012 10:53 GMT
#246
I'm still deciding whether I should put some effort in it to learn those tricks xD
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
rave[wcr]
Profile Joined March 2011
United States1166 Posts
January 08 2012 23:48 GMT
#247
so.. does anybody have some sort of timeline or at least a vague estimate on when the full game will be available to us? i really want my EW gundams already and maybe ill put some effort into obtaining an infinite justice. it really sux theyre starting the english version off so slowly :/
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2012-01-09 00:09:50
January 09 2012 00:04 GMT
#248
No one really knows what their planned timeline is. The initial endless waltz gundams will show up in about two months (capsule 36, if they drop down to 3 per month it'd still be two months). Bear in mind that even the Taiwan server, which has been around for a while, is only at around capsule 50. We don't know how fast the NA version intends to release, but it'll mostly catch up within 6-9 months. I'd imagine it'd lag behind the Korea server to some extent no matter what happens (possibly keeping 10 capsules behind ala TW server) but I also don't think OGP is naive enough to think they can simply go at snails' pace, as the threat of losing players to TW server is very real and something they understand.

Edit:
Capsule 36 being

Wing Gundam Zero (Beam Saber) Duel Gundam (Assault Shroud) Gundam Deathscythe Hell Altron Gundam Gundam Sandrock Kai Gundam Heavyarms Kai

The upgraded (final) versions are S-rank plans, and so the release of those would honestly simply depend on what their planned timeline is for S-rank release (no one knows), but I'd imagine the order in priority would be like Freedom -> Destiny -> Endless Waltz -> etc.

I guess it kinda boils down to how patient you're willing to be. If you're willing to sit tight for like half a year we should see a significant portion of stuff come over to the NA server, provided they don't drop to 1 capsule a month (would really hurt the community) anytime soon. If you're not, the TW server is probably better, although H has pointed out that the TW server is rather notorious for being filled with newbies, plus I personally prefer being able to read stuff and converse with people in English :p
oraoraoraoraoraoraoraora
rave[wcr]
Profile Joined March 2011
United States1166 Posts
January 09 2012 00:18 GMT
#249
so atm there arent any S ranks in NA at all?
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 09 2012 00:20 GMT
#250
Nope. It's not that big of a deal; the bigger deal is OC (which would for better or for worse make C-ranks on par with S-ranks in specific statistics) and suit variety, as a lot of balance issues currently revolve around the lack of well-rounded units. S-ranks are, in the end, simply high-risk high-reward suits that aren't necessarily any stronger than C-rank stuff (esp with OC) anyways, they're just nice to have (though costly in DM/Tag/Grid) and come with cute quirks that make them a bit more variable to play.
oraoraoraoraoraoraoraora
rave[wcr]
Profile Joined March 2011
United States1166 Posts
January 09 2012 00:26 GMT
#251
what is OC xD im noob

also if A ranks are the highest class right now, which A ranks are the strongest suits atm?
Forte
Profile Joined May 2009
Australia101 Posts
Last Edited: 2012-01-09 00:41:11
January 09 2012 00:28 GMT
#252
TW server isn't as great as people make it out to be tbh

Although the skill level is definitely higher on the expert server (based on the fact that everyone uses mca/SS), if you want to play against real good players then you would probably play KR

Also has a tendency to be slow to release many of the newer units plans for non paying players; for example Infinite justice and Strike Freedom have already been released early last year (or maybe before) in the dream cap, and if you weren't lucky with your rolls, then you either had to use RL cash to buy them when they became available (for example there was a 100coins event for IJ recently for one day), or just wait forever for the units to be released. As of now, IJ and SF still haven't been released as plans and I had the materials for them for quite awhile now T_T

At least they released Nu Gundam HWS, so there may be still some hope. KR server updates ridiculously fast though and has everything; it also isn't heavy on milking units as everything can be bought with G. Only problem is that you need the KR SSID or w/e to play.

Really depends on how the NA server will turn out, how fast the plans will be released. Wouldn't be too concerned about capsules. Even releasing one S rank plan per month wouldn't be good enough in my opinion; TW already does that and is still behind. And then there's the SR and SS ranks....

Edit - @ A ranks are quite UP imo, because they only have 2 lives; if I want 2 lives i'd play S rank (even though it's like reduced life on the 2nd). There are still some good A ranks though. B ranks seemingly dominate ABC rooms though, esp. with OC. C ranks need OC a lot, however Ball-K is an exception, Ball-K is a top tier suit that dominates ABC rooms. It has been a staple in King of Clans (korean 13 points no OC tourney) so that would be a nice suit to play in NA I'd imagine
agvbaefSS
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2012-01-09 00:39:25
January 09 2012 00:36 GMT
#253
Ah, sorry.
Overcustom (something a lot of people are pining for, although I can understand the arguments against releasing now) is just an extra 7 points of custom on every unit. This is kind of SDGO's "point-sink" if you will, as it functions like any standard MMORPG upgrade system- you gamble exp points to try to "level up an extra time," but if you fail you start over. So you can buy for points (something like 15k for 5) level protectors, which prevent the un-level, so you can just keep racking up exp, using a level protector, and attempting upgrade until you hit OC9, at which point you can pick a big stat boost. For obvious reasons it's easier to level lower rank suits (less exp requirement, as like S-class OC require exorbitant amounts with no guarantee of success (maybe like 10% success at OCEX), plus the stat gains are better for lower rank (excuse the Japanese, but the stats are HP/Def/Spec/Speed/Attack/Agi respectively, the three different tables are for standard, Fortress (skill), and Precision Sniping (skill), as the latter are so strong that the suit can't be OC'd to improve upon the already strong part of the suit).

In general I believe people look at ranks like
S - High risk high reward fun to play due to R toggle on weapon sets
A - Consistently strong
B - Best point for power cost efficiency
C - You have to be really good, but after OC they're by far the strongest point for damage cost efficiency

Bear in mind that in Tag/Grid modes you have battleships where you can set up to 10 points worth of units that you swap between, and the points go S-5 A-4 B-3 C-2, so unless you decide to eventually roll with two S-ranks you'll end up using A/B/C ranks anyways. For instance at the moment I run an AR/AR/C setup for 4+4+2, but my other battleship runs AR/B/B. I've also seen some people run B/B/C/C for 4 lives, etc. etc. Obviously similar issues crop up in DM, where you have 1.7 lives with an S rank, so you really have to make it count, especially against a good player running a 4-life C-rank

Hence, rank isn't really considered as big a factor as player skill, the suit itself, and eventually OC.

As for what A-ranks are strong, they're all generally quite strong, although H mentions Blitz is the strongest Rock if in the hands of a capable player (cloaking catches good players offguard), but I'd also point out that Blitz is risky in Beginner channel because battle support still works for people, and gives them free map awareness via minimap. The AS suits of Sword Strike and Beam Zeta are considered pretty effective, as is Launcher Strike, but honestly if you play against them you tend to notice player skill more than the suit itself, heh. In PvP the most obnoxious are the mobile armors simply because there aren't any of the suits that really wreck them at the moment, which is partly why I mentioned that the biggest issue is simply that suits that counter some of the strongest ones at the moment simply have not been released, or are not accessible enough (AS Rocks have a field day with A-rank mobile armors like Psyco).




I agree Forte. As people say, I'd wait a couple months (Feb/March) before making any judgment on OGP's release speed. I don't think the company is stupid, and they've done a pretty good job with customer support to date, so I have some optimism, but all you can really do is be patient and wait and watch :< We'll see.
oraoraoraoraoraoraoraora
rave[wcr]
Profile Joined March 2011
United States1166 Posts
Last Edited: 2012-01-09 00:40:01
January 09 2012 00:39 GMT
#254
o. thx for the info. honestly i just want to screw around with a fully leveled Deathscythe Hell EW in pvp. if i get tired of doing that ill probly get tired of the whole game xD
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2012-01-09 00:43:21
January 09 2012 00:41 GMT
#255
I can understand the sentiment ^^ The only relatively definite assumption I can give you is that the non-EW DSH will come out in ~two months, but we have no idea when the EW version plans will be out.

Edit:
Personally I just enjoy the pvp of it, as I liked exteel but got fed up by the lack of options (when I played it) and the terribad matchmaking system. Hahah.
oraoraoraoraoraoraoraora
Forte
Profile Joined May 2009
Australia101 Posts
January 09 2012 00:44 GMT
#256
is Blue Destiny 2 out on NA? a nice suit for a skilled player
agvbaefSS
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 09 2012 00:46 GMT
#257
Bahahah, H has been drooling at it for a while now, he's like OMG I WANNA OP SOME SHIT.

But no, it's not out yet :[ Capsule 43 I believe? At best it'd be another 3 months (if they go 5-5-3/5), could be longer. Either way we'd be getting the nerfed version, because most of the stat balances are fairly up to date in the NA version. According to H the uhh, the funnel buff wasn't included presumably because funnels are OP as shit, especially against new players.
oraoraoraoraoraoraoraora
Forte
Profile Joined May 2009
Australia101 Posts
January 09 2012 00:51 GMT
#258
Haha well, the funnel buff hasn't come to TW yet as well

Some people say that it's because 00R is released through dream cap and they want the players to abuse it for a bit more until the quantising nerfs come in.

Funnel buff and the various HWS buffs that comes with it makes Nu HWS ridiculously OP and top tier (in KR atm)
tbh NA server sounds quite fun because balance isn't seemingly gone through the roof; I started playing when cherudim was released through dream cap on TW (cherudim isn't OP thoguh), but I hear the balance before OC and DSHC, HAC, IJ, 00R etc was great.
agvbaefSS
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 09 2012 00:54 GMT
#259
Yeah the argument against OC has been that it'd wreck the game in terms of balance, especially for new players when C-rank papers are four-shotting people. It's a legitimate argument and would be why I wouldn't be too bummed if they delay OC for a while.

At the moment Psyco/Zam/Aps2 are really fucked up, especially Psyco, because none of the C/B ranks can really deal with it, and there aren't enough "strong" A-ranks to deal with them :[ Unfortunately the next 5 capsules aren't very useful either with that regard, so I don't think the meta will shift any, with the possible exception of there being more Wing Zeros, lol.
oraoraoraoraoraoraoraora
Forte
Profile Joined May 2009
Australia101 Posts
January 09 2012 01:00 GMT
#260
Hmm well the way to deal with the MA units would be to have a unit that can kite them forever (like Ball-K), or to have units just DPS them down. Unfortunately no units with OC can really burst them down hard I think =/ Another way would be to unload your SP on those guys, they are big units and huge SP bait. With OC you can even put points into SP so that it deals more damage - then add the SP awakening part and MAs will cry =P But vaccine is a requisite against MAs (and also when playing them) because of their annoying status effects.

Also C ranks don't deal as much damage as you think even with OC =P, so you won't have to worry about that. Getting to OC6/EX is a pain too.
agvbaefSS
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