SD Gundam Online - Page 13
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imPermanenCe
Netherlands595 Posts
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Southlight
United States11762 Posts
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Forte
Australia101 Posts
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Southlight
United States11762 Posts
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Forte
Australia101 Posts
as long as the knowledge is out there ![]() ask me questions about the game and i'll try to provide good answers ![]() | ||
imPermanenCe
Netherlands595 Posts
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rave[wcr]
United States1166 Posts
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Southlight
United States11762 Posts
Edit: Capsule 36 being Wing Gundam Zero (Beam Saber) Duel Gundam (Assault Shroud) Gundam Deathscythe Hell Altron Gundam Gundam Sandrock Kai Gundam Heavyarms Kai The upgraded (final) versions are S-rank plans, and so the release of those would honestly simply depend on what their planned timeline is for S-rank release (no one knows), but I'd imagine the order in priority would be like Freedom -> Destiny -> Endless Waltz -> etc. I guess it kinda boils down to how patient you're willing to be. If you're willing to sit tight for like half a year we should see a significant portion of stuff come over to the NA server, provided they don't drop to 1 capsule a month (would really hurt the community) anytime soon. If you're not, the TW server is probably better, although H has pointed out that the TW server is rather notorious for being filled with newbies, plus I personally prefer being able to read stuff and converse with people in English :p | ||
rave[wcr]
United States1166 Posts
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Southlight
United States11762 Posts
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rave[wcr]
United States1166 Posts
also if A ranks are the highest class right now, which A ranks are the strongest suits atm? | ||
Forte
Australia101 Posts
Although the skill level is definitely higher on the expert server (based on the fact that everyone uses mca/SS), if you want to play against real good players then you would probably play KR Also has a tendency to be slow to release many of the newer units plans for non paying players; for example Infinite justice and Strike Freedom have already been released early last year (or maybe before) in the dream cap, and if you weren't lucky with your rolls, then you either had to use RL cash to buy them when they became available (for example there was a 100coins event for IJ recently for one day), or just wait forever for the units to be released. As of now, IJ and SF still haven't been released as plans and I had the materials for them for quite awhile now T_T At least they released Nu Gundam HWS, so there may be still some hope. KR server updates ridiculously fast though and has everything; it also isn't heavy on milking units as everything can be bought with G. Only problem is that you need the KR SSID or w/e to play. Really depends on how the NA server will turn out, how fast the plans will be released. Wouldn't be too concerned about capsules. Even releasing one S rank plan per month wouldn't be good enough in my opinion; TW already does that and is still behind. And then there's the SR and SS ranks.... Edit - @ A ranks are quite UP imo, because they only have 2 lives; if I want 2 lives i'd play S rank (even though it's like reduced life on the 2nd). There are still some good A ranks though. B ranks seemingly dominate ABC rooms though, esp. with OC. C ranks need OC a lot, however Ball-K is an exception, Ball-K is a top tier suit that dominates ABC rooms. It has been a staple in King of Clans (korean 13 points no OC tourney) so that would be a nice suit to play in NA I'd imagine ![]() | ||
Southlight
United States11762 Posts
Overcustom (something a lot of people are pining for, although I can understand the arguments against releasing now) is just an extra 7 points of custom on every unit. This is kind of SDGO's "point-sink" if you will, as it functions like any standard MMORPG upgrade system- you gamble exp points to try to "level up an extra time," but if you fail you start over. So you can buy for points (something like 15k for 5) level protectors, which prevent the un-level, so you can just keep racking up exp, using a level protector, and attempting upgrade until you hit OC9, at which point you can pick a big stat boost. For obvious reasons it's easier to level lower rank suits (less exp requirement, as like S-class OC require exorbitant amounts with no guarantee of success (maybe like 10% success at OCEX), plus the stat gains are better for lower rank (excuse the Japanese, but the stats are HP/Def/Spec/Speed/Attack/Agi respectively, the three different tables are for standard, Fortress (skill), and Precision Sniping (skill), as the latter are so strong that the suit can't be OC'd to improve upon the already strong part of the suit). In general I believe people look at ranks like S - High risk high reward fun to play due to R toggle on weapon sets A - Consistently strong B - Best point for power cost efficiency C - You have to be really good, but after OC they're by far the strongest point for damage cost efficiency Bear in mind that in Tag/Grid modes you have battleships where you can set up to 10 points worth of units that you swap between, and the points go S-5 A-4 B-3 C-2, so unless you decide to eventually roll with two S-ranks you'll end up using A/B/C ranks anyways. For instance at the moment I run an AR/AR/C setup for 4+4+2, but my other battleship runs AR/B/B. I've also seen some people run B/B/C/C for 4 lives, etc. etc. Obviously similar issues crop up in DM, where you have 1.7 lives with an S rank, so you really have to make it count, especially against a good player running a 4-life C-rank ![]() Hence, rank isn't really considered as big a factor as player skill, the suit itself, and eventually OC. As for what A-ranks are strong, they're all generally quite strong, although H mentions Blitz is the strongest Rock if in the hands of a capable player (cloaking catches good players offguard), but I'd also point out that Blitz is risky in Beginner channel because battle support still works for people, and gives them free map awareness via minimap. The AS suits of Sword Strike and Beam Zeta are considered pretty effective, as is Launcher Strike, but honestly if you play against them you tend to notice player skill more than the suit itself, heh. In PvP the most obnoxious are the mobile armors simply because there aren't any of the suits that really wreck them at the moment, which is partly why I mentioned that the biggest issue is simply that suits that counter some of the strongest ones at the moment simply have not been released, or are not accessible enough (AS Rocks have a field day with A-rank mobile armors like Psyco). I agree Forte. As people say, I'd wait a couple months (Feb/March) before making any judgment on OGP's release speed. I don't think the company is stupid, and they've done a pretty good job with customer support to date, so I have some optimism, but all you can really do is be patient and wait and watch :< We'll see. | ||
rave[wcr]
United States1166 Posts
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Southlight
United States11762 Posts
Edit: Personally I just enjoy the pvp of it, as I liked exteel but got fed up by the lack of options (when I played it) and the terribad matchmaking system. Hahah. | ||
Forte
Australia101 Posts
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Southlight
United States11762 Posts
But no, it's not out yet :[ Capsule 43 I believe? At best it'd be another 3 months (if they go 5-5-3/5), could be longer. Either way we'd be getting the nerfed version, because most of the stat balances are fairly up to date in the NA version. According to H the uhh, the funnel buff wasn't included presumably because funnels are OP as shit, especially against new players. | ||
Forte
Australia101 Posts
Some people say that it's because 00R is released through dream cap and they want the players to abuse it for a bit more until the quantising nerfs come in. Funnel buff and the various HWS buffs that comes with it makes Nu HWS ridiculously OP and top tier (in KR atm) tbh NA server sounds quite fun because balance isn't seemingly gone through the roof; I started playing when cherudim was released through dream cap on TW (cherudim isn't OP thoguh), but I hear the balance before OC and DSHC, HAC, IJ, 00R etc was great. | ||
Southlight
United States11762 Posts
At the moment Psyco/Zam/Aps2 are really fucked up, especially Psyco, because none of the C/B ranks can really deal with it, and there aren't enough "strong" A-ranks to deal with them :[ Unfortunately the next 5 capsules aren't very useful either with that regard, so I don't think the meta will shift any, with the possible exception of there being more Wing Zeros, lol. | ||
Forte
Australia101 Posts
Also C ranks don't deal as much damage as you think even with OC =P, so you won't have to worry about that. Getting to OC6/EX is a pain too. | ||
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