I can't wait till I can find a way to get the Launcher Strike now that it's been released.
SD Gundam Online - Page 10
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teh_longinator
Canada725 Posts
I can't wait till I can find a way to get the Launcher Strike now that it's been released. | ||
dUTtrOACh
Canada2339 Posts
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Resisty
United States375 Posts
It feels incredibly clunky (and looks ugly), but does pretty nice damage since people always seem to ignore me. I feel scared when the update comes and every room is filled with Wing Zero from caps o.o | ||
Southlight
United States11761 Posts
On December 26 2011 12:20 Wrongspeedy wrote: See I actually love it ![]() Its weapon 3 has no stun, it's just a standard-fare vulcan, and because it's scissors it doesn't do a whole lot of damage, even with Attack Up activated... it's like a temporary "oh snap my beam rifle is out of ammo" thing but really it should never be in range for that anyways, and against the people who ARE in range (Rock) it's like petting them. Weapon 1 has no vertical hit box so I lose to almost every decent Rock in an exchange :/ So really all it is is a glorified beam rifle... which would be fine if it had decent unit stats but it feels sooooooooooo sluggish compared to quick Scissors like the quest GP-01 and Amatsu and such :/ For whatever reason it's incredibly unresponsive compared to almost every other suit I normally run. It's almost as sluggish as the CGUE Deep Arms, even though that one's sluggish due to immobilization due to firing and a wonky right-shoulder cannon that renders your own autolock worthless, lol ![]() Edit: The reason why W0 is deadly effective is because it's a scissors with a speed boost and a long-range shot, so it can actually perform its job of countersniping papers. By contrast Force Impulse relies heavily on its team to win the positioning battle (namely, that your team's rock is dominating) so that it can actually push into range to beam rifle papers. By the time you get into Vulcan range you're probably stuck 1v2/1v3 unless your team has been able to push in that deeply. In that sense it's a fantastic support for rock (as it can clean up paper while rock does its job), but it's still very average. Wing Zero on the other hand singlehandedly can control position due to booster extension, and its buster cannon allows it to perform its job even when its team isn't pushing in and dominating the map. H has mentioned before that the reason why Scissors in general feel lackluster right now is because true ranged scissors aren't really in the game at the moment, aside from W0 and to an extent The O (which is very homosexual suit to play against). Meh. | ||
Wrongspeedy
United States1655 Posts
On December 27 2011 04:37 Southlight wrote: Its weapon 3 has no stun, it's just a standard-fare vulcan, and because it's scissors it doesn't do a whole lot of damage, even with Attack Up activated... it's like a temporary "oh snap my beam rifle is out of ammo" thing but really it should never be in range for that anyways, and against the people who ARE in range (Rock) it's like petting them. Weapon 1 has no vertical hit box so I lose to almost every decent Rock in an exchange :/ So really all it is is a glorified beam rifle... which would be fine if it had decent unit stats but it feels sooooooooooo sluggish compared to quick Scissors like the quest GP-01 and Amatsu and such :/ For whatever reason it's incredibly unresponsive compared to almost every other suit I normally run. It's almost as sluggish as the CGUE Deep Arms, even though that one's sluggish due to immobilization due to firing and a wonky right-shoulder cannon that renders your own autolock worthless, lol ![]() Edit: The reason why W0 is deadly effective is because it's a scissors with a speed boost and a long-range shot, so it can actually perform its job of countersniping papers. By contrast Force Impulse relies heavily on its team to win the positioning battle (namely, that your team's rock is dominating) so that it can actually push into range to beam rifle papers. By the time you get into Vulcan range you're probably stuck 1v2/1v3 unless your team has been able to push in that deeply. In that sense it's a fantastic support for rock (as it can clean up paper while rock does its job), but it's still very average. Wing Zero on the other hand singlehandedly can control position due to booster extension, and its buster cannon allows it to perform its job even when its team isn't pushing in and dominating the map. H has mentioned before that the reason why Scissors in general feel lackluster right now is because true ranged scissors aren't really in the game at the moment, aside from W0 and to an extent The O (which is very homosexual suit to play against). Meh. Yeah I agree with what you say about Force Impulse, but idealy your team isn't too bad and can help you work yourself into range, because you really do need to get pretty close (which sucks if you have a bad team or just an overly passive team). Kyrios has been fun because he can just do a ton of damage in a short amount of time. I need to get an applesauce o.o | ||
Southlight
United States11761 Posts
Kyrios is pretty stupid with that SMG DPS hahahah. Edit: My main problem with FI though is its unresponsiveness, something I can't figure out, because its stats are pretty good. I've begun to assume that it just has atrocious movement and attack animations, because it honest-to-goodness just feels a hair slower than almost every other quick suit I've played (and I very much prefer quick suits). | ||
Lucumo
6850 Posts
And yeah, Force Impulse Gundam sucks, was a pain getting it to custom 1. Now I'm ready for the release of Destiny Gundam... Anyway, it's kind of disappointing that they didn't release anything new this month. Keeping the initial pace...it will take forever to get more interesting Gundams. And I want new maps too =/ What kind of bothers me as well: There is no way to get more space for MS aside from spending Astros. I won't do that and being stuck with 4 pages is just lame -_- | ||
Southlight
United States11761 Posts
On December 27 2011 09:47 Lucumo wrote: Started playing again after over 2 weeks and decided to level my Zeta Gundam(Saber). I actually like it more than expected which means I'm gonna go till custom 3. And yeah, Force Impulse Gundam sucks, was a pain getting it to custom 1. Now I'm ready for the release of Destiny Gundam... Anyway, it's kind of disappointing that they didn't release anything new this month. Keeping the initial pace...it will take forever to get more interesting Gundams. And I want new maps too =/ What kind of bothers me as well: There is no way to get more space for MS aside from spending Astros. I won't do that and being stuck with 4 pages is just lame -_- Well, the game was released Dec 1, and they added 9 capsules since closed beta (16->25), so their intent of going once per month is still there. I think people tend to forget the game's hasn't even been out a month. They're intending to push out 5 more in Jan (25->30), and there're a lot of nifty B-rank suits that I like that I haven't made yet (that sort of get forgotten), so I dunno, I think there's plenty to do, it's just a matter of whether you want to screw around with random suits or whether you want a specific one, yeah? I'd certainly love to see more maps (current pool is somewhat biased toward paper) but I'd also love to see Overcustom implemented, whenever that is. Hoping either January or February for OC :< | ||
Lucumo
6850 Posts
![]() All the suits left are ones I need for other Gundams which aren't out yet. And since they are basic material, there would be no use to level them. That's also why I complained about insufficient space. I already had to scrap some I would have liked to test a bit more :< Isn't OC more for players who spend a lot of Astros? I don't really need it, so I hope they will take time implementing it. And it's not like you need it for any of the current missions. | ||
Southlight
United States11761 Posts
Edit: IIRC on Taiwan server you could buy a pack of 5 level protectors for something like 13k points, which individual ones costing like 3k. Edit2: The end result is that if you like a suit a lot, and you use it a lot, you have more stuff to look forward to, as opposed to currently you hit the standard custom points max and then are boned. | ||
justsayinbro
307 Posts
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Southlight
United States11761 Posts
On December 28 2011 07:17 justsayinbro wrote: what is the difference between level protector and oc protector. only played in NA and yet to experience OC/combatEX Uhh, I think the OC 100% is just a flat 100% success rate, level protector simply prevents level loss on failure so it doesn't actually change the probability of success. | ||
imPermanenCe
Netherlands595 Posts
![]() And the new capsules arriving 25-30 January? :| damn, I thought it would be early Jan... Another thing, do you think they'll also add wing zero plans to the shop immediately when the new capsules hit? Cuz' having 1 extra custom point seems nice, or doesn't it matter a lot? And is there an empty clan spot now? (saw someone posting he went inactive) If there is still one, I would love to get an invite now. | ||
Southlight
United States11761 Posts
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Wrongspeedy
United States1655 Posts
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Southlight
United States11761 Posts
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Wrongspeedy
United States1655 Posts
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imPermanenCe
Netherlands595 Posts
On January 01 2012 05:15 Wrongspeedy wrote: Moarrrr Gundam FAIGHTING! Where has everyone been? I need to add everyone not in the clan... add me, imPermanenCe! though, I'd prefer a clan invite :D it's so lonely ![]() edit: and another noob question. What decides how much custom levels you get? O_o to me it seems pretty random (for suits of the same class). I get both DeathScythe and Shenlong out of a capsule, deathscythe is c2 and shenlong is c3, whereas they both are b rank, makes no sense to me :D (same with normal leo, 3 (or 4) slots, and space leo only 2. And do suits made out of a plan get more custom points or not? O_o | ||
Southlight
United States11761 Posts
A rank from capsule always 2 slots (better to make). B rank from capsule 2-3 slots (50% better to make). C rank from capsule 2-4 slots, gotta be lucky. Edit: Obviously this makes AR seem like they get the shaft (locked into two slots) but statistically most AR suits tend to have great stats and skills and weapons that they often perform like a mini-S anyways. If you were wondering. | ||
Southlight
United States11761 Posts
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