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SD Gundam Online - Page 10

Forum Index > General Games
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Prev 1 8 9 10 11 12 26 Next All
teh_longinator
Profile Joined March 2010
Canada725 Posts
December 26 2011 05:48 GMT
#181
I'm not a huge fan of only being able to have 5 pages worth of suits at a time (or whatever limited amount you can have).

I can't wait till I can find a way to get the Launcher Strike now that it's been released.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
December 26 2011 05:51 GMT
#182
Now, I like Gundam, and I like mech games, but this reminds me of LEGO Star Wars for some reason.
twitch.tv/duttroach
Resisty
Profile Joined December 2011
United States375 Posts
December 26 2011 06:44 GMT
#183
Got Full Armor Gundam from the quest since I heard it's quicksnipe was really good but I'm not feeling it =.=
It feels incredibly clunky (and looks ugly), but does pretty nice damage since people always seem to ignore me.

I feel scared when the update comes and every room is filled with Wing Zero from caps o.o

Humans are greedy, therefore they are human.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-12-26 21:19:47
December 26 2011 19:37 GMT
#184
On December 26 2011 12:20 Wrongspeedy wrote:
Show nested quote +
On December 26 2011 08:31 Southlight wrote:
Leveling Force Impulse has been pain. Dun like that suit at all.


See I actually love it . Once you get him to Ace he is pretty fun. Beam does okay damage, he does really good melee damage, his 3rd weapon isn't very long range but its got a nice little stun on it. And ofc its fast, its a pretty fun suit in PvP on most maps. But its also my only suit better than A soooo


Its weapon 3 has no stun, it's just a standard-fare vulcan, and because it's scissors it doesn't do a whole lot of damage, even with Attack Up activated... it's like a temporary "oh snap my beam rifle is out of ammo" thing but really it should never be in range for that anyways, and against the people who ARE in range (Rock) it's like petting them.

Weapon 1 has no vertical hit box so I lose to almost every decent Rock in an exchange :/

So really all it is is a glorified beam rifle... which would be fine if it had decent unit stats but it feels sooooooooooo sluggish compared to quick Scissors like the quest GP-01 and Amatsu and such :/ For whatever reason it's incredibly unresponsive compared to almost every other suit I normally run. It's almost as sluggish as the CGUE Deep Arms, even though that one's sluggish due to immobilization due to firing and a wonky right-shoulder cannon that renders your own autolock worthless, lol

Edit:
The reason why W0 is deadly effective is because it's a scissors with a speed boost and a long-range shot, so it can actually perform its job of countersniping papers. By contrast Force Impulse relies heavily on its team to win the positioning battle (namely, that your team's rock is dominating) so that it can actually push into range to beam rifle papers. By the time you get into Vulcan range you're probably stuck 1v2/1v3 unless your team has been able to push in that deeply. In that sense it's a fantastic support for rock (as it can clean up paper while rock does its job), but it's still very average.

Wing Zero on the other hand singlehandedly can control position due to booster extension, and its buster cannon allows it to perform its job even when its team isn't pushing in and dominating the map. H has mentioned before that the reason why Scissors in general feel lackluster right now is because true ranged scissors aren't really in the game at the moment, aside from W0 and to an extent The O (which is very homosexual suit to play against). Meh.
oraoraoraoraoraoraoraora
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 27 2011 00:29 GMT
#185
+ Show Spoiler +
On December 27 2011 04:37 Southlight wrote:
Show nested quote +
On December 26 2011 12:20 Wrongspeedy wrote:
On December 26 2011 08:31 Southlight wrote:
Leveling Force Impulse has been pain. Dun like that suit at all.


See I actually love it . Once you get him to Ace he is pretty fun. Beam does okay damage, he does really good melee damage, his 3rd weapon isn't very long range but its got a nice little stun on it. And ofc its fast, its a pretty fun suit in PvP on most maps. But its also my only suit better than A soooo


Its weapon 3 has no stun, it's just a standard-fare vulcan, and because it's scissors it doesn't do a whole lot of damage, even with Attack Up activated... it's like a temporary "oh snap my beam rifle is out of ammo" thing but really it should never be in range for that anyways, and against the people who ARE in range (Rock) it's like petting them.

Weapon 1 has no vertical hit box so I lose to almost every decent Rock in an exchange :/

So really all it is is a glorified beam rifle... which would be fine if it had decent unit stats but it feels sooooooooooo sluggish compared to quick Scissors like the quest GP-01 and Amatsu and such :/ For whatever reason it's incredibly unresponsive compared to almost every other suit I normally run. It's almost as sluggish as the CGUE Deep Arms, even though that one's sluggish due to immobilization due to firing and a wonky right-shoulder cannon that renders your own autolock worthless, lol

Edit:
The reason why W0 is deadly effective is because it's a scissors with a speed boost and a long-range shot, so it can actually perform its job of countersniping papers. By contrast Force Impulse relies heavily on its team to win the positioning battle (namely, that your team's rock is dominating) so that it can actually push into range to beam rifle papers. By the time you get into Vulcan range you're probably stuck 1v2/1v3 unless your team has been able to push in that deeply. In that sense it's a fantastic support for rock (as it can clean up paper while rock does its job), but it's still very average.

Wing Zero on the other hand singlehandedly can control position due to booster extension, and its buster cannon allows it to perform its job even when its team isn't pushing in and dominating the map. H has mentioned before that the reason why Scissors in general feel lackluster right now is because true ranged scissors aren't really in the game at the moment, aside from W0 and to an extent The O (which is very homosexual suit to play against). Meh.


Yeah I agree with what you say about Force Impulse, but idealy your team isn't too bad and can help you work yourself into range, because you really do need to get pretty close (which sucks if you have a bad team or just an overly passive team). Kyrios has been fun because he can just do a ton of damage in a short amount of time. I need to get an applesauce o.o
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-12-27 00:44:30
December 27 2011 00:42 GMT
#186
Hahah, the problem is that if you're playing like a clan match team reliance is fine, but in random games you want to play suits that have maximum effect on games... is why my win rate with Duel AS was so high (hard-hitting snipers pose great map control and free up teammates to do their thing) while with rock/scissors stuff it's more 50-50, especially as I'm not a good rock player :[

Kyrios is pretty stupid with that SMG DPS hahahah.

Edit:
My main problem with FI though is its unresponsiveness, something I can't figure out, because its stats are pretty good. I've begun to assume that it just has atrocious movement and attack animations, because it honest-to-goodness just feels a hair slower than almost every other quick suit I've played (and I very much prefer quick suits).
oraoraoraoraoraoraoraora
Lucumo
Profile Joined January 2010
6850 Posts
December 27 2011 00:47 GMT
#187
Started playing again after over 2 weeks and decided to level my Zeta Gundam(Saber). I actually like it more than expected which means I'm gonna go till custom 3.
And yeah, Force Impulse Gundam sucks, was a pain getting it to custom 1. Now I'm ready for the release of Destiny Gundam...
Anyway, it's kind of disappointing that they didn't release anything new this month. Keeping the initial pace...it will take forever to get more interesting Gundams. And I want new maps too =/
What kind of bothers me as well: There is no way to get more space for MS aside from spending Astros. I won't do that and being stuck with 4 pages is just lame -_-
Southlight
Profile Blog Joined August 2007
United States11767 Posts
December 27 2011 00:50 GMT
#188
On December 27 2011 09:47 Lucumo wrote:
Started playing again after over 2 weeks and decided to level my Zeta Gundam(Saber). I actually like it more than expected which means I'm gonna go till custom 3.
And yeah, Force Impulse Gundam sucks, was a pain getting it to custom 1. Now I'm ready for the release of Destiny Gundam...
Anyway, it's kind of disappointing that they didn't release anything new this month. Keeping the initial pace...it will take forever to get more interesting Gundams. And I want new maps too =/
What kind of bothers me as well: There is no way to get more space for MS aside from spending Astros. I won't do that and being stuck with 4 pages is just lame -_-


Well, the game was released Dec 1, and they added 9 capsules since closed beta (16->25), so their intent of going once per month is still there. I think people tend to forget the game's hasn't even been out a month. They're intending to push out 5 more in Jan (25->30), and there're a lot of nifty B-rank suits that I like that I haven't made yet (that sort of get forgotten), so I dunno, I think there's plenty to do, it's just a matter of whether you want to screw around with random suits or whether you want a specific one, yeah? I'd certainly love to see more maps (current pool is somewhat biased toward paper) but I'd also love to see Overcustom implemented, whenever that is. Hoping either January or February for OC :<
oraoraoraoraoraoraoraora
Lucumo
Profile Joined January 2010
6850 Posts
December 27 2011 00:59 GMT
#189
Yeah, that's what I meant with "keeping the initial pace". Twice per month to play a bit catch-up, that would be nice
All the suits left are ones I need for other Gundams which aren't out yet. And since they are basic material, there would be no use to level them. That's also why I complained about insufficient space. I already had to scrap some I would have liked to test a bit more :<
Isn't OC more for players who spend a lot of Astros? I don't really need it, so I hope they will take time implementing it. And it's not like you need it for any of the current missions.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-12-27 01:06:08
December 27 2011 01:04 GMT
#190
OC is for everyone; while level protectors may initially be astro (usually servers put something new as cash-only one month or so prior to making it available as points) otherwise it's just an experience-point based customization, similar to upgrading in MMORPGs, with the possibility of failure drifting (which resets overcustom to 0 unless you use said level protector). The end result is that C and B rank units become more "on-par" of sorts with A/S rank units. The flip side and presumed reason why it's been delayed is because obviously it makes the median unit strength much stronger, so new players can get steamrolled by units that are significantly more powerful than a fresh one.

Edit:
IIRC on Taiwan server you could buy a pack of 5 level protectors for something like 13k points, which individual ones costing like 3k.

Edit2:
The end result is that if you like a suit a lot, and you use it a lot, you have more stuff to look forward to, as opposed to currently you hit the standard custom points max and then are boned.
oraoraoraoraoraoraoraora
justsayinbro
Profile Blog Joined August 2011
307 Posts
December 27 2011 22:17 GMT
#191
what is the difference between level protector and oc protector. only played in NA and yet to experience OC/combatEX
Southlight
Profile Blog Joined August 2007
United States11767 Posts
December 27 2011 22:20 GMT
#192
On December 28 2011 07:17 justsayinbro wrote:
what is the difference between level protector and oc protector. only played in NA and yet to experience OC/combatEX


Uhh, I think the OC 100% is just a flat 100% success rate, level protector simply prevents level loss on failure so it doesn't actually change the probability of success.
oraoraoraoraoraoraoraora
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2011-12-29 10:30:37
December 29 2011 10:28 GMT
#193
Meh, sux to read that force impulse is average I've played him for a little bit yes, and I wasn't thaaat impressed. You mentioned the only real good scissors are the ones that have the range to hit snipers, then isn't Aegis pretty damn nice? (I also liked to play with Aegis a lot actually). Guess I'll go back to Deathscythe, haven't pvped with him a lot.

And the new capsules arriving 25-30 January? :| damn, I thought it would be early Jan...
Another thing, do you think they'll also add wing zero plans to the shop immediately when the new capsules hit? Cuz' having 1 extra custom point seems nice, or doesn't it matter a lot?

And is there an empty clan spot now? (saw someone posting he went inactive) If there is still one, I would love to get an invite now.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
December 29 2011 10:31 GMT
#194
Capsules 26-30 are arriving "the second week" of January it seems. Extra custom is nice, no idea about plans. Kaal hasn't logged in a while, and Aegis is pretty damn nice yeah.
oraoraoraoraoraoraoraora
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 31 2011 20:15 GMT
#195
Moarrrr Gundam FAIGHTING! Where has everyone been? I need to add everyone not in the clan...
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Southlight
Profile Blog Joined August 2007
United States11767 Posts
December 31 2011 20:16 GMT
#196
Been playing, trying to make Efreet Custom and then gonna keep rolling for The O :<
oraoraoraoraoraoraoraora
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 31 2011 20:45 GMT
#197
I cannot log in... T.T
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
Last Edited: 2012-01-01 00:56:05
January 01 2012 00:50 GMT
#198
On January 01 2012 05:15 Wrongspeedy wrote:
Moarrrr Gundam FAIGHTING! Where has everyone been? I need to add everyone not in the clan...

add me, imPermanenCe! though, I'd prefer a clan invite :D it's so lonely

edit: and another noob question. What decides how much custom levels you get? O_o to me it seems pretty random (for suits of the same class). I get both DeathScythe and Shenlong out of a capsule, deathscythe is c2 and shenlong is c3, whereas they both are b rank, makes no sense to me :D (same with normal leo, 3 (or 4) slots, and space leo only 2.

And do suits made out of a plan get more custom points or not? O_o
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2012-01-01 09:35:05
January 01 2012 09:14 GMT
#199
Suits from plans always have 3 slots.
A rank from capsule always 2 slots (better to make).
B rank from capsule 2-3 slots (50% better to make).
C rank from capsule 2-4 slots, gotta be lucky.

Edit:
Obviously this makes AR seem like they get the shaft (locked into two slots) but statistically most AR suits tend to have great stats and skills and weapons that they often perform like a mini-S anyways. If you were wondering.
oraoraoraoraoraoraoraora
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 04 2012 09:30 GMT
#200
Yargh Expert Channel filled with OPBots, OPBots everywhere Q_Q Also good players. Yaaargh no more nubstomp.
oraoraoraoraoraoraoraora
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