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On December 18 2011 08:05 frogmelter wrote: Is there a max amount of people per clan? Is that why new people aren't being added? There is a max, but I'm not sure how big it is
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On December 18 2011 08:05 frogmelter wrote: Is there a max amount of people per clan? Is that why new people aren't being added? I believe the max is 60 people, though the reason people aren't getting added is because Kaal is lazy imo ;p
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On December 18 2011 14:08 Resisty wrote:Show nested quote +On December 18 2011 08:05 frogmelter wrote: Is there a max amount of people per clan? Is that why new people aren't being added? I believe the max is 60 people, though the reason people aren't getting added is because Kaal is lazy imo ;p
There is a max of 20 people, and we haven't won enough clan matches to increase the max amount of people in our clan.
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It's always empty whenever we try to clan match oO
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I didn't know about the clan match thing :o
I'm starting to get depressed at how bad I play. I have to level up my Amatsu, and whenever a rock touches me, I am basically dead. I'm almost always at the bottom in terms of kills.
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Amatsu's pretty tricky. Also when you play scizz/rock you're forced to get good at kiting. I know when I was leveling my vanilla CGUE to finish a CGUE Deep Arms plan I got REALLY good at flanking and kiting lol.
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Hey could you add Deviver please? thanks!
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Hey, can you add Mnementh please!
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Aegis is pretty decent at kiting since its W3 has long range and a stun component. I've learned that unless you're confident in your melee, never ever use it as scissors; it's far too risky for little reward. Wing Gundam Zero feels like the best scissor available atm
Also, after over twenty pugs with randoms, I have yet to finish Normal Psyco...=.=
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I find that with both scissors and paper, you still want to have the ability to melee, as generally you have one (aside from SP) method of kiting (horizontal boost distance for rock too strong), and if they can dodge it then you have nothing else to rely on. The ability to win out in melee (depending on which suit you're using) is a huge plus. It's obviously even better for scizz, as they tend to have a melee SP, so you can melee x3 SP to cancel and then knock them down and get away while still having your kite shot left.
Edit: For instance with Duel AS I tend to kite someone with juking, then a melee snipe, then melee, then SP, in that order. Unfortunately the suit has atrocious boost distance, so it's extremely unlikely that I can juke anyone (provided they're not terrible), and melee snipe can definitely be dodged due to the firing time and travel distance (if you try to snipe someone who's in attack dash, they'll connect faster than your gun fires). That means usually I have to resort to some sort of juke + melee to peel them off me :p
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Anyone recommendations for suits?
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What sort of playstyle are you looking for?
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On December 19 2011 13:35 Southlight wrote: What sort of playstyle are you looking for?
Not really too familiar with the game, but I usually like being a sniper.
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Duel Assault Shroud is probably the best sniper in the game at the moment, but that's mostly due to the fact that it has precision sniper as well as immense natural tankiness. You can only get it as a capsule roll though, and it's very rare, so you'd end up having to sink like 40k or so into the rolling to get it.
Otherwise in terms of pure scope sniping the list of suits with precision sniper is a good place to start. Damage-wise you won't see too much of a difference anyways, as I find sniping more a support role than an actual kill/damage role.
There're a number of other suits that have strong ranged shots but don't have a scope, or others that have a scope but don't have precision sniper (meaning their snipeshot really is just a glorified long-ranged knockdown). Xamel is I believe one of the stronger barrage sniper suits (same capsule as Duel AS), while stuff like Aegis and CGUE DEEP Arms have very strong ranged lock-on beams that you can't actually scope.
Edit: If you're not intending to commit to Duel AS, for instance, then stuff with Commander are usually a nice bet. Something like Ez8 with its defense commander or Space Leo's assault commander
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Who teh f took my username ^_^
This game looks cool though. Can't wait to play it. DL'ing it right now!
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On December 19 2011 14:00 Southlight wrote:Duel Assault Shroud is probably the best sniper in the game at the moment, but that's mostly due to the fact that it has precision sniper as well as immense natural tankiness. You can only get it as a capsule roll though, and it's very rare, so you'd end up having to sink like 40k or so into the rolling to get it. Otherwise in terms of pure scope sniping the list of suits with precision sniper is a good place to start. Damage-wise you won't see too much of a difference anyways, as I find sniping more a support role than an actual kill/damage role. There're a number of other suits that have strong ranged shots but don't have a scope, or others that have a scope but don't have precision sniper (meaning their snipeshot really is just a glorified long-ranged knockdown). Xamel is I believe one of the stronger barrage sniper suits (same capsule as Duel AS), while stuff like Aegis and CGUE DEEP Arms have very strong ranged lock-on beams that you can't actually scope. Edit: If you're not intending to commit to Duel AS, for instance, then stuff with Commander are usually a nice bet. Something like Ez8 with its defense commander or Space Leo's assault commander
Thanks for the advice, I think I'll play around more with the different suits and then make up my mind.
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Am I the only one who thinks its really silly for the Duel to be a Sniper? lol
Also, as for Psycho Normal, it isn't that hard if you have a team that isn't retarded. You need to make sure than no one EVER kills one of the enemy Doms on the map. Then, at the very beginning, everyone wipes out the first Zaku wave. And then assuming that no one kills any Doms, you won't have to worry about Zakus anymore during the level. So just shoot at the Psychos. Also, don't special them. DPS is better if you let 4 people shoot at it than do 1 special.
The problem with randoms is... They kill the Doms. Even when you tell them not to. Doms don't hurt you, they just sit around pretty much. But people are like OMG MUST KILL ALL MOOKS and kill them, then all the sudden you spawned 15 more Zakus.
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On December 19 2011 14:25 Sentenal wrote: Am I the only one who thinks its really silly for the Duel to be a Sniper? lol
Story-wise the original Duel was like Aile Strike (hence SDGO Duel's armament), but the Assault Shroud was deffo a defensive sniper armament. Yzak just didn't really use it (beyond epic failing at it in the desert) because he's more of a CQC specialist. Probably if Yzak and Nicole had swapped suits they'd have been much more effective, lol.
Edit:
Assault Shroud (CE 71) - GAT-X102 Duel/ZGMF-1017 GINN/ZGMF-515 CGUE
During the war, ZAFT developed a heavy armor system equipped with missiles and a shoulder-mounted rail gun for the stolen GAT-X102 Duel; this system was called the Assault Shroud and was in service on the Duel from early CE February 71 to the last day of the war (CE 25 November 71) when it was destroyed by the Forbidden Gundam.
The Duel's Assault Shroud was based on a technology originally developed for the GINN and CGUE. Each of them use different type of Assault Shroud. GINN's Assault Shroud armed with small gatling gun on each shoulder and forearm-mount grenade launcher. Unlike other, CGUE use Assault Shroud that only protect vital area so it won't reduce CGUE's speed too much. CGUE's Assault Shroud armed with an additional gatling shield and may equip two more, one on each shoulder.
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The Duel was originally designed for close-combat, and the Assualt Shroud made it into like an armored close-combat fighter. If anything it would make more sense for Aegis in mobile armor mode, the Buster, or Launcher Striker to be snipers. IDK if they are, but they should be. Anyway, the Duel's Assault Shroud sure as hell didn't equip it with a sniper rifle.
The Duel's role was kinda pointless because of the Strike and Aegis, but it was the prototype Gundam, so I guess it makes sense to be worse than those. But it was still never a long-range sniper type lol
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It wasn't designed to be, but ZAFT (which didn't design the Duel) made a sniper module that they stuck onto Duel, is my point :p
Buster and Launcher both have scope shots in SDGO (Buster has precision sniper), fyi :< Aegis' stun shot has the same firing distance as a sniper rifle, it just doesn't have a scope.
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