|
So some fixes to the MISERY mod.
Firstly, you may notice that this is actually an obesity simulator. You can only jog for about 3 seconds before your stamina runs out if you missed your third breakfast or are carrying just a tidbit too much, and you need to eat every 3 seconds before you become exhausted and near starvation.
C:\Program Files (x86)\Steam\steamapps\common\stalker call of pripyat\gamedata\configs\creatures look for actor. Then lower the walk power and the walk weight power in notebook and save. Default for both of them is 0.00005 if I recall correctly.
If you don't want to wake up on the brink of starvation after a 2 hour nap, in the same actor.ltx file go to satiety_v_sleep and mess around a bit with that. I don't know the specific vanilla number, sadly, but I just put it on some random number and it's a lot better now. Remember, the smaller the number the less effects from sleep starvation.
In gamedata/configs/misc/trade go through the multiple traders, I think there's only 3 of them that you need to do this to. They all have the minimum durability of an item at 95% before they will buy it. Hint, that's basically impossible to do cost efficiently and it's completely unrealistic. I put them at a straight 65-75% (depending on the vendor) to keep it with the spirit of the mod, but without the bullshit.
Anyways, some Misery gameplay tips. Firstly, holy shit save that fucking ammo. You start out with ONE magazine for your main weapon. Mainhand weapon ammo is fucking harder to find than the release date of Half Life 3. You will get a fucking cargo ship worth of pistol ammo, too bad it's shit until you get a colt or something. Anyways, use your knife to take down leapy motherfuckers and take your time. Zombies have basically aimbots and only die to headshots. Literally, only headshots. So if you don't go Marksman, prepare your body.
Secondly, ALWAYS buy Porridge instead of Bread. Porridge can bring you from yellow food to max instantly, and only costs 10-20RU more than bread. It's definitely worth the investment 100%. Create stashes of weapons and shit and save them. Later on when you get more dosh, you can repair them en masse and then sell them to Owl and get loads of money returned if you do it with a big enough load.
Oh yeah, and do not under any circumstance do the job for that guy in the beginning to ambush the STALKERS. You are pretty much guaranteed to die, because in the 4 times I attempted it I encountered at least two bloodsuckers with only 30 5.56 NATO rounds and like twenty 9mm rounds. Definitely was not a fun experience to have in pitch black. Oh yeah, night time is literally pitch black. That's my major gripe with this mods graphics. It has fucking fantastic volumetric and dynamic lighting during the day -- but at night, damn did he drop the ball. There is no way in hell that an area like that should be THAT dark, plain and simple. It's not a huge deal, but it's frustrating.
Oh well, shouldn't be going out at night anyways 
And I wouldn't recommend using the binoculars. They sometimes cause you to crash. And if you're a steam user, prepare for long as fuck loading times. Hopefully the creator releases some patches. I had to wait ~3 minutes for the "New Game" to unfreeze and go to the loading screen my first time.
Overall a decent mod. 7.5//10. 8/10 with the .lxt and .txt edits, and can easily be 10/10 with some patches.
And yes, I know I'm making this game effectively easier. However, there is a fine line between realism and just utter stupidity. STALKER is awesome because it's realistic in the sense of its gunplay and combat, but unrealistic in basically everything else. As fun as it would be to have to eat 8 square meals a day while sleeping on rigid schedules and spending 99% of my time searching for the 2kg of food in the entire zone, that's frankly just a waste of time for myself. I love this mod in every other facet of how it basically makes CoP into what it should have been. However, some of the changes are just redundant and makes me think they didn't really test it as much as they should have or didn't have great testers.
Because when I did that first STALKER mission my first time, I said "I'm ready" and then it faded away and I was over at the ship like the mission goes. However, I could not see ANYTHING because I was "starving" for not eating for like 10 hours and when I walked (not ran or sprinted, walked) for ~20 feet my character was literally unable to move as 4 bloodsuckers raped me a new asshole.
Anyways, 4-5 hours in and having a damn blast.
|
I think you are just a bit unlucky with the stalker ambush mission. I did it no problem and even walked back home just fine afterwards. Waking up to that mission with no food in my stomach was ridiculous though.
Anyone else notice that aiming down the sight is messed up? I think it's purposeful too.
|
I think i'll wait till theres patches for those problems..speaking of which, maybe they're already out?
|
On January 14 2012 15:57 Fontong wrote: I think you are just a bit unlucky with the stalker ambush mission. I did it no problem and even walked back home just fine afterwards. Waking up to that mission with no food in my stomach was ridiculous though.
Anyone else notice that aiming down the sight is messed up? I think it's purposeful too.
What do you mean messed up?
They explicitly took out zooming in, if that's what you mean. But I don't notice anything else.
And maybe I was I just remember being stuck in place from exhaustion and 4 bloodsuckers -- every time -- just wrecking me and my one magazine of ammunition.
|
What the fuck dude? I'm playing vanilla shadow of chernobyl and I just got to the end of the first dungeon where you find strelok's stash. I was walking down this extremely suspicious corridor and some dude threw his face at me or something and killed me. No idea what happened but it was scary as hell.
I also saw what I believe was my first bloodsucker, are they the tentacled guys who turn invisible? I turned around because I thought he was flanking me from the left and sure enough there's a shimmer behind me, my reaction was like
+ Show Spoiler +
Unfortunately the military guys killed it so I didn't get the encyclopedia info.
|
some dude threw his face at me
ah I lol'd. That must have been a controller. You have to hide behind stuff to break its grasp on your mind, then pop out quickly and shoot at it. If you can someone get into close quarters, it has a really shitty melee attack and shotgun blasts to the head are quite good against most anything.
|
haha @ threw his face
I'm liking the Misery mod, it's a bitch though in terms of healing and prolonged sojourns outside of safe areas. Most convenient thing I've found so far in terms of equipment is the good ol' Kobolok and a -4 radiation artifact. Constant healing ftw.
Ammo is also a bitch, using a shotgun as your primary helps. Zombies are honestly too strong, or rather far far far too accurate with their weapons. They should be super hard to kill, but aimbot accuracy is a terrible way to do it.
|
On January 15 2012 15:25 UniversalSnip wrote:What the fuck dude? I'm playing vanilla shadow of chernobyl and I just got to the end of the first dungeon where you find strelok's stash. I was walking down this extremely suspicious corridor and some dude threw his face at me or something and killed me. No idea what happened but it was scary as hell. I also saw what I believe was my first bloodsucker, are they the tentacled guys who turn invisible? I turned around because I thought he was flanking me from the left and sure enough there's a shimmer behind me, my reaction was like + Show Spoiler +Unfortunately the military guys killed it so I didn't get the encyclopedia info.
Yes. As for the telepathic guy, just hide behind a wall (run further down tunnel), wait for cooldown on his mind attack (1~ second) and take potshots/grenades. You can lean in STALKER can't you? I forget.
|
Or walk backwards towards him and stab him with your knife cos his telepathic attacks don't work in melee range and when you don't face him.
|
Is it just me or are there far more anomaly's than normal?
|
is there a good graphics mod? Im pretty happy with the vanilla gameplay so far so the 2009 complete mod doesn't quite sound like what I want, but I'd love those visual changes. The weather ones seem good too.
|
On January 16 2012 12:42 UniversalSnip wrote: is there a good graphics mod? Im pretty happy with the vanilla gameplay so far so the 2009 complete mod doesn't quite sound like what I want, but I'd love those visual changes. The weather ones seem good too.
2009 doesn't do really anything other than make it Stalker: Call of Duty Version and put an extra load on your computer for a marginal graphical increase. There are dedicated graphics mods with a far lesser load and do a far better job without altering gameplay. Just google around a bit, as I personally don't have them favorited or anything -- but I know for a fact they exist from friends using them.
|
Installed some and the difference is... quite dramatic.
I also just ran into a nasty bug, I rescued that scientist guy kruglov from wolf's mercenaries but when I got to the end of the tunnel, he just teleported to my side and stands there with his pistol out and won't talk to me... I don't have a recent save either. Sigh. Can't get those sweet scientist rewards.
|
Welp.
Looks like it's time for me to reinstall.
|
I've a habit of quicksaving probably every ~20 seconds in Stalker games. After playing the buggy vanilla version...making a full save very often + frequent quick saves is the way to go
|
I had some shit come up and forgot about MISERY. Excellent
.. and there's already a patch
|
Hyrule19200 Posts
I bought these in the 2010 steam sale and still haven't found time to play them yet. :|
|
Oh the woes of a gamer. haha. They really are brilliant games. Really good for a stormy night.
Aaaaand Misery is fucking difficult
|
On January 14 2012 12:23 Candadar wrote:Show nested quote +So some fixes to the MISERY mod. Firstly, you may notice that this is actually an obesity simulator. You can only jog for about 3 seconds before your stamina runs out if you missed your third breakfast or are carrying just a tidbit too much, and you need to eat every 3 seconds before you become exhausted and near starvation. C:\Program Files (x86)\Steam\steamapps\common\stalker call of pripyat\gamedata\configs\creatures look for actor. Then lower the walk power and the walk weight power in notebook and save. Default for both of them is 0.00005 if I recall correctly. If you don't want to wake up on the brink of starvation after a 2 hour nap, in the same actor.ltx file go to satiety_v_sleep and mess around a bit with that. I don't know the specific vanilla number, sadly, but I just put it on some random number and it's a lot better now. Remember, the smaller the number the less effects from sleep starvation. In gamedata/configs/misc/trade go through the multiple traders, I think there's only 3 of them that you need to do this to. They all have the minimum durability of an item at 95% before they will buy it. Hint, that's basically impossible to do cost efficiently and it's completely unrealistic. I put them at a straight 65-75% (depending on the vendor) to keep it with the spirit of the mod, but without the bullshit. Anyways, some Misery gameplay tips. Firstly, holy shit save that fucking ammo. You start out with ONE magazine for your main weapon. Mainhand weapon ammo is fucking harder to find than the release date of Half Life 3. You will get a fucking cargo ship worth of pistol ammo, too bad it's shit until you get a colt or something. Anyways, use your knife to take down leapy motherfuckers and take your time. Zombies have basically aimbots and only die to headshots. Literally, only headshots. So if you don't go Marksman, prepare your body. Secondly, ALWAYS buy Porridge instead of Bread. Porridge can bring you from yellow food to max instantly, and only costs 10-20RU more than bread. It's definitely worth the investment 100%. Create stashes of weapons and shit and save them. Later on when you get more dosh, you can repair them en masse and then sell them to Owl and get loads of money returned if you do it with a big enough load. Oh yeah, and do not under any circumstance do the job for that guy in the beginning to ambush the STALKERS. You are pretty much guaranteed to die, because in the 4 times I attempted it I encountered at least two bloodsuckers with only 30 5.56 NATO rounds and like twenty 9mm rounds. Definitely was not a fun experience to have in pitch black. Oh yeah, night time is literally pitch black. That's my major gripe with this mods graphics. It has fucking fantastic volumetric and dynamic lighting during the day -- but at night, damn did he drop the ball. There is no way in hell that an area like that should be THAT dark, plain and simple. It's not a huge deal, but it's frustrating. Oh well, shouldn't be going out at night anyways  And I wouldn't recommend using the binoculars. They sometimes cause you to crash. And if you're a steam user, prepare for long as fuck loading times. Hopefully the creator releases some patches. I had to wait ~3 minutes for the "New Game" to unfreeze and go to the loading screen my first time. Overall a decent mod. 7.5//10. 8/10 with the .lxt and .txt edits, and can easily be 10/10 with some patches. And yes, I know I'm making this game effectively easier. However, there is a fine line between realism and just utter stupidity. STALKER is awesome because it's realistic in the sense of its gunplay and combat, but unrealistic in basically everything else. As fun as it would be to have to eat 8 square meals a day while sleeping on rigid schedules and spending 99% of my time searching for the 2kg of food in the entire zone, that's frankly just a waste of time for myself. I love this mod in every other facet of how it basically makes CoP into what it should have been. However, some of the changes are just redundant and makes me think they didn't really test it as much as they should have or didn't have great testers. Because when I did that first STALKER mission my first time, I said "I'm ready" and then it faded away and I was over at the ship like the mission goes. However, I could not see ANYTHING because I was "starving" for not eating for like 10 hours and when I walked (not ran or sprinted, walked) for ~20 feet my character was literally unable to move as 4 bloodsuckers raped me a new asshole. Anyways, 4-5 hours in and having a damn blast. Btw I found (AND MAYBE THIS IS JUST BECAUSE ITS PATCH 2) my experience so far completely the opposite of yours. I've made money easily enough through tedious selection of valuable weapons and repair kits, I have no problem with eating being realistic and a meal a day is cutting it and finally I have 25 rounds in my Mosin. That makes me lethal enough to kill any stalker twice and take down a group of bandits no problem.
A harder target would require additional ammo.. so if I was inclined to attack a blood sucker I would bring a different load out.
I'm enjoying the difficulty and the tactics it forces you to actually use instead of just different shades of run and gun.
|
On February 11 2012 04:48 Probe1 wrote:Show nested quote +On January 14 2012 12:23 Candadar wrote:So some fixes to the MISERY mod. Firstly, you may notice that this is actually an obesity simulator. You can only jog for about 3 seconds before your stamina runs out if you missed your third breakfast or are carrying just a tidbit too much, and you need to eat every 3 seconds before you become exhausted and near starvation. C:\Program Files (x86)\Steam\steamapps\common\stalker call of pripyat\gamedata\configs\creatures look for actor. Then lower the walk power and the walk weight power in notebook and save. Default for both of them is 0.00005 if I recall correctly. If you don't want to wake up on the brink of starvation after a 2 hour nap, in the same actor.ltx file go to satiety_v_sleep and mess around a bit with that. I don't know the specific vanilla number, sadly, but I just put it on some random number and it's a lot better now. Remember, the smaller the number the less effects from sleep starvation. In gamedata/configs/misc/trade go through the multiple traders, I think there's only 3 of them that you need to do this to. They all have the minimum durability of an item at 95% before they will buy it. Hint, that's basically impossible to do cost efficiently and it's completely unrealistic. I put them at a straight 65-75% (depending on the vendor) to keep it with the spirit of the mod, but without the bullshit. Anyways, some Misery gameplay tips. Firstly, holy shit save that fucking ammo. You start out with ONE magazine for your main weapon. Mainhand weapon ammo is fucking harder to find than the release date of Half Life 3. You will get a fucking cargo ship worth of pistol ammo, too bad it's shit until you get a colt or something. Anyways, use your knife to take down leapy motherfuckers and take your time. Zombies have basically aimbots and only die to headshots. Literally, only headshots. So if you don't go Marksman, prepare your body. Secondly, ALWAYS buy Porridge instead of Bread. Porridge can bring you from yellow food to max instantly, and only costs 10-20RU more than bread. It's definitely worth the investment 100%. Create stashes of weapons and shit and save them. Later on when you get more dosh, you can repair them en masse and then sell them to Owl and get loads of money returned if you do it with a big enough load. Oh yeah, and do not under any circumstance do the job for that guy in the beginning to ambush the STALKERS. You are pretty much guaranteed to die, because in the 4 times I attempted it I encountered at least two bloodsuckers with only 30 5.56 NATO rounds and like twenty 9mm rounds. Definitely was not a fun experience to have in pitch black. Oh yeah, night time is literally pitch black. That's my major gripe with this mods graphics. It has fucking fantastic volumetric and dynamic lighting during the day -- but at night, damn did he drop the ball. There is no way in hell that an area like that should be THAT dark, plain and simple. It's not a huge deal, but it's frustrating. Oh well, shouldn't be going out at night anyways  And I wouldn't recommend using the binoculars. They sometimes cause you to crash. And if you're a steam user, prepare for long as fuck loading times. Hopefully the creator releases some patches. I had to wait ~3 minutes for the "New Game" to unfreeze and go to the loading screen my first time. Overall a decent mod. 7.5//10. 8/10 with the .lxt and .txt edits, and can easily be 10/10 with some patches. And yes, I know I'm making this game effectively easier. However, there is a fine line between realism and just utter stupidity. STALKER is awesome because it's realistic in the sense of its gunplay and combat, but unrealistic in basically everything else. As fun as it would be to have to eat 8 square meals a day while sleeping on rigid schedules and spending 99% of my time searching for the 2kg of food in the entire zone, that's frankly just a waste of time for myself. I love this mod in every other facet of how it basically makes CoP into what it should have been. However, some of the changes are just redundant and makes me think they didn't really test it as much as they should have or didn't have great testers. Because when I did that first STALKER mission my first time, I said "I'm ready" and then it faded away and I was over at the ship like the mission goes. However, I could not see ANYTHING because I was "starving" for not eating for like 10 hours and when I walked (not ran or sprinted, walked) for ~20 feet my character was literally unable to move as 4 bloodsuckers raped me a new asshole. Anyways, 4-5 hours in and having a damn blast. Btw I found (AND MAYBE THIS IS JUST BECAUSE ITS PATCH 2) my experience so far completely the opposite of yours. I've made money easily enough through tedious selection of valuable weapons and repair kits, I have no problem with eating being realistic and a meal a day is cutting it and finally I have 25 rounds in my Mosin. That makes me lethal enough to kill any stalker twice and take down a group of bandits no problem. A harder target would require additional ammo.. so if I was inclined to attack a blood sucker I would bring a different load out. I'm enjoying the difficulty and the tactics it forces you to actually use instead of just different shades of run and gun.
Yeah, after two patches it's much better. My post was describing how to fix it at release, when it was literally walk 5 feet and be out of breath and shit.
|
|
|
|
|
|