There is a Stalker thread, but it's coming up on being 4 years since the last post, so I might as well make a thread that goes in depth of both of the games, and describes the modding scene for newer players as well.
NOTE: You can get SoC/CoP for $8.74 on Steam until November 1st on the Halloween sale.
Now, let me do a quick synopsis of the games. S.T.A.L.K.E.R. stands for Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber. There are three games so far in the STALKER Trilogy. Shadow of Chernobyl, Clear Sky, and Call of the Pripyat. Shadow of Chernobyl is, by far, the best of the three. It has the most active modding community, the best mods by far on that note, and is the best Vanilla arguably with the best story without a doubt. Clear Sky is ass, don't even bother. There are some redeeming factors to it, but it honestly isn't worth the bandwith. Call of the Pripyat is pretty god damn good as well, some like it over SoC for legitimate reasons. Very stylistic.
I'll get into the meat and potatoes of this all in a moment, but I want to touch on this briefly. Stalker is a very hard game, with very little direction. In fact, the game can be so hard (especially with some mods which I will speak of later) that it is a major turning point for many new players for it to just outright quit. It is nothing you just pick up. That in addition to very little structure to it, makes it for a very overwhelming experience. The Zone is large, and it's basically all for yourself. I know friends whom have ~200 hours on SoC and they have done maybe five missions overall. I also know friends whom are doing every mission they can find with dozens of hours on it. There is a lot to do, or a lot not to do. The atmosphere and the world is in such detail, despite some of the "old" graphics, that any form of organized plot is really unnecessary if you don't want to do it.
I'll reiterate.
STALKER is a game about dying. STALKER is a game about shitting your pants because you are so scared because you are stuck outside in the middle of the night. If you are going to get pissed off because you are dying a lot and are forgetting to quicksave, or get scared easily, and don't like a challenge then this is not the game for you.
What is the point of STALKER you ask? Survive.
Now, let's get to the fun part.
The first installment to this epic trilogy. I won't spoil anything, but I will say this -- if you ever wanted an atmospheric and story-rich game with difficult gameplay this is the game for you. I recommend, like all games, playing this Vanilla your first time through. It is very fun as such. There are some shader mods and whatnot that you can get if you so wish if you really are going to nitpick over the graphics, but considering how many of you love Brood War or play SC2 on Low (like myself) -- I doubt graphics are of the top priority.
The main question about SoC is mods. There are a couple of main mods for the game. Some of the most notable would be LURK, AMK, and Complete 2009. So let me just tackle all of these one by one.
- Complete 2009 is fucking trash. Don't even bother. I know there's going to be one person who comes in here and tries to defend it, so I'll bust out all the facts about it preemptively. It increases accuracy of all guns by roughly 50% making all but the starting pistol a sniper rifle in essence, introduces fast travel, increases your health while reducing enemy health on all difficulties, increases carrying capacity, and even though it totes around as a "graphical mod that does nothing to gameplay", it makes the game somehow look WORSE than before. Just get some simple shader mods with some .config changes that you can find on a simple google search if you want the game to look better. Trust me, this mod is horrible and for most people it even makes the game literally unplayable with such dreadfully long load times.
- AMK is the most hardcore thing you will ever play in your god damn life. I have no other way to put it. There is some confusion, well, a lot of confusion when it comes to downloading it however. If you have the Steam version of SoC, you have version 1.0005. The AMK you get off the ol' Russians who made it themselves only works on 1.0004, and you would have to go through a crap ton of compatibility patches and all that fancy crap. Luckily, I come to save the day.
Get both of these, simply drag and drop into your game folder and AMK will work. Otherwise, if you are acquiring the game via various means or want to downpatch your game by yourself, I recommend using this installer:
Gives a little more variety to it, but don't worry, the filefronts I gave work just fine. They just use the standard settings. If you want to go through the loops for the extra customization and you got 1.0005, go ahead and use the .ru link above and use all the compability patches and whatnot. It's just a hassle I personally don't want to go through. If you use the above installer with no compatibility patches on 1.0005, the game will crash every time you talk to an NPC or try to finish a conversation with one if it doesnt the first time.
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Now, what does this mod do? Well, god damn where to start. The most notable feature is blowouts. Blowouts are recurring instances of "radiation storms." You need to get inside during one, and depending on the structure you are in depends on how safe you are. Fellow STALKERS will also seek shelter during these Blowouts. Another interesting feature, while we are talking about other STALKERS is how they work. STALKER NPC's will loot dead bodies, scavenge, buy and trade from vendors and all that -- even when you are not playing or around. Monsters hit harder, anomaly's are invisible and will fuck your shit up. After blowouts? Don't go outside STALKER, anomaly's are rising up everywhere. Oh yeah, pro tip, press "6" to take out a bolt. If you throw it, it will detect Anomaly's if you hit one.
This game is definitely recommended for players who want a challenge. I played my first time ever on STALKER with this mod, and I died dozens of times and I enjoyed every second of it. Also, keep in mind AMK 2.0 is coming out relatively soon (and by that, probably a few months?) and I'll make an edit to this post for that when it does.
- I know jack shit about LURK because, well, I've never gotten to using it. Here's a link to their website, though. I've read over it before, nothing really that made me want to try it out but maybe someone will like it.
The third installment to the trilogy. I love this game, not as much as the first but I know there are people who disagree with me which is perfectly fine. It takes a lot of aspects from the first one, and mods for that matter, and improves on them. Such as, anomaly's make a glorious return and are even explained, in detail during the game. A whole new world, with great new mechanics. There's a recently released "Complete 2011" for it. Much like 2009, it's complete shit and changes the same shit. Just play it Vanilla with some Shaders and whatnot if you want. There is no huge modding community that I know of, mainly because I play SoC the most, but most of what I got on it is just small-scale mods and whatnot that I scavenged from the internet. Just play vanilla the first time, as always and let your curiosity take over later.
On October 28 2011 12:00 Torte de Lini wrote: What makes the 2011 more shit than 2009 or equal? Do they change things or just update the graphics?
I'm thinking of getting this game if it's scary a la Amnesia, is it worth it? Can the game be played without mods?
I described how they changed the game in the post.
2011 makes similar changes as 2009.
And no, it is by no means an Amnesia game. It is not a pure horror game. The game is more creepy, per se, than scary. It is just the threat of always being fucked over by something, and that eerie silence that constant is around you when you are just wandering around that can make it terrifying. Especially at night.
I didn't go into detail of the 2011 changes because it's basically does the same shit that 2009 did, but for CoP.
This vitriol for the COMPLETE mods is completely unjustified. The graphics are vastly improved, and not everyone wants extreme hardcore survivalism. You knew "one guy would come to defend it" because its the most popular overhaul and that bothers you. A quick look at external ratings and feedback, the changelists and the huge amount of work put in by artistpavel should convince anyone to afford it more of a chance. Certainly anyone from an extensive FPS background will likely find complete 2009 a bit easy even on veteran (as I did) but I still had a fantastic time playing it, and anyone without that background (the weapon accuracy is still decidedly less than most modern titles) will likely be turned away playing either vanilla SoC (the graphics are beyond dated at this point) or the extreme difficulty of AMK. Part of the Beauty of the STALKER universe is the broad ranges of experiences people have on their own adventures and at their own pace.
I have no intention of entering into a futile argument over such matters, I simply urge people to decide for themselves which Mod/s if any suit their style.
I got call of pripyat with my HD 6850 expecting it to be terrible but it was actually awesome. Really enjoyed it, any good mods someone could recommend? I don't really want to change the gameplay I just want more of it.
On October 28 2011 12:36 Noradrenaline wrote: This vitriol for the COMPLETE mods is completely unjustified. The graphics are vastly improved, and not everyone wants extreme hardcore survivalism. You knew "one guy would come to defend it" because its the most popular overhaul and that bothers you. A quick look at external ratings and feedback, the changelists and the huge amount of work put in by artistpavel should convince anyone to afford it more of a chance. Certainly anyone from an extensive FPS background will likely find complete 2009 a bit easy even on veteran (as I did) but I still had a fantastic time playing it, and anyone without that background (the weapon accuracy is still decidedly less than most modern titles) will likely be turned away playing either vanilla SoC (the graphics are beyond dated at this point) or the extreme difficulty of AMK. Part of the Beauty of the STALKER universe is the broad ranges of experiences people have on their own adventures and at their own pace.
I have no intention of entering into a futile argument over such matters, I simply urge people to decide for themselves which Mod/s if any suit their style.
I hate to be confrontational (I secretly adore it), but how is it unjustified out of curiosity?
Everything I said about it was fact in terms of what it changed. When a game is created with every intention of being extremely difficult, and that's what the entire games story, atmosphere, and gameplay is based around from the bottom up; by taking measures to reduce the difficulty by the level that COMPLETE does, you are inherently making the game worse. I had literally no fun playing Complete because it was so easy. Playing Complete your first time is using a crutch that will make you unable to play SoC OR CoP normally or with other mods because you will be so used to the, ahem, "fixed" version.
I urge people to decide for themselves as well. However, I will do everything in my power to make sure they decide the correct decision. If you want an easy game, get another game. There are literally thousands more out there. I'll even recommend some, that are by no means bad and I enjoy very much. However, this is not a game that should be patched to be "easier" for the sacrifice of looking -slightly- better when you can do just as well a job with some very minor shader mods and config editing.
Perhaps this is the person in me who played AMK my first time talking, but I literally am flabbergasted that anyone can say anything good about Complete when it casualizes it to the level that it does.
I mean this with the best intents, I know I'm coming off as a confrontational douchebag but that's just how I talk when defending a game I have this much time invested in
I'll leave this discussion on that note, however. No point in us getting in a flame war this early on in the thread. Both of us got our opinions out, so let's leave it as such.
On October 28 2011 12:52 Coriolis wrote: I got call of pripyat with my HD 6850 expecting it to be terrible but it was actually awesome. Really enjoyed it, any good mods someone could recommend? I don't really want to change the gameplay I just want more of it.
Go look around on Moddb, in my opinion. They have some of the most helpful people in terms of finding mods for use, in my opinion.
I'll also be editing a lot more content tomorrow when I'm less tired. Got some more shit planned I want to throw in there.
Problem is, there aren't that many good mods for the Stalker games. Most of them just care about custom textures (like skinning in CS) and 'HD THIS OMG 20248x200101 RES' crap. No one cares if our cans of drink now have the pepsi logo. It's annoying as crap and is an immersion breaker, one of the reasons I hate the 'complete pack' etc etc. LURKER is the same thing, a huge pack of textures with minimal gameplay changes.
The other graphical mods are just weather changes. Impressive to look at 1/10th of the day, but graphical mods do not increase re-playability.
On the other hand, some of them add tons of custom weapons, which really also feel out of place (MOSIN SNIPER RIFLE < REALLY?, P90 etc etc). This is post-apocalyptic russia, not counter-strike USA. But then again, most of those crappy mods are from the US, kids porting their CS models to STALKER.
As for increasing accuracy, any increase also makes the AI more accurate, vanilla is the easiest of all the game modes, except for the fact the spread is much bigger so at long range with say, an AK-74 (mini), you won't hit crap. Still, crouching and aiming for the head, even with a pistol, is an instant kill compared to 6-10 to the body. Skill is a big part of STALKER. You literally can not die if you sit behind cover, loot all bodies for unlimited ammo, medpacks and bandages, there is literally no excuse to dying in this game if you are any FPS veteran of any level.
On to the last part, the OP really makes me cringe. 200 hrs in stalker and doing 5 quests? A huge problem with this game was it was made linear. This means you cannot move to the next 'fenced' area until you follow the main quest (with only 1-2 exceptions). If you move ahead, you can do the sidequests there, but you can't move to the final game zones until you follow the quest.
The AI is heavily scripted, wild dogs/boards/mutants roam within locked areas, only sometimes crossing roads or running in to NPC villages, they do not migrate or do anything new. Play it once, see the same thing twice. The game originally promised the entire zone would be free including the AI, but this is not the case, I have to repeat how linear it is. Not as linear as COD, it's on a whole other level, but it's still god damn linear.
CoP alleviates this by adding squads that travel around the larger maps, but there's very little purpose to this because the neutrality of your character is basically shoot all bandits or shoot everyone. You can go the whole game only killing quest enemies. Even worse you ARE the military, so you can't fight them either. Only mutants. Gah. Still, a huge improvement in many areas. I'd stil give this a 7.5/10 in hindsight. SoC a 8.0/10 (only due to the time difference as SoC was first and less developed).
Okay so half your post erronously detracts from the quality of the mod community and the second half complains that missing features from vanilla that are actually made available by mods.
Freeplay mods that unlock scripted AI movement simply breaks the game. And there's still nothing to do in the zone even if they were to move around. Want to spawn 20 militants in a base? Done. Now what? What about new areas? No mods have done it properly. S.M.R.T.E.R. Pripyat claims to have added a lot of old levels, but with one person working on it and no new release for over 2 years, I seriously doubt this will ever be released.
Dead city is a mod that boasts new levels, but like most Russian releases it's broken. No download links that work well, all Russian mirrors, half dead.
Narodnaya Soljanka, they added a bunch of new levels, almost all the old ones. Problem, you'll probably never see them all. There are known areas in certain levels that I've heard perma crash, and quests without directions so you need to translate Russian guides to find hidden things. Almost as bad as Priboi story..sigh. Not to mention, the mod is so large it instantly crashes a lot due to RAM barriers. I've only gotten in to this mod once, that was juggling 20 different updates ranging from 1-1000MB each and 3-4 translation zips, and only 50% of it was translated. And of course, they fucked it up with a story line. In the beginning, you get teleported to a 'cave, which is huge, and 2/3 levels high so the map is as confusing as hell - you get a minigun and have to deal with 50 burers, 50 giant things, 50 snorks etc. It's stupid as hell, I got through it eventually, but god damn. I am absolutely sick of all the crappy ideas the Russians have corrupted it with. Eventually I reached a mission on the first custom map. I needed an RPG or something. Then I needed to go talk to a commander. The quest broke at this point, leaving me stranded. Restarted from previous level, got up to the bar. Another fucked up thing. There were 2 controllers, which are over-powered. Even 5 direct grenade hits can't take down ONE, and you can't be in their line of sight at ANY range, forcing me to hide behind trees, of which I'm fucked once they walk up to me and I become a pawn between two queens, essentially. Ok, this was many months ago, it's probably changed about 20% since then, but I doubt the crappy over-powered mutants were ever changed. I would never go back. Game over man.
Fight them or side with them or follow them around until you're bored of it. Stalker games are imagination required.
System: Intel Pentium IV 2.0 GHz or equivalent RAM: 512 MB Video Memory: 128 MB Hard Drive Space: 10000 MB Other: nVIDIA® GeForce™ 5700 / ATI Radeon® 9600 An imagination..
Call Of Pripyat is one of the few (I breezed through DeusEx HR) games of it's genre I've finished in the last 10 years. Most I don't make it past 10 minutes.
On October 28 2011 12:00 Torte de Lini wrote: What makes the 2011 more shit than 2009 or equal? Do they change things or just update the graphics?
I'm thinking of getting this game if it's scary a la Amnesia, is it worth it? Can the game be played without mods?
I was actually more scared by STALKER than Amnesia at some points, but it's only when you go underground in the abandoned labs or when you're faced against those damn controllers, these guys mean business and I was really shook up the first time I saw one.
Here's one of them in video, don't watch it if you don't want to spoil the first encounter with them (it's part of the scare really) + Show Spoiler +
I bloody love the series but unfortunately Call of Pripyat stutters like hell on my machine for no reason, even on lower settings =( So I never finished it.
On October 28 2011 12:00 Torte de Lini wrote: What makes the 2011 more shit than 2009 or equal? Do they change things or just update the graphics?
I'm thinking of getting this game if it's scary a la Amnesia, is it worth it? Can the game be played without mods?
I was actually more scared by STALKER than Amnesia at some points, but it's only when you go underground in the abandoned labs or when you're faced against those damn controllers, these guys mean business and I was really shook up the first time I saw one.
Here's one of them in video, don't watch it if you don't want to spoil the first encounter with them (it's part of the scare really) + Show Spoiler +
Stalker, especially the first one, is in my top 5 games ever.
Also, whoever wants to play Stalker: shadow of chernobyl and get the full experience, download the Oblivion Lost mod. It introduces true night-time, new monsters, a tons of new weapons, improved ballistics and much much more. I have finished the mod like 3 times so far xD
Finally, there is a MEGA-MOD coming out: Lost Alpha
Stalker has been one of my favorite series of games ever. I've spent 42 hours playing call of pripyat, alone. I always recommend the series every time it goes on sale..Though I imagine it will probably be cheaper at Christmas. I think last Christmas the stalker pack was only $5 or something like that.
On October 28 2011 22:29 RoosterSamurai wrote: Stalker has been one of my favorite series of games ever. I've spent 42 hours playing call of pripyat, alone. I always recommend the series every time it goes on sale..Though I imagine it will probably be cheaper at Christmas. I think last Christmas the stalker pack was only $5 or something like that.
Personally, I think that because of the giant mod community behind these games (see above) anything under $10 is extremely good value for money. Even without mods, the games are amazing (with the exception of Clear Sky, I hate to admit).
On October 28 2011 22:29 RoosterSamurai wrote: Stalker has been one of my favorite series of games ever. I've spent 42 hours playing call of pripyat, alone. I always recommend the series every time it goes on sale..Though I imagine it will probably be cheaper at Christmas. I think last Christmas the stalker pack was only $5 or something like that.
Personally, I think that because of the giant mod community behind these games (see above) anything under $10 is extremely good value for money. Even without mods, the games are amazing (with the exception of Clear Sky, I hate to admit).
I still played through Clear Sky, but it does seem to pale in comparison to SoC and CoP. But you're right, under $ 10 is good value for a series which offers so many hours of fun even in it's vanilla form. To be honest, though, with all the hours I've played between SoC, clear sky, and CoP, I've never once tried a mod.
On October 28 2011 22:29 RoosterSamurai wrote: Stalker has been one of my favorite series of games ever. I've spent 42 hours playing call of pripyat, alone. I always recommend the series every time it goes on sale..Though I imagine it will probably be cheaper at Christmas. I think last Christmas the stalker pack was only $5 or something like that.
Personally, I think that because of the giant mod community behind these games (see above) anything under $10 is extremely good value for money. Even without mods, the games are amazing (with the exception of Clear Sky, I hate to admit).
I still played through Clear Sky, but it does seem to pale in comparison to SoC and CoP. But you're right, under $ 10 is good value for a series which offers so many hours of fun even in it's vanilla form. To be honest, though, with all the hours I've played between SoC, clear sky, and CoP, I've never once tried a mod.
You owe it to yourself to play Oblivion Lost. I guarantee you will love it. It's the sheer amount of stuff they put in. Zombies, mutants (3 new kinds), guns, weather effects, random blowouts and of course: night-time. Oh and you can fully explore Chernobyl Power Station now.
Trust me. Go download 1.005 patch and then Oblivion Lost 2.2 It's easy to set it up, if you have problems PM me or post here.
On October 28 2011 22:29 RoosterSamurai wrote: Stalker has been one of my favorite series of games ever. I've spent 42 hours playing call of pripyat, alone. I always recommend the series every time it goes on sale..Though I imagine it will probably be cheaper at Christmas. I think last Christmas the stalker pack was only $5 or something like that.
Personally, I think that because of the giant mod community behind these games (see above) anything under $10 is extremely good value for money. Even without mods, the games are amazing (with the exception of Clear Sky, I hate to admit).
I still played through Clear Sky, but it does seem to pale in comparison to SoC and CoP. But you're right, under $ 10 is good value for a series which offers so many hours of fun even in it's vanilla form. To be honest, though, with all the hours I've played between SoC, clear sky, and CoP, I've never once tried a mod.
You owe it to yourself to play Oblivion Lost. I guarantee you will love it. It's the sheer amount of stuff they put in. Zombies, mutants (3 new kinds), guns, weather effects, random blowouts and of course: night-time. Oh and you can fully explore Chernobyl Power Station now.
Trust me. Go download 1.005 patch and then Oblivion Lost 2.2 It's easy to set it up, if you have problems PM me or post here.
Alright I'll try and set it up this weekend when I get home from work.
I tried Oblivion Lost. It was pretty fun, not gonna lie but it just wasn't for me. Especially near the end of the game where the person talks about his adoration of Dwarves, zombies, and all of that just made it feel too goofy for me. Call me a tryhard, but yeah. Was well made, though, and I can see why you like it.
I'm just a massive AMK fanboy. God, all dem anomaly's.
Played Shadow of Chernobyl again yesterday, and I realized how easy it is to get artifacts. They literally light up and the only attempt they make to stop you from grabbing them is an obvious anomaly. I really don't like SoC as much as I do CoP. There's some good moments, like the first time you find a bloodsucker/psi-mutant/pseudogiant, but after that initial "OH GOD RUN AWAY OR JUST SHOOT IT" moment you become used to it and it goes back to being a very, very easy game, even with most of the mods.
CoP has the same issue at points, with artifacts being worth *so* much and you being able to get most of the best weapons in the very first location. It also got a tad bit cheap when enemies started using Gauss rifles. It added some artificial difficulty in just being cheap.
It may sound like I don't like the games, but I thoroughly enjoyed playing them. The atmosphere is the best I've seen in games so far, and the gameplay is far from bad. Don't get me started about Clear Sky though...
Please don't bump a thread if you have literally nothing to contribute. I opened it hoping there was Stalker 2 information or at least a nice video.. or anything but two words -_-
It sounds like you should try the game on a harder setting Barteh ^.^
I find that the difficulty setting changes very little as far as actual difficulty goes. As someone stated before me, with proper use of cover and being able to aim, you should take little to no damage at all. And anomalies only change their damage dealt, and if you're getting caught in those you'll probably die on any setting.
Maybe the next STALKER game will bring something more to the table as far as that goes. Of course, mods could fix it, but they bring along their own set of problems. And hey, after beating it 3 times, it's not worth going through it again with on a more difficult setting, in my eyes.
And even if CS worked properly, I think it would still be overshadowed by SoC's success. I kind of see it like Invisible war to Deus Ex. Oh well.
Does anyone know anything about the .45 smrter release?
Q: When will you release S.M.R.T.E.R. Pripyat v0.45? A: When it's done. I cannot estimate a date or percentage or whatever because it's an ongoing process, I add stuff all the time and there can be unforseen issues that might delay the release, I'll take the time I need to finish it and to provide an atmospheric and stable gameplay experience.
Q: What size will the mod be? A: It's currently around 9GB unpacked.
Q: How many levels can we expect in S.M.R.T.E.R. 0.45? A: The mod currently features 37 maps
Q: How many new weapons did you put in? A: Around 200 guns (vanilla ones included).
Q: How do you plan on distributing the mod? A: Due to it's size, a torrent release is likely.
This was back in March. It's been 2 years since .41 I've always wanted to play .45 but I can't find any new information on it (other than it probably being dead)
So I'm bumping this thread to talk about two mods. The first for Call of Pripyat, and the second for Shadow of Chernobyl.
Misery Mod
Basically, this mod is aiming to make CoP legitimate. Those experienced in SoC and CoP know that CoP just doesn't give that same STALKER experience as well as SoC does. It's a fun game, don't get me wrong -- I logged over 100 hours so far on it, but it just isn't the same. It feels more....actiony than SoC and less survival.
So what does this mod aim to do, specifically? It makes the Zone more dangerous, more scary, and more realistic. Artifacts no longer are easy win, bullets can potentially kill you in one shot -- making the side-strafing exploit no longer possible and making you have to choose your fights and use cover. Updating graphics to give a more "Stalker"-esque feel, but not so much to the level of COMPLETE that it breaks immersion. Add into the fact of about 100+ new guns, and a dichotomy of old, but sturdy and reliable weapons or new, high tech but extremely easy to break and wear fast weapons and you got a whole new bucket of awesome.
To copy paste some of the more outstanding changes. Do know, there is MUCH more being changed, this is just the most important ones in my opinion.
* NPCs turn to Zombies if not safely hidden during emissions. * The maximum weigth you can carry is lowered but you run slightly faster now when not over-encumbered. * Bandages only stops bleeding. * New cool screen effects when firing a weapon (resembling recoil shock/shake effects). This effect varies depending on the caliber fired. * Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness. * 3GB RAM enabled for system engine (prevents crashes on lower end pc's) * Very little food and good drinks found in The Zone making them more valuable. * Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots. (this is substantial because before, you could just easily farm zombies and get lots of weapons and ammo from them. Now they are far more tough.) * No warnings, task messages or safezone indications on pda during emmisions (only sirens) * Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber * Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest. * Food don't restore your health. * There are no difficulty settings to choose from with this mod. There will be MISERY only and the mod will form a huge challenge for rookie Stalkers. * Minimal HUD: no grenade warnings, no hit indicator * The FOV is now 75' (expanded) * Your aim is wavering to reflect your breathing when aiming through optic scopes. Your stance influences your aim (dont snipe from standing position). * All upgrades cost 25% more than vanilla * 50% less reward money for completed missions/quests
There's literally 4x the amount of changes I linked here, I just don't want to link them all for the sake of redundancy. Those are some of the biggest ones though, however, there are some HUGE changes that is going to make this game so much more fun.
Now, I never liked LURK 1.1 or 1.05. They were just horrible in my opinion. Low work ethic from the mod creator, horrendous changes that tried to make it more immersive when in fact it just made it more bullshit. However, he passed the project on to someone else far more dedicated, and the original mod creator is simply using his influence to spread the word about it. So you can expect something totally different from this one, and I personally am hyped for it. As it promises something similar to MISERY, except for SoC -- a true STALKER experience. Except, guess where a lot of the changes and influences are coming from? That's right, Metro 2033.
There's no much released right now, but we know it's coming out "soon" and the summary page is all dedicated to a LURK 1.2 discussion from the creator. They seem to be changing a lot of what made the mod bullshit and adding a lot of cool stuff to the game. I don't want to try to describe it and do it poorly, so please, just follow the link and read for yourself
The Misery mod sounds amazing, but there's been no news since Nov 21 and no download link to test so far. Do we know if they are still working on it ? I would assume so, but i'm dying to give this a go :D
Edit: Found a post from the author from Dec 17, Saying beta testing has been done, so i'll just have to be patient i guess :D
On December 29 2011 02:37 Nebula wrote: The Misery mod sounds amazing, but there's been no news since Nov 21 and no download link to test so far. Do we know if they are still working on it ? I would assume so, but i'm dying to give this a go :D
Edit: Found a post from the author from Dec 17, Saying beta testing has been done, so i'll just have to be patient i guess :D
Haha, it's being released Friday the 13th in January
He's been posting in the comments sections, replying to answers and everything recently as well, as in, 2 days ago recently so he's staying active. I can't wait.
On December 29 2011 02:37 Nebula wrote: The Misery mod sounds amazing, but there's been no news since Nov 21 and no download link to test so far. Do we know if they are still working on it ? I would assume so, but i'm dying to give this a go :D
Edit: Found a post from the author from Dec 17, Saying beta testing has been done, so i'll just have to be patient i guess :D
Haha, it's being released Friday the 13th in January
He's been posting in the comments sections, replying to answers and everything recently as well, as in, 2 days ago recently so he's staying active. I can't wait.
On December 29 2011 02:37 Nebula wrote: The Misery mod sounds amazing, but there's been no news since Nov 21 and no download link to test so far. Do we know if they are still working on it ? I would assume so, but i'm dying to give this a go :D
Edit: Found a post from the author from Dec 17, Saying beta testing has been done, so i'll just have to be patient i guess :D
Haha, it's being released Friday the 13th in January
He's been posting in the comments sections, replying to answers and everything recently as well, as in, 2 days ago recently so he's staying active. I can't wait.
That's amazing. Cheers for bumping the thread :D
NP
By the way, go to the "Video" section of the Misery mod and listen to the "Sound Test", it's testing the gun sounds. They are just....oh lord. So good.
Lurk -_- have always been meh and I just read about a thousand words of unsubstantial "We this and we'll be changing that". Anyway MISERY is nice. It'll be even better if it doesn't conflict with AtmosFear.
Shame S.M.R.T.E.R. will /cough never be finished lol. I don't have any knowledge but it's been 2 years since the last update.
On December 29 2011 03:51 Probe1 wrote: Lurk -_- have always been meh and I just read about a thousand words of unsubstantial "We this and we'll be changing that". Anyway MISERY is nice. It'll be even better if it doesn't conflict with AtmosFear.
Shame S.M.R.T.E.R. will /cough never be finished lol. I don't have any knowledge but it's been 2 years since the last update.
MISERY is using an updated version of AtmosFear, if I recall correctly, in itself. So...
And yeah, LURK may very well fuck up just like the last ones -- but I'm definitely keeping an eye on it.
Also, a very interesting aspect of MISERY is the "class" system it will employ. Since you're a USS agent, you get to choose between 3 separate archetypes.
-Minimap shows no enemies or dead bodies, only traders and your cooperatives -Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays
On December 29 2011 04:10 Probe1 wrote: -Minimap shows no enemies or dead bodies, only traders and your cooperatives -Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays
I was really on the fence until I saw the picture showing bullet damages. Head/neck is one shot, spine or close to the spine is ~80%, and so on and so forth. It's just so fucking godly, there's like ~20 different locations of different damage modifiers. Add in all that shit about calibers making differences of recoil, silencers, etc. and I'm sold.
It's gonna be intense though when Emissions come. No warnings on PDA or anything just Sirens and having to hide all the bodies I can so zombies don't fuck my shit.
EDIT: List of new implemented guns. Huge screenshot as well, so beware loading time if you open it.
I'm very curious to know what weights have been tweaked. Depending on which of the three classes you pick your carry weight will range from 30-40 kilos.. A) That's going to make looting the entire world suck but that's always cool. Lower weight limits actual make you CHOOSE to kill or not to kill. + Show Spoiler +
I mean why not farm bandits? Leaving Skadovsk to hunt for artifacts? Kill a few bandits on your way there and no matter what happens you'll have paid for the trip!
Now .. it's an actual decision. Yay. Also, yeah, anything reducing the hud and increasing the immersion/difficulty is great. I don't know if this will make it more like SoC but I .. don't really think that's what people should look towards? That was the first of 3 great games. Hopefully STALKER2 is faithful to the series- but builds on it. HOPEFULLY they look at mods like this and take inspiration \o/
Anyway you're a jackass I can't believe I have to wait until the 13th.
On December 29 2011 04:25 Probe1 wrote: I'm very curious to know what weights have been tweaked. Depending on which of the three classes you pick your carry weight will range from 30-40 kilos.. A) That's going to make looting the entire world suck but that's always cool. Lower weight limits actual make you CHOOSE to kill or not to kill. + Show Spoiler +
I mean why not farm bandits? Leaving Skadovsk to hunt for artifacts? Kill a few bandits on your way there and no matter what happens you'll have paid for the trip!
Now .. it's an actual decision. Yay. Also, yeah, anything reducing the hud and increasing the immersion/difficulty is great. I don't know if this will make it more like SoC but I .. don't really think that's what people should look towards? That was the first of 3 great games. Hopefully STALKER2 is faithful to the series- but builds on it. HOPEFULLY they look at mods like this and take inspiration \o/
Anyway you're a jackass I can't believe I have to wait until the 13th.
Hey, you expect me to sit here in my hype alone? Have to drag more people in
I just hope them saying it's compatible with Steam version is true, because I'd be pretty peeved if I had to do some stupid shit to make it work. But I'll take his word on it until something goes wrong. And yeah, the weight change is fucking huge and makes you pick your fights, which is awesome. I mean, 40kg is a little over 80lbs(?), which seems like a really realistic number, when you think about it. Most STALKER's are in fact civilians and the like trying to get a quick buck in the Zone, and since you are someone trying to blend in it wouldn't make sense to be carrying around all this shit
Perhaps that's just me nitpicking, though.
And I dont' think people want it to be more like SoC. In reality, SoC was very meh, but the atmosphere and world was fucking amazing, mods made the game itself awesome too. CoP has awesome gameplay, but its atmosphere is extremely lacking and I feel that this mod will fix that.
I was sold on post-apocaliptic climates when I started playing Neuroshima. Therefore I would expect suitable scenery and atmosphere from a game of this kind more so than complex mechanics or outstanding graphics.
I am not a huge FPS fan. Well, not a fan at all, one might say, as I don't remember playing a game of this genre in quite a few years. I am aware that this one is not your average run-with-a-gun-and-kill-everything game.
On December 29 2011 04:36 myzael wrote: I was sold on post-apocaliptic climates when I started playing Neuroshima. Therefore I would expect suitable scenery and atmosphere from a game of this kind more so than complex mechanics or outstanding graphics.
I am not a huge FPS fan. Well, not a fan at all, one might say, as I don't remember playing a game of this genre in quite a few years. I am aware that this one is not your average run-with-a-gun-and-kill-everything game.
Should I get it?
If you're expecting suitable scenery and atmosphere moreso than complex game mechanics or outstanding graphics this may just be the game for you. Do know, however, it may not be your standard cowadooty shooter -- but it still can be exceptionally difficult. Vanilla SoC on normal isn't that big of a deal for newer people to the FPS genre, but it's still much harder than your standard bullshit. Survival plays a HUGE aspect. SoC has by far the best atmosphere, vanilla, of all the games. AMK for SoC makes the game hard as fuck, LURK 1.2 will (theoretically) make it far more realistic, and COMPLETE is ass, just don't bother.
But like all new people to STALKER, I recommend playing SoC Vanilla first and foremost. If you don't like that, you probably won't like any of the mods or whatnot or CoP. From there, if you like it, you can expand into mods how you like. Just don't start with CoP, it's far more refined gameplay wise but really lacks atmosphere Vanilla -- which I am hoping will come alive in the MISERY mod I've been hyping
It's a survival FPS, translation a very hard first person shooter where you quick save before you eat a can of meat. It has many RPG elements in the sense that better gear and items make you stronger. But on highest difficulties and with mods, that never really takes hold and you get stronger but not invulnerable.
STALKER isn't for everyone but if you've ever wanted to try out what FPS-RPGs are like this is a great one. The story and atmosphere are fantastic and the encounters are extremely difficult yet limited. There's no infinite waves of bullshit.
That all being said (I'm pretty tired I think Fruscainte did a better job than this) complex mechanics don't exactly define the games. Certain things, like anomalies, are difficult to navigate when you're new but everything in the game can be mastered at a rather decent pace.
Hence our love for these mods. Gotta keep upping the difficulty, adding a few more items tweaking this and that :D
All in all I'd give it a shot. I think it's only like $9 on steam right now, and if you wait until the last day of the sale I'm sure it will be even cheaper since they tend to usually do that. It's not for everyone, but for those who it is for, you'll always love it.
Well, what you both described is pretty much what I want.
The play/character model (you 'level up', but never are invincible) is exactly the same in Neuroshima. Hell, I wish it was translated to English so more people could enjoy this gem.
As for hard games, I fucking love hard games (strategy-wise mostly).
Thanks for the opinions. I will play this, when I find some time.
If you're expecting suitable scenery and atmosphere moreso than complex game mechanics or outstanding graphics this may just be the game for you.
I don't know if it was supposed to be sarcastic, but if it was then excuse me, English is not my first language and I always get a little to sophisticated when typing drunk and so weird shit happens. I just hope it is understandable
And I hate you Fruscainte. It is mostly your posting that hooked me into EU3. And I was supposed to be working yesterday. Well, at least Poland is bigger that it ever historically was.
On December 29 2011 05:24 myzael wrote: Well, what you both described is pretty much what I want.
The play/character model (you 'level up', but never are invincible) is exactly the same in Neuroshima. Hell, I wish it was translated to English so more people could enjoy this gem.
As for hard games, I fucking love hard games (strategy-wise mostly).
Thanks for the opinions. I will play this, when I find some time.
If you're expecting suitable scenery and atmosphere moreso than complex game mechanics or outstanding graphics this may just be the game for you.
I don't know if it was supposed to be sarcastic, but if it was then excuse me, English is not my first language and I always get a little to sophisticated when typing drunk and so weird shit happens. I just hope it is understandable
And I hate you Fruscainte. It is mostly your posting that hooked me into EU3. And I was supposed to be working yesterday. Well, at least Poland is bigger that it ever historically was.
I got all the Stalker games when they were super cheap. I am just playing Shadow of Chernobyl. I went in search of mods right away because I couldn't stand how it violently shakes the screen when you walk anywhere. I installed complete 2009. The Ai seems really bad. I am trying to talk to fox and he is staring at a wall because he is in combat with someone 1000 miles away. I don't know why the OP is so obsessed with a game being stupidly hard and how dying all the time is a great thing. I got this game because it sounded like fallout 3. It was fun when I had to clear out the first house and kill some people. The rest of the time has been confusing and boring. Try to go somewhere and die. Then walk back to where I was before. AI can't tell me anything. Go back to the same place. Die again. Good thing it was so cheap. I hope the other games in the series are better. Edit: Maybe the stalker complete mod is making the AI worse? Is there a mod that just gets rid of shaking the screen when you walk? The load times are really long with complete.
But if a god amongst men took Stalker, mixed it with the variety/size (and fast travel even though it ruins immersion) of Morrowind/oblivion, I would probably never play another game. I want Stalker fifty times the size. I want it to last forever.
They don't hold your hand like Fallout and there's no forgiving reduce 70% of damage while in V.A.T.S. stuff. Either you pick engagements smartly or your enemies pick you off. A lot of that is taking it slow and having very sharp eyes; noting terrain and cement/ground you can take cover behind to eliminate part of a group. Your PDA gives you more than enough direction (P) if you're lost.. The rest is up to you to explore and find.
Elegy that would be fantastic we all agree :D But there's already fast travel, just pay a stalker to guide you to somewhere I like that way so much better actually. Skyrim toys with it via the horse cart guy but they really need to go all in. For someone like me, if it's in the game I'll do it. I played Skyrim for about 3 hours before saying fuck it and fast traveling became the norm instead of the exception.
STALKER2 should decrease the overall economy (not reduce inventory just make things more costly) including an increase in the cost to fast travel. If it was a bigger game.. then longer distances would cost more so win win
On December 29 2011 15:58 gn1k wrote: I got all the Stalker games when they were super cheap. I am just playing Shadow of Chernobyl. I went in search of mods right away because I couldn't stand how it violently shakes the screen when you walk anywhere. I installed complete 2009. The Ai seems really bad. I am trying to talk to fox and he is staring at a wall because he is in combat with someone 1000 miles away. I don't know why the OP is so obsessed with a game being stupidly hard and how dying all the time is a great thing. I got this game because it sounded like fallout 3. It was fun when I had to clear out the first house and kill some people. The rest of the time has been confusing and boring. Try to go somewhere and die. Then walk back to where I was before. AI can't tell me anything. Go back to the same place. Die again. Good thing it was so cheap. I hope the other games in the series are better. Edit: Maybe the stalker complete mod is making the AI worse? Is there a mod that just gets rid of shaking the screen when you walk? The load times are really long with complete.
Why would you get Complete 2009
Unfortunately, no mods get rid of the shaky screen. I think there may be a .config edit out there to remove that, but *shrug*
I reinstalled the game with no Complete 2009. I also found this mod to get rid of screen shaking. http://www.gamefront.com/files/7172703/no_head_bobbing.zip So I am starting the game over for the third time. Last time I was playing I got shot once and I couldn't stop the bleeding. I used like 10 bandages and was still bleeding just as fast. I hope everything works great now.
Now I am constantly dying of radiation. I used three med kits. They keep me alive but I am still constantly losing health from radiation. From the stalker wiki it sounds like the first aid kit should fix me. Plus I have no idea how I got so irradiation from playing the first 10 minutes of the game. I am only playing this on Novice.
On December 29 2011 19:13 Probe1 wrote: Sorry you have to think for yourself gn1k
They don't hold your hand like Fallout and there's no forgiving reduce 70% of damage while in V.A.T.S. stuff. Either you pick engagements smartly or your enemies pick you off. A lot of that is taking it slow and having very sharp eyes; noting terrain and cement/ground you can take cover behind to eliminate part of a group. Your PDA gives you more than enough direction (P) if you're lost.. The rest is up to you to explore and find.
Elegy that would be fantastic we all agree :D But there's already fast travel, just pay a stalker to guide you to somewhere I like that way so much better actually. Skyrim toys with it via the horse cart guy but they really need to go all in. For someone like me, if it's in the game I'll do it. I played Skyrim for about 3 hours before saying fuck it and fast traveling became the norm instead of the exception.
STALKER2 should decrease the overall economy (not reduce inventory just make things more costly) including an increase in the cost to fast travel. If it was a bigger game.. then longer distances would cost more so win win
Oh yeah, forgot about the guides in CoP.
Fuck it I'm going to reinstall now. I know I'll regret it because I'll spend the next like 72 hours playing non stop, it's disgusting but whatever.
Think i might have to grab this game, it sounds completely brilliant. I loved fallout 3 / new vegas for the "apolocolypse" feel but the gameplay was never that of survival or remotely hard.
the game engine FO3 and new vegas uses is too cartoony and bad in terms of combat (VATS ROFL) to make a survival game with any sense of atmosphere to it imo
I figured out that the jellyfish artifact was making me die of radiation. This game seems pretty fun now that I am learning how to play it. Also the OP was right about the complete 2009 mod. It takes away half the HUD.
Yeah you have to get a balloon or something (depends on which game) to bleed off radiation to use nearly all artifacts.
I like Fallout 3/NV. Mainly for nostalgia of revisiting the fallout world; not so much for the gameplay. I like all the STALKER games because they have both the story I want and the gameplay to keep me interested. That being said, Project Nevada pretty much saved New Vegas for me. That's quite off topic but.. hell, I got distracted by game saving mods
Let's face it, unmodded all of the STALKER games have not aged like wine. But with mods, they're just fantastic. Fuck, I was going to ladder tonight but I'm booting up CoP as soon as ICCup Attack is over.
So guys, I've never completed Stalker CoP, I've been playing that Complete mod 2011 (because it was the easiest one to find >_>, same deal for SoC, then I learnt that was a mistake, because it made going to the Power Plant a goddamn nightmare, because game crashed) what mod should I install? Should I wait for Misery?
On December 31 2011 02:15 Fruscainte wrote: Wait for Misery for CoP. Don't use Complete for SoC, go Vanilla.
I guess I'll need to replay SoC then. The game was absurdly hard on medium in the Power Plant and many people say that Complete makes game easier, what's the deal?
Kurumi I can't remember for certain but most mods adjust the difficulty of the beginning of power plant + Show Spoiler +
The blowout timer, for example, is removed letting you complete the jog to the power plant without having to walk through a hail of lead
This is a silly question but where do screenshots of CoP save to? I tried checking Public Documents and they weren't there. Sucks, I had a interesting story of surviving a psy emission (atmosfear addon) that I wanted to tell through screenshots but I can't find them.
On December 31 2011 07:40 Probe1 wrote: Kurumi I can't remember for certain but most mods adjust the difficulty of the beginning of power plant + Show Spoiler +
The blowout timer, for example, is removed letting you complete the jog to the power plant without having to walk through a hail of lead
This is a silly question but where do screenshots of CoP save to? I tried checking Public Documents and they weren't there. Sucks, I had a interesting story of surviving a psy emission (atmosfear addon) that I wanted to tell through screenshots but I can't find them.
Steam version has all the screenshots in game's own folder in /common.
Btw, being a complete noob to this game but having lots of fun playing CoP unmodded do you get access to a trader you can sell guns to at some point? It would seem like Hawaiian is the guy but he doesn't sell shit yet. I have my personal boxes stocked with enough weaponry to arm a coup d'etat on an industrialised nation.
Hawaiian and Owl (In Skadovsk) both purchase weapons that aren't degraded.. Past a certain point (I can't remember what it's been a very long time since I've played vanilla) of disrepair they won't purchase them though and your only options are to either ditch em, use em or sell them to other stalkers.
Stalkers (moreso on friendly terms) always pay more anyway
OK this thread made me replay SoC. I play it with Oblivion Lost mod, which has AMK included which means if you get caught offguard in close quarters your usually dead within 1 second. Now I played it really carefully and managed to get to Agroprom without dying once. Now though I am in Agroprom Underground and man it starts right at the entry with the freaking squeaking turning light... I died in there 5 times yesterday night until I was too scared to continue playing. I died all 5 times after the first room where there are a shitload of enemies at the junction where you can go around the block left or right. I once waited for like 2 minutes to make sure all enemies where dead only to have one of them come around the other corner and shoot my back once I decided to move. Shit was too hard on my hearth, I had to stop :D
Ok now is the next morning and I'm gonna try it again, wish me luck
Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
On January 04 2012 23:41 REDBLUEGREEN wrote: Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
On January 04 2012 23:41 REDBLUEGREEN wrote: Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
It was time for a cigarette break
How many Bloosuckers have you encountered yet?
Lol first time I encountered one of those.... ooohohoho..... lol
On January 04 2012 23:41 REDBLUEGREEN wrote: Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
It was time for a cigarette break
How many Bloosuckers have you encountered yet?
Lol first time I encountered one of those.... ooohohoho..... lol
Nope. Nope. Nope. Nope. Nope. Where is it. Where is it. I know it is there. Where is it. Nope. Nope. Nope.
On January 04 2012 23:41 REDBLUEGREEN wrote: Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
It was time for a cigarette break
How many Bloosuckers have you encountered yet?
Lol first time I encountered one of those.... ooohohoho..... lol
Let me just run you through my first time seeing one.
I had no idea what they even were. I was completely new to STALKER. I was wandering through the world and it was the middle of the night. I started on AMK as well (because I'm a fucking boss) so I was inching forward trying now to get fucked over by anomalies and shit. So I'm shining my flashlight around (rookie mistake) and I see something in the distance -- a figure. I stop and look at it. I blink IRL and then it was gone. I start freaking the fuck out and looking around, and then BAM motherfucker. Right in my face.
On January 04 2012 23:41 REDBLUEGREEN wrote: Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
It was time for a cigarette break
How many Bloosuckers have you encountered yet?
Lol first time I encountered one of those.... ooohohoho..... lol
Let me just run you through my first time seeing one.
I had no idea what they even were. I was completely new to STALKER. I was wandering through the world and it was the middle of the night. I started on AMK as well (because I'm a fucking boss) so I was inching forward trying now to get fucked over by anomalies and shit. So I'm shining my flashlight around (rookie mistake) and I see something in the distance -- a figure. I stop and look at it. I blink IRL and then it was gone. I start freaking the fuck out and looking around, and then BAM motherfucker. Right in my face.
I screamed like a little girl.
hahaha, my first encounter was in a concrete building in the middle of nowhere. I hear all kinds of crazy noises coming from this building, I walk up the stairs slowly, I think I saw something moving too ( it was very dark). I walk to the end of the building, I was staring at the wall for some reason and BAM I get attacked in the back, I jumped like a mad man, apparently he had been on that floor all the time but they can cloak themselves or something.
On January 04 2012 23:41 REDBLUEGREEN wrote: Holy shit man I don't know what makes this game so fucking scary, no movies or games ever have me frightened but this is just too hard. It also has become 10 times more scary then last time now that I am playing really careful trying not to die. I am not even scared of mutans it is fucking people with machine guns that are so scary.
So I cleared Agropron Underground and went to steal the military documents from the military base. It was becoming dark and luckily I spotted two soldiers patrolling the street. I waited in a bush watching them with my binoculars until the two sorry motherfuckers turned around, took out my Heckler und Koch MP5 and kill them in a few shots. Muhaha this was easy. I sneaked further and was approaching the military base. By now it was pitch black, I could see maybe 5 meters and of course I couldn't turn on my flashlights or else I would have been spotted by the watchtowers. There was some music coming from a radio, which made it impossible to hear any footsteps. I managed to get inside the base and sneaked around the little guardhouse by the gate. Suddenly MG fire hammering through my headphones BAM BAM BAM BAM, my screen is flashing in white and yellow from the muzzle fire only 3 meters or so in front of me. One second later it is all over, my mouse is lying next to the table, my heart is beating with 200bpm and I decided to never play this at night again, whether ingame night or rl night.
It was time for a cigarette break
How many Bloosuckers have you encountered yet?
The thing about all the mutans I encountered so far is that they all make some stupid noises once they pick up on your. Something that makes you go "oh shit wtf comes now" but at least it alerts you and can't kill you in an instant. I encountered one Bloodsucker in Agroprom Underground and he screamed too. I noticed two glowing dots moving towards me and by the time he was close to me I already emptied almost a full clip of lead into him and could finish him off with 4 well placed shotgun hits. I kept track of my deaths and by now the count is 12 and every single one of those was to humans not so mutans. Mutas are scary because well they are mutans but in the end death is scarier
THE DAY HAS FINALLY COME The mod is uploaded and awaiting authorization by site administration. It's 1.2 GB of compressed data and contains an exe installer as well as a text manual.
I actually remembered earlier today that I have SoC on my steam list and I never played it because my computer couldn't handle it. Installed it today and now I see this thread!
Does anybody have like a brief faq for first time players? EG how to get rid of the over the top move bobbing was really helpful, just other stuff like basic mechanics of the game, simple spoiler free tips.
On January 13 2012 17:36 UniversalSnip wrote: I actually remembered earlier today that I have SoC on my steam list and I never played it because my computer couldn't handle it. Installed it today and now I see this thread!
Does anybody have like a brief faq for first time players? EG how to get rid of the over the top move bobbing was really helpful, just other stuff like basic mechanics of the game, simple spoiler free tips.
If your computer can handle it definitely get the STALKER Complete 2009 mod. The people here have argued the bad points about it, but it is still a great mod if you are new to the game imo. http://www.moddb.com/mods/stalker-complete-2009
Just some tips edit your stalker.ltx (public documents/shoc) or use console (~) cam_inert 0 removes mouse smoothing. Good for FPS...some people say cam_slide_inert 0.0 removes head bob but may not be 100%.
On January 13 2012 20:45 DarKcS wrote: It reskins and touches on so much stuff. First time REALLY should be vanilla with minor mods (like head bob). http://stalker.filefront.com/file/Headbob_FIX;105895 Bookmark this site, it's awesome ..
Just some tips edit your stalker.ltx (public documents/shoc) or use console (~) cam_inert 0 removes mouse smoothing. Good for FPS...some people say cam_slide_inert 0.0 removes head bob but may not be 100%.
edited it in the console as someone suggested in the config, cam_inert 0.1 works very well, just barely exists!
The misery mod is a drastic change in gameplay. It's a real shift towards the survival, something that wasn't really well represented by the original game. I've only tried the recon character so far, but with that one you start out with only 30 bullets. I did the quest where you can either help attack the stalkers in the hulk or kill the bandits and ended up with about 65 bullets, about 30 which were low caliber 9x19mm. I also had 15 5.56 rounds and 20 of those 9x39mm low velocity rounds.
It seem very prudent to avoid the wildlife in this mod, since you'll deplete your ammo after only one encounter -- if you survive. Recoil has increased for many guns, making close range fights difficult.
Firstly, you may notice that this is actually an obesity simulator. You can only jog for about 3 seconds before your stamina runs out if you missed your third breakfast or are carrying just a tidbit too much, and you need to eat every 3 seconds before you become exhausted and near starvation.
C:\Program Files (x86)\Steam\steamapps\common\stalker call of pripyat\gamedata\configs\creatures look for actor. Then lower the walk power and the walk weight power in notebook and save. Default for both of them is 0.00005 if I recall correctly.
If you don't want to wake up on the brink of starvation after a 2 hour nap, in the same actor.ltx file go to satiety_v_sleep and mess around a bit with that. I don't know the specific vanilla number, sadly, but I just put it on some random number and it's a lot better now. Remember, the smaller the number the less effects from sleep starvation.
In gamedata/configs/misc/trade go through the multiple traders, I think there's only 3 of them that you need to do this to. They all have the minimum durability of an item at 95% before they will buy it. Hint, that's basically impossible to do cost efficiently and it's completely unrealistic. I put them at a straight 65-75% (depending on the vendor) to keep it with the spirit of the mod, but without the bullshit.
Anyways, some Misery gameplay tips. Firstly, holy shit save that fucking ammo. You start out with ONE magazine for your main weapon. Mainhand weapon ammo is fucking harder to find than the release date of Half Life 3. You will get a fucking cargo ship worth of pistol ammo, too bad it's shit until you get a colt or something. Anyways, use your knife to take down leapy motherfuckers and take your time. Zombies have basically aimbots and only die to headshots. Literally, only headshots. So if you don't go Marksman, prepare your body.
Secondly, ALWAYS buy Porridge instead of Bread. Porridge can bring you from yellow food to max instantly, and only costs 10-20RU more than bread. It's definitely worth the investment 100%. Create stashes of weapons and shit and save them. Later on when you get more dosh, you can repair them en masse and then sell them to Owl and get loads of money returned if you do it with a big enough load.
Oh yeah, and do not under any circumstance do the job for that guy in the beginning to ambush the STALKERS. You are pretty much guaranteed to die, because in the 4 times I attempted it I encountered at least two bloodsuckers with only 30 5.56 NATO rounds and like twenty 9mm rounds. Definitely was not a fun experience to have in pitch black. Oh yeah, night time is literally pitch black. That's my major gripe with this mods graphics. It has fucking fantastic volumetric and dynamic lighting during the day -- but at night, damn did he drop the ball. There is no way in hell that an area like that should be THAT dark, plain and simple. It's not a huge deal, but it's frustrating.
Oh well, shouldn't be going out at night anyways
And I wouldn't recommend using the binoculars. They sometimes cause you to crash. And if you're a steam user, prepare for long as fuck loading times. Hopefully the creator releases some patches. I had to wait ~3 minutes for the "New Game" to unfreeze and go to the loading screen my first time.
Overall a decent mod. 7.5//10. 8/10 with the .lxt and .txt edits, and can easily be 10/10 with some patches.
And yes, I know I'm making this game effectively easier. However, there is a fine line between realism and just utter stupidity. STALKER is awesome because it's realistic in the sense of its gunplay and combat, but unrealistic in basically everything else. As fun as it would be to have to eat 8 square meals a day while sleeping on rigid schedules and spending 99% of my time searching for the 2kg of food in the entire zone, that's frankly just a waste of time for myself. I love this mod in every other facet of how it basically makes CoP into what it should have been. However, some of the changes are just redundant and makes me think they didn't really test it as much as they should have or didn't have great testers.
Because when I did that first STALKER mission my first time, I said "I'm ready" and then it faded away and I was over at the ship like the mission goes. However, I could not see ANYTHING because I was "starving" for not eating for like 10 hours and when I walked (not ran or sprinted, walked) for ~20 feet my character was literally unable to move as 4 bloodsuckers raped me a new asshole.
I think you are just a bit unlucky with the stalker ambush mission. I did it no problem and even walked back home just fine afterwards. Waking up to that mission with no food in my stomach was ridiculous though.
Anyone else notice that aiming down the sight is messed up? I think it's purposeful too.
On January 14 2012 15:57 Fontong wrote: I think you are just a bit unlucky with the stalker ambush mission. I did it no problem and even walked back home just fine afterwards. Waking up to that mission with no food in my stomach was ridiculous though.
Anyone else notice that aiming down the sight is messed up? I think it's purposeful too.
What do you mean messed up?
They explicitly took out zooming in, if that's what you mean. But I don't notice anything else.
And maybe I was I just remember being stuck in place from exhaustion and 4 bloodsuckers -- every time -- just wrecking me and my one magazine of ammunition.
What the fuck dude? I'm playing vanilla shadow of chernobyl and I just got to the end of the first dungeon where you find strelok's stash. I was walking down this extremely suspicious corridor and some dude threw his face at me or something and killed me. No idea what happened but it was scary as hell.
I also saw what I believe was my first bloodsucker, are they the tentacled guys who turn invisible? I turned around because I thought he was flanking me from the left and sure enough there's a shimmer behind me, my reaction was like
ah I lol'd. That must have been a controller. You have to hide behind stuff to break its grasp on your mind, then pop out quickly and shoot at it. If you can someone get into close quarters, it has a really shitty melee attack and shotgun blasts to the head are quite good against most anything.
I'm liking the Misery mod, it's a bitch though in terms of healing and prolonged sojourns outside of safe areas. Most convenient thing I've found so far in terms of equipment is the good ol' Kobolok and a -4 radiation artifact. Constant healing ftw.
Ammo is also a bitch, using a shotgun as your primary helps. Zombies are honestly too strong, or rather far far far too accurate with their weapons. They should be super hard to kill, but aimbot accuracy is a terrible way to do it.
On January 15 2012 15:25 UniversalSnip wrote: What the fuck dude? I'm playing vanilla shadow of chernobyl and I just got to the end of the first dungeon where you find strelok's stash. I was walking down this extremely suspicious corridor and some dude threw his face at me or something and killed me. No idea what happened but it was scary as hell.
I also saw what I believe was my first bloodsucker, are they the tentacled guys who turn invisible? I turned around because I thought he was flanking me from the left and sure enough there's a shimmer behind me, my reaction was like
Unfortunately the military guys killed it so I didn't get the encyclopedia info.
Yes. As for the telepathic guy, just hide behind a wall (run further down tunnel), wait for cooldown on his mind attack (1~ second) and take potshots/grenades. You can lean in STALKER can't you? I forget.
is there a good graphics mod? Im pretty happy with the vanilla gameplay so far so the 2009 complete mod doesn't quite sound like what I want, but I'd love those visual changes. The weather ones seem good too.
On January 16 2012 12:42 UniversalSnip wrote: is there a good graphics mod? Im pretty happy with the vanilla gameplay so far so the 2009 complete mod doesn't quite sound like what I want, but I'd love those visual changes. The weather ones seem good too.
2009 doesn't do really anything other than make it Stalker: Call of Duty Version and put an extra load on your computer for a marginal graphical increase. There are dedicated graphics mods with a far lesser load and do a far better job without altering gameplay. Just google around a bit, as I personally don't have them favorited or anything -- but I know for a fact they exist from friends using them.
Installed some and the difference is... quite dramatic.
I also just ran into a nasty bug, I rescued that scientist guy kruglov from wolf's mercenaries but when I got to the end of the tunnel, he just teleported to my side and stands there with his pistol out and won't talk to me... I don't have a recent save either. Sigh. Can't get those sweet scientist rewards.
I've a habit of quicksaving probably every ~20 seconds in Stalker games. After playing the buggy vanilla version...making a full save very often + frequent quick saves is the way to go
Firstly, you may notice that this is actually an obesity simulator. You can only jog for about 3 seconds before your stamina runs out if you missed your third breakfast or are carrying just a tidbit too much, and you need to eat every 3 seconds before you become exhausted and near starvation.
C:\Program Files (x86)\Steam\steamapps\common\stalker call of pripyat\gamedata\configs\creatures look for actor. Then lower the walk power and the walk weight power in notebook and save. Default for both of them is 0.00005 if I recall correctly.
If you don't want to wake up on the brink of starvation after a 2 hour nap, in the same actor.ltx file go to satiety_v_sleep and mess around a bit with that. I don't know the specific vanilla number, sadly, but I just put it on some random number and it's a lot better now. Remember, the smaller the number the less effects from sleep starvation.
In gamedata/configs/misc/trade go through the multiple traders, I think there's only 3 of them that you need to do this to. They all have the minimum durability of an item at 95% before they will buy it. Hint, that's basically impossible to do cost efficiently and it's completely unrealistic. I put them at a straight 65-75% (depending on the vendor) to keep it with the spirit of the mod, but without the bullshit.
Anyways, some Misery gameplay tips. Firstly, holy shit save that fucking ammo. You start out with ONE magazine for your main weapon. Mainhand weapon ammo is fucking harder to find than the release date of Half Life 3. You will get a fucking cargo ship worth of pistol ammo, too bad it's shit until you get a colt or something. Anyways, use your knife to take down leapy motherfuckers and take your time. Zombies have basically aimbots and only die to headshots. Literally, only headshots. So if you don't go Marksman, prepare your body.
Secondly, ALWAYS buy Porridge instead of Bread. Porridge can bring you from yellow food to max instantly, and only costs 10-20RU more than bread. It's definitely worth the investment 100%. Create stashes of weapons and shit and save them. Later on when you get more dosh, you can repair them en masse and then sell them to Owl and get loads of money returned if you do it with a big enough load.
Oh yeah, and do not under any circumstance do the job for that guy in the beginning to ambush the STALKERS. You are pretty much guaranteed to die, because in the 4 times I attempted it I encountered at least two bloodsuckers with only 30 5.56 NATO rounds and like twenty 9mm rounds. Definitely was not a fun experience to have in pitch black. Oh yeah, night time is literally pitch black. That's my major gripe with this mods graphics. It has fucking fantastic volumetric and dynamic lighting during the day -- but at night, damn did he drop the ball. There is no way in hell that an area like that should be THAT dark, plain and simple. It's not a huge deal, but it's frustrating.
Oh well, shouldn't be going out at night anyways
And I wouldn't recommend using the binoculars. They sometimes cause you to crash. And if you're a steam user, prepare for long as fuck loading times. Hopefully the creator releases some patches. I had to wait ~3 minutes for the "New Game" to unfreeze and go to the loading screen my first time.
Overall a decent mod. 7.5//10. 8/10 with the .lxt and .txt edits, and can easily be 10/10 with some patches.
And yes, I know I'm making this game effectively easier. However, there is a fine line between realism and just utter stupidity. STALKER is awesome because it's realistic in the sense of its gunplay and combat, but unrealistic in basically everything else. As fun as it would be to have to eat 8 square meals a day while sleeping on rigid schedules and spending 99% of my time searching for the 2kg of food in the entire zone, that's frankly just a waste of time for myself. I love this mod in every other facet of how it basically makes CoP into what it should have been. However, some of the changes are just redundant and makes me think they didn't really test it as much as they should have or didn't have great testers.
Because when I did that first STALKER mission my first time, I said "I'm ready" and then it faded away and I was over at the ship like the mission goes. However, I could not see ANYTHING because I was "starving" for not eating for like 10 hours and when I walked (not ran or sprinted, walked) for ~20 feet my character was literally unable to move as 4 bloodsuckers raped me a new asshole.
Anyways, 4-5 hours in and having a damn blast.
Btw I found (AND MAYBE THIS IS JUST BECAUSE ITS PATCH 2) my experience so far completely the opposite of yours. I've made money easily enough through tedious selection of valuable weapons and repair kits, I have no problem with eating being realistic and a meal a day is cutting it and finally I have 25 rounds in my Mosin. That makes me lethal enough to kill any stalker twice and take down a group of bandits no problem.
A harder target would require additional ammo.. so if I was inclined to attack a blood sucker I would bring a different load out.
I'm enjoying the difficulty and the tactics it forces you to actually use instead of just different shades of run and gun.
Firstly, you may notice that this is actually an obesity simulator. You can only jog for about 3 seconds before your stamina runs out if you missed your third breakfast or are carrying just a tidbit too much, and you need to eat every 3 seconds before you become exhausted and near starvation.
C:\Program Files (x86)\Steam\steamapps\common\stalker call of pripyat\gamedata\configs\creatures look for actor. Then lower the walk power and the walk weight power in notebook and save. Default for both of them is 0.00005 if I recall correctly.
If you don't want to wake up on the brink of starvation after a 2 hour nap, in the same actor.ltx file go to satiety_v_sleep and mess around a bit with that. I don't know the specific vanilla number, sadly, but I just put it on some random number and it's a lot better now. Remember, the smaller the number the less effects from sleep starvation.
In gamedata/configs/misc/trade go through the multiple traders, I think there's only 3 of them that you need to do this to. They all have the minimum durability of an item at 95% before they will buy it. Hint, that's basically impossible to do cost efficiently and it's completely unrealistic. I put them at a straight 65-75% (depending on the vendor) to keep it with the spirit of the mod, but without the bullshit.
Anyways, some Misery gameplay tips. Firstly, holy shit save that fucking ammo. You start out with ONE magazine for your main weapon. Mainhand weapon ammo is fucking harder to find than the release date of Half Life 3. You will get a fucking cargo ship worth of pistol ammo, too bad it's shit until you get a colt or something. Anyways, use your knife to take down leapy motherfuckers and take your time. Zombies have basically aimbots and only die to headshots. Literally, only headshots. So if you don't go Marksman, prepare your body.
Secondly, ALWAYS buy Porridge instead of Bread. Porridge can bring you from yellow food to max instantly, and only costs 10-20RU more than bread. It's definitely worth the investment 100%. Create stashes of weapons and shit and save them. Later on when you get more dosh, you can repair them en masse and then sell them to Owl and get loads of money returned if you do it with a big enough load.
Oh yeah, and do not under any circumstance do the job for that guy in the beginning to ambush the STALKERS. You are pretty much guaranteed to die, because in the 4 times I attempted it I encountered at least two bloodsuckers with only 30 5.56 NATO rounds and like twenty 9mm rounds. Definitely was not a fun experience to have in pitch black. Oh yeah, night time is literally pitch black. That's my major gripe with this mods graphics. It has fucking fantastic volumetric and dynamic lighting during the day -- but at night, damn did he drop the ball. There is no way in hell that an area like that should be THAT dark, plain and simple. It's not a huge deal, but it's frustrating.
Oh well, shouldn't be going out at night anyways
And I wouldn't recommend using the binoculars. They sometimes cause you to crash. And if you're a steam user, prepare for long as fuck loading times. Hopefully the creator releases some patches. I had to wait ~3 minutes for the "New Game" to unfreeze and go to the loading screen my first time.
Overall a decent mod. 7.5//10. 8/10 with the .lxt and .txt edits, and can easily be 10/10 with some patches.
And yes, I know I'm making this game effectively easier. However, there is a fine line between realism and just utter stupidity. STALKER is awesome because it's realistic in the sense of its gunplay and combat, but unrealistic in basically everything else. As fun as it would be to have to eat 8 square meals a day while sleeping on rigid schedules and spending 99% of my time searching for the 2kg of food in the entire zone, that's frankly just a waste of time for myself. I love this mod in every other facet of how it basically makes CoP into what it should have been. However, some of the changes are just redundant and makes me think they didn't really test it as much as they should have or didn't have great testers.
Because when I did that first STALKER mission my first time, I said "I'm ready" and then it faded away and I was over at the ship like the mission goes. However, I could not see ANYTHING because I was "starving" for not eating for like 10 hours and when I walked (not ran or sprinted, walked) for ~20 feet my character was literally unable to move as 4 bloodsuckers raped me a new asshole.
Anyways, 4-5 hours in and having a damn blast.
Btw I found (AND MAYBE THIS IS JUST BECAUSE ITS PATCH 2) my experience so far completely the opposite of yours. I've made money easily enough through tedious selection of valuable weapons and repair kits, I have no problem with eating being realistic and a meal a day is cutting it and finally I have 25 rounds in my Mosin. That makes me lethal enough to kill any stalker twice and take down a group of bandits no problem.
A harder target would require additional ammo.. so if I was inclined to attack a blood sucker I would bring a different load out.
I'm enjoying the difficulty and the tactics it forces you to actually use instead of just different shades of run and gun.
Yeah, after two patches it's much better. My post was describing how to fix it at release, when it was literally walk 5 feet and be out of breath and shit.
That's fucking nuts lol. I see things have become much more survivable then.
Still, it's rather annoying trying to offload weapons by buying a repair kit, saving, reloading, buying another repair kit, saving, reloading. Tedious but possible. It'd be nice if Stalkers/general npcs would purchase weapons with a durability of 50% or greater at 75% of the traders price.
The Misery mod needs some love. It could use some tweaks based upon your preferences, but once you get it customized it's absolutely amazing. I've played Call of Pripyat several times with the Complete Mod (which is a great mod too), but Misery makes it into a completely different game, more akin to survival horror, and that's a cool change of pace.
I recommend the following tweaks:
Stamina: [Patch 1.2 solves this] your character runs out of stamina very quickly, partly due to the lowered weight limit. It was pretty horrendous in version 1.0, but now it should be fine
Zombie health: You might have to download a custom tweak (or do it yourself if you can) to change this, as by default in the mod the only way to kill a zombie is with a headshot, and given that they're somehow ridiculously accurate, your life will be a living hell if you don't change some of the values here
Other than that, there really isn't much you have to change. The graphics and effects are absolutely amazing, and the guns in particular are the best I've seen in any game. They've done a good job with increasing the damage done by all weapons so there's always a risk in fighting, and while you die very quickly if you play too aggressively, if you know what you're doing you can also take out enemies quickly too. As the amount of supplies dropped by enemies and found in stashes has been reduced dramatically, you now have to make choices about whether or not to kill someone - it is worth the risk and ammo? Can I go around this guy? I like that you're forced to think about your decisions now rather than just going around killing everything, which you could pretty plausibly do in the original CoP after less than an hour's worth of missions and scrounging. Mutants (and gunfire, if you've taken a bit hit) can knock weapons out of your hands now, which is really cool, as even dogs which weren't frightening at all originally can now tear you up if you aren't careful.
All in all, it's made CoP one of my favorite shooters, and I'm bumping this to say that if you haven't tried it... you're missing out.
Tuna. Tuna everywhere. Misery was meh. It added a lot of difficulty during the hobo stage but by Jupiter it was as easy as vanilla.
Zone of Alienation for ShoC is the mod that needs love. For anyone that has beaten the games repeatedly and wants a better challenge, download it right now.
-No UI (UI is for babbys) -Die in 1-2 shots (realism.jpg) -AMK based (invisible anomalies and deadly blowouts) plus all the awesome that AMK brings -Load your own magazines (No more magical straight from the box into the receiver. You have to stand there and hand load bullets into magazines to load your gun) -When you and NPCs get shot you bleed to death (clip a guy in the chest and he'll stand there and bleed out if he doesn't have any bandages) -Improved AI, Weather
On June 06 2012 17:52 v1 wrote: Sad news came yestreday: "The Lost Alpha" project is frozen. I been waiting for this mod many years More information can be found here
Me too. I can't believe this... But they said that they will release their work up to this point so hopefully we will have something...
On February 28 2012 18:40 gn1k wrote: Chernobyl IRL Cool pictures of the Chernobyl area. The tunnels look a ton like the game.
That is just... chilling. Ironic that such devastation occurred as the result of a safety test gone awry. I never truly understood the scope of Chernobyl until now.
Thanks for the article, gn1k. It's a grim, but necessary reminder of what happened back in '86.
ANYWAY, back to killing people for some cans of tuna.
On February 28 2012 18:40 gn1k wrote: Chernobyl IRL Cool pictures of the Chernobyl area. The tunnels look a ton like the game.
That is just... chilling. Ironic that such devastation occurred as the result of a safety test gone awry. I never truly understood the scope of Chernobyl until now.
Thanks for the article, gn1k. It's a grim, but necessary reminder of what happened back in '86.
ANYWAY, back to killing people for some cans of tuna.
What bothered me more than the pictures were the comments below. Sure, I play these games and like to pretend it's real. But I don't forget that nearly three dozen lost their lives immediately and countless (thousands?) died of radiation poisoning because of it.
Reading the comments though, they sound like statements written in all the gravity of getting away from their boring lives.
No big mod updates in months. SMRTER 0.45 has been in the pipe for years, still no release. Stalker Soup, no new updates. Misery seems like the only active mod
So I've just bought this in the Halloween sale but can't decide what mods to use. Basically I want the experience to be as immersive, (weather changes, night/day, realistic weapon damage, scarcity of supplies etc) and challenging as possible. I don't really care about how shiny and pretty the graphics are, (though enhancements aren't unwelcome) but having weather cycles/realistic night and day system is pretty important for my enjoyment of RPGs. There's tonnes of mods out and everybody recommends different things.
Can anybody point me towards the mod(s?) that suit the experience i'm looking for.
I bought this game a while ago, during the Steam Summer sale, and I'm finally getting around to installing it for a playthrough. I'd like my first time through the game not to be drastically different from vanilla, so I'll be avoiding overhaul mods right now. That said, I am interested in mods that are considered "must haves." In particular, I'll most likely be installing the Zone Reclamation Project for the bug fixes. Are there any other mods that I should consider for my first playthrough?
On a similar note, I find it curious that some people here really bash the Complete 2009 mod, whereas is seems that most other communities give the mod very high praise. If it weren't for the extreme criticism expressed here over Complete 2009, I would have installed that mod without batting an eye. As it stands now, I'm more reluctant.
On November 10 2012 02:12 Psychobabas wrote: Get Oblivion Lost.
Tried and tested mod. Can't go wrong with it.
Play vanilla or ZRP, there's not much choice. Complete made me reinstall and lose saves once and I had to teleport to Sacrophagus because of CTD, so yeah, bad decision.
On November 10 2012 02:12 Psychobabas wrote: Get Oblivion Lost.
Tried and tested mod. Can't go wrong with it.
Play vanilla or ZRP, there's not much choice. Complete made me reinstall and lose saves once and I had to teleport to Sacrophagus because of CTD, so yeah, bad decision.
Man, I loved SoC and CoP so much, (especially CoP with the Misery Mod), but after I got a new computer I could never get the game to work. Just kept on crashing before I could even get into the starting menu with some xrEngine.exe crash. Has anyone else encountered similar issues? I'd love to get (CoP) working again in time for the updated Misery Mod.
I've been playing through Stalker: SoC (no mods) recently and I really like it so far, though it does get a bit too creepy for my tastes at times. I really like the sense of realism this game gives you, like how everything in your inventory has weight including the attachments on your gun, ammo, and food; how accurate and powerful pistols are vs. rifles, how your head shakes when you run, how darkness is fucking DARK, how you need to eat occasionally to live, how shitty the SA80 is, how people get wounded and fall down occasionally instead of just straight up dying, and a lot of other stuff that I can't think of right now. The only things this is really missing are flashlight batteries, gas mask filters, and water lol
I do have a few problems with this game though: 7.62x39mm is WAY TOO FUCKING UNCOMMON... Seriously, I found fucking 9x39mm and an AS Val, both of which are pretty much only used by special forces and are extremely rare IRL, so far and I haven't seen a single gun chambered in 7.62x39...
I'm absolutely fine with a delay if it means a more stable launch. Some of the stuff in 2.0 looks absolutely amazing, and given how well-polished 1.0 was, I fully expect this mod to devour countless hours of my life.
On March 19 2013 14:55 Funnytoss wrote: I'm absolutely fine with a delay if it means a more stable launch. Some of the stuff in 2.0 looks absolutely amazing, and given how well-polished 1.0 was, I fully expect this mod to devour countless hours of my life.
Yeah i dont mind the delay too. They have done a great job with 1.0 and i expect nothing less from 2.0 so they can take all the time they want to finish this! New peek about fiction from a few days ago. These guys are bloody amazing! http://www.moddb.com/mods/stalker-misery/images/a-word-on-fiction
Misery 2.0 is out. all information at www.miserymod.com Gallery Download I cant wait to try it out at the weekend. Im downloading the torrent 2 link at 400 kB/s.
On August 01 2013 03:24 Sicion wrote: Misery 2.0 is out. all information at www.miserymod.com Gallery Download I cant wait to try it out at the weekend. Im downloading the torrent 2 link at 400 kB/s.
yup def go with torrent 2 dling it at 2MB
considering I was dling torrent 1 for over an hour this is much better
Not sure if my flashlight is bugged or something though, I have to keep pressing L repeatedly for it to shine. (I know that the basic flashlight can only be operated with one hand, but it doesn't work even when my hands are empty. Maybe I need to find a battery pack for it or something)
There are *so* many new items that it actually feels a little bit overwhelming. Assuming everything works as intended though, it really should change gameplay drastically, in terms of forcing you to manage your resources and make decisions differently. Misery 1.0, while being more dynamic than vanilla Pripyat, basically still only had ammo, health, and artifact management. Now there are so many items and effects that it feels like a "survival" simulation, where you consider the calories of a particular item but also have to take into account its unintended side effects. In the original, the only item with similar properties was basically vodka.
On August 13 2013 12:41 Funnytoss wrote: Working fine for me thus far.
Not sure if my flashlight is bugged or something though, I have to keep pressing L repeatedly for it to shine. (I know that the basic flashlight can only be operated with one hand, but it doesn't work even when my hands are empty. Maybe I need to find a battery pack for it or something)
There are *so* many new items that it actually feels a little bit overwhelming. Assuming everything works as intended though, it really should change gameplay drastically, in terms of forcing you to manage your resources and make decisions differently. Misery 1.0, while being more dynamic than vanilla Pripyat, basically still only had ammo, health, and artifact management. Now there are so many items and effects that it feels like a "survival" simulation, where you consider the calories of a particular item but also have to take into account its unintended side effects. In the original, the only item with similar properties was basically vodka.
On August 12 2013 05:13 JacobNX01a wrote: Is anyone else having trouble with misery 2.0? It crashes when I get anywhere near Skadovsk...
The mod still has alot of ctd problems especially if you try to talk to an npc that has surrendered and with weapons and armor upgrades but overall its stable. The new patch 2.0.1 http://www.miserymod.com/?p=368 get it if you havent already. As far as i know there should be a new patch coming in a couple of days and there is a hotfix for upgrades somewhere flying around on their forums but i dont know where i found it. Most fixes require a new game start to work! If you still have problems with ctd this might help http://www.miserymod.com/?page_id=454
About the mod: They have done a great job so far. Atmosphere and stealth is really nice and i like all the new toys alot IED <3. But it still has alot of edges they have to work on but overall its really good. For my taste still a bit to easy but there will be a harder version some time in the future after they ve done fixing.