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Meta Knight banned from Smash Bros Brawl - Page 3

Forum Index > General Games
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 04 2011 00:37 GMT
#41
about melee backroom I was #1 SSBM player in finland from 2003 to 2007 and didn't get into melee backroom, when some ppl who only theorycraft get in, super legit(its totally useless yep and 95% of the people there have no clue).
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2011-10-04 00:38:59
October 04 2011 00:38 GMT
#42
God lol. Not trying to hate but those brawl videos posted in this thread were really boring -.-.

When I watch brawl matches, all I can see is that metaknight can't be punished often while other characters who even try to approach can be punished easily. Everything but metaknight is too slow in brawl :p.

Disclaimer: I played melee for like 6 years, then switched to brawl for a week when it came out, then promptly quit both games.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-10-04 00:46:31
October 04 2011 00:44 GMT
#43
On October 04 2011 09:37 rwrzr wrote:
Didn't a lot tricks/techniques that made melee competitive start out as unintended bugs/exploits of the game engine that were eventually incorporated into the general skillset of players?I could be wrong, please don't hesitate to correct me.

Also as to the metaknight ban it makes sense that he got banned and that there was some delay, but I'm surprised it took this long.


Not all of them. Wave dashing for example is intended to work that way (all it is directional air dashing to the ground, you slide once you hit a floor) but generally abused/used often (kind of like snaking in Mario Kart.)

See this interview - Sakurai did intend for a lot of the things in Melee but toned them down purposely for Brawl.

As for the backroom and this change? I read the thread only a bit but it seems like someone else rather than the backroom?

A quote from the topic on smash boards on first page
I'm really proud of the URC for going through with this, doing what the BBR never could.

Great job, guys!!


Of course I don't know if BBR stands for Brawl Back Room or something else or if URC = back roomers.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 04 2011 00:46 GMT
#44
On October 04 2011 09:37 rwrzr wrote:
Didn't a lot tricks/techniques that made melee competitive start out as unintended bugs/exploits of the game engine that were eventually incorporated into the general skillset of players?I could be wrong, please don't hesitate to correct me.

Also as to the metaknight ban it makes sense that he got banned and that there was some delay, but I'm surprised it took this long.



Yep. They had these in SSB too. These were considered skillful things to do :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 04 2011 00:54 GMT
#45
Brawl isn't supposed to be balanced or competitive, it's supposed to be fun. You're supposed to get all your best buddies together, play characters you like, and beat the crap out of eachother with home run bats, beam swords, and various bombs.

If you have bad luck with items or w/e, it's part of the game, have fun with it

The best times I've ever had have been on custom maps like Frame (an enclosed square with 2 1 block wide holes) with full bombs on or something. So much fun.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2011-10-04 01:06:33
October 04 2011 01:02 GMT
#46
On October 04 2011 09:54 deth2munkies wrote:
Brawl isn't supposed to be balanced or competitive, it's supposed to be fun. You're supposed to get all your best buddies together, play characters you like, and beat the crap out of eachother with home run bats, beam swords, and various bombs.

If you have bad luck with items or w/e, it's part of the game, have fun with it

The best times I've ever had have been on custom maps like Frame (an enclosed square with 2 1 block wide holes) with full bombs on or something. So much fun.


That's a bit of a silly approach; I can re-write that to be about broodwar. A balanced and competitive game is a fun game; they're definitely not exclusive, and I'm not sure why you separated them as such. In fact the most fun games are those where you can't mash one button or build one unit and win =P

e:
On October 04 2011 09:34 Yoshi Kirishima wrote:
Show nested quote +
On October 04 2011 08:28 Azuzu wrote:
On October 04 2011 07:57 Yoshi Kirishima wrote:
Then again, I don't give a fuck about the Smash Back Room. I used to put time into SSB like I do now for TL/SC2 (the latter is way better, mature, intelligent, etc.) but wow it was a bad bad community. Powers that be? I guess that's a good way to put it, the SBR is nothing to respect. Are there respectable players in the SBR? Yes. But the sole existence and purpose of the SBR is 100% counter intuitive to the whole concept of a community and a forum where you freely share ideas. It's like those big bullies in elementary school that say "No sorry, we're better than you, you can't come play with us. But we'll tell you later if we did anything fun."


Not that I can force respect on someone, but you sound really bitter and I just have to disagree. It's exclusive yes, but is that really a reason to hate it? I think the SBR has done an amazing job unifying rules and managing tournaments for a community that is, as you say, incredibly immature. I've always seen most(not all) SBR posters as almost a bastion of sanity on SWF and I totally understand why they would want to talk about things behind closed doors. You can't blame the quality posters from not always wanting a forum to freely share ideas when 90% of the posters are incapable of contributing anything meaningful.


Well that's the kind of attitude I find immature, weak. There are a lot of bronzies or people who may post bad, inaccurate, inefficient, advise in the strategy forums here, right? But does that stop the good players (and even TL staff or pros) from posting, let alone make an exclusive "TL Back Room" for the "intelligent posters"? If you are right, or are intelligent, or whatnot, then you post something, and if you're right or intelligent, you should be able to make it show it. You shouldn't need people with fancy titles in their names (Smash Lab, Smash Back Room, Brawl Back Room, Committee of Rule Unity, Smash Researcher) I mean really? They're making exclusive groups for pretty much every aspect of the community. What's left then, is just a bunch of bad posters in the forums. Or so the concept goes. Hell they even make "Back Rooms" for each character. What, then, are you supposed to expect to get out of from posting on the forums besides bad responses until some people decide to invite you to the SBR?


I thought it was common knowledge that TL has a bunch of exclusive forums? Surely that's a biased view to take, when in that respect, TL and smashboards are identical.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
October 04 2011 01:07 GMT
#47
On October 04 2011 07:57 Yoshi Kirishima wrote:
LOL finally.

But this is a really bad choice. Why? Brawl has already been out for years. It is completely unfair to just ban a character like that.

Then again, I don't give a fuck about the Smash Back Room. I used to put time into SSB like I do now for TL/SC2 (the latter is way better, mature, intelligent, etc.) but wow it was a bad bad community. Powers that be? I guess that's a good way to put it, the SBR is nothing to respect. Are there respectable players in the SBR? Yes. But the sole existence and purpose of the SBR is 100% counter intuitive to the whole concept of a community and a forum where you freely share ideas. It's like those big bullies in elementary school that say "No sorry, we're better than you, you can't come play with us. But we'll tell you later if we did anything fun."

Also, this is a horrible choice because there are still other characters that are really, really good. Diddy Kong, Snake. Why not just ban them too? Hell, why didn't they just make MK start with 10% handicap? That would make it more balanced.

SBR, you suck. XD


The Metagame for SSBB is literally Metaknight and Anti-Metaknight. The only reason Diddy and Snake don't have more competition is that no other characters can step to metaknight. That is what a broken metagame looks like.

Like Magic the Gathering had a period of time that had become Affinity vs Anti-Affinity decks, and they fixed the metagame by banning several cards that Affinity needed to make work.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 04 2011 01:29 GMT
#48
They need a community balance patch imo
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 04 2011 01:32 GMT
#49
On October 04 2011 10:02 JeeJee wrote:
Show nested quote +
On October 04 2011 09:54 deth2munkies wrote:
Brawl isn't supposed to be balanced or competitive, it's supposed to be fun. You're supposed to get all your best buddies together, play characters you like, and beat the crap out of eachother with home run bats, beam swords, and various bombs.

If you have bad luck with items or w/e, it's part of the game, have fun with it

The best times I've ever had have been on custom maps like Frame (an enclosed square with 2 1 block wide holes) with full bombs on or something. So much fun.


That's a bit of a silly approach; I can re-write that to be about broodwar. A balanced and competitive game is a fun game; they're definitely not exclusive, and I'm not sure why you separated them as such. In fact the most fun games are those where you can't mash one button or build one unit and win =P


Well yeah but it doesn't have to be one way or the other- there can be games like BW which are balanced/competitive and fun, and there are games like Brawl which are just fun, and there's nothing wrong with either of those.
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
October 04 2011 01:40 GMT
#50
Never did follow competitive Smash, but these things always interest me. Anyone have a link to the most recent tier lists for Melee and Brawl?
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
trackd00r
Profile Blog Joined November 2009
Chile284 Posts
October 04 2011 01:41 GMT
#51
I wonder If they considered just nerfing, because completely excluding a character of game sounds too harsh for me I wonder if Nintendo would listen the feedback though...
''They put signs, but I can't read''
Redmark
Profile Joined March 2010
Canada2129 Posts
October 04 2011 01:48 GMT
#52
I think some of the complaining about Brawl is exaggerated. Unless you're really, really good at Smash, there's still a lot of depth to be found in the game at lower competitive levels. I mean yeah, if you're like top 100 players in the world it's probably not nearly as good a game as SSF2 Turbo or whatever, but that didn't stop people from picking up SC2 over BW.
I mean, yeah, it's slow and focused almost entirely on punishing dodges, but I kind of like that. Obviously I'd never play it professionally or anything, but I enjoy learning the game. The only really frustrating thing is random tripping; other than that, I couldn't give less of a fuck about what Sakurai did or didn't want.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 04 2011 01:51 GMT
#53
On October 04 2011 10:40 Hinanawi wrote:
Never did follow competitive Smash, but these things always interest me. Anyone have a link to the most recent tier lists for Melee and Brawl?

http://lmgtfy.com/?q=super smash brothers tier list&l=1
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
DotADeMoN
Profile Joined June 2010
United States517 Posts
October 04 2011 01:52 GMT
#54
On October 04 2011 10:48 Redmark wrote:
I think some of the complaining about Brawl is exaggerated. Unless you're really, really good at Smash, there's still a lot of depth to be found in the game at lower competitive levels. I mean yeah, if you're like top 100 players in the world it's probably not nearly as good a game as SSF2 Turbo or whatever, but that didn't stop people from picking up SC2 over BW.
I mean, yeah, it's slow and focused almost entirely on punishing dodges, but I kind of like that. Obviously I'd never play it professionally or anything, but I enjoy learning the game. The only really frustrating thing is random tripping; other than that, I couldn't give less of a fuck about what Sakurai did or didn't want.

No. You don't have to be anywhere near the top of smash to notice the difference in depth between the games. The amount of tech skill in brawl is insanely limited even for someone mediocre like me.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 04 2011 01:52 GMT
#55
ugh.

i play diddy kong against my imbaknight friend and i lose all the time.

too bad i can't have a committee to ban that! ;;
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
eNtitY~
Profile Joined January 2007
United States1293 Posts
October 04 2011 01:54 GMT
#56
On October 04 2011 06:42 Gummy wrote:
Show nested quote +
On October 04 2011 06:35 Torte de Lini wrote:
Metaknight was broken as shit, his normal A moves was like a shield. Jesus and all his moves had like 1st priority.

I thought meta knight was pretty hard to play. I would always press B and then just fall off the map and die. It was really frustrating.


You must just be retarded.
http://www.starcraftdream.com
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
October 04 2011 02:02 GMT
#57
On October 04 2011 10:54 eNtitY~ wrote:
Show nested quote +
On October 04 2011 06:42 Gummy wrote:
On October 04 2011 06:35 Torte de Lini wrote:
Metaknight was broken as shit, his normal A moves was like a shield. Jesus and all his moves had like 1st priority.

I thought meta knight was pretty hard to play. I would always press B and then just fall off the map and die. It was really frustrating.


You must just be retarded.


It's relatively balanced among very casual players, Metaknight is more ridiculous at the top tier.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-10-04 02:10:57
October 04 2011 02:09 GMT
#58
On October 04 2011 10:52 Gamegene wrote:
ugh.

i play diddy kong against my imbaknight friend and i lose all the time.

too bad i can't have a committee to ban that! ;;

Diddy is super good vs Metaknight, this one guy who lives nearby is almost untouchable. It's possible your friend just is better, though meta has a much lower skillcurve. MU's around 50-50.

On October 04 2011 11:02 Cyber_Cheese wrote:
Show nested quote +
On October 04 2011 10:54 eNtitY~ wrote:
On October 04 2011 06:42 Gummy wrote:
On October 04 2011 06:35 Torte de Lini wrote:
Metaknight was broken as shit, his normal A moves was like a shield. Jesus and all his moves had like 1st priority.

I thought meta knight was pretty hard to play. I would always press B and then just fall off the map and die. It was really frustrating.


You must just be retarded.


It's relatively balanced among very casual players, Metaknight is more ridiculous at the top tier.

Wtf you just spam down smash and grab if you're a casual and beat anything, meta is even more OP with casuals.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
October 04 2011 02:13 GMT
#59
On October 04 2011 09:17 MichaelDonovan wrote:
Brawl is garbage anyway. I agree with the OP. Melee for life!

Lim Yo Hwan forever!
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2011-10-04 02:18:46
October 04 2011 02:17 GMT
#60
On October 04 2011 09:46 Yoshi Kirishima wrote:
Show nested quote +
On October 04 2011 09:37 rwrzr wrote:
Didn't a lot tricks/techniques that made melee competitive start out as unintended bugs/exploits of the game engine that were eventually incorporated into the general skillset of players?I could be wrong, please don't hesitate to correct me.

Also as to the metaknight ban it makes sense that he got banned and that there was some delay, but I'm surprised it took this long.



Yep. They had these in SSB too. These were considered skillful things to do :D


This is wrong. L-cancel was intentional, which was in SSB64. Wavedashing/wavelanding was unintentional but the developers knew about it (wavedashing is in melee but not 64 or brawl).

Then there's over 20 (yes, over 20) other advanced techniques that I won't even bother mentioning..



Melee is the most advanced fighting game there is, I've played SF2, SF4, tekken, Soul Calibur, MVC etc. all at an at least basic to medium understanding of the games. No other fighting game comes close.


On October 04 2011 07:04 FawkingGoomba wrote:
Wish this game never came out. It made "competitive smash" synonymous with "joke game", which is a shame, since melee was an incredibly deep, technical, and fast-paced game.


This
Lim Yo Hwan forever!
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