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Counter-Strike: Global Offensive - Page 811

Forum Index > General Games
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Faruko
Profile Joined April 2013
Chile34171 Posts
December 07 2014 17:50 GMT
#16201
i wonder if we would ever see "cs" mode in competitive some day, the new hostage its much better and much more balanced

i highly doubt it but still
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Doublemint
Profile Joined July 2011
Austria8601 Posts
December 07 2014 17:52 GMT
#16202
yeah it would keep/make things more interesting for sure. though if I were to think about the possible fuck ups with maps/imbalances/bugs by valve I rather not ^^
Roggay
Profile Joined April 2010
Switzerland6320 Posts
December 07 2014 17:53 GMT
#16203
On December 08 2014 02:50 Faruko wrote:
i wonder if we would ever see "cs" mode in competitive some day, the new hostage its much better and much more balanced

i highly doubt it but still

No probably not.
The game is balanced around CT defending and T attacking (weapons etc).
Doublemint
Profile Joined July 2011
Austria8601 Posts
December 07 2014 18:13 GMT
#16204
"You shall not pass"-Krimz on B.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-12-07 18:15:20
December 07 2014 18:14 GMT
#16205
On December 08 2014 02:53 Roggay wrote:
Show nested quote +
On December 08 2014 02:50 Faruko wrote:
i wonder if we would ever see "cs" mode in competitive some day, the new hostage its much better and much more balanced

i highly doubt it but still

No probably not.
The game is balanced around CT defending and T attacking (weapons etc).

You could equally state that the de maps are balanced around the fact the ct's defend. "Balance" is just a matter of map design, there's no reason you couldn't adjust a hostage map until ct and t are vaguely even.

Whether the gameplay patterns would end up being interesting is another question though~
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
December 07 2014 18:20 GMT
#16206
Adren seems to hold his keyboard in a really unusual way, it's like perpendicular. Is that a common technique?
Can someone please explain/how water falls with no rain?
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
December 07 2014 18:21 GMT
#16207
Horrible observing, just like yesterday. Constantly missing all the action...
Faruko
Profile Joined April 2013
Chile34171 Posts
December 07 2014 18:31 GMT
#16208
get nitro a decent team

create something between n0thing, skadoodle & nitro
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Miragee
Profile Joined December 2009
8566 Posts
December 07 2014 18:33 GMT
#16209
On December 08 2014 03:31 Faruko wrote:
get nitro a decent team

create something between n0thing, skadoodle & nitro


lol, no.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2014-12-07 18:45:14
December 07 2014 18:36 GMT
#16210
On December 08 2014 03:14 killerdog wrote:
Show nested quote +
On December 08 2014 02:53 Roggay wrote:
On December 08 2014 02:50 Faruko wrote:
i wonder if we would ever see "cs" mode in competitive some day, the new hostage its much better and much more balanced

i highly doubt it but still

No probably not.
The game is balanced around CT defending and T attacking (weapons etc).

You could equally state that the de maps are balanced around the fact the ct's defend. "Balance" is just a matter of map design, there's no reason you couldn't adjust a hostage map until ct and t are vaguely even.

Whether the gameplay patterns would end up being interesting is another question though~

It just seems like CT guns are weaker which is balanced by the fact that they get to defend. Unless they changed the weapons used in hostage to be different than demo

Edit: I don't really like hostage too much, I played 2 games of hostage, the most recent I went 1 - 14 on CT, then 15 - 0 on T side. It just seems way too favored for T side. The other one was on office way back in the day so I can't remember the scoreline, but I do remember sawed offs being really good on that map

Edit 2: yes 2 games is a huge sample size, but it's enough for me to form an opinion because I had zero fun on them
Twitch.tv/Ragequitbm for all the fans
Doublemint
Profile Joined July 2011
Austria8601 Posts
Last Edited: 2014-12-07 18:37:28
December 07 2014 18:36 GMT
#16211
did the building catch fire or something?

//edit: oh okey internet issues according to the german stream. T__T
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
December 07 2014 18:44 GMT
#16212
Hostage maps are bad. please stop please
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-12-07 18:48:09
December 07 2014 18:47 GMT
#16213
On December 08 2014 03:36 RagequitBM wrote:
Show nested quote +
On December 08 2014 03:14 killerdog wrote:
On December 08 2014 02:53 Roggay wrote:
On December 08 2014 02:50 Faruko wrote:
i wonder if we would ever see "cs" mode in competitive some day, the new hostage its much better and much more balanced

i highly doubt it but still

No probably not.
The game is balanced around CT defending and T attacking (weapons etc).

You could equally state that the de maps are balanced around the fact the ct's defend. "Balance" is just a matter of map design, there's no reason you couldn't adjust a hostage map until ct and t are vaguely even.

Whether the gameplay patterns would end up being interesting is another question though~

It just seems like CT guns are weaker which is balanced by the fact that they get to defend. Unless they changed the weapons used in hostage to be different than demo

Edit: I don't really like hostage too much, I played 2 games of hostage, the most recent I went 1 - 14 on CT, then 15 - 0 on T side. It just seems way too favored for T side. The other one was on office way back in the day so I can't remember the scoreline, but I do remember sawed offs being really good on that map


Again I'd argue that's just a matter of current map design though.

Theoretically, it's easy to make a map which is incredibly ct favoured. Just make all the T positions really hard to defend (little cover, lots of entrances etc,) or give the ct's the chance to come from lots of unpredictable angles (fx like how mist works), or put the hostages really far apart, or put the hostages in the middle ground between ct and t starts so it's more of a battle for control, or put hostages really close to ct spawn.

The fact you can theoretically have a ct favoured hostage map means it's just a matter of finding the balanced point between ct and t balance. Sure, it'd take some experimenting, and both players and map makers would have to relearn the basics of competitive play, but it's definitely possible and could be pretty interesting~
Doublemint
Profile Joined July 2011
Austria8601 Posts
December 07 2014 18:51 GMT
#16214
grats fnatic
Faruko
Profile Joined April 2013
Chile34171 Posts
Last Edited: 2014-12-07 19:28:57
December 07 2014 19:28 GMT
#16215
wait what ? Fnatic has to win 2 Bo3 ? :/

Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
Last Edited: 2014-12-07 19:35:53
December 07 2014 19:35 GMT
#16216
On December 08 2014 04:28 Faruko wrote:
wait what ? Fnatic has to win 2 Bo3 ? :/



welcome to lower bracket and upper bracket type turnys..


and im back to Badge, fuck yeah
Doublemint
Profile Joined July 2011
Austria8601 Posts
December 07 2014 19:37 GMT
#16217
sick round.
Doublemint
Profile Joined July 2011
Austria8601 Posts
December 07 2014 19:42 GMT
#16218
that's fucking art. you see those JW/olof moves x_X

and VP are doing some work too
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
December 07 2014 19:46 GMT
#16219
Neo the one and only
Silvanel
Profile Blog Joined March 2003
Poland4732 Posts
December 07 2014 19:46 GMT
#16220
YEah, nice Ace by Neo.
Pathetic Greta hater.
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