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On September 16 2012 14:58 skyR wrote:Show nested quote +On September 16 2012 13:28 Deadlyhazard wrote:the AWP is still INCREDIBLY annoying in pub games. Wish it was removed  . The auto-sniper aswell. They're both too easy to use compared to everything else for more casual players IMO. Just play on a pub without the AWP and auto... Those are hard to find. I hate having to scroll through a couple hundred servers just to find one that's freaking full and says no awp/auto allowed. I also don't like AWP and auto in competitive play, it's not fun to watch progamers one shot everybody from 100 feet with a torso shot. It never has felt like it's belonged in any scene, really. I hate the AWP and always have.
The scout is a good balance for a long ranged sniper weapon. Takes two hits to kill you with a chest shot so you have to be excellent at aiming, and one hit for the head which provides a further incentive for skilled shots. AWP is just one hit unless you whack someone on the leg or arm. B-O-R-I-N-G!
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You know the p90, machine guns, mag7, and all the other shotguns also 1 shot you or are even more skill-less than the AWP?
You know why no one uses a stupid scout in competitive play? It's because you're 100% dead if you don't headshot the person that you meet. If there was no AWP, everyone would just be using rifles... which btw is also majority of the time 1 shot 1 kill.
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On September 16 2012 15:33 skyR wrote: You know the p90, machine guns, mag7, and all the other shotguns also 1 shot you or are even more skill-less than the AWP?
You know why no one uses a stupid scout in competitive play? It's because you're 100% dead if you don't headshot the person that you meet. If there was no AWP, everyone would just be using rifles... which btw is also majority of the time 1 shot 1 kill.
Hitting 1 shot with AWP is easy as fuck let's not kid ourselves and compare it to headshotting with other weapons. AWP has its place in competetive gaming but it really is a terrible weapon for pubs... terrible as in makes the game shit
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Yeah at least take the awp out in pubs, it just makes the game less fun.
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The AWP definitely belongs in CS. In 1.6 the AWP can be incredibly hard to use when playing top level players because there is so much you can do with movement to lure the AWP player into missing, and due to wallbanging missing even once vs top level players can make you die instantly. Obviously this depends on the particular position you are playing in, but still it is quite unforgiving. Imo sadly Valve has in their attempt to make the game somehow more "realistic" removed many of the things that made 1.6 movement so cool, and it seems to me that the AWP is in a way more forgiving in CS:S and CS:GO.
This still doesn't make the AWP somehow totally imbalanced. If you are having trouble with playing vs the AWP, it's usually because you are not positioning yourself correctly, or taking the peeks around corners in the wrong way.
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May I ask if you are playing the casual (10v10) mode or regular 5v5? I can see how it might be a problem in the bigger games, but I don't find it too big of a deal in the competitive game mode. A lower amount of players means that (usually) not every approach will be covered by an awper. It also means even a team of randoms can be rallied together by one person using a mic to call simple strats (I've seen it multiple times). Moving together with your team and using smoke nades can greatly help you survive camping awpers. In larger servers, people may be less willing to sacrifice their lives since the action is much more uncoordinated and the respawn period takes longer. They may also bunch up or stall near choke points covered by an awper (for example, Ts clogging the long A doors on Dust2 because one person was awped). Both of these are much more rare in 5v5.
Of course, occasionally you'll run into a guy who has been playing for years and years and is just gonna own people with an awp repeatedly, though his choice of weapon is likely less relevant. I guess you can switch games if such a person disturbs your experience greatly.
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On September 16 2012 15:02 Deadlyhazard wrote:Show nested quote +On September 16 2012 14:58 skyR wrote:On September 16 2012 13:28 Deadlyhazard wrote:the AWP is still INCREDIBLY annoying in pub games. Wish it was removed  . The auto-sniper aswell. They're both too easy to use compared to everything else for more casual players IMO. Just play on a pub without the AWP and auto... Those are hard to find. I hate having to scroll through a couple hundred servers just to find one that's freaking full and says no awp/auto allowed. I also don't like AWP and auto in competitive play, it's not fun to watch progamers one shot everybody from 100 feet with a torso shot. It never has felt like it's belonged in any scene, really. I hate the AWP and always have. The scout is a good balance for a long ranged sniper weapon. Takes two hits to kill you with a chest shot so you have to be excellent at aiming, and one hit for the head which provides a further incentive for skilled shots. AWP is just one hit unless you whack someone on the leg or arm. B-O-R-I-N-G! You must want the siege tank removed from BW too.
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I guarantee you if you're actually good at rifling in CS:GO, AWPs are going to be basically a nonfactor unless you're charging up a secured choke like an idiot, or running into a site without flashes/smokes/team-mates. The AWP isn't even "fast" in this game, there's a delay on the quickscoping, it's nothing compared to 1.6/Source. It's a strong weapon, has its roles for many maps, but it's definitely nowhere near "imbalanced". I'd focus more on your gameplay, movement, positioning, map awareness and obviously your aim because you make claims like weapons are imbalanced or should be removed. That, or switch games or play [[[de_dust no awps 24/7 lolol 16k servers]]]]
Sorry if I seem aggressive, but people like this are people that ruined 1.6 pubbing in my opinion. A lot of servers devolved into these instant money, dust2 24/7, no friendly fire, no awp/auto, etc servers that were just like...... ???? wtf. Let's not to that again.
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(I do not consider myself a good player at all but I have spent years and years playing this game so I'll give my opinion and whether you like it or not is up to you. When I did play for my Cal-main team in 1.6 I was usually the go to awper on the team, if I was playing well.)
Putting aside all the "non-serious competitive guns" like shotguns, scout, auto-sniper etc (You fill in the rest). The AWP is the hardest gun to master in the game. I know a lot of you are gonna call bullshit but to relate this to SC2. Pubs are like bronze-plat (almost never plat skill), are you really able to discuss balance in bronze to plat in sc2? No. Just because the AWP runs show in pubs does not mean it is an easy weapon. In 1.6 I ran into the very same problem, in pubs I loved awping because getting those moments of killing 4-7 people in a row at Long A on Dust 2 always cracked me up but caused tons of people to voice their opinions "OMG AWP is the easiest gun in the game" etc... But, everytime I asked them to produce the same results as me or to even counter awp me, no one ever could.... in pubs that is.
I don't really wanna type that much more so i'll make this quick, the awp is a lot harder than colt, ak because it is all about Positioning, positioning, positioning... I can not stress that enough, obviously you need fast reaction and good aim but being able to control the situation is much more important with an AWP. Once you start getting people you know how to move effectively verus an awp, use the right nades at the right times and spam certain areas to make you move. It becomes 1000x harder to play. Thinking back, I still remember getting fucking owned by teams because they were just so good at playing verus awpers and I just wasn't able to adjust my awping.
To sum things up. Please don't just bash the awp. Go out and actually try to AWP, if you are getting 1 kill then dying that does not make using the awp worth it and you need to improve. It is actually a lot harder than people think, those moments when 2-3 or even all 5 of the other team are rushing you and smoke, flash and nade where you are. That is the moment you see where good players shine and shitty players fall apart with the awp. Who cares if a small percentage of people run show in some pubs because morons just stand still or fucking crouch everywhere making it soooooo easy to kill with the awp (tons of people do this for some reason).
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AWP is the rail gun for counter strike and should always remain in the game .
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The AWP being removed shouldn't even be an argument since it's an integral part to any CS game. What's more reasonable is limiting how many AWPS per team can be used at any given time. For example, 1 AWP per team at a time.
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A team should be able to buy as many as they want. When you feed their team that much money and are too bad to kill them when they have AWPs, that's your own fault.
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On September 17 2012 02:50 Durak wrote: A team should be able to buy as many as they want. When you feed their team that much money and are too bad to kill them when they have AWPs, that's your own fault.
Exactly what I was about to say. If you feed enough in League of Legends/Dota/HoN you should expect to get stomped by the most powerful things in the game.
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On September 16 2012 21:34 Tennet wrote:Show nested quote +On September 16 2012 15:02 Deadlyhazard wrote:On September 16 2012 14:58 skyR wrote:On September 16 2012 13:28 Deadlyhazard wrote:the AWP is still INCREDIBLY annoying in pub games. Wish it was removed  . The auto-sniper aswell. They're both too easy to use compared to everything else for more casual players IMO. Just play on a pub without the AWP and auto... Those are hard to find. I hate having to scroll through a couple hundred servers just to find one that's freaking full and says no awp/auto allowed. I also don't like AWP and auto in competitive play, it's not fun to watch progamers one shot everybody from 100 feet with a torso shot. It never has felt like it's belonged in any scene, really. I hate the AWP and always have. The scout is a good balance for a long ranged sniper weapon. Takes two hits to kill you with a chest shot so you have to be excellent at aiming, and one hit for the head which provides a further incentive for skilled shots. AWP is just one hit unless you whack someone on the leg or arm. B-O-R-I-N-G! You must want the siege tank removed from BW too. Siege tank is fine, it doesn't one shot everything and is easily counterable. The AWP is not easily counterable and take little skill to use compared to other weapons. I haven't played with the CSGO awp all that much, so I'm speaking from a 1.6 standpoint. At least with other weapons it takes a few hits to kill someone in the head. Hell, the AWP even one shots in the chest. So dumb.
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A team of 5 strong riflers should beat a team of 5 awps anyway if you have good flash and smokes. Also the AWP has been nerfed from its 1.6 and CSS version. No quickscope, less tolerance for movement before being accurate, and no holding mouse1 for a second accurate shot.
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On September 17 2012 01:25 Shelke14 wrote: Putting aside all the "non-serious competitive guns" like shotguns, scout, auto-sniper etc (You fill in the rest). The AWP is the hardest gun to master in the game. I know a lot of you are gonna call bullshit but to relate this to SC2. Pubs are like bronze-plat (almost never plat skill), are you really able to discuss balance in bronze to plat in sc2? No. Just because the AWP runs show in pubs does not mean it is an easy weapon.
Yeah, it's the same issue as SC2: Game balance is different at different ability levels.
Most players are pretty bad at rifles initially because of the recoil control, and so find it a lot easier to get kills with the AWP and particularly the autosniper. They also tend to do a lot better, relatively, with the AUG/SIG and P90, and even do better with a deagle than an M4 or AK.
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Hyrule19209 Posts
On September 17 2012 04:41 calvinL wrote: A team of 5 strong riflers should beat a team of 5 awps anyway if you have good flash and smokes. Also the AWP has been nerfed from its 1.6 and CSS version. No quickscope, less tolerance for movement before being accurate, and no holding mouse1 for a second accurate shot. lies
can still quickscope
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On September 17 2012 05:24 tofucake wrote:Show nested quote +On September 17 2012 04:41 calvinL wrote: A team of 5 strong riflers should beat a team of 5 awps anyway if you have good flash and smokes. Also the AWP has been nerfed from its 1.6 and CSS version. No quickscope, less tolerance for movement before being accurate, and no holding mouse1 for a second accurate shot. lies can still quickscope
It's not accurate at all. A noscope is more accurate than a quickscope.
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On September 17 2012 04:38 Deadlyhazard wrote:Show nested quote +On September 16 2012 21:34 Tennet wrote:On September 16 2012 15:02 Deadlyhazard wrote:On September 16 2012 14:58 skyR wrote:On September 16 2012 13:28 Deadlyhazard wrote:the AWP is still INCREDIBLY annoying in pub games. Wish it was removed  . The auto-sniper aswell. They're both too easy to use compared to everything else for more casual players IMO. Just play on a pub without the AWP and auto... Those are hard to find. I hate having to scroll through a couple hundred servers just to find one that's freaking full and says no awp/auto allowed. I also don't like AWP and auto in competitive play, it's not fun to watch progamers one shot everybody from 100 feet with a torso shot. It never has felt like it's belonged in any scene, really. I hate the AWP and always have. The scout is a good balance for a long ranged sniper weapon. Takes two hits to kill you with a chest shot so you have to be excellent at aiming, and one hit for the head which provides a further incentive for skilled shots. AWP is just one hit unless you whack someone on the leg or arm. B-O-R-I-N-G! You must want the siege tank removed from BW too. Siege tank is fine, it doesn't one shot everything and is easily counterable. The AWP is not easily counterable and take little skill to use compared to other weapons. I haven't played with the CSGO awp all that much, so I'm speaking from a 1.6 standpoint. At least with other weapons it takes a few hits to kill someone in the head. Hell, the AWP even one shots in the chest. So dumb. Well first off this is the CS GO thread so CS GO awp is the assumed subject of discussion and will remain so. Just like in Starcraft 2 things may be "easier and stupid" at a lower level, but as you improve and become more skilled, those things become easy to deal with or balanced. For example, a lower level Terran player (or you as a cs player) is going to have a lot of trouble with Marine vs Baneling (ak/m4 vs awp) and will lose over and over to it. Then you start practicing more and more and learn marine splitting (proper nade usage and movement) and the Marine vs Baneling (ak/m4 vs awp) fights become much easier for the terran player (you as a cs player).
Also, 3 of the shotguns one shot in the chest, and the AK 1 shots in the head along with the M249, Negev, Deagle and Tec-9.
You can "quick scope" with the AWP, you just have to wait a brief moment for the recoil to go down, type weapon_debug_spread_show 1 into console and you'll see how quick scoping works.
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On September 17 2012 04:38 Deadlyhazard wrote:Show nested quote +On September 16 2012 21:34 Tennet wrote:On September 16 2012 15:02 Deadlyhazard wrote:On September 16 2012 14:58 skyR wrote:On September 16 2012 13:28 Deadlyhazard wrote:the AWP is still INCREDIBLY annoying in pub games. Wish it was removed  . The auto-sniper aswell. They're both too easy to use compared to everything else for more casual players IMO. Just play on a pub without the AWP and auto... Those are hard to find. I hate having to scroll through a couple hundred servers just to find one that's freaking full and says no awp/auto allowed. I also don't like AWP and auto in competitive play, it's not fun to watch progamers one shot everybody from 100 feet with a torso shot. It never has felt like it's belonged in any scene, really. I hate the AWP and always have. The scout is a good balance for a long ranged sniper weapon. Takes two hits to kill you with a chest shot so you have to be excellent at aiming, and one hit for the head which provides a further incentive for skilled shots. AWP is just one hit unless you whack someone on the leg or arm. B-O-R-I-N-G! You must want the siege tank removed from BW too. Siege tank is fine, it doesn't one shot everything and is easily counterable. The AWP is not easily counterable and take little skill to use compared to other weapons. I haven't played with the CSGO awp all that much, so I'm speaking from a 1.6 standpoint. At least with other weapons it takes a few hits to kill someone in the head. Hell, the AWP even one shots in the chest. So dumb.
I have no idea why you keep stating that the AWP requires very little skill. Anyone that makes a statement like that must not know how to use it in anything more than a pub setting. Using the AWP in competitive matches / scrims is 1000x harder than sitting in 1 spot in a pub server and shooting newbies as they run by.
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