On August 26 2016 22:50 Kipsate wrote: wow this might actually be happening?
It's a class action by a serious law firm so it kind of is happening already. Seems like the major defendent is Valve, though. I wish they'd just gone after the gambling websites but it's clear that Valve was negligent.
Perhaps this requires its own thread. I don't follow CS scene, but I watch occasional matches. I have no idea what is going on exactly, but it seems serious.
Judging from what I searched on the Internet oracle (aka Google) its about a website that allows you to bet csgo skins, but turn around and cash em in at Valve, but with underage participants on the website. And something about matchfixing.
Perhaps this requires its own thread. I don't follow CS scene, but I watch occasional matches. I have no idea what is going on exactly, but it seems serious.
Judging from what I searched on the Internet oracle (aka Google) its about a website that allows you to bet csgo skins, but turn around and cash em in at Valve, but with underage participants on the website. And something about matchfixing.
I didn't watch the video, but there's matchfixing scandals in regards to gambling, and then theres e-celebrities endorsing gambling sites, and later revealed that these celebs actually OWN these gambling sites, all without disclosing it. That's the gist of what you missed out on.
TLCSGO looks so horrible.... It seems as if they spent the entire time since the major doing anything but playing csgo. Just amazing that a team like TL can make a major final and then think it is time to take a break from playing instead of working 10x harder to reach the top. Doesnt even look like pimp bothered moving to LA until just before matches started back up. I think it is pretty obvious how this will end.
On August 29 2016 17:04 yamato77 wrote: Yeah I don't know why players would take vacation time in the only period during the year there aren't a million tournaments. Seems stupid.
Because you might know that people actually need vacation and when should they do it else? The progamer are people too and deserve a relaxing vacation. Maybe you should give them time, instead to directly trying to cut down the vacation time of these players. I am sure you would be pretty pissed if someone from the outside watching you work, would say something like "Why would yamato77 take vacation, when he could go and learn more and go for advanced education? When should he extend his knowledge about his job when not during down time?". People on the internet often mistake the people they are interacting with as robots or something and hence over-step their boundries. If there is a bad work attitude from the current CSGO players of Team Liquid, I am sure the management of TL will step in and take neccessary actions.
What's kinda funny is that a lot of teams actually took a break right after the major, but somehow TL gets the blame for it.
I must say I'm quite impatient to be in October/November, because then teams will have practiced, played a lot more after all the roster changes and whatnot, and we'll see the new power relations emerge between them.
Is there still something officially bonkers with the jumping hitboxes? To me it feels like something still goes out of sync occassionally and stays like that for a brief moment after the jump has landed.
It's certainly a bit more challenging to combine vertical movement and vertical spray compensation into perfect tracking, but I'd like to think I'm not missing THAT badly as the game seems to suggest. Sometimes even very close range easy sprays seem to hit absolutely nothing.
It's certainly better than it used to be before the fix, but I still get way too many situations where the guy jumping simply sponges tons of bullets midair and then lands an easy headshot as soon as his feet touch the ground.
On August 29 2016 21:06 Ragnarork wrote: What's kinda funny is that a lot of teams actually took a break right after the major, but somehow TL gets the blame for it.
I must say I'm quite impatient to be in October/November, because then teams will have practiced, played a lot more after all the roster changes and whatnot, and we'll see the new power relations emerge between them.
And pronax bae dominate. (Please)
I guess people expected them to play and train hard to integrate P I M P into the team instead of taking the off days. The major is now 6 weeks ago (or more?) where can you take 6 weeks of vacation?
On August 29 2016 21:06 Ragnarork wrote: What's kinda funny is that a lot of teams actually took a break right after the major, but somehow TL gets the blame for it.
I must say I'm quite impatient to be in October/November, because then teams will have practiced, played a lot more after all the roster changes and whatnot, and we'll see the new power relations emerge between them.
And pronax bae dominate. (Please)
I don't really care what other teams did. For a team like liquid to have made it so close to the top and knowing that their best player is about to leave they should have had extra motivation to improve while other teams relaxed. Now it seems like they are back to the beginning.
On August 29 2016 21:06 Ragnarork wrote: What's kinda funny is that a lot of teams actually took a break right after the major, but somehow TL gets the blame for it.
I must say I'm quite impatient to be in October/November, because then teams will have practiced, played a lot more after all the roster changes and whatnot, and we'll see the new power relations emerge between them.
And pronax bae dominate. (Please)
I don't really care what other teams did. For a team like liquid to have made it so close to the top and knowing that their best player is about to leave they should have had extra motivation to improve while other teams relaxed. Now it seems like they are back to the beginning.
On August 29 2016 21:06 Ragnarork wrote: What's kinda funny is that a lot of teams actually took a break right after the major, but somehow TL gets the blame for it.
I must say I'm quite impatient to be in October/November, because then teams will have practiced, played a lot more after all the roster changes and whatnot, and we'll see the new power relations emerge between them.
And pronax bae dominate. (Please)
I don't really care what other teams did. For a team like liquid to have made it so close to the top and knowing that their best player is about to leave they should have had extra motivation to improve while other teams relaxed. Now it seems like they are back to the beginning.
On August 29 2016 21:28 Bacillus wrote: Is there still something officially bonkers with the jumping hitboxes? To me it feels like something still goes out of sync occassionally and stays like that for a brief moment after the jump has landed.
It's certainly a bit more challenging to combine vertical movement and vertical spray compensation into perfect tracking, but I'd like to think I'm not missing THAT badly as the game seems to suggest. Sometimes even very close range easy sprays seem to hit absolutely nothing.
It's certainly better than it used to be before the fix, but I still get way too many situations where the guy jumping simply sponges tons of bullets midair and then lands an easy headshot as soon as his feet touch the ground.
I think this video might give an answer to your question.
On August 29 2016 21:28 Bacillus wrote: Is there still something officially bonkers with the jumping hitboxes? To me it feels like something still goes out of sync occassionally and stays like that for a brief moment after the jump has landed.
It's certainly a bit more challenging to combine vertical movement and vertical spray compensation into perfect tracking, but I'd like to think I'm not missing THAT badly as the game seems to suggest. Sometimes even very close range easy sprays seem to hit absolutely nothing.
It's certainly better than it used to be before the fix, but I still get way too many situations where the guy jumping simply sponges tons of bullets midair and then lands an easy headshot as soon as his feet touch the ground.
I think this video might give an answer to your question. + Show Spoiler +
Unless I'm missing something in the video, there's no answer there. Sometimes it may have something to do with lag compensation and interpolation, but often the time frame of bad hitreg is way beyond any kind of network delay or interpolation. We are not talking about a bullet or two getting negated because you actually were already killed from the server's viewpoint. That's completely fine and something I'm used to all the way from HL1 games. The stuff I'm referring to often takes more than half a second and happens even if the enemy doesn't kill me while I helplessly keep on spraying.
Also, if it matters, I'm pinging about 10 ms by average on most servers. Finnish student internet is pretty badass with these latencies.Obviously it doesn't affect my enemy's latencies though.