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Magic Woods9326 Posts
On March 02 2016 02:53 Sn0_Man wrote: Which is the new map where CT's cant even get to A without knowing a perfect mid smoke lmao that map was awful I got a pick literally every gun round mid as T it's like dust 2 without mid doors Mikla used to have a really good spawn for Ts so you got to A as fast as CTs. They changed location of T spawn to be further back, haven't played it since. It was pretty fucked before.
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I wish that people with KennyS as name or any of those pro player impersonators were actually good, or cheating w/e... Just most of them are so goddamn horrible that I feel embarrassed for them.
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France9034 Posts
I wish people would actually get a real nickname instead of stealing famous other's. I mean, don't you want to have your own identity...?
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Tulip is actually pretty decent as T. Not even close to being as bad as Mist imho.
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My LEM friend loves Tulip and thus we play it really often. I think it is a fun pug map. The use of nades is the key there as everything can be crossfired. Its nothing meant to be played competitive, but bringing fun. Like Militia.
Mikla was the Dust without doors and A Spot a total mess. Patched that, still not a good map. Rotation takes sooo long
Coast: Really good map, some people hate the bomb spots thanks to over 9000 hiding spots. I like it the most.
Santorini: Really good map. Middlecountrol is key, sniper duels with the help of flashes and other players is lots of fun. Only the rotation from A to B is annoying, as the wa through underground takes sooo long.
Royal: I want to like it, but... I dont know
Cruise: The only CS map this time. Poorly made, has alot of flaws, hostage rescue zone is a total mess, 3 ways in, cts need only 3 meters into the playground to drop the hostage off. But the map is great fun when you have 5 communication CTs as you can work really methodical in your ct play to get the lower hostages.
Newke I dont like it. Colour to bright, outside catwalk???? Ts extremly fast on A spot, B spot has one door too much.
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Yeah I agree about newke, I've only played a few games but I much preferred old nuke.
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I do like the ideas of the new Nuke, but the actual implementation felt a bit clunky at some points. FPS isn't very good, the visuals feel a bit too clean for an industrial complex and some of the adjusted architecture seems a little out of place. Also for example the A site ceiling area has some pretty nasty invisible walls to keep you from moving around freely.
Although cool in some ways, I don't think I really like all the new added extra rooms that don't play part in the actual playable map.
I do hope they keep updating the map regularly and see where it goes though. As far as I can tell, the new stuff should help the biggest issues of the old map. It just needs refinement and polish.
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nuke should never put again in a competitive map pool
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I would like to see one or two new map(s) in the rotation, instead of Dust2 (and Inferno). Would bring a bit more dynamics into the pro scene. Every team has their set mappool and the mapveto process is kinda unneccassary, because you can predict which maps will be played/vetoed. Bringing in one or two new maps would be really exciting. And D2 is just overplayed in my oppinion and Inferno could need a re-design (not that it is imbalanced, but I would like to see it).
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Netherlands45349 Posts
Overal map pool is fine atm, have to remake Inferno though.
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Why the fuck do people always manage to lose anti-ecos. Like, I'm sitting far back long range shots and ppl just rush into five sevens and fucking die. Just threw away another game....
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On March 03 2016 23:33 Kaiwa wrote: Why the fuck do people always manage to lose anti-ecos. Like, I'm sitting far back long range shots and ppl just rush into five sevens and fucking die. Just threw away another game....
Well if there would be literally no chance to win eco-rounds, it would be boring. Yes you should always win your anti-eco rounds easily, but clever positioning and good refragging can still win you ecos.
But I understand that it can be frustrating if your random mm mates run into close corners to get massacred with their (at worst) rifle, nearly donating them to the opponents for free.
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France9034 Posts
Because winning anti-ecos implies patience and information gathering. Two things hardly present in solo MM.
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2 man left, cannot surrender because one imbecile decided play 3v5 is good when we were 0-8. Then At some point when I try to surrender, it says server disabled that issue. Half an hour is wasted for Valve's incompetency.
Next game, team killer, 4v5, no surrender russian lol
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GRAND OLD AMERICA16375 Posts
On March 03 2016 23:33 Kaiwa wrote: Why the fuck do people always manage to lose anti-ecos. Like, I'm sitting far back long range shots and ppl just rush into five sevens and fucking die. Just threw away another game....
because cs:go is a game that rewards intelligence
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Hyrule18982 Posts
intelligence, pixelwalks, and dope skins
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Are NA TL players still on teamspeak or transitioned to Discord?
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Ptr broke his leg in an airplane due to turbulence, how do you break your leg in an airplane?
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Magic Woods9326 Posts
wtf how does that even happen
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Canada4481 Posts
Where you put your feet is full of metal bars on a plane. Violent turbulence can jolt your feet into hitting these metal bars. rip leg. Rare, but not impossible.
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