• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:14
CEST 18:14
KST 01:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage Gypsy to Korea
Tourneys
🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1264 users

Borderlands 2 - Page 39

Forum Index > General Games
Post a Reply
Prev 1 37 38 39 40 41 52 Next
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-10-09 19:10:08
October 09 2012 19:08 GMT
#761
On October 10 2012 03:42 llSpektrll wrote:
Can someone PM me and explain some of the navigation tools for bl2? I've recently started and am only level 9...I feel like I'm not playing the game in an organized fashion at all and I feel the location instructions for each mission are vague or non-descriptive about WHERE I'm supposed to go. I see no waypoints and if Claptrap isnt around to guide, I dont know what resource to use for direction. I KNOW there is a map, but it shows ammo, vehicles, health and travel stations..but it doesnt say "GO HERE FOR YOUR CURRENT OBJECTIVE" so I run around and kill the same badguys ive been killing. I beat Flyn, got on boat to go to Sanctuary, now I'm driving my sweet whip around murdering monsters like a bau55 but dont know where my objective is... gooby plis


The waypoint for your active quest is a Diamond outline shape(with a hole in the middle). The far left tab in the menu is the quest selector. If the quest requires you to go to another area, the diamond will show up on the exit of the map you need to take to get there, though later on you can often just fast travel to the required area from a travel station.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
llSpektrll
Profile Joined September 2011
United States77 Posts
October 09 2012 20:04 GMT
#762
Ok, I thought those white diamonds were supposed to be related to that but I wasnt sure.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
October 09 2012 20:05 GMT
#763
You didn't think to just try and check if they actually were related yourself?
Yacobs
Profile Joined March 2010
United States846 Posts
October 09 2012 20:28 GMT
#764
This is the video game consumer of 2012.
Manit0u
Profile Blog Joined August 2004
Poland17716 Posts
Last Edited: 2012-10-09 21:42:26
October 09 2012 21:35 GMT
#765
On October 10 2012 02:36 TheRooster wrote:
Show nested quote +
On October 10 2012 02:25 Manit0u wrote:
Haha, I love some descriptions on her skills:

"Also, lasers."
"+100% more Multi-Kill." (and I'd take this skill no matter what just to feel some UT nostalgia)

I don't really like her Ordered Chaos tree at all.

The Ordered Chaos tree has so much dmg potential tho, if u combine it with some perks from the helper tree u will prob get the most destructive character so far.


I was always of the mindset that consistency > potential. That's why on my Axton I don't use any turret skills and only one kill skill (metal storm). This way my DPS and survivability are always great and don't depend on anything special happening. Just from the skills it's permanent +50% gun damage and there's + reload speed, fire rate and other stuff on top of that, which further increase DPS and I can play it like I would any regular shooter without having to worry about some bullshit special conditions to maximize my damage. Just slag, swap and fire away.

BTW: Did any of you manage to find a high level version of Rapid Infinity? This gun is so sick!

[image loading]

It's a pistol that shoots like gatling gun and has endless ammo.
Time is precious. Waste it wisely.
ghost_403
Profile Joined September 2010
United States1825 Posts
October 09 2012 21:53 GMT
#766
Mechromancer feels OP to me.

I've played Siren through level 41 so far, and I feel like the Mechro was a lot easier to play. Anarchy is stupidly strong, and I haven't even noticed the loss of accuracy yet (I used mainly pistols so far, but tried out a sniper, and had no problems with an Anarcy stack of like 67).

You guys have similar feelings, or am I out in left field here?
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
TSBspartacus
Profile Joined October 2011
England1046 Posts
October 09 2012 21:57 GMT
#767
On October 10 2012 06:53 ghost_403 wrote:
Mechromancer feels OP to me.

I've played Siren through level 41 so far, and I feel like the Mechro was a lot easier to play. Anarchy is stupidly strong, and I haven't even noticed the loss of accuracy yet (I used mainly pistols so far, but tried out a sniper, and had no problems with an Anarcy stack of like 67).

You guys have similar feelings, or am I out in left field here?

exactly the same, i noticed no difference with stacks of 75 upwards and just tore through to where you meet the firehawk in no time at all.

Not sure of the later game skills yet, but I guess I'll see when I go back to that character (getting Maya to 50 now)
Irrelevant Label
Profile Joined January 2012
United States596 Posts
October 09 2012 22:14 GMT
#768
I've only played through Flynt on the mech but the anarchy talent is about a powerful as half of one of the talent trees for the other classes. I had it to 150 by the time I got to Flynt at which point DT was one shotting bandits, apparently he benefits from gun damage I guess, and it didn't matter that I couldn't aim for headshots much anymore because every hit was as good as a headshot. Center mass ho!

Anarchy makes me feel silly for what relatively fewer BA tokens I have spent on gun accuracy as it is. I knew it wasn't as good as my first assumption was after testing various levels of the assassin precision talent but anarchy provides a whole new extreme condition to see how minor % gun accuracy modifiers are. I really want to know the math behind it because I cant see how it equates to anything remotely close to what would seem reasonable, which is to say a corresponding change in the spread on a weapon.

That is not to say the negative aspect of anarchy is negligible, you can sure as hell notice it by the time it is stacking highly. It is minor enough though that I was in the 60's, over -100% accuracy, before I stopped being able to play Gaige as a sniper getting mostly headshots.
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
October 09 2012 23:09 GMT
#769
Any suggestions on a grinding spot before Wildlife Exploitation Preserve on TVHM? I'm a level 42 Axton and am getting wrecked by the level 43 badass creatures. I'm saving side missions for level 50 to maximize gun rewards.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
October 09 2012 23:23 GMT
#770
Accuracy is one of those stats which is kind of deceptive, though it's not a very important stat. It mostly only tells you the effective range of your gun, because it determines the spread of your gun. Shots will fire in cone from the weapon rather than just straight, spread says how far off they go. How often they go off is shown by the expanding crosshairs. How far the crosshair expands, recovers, and where it starts are determined by the weapon's parts, but not directly shown in the accuracy stat, may be based off it in some way though.

The bonuses are kind of difficult to see, especially since higher accuracy values will benefit more from the bonus than low ones. Shotguns can have huge variances in accuracy, and the spread difference can be noticeable there. On Sniper Rifles accuracy is an especially important stat, and even a tiny increase results in a pretty huge relative difference, since it's not the percentages you compare but rather the distance from 100.

A far more important stat is recoil reduction, which determines how fast you lose accuracy by firing. Having your gun stay accurate for longer is more important than how far your effective accurate range is.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
TSBspartacus
Profile Joined October 2011
England1046 Posts
October 09 2012 23:27 GMT
#771
On October 10 2012 08:09 Ingenol wrote:
Any suggestions on a grinding spot before Wildlife Exploitation Preserve on TVHM? I'm a level 42 Axton and am getting wrecked by the level 43 badass creatures. I'm saving side missions for level 50 to maximize gun rewards.

The Highlands Outwash Hyperion base should be decent for that, or the orbital drop-off base there too.

Personally I've found this second playthrough to be super easy as Maya, I took down Wilfred two levels below him and popped into Opportunity where there were lvls 45 at lvl 40 and I could still take them down decently easy.
I play healer with stacking health bonuses:

Relic: +42% health
Shield: +3652 health
Class Mod: Varies, but usually health regen or a health bonus
Spend all badass points I can into max health, currently 12-ish%
points in lots of health regen and max health, and my class mod puts extra points into them too.

Perhaps tomorrow I'll do the math and work out the HP bonus I'm getting in full.

Anyway, I'm interested in peoples opinions, most powerful character?

Poll: Most overpowered character?

Axton (6)
 
46%

Maya (2)
 
15%

Salvador (2)
 
15%

Mechromancer (2)
 
15%

Zero (1)
 
8%

13 total votes

Your vote: Most overpowered character?

(Vote): Maya
(Vote): Axton
(Vote): Salvador
(Vote): Zero
(Vote): Mechromancer

Noocta
Profile Joined June 2010
France12578 Posts
October 10 2012 01:58 GMT
#772
Anarchy is actually pretty average when you start using the " get your whole shield back everytime you kill someone"
I'm just lvl 20 ish atm, but with a few points in the thing that heal you with a full magazine, anarchy, 100% shield on kill and a 1 shot magazine size shotgun, the thing feel overpowered as hell x)

You just run to people, one shooting almost everything with your shotgun, getting your full shield all the time.
The health lost because of Blood Soaked Shield is just coming back immediately because you're almost always on Cooking up trouble.

" I'm not gonna fight you. I'm gonna kick your ass ! "
Irrelevant Label
Profile Joined January 2012
United States596 Posts
Last Edited: 2012-10-10 04:15:39
October 10 2012 03:47 GMT
#773
I've encountered a rather OC build breaking bug where it has taken to randomly resetting anarchy stacks on kills and some reloads. I wonder if it is tied to being in a multiplayer game with another mechromancer as I have been while experiencing it. And I had finally gotten comfortable with never reloading, all for nothing until this is fixed it seems.

Edit:
Figured it out. There is a bug where anarchy will more or less not work (see complaint above) in a multiplayer game with multiple mechromancers if one of them lacks the anarchy talent.

Edit 2: could also have to do with the anarchyless one being the host and other variables we haven't gotten to yet.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
October 10 2012 04:49 GMT
#774
Anybody have any tips for playing Salvador? Lvl 47 atm and it just feels like for the supposedly tanky class I just get zerged down super quick. I specced mostly in the tanky tree with points in the middle one for some gunzerker mode buffs. Focusing on Health/Health regen but as soon as the regen from Gunzerker mode is gone I have to basically pray for a second wind =(.

Can post build if its necessary.
TheRooster
Profile Joined February 2011
Sweden719 Posts
October 10 2012 13:47 GMT
#775
On October 10 2012 06:35 Manit0u wrote:
Show nested quote +
On October 10 2012 02:36 TheRooster wrote:
On October 10 2012 02:25 Manit0u wrote:
Haha, I love some descriptions on her skills:

"Also, lasers."
"+100% more Multi-Kill." (and I'd take this skill no matter what just to feel some UT nostalgia)

I don't really like her Ordered Chaos tree at all.

The Ordered Chaos tree has so much dmg potential tho, if u combine it with some perks from the helper tree u will prob get the most destructive character so far.


I was always of the mindset that consistency > potential. That's why on my Axton I don't use any turret skills and only one kill skill (metal storm). This way my DPS and survivability are always great and don't depend on anything special happening. Just from the skills it's permanent +50% gun damage and there's + reload speed, fire rate and other stuff on top of that, which further increase DPS and I can play it like I would any regular shooter without having to worry about some bullshit special conditions to maximize my damage. Just slag, swap and fire away.

BTW: Did any of you manage to find a high level version of Rapid Infinity? This gun is so sick!

[image loading]

It's a pistol that shoots like gatling gun and has endless ammo.

Well I guess that everyone is different, I like a class that has a potential for +700% gundmg and u like one that has a permanent +50% gundmg. both works fine

Btw she is op as fuck
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
killy666
Profile Joined July 2012
France204 Posts
October 10 2012 18:27 GMT
#776
On October 10 2012 13:49 RuskiPanda wrote:
Anybody have any tips for playing Salvador? Lvl 47 atm and it just feels like for the supposedly tanky class I just get zerged down super quick. I specced mostly in the tanky tree with points in the middle one for some gunzerker mode buffs. Focusing on Health/Health regen but as soon as the regen from Gunzerker mode is gone I have to basically pray for a second wind =(.

Can post build if its necessary.



Everybody gets zerged super quick at that level. The overall difficulty of the game is like this. I have a super tanky build with a lot of damage reduction items, and i regularly get one shotted / two shotted. I guess there's no real way around this. What i suggest i to try and maximize your damage output: this is the thing that in the end grants you the most survivability as it makes the fight shorter and the number of enemies go down a lot quicker.
My life is sicker than your band
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 11 2012 21:57 GMT
#777
Question for people who are at least a good bit past Opportunity.
+ Show Spoiler +
Does anyone remember when you get the mission to kill that giant skag (dukinos mother) and what the reward was?
Inputting special characters into chat should no longer cause the game to crash.
Irrelevant Label
Profile Joined January 2012
United States596 Posts
Last Edited: 2012-10-11 23:36:02
October 11 2012 22:14 GMT
#778
On October 12 2012 06:57 green.at wrote:
Question for people who are at least a good bit past Opportunity.
+ Show Spoiler +
Does anyone remember when you get the mission to kill that giant skag (dukinos mother) and what the reward was?


You get it some time after completing the initial skag quest line in Lynchwood. It gives you a no scope, though very good damage, sniper rifle whose usefulness exists as a fairly narrow niche*.

*Edited for less hyperbole...which is amusingly ironic given my tone in the other edit below which I do not plan to edit for less hyperbole.

On October 10 2012 08:27 TSBspartacus wrote:+ Show Spoiler +

On October 10 2012 08:09 Ingenol wrote:
Any suggestions on a grinding spot before Wildlife Exploitation Preserve on TVHM? I'm a level 42 Axton and am getting wrecked by the level 43 badass creatures. I'm saving side missions for level 50 to maximize gun rewards.

The Highlands Outwash Hyperion base should be decent for that, or the orbital drop-off base there too.

Personally I've found this second playthrough to be super easy as Maya, I took down Wilfred two levels below him and popped into Opportunity where there were lvls 45 at lvl 40 and I could still take them down decently easy.
I play healer with stacking health bonuses:

Relic: +42% health
Shield: +3652 health
Class Mod: Varies, but usually health regen or a health bonus
Spend all badass points I can into max health, currently 12-ish%
points in lots of health regen and max health, and my class mod puts extra points into them too.

Perhaps tomorrow I'll do the math and work out the HP bonus I'm getting in full.

Anyway, I'm interested in peoples opinions, most powerful character?

Poll: Most overpowered character?

Axton (6)
 
46%

Maya (2)
 
15%

Salvador (2)
 
15%

Mechromancer (2)
 
15%

Zero (1)
 
8%

13 total votes

Your vote: Most overpowered character?

(Vote): Maya
(Vote): Axton
(Vote): Salvador
(Vote): Zero
(Vote): Mechromancer



That poll needs to be restarted after people have had time to play the mechromancer.

It isn't possible to consider it subjective the way it is between the other classes where it is all close enough that playstyles and preferences can influence things a lot. The mechromancer is leagues more powerful than the other classes. The most sickening direct comparison is to the class that is generally regarded as the most powerful among the originals, the commando. DT has more health (by a stand-there-and-tank-saturn-without-dying-fuckton), does more damage, is mobile (including flight and no clipping through walls to get to things), and can have much greater uptime than turret. The anarchy talent alone is more personal offensive power than any other class except the assassin can spec into. Blood soaked shields...I mean seriously, just read some of these talents and compare them to the type of stuff other classes get. 100% shields instantly on kill, compared to some single digit% regeneration for a couple seconds? Then there are the talents that simply do a lot more than even the impressive tooltip says like topping off your shields and holding them there for a couple seconds in what is allegedly "restores 30%". Yeah, 30% a second for five seconds I suppose. It's absurd to the point that I have to retract my previous stance of "let things be overpowered" in an ARPG to allow for "but keep things within reasonable enough distance of one another to provide a reason to play any class. *preferences and wanting a greater challenge caveat, yadda yadda*".

The only things kind-of-sort-of holding the mechromancer back are that you have either a very passive boring gameplay in the BFF (girlfriend) spec and the OC spec is a high risk high reward type thing. The LBT spec is the comparatively 'boring vanilla' one that seems to actually be about on par with other classes, even having a couple weaker options for the first five points.

I get the impression they playtested the balance for this class by having the 'girlfriend' types play it in all specs, not just the passive one allegedly designed for that, and then tuned them so that they were doing around as much damage/dying as rarely, etc. That or, the more likely serious answer is, they didn't playtest it.

On a tangent, the mechromancer shows a few signs of lacking in QA testing. DT isn't suppressed for menus or cutscenes (which is mostly funny, but sometimes annoying), anarchy for a non-host is prone to screwing up in multiplayer, there are a couple buggy talents like death from above (triggers randomly, also uses random numbers of anarchy stacks up to the level of the talent) and buck up (the effect does not match the tooltip quantitatively), and the talent trees were simply not played side by side with the other classes to see if it equated to around the same power...or designed by developers who were even aware of the types of bonuses other classes had from talents in an instance or two.
killy666
Profile Joined July 2012
France204 Posts
October 11 2012 22:22 GMT
#779
Please note that Lynchwood is not story related and that you can finish the game without even going there. Also while the quest rewards are useless, the boss has a chance of dropping some nice loot itself.
My life is sicker than your band
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 11 2012 22:24 GMT
#780
On October 12 2012 07:14 Irrelevant Label wrote:
Show nested quote +
On October 12 2012 06:57 green.at wrote:
Question for people who are at least a good bit past Opportunity.
+ Show Spoiler +
Does anyone remember when you get the mission to kill that giant skag (dukinos mother) and what the reward was?


You get it some time after completing the initial skag quest line in lynchwood. It gives you a worthless (no scope, though very good damage) sniper rifle.


Ok thats what i thought, just wanted to make sure. But how is that thing useless? that thing is a beast, at least it was on playthrough 1.
Inputting special characters into chat should no longer cause the game to crash.
Prev 1 37 38 39 40 41 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 357
Hui .327
TKL 170
ProTech128
Rex 67
SteadfastSC 65
StarCraft: Brood War
Calm 3885
Shuttle 1388
Bisu 1181
Jaedong 1051
Stork 488
ggaemo 346
Mini 286
actioN 260
Snow 240
Larva 178
[ Show more ]
Rush 150
Aegong 149
PianO 131
hero 130
Leta 125
Soulkey 103
Sharp 89
Barracks 40
Hyun 35
ToSsGirL 26
scan(afreeca) 23
sSak 21
soO 20
Terrorterran 19
NaDa 12
GoRush 10
Sexy 6
Dota 2
Gorgc8197
qojqva1901
syndereN338
420jenkins216
Counter-Strike
fl0m2589
pashabiceps1874
byalli340
Super Smash Bros
Mew2King79
Other Games
FrodaN1040
B2W.Neo1016
hiko691
Beastyqt487
crisheroes308
Mlord287
RotterdaM279
ArmadaUGS125
KnowMe81
Trikslyr51
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Shameless 31
• poizon28 25
• LUISG 17
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota240
League of Legends
• Nemesis3080
Other Games
• Shiphtur80
Upcoming Events
Replay Cast
7h 46m
The PondCast
17h 46m
CranKy Ducklings
1d 7h
WardiTV Team League
1d 18h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.