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Borderlands 2 - Page 38

Forum Index > General Games
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Prev 1 36 37 38 39 40 52 Next
BadAssJ
Profile Joined October 2012
United States136 Posts
October 09 2012 07:11 GMT
#741
Liked the characters from BL1 so much better... but man they polished the game really well and bl2 is just a masterpiece. They actually listened to the community unlike another company whose name I shall not say...
Proud Fapper to Tossgirl!!! (126 times!)
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2012-10-09 13:08:05
October 09 2012 13:05 GMT
#742
According to this source http://m.craveonline.com/gaming/articles/197575-borderlands-2-mechromancer-dlc-is-out-today the Mechromancer is released a week earlier (today)

It's kinda funny that a lot of her skill names are My Little Pony references (Fancy Mathematics, Buck Up, Potent as a Pony, 20% Cooler, Discord, Sharing is Caring, Evil Enchantress, Make it Sparkle)
I has a flavor
whoso
Profile Joined October 2010
Germany523 Posts
October 09 2012 13:34 GMT
#743
how will this work out? can i play with people who play as mechro even if i dont have the dlc?
Sophia
Profile Joined April 2012
Germany115 Posts
October 09 2012 13:40 GMT
#744
Yes of course... lol :D
I will start a Siren with a someone on my FList who play the new class.
ghost_403
Profile Joined September 2010
United States1825 Posts
October 09 2012 14:44 GMT
#745
Damn, now I have to choose between leveling up my siren to 50 or playing as the mechro. Decisions, decisions.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
oob
Profile Blog Joined June 2008
Sweden630 Posts
October 09 2012 16:19 GMT
#746
The Mechros skill names looks awesome. Im definetly gonna try it asap!
Happiest man on earth
Zavior
Profile Joined August 2009
Finland753 Posts
October 09 2012 16:42 GMT
#747
Any more info on the upcoming campaign dlcs?
Sophia
Profile Joined April 2012
Germany115 Posts
October 09 2012 16:45 GMT
#748
Talents look kinda wirred. http://www.borderlands2.com/us/skilltree/mechromancer.html
Alot of passives. Is that this casual-class for "girlfriends"?!
EchelonTee
Profile Joined February 2011
United States5256 Posts
October 09 2012 16:51 GMT
#749
Aren't the majority of skills in BL2 passives? Just Action Skill + 1 or 2 modifiers pretty much.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Yacobs
Profile Joined March 2010
United States846 Posts
October 09 2012 17:08 GMT
#750
It's pretty hilarious that they only put one button in for actions -- activating the action skill. And, yet, it's so obvious that they can't design an interesting new class without having more than one action. Just look at the Mechromancer where you actually activate different skills by doing things like shooting while in mid-air, reloading on an empty or non-empty clip, etc.

This is a classic example of "streamlining" to such an excessive degree that the now anemic control framework they've built buckles under the load of reality and creates an experience that is actually HARDER to interact with, not easier.
Manit0u
Profile Blog Joined August 2004
Poland17554 Posts
October 09 2012 17:25 GMT
#751
Haha, I love some descriptions on her skills:

"Also, lasers."
"+100% more Multi-Kill." (and I'd take this skill no matter what just to feel some UT nostalgia)

I don't really like her Ordered Chaos tree at all.
Time is precious. Waste it wisely.
TheRooster
Profile Joined February 2011
Sweden719 Posts
October 09 2012 17:36 GMT
#752
On October 10 2012 02:25 Manit0u wrote:
Haha, I love some descriptions on her skills:

"Also, lasers."
"+100% more Multi-Kill." (and I'd take this skill no matter what just to feel some UT nostalgia)

I don't really like her Ordered Chaos tree at all.

The Ordered Chaos tree has so much dmg potential tho, if u combine it with some perks from the helper tree u will prob get the most destructive character so far.
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
Sophia
Profile Joined April 2012
Germany115 Posts
October 09 2012 18:17 GMT
#753
On October 10 2012 01:51 EchelonTee wrote:
Aren't the majority of skills in BL2 passives? Just Action Skill + 1 or 2 modifiers pretty much.


Yeah, but even the Action Skill is passive...
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-10-09 18:40:42
October 09 2012 18:29 GMT
#754
I think they do the action skills just fine. You don't need to have 20 different abilitiies/spells to cast because it's not a standard rpg. It's a first person shooter. The skill of playing comes not from chaining the right order of spells, but how good your shooting is. By relying on passive abilities and action skills, the skill of playing comes from the players own skill more than it does from stats/levels/build. In a standard rpg you get better and stronger weapons to equip, but how good you char is with that weapon is determined more by how many levels you've grinded out. In Borderlands 2, you still upgrade your equipment and the guns have some variances in their stats(and some can last for many many levels if they are atma weapon tier), but any character can pick up a gun they find at the time, and while the abilities give small bonuses to help you out, it's ultimately how well you as a player can use the gun that determines its effectiveness.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
llSpektrll
Profile Joined September 2011
United States77 Posts
October 09 2012 18:42 GMT
#755
Can someone PM me and explain some of the navigation tools for bl2? I've recently started and am only level 9...I feel like I'm not playing the game in an organized fashion at all and I feel the location instructions for each mission are vague or non-descriptive about WHERE I'm supposed to go. I see no waypoints and if Claptrap isnt around to guide, I dont know what resource to use for direction. I KNOW there is a map, but it shows ammo, vehicles, health and travel stations..but it doesnt say "GO HERE FOR YOUR CURRENT OBJECTIVE" so I run around and kill the same badguys ive been killing. I beat Flyn, got on boat to go to Sanctuary, now I'm driving my sweet whip around murdering monsters like a bau55 but dont know where my objective is... gooby plis
Yacobs
Profile Joined March 2010
United States846 Posts
October 09 2012 18:45 GMT
#756
On October 10 2012 03:29 Fyrewolf wrote:
I think they do the action skills just fine. You don't need to have 20 different abilitiies/spells to cast because it's not a standard rpg. It's a first person shooter. The skill of playing comes not from chaining the right order of spells, but how good your shooting is. By relying on passive abilities and action skills, the skill of playing comes from the players own skill more than it does from stats/levels/build. In a standard rpg you get better and stronger weapons to equip, but how good you char is with that weapon is determined more by how many levels you've grinded out. In Borderlands 2, you still upgrade your equipment and the guns have some variances in their stats(and some can last for many many levels if they are atma weapon tier), but any character can pick up a gun they find at the time, and while the abilities give small bonuses to help you out, it's ultimately how well you as a player can use the gun that determines its effectiveness.


So I guess you haven't looked at the Mechromancer skill tree which directly contradicts what you just said. Gearbox has implemented several additional "skills" in the Mechromancer tree that require manual activation. These skills must be activated through convoluted means thanks to their "streamlining" of the game's control scheme.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
October 09 2012 18:49 GMT
#757
On October 10 2012 03:42 llSpektrll wrote:
Can someone PM me and explain some of the navigation tools for bl2? I've recently started and am only level 9...I feel like I'm not playing the game in an organized fashion at all and I feel the location instructions for each mission are vague or non-descriptive about WHERE I'm supposed to go. I see no waypoints and if Claptrap isnt around to guide, I dont know what resource to use for direction. I KNOW there is a map, but it shows ammo, vehicles, health and travel stations..but it doesnt say "GO HERE FOR YOUR CURRENT OBJECTIVE" so I run around and kill the same badguys ive been killing. I beat Flyn, got on boat to go to Sanctuary, now I'm driving my sweet whip around murdering monsters like a bau55 but dont know where my objective is... gooby plis

Hit j, select mission, follow waypoint, ????, profit.
Yacobs
Profile Joined March 2010
United States846 Posts
October 09 2012 18:49 GMT
#758
On October 10 2012 03:42 llSpektrll wrote:
Can someone PM me and explain some of the navigation tools for bl2? I've recently started and am only level 9...I feel like I'm not playing the game in an organized fashion at all and I feel the location instructions for each mission are vague or non-descriptive about WHERE I'm supposed to go. I see no waypoints and if Claptrap isnt around to guide, I dont know what resource to use for direction. I KNOW there is a map, but it shows ammo, vehicles, health and travel stations..but it doesnt say "GO HERE FOR YOUR CURRENT OBJECTIVE" so I run around and kill the same badguys ive been killing. I beat Flyn, got on boat to go to Sanctuary, now I'm driving my sweet whip around murdering monsters like a bau55 but dont know where my objective is... gooby plis


Uh, you select a quest and it shows up very, very clearly on your map...
Fyrewolf
Profile Joined January 2010
United States1533 Posts
October 09 2012 19:02 GMT
#759
On October 10 2012 03:45 Yacobs wrote:
Show nested quote +
On October 10 2012 03:29 Fyrewolf wrote:
I think they do the action skills just fine. You don't need to have 20 different abilitiies/spells to cast because it's not a standard rpg. It's a first person shooter. The skill of playing comes not from chaining the right order of spells, but how good your shooting is. By relying on passive abilities and action skills, the skill of playing comes from the players own skill more than it does from stats/levels/build. In a standard rpg you get better and stronger weapons to equip, but how good you char is with that weapon is determined more by how many levels you've grinded out. In Borderlands 2, you still upgrade your equipment and the guns have some variances in their stats(and some can last for many many levels if they are atma weapon tier), but any character can pick up a gun they find at the time, and while the abilities give small bonuses to help you out, it's ultimately how well you as a player can use the gun that determines its effectiveness.


So I guess you haven't looked at the Mechromancer skill tree which directly contradicts what you just said. Gearbox has implemented several additional "skills" in the Mechromancer tree that require manual activation. These skills must be activated through convoluted means thanks to their "streamlining" of the game's control scheme.


I have looked at the Mechromancer trees. Most of these act the same as the passive skills or override skills of the other trees, and I don't think they have strange activation methods. For instance, Zer0 has skills like Rising Sh0t and Critical Ascenci0n which give a stacks upon doing an attack or critical hit with a sniper respectively that give a bonus to damage; this functions much like anarchy stacks do. Jumping in air move activation I can equate to other current skills as well, like Zer0's extra damage while moving skill(I think it's called Like the Wind). The melee claws is pretty much just a melee override skill that acts like Zer0's resurgence. Even the Gunzerker has a move activated by reloading that gives additional fire rate. She actually doesn't have many "additional" skills. There only ones you could make a case for are Discord, Shock and AGGGGH, Death From Above, and Anarchy, but they really aren't much different in functionality than many current skills(Locked and Loaded, Corrosive Cloud, Like the Wind, and Critical Ascenci0n respectively as examples).
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
October 09 2012 19:05 GMT
#760
On October 09 2012 16:11 BadAssJ wrote:
Liked the characters from BL1 so much better... but man they polished the game really well and bl2 is just a masterpiece. They actually listened to the community unlike another company whose name I shall not say...


Really? I didn't care at all for Roland or Brick and Mordecai was also a bit meh. The new characters feel much better and a lot better balanced as well.
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