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Path of Exile - Page 960

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-07-08 10:48:57
July 08 2015 10:38 GMT
#19181
You can make a 1h+shield char that is ranged. Spectral throw could be used (but don't do it, it is a chore to level with and it REQUIRES a dagger crit build with a good dagger to have acceptable DPS) OR the new skill (link). The later one can be good or not, we don't know it yet.

Else, simply use Ice Crash with some AoE nodes and increased AoE gem for almost full screen AoE, which is basically ranged as well.
Miragee
Profile Joined December 2009
8716 Posts
July 08 2015 11:15 GMT
#19182
For Frost Blades you need to hit your target in melee range.

Wander is an option for one hand/shield. Kinetic Blast is pretty strong.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-07-08 12:30:01
July 08 2015 12:19 GMT
#19183
On July 08 2015 20:15 Miragee wrote:
For Frost Blades you need to hit your target in melee range.

Wander is an option for one hand/shield. Kinetic Blast is pretty strong.

?? Where does it say that? +14 weapon range isn't really melee anymore is it?

Else that skill would have zero benefit. Would make it like Lightning Strike (hate that skill) with cold dmg instead of lightning...
Miragee
Profile Joined December 2009
8716 Posts
July 08 2015 12:30 GMT
#19184
On July 08 2015 21:19 HolydaKing wrote:
Show nested quote +
On July 08 2015 20:15 Miragee wrote:
For Frost Blades you need to hit your target in melee range.

Wander is an option for one hand/shield. Kinetic Blast is pretty strong.

?? Where does it say that? +14 weapon range isn't really melee anymore is it?

Else that skill would have zero benefit.


Yeah you are right. 14 weapon range is a lot for melee. But it isn't really ranged, either.
vndestiny
Profile Blog Joined September 2011
Singapore3475 Posts
Last Edited: 2015-07-08 13:55:25
July 08 2015 13:54 GMT
#19185
Oh apparently Malachai fight is much more laggy than even Dom fight, which I already have 5-8 fps there. Crap...
WTB Disable particle effects option.
Smuft
Profile Blog Joined January 2003
Canada318 Posts
July 08 2015 18:24 GMT
#19186
On July 08 2015 15:02 r.Evo wrote:
Ugh. This might be the first league where I'm seriously debating just rolling temp SC.

Normal Malachai was the first serious issue for me but I can put that down to a shitty build (I decided to level as SRS/AW, cause why not), Cruel was a walk in the park until late A4. Kaom was stupid (cheesed the fight with like 15 animated weapons, the DPS race against his summons in the last phase seems absolutely impossible) and I can't even get to Daresso because the 2nd set of Minibosses (not the puncture guys, the ones where you're locked in and shit continously spawns) come in such huge numbers that SRS can't keep up at all.

I guess I could consider going Firestorm/Ball Lightning until A1 merci but it almost seems as if I'd need to commit too many points to make those work. Really unsure how people are doing this atm.


ball lightning / glacial cascade / flame totem (even if nerfed a bit) will all do fine

the fight is hard but not near as hard as people are making it out to be, just need a bit of experience for what to avoid, when to move, when to attack, etc

1500 hp / capped resists / couple instant pots and ur good to go as long as you have some idea how to fight

I think even melee should be fine, just need a bit more HP and a bit more experience on how the fight works
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-07-08 18:48:01
July 08 2015 18:46 GMT
#19187
Well, obviously 1,5k hp and capped resists is fine on normal, however those already are pretty high values. I see thousands of whine threads popping up after release if they keep it as it is. It's a huge gear check again, much like the old Dominus. It's just a question of when they nerf Malachai, I'm 100% sure they will do it at some point.

Also melee shouldn't be much harder, you just need to be careful a bit more because of the Smash. Else, you at least have more armour and fortify so you don't take as much dmg from the undodgeable stuff.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-07-09 00:20:25
July 09 2015 00:16 GMT
#19188
they will definitely nerf normal/cruel malachai simply for sake of new players.

his attacks by themselves are all dodgeable but the small size of the arena plus intensity of aoe attacks (that dissolve into clusterfuck) means some builds have it easier than others.

totems/lategame srs players can mostly concentrate on dodging rather than attacking, very easy for them. regular summoners are toast will simply have their summons melt before they can do anything
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 09 2015 00:33 GMT
#19189
On July 09 2015 03:24 Smuft wrote:
Show nested quote +
On July 08 2015 15:02 r.Evo wrote:
Ugh. This might be the first league where I'm seriously debating just rolling temp SC.

Normal Malachai was the first serious issue for me but I can put that down to a shitty build (I decided to level as SRS/AW, cause why not), Cruel was a walk in the park until late A4. Kaom was stupid (cheesed the fight with like 15 animated weapons, the DPS race against his summons in the last phase seems absolutely impossible) and I can't even get to Daresso because the 2nd set of Minibosses (not the puncture guys, the ones where you're locked in and shit continously spawns) come in such huge numbers that SRS can't keep up at all.

I guess I could consider going Firestorm/Ball Lightning until A1 merci but it almost seems as if I'd need to commit too many points to make those work. Really unsure how people are doing this atm.


ball lightning / glacial cascade / flame totem (even if nerfed a bit) will all do fine

the fight is hard but not near as hard as people are making it out to be, just need a bit of experience for what to avoid, when to move, when to attack, etc

1500 hp / capped resists / couple instant pots and ur good to go as long as you have some idea how to fight

I think even melee should be fine, just need a bit more HP and a bit more experience on how the fight works

Yeah agreed. I think it just seems a lot worse for me cause I tried to shove a minion build down his throat that wasn't designed for him. If you go dual curse with tanky as hell zombies/specs like AngryAA did I think you're fine as well.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-07-09 00:37:21
July 09 2015 00:36 GMT
#19190
map malachai with double boss/gmp/extra dmg/-max resist/vuln in that tiny ass arena gogo kek
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
July 09 2015 00:44 GMT
#19191
On July 09 2015 09:16 Probemicro wrote:
they will definitely nerf normal/cruel malachai simply for sake of new players.

his attacks by themselves are all dodgeable but the small size of the arena plus intensity of aoe attacks (that dissolve into clusterfuck) means some builds have it easier than others.

totems/lategame srs players can mostly concentrate on dodging rather than attacking, very easy for them. regular summoners are toast will simply have their summons melt before they can do anything


It would be pretty cool if their approach to making it easier was making phase II take place in a progressively smaller arena in normal, cruel, and merciless. I felt like 95% of the difficulty was just keeping track of the clusterfuck of crap he throws out.

Normal = Size of Atziri trio room, Cruel = ~1.3x the current size, Merciless = just a bit smaller than current size.

Too bad it's way too late for them to do that.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-07-09 02:56:55
July 09 2015 02:43 GMT
#19192
i notice malachai traps can spawn under the white shit near the hearts and also under that writhing aoe effect thing, you wont know its there until you squint or trigger it.
also portalling removes all the traps that are currently in the area, so portalling after every 20-30s would actually help to give you more room to fight malachai with
r.Evo
Profile Joined August 2006
Germany14081 Posts
July 09 2015 07:49 GMT
#19193
Ha, there had to be broken things this version. Is anyone here actually trying to race for the Laptop? (vara?) I think I found something for that case that wasn't on any stream or reddit so far.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
July 09 2015 08:29 GMT
#19194
Thinking of going Life + ES hybrid build. Does anyone have experience using zealots oath? Is it really making a difference or is it useless?
My thinking is that since you can get life from leech and flasks, maybe it would make sense
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
July 09 2015 08:34 GMT
#19195
On July 08 2015 19:27 Meavis wrote:
haven't played this game all to much with highest char just getting to 3rd playthrough, but planning to play a lot more after patch hits.
was thinking of making a ranged with shield character, but with the only ranged weapon being a 2h in bows, I was wondering what alternatives are possible for a ranged attack, spectral throw seems to be a good option but I'm curious if there are other options.

Wands are 1h ranged weapons, and wanders seem quite strong atm, so you could look into that.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-07-09 09:18:23
July 09 2015 09:07 GMT
#19196
On July 09 2015 17:29 Ota Solgryn wrote:
Thinking of going Life + ES hybrid build. Does anyone have experience using zealots oath? Is it really making a difference or is it useless?
My thinking is that since you can get life from leech and flasks, maybe it would make sense

I do have experience with both Zealot's Oath and Ghost Reaver hybrid chars. If you go hybrid you want one of them. Zealot's Oath only makes a difference if you have a decent amount of life regeneration, but it is definitely useful if you have no leech and no Ghost Reaver. Because you often will be at full Life and then your Life regen will do nothing. Gotta use Life Flasks for when Chaos damage hits you, and thus you need to be on alert.

In general Zealot's Oath will be a lot more popular in 2.0, because if you go EB and Zealot's Oath you can use skills completely on Energy Shield and can reserve all mana for auras.

EDIT: But if you have leech, I'd probably favor Ghost Reaver over ZO.


Oh, and for the build I'll play tomorrow, I'm still quite unsure. Right now it's between 1h+shield hybrid wander with KB (never played KB) and a Firestorm build. I'm sure the leveling will be a lot more fun and faster with the Firestorm build, because the Wander would need to level with EK first and I have no good experience with that. Though people that played it on the beta say it's better now.
Probemicro
Profile Joined February 2014
3708 Posts
July 09 2015 09:27 GMT
#19197
in addition with 2.0, BM/EB/MOM can now be used which would be much better against chaos dmg mobs/bosses than the regular life/es builds with ZO but lack auras to use.

Ler
Profile Blog Joined August 2012
Germany543 Posts
July 09 2015 10:33 GMT
#19198
2.0 HYPE!
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
HolydaKing
Profile Joined February 2010
21254 Posts
July 09 2015 11:06 GMT
#19199
Great to hear that the patch notes will be up about 12 hours before release. I'm sure quite a lot of things will differ from the beta. Like a Flame Totem nerf is already announced but didn't happen yet.
Miragee
Profile Joined December 2009
8716 Posts
July 09 2015 11:31 GMT
#19200
On July 09 2015 20:06 HolydaKing wrote:
Great to hear that the patch notes will be up about 12 hours before release. I'm sure quite a lot of things will differ from the beta. Like a Flame Totem nerf is already announced but didn't happen yet.


They are out already: https://www.pathofexile.com/forum/view-thread/1303227



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