I must admit atm this is the most interesting idea to me. But idk if EK is fun (never played it) and strong enough (would need bear trap for bosses I guess, but that's NP since it scales from the same nodes). However, I don't think it's very HC viable, and given how lame and stupid Rampage sounds, I'm much more interested in playing Beyond.
Path of Exile - Page 804
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HolydaKing
21254 Posts
I must admit atm this is the most interesting idea to me. But idk if EK is fun (never played it) and strong enough (would need bear trap for bosses I guess, but that's NP since it scales from the same nodes). However, I don't think it's very HC viable, and given how lame and stupid Rampage sounds, I'm much more interested in playing Beyond. | ||
ticklishmusic
United States15977 Posts
On August 15 2014 18:32 vndestiny wrote: Sad thing about this is CI gears get expensive again. I did enjoy the period when they were dirt cheap in Ambush (by prev standard) well, everything was cheap in ambush but give it a little while and ES gear will be pretty cheap again, it never stays expensive for too long. plus getting high level 6L won't be too awful with masters. | ||
Probemicro
3708 Posts
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Sn0_Man
Tebellong44238 Posts
E: Yeah ranger start is actually more life than marauder start by 10%, but marauder then picks up life incedentally by having 2/3/4% life attached to the weapon specific nodes in the tree whereas ranger just kinda stagnates at 85% until you go a long ass way specifically for life | ||
Miragee
8543 Posts
On August 16 2014 00:29 HolydaKing wrote: Yeah probably, but even just 100% life should make you have like 3k life. IF I try that, then I'd take Ghostreaver to make the ES more useful and have my Life regen through a 1% life regen node and Health Pots (which are stronger now as well). I must admit atm this is the most interesting idea to me. But idk if EK is fun (never played it) and strong enough (would need bear trap for bosses I guess, but that's NP since it scales from the same nodes). However, I don't think it's very HC viable, and given how lame and stupid Rampage sounds, I'm much more interested in playing Beyond. You won't get 3k Life with 100% unless insane life on gear. Like Kaom's... On August 16 2014 02:16 Probemicro wrote: Funnily enough it seems life builds will be going back to the scion life wheel for the nodes, life nodes are rather sparse and poor anywhere else I thought the same. Funny how the scion life wheel didn't really got nerfed overall. All 6% nodes are now 5% but the 10% node is now 14%. And even then, 8% life nodes are now 5-3% which is way more of a reduction than in the scion wheel. | ||
Sn0_Man
Tebellong44238 Posts
plus likely ~100 from strength depending on class/build etc 400 on gear is a bit of a stretch if ur going high-es gear but not unreasonable iunno. Like just use a leather belt with high life for 120 and then u need a chest with 100 and another 180 from 3 jewelry boots gloves hat shield ez. Its not trivial but shouldn't be terribly hard either. | ||
HolydaKing
21254 Posts
Still the tree doesn't seem to be final, so let's wait and see. Plus who knows what the patch notes bring? Anyway I really like the idea of trying it. | ||
Miragee
8543 Posts
On August 16 2014 04:15 HolydaKing wrote: Exactly what I think, it shouldn't be terribly hard. Plus, no need for extremely high ES items, hybrid ones will do as well as long as they have Life. In theory it sounds a lot better with the new tree, especially because the new Witch tree has lots of Life nodes directly besides the ES nodes, same for Shadow. So no need to move much. Still the tree doesn't seem to be final, so let's wait and see. Plus who knows what the patch notes bring? Anyway I really like the idea of trying it. I agree, hybrid is what I wanted to see for a long time. | ||
Sn0_Man
Tebellong44238 Posts
I mean ur gonna lose 3k hp to chaos damage so fast iunno lol. U prolly need *positive* chaos resists which seems exceedingly hard considering u need HP and ES on gear not just one or the other. But you could end up obscenely tanky which is sweet. | ||
ZoRoXo
Norway268 Posts
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Probemicro
3708 Posts
On August 16 2014 09:18 ZoRoXo wrote: So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes? yes. but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn) | ||
ZoRoXo
Norway268 Posts
+ Show Spoiler + http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gUd-FFJlTYTZbmm-p-_jY3A0k7ZBTipbryml3Q0Y2yzp_MXBi3Txpo0VIFb6Z6Dbp4FBIWB1TipN7g6HdglYNe9AoBIgZfA_J-96o4pKfVywbbQwTwUtXotKyNN-I_bT_DrtrlBgS8_4bqoAXn11cHJNko19waN677Xy_roDhxNMdO01kt_vG63-j9i9KNtN4_4KHcqmV7c-8kU64TGexq48LcT2J-38S6yqbBZyqVnzhxl82U4ywBrlvZBV9lWnhFn-GjjsOFfiMokEsxRN8B8CcaIAqWg= Idk if I missed something. edit: Also always wanted to try out a claw spec, but there's like no way you can cap spellblock if you want a decent life pool ![]() | ||
incinerate_
172 Posts
On August 16 2014 16:10 ZoRoXo wrote: Yeah that's true. Kind of wanted to try out some weird freeze pulse / ice spear spec since both got buffed. Would use pyro ring to make it fire damage, so artic armor would protect vs reflect. But not really sure how to build it, seems so hard to get a solid amount of life now without the scion life nodes. Maybe I should just go with a bringer + wings spec for the new league. Dual wield in general seems pretty decent now. + Show Spoiler + http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gUd-FFJlTYTZbmm-p-_jY3A0k7ZBTipbryml3Q0Y2yzp_MXBi3Txpo0VIFb6Z6Dbp4FBIWB1TipN7g6HdglYNe9AoBIgZfA_J-96o4pKfVywbbQwTwUtXotKyNN-I_bT_DrtrlBgS8_4bqoAXn11cHJNko19waN677Xy_roDhxNMdO01kt_vG63-j9i9KNtN4_4KHcqmV7c-8kU64TGexq48LcT2J-38S6yqbBZyqVnzhxl82U4ywBrlvZBV9lWnhFn-GjjsOFfiMokEsxRN8B8CcaIAqWg= Idk if I missed something. edit: Also always wanted to try out a claw spec, but there's like no way you can cap spellblock if you want a decent life pool ![]() Your skill tree link is broken (I assume you copy&pasted from poebuilder?). Looks solid to me and is pretty similar to what I came up with starting as marauder. Why do you go for heart of the oak though and the 1% life regen in the templar area? To get enough regen for blood rage? Because in terms of %life connecting further to ranger start is better than heart of the oak (or rather you get %evasion on top which is awlays nice if you run EV gear). Also it's funny that Wrecking Ball suddenly doesn't seem as attractive anymore... My impression is that duelist is now possibly better for dual wield builds than marauder. At least if you do not value %armor too highly. My temporary marauder version (way less dps sadly): Tree If damage values of mobs do not get changed I also think that 2h melee builds are even more at a disadvantage now (maybe some staff builds may work I don't know). I cannot count the number of times that 79% all res safed my sorry ass from elemental oneshots (e.g. Igna Phoenix in a 73 map while I had a projectile weakness curse on my head (and that was when I was runnign a purity on top). Boy did that hurt). High spell block seems like a decent alternative. | ||
Miragee
8543 Posts
On August 16 2014 10:36 Probemicro wrote: yes. but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn) Elemental nodes even tripledipping the dmg (cold, fire and burn). | ||
incinerate_
172 Posts
On August 16 2014 17:04 Miragee wrote: Elemental nodes even tripledipping the dmg (cold, fire and burn). Unless this was changed in a recent patch this is actually not the case. See here. | ||
Miragee
8543 Posts
On August 16 2014 17:18 incinerate_ wrote: Unless this was changed in a recent patch this is actually not the case. See here. Ok thanks. Didn't know it only asks for elemental. When I researched about this last time the thread you posted didn't pop up. | ||
ZoRoXo
Norway268 Posts
On August 16 2014 16:45 incinerate_ wrote: Your skill tree link is broken (I assume you copy&pasted from poebuilder?). Looks solid to me and is pretty similar to what I came up with starting as marauder. Why do you go for heart of the oak though and the 1% life regen in the templar area? To get enough regen for blood rage? Because in terms of %life connecting further to ranger start is better than heart of the oak (or rather you get %evasion on top which is awlays nice if you run EV gear). Also it's funny that Wrecking Ball suddenly doesn't seem as attractive anymore... My impression is that duelist is now possibly better for dual wield builds than marauder. At least if you do not value %armor too highly. My temporary marauder version (way less dps sadly): Tree If damage values of mobs do not get changed I also think that 2h melee builds are even more at a disadvantage now (maybe some staff builds may work I don't know). I cannot count the number of times that 79% all res safed my sorry ass from elemental oneshots (e.g. Igna Phoenix in a 73 map while I had a projectile weakness curse on my head (and that was when I was runnign a purity on top). Boy did that hurt). High spell block seems like a decent alternative. I just copy pasted it from the new offline calculator, guess since the site is still using the old one it's not fully updated. I get heart of oak since there's no way I can get to unwavering stance, and it's even been buffed so it's a really solid hp node now. Getting blood rage up and running is part of the plan eventually. If all go as planned I will be getting the ranger hp/evasion nodes after I have everything else (prob lvl 90) Wrecking Ball is still decent, actually going to take away gallatry + 1 hp/evasion node for it. Thx ![]() I do think maurader is kind of shitty now. So many nodes to get out of the tree + everything good around it either nerfed or moved lol. I think only decent 2hand build is ground slam, unless lightning strike gets a ninjabuff. | ||
HolydaKing
21254 Posts
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Cynry
810 Posts
On August 16 2014 17:18 incinerate_ wrote: Unless this was changed in a recent patch this is actually not the case. See here. Oh wow, wish I knew that when making my AoF flicker build ^^ | ||
Miragee
8543 Posts
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