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Path of Exile - Page 804

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2014-08-15 15:44:17
August 15 2014 15:29 GMT
#16061
Yeah probably, but even just 100% life should make you have like 3k life. IF I try that, then I'd take Ghostreaver to make the ES more useful and have my Life regen through a 1% life regen node and Health Pots (which are stronger now as well).

I must admit atm this is the most interesting idea to me. But idk if EK is fun (never played it) and strong enough (would need bear trap for bosses I guess, but that's NP since it scales from the same nodes). However, I don't think it's very HC viable, and given how lame and stupid Rampage sounds, I'm much more interested in playing Beyond.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 15 2014 15:30 GMT
#16062
On August 15 2014 18:32 vndestiny wrote:
Sad thing about this is CI gears get expensive again. I did enjoy the period when they were dirt cheap in Ambush (by prev standard)


well, everything was cheap in ambush

but give it a little while and ES gear will be pretty cheap again, it never stays expensive for too long. plus getting high level 6L won't be too awful with masters.
(╯°□°)╯︵ ┻━┻
Probemicro
Profile Joined February 2014
3708 Posts
August 15 2014 17:16 GMT
#16063
Funnily enough it seems life builds will be going back to the scion life wheel for the nodes, life nodes are rather sparse and poor anywhere else
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-08-15 17:35:12
August 15 2014 17:30 GMT
#16064
Ranger actually has a super-easy 85% life but then ur kinda hosed since every other life node is miles away.

E: Yeah ranger start is actually more life than marauder start by 10%, but marauder then picks up life incedentally by having 2/3/4% life attached to the weapon specific nodes in the tree whereas ranger just kinda stagnates at 85% until you go a long ass way specifically for life
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Miragee
Profile Joined December 2009
8543 Posts
August 15 2014 19:03 GMT
#16065
On August 16 2014 00:29 HolydaKing wrote:
Yeah probably, but even just 100% life should make you have like 3k life. IF I try that, then I'd take Ghostreaver to make the ES more useful and have my Life regen through a 1% life regen node and Health Pots (which are stronger now as well).

I must admit atm this is the most interesting idea to me. But idk if EK is fun (never played it) and strong enough (would need bear trap for bosses I guess, but that's NP since it scales from the same nodes). However, I don't think it's very HC viable, and given how lame and stupid Rampage sounds, I'm much more interested in playing Beyond.


You won't get 3k Life with 100% unless insane life on gear. Like Kaom's...

On August 16 2014 02:16 Probemicro wrote:
Funnily enough it seems life builds will be going back to the scion life wheel for the nodes, life nodes are rather sparse and poor anywhere else


I thought the same. Funny how the scion life wheel didn't really got nerfed overall. All 6% nodes are now 5% but the 10% node is now 14%. And even then, 8% life nodes are now 5-3% which is way more of a reduction than in the scion wheel.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 15 2014 19:11 GMT
#16066
u get 1k base hp at level 80
plus likely ~100 from strength depending on class/build etc
400 on gear is a bit of a stretch if ur going high-es gear but not unreasonable iunno. Like just use a leather belt with high life for 120 and then u need a chest with 100 and another 180 from 3 jewelry boots gloves hat shield ez.

Its not trivial but shouldn't be terribly hard either.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2014-08-15 19:16:04
August 15 2014 19:15 GMT
#16067
Exactly what I think, it shouldn't be terribly hard. Plus, no need for extremely high ES items, hybrid ones will do as well as long as they have Life. In theory it sounds a lot better with the new tree, especially because the new Witch tree has lots of Life nodes directly besides the ES nodes, same for Shadow. So no need to move much.

Still the tree doesn't seem to be final, so let's wait and see. Plus who knows what the patch notes bring? Anyway I really like the idea of trying it.
Miragee
Profile Joined December 2009
8543 Posts
August 15 2014 19:16 GMT
#16068
On August 16 2014 04:15 HolydaKing wrote:
Exactly what I think, it shouldn't be terribly hard. Plus, no need for extremely high ES items, hybrid ones will do as well as long as they have Life. In theory it sounds a lot better with the new tree, especially because the new Witch tree has lots of Life nodes directly besides the ES nodes, same for Shadow. So no need to move much.

Still the tree doesn't seem to be final, so let's wait and see. Plus who knows what the patch notes bring? Anyway I really like the idea of trying it.


I agree, hybrid is what I wanted to see for a long time.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 15 2014 19:25 GMT
#16069
The purity of flesh or w/e cluster now has 20% chaos res which is nice for hybrid although the only other chaos res on the tree is like 17% down in some chaos dmg clusters that suck ass.

I mean ur gonna lose 3k hp to chaos damage so fast iunno lol. U prolly need *positive* chaos resists which seems exceedingly hard considering u need HP and ES on gear not just one or the other.

But you could end up obscenely tanky which is sweet.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ZoRoXo
Profile Joined February 2010
Norway268 Posts
August 16 2014 00:18 GMT
#16070
So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes?
sprættemætute
Probemicro
Profile Joined February 2014
3708 Posts
August 16 2014 01:36 GMT
#16071
On August 16 2014 09:18 ZoRoXo wrote:
So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes?


yes.

but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn)
ZoRoXo
Profile Joined February 2010
Norway268 Posts
Last Edited: 2014-08-16 07:12:24
August 16 2014 07:10 GMT
#16072
Yeah that's true. Kind of wanted to try out some weird freeze pulse / ice spear spec since both got buffed. Would use pyro ring to make it fire damage, so artic armor would protect vs reflect. But not really sure how to build it, seems so hard to get a solid amount of life now without the scion life nodes. Maybe I should just go with a bringer + wings spec for the new league. Dual wield in general seems pretty decent now.

+ Show Spoiler +
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gUd-FFJlTYTZbmm-p-_jY3A0k7ZBTipbryml3Q0Y2yzp_MXBi3Txpo0VIFb6Z6Dbp4FBIWB1TipN7g6HdglYNe9AoBIgZfA_J-96o4pKfVywbbQwTwUtXotKyNN-I_bT_DrtrlBgS8_4bqoAXn11cHJNko19waN677Xy_roDhxNMdO01kt_vG63-j9i9KNtN4_4KHcqmV7c-8kU64TGexq48LcT2J-38S6yqbBZyqVnzhxl82U4ywBrlvZBV9lWnhFn-GjjsOFfiMokEsxRN8B8CcaIAqWg=


Idk if I missed something.

edit: Also always wanted to try out a claw spec, but there's like no way you can cap spellblock if you want a decent life pool
sprættemætute
incinerate_
Profile Joined October 2010
172 Posts
Last Edited: 2014-08-16 07:46:47
August 16 2014 07:45 GMT
#16073
On August 16 2014 16:10 ZoRoXo wrote:
Yeah that's true. Kind of wanted to try out some weird freeze pulse / ice spear spec since both got buffed. Would use pyro ring to make it fire damage, so artic armor would protect vs reflect. But not really sure how to build it, seems so hard to get a solid amount of life now without the scion life nodes. Maybe I should just go with a bringer + wings spec for the new league. Dual wield in general seems pretty decent now.

+ Show Spoiler +
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gUd-FFJlTYTZbmm-p-_jY3A0k7ZBTipbryml3Q0Y2yzp_MXBi3Txpo0VIFb6Z6Dbp4FBIWB1TipN7g6HdglYNe9AoBIgZfA_J-96o4pKfVywbbQwTwUtXotKyNN-I_bT_DrtrlBgS8_4bqoAXn11cHJNko19waN677Xy_roDhxNMdO01kt_vG63-j9i9KNtN4_4KHcqmV7c-8kU64TGexq48LcT2J-38S6yqbBZyqVnzhxl82U4ywBrlvZBV9lWnhFn-GjjsOFfiMokEsxRN8B8CcaIAqWg=


Idk if I missed something.

edit: Also always wanted to try out a claw spec, but there's like no way you can cap spellblock if you want a decent life pool


Your skill tree link is broken (I assume you copy&pasted from poebuilder?). Looks solid to me and is pretty similar to what I came up with starting as marauder. Why do you go for heart of the oak though and the 1% life regen in the templar area? To get enough regen for blood rage? Because in terms of %life connecting further to ranger start is better than heart of the oak (or rather you get %evasion on top which is awlays nice if you run EV gear).
Also it's funny that Wrecking Ball suddenly doesn't seem as attractive anymore...

My impression is that duelist is now possibly better for dual wield builds than marauder. At least if you do not value %armor too highly. My temporary marauder version (way less dps sadly): Tree

If damage values of mobs do not get changed I also think that 2h melee builds are even more at a disadvantage now (maybe some staff builds may work I don't know). I cannot count the number of times that 79% all res safed my sorry ass from elemental oneshots (e.g. Igna Phoenix in a 73 map while I had a projectile weakness curse on my head (and that was when I was runnign a purity on top). Boy did that hurt). High spell block seems like a decent alternative.
Miragee
Profile Joined December 2009
8543 Posts
August 16 2014 08:04 GMT
#16074
On August 16 2014 10:36 Probemicro wrote:
Show nested quote +
On August 16 2014 09:18 ZoRoXo wrote:
So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes?


yes.

but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn)


Elemental nodes even tripledipping the dmg (cold, fire and burn).
incinerate_
Profile Joined October 2010
172 Posts
August 16 2014 08:18 GMT
#16075
On August 16 2014 17:04 Miragee wrote:
Show nested quote +
On August 16 2014 10:36 Probemicro wrote:
On August 16 2014 09:18 ZoRoXo wrote:
So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes?


yes.

but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn)


Elemental nodes even tripledipping the dmg (cold, fire and burn).


Unless this was changed in a recent patch this is actually not the case. See here.
Miragee
Profile Joined December 2009
8543 Posts
August 16 2014 08:44 GMT
#16076
On August 16 2014 17:18 incinerate_ wrote:
Show nested quote +
On August 16 2014 17:04 Miragee wrote:
On August 16 2014 10:36 Probemicro wrote:
On August 16 2014 09:18 ZoRoXo wrote:
So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes?


yes.

but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn)


Elemental nodes even tripledipping the dmg (cold, fire and burn).


Unless this was changed in a recent patch this is actually not the case. See here.


Ok thanks. Didn't know it only asks for elemental. When I researched about this last time the thread you posted didn't pop up.
ZoRoXo
Profile Joined February 2010
Norway268 Posts
August 16 2014 08:45 GMT
#16077
On August 16 2014 16:45 incinerate_ wrote:
Show nested quote +
On August 16 2014 16:10 ZoRoXo wrote:
Yeah that's true. Kind of wanted to try out some weird freeze pulse / ice spear spec since both got buffed. Would use pyro ring to make it fire damage, so artic armor would protect vs reflect. But not really sure how to build it, seems so hard to get a solid amount of life now without the scion life nodes. Maybe I should just go with a bringer + wings spec for the new league. Dual wield in general seems pretty decent now.

+ Show Spoiler +
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSu9gUd-FFJlTYTZbmm-p-_jY3A0k7ZBTipbryml3Q0Y2yzp_MXBi3Txpo0VIFb6Z6Dbp4FBIWB1TipN7g6HdglYNe9AoBIgZfA_J-96o4pKfVywbbQwTwUtXotKyNN-I_bT_DrtrlBgS8_4bqoAXn11cHJNko19waN677Xy_roDhxNMdO01kt_vG63-j9i9KNtN4_4KHcqmV7c-8kU64TGexq48LcT2J-38S6yqbBZyqVnzhxl82U4ywBrlvZBV9lWnhFn-GjjsOFfiMokEsxRN8B8CcaIAqWg=


Idk if I missed something.

edit: Also always wanted to try out a claw spec, but there's like no way you can cap spellblock if you want a decent life pool


Your skill tree link is broken (I assume you copy&pasted from poebuilder?). Looks solid to me and is pretty similar to what I came up with starting as marauder. Why do you go for heart of the oak though and the 1% life regen in the templar area? To get enough regen for blood rage? Because in terms of %life connecting further to ranger start is better than heart of the oak (or rather you get %evasion on top which is awlays nice if you run EV gear).
Also it's funny that Wrecking Ball suddenly doesn't seem as attractive anymore...

My impression is that duelist is now possibly better for dual wield builds than marauder. At least if you do not value %armor too highly. My temporary marauder version (way less dps sadly): Tree

If damage values of mobs do not get changed I also think that 2h melee builds are even more at a disadvantage now (maybe some staff builds may work I don't know). I cannot count the number of times that 79% all res safed my sorry ass from elemental oneshots (e.g. Igna Phoenix in a 73 map while I had a projectile weakness curse on my head (and that was when I was runnign a purity on top). Boy did that hurt). High spell block seems like a decent alternative.

I just copy pasted it from the new offline calculator, guess since the site is still using the old one it's not fully updated.

I get heart of oak since there's no way I can get to unwavering stance, and it's even been buffed so it's a really solid hp node now. Getting blood rage up and running is part of the plan eventually. If all go as planned I will be getting the ranger hp/evasion nodes after I have everything else (prob lvl 90)

Wrecking Ball is still decent, actually going to take away gallatry + 1 hp/evasion node for it. Thx Guess I was too focused to keeping in at 109 points that I missed it.

I do think maurader is kind of shitty now. So many nodes to get out of the tree + everything good around it either nerfed or moved lol.

I think only decent 2hand build is ground slam, unless lightning strike gets a ninjabuff.
sprættemætute
HolydaKing
Profile Joined February 2010
21254 Posts
August 16 2014 09:15 GMT
#16078
Doesn't need to be a ninja buff, the patch we will receive is said to be different than the one that Taiwan got. So perhaps more skills get changed besides the Masters stuff.
Cynry
Profile Blog Joined August 2010
810 Posts
August 16 2014 09:21 GMT
#16079
On August 16 2014 17:18 incinerate_ wrote:
Show nested quote +
On August 16 2014 17:04 Miragee wrote:
On August 16 2014 10:36 Probemicro wrote:
On August 16 2014 09:18 ZoRoXo wrote:
So if you're a freeze pulser with the pyre ring, does that mean you can scale your damage with both cold and fire damage nodes?


yes.

but if you do its recommended to take fire/elemental nodes over cold due to doubledipping (one for dmg one for burn)


Elemental nodes even tripledipping the dmg (cold, fire and burn).


Unless this was changed in a recent patch this is actually not the case. See here.


Oh wow, wish I knew that when making my AoF flicker build ^^
Miragee
Profile Joined December 2009
8543 Posts
Last Edited: 2014-08-16 09:53:24
August 16 2014 09:53 GMT
#16080
/error, wrong thread.
Prev 1 802 803 804 805 806 1747 Next
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