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Path of Exile - Page 70

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
Last Edited: 2011-09-20 12:39:20
September 20 2011 12:37 GMT
#1381
On September 17 2011 22:02 dust7 wrote:
some screenshots from chat.

[image loading]

[image loading]

[image loading]

[image loading]

cool, but please upload to a website with less annoying commercials next time =/, Imgur is much better.

Btw I just got beta access, downloading it now should be ready in an hour or two, anyone want to start a new char with me? ^_^ send pm!
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
villageidiot
Profile Joined May 2009
353 Posts
September 20 2011 12:44 GMT
#1382
If you win beta key lottery, do devs send email or just use account private messages?
Good night sour prince. You won't be missed!
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
September 20 2011 12:59 GMT
#1383
On September 20 2011 21:27 caruso wrote:
I've gotten a key due to the niceness of TL and I'm sad to say:

This game is a major letdown, it's one of the worst Diablo2-Clones out there.

Here are some of the reasons:

It has very one-dimensional gameplay. You can get through the entire game using just one spell.
Most of the time you'll just drink potions like crazy. It's fine, since they refill quickly without having to pick them up, but it's still annoying. It's like a less fluent version of Diablo 2 with sick gear.


I do agree that the skill usage needs to be more varied - but unless you're talking about Shock Nova or something like it, you're definitely going to need more than one spell. Play on the harder difficulties, like Merciless, and hardcore.
Everyone needs a nemesis.
dust7
Profile Joined March 2010
199 Posts
September 20 2011 13:00 GMT
#1384
On September 20 2011 21:44 villageidiot wrote:
If you win beta key lottery, do devs send email or just use account private messages?

You get an email and a PM in the forum.

@Roflhaxx how about you use an adblocker like everyone else (deactived on TL of course) instead of complaining about ads?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 20 2011 14:15 GMT
#1385
On September 20 2011 21:27 caruso wrote:
I've gotten a key due to the niceness of TL and I'm sad to say:

This game is a major letdown, it's one of the worst Diablo2-Clones out there.

Here are some of the reasons:

It has very one-dimensional gameplay. You can get through the entire game using just one spell.
Most of the time you'll just drink potions like crazy. It's fine, since they refill quickly without having to pick them up, but it's still annoying. It's like a less fluent version of Diablo 2 with sick gear.

This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta.

I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move.

If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling.
I suggested this on the PoE forums but my topic fast disappeared to other pages
I would say this is more important for survival of the game then almost anything else.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
September 20 2011 14:25 GMT
#1386
I have resorted to trying to bribe POE devs for a beta key of some sort. to no avail.

I want a beta key so bad. If anyone has one out there. Please send it to me. Game looks amazing and a awesome Top down action rpg
zoL
Profile Joined March 2010
United States38 Posts
September 20 2011 14:58 GMT
#1387
On September 20 2011 21:27 caruso wrote:
I've gotten a key due to the niceness of TL and I'm sad to say:

This game is a major letdown, it's one of the worst Diablo2-Clones out there.

Here are some of the reasons:

It has very one-dimensional gameplay. You can get through the entire game using just one spell.
Most of the time you'll just drink potions like crazy. It's fine, since they refill quickly without having to pick them up, but it's still annoying. It's like a less fluent version of Diablo 2 with sick gear.


Post like this really piss me off. You obviously have done zero research into the game and do not realize what a closed beta work in progress is. Try reading the beta manifesto.

Currently there is ~30 skills in the game. They want over 100 skills just for open beta. Also they are redesigning the potion system because it does feel to spammy. Guess why? Because thats the feedback of the beta testers.

These comments are uncalled for and will make people not try the game just because YOU didn't do any research at all.
Thug[ro]
Profile Joined October 2005
Romania340 Posts
September 20 2011 15:12 GMT
#1388
this game is crap looks terrible hahaha

User was warned for this post
ZyM
Profile Joined July 2010
Italy50 Posts
September 20 2011 16:39 GMT
#1389
I would love to try this out (if someone is nice enough to PM me one key)

And lets hope for a quick diablo III beta! :D
"Starcraft2 better not suck"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 20 2011 19:01 GMT
#1390
On September 21 2011 01:39 ZyM wrote:
I would love to try this out (if someone is nice enough to PM me one key)

And lets hope for a quick diablo III beta! :D

You and everyone else here :D

I have faith I will somehow get into this beta so I have not applied for Diablo III beta as I don't have enough time to play both games
walletwaffle
Profile Joined January 2011
67 Posts
September 20 2011 22:41 GMT
#1391
On September 20 2011 23:15 -Archangel- wrote:
This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta.

I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move.

If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling.
I suggested this on the PoE forums but my topic fast disappeared to other pages
I would say this is more important for survival of the game then almost anything else.


That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix.

In Diablo 2, weren't the hell immunities introduced after LoD came out?

I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better.
Am0n3r
Profile Joined April 2010
United States254 Posts
September 20 2011 23:06 GMT
#1392
Won a key in a lottery, running around the 2nd Act as Ranger lvl 18. Extremely interesting, the game has its own mood already. The game has soo much potential in terms of getting your character customized the way you exactly want him to be.. But I dont see how I could avoid playing as Ranged class without spamming flasks, especially on boss fights...
Get comfortable being uncomfortable
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-09-20 23:17:48
September 20 2011 23:12 GMT
#1393
On September 21 2011 07:41 walletwaffle wrote:
Show nested quote +
On September 20 2011 23:15 -Archangel- wrote:
This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta.

I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move.

If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling.
I suggested this on the PoE forums but my topic fast disappeared to other pages
I would say this is more important for survival of the game then almost anything else.


That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix.

In Diablo 2, weren't the hell immunities introduced after LoD came out?

I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better.

Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game.

http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one
dust7
Profile Joined March 2010
199 Posts
September 21 2011 17:55 GMT
#1394
Fantastic new interview with a lot of gameplay footage:

NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2011-09-21 19:14:45
September 21 2011 19:13 GMT
#1395
On September 21 2011 08:12 -Archangel- wrote:
Show nested quote +
On September 21 2011 07:41 walletwaffle wrote:
On September 20 2011 23:15 -Archangel- wrote:
This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta.

I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move.

If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling.
I suggested this on the PoE forums but my topic fast disappeared to other pages
I would say this is more important for survival of the game then almost anything else.


That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix.

In Diablo 2, weren't the hell immunities introduced after LoD came out?

I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better.

Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game.

http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one

Not always true, most classes could get away with just a physical merc or reaper's toll or simply walking pass the few immune to your type or worse case buying a lower resist / weaken wand from the vendors, you had the option to spec for multiple types of damage but could go through the game with just one spell and be no worse for the ware
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-09-21 19:40:30
September 21 2011 19:39 GMT
#1396
On September 22 2011 04:13 NotSorry wrote:
Show nested quote +
On September 21 2011 08:12 -Archangel- wrote:
On September 21 2011 07:41 walletwaffle wrote:
On September 20 2011 23:15 -Archangel- wrote:
This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta.

I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move.

If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling.
I suggested this on the PoE forums but my topic fast disappeared to other pages
I would say this is more important for survival of the game then almost anything else.


That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix.

In Diablo 2, weren't the hell immunities introduced after LoD came out?

I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better.

Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game.

http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one

Not always true, most classes could get away with just a physical merc or reaper's toll or simply walking pass the few immune to your type or worse case buying a lower resist / weaken wand from the vendors, you had the option to spec for multiple types of damage but could go through the game with just one spell and be no worse for the ware

Using mercs to kill all the monsters in one area in hell is a no go. They are here to supplement you, not clear areas. They die easily in Hell. Also most quests ask you to kill someone, and those usually have immunity or two. I don't remember any wands that canceled element immunities. Resistances yes, immunity no.

Ignoring areas with monsters immune to your element was an option, but not a fun one.
dust7
Profile Joined March 2010
199 Posts
September 22 2011 08:05 GMT
#1397
On September 22 2011 04:39 -Archangel- wrote:
Using mercs to kill all the monsters in one area in hell is a no go. They are here to supplement you, not clear areas. They die easily in Hell.

My merc was able to solo hell, minus physical immunes.

On September 22 2011 04:39 -Archangel- wrote:
I don't remember any wands that canceled element immunities. Resistances yes, immunity no.

Pierced by lower resistance charges
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
September 22 2011 08:14 GMT
#1398
On September 22 2011 04:39 -Archangel- wrote:
Show nested quote +
On September 22 2011 04:13 NotSorry wrote:
On September 21 2011 08:12 -Archangel- wrote:
On September 21 2011 07:41 walletwaffle wrote:
On September 20 2011 23:15 -Archangel- wrote:
This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta.

I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move.

If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling.
I suggested this on the PoE forums but my topic fast disappeared to other pages
I would say this is more important for survival of the game then almost anything else.


That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix.

In Diablo 2, weren't the hell immunities introduced after LoD came out?

I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better.

Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game.

http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one

Not always true, most classes could get away with just a physical merc or reaper's toll or simply walking pass the few immune to your type or worse case buying a lower resist / weaken wand from the vendors, you had the option to spec for multiple types of damage but could go through the game with just one spell and be no worse for the ware

Using mercs to kill all the monsters in one area in hell is a no go. They are here to supplement you, not clear areas. They die easily in Hell. Also most quests ask you to kill someone, and those usually have immunity or two. I don't remember any wands that canceled element immunities. Resistances yes, immunity no.

Ignoring areas with monsters immune to your element was an option, but not a fun one.


A half decent A2 nightmare merc could solo hell with little more than a Reaper's Toll(or you using a switch for a weaken wand) to remove physical immunities, including quest mobs and most bosses. Immunities can be removed via lower resist/weaken wands/ammies.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
September 22 2011 13:10 GMT
#1399
Let's just end this with, if you think this game is too easy get to hardcore & merciless without spamming shock nova.
Everyone needs a nemesis.
Bairemuth
Profile Joined June 2010
United States404 Posts
September 22 2011 20:26 GMT
#1400
Just got back from a week long vacation and this morning I finally got that glorious email. I'm tempted to take another week off, but hopefully I can get enough playing done over the weekend
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