cool, but please upload to a website with less annoying commercials next time =/, Imgur is much better.
Btw I just got beta access, downloading it now should be ready in an hour or two, anyone want to start a new char with me? ^_^ send pm!
Forum Index > General Games |
Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Roflhaxx
Korea (South)1244 Posts
cool, but please upload to a website with less annoying commercials next time =/, Imgur is much better. Btw I just got beta access, downloading it now should be ready in an hour or two, anyone want to start a new char with me? ^_^ send pm! | ||
villageidiot
353 Posts
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lynx.oblige
Sierra Leone2268 Posts
On September 20 2011 21:27 caruso wrote: I've gotten a key due to the niceness of TL and I'm sad to say: This game is a major letdown, it's one of the worst Diablo2-Clones out there. Here are some of the reasons: It has very one-dimensional gameplay. You can get through the entire game using just one spell. Most of the time you'll just drink potions like crazy. It's fine, since they refill quickly without having to pick them up, but it's still annoying. It's like a less fluent version of Diablo 2 with sick gear. I do agree that the skill usage needs to be more varied - but unless you're talking about Shock Nova or something like it, you're definitely going to need more than one spell. Play on the harder difficulties, like Merciless, and hardcore. | ||
dust7
199 Posts
On September 20 2011 21:44 villageidiot wrote: If you win beta key lottery, do devs send email or just use account private messages? You get an email and a PM in the forum. @Roflhaxx how about you use an adblocker like everyone else (deactived on TL of course) instead of complaining about ads? | ||
-Archangel-
Croatia7457 Posts
On September 20 2011 21:27 caruso wrote: I've gotten a key due to the niceness of TL and I'm sad to say: This game is a major letdown, it's one of the worst Diablo2-Clones out there. Here are some of the reasons: It has very one-dimensional gameplay. You can get through the entire game using just one spell. Most of the time you'll just drink potions like crazy. It's fine, since they refill quickly without having to pick them up, but it's still annoying. It's like a less fluent version of Diablo 2 with sick gear. This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta. I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move. If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling. I suggested this on the PoE forums but my topic fast disappeared to other pages ![]() I would say this is more important for survival of the game then almost anything else. | ||
masterbreti
Korea (South)2711 Posts
I want a beta key so bad. If anyone has one out there. Please send it to me. Game looks amazing and a awesome Top down action rpg | ||
zoL
United States38 Posts
On September 20 2011 21:27 caruso wrote: I've gotten a key due to the niceness of TL and I'm sad to say: This game is a major letdown, it's one of the worst Diablo2-Clones out there. Here are some of the reasons: It has very one-dimensional gameplay. You can get through the entire game using just one spell. Most of the time you'll just drink potions like crazy. It's fine, since they refill quickly without having to pick them up, but it's still annoying. It's like a less fluent version of Diablo 2 with sick gear. Post like this really piss me off. You obviously have done zero research into the game and do not realize what a closed beta work in progress is. Try reading the beta manifesto. Currently there is ~30 skills in the game. They want over 100 skills just for open beta. Also they are redesigning the potion system because it does feel to spammy. Guess why? Because thats the feedback of the beta testers. These comments are uncalled for and will make people not try the game just because YOU didn't do any research at all. | ||
Thug[ro]
Romania340 Posts
User was warned for this post | ||
ZyM
Italy50 Posts
And lets hope for a quick diablo III beta! :D | ||
-Archangel-
Croatia7457 Posts
On September 21 2011 01:39 ZyM wrote: I would love to try this out (if someone is nice enough to PM me one key) And lets hope for a quick diablo III beta! :D You and everyone else here :D I have faith I will somehow get into this beta so I have not applied for Diablo III beta as I don't have enough time to play both games ![]() | ||
walletwaffle
67 Posts
On September 20 2011 23:15 -Archangel- wrote: This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta. I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move. If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling. I suggested this on the PoE forums but my topic fast disappeared to other pages ![]() I would say this is more important for survival of the game then almost anything else. That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix. In Diablo 2, weren't the hell immunities introduced after LoD came out? I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better. | ||
Am0n3r
United States254 Posts
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-Archangel-
Croatia7457 Posts
On September 21 2011 07:41 walletwaffle wrote: Show nested quote + On September 20 2011 23:15 -Archangel- wrote: This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta. I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move. If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling. I suggested this on the PoE forums but my topic fast disappeared to other pages ![]() I would say this is more important for survival of the game then almost anything else. That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix. In Diablo 2, weren't the hell immunities introduced after LoD came out? I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better. Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game. http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one ![]() | ||
dust7
199 Posts
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NotSorry
United States6722 Posts
On September 21 2011 08:12 -Archangel- wrote: Show nested quote + On September 21 2011 07:41 walletwaffle wrote: On September 20 2011 23:15 -Archangel- wrote: This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta. I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move. If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling. I suggested this on the PoE forums but my topic fast disappeared to other pages ![]() I would say this is more important for survival of the game then almost anything else. That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix. In Diablo 2, weren't the hell immunities introduced after LoD came out? I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better. Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game. http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one ![]() Not always true, most classes could get away with just a physical merc or reaper's toll or simply walking pass the few immune to your type or worse case buying a lower resist / weaken wand from the vendors, you had the option to spec for multiple types of damage but could go through the game with just one spell and be no worse for the ware | ||
-Archangel-
Croatia7457 Posts
On September 22 2011 04:13 NotSorry wrote: Show nested quote + On September 21 2011 08:12 -Archangel- wrote: On September 21 2011 07:41 walletwaffle wrote: On September 20 2011 23:15 -Archangel- wrote: This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta. I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move. If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling. I suggested this on the PoE forums but my topic fast disappeared to other pages ![]() I would say this is more important for survival of the game then almost anything else. That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix. In Diablo 2, weren't the hell immunities introduced after LoD came out? I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better. Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game. http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one ![]() Not always true, most classes could get away with just a physical merc or reaper's toll or simply walking pass the few immune to your type or worse case buying a lower resist / weaken wand from the vendors, you had the option to spec for multiple types of damage but could go through the game with just one spell and be no worse for the ware Using mercs to kill all the monsters in one area in hell is a no go. They are here to supplement you, not clear areas. They die easily in Hell. Also most quests ask you to kill someone, and those usually have immunity or two. I don't remember any wands that canceled element immunities. Resistances yes, immunity no. Ignoring areas with monsters immune to your element was an option, but not a fun one. | ||
dust7
199 Posts
On September 22 2011 04:39 -Archangel- wrote: Using mercs to kill all the monsters in one area in hell is a no go. They are here to supplement you, not clear areas. They die easily in Hell. My merc was able to solo hell, minus physical immunes. On September 22 2011 04:39 -Archangel- wrote: I don't remember any wands that canceled element immunities. Resistances yes, immunity no. Pierced by lower resistance charges | ||
NotSorry
United States6722 Posts
On September 22 2011 04:39 -Archangel- wrote: Show nested quote + On September 22 2011 04:13 NotSorry wrote: On September 21 2011 08:12 -Archangel- wrote: On September 21 2011 07:41 walletwaffle wrote: On September 20 2011 23:15 -Archangel- wrote: This is what I am mostly afraid for. Well in diablo 2 you also used only one spell (for attacking) once you got access to all spells. You only used different spells to be able to get to those lvl 24 or 30 spells. Only later nightmare or hell forced you to use more spells/skills due to monster immunities. Since this game has only 2 acts and even those are not 100% done I would expect they will try to fix this before the game is done with open beta. I must say from Diablo III I love the way they forced players to combine skills by making some of them fill mana while others use it. That was a genius move. If they do something similar in PoE with some skills filling bottles much faster then others that would be great. So you can choose between stronger battle effects and better bottle filling. This would be especially good way to balance AoE skills by giving them a miserable rate of bottle filling. I suggested this on the PoE forums but my topic fast disappeared to other pages ![]() I would say this is more important for survival of the game then almost anything else. That's a pretty interesting idea. Can you link me to the thread over there? The flasks currently can spawn with mods that do a bit of recharge when receiving or giving critical hits. They're some of the more sought-after flask mods in the late game. A low/no-cost skill that provides extra recharge would eliminate or at least lessen the need for characters to return to town for the free healing/flask fill, which is something that the devs were looking to fix. In Diablo 2, weren't the hell immunities introduced after LoD came out? I think once more skills are introduced, players will feel less like they are using one or two skills through the entire game. The curses already do that a little bit for me. Future buffs, debuffs, summons, totems, traps, etc will make it even better. Yes, immunities came with LoD and it was a much better game. It forced you to redo characters so you can make them less one dimensional but it was a much better and more fun game. http://www.pathofexile.com/forum/view-thread/7185 - there you go. Actually now that I checked on it, someone found it and brought it back to page one. BTW, tnx a lot. I owe you one ![]() Not always true, most classes could get away with just a physical merc or reaper's toll or simply walking pass the few immune to your type or worse case buying a lower resist / weaken wand from the vendors, you had the option to spec for multiple types of damage but could go through the game with just one spell and be no worse for the ware Using mercs to kill all the monsters in one area in hell is a no go. They are here to supplement you, not clear areas. They die easily in Hell. Also most quests ask you to kill someone, and those usually have immunity or two. I don't remember any wands that canceled element immunities. Resistances yes, immunity no. Ignoring areas with monsters immune to your element was an option, but not a fun one. A half decent A2 nightmare merc could solo hell with little more than a Reaper's Toll(or you using a switch for a weaken wand) to remove physical immunities, including quest mobs and most bosses. Immunities can be removed via lower resist/weaken wands/ammies. | ||
lynx.oblige
Sierra Leone2268 Posts
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Bairemuth
United States404 Posts
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