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Edit: Itemlevel is 68
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Joni_
Germany355 Posts
March 04 2013 21:58 GMT
#7221
![]() Edit: Itemlevel is 68 | ||
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Blitzkrieg0
United States13132 Posts
March 04 2013 22:01 GMT
#7222
On March 05 2013 06:53 Treehead wrote: Show nested quote + On March 05 2013 00:59 Gentso wrote: Having a lot of fun on my fire bowrauder, thought I'd share the gist of my build. Single target DPS burning arrow, and aoe I use LMP + Champ explosive arrow, and iron will + increased area of effect on fire trap and flame totem. Also have a flammability curse in there for good measure. I'm level 50 atm and I'm tearing things up. I have 400 strength, and have the str > projectile dmg passive. All life and armor nodes, templar for elemental dmg and increased area of effect, fire dmg nodes south in marauder, resolute technique, blood magic, and more armor/health near duelist. Surprisingly, flame totem is a decent tank as well as DPS, which makes tough, dense rooms pretty easy. Items with fire dmg% help tremendously. Best of all, it's not lightning arrow so there's no lightning clogging the screen and lowering FPS. I was thinking about doing something like this, but I don't really know how well it's going to work. It seems like you'd have trouble getting high dex AND high STR, and without high dex you can't level your bow skills or use good bows - and without high STR you don't get anything out of Iron Grip (or w/e it's called). Am I missing something or does this not work out too well? And does anyone know - can you use Iron Grip + Iron Will (the support gem) to double up on the STR bonus? There isn't a skill that benefits from Iron Grip and Iron Will. EK is the only thing that could possibly work and that doesn't. Getting enough DEX to use gear as a marauder isn't actually that hard. You just need to use a light quiver and have an onyx essentially and then you pick up enough DEX nodes to hit 179 DEX. | ||
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crms
United States11933 Posts
March 04 2013 22:02 GMT
#7223
that's like 3-5ish exalt range I'd imagine. | ||
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Blitzkrieg0
United States13132 Posts
March 04 2013 22:06 GMT
#7224
On March 05 2013 07:02 crms wrote: huge HP, 5L, good evasion rating, 3 resist 1 chaos... that's like 3-5ish exalt range I'd imagine. The evasion rating is actually quite terrible (at least in comparison to the other mod rolls), but it won't diminish the value of the item substantially. I imagine 5 exalts sounds on the very low end as well. The best thing to do with high value items like that is auction them on the forums. For reference, you can get over two thousand evasion on a body armor. | ||
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BeMannerDuPenner
Germany5638 Posts
March 04 2013 22:14 GMT
#7225
Viper Salvation Assassin's Garb -------- Quality: +15% (augmented) Evasion Rating: 1714 (augmented) -------- Requirements: Level: 68 (unmet) Dex: 183 (unmet) -------- 3% increased Movement Speed -------- +303 to Evasion Rating 80% increased Evasion Rating +85 to maximum Life +40% to Cold Resistance +18% to Lightning Resistance how good is it really? | ||
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Blitzkrieg0
United States13132 Posts
March 04 2013 22:17 GMT
#7226
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crms
United States11933 Posts
March 04 2013 22:19 GMT
#7227
On March 05 2013 07:06 Blitzkrieg0 wrote: Show nested quote + On March 05 2013 07:02 crms wrote: huge HP, 5L, good evasion rating, 3 resist 1 chaos... that's like 3-5ish exalt range I'd imagine. The evasion rating is actually quite terrible (at least in comparison to the other mod rolls), but it won't diminish the value of the item substantially. I imagine 5 exalts sounds on the very low end as well. The best thing to do with high value items like that is auction them on the forums. For reference, you can get over two thousand evasion on a body armor. I knew someone was going to call this out. !_! when I said good, I meant it is infact good, not great or extraordinary (like a 2k roll would be). The fact that +evasion% isn't an inherent modifier, and he got it at all, is good. It's another worthwhile mod, which increases the items value. I shouldn't be so vague on the internetz. ![]() I agree to post an auction on the forums. You can always advertise it ingame as well to get a baseline to start bidding. | ||
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crms
United States11933 Posts
March 04 2013 22:19 GMT
#7228
On March 05 2013 07:14 BeMannerDuPenner wrote: need quick help please. someone offered 5 exalt for freshly found : Viper Salvation Assassin's Garb -------- Quality: +15% (augmented) Evasion Rating: 1714 (augmented) -------- Requirements: Level: 68 (unmet) Dex: 183 (unmet) -------- 3% increased Movement Speed -------- +303 to Evasion Rating 80% increased Evasion Rating +85 to maximum Life +40% to Cold Resistance +18% to Lightning Resistance how good is it really? that's really good man. just as the other guy, auction it on the forums. | ||
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Treehead
999 Posts
March 04 2013 22:22 GMT
#7229
On March 05 2013 06:55 crms wrote: Show nested quote + On March 05 2013 06:53 Treehead wrote: On March 05 2013 00:59 Gentso wrote: Having a lot of fun on my fire bowrauder, thought I'd share the gist of my build. Single target DPS burning arrow, and aoe I use LMP + Champ explosive arrow, and iron will + increased area of effect on fire trap and flame totem. Also have a flammability curse in there for good measure. I'm level 50 atm and I'm tearing things up. I have 400 strength, and have the str > projectile dmg passive. All life and armor nodes, templar for elemental dmg and increased area of effect, fire dmg nodes south in marauder, resolute technique, blood magic, and more armor/health near duelist. Surprisingly, flame totem is a decent tank as well as DPS, which makes tough, dense rooms pretty easy. Items with fire dmg% help tremendously. Best of all, it's not lightning arrow so there's no lightning clogging the screen and lowering FPS. I was thinking about doing something like this, but I don't really know how well it's going to work. It seems like you'd have trouble getting high dex AND high STR, and without high dex you can't level your bow skills or use good bows - and without high STR you don't get anything out of Iron Grip (or w/e it's called). Am I missing something or does this not work out too well? And does anyone know - can you use Iron Grip + Iron Will (the support gem) to double up on the STR bonus? I'm not sure how a marauder gets enough DEX either. It's easy for a RANGER to get a lot of STR because we basically all go to the Marauder side of the tree for Blood Magic, Resolute Technique and HP nodes. I don't see a reason for a Marauder to go to the Ranger side of the tree, but maybe I'm missing something. I don't suppose you can post your passive tree, can you? It seems like it should be a simple matter of reordering to get from the build you're describing to a marauder variant - but of course it's hard to say without actually playing with the tree. | ||
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Blitzkrieg0
United States13132 Posts
March 04 2013 22:23 GMT
#7230
On March 05 2013 07:19 crms wrote: Show nested quote + On March 05 2013 07:06 Blitzkrieg0 wrote: On March 05 2013 07:02 crms wrote: huge HP, 5L, good evasion rating, 3 resist 1 chaos... that's like 3-5ish exalt range I'd imagine. The evasion rating is actually quite terrible (at least in comparison to the other mod rolls), but it won't diminish the value of the item substantially. I imagine 5 exalts sounds on the very low end as well. The best thing to do with high value items like that is auction them on the forums. For reference, you can get over two thousand evasion on a body armor. I knew someone was going to call this out. !_! when I said good, I meant it is infact good, not great or extraordinary (like a 2k roll would be). The fact that +evasion% isn't an inherent modifier, and he got it at all, is good. It's another worthwhile mod, which increases the items value. I shouldn't be so vague on the internetz. ![]() I agree to post an auction on the forums. You can always advertise it ingame as well to get a baseline to start bidding. Good to me is at least 1200. He got two evasion rolls and didn't even hit four digits ![]() On March 05 2013 07:22 Treehead wrote: Show nested quote + On March 05 2013 06:55 crms wrote: On March 05 2013 06:53 Treehead wrote: On March 05 2013 00:59 Gentso wrote: Having a lot of fun on my fire bowrauder, thought I'd share the gist of my build. Single target DPS burning arrow, and aoe I use LMP + Champ explosive arrow, and iron will + increased area of effect on fire trap and flame totem. Also have a flammability curse in there for good measure. I'm level 50 atm and I'm tearing things up. I have 400 strength, and have the str > projectile dmg passive. All life and armor nodes, templar for elemental dmg and increased area of effect, fire dmg nodes south in marauder, resolute technique, blood magic, and more armor/health near duelist. Surprisingly, flame totem is a decent tank as well as DPS, which makes tough, dense rooms pretty easy. Items with fire dmg% help tremendously. Best of all, it's not lightning arrow so there's no lightning clogging the screen and lowering FPS. I was thinking about doing something like this, but I don't really know how well it's going to work. It seems like you'd have trouble getting high dex AND high STR, and without high dex you can't level your bow skills or use good bows - and without high STR you don't get anything out of Iron Grip (or w/e it's called). Am I missing something or does this not work out too well? And does anyone know - can you use Iron Grip + Iron Will (the support gem) to double up on the STR bonus? I'm not sure how a marauder gets enough DEX either. It's easy for a RANGER to get a lot of STR because we basically all go to the Marauder side of the tree for Blood Magic, Resolute Technique and HP nodes. I don't see a reason for a Marauder to go to the Ranger side of the tree, but maybe I'm missing something. I don't suppose you can post your passive tree, can you? It seems like it should be a simple matter of reordering to get from the build you're describing to a marauder variant - but of course it's hard to say without actually playing with the tree. Most people also run melee marauder before switching to bow around cruel. You can play bow the whole way though if you wear a jade and pick up a light quiver quickly, but it is faster to power through as melee. | ||
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crms
United States11933 Posts
March 04 2013 22:37 GMT
#7231
On March 05 2013 07:23 Blitzkrieg0 wrote: Show nested quote + On March 05 2013 07:19 crms wrote: On March 05 2013 07:06 Blitzkrieg0 wrote: On March 05 2013 07:02 crms wrote: huge HP, 5L, good evasion rating, 3 resist 1 chaos... that's like 3-5ish exalt range I'd imagine. The evasion rating is actually quite terrible (at least in comparison to the other mod rolls), but it won't diminish the value of the item substantially. I imagine 5 exalts sounds on the very low end as well. The best thing to do with high value items like that is auction them on the forums. For reference, you can get over two thousand evasion on a body armor. I knew someone was going to call this out. !_! when I said good, I meant it is infact good, not great or extraordinary (like a 2k roll would be). The fact that +evasion% isn't an inherent modifier, and he got it at all, is good. It's another worthwhile mod, which increases the items value. I shouldn't be so vague on the internetz. ![]() I agree to post an auction on the forums. You can always advertise it ingame as well to get a baseline to start bidding. Good to me is at least 1200. He got two evasion rolls and didn't even hit four digits ![]() Show nested quote + On March 05 2013 07:22 Treehead wrote: On March 05 2013 06:55 crms wrote: On March 05 2013 06:53 Treehead wrote: On March 05 2013 00:59 Gentso wrote: Having a lot of fun on my fire bowrauder, thought I'd share the gist of my build. Single target DPS burning arrow, and aoe I use LMP + Champ explosive arrow, and iron will + increased area of effect on fire trap and flame totem. Also have a flammability curse in there for good measure. I'm level 50 atm and I'm tearing things up. I have 400 strength, and have the str > projectile dmg passive. All life and armor nodes, templar for elemental dmg and increased area of effect, fire dmg nodes south in marauder, resolute technique, blood magic, and more armor/health near duelist. Surprisingly, flame totem is a decent tank as well as DPS, which makes tough, dense rooms pretty easy. Items with fire dmg% help tremendously. Best of all, it's not lightning arrow so there's no lightning clogging the screen and lowering FPS. I was thinking about doing something like this, but I don't really know how well it's going to work. It seems like you'd have trouble getting high dex AND high STR, and without high dex you can't level your bow skills or use good bows - and without high STR you don't get anything out of Iron Grip (or w/e it's called). Am I missing something or does this not work out too well? And does anyone know - can you use Iron Grip + Iron Will (the support gem) to double up on the STR bonus? I'm not sure how a marauder gets enough DEX either. It's easy for a RANGER to get a lot of STR because we basically all go to the Marauder side of the tree for Blood Magic, Resolute Technique and HP nodes. I don't see a reason for a Marauder to go to the Ranger side of the tree, but maybe I'm missing something. I don't suppose you can post your passive tree, can you? It seems like it should be a simple matter of reordering to get from the build you're describing to a marauder variant - but of course it's hard to say without actually playing with the tree. Most people also run melee marauder before switching to bow around cruel. You can play bow the whole way though if you wear a jade and pick up a light quiver quickly, but it is faster to power through as melee. Maybe it's good to me because I'm using a bargain bin 5L chest haha. Mine is like 353 evasion, high HP and double resist. Not appropriate for lv70 HC but it gets me by for now. To the other poster, I can link my tree when I get home from work. It's fairly basic. I started at Ranger (duh) got the evasion->armor talent, went across the tree getting iron grip, blood magic and resolute technique. I have basically every HP node between the two ends of my tree. I have a couple resist nodes (that I need to spec out of now) and some of the +elemental dmg nodes you can grab easily. I am now going up the right side towards the final frenzy node. I currently have 6 frenzy charges (5 from tree + 1 from bandits) and in 4 levels will have my 7th frenzy charge from the final passive node. I like attacking fast. ~_~ | ||
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Qaatar
1409 Posts
March 04 2013 23:45 GMT
#7232
On the other hand, my 85-198 bow, with 1.99 + 0.05 (5% belt...has great stats, so I'm using it) + 0.12 (Cruel Oak reward...buffs bear traps as well) = 2.16 multiplier. Which means, (85x2.16) \ 2.857 (50% converted lightning dmg multiplied by 70% dmg effectiveness of LA) = 64. Plug 198 into that equation = 150 (makes 64-150), which is roughly equivalent to the tooltip physical dmg of 64-149 that I see...so the calculations aren't incorrect afaik. If we take out IG, and swap in a 1.17 (just belt + oak) multiplier instead of 2.16 into the equation, we get roughly 35-81 physical and lightning dmg. This means that with IG, I gain 30-68 physical and lightning dmg, while with Inner Force, I get 3-44 lightning and 15-24 fire...how is this even remotely comparable? I'm asking because I recently saw some well-known Rangers respec to IF, and a couple has Lioneye's, which has much greater top-end physical than my bow, so they should get even greater benefit from IG. I don't think my calculations are wrong, so there must be some sort of synergy that I'm missing from IF outside of the factors that I've already listed (groups buffs, etc.). I'm pretty sure everyone had a huge amount of strength (at least over 400) when IG spec'd, so the phys damage difference is only roughly 20%, which doesn't change much. The only other aspect that I can think of, is that going to IG requires 6 points in the standard HC Ranger build, while going to IF requires 5, so we save 1 point. However, going to IG also unlocks an 8/8/12 tree, so we gain 4% health. | ||
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Blitzkrieg0
United States13132 Posts
March 05 2013 00:08 GMT
#7233
If you could run hatred I think the numbers might work out for IF regardless though. Especially with a strong physical bow like Lioneye's Glare. I would actually like to read more about this if you have a timestamp to a stream vod or any information about where it was said though. | ||
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Pwere
Canada1557 Posts
March 05 2013 00:32 GMT
#7234
Add a some more +WED% from gear, and IG won't be that much better offensively, while IF is amazing for survivability. They probably also have a bit less strength and might use an elemental bow (or used one before getting Lioneye's). Yeah, it's pretty sad that +99% phys dmg is barely worth ~6 points. | ||
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Qaatar
1409 Posts
March 05 2013 00:36 GMT
#7235
On March 05 2013 09:08 Blitzkrieg0 wrote: They could be using the iron grip support gem instead although I'm not going to mathcraft how efficient this is. On a 6L LA your options really run thin besides ALD to get more shock procs. You'd also need one for your frenzy/elemental hit as well though so this sounds questionable. If you could run hatred I think the numbers might work out for IF regardless though. I would actually like to read more about this if you have a timestamp to a stream vod or any information about where it was said though. The players I'm talking about are Nugiyen and Martincreek. You can find Martincreek's build on the new website Kripp set up: http://www.exilepro.com/builds/ranger/496-ranger-immortal-lightning-arrow , as well as some comments here: http://www.pathofexile.com/forum/view-thread/80463/page/21. As for Nugi, I'm not sure which vod it was in, but I'm fairly certain he went to IF recently. I'm 100% certain they're not running the iron grip support gem, since the 50% ias or the 5-101 added lightning dmg are much better than +60-65% physical (you spec out of 50 str from not having the IG tree, and probably don't look to get gear with +str anymore either). edit: yeah, it included the comma...oops double edit: posted the same link twice...fixed. | ||
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Blitzkrieg0
United States13132 Posts
March 05 2013 00:38 GMT
#7236
The guide itself doesn't have any reasoning and actually tells you to pick up Iron Grip while leveling and then respec out of it. That is even more questionable in my opinion ^_^ | ||
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Qaatar
1409 Posts
March 05 2013 00:51 GMT
#7237
On March 05 2013 09:38 Blitzkrieg0 wrote: I think Pwere's point about survival/utility being more important than damage are far more likely than my initial remarks though. Yeah, that makes sense. Also, normally, people don't have 99% physical, but probably closer to 60%, and also probably took an extra skill point instead of 12%, and have a +hp belt instead of 5%. This makes the multiplier 1.6 instead of 2.16 for most people...and in that case, the 30% buff from IF wins out over IG. If we take my thicket, the 1.6 multiplier would give an extra 13-30 physical and lightning. While I think this is still arguably superior to 3-44 and 15-24, the other aspects like the granite buff and one less skill point makes IF superior. Add in the buffs gained from group play, and yeah, IF would blow IG out of the water. Edit: I wouldn't say that respec'ing out of IG later is questionable, since IG can be reached far earlier than IF. In the mid-game, IG would certainly be useful. I would think of it as a placeholder until you can get IF. | ||
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Levistus
1134 Posts
March 05 2013 01:20 GMT
#7238
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Spazer
Canada8033 Posts
March 05 2013 01:30 GMT
#7239
On March 05 2013 06:55 crms wrote: Show nested quote + On March 05 2013 06:53 Treehead wrote: On March 05 2013 00:59 Gentso wrote: Having a lot of fun on my fire bowrauder, thought I'd share the gist of my build. Single target DPS burning arrow, and aoe I use LMP + Champ explosive arrow, and iron will + increased area of effect on fire trap and flame totem. Also have a flammability curse in there for good measure. I'm level 50 atm and I'm tearing things up. I have 400 strength, and have the str > projectile dmg passive. All life and armor nodes, templar for elemental dmg and increased area of effect, fire dmg nodes south in marauder, resolute technique, blood magic, and more armor/health near duelist. Surprisingly, flame totem is a decent tank as well as DPS, which makes tough, dense rooms pretty easy. Items with fire dmg% help tremendously. Best of all, it's not lightning arrow so there's no lightning clogging the screen and lowering FPS. I was thinking about doing something like this, but I don't really know how well it's going to work. It seems like you'd have trouble getting high dex AND high STR, and without high dex you can't level your bow skills or use good bows - and without high STR you don't get anything out of Iron Grip (or w/e it's called). Am I missing something or does this not work out too well? And does anyone know - can you use Iron Grip + Iron Will (the support gem) to double up on the STR bonus? I'm not sure how a marauder gets enough DEX either. It's easy for a RANGER to get a lot of STR because we basically all go to the Marauder side of the tree for Blood Magic, Resolute Technique and HP nodes. I don't see a reason for a Marauder to go to the Ranger side of the tree, but maybe I'm missing something. I'm running a bow marauder right now. Light quiver with the +dex prefix solves most dex problems. Getting enough dex to equip the better bows is certainly a problem early on unless you're well prepared. Still, it's not like the marauder has much difficulty in Normal, since we have the benefit of that massive HP pool. | ||
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KiWiKaKi
Canada691 Posts
March 05 2013 02:24 GMT
#7240
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