Path of Exile - Page 321
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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Pufftrees
2449 Posts
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Pwere
Canada1557 Posts
On February 20 2013 00:38 mordk wrote: The 1-shot aspect is, unfortunately, part of the game now. That's what happens when instead of healing you put in life leech, life on hit, and ridiculous amount of life regen. There were a few of us in CB warning against this, but apparently most people like it. We gave up when they announced buffs to the life leech and LoHit support gem at high levels. This is part of why I much prefer short races. The game is good without leech.The main problem I have with this game is difficulty and combat. Difficulty because enemies either 1-shot you with ridiculous amounts of damage (since armor is less effective the harder an attack hits), or they don't pose a threat at all, which gets boring. And yes, D3 is a lot harder. The other problem currently is that groups are OP as hell. Lots of "endgame" builds are only viable in groups. The problem with melee is that they're weaker when grouped with ranged classes. But solo-wise, melee does better than tons of these builds. Obviously, the truly OP builds do just fine either way, but you can hardly blame the game for balance problems one month in the open beta. | ||
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Qaatar
1409 Posts
On February 20 2013 00:38 mordk wrote: The problem here is that you cannot make a bad build work with your brain and gear in every situation. It won't happen. For example, right now AFAIK there is no melee in the top levels, all those builds are ranged, because melee just will not survive. Things like a triple elementalist witch also suck because your survivability is too low, etc, there are countless examples that just won't work on the endgame, and there's no way they will work, barring some balance patches. I'm not saying this is a bad thing, but what you're saying is just wrong, "bad" builds will not work. Melee is underpowered and extremely limited, which is why the devs have stated that they are working on balance changes. However, that isn't the point of the original poster. I believe the point was to "experience" all maps of all types, and quite honestly, this is just a question of where you draw the line. No build in the game currently can faceroll every single map mod combo solo, like I previously stated, and I'm pretty sure every top level party of 6 on the HC ladder still won't dare head into Vaal's room in the maze map. However, build X might be able to solo 95% (just an arbitrary percentage) of the map mod combos, while build Y might only be able to do 50% of them with a low chance of dying. The question here is, where do you draw the line for a build to be considered "good", and for another build to not be considered viable at all? I believe that's subjective, and therefore, I don't agree with the point of the original poster. No, there aren't infinite possibilities, and some builds will be stronger than others, but every single build (outside of some clearly unbalanced types, like many pure melee builds), can do maps. Just not every single mod, and perhaps not every single boss (I'm not touching Oak solo with a 10 foot pole either). | ||
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Unentschieden
Germany1471 Posts
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AnotherRandom
Canada81 Posts
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Tennet
United States1458 Posts
monster damage more projectiles no regen minus resist chaos dot or blood magic glhf | ||
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Qaatar
1409 Posts
On February 20 2013 02:14 AnotherRandom wrote: I'm not terribly experienced with maps but I don't think there's a map that my summoner can't do. Have fun with blood magic. ![]() | ||
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Butcherski
Poland446 Posts
lvl 79 searching for some people to run maps with on default | ||
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NotSorry
United States6722 Posts
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furlyman
55 Posts
On a side note, this game does a great job with high risk / high reward style RNG gameplay (the whole crafting system is a great example) which I think will keep this game fresh even when the market starts to see many good items. You can almost always exalt something and have a "chance" of it being better =) | ||
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Archers_bane
United States1338 Posts
I have like 6 exalts worth of currency only, a lot of currency in items waiting to be moved, but really lazy to do it | ||
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Shinbi
338 Posts
On February 20 2013 02:52 Archers_bane wrote: So...anyone know how much currency you need to be considered "rich" or at least well off? Lol, would be interesting to know how much everyone here has I have like 6 exalts worth of currency only, a lot of currency in items waiting to be moved, but really lazy to do it I only have ~11 exalts worth and I still think I'm rather poor =/ | ||
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Qaatar
1409 Posts
On February 20 2013 02:52 Archers_bane wrote: So...anyone know how much currency you need to be considered "rich" or at least well off? Lol, would be interesting to know how much everyone here has I have like 6 exalts worth of currency only, a lot of currency in items waiting to be moved, but really lazy to do it I've seen people on the HC trade forums offer like 25 exalts worth of stuff for Lioneye's Glare. I'm pretty sure there are people who abuse d2jsp who have hundreds of exalts. In default, I'm sure it's even more insane. Personally, I'm almost level 82 in HC, and I only have about as much as you (5-6 exalts). I'd say a stack of exalts would be considered well off. | ||
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r.Evo
Germany14080 Posts
On February 20 2013 03:18 Qaatar wrote: I've seen people on the HC trade forums offer like 25 exalts worth of stuff for Lioneye's Glare. I'm pretty sure there are people who abuse d2jsp who have hundreds of exalts. In default, I'm sure it's even more insane. Personally, I'm almost level 82 in HC, and I only have about as much as you (5-6 exalts). I'd say a stack of exalts would be considered well off. d2jsp is one of the worst things for those types of games imo. | ||
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Blitzkrieg0
United States13132 Posts
On February 20 2013 03:18 Qaatar wrote: I've seen people on the HC trade forums offer like 25 exalts worth of stuff for Lioneye's Glare. I'm pretty sure there are people who abuse d2jsp who have hundreds of exalts. In default, I'm sure it's even more insane. Personally, I'm almost level 82 in HC, and I only have about as much as you (5-6 exalts). I'd say a stack of exalts would be considered well off. Even mirrors aren't trading that high on default. Seen mirrors sold for just 15-20 exalts. | ||
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Tennet
United States1458 Posts
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T0F4sT
Netherlands317 Posts
On February 20 2013 02:05 Pwere wrote: The 1-shot aspect is, unfortunately, part of the game now. That's what happens when instead of healing you put in life leech, life on hit, and ridiculous amount of life regen. There were a few of us in CB warning against this, but apparently most people like it. We gave up when they announced buffs to the life leech and LoHit support gem at high levels. This is part of why I much prefer short races. The game is good without leech. The other problem currently is that groups are OP as hell. Lots of "endgame" builds are only viable in groups. The problem with melee is that they're weaker when grouped with ranged classes. But solo-wise, melee does better than tons of these builds. Obviously, the truly OP builds do just fine either way, but you can hardly blame the game for balance problems one month in the open beta. Oh man, this 1000 times. Even doing maps with 2-3 people just removes a big part of dying+ if you combine the auras people run.. Sure you want people to party up and play together. but the difference between solo play and party play is just too damn big. I'm gla bonus d they nerfed the XP/quantityon groups, atleast one thng that is less OP now. i | ||
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T0F4sT
Netherlands317 Posts
On February 20 2013 03:32 Blitzkrieg0 wrote: Even mirrors aren't trading that high on default. Seen mirrors sold for just 15-20 exalts. I would say there are more mirrors in the game then, Lioneye's Glare/Kaom's Heart. | ||
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Blitzkrieg0
United States13132 Posts
On February 20 2013 04:29 T0F4sT wrote: I would say there are more mirrors in the game then, Lioneye's Glare/Kaom's Heart. Certainly, but a rare is better than a unique in most cases. Certain builds revolve around a unique, but for most players a mirror is more valuable assuming you have something to copy. I've seen quite a few 6L rares that have super rolls for people to copy on the forums already. Kaom's Heart won't be nearly as rare as it was in CB because maps are higher level now as well. So much easier to get level 68 drops than it was before. | ||
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T0F4sT
Netherlands317 Posts
On February 20 2013 04:37 Blitzkrieg0 wrote: Certainly, but a rare is better than a unique in most cases. Certain builds revolve around a unique, but for most players a mirror is more valuable assuming you have something to copy. I've seen quite a few 6L rares that have super rolls for people to copy on the forums already. Kaom's Heart won't be nearly as rare as it was in CB because maps are higher level now as well. So much easier to get level 68 drops than it was before. I saw a post yesterday, after 5 chances he got a Lioneye's Glare... makes me wanna cry I haven't seen any Kaom's Heart might take a while till some one gets one. | ||
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