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Path of Exile - Page 320
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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crms
United States11933 Posts
I don't have amazing internet and I live in Az. | ||
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Pwere
Canada1557 Posts
On February 19 2013 11:01 Archers_bane wrote: There areas are both affected by pretty weird shadows. They said they were fixing this in the Docks at least, meanwhile turning off shadows for these areas would help.What areas do you play in? I have a severe drop in FPS in The Docks and Western forest, but everywhere else is pretty smooth, its weird @AnotherRandom, do you think the devs of a game in beta would think about balance? It's pretty much the whole point of open beta. | ||
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LagLovah
Canada552 Posts
I currently use conductivity on my LA/Ele Hit ranger, i also have a leveled projectile weakness, but in my stash i have a 7 9 15 and 0% temporal, I have had 5 quality temporal's drop in my playthroughs, almost as many as my other quality gems combined. Is it more for maps to help with bad mods for surviving or what?. Currently level 60, in act 1 merciless, waiting on maxing out my light resist and going a bit over 2500life before advancing any further. 2kdps ele hit/1k LA, kinda faceroll through it, but at least I can wear some MF gear. If only I could roll a tri ele thicket instead of the 2x one I have right now. | ||
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Blitzkrieg0
United States13132 Posts
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udgnim
United States8024 Posts
On February 19 2013 13:17 LagLovah wrote: Does temporal chains work on act bosses? Why is it recommended in so many builds? Temporal + Chill proc (I use Arctic Breath) makes bosses move slow as molasses | ||
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LagLovah
Canada552 Posts
Never in any game have I had a problem with account security, pretty annoying | ||
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dae
Canada1600 Posts
Add me Dystort in game. Also, is lighting arrow going to be nerfed? | ||
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AnotherRandom
Canada81 Posts
On February 19 2013 12:24 Pwere wrote: @AnotherRandom, do you think the devs of a game in beta would think about balance? It's pretty much the whole point of open beta. I'm just curious if there's been any word of what they plan to do. I've seen mention of them buffing melees and adding more skill gems soon, but is there like a Dev Diary or something or a recent post about their plans for what they want to do over the course of Open Beta? Afaik LA is OP and it'll stay that way, which to me right now is a huge turn-off. | ||
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Zaqwert
United States411 Posts
Where as Diablo 3 did everything they could to streamline, simplifying, railroad, and dumb down, PoE does the exact opposite and introduces complexity and customization at every turn. I strongely encourage everyone to download it and give it a try. And to top it all off, it's FREE! Please stick with it for at least a little while, the combat feels a tad clunky at first coming from D3, however you get used to it and it really isn't all that bad. Once you starting getting into the skill tree and finding interesting skill gems, that's when you'll be hooked. | ||
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Vallelol
Germany1046 Posts
On February 19 2013 15:20 AnotherRandom wrote: I'm just curious if there's been any word of what they plan to do. I've seen mention of them buffing melees and adding more skill gems soon, but is there like a Dev Diary or something or a recent post about their plans for what they want to do over the course of Open Beta? Afaik LA is OP and it'll stay that way, which to me right now is a huge turn-off. Actually I don't think LA is OP, but shockstacking is :/ | ||
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Avs
Korea (North)857 Posts
Every other build out there (EK, FN) and so forth will get nerfed sooner or later, resulting in either new low budget builds (3-4 link only builds that don't really require special gear), or end up where all ARPGs seem to end up: Gear progression (6L weapons and chest) or again rares that are specialized. But hey, it appears people who play these games in the long term think this is how it should be (I just disagree). To get this type of gear, its back to grinding Ledge, or Docks for hours (both for gear and both to level up since its safest there). Its speaks loudly about poor design. And then there's maps. Let's say you want to be able to experience all maps of all rarities and types. That further isolates exactly how you're going to build the character. Infinite builds? Nope. Infinite customization? Nope. Still boils down to min/max effectiveness. But again like I said, I understand that's what people who like PoE are looking for. To me, that actually doesn't make PoE any better than D3. They both fail to change or solve the ARPG problem. Either way though, PoE is successful. It's already made decent amounts of money. It's still making more money through its online store. I just wish they put more substance into the game (beyond their passive tree and skill gems). Edit: Oh and they need to solve the desync problem. It's the #1 killer. | ||
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-Dustin-
United States718 Posts
On February 19 2013 18:24 Avs wrote: Every other build out there (EK, FN) and so forth will get nerfed sooner or later, resulting in either new low budget builds (3-4 link only builds that don't really require special gear), or end up where all ARPGs seem to end up: Gear progression (6L weapons and chest) or again rares that are specialized. But hey, it appears people who play these games in the long term think this is how it should be (I just disagree). To get this type of gear, its back to grinding Ledge, or Docks for hours (both for gear and both to level up since its safest there). Its speaks loudly about poor design. Yeah thats the whole point of ARPGs is gear progression and farming. If you don't want that why would you ever play an ARPG? Diablo series was the same way... Do a cookie cutter build and farm bosses for hours and hours and hours atleast PoE spices it up with maps. Grinding/farming is the heart and soul of ARPGs without it its not much of an ARPG honestly. | ||
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Deleted User 3420
24492 Posts
On February 19 2013 18:24 Avs wrote: I am less than impressed with how the game has turned out. In the end, skill builds are all viable with X amount of equipment. But to me the barrier to making that build come together either gets blocked by the slots/links on gear, or how niche the build actually is (requires tons of prefix/suffix combos to make it unstoppable). Every other build out there (EK, FN) and so forth will get nerfed sooner or later, resulting in either new low budget builds (3-4 link only builds that don't really require special gear), or end up where all ARPGs seem to end up: Gear progression (6L weapons and chest) or again rares that are specialized. But hey, it appears people who play these games in the long term think this is how it should be (I just disagree). To get this type of gear, its back to grinding Ledge, or Docks for hours (both for gear and both to level up since its safest there). Its speaks loudly about poor design. And then there's maps. Let's say you want to be able to experience all maps of all rarities and types. That further isolates exactly how you're going to build the character. Infinite builds? Nope. Infinite customization? Nope. Still boils down to min/max effectiveness. But again like I said, I understand that's what people who like PoE are looking for. To me, that actually doesn't make PoE any better than D3. They both fail to change or solve the ARPG problem. Either way though, PoE is successful. It's already made decent amounts of money. It's still making more money through its online store. I just wish they put more substance into the game (beyond their passive tree and skill gems). Edit: Oh and they need to solve the desync problem. It's the #1 killer. what exactly are you expecting or desiring? like how could it possibly be anything different? | ||
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Qaatar
1409 Posts
On February 19 2013 18:24 Avs wrote: And then there's maps. Let's say you want to be able to experience all maps of all rarities and types. That further isolates exactly how you're going to build the character. Infinite builds? Nope. Infinite customization? Nope. Still boils down to min/max effectiveness. Maps with punishing mods (ex. no life/mana regen) are supposed to be difficult (at least solo), and mods like temporal chains are supposed to be annoying as hell. The advantage to doing them is a much higher item quantity modifier. If you don't want to do those mods, simply reroll for an easier mod, but item quantity will go down. I fail to see the problem here. Will some builds be easier than others to deal with some mods? Yes, but I can't think of any build that can completely faceroll every single map mod combo in the game. I play a pretty overpowered build (tanky LA spam ranger), and I'll reroll mods like undead simply because I can't be bothered to kill two summoners in every room rezzing rhoas over and over again. Should they perhaps adjust some of the quantity modifiers in accordance to actual difficulty/annoyance? Yes, but that's a different issue. Not to mention, some of the 70+ map bosses like Piety, Oak, and especially Vaal are ridiculously difficult, even for a party. Now, in a party, most of this is moot, and that's another issue that I do have with the game, but again, it's a different issue. | ||
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Tobberoth
Sweden6375 Posts
On February 19 2013 18:24 Avs wrote: And then there's maps. Let's say you want to be able to experience all maps of all rarities and types. That further isolates exactly how you're going to build the character. Infinite builds? Nope. Infinite customization? Nope. Still boils down to min/max effectiveness. But again like I said, I understand that's what people who like PoE are looking for. To me, that actually doesn't make PoE any better than D3. They both fail to change or solve the ARPG problem. This isn't an ARPG problem, it's ARPG gameplay. That's how it works. If you make any build or customization viable for the hardest content, there's no reason to customize anything. You get a basic D3 situation where customization is irrelevant because everything is about just as viable, there's no thoughtprocess needed. Pick a skill which looks fun and use only that one. What makes fun customization is when you can make "bad" builds work by using your brain and gear. Sure, you might not be able to do every single map in the game, but who said you have to do that? Should even any class at all be able to do that? I say no. Min-maxing is fine as long as it's fun to do and everything else is fun as well, your duelist summoner doesn't HAVE to be able to do the hardest map in the game. | ||
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Hoosegow
United States139 Posts
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AnotherRandom
Canada81 Posts
On February 19 2013 18:24 Avs wrote: I am less than impressed with how the game has turned out. In the end, skill builds are all viable with X amount of equipment. But to me the barrier to making that build come together either gets blocked by the slots/links on gear, or how niche the build actually is (requires tons of prefix/suffix combos to make it unstoppable). Every other build out there (EK, FN) and so forth will get nerfed sooner or later, resulting in either new low budget builds (3-4 link only builds that don't really require special gear), or end up where all ARPGs seem to end up: Gear progression (6L weapons and chest) or again rares that are specialized. But hey, it appears people who play these games in the long term think this is how it should be (I just disagree). To get this type of gear, its back to grinding Ledge, or Docks for hours (both for gear and both to level up since its safest there). Its speaks loudly about poor design. And then there's maps. Let's say you want to be able to experience all maps of all rarities and types. That further isolates exactly how you're going to build the character. Infinite builds? Nope. Infinite customization? Nope. Still boils down to min/max effectiveness. But again like I said, I understand that's what people who like PoE are looking for. To me, that actually doesn't make PoE any better than D3. They both fail to change or solve the ARPG problem. Either way though, PoE is successful. It's already made decent amounts of money. It's still making more money through its online store. I just wish they put more substance into the game (beyond their passive tree and skill gems). Edit: Oh and they need to solve the desync problem. It's the #1 killer. Glad to see someone else gets it. PoE is entertaining and they have honestly come up with some really cool ideas, but ultimately failed to address the fact that RNG is so 1995. | ||
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Pwere
Canada1557 Posts
On February 19 2013 17:34 Vallelol wrote: They are both OP. LA because it has a huge range on its AoE and can use life gain on hit, reaching stupid numbers like +1k instant life per shot. Shock mostly because it is multiplicative damage.Actually I don't think LA is OP, but shockstacking is :/ @AR, there is no dev diary (yet?), but they stated their goals a few times. They want to introduce ~1 new skill per week, and should have Act 3.5 ready in the coming months, with Act 4 ready in ~1 year. They'll likely nerf shock and introduce a life gain on hit adjustment (i.e. it is multiplied by damage effectiveness, so LA would gain 4x less life), and probably nerf the skill on top of that, resulting in split arrow and RoA fighting for the crown. But until they considerably buff offensive passives, health + whatever builds are still gonna dominate, as there is no skill identity. Any build currently specializing in a type of weapon or elemental damage is just gimped. (6% per point? Really?) LA builds usually grab Catalyze (50% in 3 points), IG (60%+ in 1 one point), and the starting ranger nodes (these are considerably weaker, but strong early on). No defense besides all res (as these are too weak as well). They have a huge way to go, but that's why it's an open beta. They do need the money, and the game is playable and mostly fun (and short races are amazing). However, they know balance is gonna be disgusting for a while, but they're here for the long term, so it doesn't really matter. As for the RNG problem, there is nothing to solve there besides balance and offering more high level choices (i.e. not forcing everyone to chew maps in large groups). AFAIK, solo maps will be there eventually, and team coop maps are an idea they liked (i.e. the team splits up to kill very different bosses, solve some basic puzzles, etc.). Races are a huge focus as well. And they have plans for ranked PvP. Also, the point the devs are not gonna state but which is their intent anyway, is that right now, the game has to be really hard. Since they don't want to wipe, they can't let people grind currencies at a rate that won't be available again. With introduction of A3.5 and 4, and higher level items, the current batch of sick gear will only be good gear, and you'll have higher areas to play through. New skills tend to be on the powerful side, they're gonna buff everything about melee, and nerf the now-obviously OP stuff. Keep in mind that LA was already nerfed by 30%, had its shock chance removed, and chain went from 240% to 150% damage. The skill is less than half of what it was, yet it's still the best. People were preparing RoA or Ice Shot builds. The only mistake here is not preparing a balance patch ~2 weeks after release, but rather preparing one big patch ~6 weeks in. | ||
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ZasZ.
United States2911 Posts
On February 19 2013 23:16 AnotherRandom wrote: Glad to see someone else gets it. PoE is entertaining and they have honestly come up with some really cool ideas, but ultimately failed to address the fact that RNG is so 1995. *RNG is so 2000. That is, after all, when Diablo 2 was released. Why are people wanting to change ARPGs? The fans of the genre enjoy slaying monster after monster, min-maxing their characters, and the thrill of seeing shinies hit the floor. Many of the people who are in love with PoE have been waiting for something just like it since D2 was overrun with hacking/botting and outlived itself. D3 certainly didn't fit the bill, but PoE does. There are plenty of game experiences people can have if they don't like RNG, or feel that PoE is unfair or unforgiving. Why change a genre that gets woefully few games, and no outstanding ones in the last 13 years? It would be like playing a DnD based game and complaining about RNG, it just doesn't make sense. | ||
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mordk
Chile8385 Posts
On February 19 2013 20:45 Tobberoth wrote: This isn't an ARPG problem, it's ARPG gameplay. That's how it works. If you make any build or customization viable for the hardest content, there's no reason to customize anything. You get a basic D3 situation where customization is irrelevant because everything is about just as viable, there's no thoughtprocess needed. Pick a skill which looks fun and use only that one. What makes fun customization is when you can make "bad" builds work by using your brain and gear. Sure, you might not be able to do every single map in the game, but who said you have to do that? Should even any class at all be able to do that? I say no. Min-maxing is fine as long as it's fun to do and everything else is fun as well, your duelist summoner doesn't HAVE to be able to do the hardest map in the game. The problem here is that you cannot make a bad build work with your brain and gear in every situation. It won't happen. For example, right now AFAIK there is no melee in the top levels, all those builds are ranged, because melee just will not survive. Things like a triple elementalist witch also suck because your survivability is too low, etc, there are countless examples that just won't work on the endgame, and there's no way they will work, barring some balance patches. I'm not saying this is a bad thing, but what you're saying is just wrong, "bad" builds will not work. Personally, I find that this game does what D2 did in a better way. Mainly because it lets you plan ahead, whilst D2 just punished you like crazy for not putting enough points in X stat. In PoE you can pretty much predict if your build is going to work and go from there, which is nice. Itemization is also great. The main problem I have with this game is difficulty and combat. Difficulty because enemies either 1-shot you with ridiculous amounts of damage (since armor is less effective the harder an attack hits), or they don't pose a threat at all, which gets boring. And yes, D3 is a lot harder. About combat, I find it really bland and not exciting at all. When I play PoE, I just switch a stream on and watch Dota 2 pro matches while blindingly clearing maps to find my next gear upgrade. I don't care to go to higher level maps to farm because I don't find combat fun enough to do that. Only mobs that are somewhat fun to fight are chargers, I also find the Vaal Oversoul fight pretty fun. That said, this is a good game. Is it better than D3?? In some aspects, definitely. In others, like action, absolutely not. I'd say if D3 didn't have the dreaded AH (or weren't balanced around it), it would be the better game imo. Character building is definitely the best and most fun aspect of this game, if you don't mind dying while going for crazy builds. Also, one thing the devs did really great is the whole feeling of the game. I don't mind D3's cartoonish style, childish, you name it, I seriously do not care since I never found D2's atmosphere to be creepy or scary at all (And I played that game to death and beyond). However, PoE's ambience is really nice, monsters are a bit on the bland side, but the locations, and in particular the music (!!!) are amazing. | ||
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