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Guys making a new build here and would love some feed back.. I'm pretty much trying to go a Crit Bow thats HP/Armor based.. I ran through some numbers and pretty much got a few different builds with small differences late game like 50life difference or an extra 10-15%dmg, something I figure I could figure out which I wanted to do late game... I was thinking of using ele based skills since it seems they scale better from what I hear.. I wanted to do Iceshot Crit build just to basicly freeze everything but idk if maybe I should run LA and IceShot on a totem that has +crit chance support instead ?? I read somewhere that crit bow doesnt work well ?? I understand I may not get as much dps if I went for ele dmg nodes but my main intentions with this build were to stack shocks and freeze with LA and IceShot and Frenzy single target to increase my speed. So maybe 2 5L (bow/chest) then 4L iceshot with fastcast,increase crit and one other. Im sure this could work with 4L all around but obviously not doing as much dmg as a 5L. I also had a concern if I had enough HP for late game ? I know my armor should be fine. Any quick feedback is greatly appreciate and slow feedback is too but i'm looking to start today lol.
Okay this is the build and the stats.. starting from ranger or shadow dont make much difference but since I play shadow so much I figure why not keep the tradition 
http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MeGtIZ1tEqW7VIbXtVSyaVjDZQQqIuDkinNOOEwFFw1XBS8-oWv4fbYeLndDY9jb9RRzMM_isZ1f_eb_I51KCfqriqf4cZPs-95vlj51Qk_dUAGtvuDlb6dEEUdQ6tKaX8xWegh3ZKfd0NLOkVICpNPyduqjJ-rpN6uLc-plc64Yjxxq48LXfjrj5nm9SPud3yL-8O51JUSV8_9kiMz1BQWGPG2BGWnaP8q9726NbrFMrTGbT6sepiapPADw==
Build Stats: + Show Spoiler + +184 to Strength +272 to Dexterity +152 to Intelligence +116 to maximum Mana +192 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +4 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 18% increased Attack Speed 7% increased Movement Speed 36% increased Projectile Damage 155% increased maximum Life 220% increased Critical Strike Chance 2% of Physical Attack Damage Leeched back as Mana 110% increased Critical Strike Multiplier 4% increased Evasion Rating per Frenzy Charge 90% increased Critical Strike Chance with Bows Converts all Evasion Rating to Armour 4% increased Attack Speed with Bows 24% increased Evasion Rating and Armour The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks +15% to all Elemental Resistances You take 30% reduced Extra Damage from Critical Strikes 1.9% of Life Regenerated per Second +30.4% Energy Shield +36.8% increased Melee Physical Damage +544 Accuracy Rating 54.4% increased Evasion Rating
edit: i notice I can go down into Duelist tree more for similar skills as I did for Marauder but im not sure about it edit2: okay with some more fixes I got an an extra 30%life, just didnt go into duelist tree
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On February 17 2013 04:12 T0F4sT wrote:Show nested quote +On February 17 2013 03:48 Fawkes wrote:Oh man, found my first item worth something! ![[image loading]](http://i.imgur.com/YqFWVbH.png) ooh man, if it was a 40 life leather belt would be worth a lot of GCP but its still good, perfect ele roll + almost perfect life roll. really nice!
I've seen belts with 39% Ele damage, so the roll isn't perfect. Life is amazing though. Still should fetch a decent price!
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On February 17 2013 06:50 Slardar wrote:Show nested quote +On February 17 2013 04:12 T0F4sT wrote:On February 17 2013 03:48 Fawkes wrote:Oh man, found my first item worth something! ![[image loading]](http://i.imgur.com/YqFWVbH.png) ooh man, if it was a 40 life leather belt would be worth a lot of GCP but its still good, perfect ele roll + almost perfect life roll. really nice! I've seen belts with 39% Ele damage, so the roll isn't perfect. Life is amazing though. Still should fetch a decent price! orly? I'm 99% sure 30% is the cap on this exact modifier unless I am looking at the wrong thing...
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You can apply shock without crits if you set up your build properly (take static blows). If you want a totem to apply shock just use arc since it is far more efficient.
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On February 17 2013 06:50 Slardar wrote:Show nested quote +On February 17 2013 04:12 T0F4sT wrote:On February 17 2013 03:48 Fawkes wrote:Oh man, found my first item worth something! ![[image loading]](http://i.imgur.com/YqFWVbH.png) ooh man, if it was a 40 life leather belt would be worth a lot of GCP but its still good, perfect ele roll + almost perfect life roll. really nice! I've seen belts with 39% Ele damage, so the roll isn't perfect. Life is amazing though. Still should fetch a decent price! I wish you could get more than 30%..
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On February 17 2013 07:34 Tennet wrote:Show nested quote +On February 17 2013 06:50 Slardar wrote:On February 17 2013 04:12 T0F4sT wrote:On February 17 2013 03:48 Fawkes wrote:Oh man, found my first item worth something! ![[image loading]](http://i.imgur.com/YqFWVbH.png) ooh man, if it was a 40 life leather belt would be worth a lot of GCP but its still good, perfect ele roll + almost perfect life roll. really nice! I've seen belts with 39% Ele damage, so the roll isn't perfect. Life is amazing though. Still should fetch a decent price! I wish you could get more than 30%..
It should go up to 36%, but that is an item level 75 mod.
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How do you generate power charges? I thought power siphon was the only way to do that.
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On February 17 2013 08:30 AnotherRandom wrote:How do you generate power charges? I thought power siphon was the only way to do that.
Unique Voll´s protector
I think this is going to be an insane pvp build also
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On February 17 2013 05:38 Obstikal wrote:+ Show Spoiler +Guys making a new build here and would love some feed back.. I'm pretty much trying to go a Crit Bow thats HP/Armor based.. I ran through some numbers and pretty much got a few different builds with small differences late game like 50life difference or an extra 10-15%dmg, something I figure I could figure out which I wanted to do late game... I was thinking of using ele based skills since it seems they scale better from what I hear.. I wanted to do Iceshot Crit build just to basicly freeze everything but idk if maybe I should run LA and IceShot on a totem that has +crit chance support instead ?? I read somewhere that crit bow doesnt work well ?? I understand I may not get as much dps if I went for ele dmg nodes but my main intentions with this build were to stack shocks and freeze with LA and IceShot and Frenzy single target to increase my speed. So maybe 2 5L (bow/chest) then 4L iceshot with fastcast,increase crit and one other. Im sure this could work with 4L all around but obviously not doing as much dmg as a 5L. I also had a concern if I had enough HP for late game ? I know my armor should be fine. Any quick feedback is greatly appreciate and slow feedback is too but i'm looking to start today lol. Okay this is the build and the stats.. starting from ranger or shadow dont make much difference but since I play shadow so much I figure why not keep the tradition http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MeGtIZ1tEqW7VIbXtVSyaVjDZQQqIuDkinNOOEwFFw1XBS8-oWv4fbYeLndDY9jb9RRzMM_isZ1f_eb_I51KCfqriqf4cZPs-95vlj51Qk_dUAGtvuDlb6dEEUdQ6tKaX8xWegh3ZKfd0NLOkVICpNPyduqjJ-rpN6uLc-plc64Yjxxq48LXfjrj5nm9SPud3yL-8O51JUSV8_9kiMz1BQWGPG2BGWnaP8q9726NbrFMrTGbT6sepiapPADw==Build Stats: + Show Spoiler + +184 to Strength +272 to Dexterity +152 to Intelligence +116 to maximum Mana +192 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +4 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 18% increased Attack Speed 7% increased Movement Speed 36% increased Projectile Damage 155% increased maximum Life 220% increased Critical Strike Chance 2% of Physical Attack Damage Leeched back as Mana 110% increased Critical Strike Multiplier 4% increased Evasion Rating per Frenzy Charge 90% increased Critical Strike Chance with Bows Converts all Evasion Rating to Armour 4% increased Attack Speed with Bows 24% increased Evasion Rating and Armour The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks +15% to all Elemental Resistances You take 30% reduced Extra Damage from Critical Strikes 1.9% of Life Regenerated per Second +30.4% Energy Shield +36.8% increased Melee Physical Damage +544 Accuracy Rating 54.4% increased Evasion Rating
edit: i notice I can go down into Duelist tree more for similar skills as I did for Marauder but im not sure about it edit2: okay with some more fixes I got an an extra 30%life, just didnt go into duelist tree Here's how I'd go about it.
Major changes and reasons: + Show Spoiler +1- Traded IR for Arrow Dodge. IR without unwavering stance is overrated. You only need more armor if you go all physical, which isn't really the case with LA, and you won't kill yourself with single target frenzy. Plus, Arrow Dodge is amazing. 2- Got Eldritch Battery. This allows you to run Wrath, Anger, Hatred, Grace, Purity and Clarity all at once, and never lack mana. You lose your energy shield, but that's not such a big deal with good life on hit + leech, and you get Fitness + chaos resist on the way. 3- Picked Deadly Draw and Piercing Shot. No reason not to take these in a Crit build. Pierce is really powerful. Its only drawback is that in small packs it will interfere with Chain. You might respec out of it eventually. 4- You traveled too far simply to grab the marauder nodes. There are so many good nodes at home that you need, like.. 5- 3x20% Accuracy. You need that for a crit build. 6- Grabbed the frenzy charge instead of travel nodes. 7- Grabbed 30% elemental and +30% lightning damage. Really good with LA + Auras.
I'm curious to see how well this build does. The problem has always been that bows have a low crit chance, but shock being OP should make up for it. Btw, you should freeze white mobs on crit with Hatred. You might want to grab those two 3x8% life nodes once you get more points. Always good in HC.
LA+ WED + LMP + LoHit should destroy any opposition. Add Chain, Crit Chance or AFD. Frenzy + Life Leech + AFD. Frenzy with 6 charges is the best single target dps bows can offer; with huge crits, it should be fun.
Good luck!
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Once I get to map levels I'll be able to party with you and feed you all 3 charges =)
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On February 17 2013 09:08 Pwere wrote:Show nested quote +On February 17 2013 05:38 Obstikal wrote:+ Show Spoiler +Guys making a new build here and would love some feed back.. I'm pretty much trying to go a Crit Bow thats HP/Armor based.. I ran through some numbers and pretty much got a few different builds with small differences late game like 50life difference or an extra 10-15%dmg, something I figure I could figure out which I wanted to do late game... I was thinking of using ele based skills since it seems they scale better from what I hear.. I wanted to do Iceshot Crit build just to basicly freeze everything but idk if maybe I should run LA and IceShot on a totem that has +crit chance support instead ?? I read somewhere that crit bow doesnt work well ?? I understand I may not get as much dps if I went for ele dmg nodes but my main intentions with this build were to stack shocks and freeze with LA and IceShot and Frenzy single target to increase my speed. So maybe 2 5L (bow/chest) then 4L iceshot with fastcast,increase crit and one other. Im sure this could work with 4L all around but obviously not doing as much dmg as a 5L. I also had a concern if I had enough HP for late game ? I know my armor should be fine. Any quick feedback is greatly appreciate and slow feedback is too but i'm looking to start today lol. Okay this is the build and the stats.. starting from ranger or shadow dont make much difference but since I play shadow so much I figure why not keep the tradition http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MeGtIZ1tEqW7VIbXtVSyaVjDZQQqIuDkinNOOEwFFw1XBS8-oWv4fbYeLndDY9jb9RRzMM_isZ1f_eb_I51KCfqriqf4cZPs-95vlj51Qk_dUAGtvuDlb6dEEUdQ6tKaX8xWegh3ZKfd0NLOkVICpNPyduqjJ-rpN6uLc-plc64Yjxxq48LXfjrj5nm9SPud3yL-8O51JUSV8_9kiMz1BQWGPG2BGWnaP8q9726NbrFMrTGbT6sepiapPADw==Build Stats: + Show Spoiler + +184 to Strength +272 to Dexterity +152 to Intelligence +116 to maximum Mana +192 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +4 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 18% increased Attack Speed 7% increased Movement Speed 36% increased Projectile Damage 155% increased maximum Life 220% increased Critical Strike Chance 2% of Physical Attack Damage Leeched back as Mana 110% increased Critical Strike Multiplier 4% increased Evasion Rating per Frenzy Charge 90% increased Critical Strike Chance with Bows Converts all Evasion Rating to Armour 4% increased Attack Speed with Bows 24% increased Evasion Rating and Armour The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks +15% to all Elemental Resistances You take 30% reduced Extra Damage from Critical Strikes 1.9% of Life Regenerated per Second +30.4% Energy Shield +36.8% increased Melee Physical Damage +544 Accuracy Rating 54.4% increased Evasion Rating
edit: i notice I can go down into Duelist tree more for similar skills as I did for Marauder but im not sure about it edit2: okay with some more fixes I got an an extra 30%life, just didnt go into duelist tree Here's how I'd go about it.Major changes and reasons: + Show Spoiler +1- Traded IR for Arrow Dodge. IR without unwavering stance is overrated. You only need more armor if you go all physical, which isn't really the case with LA, and you won't kill yourself with single target frenzy. Plus, Arrow Dodge is amazing. 2- Got Eldritch Battery. This allows you to run Wrath, Anger, Hatred, Grace, Purity and Clarity all at once, and never lack mana. You lose your energy shield, but that's not such a big deal with good life on hit + leech, and you get Fitness + chaos resist on the way. 3- Picked Deadly Draw and Piercing Shot. No reason not to take these in a Crit build. Pierce is really powerful. Its only drawback is that in small packs it will interfere with Chain. You might respec out of it eventually. 4- You traveled too far simply to grab the marauder nodes. There are so many good nodes at home that you need, like.. 5- 3x20% Accuracy. You need that for a crit build. 6- Grabbed the frenzy charge instead of travel nodes. 7- Grabbed 30% elemental and +30% lightning damage. Really good with LA + Auras. I'm curious to see how well this build does. The problem has always been that bows have a low crit chance, but shock being OP should make up for it. Btw, you should freeze white mobs on crit with Hatred. You might want to grab those two 3x8% life nodes once you get more points. Always good in HC. LA+ WED + LMP + LoHit should destroy any opposition. Add Chain, Crit Chance or AFD. Frenzy + Life Leech + AFD. Frenzy with 6 charges is the best single target dps bows can offer; with huge crits, it should be fun. Good luck!
Hm you make a good point about IR.. I guess I would avoid more dmg with AD rather then the phy dmg reduction from IR. I actually altered the build to go into templar as well to get life and some ele dmg but I feel like since you brought it to my attention I would be wasting to many traveling nodes to get there when I could easily take a lot of HP nodes I'm right next to..
I altered yours it a bit for a little more Ev and lowered skill points a bit so I can look at what im running around early 70's but from here I can do either more mana/life or dmg AD/EB/Critbow
edit: okay new concern If I run hatred and LA would I still be doing enough phy dmg to run both and stack shock/freeze? I dont know if it splits it equally or something
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Rarity: Rare Death Shelter Occultist's Vestment -------- Quality: +20% (augmented) Energy Shield: 209 (augmented) -------- Requirements: Level: 62 Str (gem): 99 Dex (gem): 99 Int: 180 -------- 6% increased Spell Damage -------- 22% increased Energy Shield +3 to maximum Energy Shield +41% to Fire Resistance +34% to Cold Resistance +24% to Lightning Resistance 6% increased Block and Stun Recovery
I just used a divine orb on it, and it barely changed. I want higher ES% and +Max ES, but it BARELY moved. Itemlvl is 63, do i really have to spend a lot of divines to roll a good one?
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Divines can only rerolling within the tier that the mod landed.
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On February 17 2013 12:05 Tennet wrote: Divines can only rerolling within the tier that the mod landed.
ah so if its in the low roll bracket, it can only reroll low bracket...fuck, well I wasted currency there :\
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As tennet said you can't get high rolls because the affixes you got suck. Try to sell it to a vendor and see if you get an augmentation for it though. You may be able to exalt it although I'm fairly sure you already have six rolls and you got the absolute worst energy shield affixes possible.
Shining Pixie's Protective Occulist's Vestment of the Walrus Volcano Thunderhead.
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On February 17 2013 12:18 Blitzkrieg0 wrote: As tennet said you can't get high rolls because the affixes you got suck. Try to sell it to a vendor and see if you get an augmentation for it though. You may be able to exalt it although I'm fairly sure you already have six rolls and you got the absolute worst energy shield affixes possible.
Shining Pixie's Protective Occulist's Vestment of the Walrus Volcano Thunderhead.
I got a chromatic orb for it lol. The triple resist on it is nice, but the ES is pretty low for what I wanted. Don't know if I want throw more chaos orbs.
Really wish there was an easier spreadsheet to use than the google docs one, I am fucking dumb and dont know how to use it, and I wish there was a "talk to me like im 5" video tutorial or explanation of prefix/suffixes
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On February 17 2013 12:24 Archers_bane wrote:Show nested quote +On February 17 2013 12:18 Blitzkrieg0 wrote: As tennet said you can't get high rolls because the affixes you got suck. Try to sell it to a vendor and see if you get an augmentation for it though. You may be able to exalt it although I'm fairly sure you already have six rolls and you got the absolute worst energy shield affixes possible.
Shining Pixie's Protective Occulist's Vestment of the Walrus Volcano Thunderhead. I got a chromatic orb for it lol. The triple resist on it is nice, but the ES is pretty low for what I wanted. Don't know if I want throw more chaos orbs. Really wish there was an easier spreadsheet to use than the google docs one, I am fucking dumb and dont know how to use it
The official website is pretty easy to use. prefix and suffix list. There is just a little guesswork involved most of the time when you get overlapping rolls. Since yours are the lowest ones it can only be the lowest ones though.
Look at the value you got and see which rolls it could fall under based on the prefix(s) that rolled. Normally 22% increased Energy Shield is a problem because there are multiple prefixs that roll this (pure or +Stun recovery). Yours has both, but since they're on the bottom there is only one possible combination. The stun recovery falls under pixie and then 22-[x]=protective automatically [6<=x<=14]. This generally isn't true when the numbers increase. You will often have a spread of affixes that it could possibly be and still add up properly.
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On February 17 2013 12:24 Archers_bane wrote:Show nested quote +On February 17 2013 12:18 Blitzkrieg0 wrote: As tennet said you can't get high rolls because the affixes you got suck. Try to sell it to a vendor and see if you get an augmentation for it though. You may be able to exalt it although I'm fairly sure you already have six rolls and you got the absolute worst energy shield affixes possible.
Shining Pixie's Protective Occulist's Vestment of the Walrus Volcano Thunderhead. I got a chromatic orb for it lol. The triple resist on it is nice, but the ES is pretty low for what I wanted. Don't know if I want throw more chaos orbs. Really wish there was an easier spreadsheet to use than the google docs one, I am fucking dumb and dont know how to use it, and I wish there was a "talk to me like im 5" video tutorial or explanation of prefix/suffixes
Basically there's a list of affixes. Affixes are divided into 2 categories: prefixes and suffixes.
A Magic [blue] item can have at most 1 prefix and 1 suffix. This means it can have 1/0, 0/1, or 1/1. A rare [yellow] item can have at most 3 prefixes and 3 suffixes, with at minimum 3 affixes. So 1/2, 2/1, 2/2, etc.
A list of available prefixes is at http://www.pathofexile.com/item-data/prefixmod while suffixes at http://www.pathofexile.com/item-data/suffixmod
Looking at your affixes
22% increased Energy Shield +3 to maximum Energy Shield +41% to Fire Resistance +34% to Cold Resistance +24% to Lightning Resistance 6% increased Block and Stun Recovery
We can match the prefixes and suffixes.
Let's look at the suffixes since that's the most straight forward on this piece:
The 41% fire resistance matches up with "of the Volcano" which has a range of 36 to 41. The only one higher is "of the Magma", but that requires an item level of 72. If you have an item level of 71 on a piece of armor, you will never get "of the Magma." Looking at the other two, we see that it's "of the Walrus" [30 to 35 res] and "of the Thunderhead" [24 to 29 res].
These are your three suffixes. So if you were to have an armor that had these three resistances and absolutely nothing else, you would *never* be able to get any other suffix when you use an Exalted Orb on the item since you have the 3 maximum suffixes a rare item can have.
This also means that your Energy Shield %, Energy Shield, and Block and Stun Recovery *must* be prefixes. So, we look over on prefixes, and the +3 Maximum Energy Shield corresponds to "Shining". Note that there are terms such as "local" in some of these. These affixes apply to the item's stats itself, while the others are usually attached to jewelry and such. So an amulet for example could get the Shining 1 to 3 base maximum energy shield, but your armor piece would get the Shining 3 to 5 Local Energy Shield affix [I believe this is how it works, though I may be wrong].
Looking at the remaining two mods, we see there's a base stun recovery, which is always attached with another value. In this case, it's local energy shield %. Since the value of the Base stun Recovery is 6, you have Pixie's, which also corresponds to a Local Energy Shield % of 6 to 14. Which means the remainder can be anywhere from 16 to 8% increased energy shield which is a Protective prefix [range of 11 to 28%].
So to summarize, you have Protective, 11-28% Local Energy Shield % Pixie's, 6-14% Local Energy Shield % and 6-7% Base Stun Recovery*See Note below Shining, 3-5 Local Energy Shield Of the Volcano, 36-41 Fire Resistance Of the Walrus, 30-35 Cold Resistance Of the Thunderhead, 24-29 Lightning Resistance
+ Show Spoiler [*Note] +This "dual" attribute of an affix explains why you may see items that have 7 or 8 different "mods" attached to it. It still is following the 3/3 affix rule, but some affixes have 2 attributes associated with them
When you use a Divine Orb to re-roll the mod values, you can *only* roll in between these ranges because those are the values assigned to the affix on the item. Remember: you are re-rolling values, not the affixes themselves. Thus at most, your item can ever only have +42% Local Energy Shield, 7% base stun recovery, +5 Local Energy Shield, 41 Fire Res, 35 Cold Res, and 29 Lightning Res.
By the same token, you can never roll *below* those values as well, so at minimum, your item will have +17% Local Energy Shield, 6% Base Stun Recovery, +3 Local Energy Shield, 36 Fire Res, 30 Cold Res, and 24 Lightning Res.
When you're looking at the two pages of affixes, and you're looking to exalt, regal, divine, whatever an item: you always have to keep in mind the item level of the item [not the level requirement of the item, these are two different numbers], how many affixes the item already has, whether these affixes are prefixes or suffixes, and what type of affixes are available from your remaining prefix/suffix pool.
I may have missed something above since I'm a bit tired, but that's the basics of it - and the concept is true, even if I may have messed up on the mods or values.
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If anyone is playing HC, I got a 74 Shadow EK doing maps (reroll after losing my 70 ranger week 2). Got a few friends i play with but always room for more smart players!
IGN- Furlyman
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