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Path of Exile - Page 225

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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post your character name in the thread and ask for an invite
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 29 2013 16:45 GMT
#4481
On January 30 2013 01:07 Sn0_Man wrote:
Show nested quote +
On January 30 2013 01:02 -Archangel- wrote:
On January 30 2013 00:53 Sn0_Man wrote:
The economy in this game is so confusing to me

Barter based 2 complicated

Also, does anybody actually use dual strike past level 30?

Dual Strike is always useful for single tougher targets.


Hmmm, maybe a 15% DS is worth more than a regal? Dunno, hence my struggle XD.

Oh well, thats life. I at least found a godly axe after using the same rare from the first "boss" (getting into town) up to level 25... :/

>10% skill gems are worth at least 2 GCP
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 29 2013 16:50 GMT
#4482
Yeah but what is a GCP worth in regals? 2 regals to 1 GCP or...?

I can't really complain, I smashed a random pot and a GCP dropped so... RNG blah blah blah.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2013-01-29 18:18:35
January 29 2013 18:18 GMT
#4483
top HC ladder players have overtaken top SC ladder players in XP & level

wonder if it's because the top HC players have more dedicated groups running maps or if it's because they don't die
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 29 2013 18:30 GMT
#4484
On January 30 2013 03:18 udgnim wrote:
top HC ladder players have overtaken top SC ladder players in XP & level

wonder if it's because the top HC players have more dedicated groups running maps or if it's because they don't die


Prolly because its Kripp & co, who are well organized and probably more dedicated.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 29 2013 18:59 GMT
#4485
On January 29 2013 22:18 Type|NarutO wrote:
Level 45 Ranger here

Need:

Lightning Arrow (Lvl 1-5 Max)
Life Leech
Weapon Elemental Damage
Faster Attacks
Increased Crit Damage


Need 5L Bow, High Base Damage (Sniper Bow i.e) can be white.
PM me


The not leveling lightning arrow is no longer needed. The mana cost no longer increases significantly as of .10 patch. I assume you're copying a build from Closed Beta with this. I have an extra lightning arrow if you'd like it though; one level 1 and one level 14 I think. Found a quality that I'm using now instead of my original so I have a higher level one ^_^

White_Willow on default. Also good luck buying a life leech. Cheapest one I've seen in the past two days was a GCP ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
Noocta
Profile Joined June 2010
France12578 Posts
January 29 2013 18:59 GMT
#4486
Now that people seems to have play quite a bit of it, can someone tell me how do you feel about the game ?
I just finished like 100h in Torchlight II and from an outside look, I don't see why I should try PoE beside the graphics and gothic look.

Is it always on DRM ( with queue ) even for singleplayer ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-29 19:51:15
January 29 2013 19:04 GMT
#4487
On January 30 2013 03:59 Noocta wrote:
Now that people seems to have play quite a bit of it, can someone tell me how do you feel about the game ?
I just finished like 100h in Torchlight II and from an outside look, I don't see why I should try PoE beside the graphics and gothic look.

Is it always on DRM ( with queue ) even for singleplayer ?


There isn't a dedicated single player mode. The game itself is free. Try it and if you hate it you don't lose anything.

On January 30 2013 01:50 Sn0_Man wrote:
Yeah but what is a GCP worth in regals? 2 regals to 1 GCP or...?

I can't really complain, I smashed a random pot and a GCP dropped so... RNG blah blah blah.


http://poecraft.wordpress.com/economy/

This is pretty accurate for orbs. Exalted and Divines aren't trading that high right now, but everything else is pretty standard. Right now Divines are around 2-3 GCP and Exalted are crazy. I've sold em as high as ~6 GCP (17 chaos) and bought em as low as 2-4 GCP. The exalted market is quite fun to play right now.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 29 2013 19:10 GMT
#4488
On January 30 2013 03:59 Noocta wrote:
Now that people seems to have play quite a bit of it, can someone tell me how do you feel about the game ?
I just finished like 100h in Torchlight II and from an outside look, I don't see why I should try PoE beside the graphics and gothic look.

Is it always on DRM ( with queue ) even for singleplayer ?

Torchlight 2 has better graphics (IMO) and is MUCH smoother in combat etc (not an opinion, fact). However, Path of Exile is FAR deeper and has a ton more options. Torchlight 2 is basically the casual ARPG while PoE is the spreadsheet ARPG.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
January 29 2013 19:12 GMT
#4489
I'm kind of confused about two things.
What is a GCP? and
the nodes on the tree that say "increased elemental damage with weapons." Does that mean skills that do elemental damage hit harder, or the elemental damage on the weapon (ex. 2 - 20 fire damage) increases?
Twitch.tv/Ragequitbm for all the fans
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
January 29 2013 19:15 GMT
#4490
On January 30 2013 04:12 RagequitBM wrote:
I'm kind of confused about two things.
What is a GCP? and
the nodes on the tree that say "increased elemental damage with weapons." Does that mean skills that do elemental damage hit harder, or the elemental damage on the weapon (ex. 2 - 20 fire damage) increases?


GCP = Gem Cutters Prism. They are used on a gem to increase it's quality (much like a blacksmith's whetstone is used on weapons to increase THEIR quality). They are quite rare and since quality gems are a simple way to make your build better (just swap a gem for a quality version), they are worth a lot.

yes, increased elemental damage on the weapon increases the "+2-20 fire damage" you are correct.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-29 19:43:18
January 29 2013 19:16 GMT
#4491
On January 29 2013 23:35 KaiserJohan wrote:
I'm running a tanky marauder char with 1h+shield around lvl 28. I'm having a tough time against caster mobs, specifically cause I do pitifull dmg without my Molten Shield as it dosnt trigger on magic projectiles so I have to use ground slam and heavy strike and I basically only have defensive nodes....

Against a caster group I basically have to kill each caster mob individually -.- Is there any good strat for 1h+shield to effectivly clear caster groups
You'll need to cap your resists, otherwise shotgun spellcasters will destroy you. You want to grab the shield nodes next to the templar area. There are 2x15% elemental resist hidden in there, and it makes everything so much easier. As for damage, you should have a 10% next to your start area, and you can get the 12% 1h + 20str in the templar area. You can grab 2 really good mace nodes next to the Fitness node on the way to shield nodes, and there are 3 good mace nodes right before Resolute Technique. That should be more than enough, as long as you keep upgrading your weapon... see below.
On January 30 2013 01:07 Sn0_Man wrote:
Show nested quote +
On January 30 2013 01:02 -Archangel- wrote:
On January 30 2013 00:53 Sn0_Man wrote:
The economy in this game is so confusing to me

Barter based 2 complicated

Also, does anybody actually use dual strike past level 30?

Dual Strike is always useful for single tougher targets.


Hmmm, maybe a 15% DS is worth more than a regal? Dunno, hence my struggle XD.

Oh well, thats life. I at least found a godly axe after using the same rare from the first "boss" (getting into town) up to level 25... :/
The trick is to pick up a white with good sockets or quality as soon as an upgrade is available, and Transmute it. Eventually you'll roll one with good mods that you can keep for a few levels or until you find the godly one. Orbs of Transmutation are not very valuable, so don't worry about using them early. I transmute pretty much every granite, quicksilver or quality hybrid flask early on, and use a lot on Weapons as well.
On January 30 2013 04:12 RagequitBM wrote:
I'm kind of confused about two things.
What is a GCP? and
the nodes on the tree that say "increased elemental damage with weapons." Does that mean skills that do elemental damage hit harder, or the elemental damage on the weapon (ex. 2 - 20 fire damage) increases?
It means that any elemental damage you do with a weapon attack will be increased, no matter where it comes from.
On January 30 2013 03:59 Noocta wrote:
Now that people seems to have play quite a bit of it, can someone tell me how do you feel about the game ?
I just finished like 100h in Torchlight II and from an outside look, I don't see why I should try PoE beside the graphics and gothic look.
There is an actual endgame in PoE, even though it's still a bit ... raw. The balance is much better than TL2, but it is less flashy and the early game is not as much fun. However, PoE also has races, which are a lot of fun. Tune in to a stream in a 1-2h race when they start and you'll see a pretty unique type of competition.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 29 2013 19:46 GMT
#4492
On January 30 2013 04:16 Pwere wrote:
Show nested quote +
On January 30 2013 03:59 Noocta wrote:
Now that people seems to have play quite a bit of it, can someone tell me how do you feel about the game ?
I just finished like 100h in Torchlight II and from an outside look, I don't see why I should try PoE beside the graphics and gothic look.
There is an actual endgame in PoE, even though it's still a bit ... raw. The balance is much better than TL2, but it is less flashy and the early game is not as much fun. However, PoE also has races, which are a lot of fun. Tune in to a stream in a 1-2h race when they start and you'll see a pretty unique type of competition.


TL2 has maps as well (although they work a bit differently). The drop rates on items are much higher (and you can create items via console) but it's still the same idea.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2013-01-29 19:53:31
January 29 2013 19:53 GMT
#4493
There are maps, but there was no balance at all (though I heard they balanced a few things since I last played it). It's a good game, but my feeling was that TL2 shined early on and got progressively more boring, while PoE has a solid character progression and actually hard and somewhat interesting content. It's a very different experience, and I liked both.
EchelonTee
Profile Joined February 2011
United States5262 Posts
January 29 2013 20:41 GMT
#4494
On January 30 2013 04:53 Pwere wrote:
There are maps, but there was no balance at all (though I heard they balanced a few things since I last played it). It's a good game, but my feeling was that TL2 shined early on and got progressively more boring, while PoE has a solid character progression and actually hard and somewhat interesting content. It's a very different experience, and I liked both.

Agreed; TL2 and PoE are both very very fun, but I felt that PoE has a lot more room for theorycrafting. The gem and currency system also allows for a lot of customization, compared to the more limited enchanting/socket system in Torchlight.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
AnomalySC2
Profile Joined August 2012
United States2073 Posts
January 29 2013 20:43 GMT
#4495
On January 30 2013 05:41 EchelonTee wrote:
Show nested quote +
On January 30 2013 04:53 Pwere wrote:
There are maps, but there was no balance at all (though I heard they balanced a few things since I last played it). It's a good game, but my feeling was that TL2 shined early on and got progressively more boring, while PoE has a solid character progression and actually hard and somewhat interesting content. It's a very different experience, and I liked both.

Agreed; TL2 and PoE are both very very fun, but I felt that PoE has a lot more room for theorycrafting. The gem and currency system also allows for a lot of customization, compared to the more limited enchanting/socket system in Torchlight.


I'm gonna go ahead and say that PoE is hands down the best ARPG on the market. Yes, better than d2 and tl2 (though these are still great games).
Obsidian
Profile Joined June 2010
United States350 Posts
January 29 2013 20:56 GMT
#4496
Honestly, many of the design choices for PoE are rather pointless. Gems leveling up is completely arbitrary. There's little to no point in having gems level up independent of characters other than as a mechanism for removing them from access. They could just as easily been slaved to the character's stats and scaled appropriately, which would allow you to put that lvl 1 gem in and use it at full effectiveness on a lvl 90 character.

Their barter system is interesting, don't get me wrong... but I can't begin to describe how many ways this will go wrong.

Classes are completely arbitrary other than as starting points for passives. Passives and the trees are likewise all over the place balance wise. Some are good, some are crap, some are downright required. It's good that the passive tree helps reduce gear requirements, but it also causes it's own problems, not to mention that once again... there are 'builds'.

Honestly, that's one of the things I loved best about D3. The lack of need to conform to 'builds'. Granted, Inferno and various difficulties will make some abilities more desireable than others, and there is still some balance to be done, but by and large... people can play what they want, and change it accordingly. I don't have to 're-grind' a Sorcererss just to try a different build where in traditional D2 and PoE I'd basically have to start all over again to try something new.

Secondary to that is skill gems at all. I love the FF7 Materia-esq combination system with Support Gems. Likewise I can see the skills being required if only as a way to make it work, though the whole system throws gear choices around like a lucha libre wrestler...

My problem is that customization at least early-mid game is non-existant for the most part. You will play with what you get because you don't get much. You can't really start making good use of the support gems for quite awhile. I dislike having vital skills or combinations being a product of chance via drops or trade. If there was a vendor in which I may be able to pick up good skills once and a while, it would go a long way to improving my disposition regarding them.
Luke, you are still a wanker!
Gentso
Profile Joined July 2010
United States2218 Posts
January 29 2013 20:57 GMT
#4497
Maps and ladders are the end game. There are temporary race ladders and resets ahead! Getting hardcore to level 100 is also an endgame :D
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-01-29 21:21:56
January 29 2013 21:06 GMT
#4498
On January 30 2013 05:56 Obsidian wrote:
Honestly, many of the design choices for PoE are rather pointless. Gems leveling up is completely arbitrary. There's little to no point in having gems level up independent of characters other than as a mechanism for removing them from access. They could just as easily been slaved to the character's stats and scaled appropriately, which would allow you to put that lvl 1 gem in and use it at full effectiveness on a lvl 90 character.


You don't always want to level up gems though. A lot of them have stat or mana requirements that you can't meet so you will halt leveling them. For a lot of gems (like ones that don't have scaling mana cost) your point holds, but once you're level 50 or 60 you can level a gem in a couple minutes so it isn't really an issue.

Having gems "exit" the economy because they're too high leveled to use keeps gems valuable as well.

On January 30 2013 05:56 Obsidian wrote:
My problem is that customization at least early-mid game is non-existant for the most part. You will play with what you get because you don't get much. You can't really start making good use of the support gems for quite awhile. I dislike having vital skills or combinations being a product of chance via drops or trade. If there was a vendor in which I may be able to pick up good skills once and a while, it would go a long way to improving my disposition regarding them.


If you're playing a "standard" build for that class you're going to get pretty much all the gems for a 6 link from quest rewards unless you want a drop only like chain or GMP. Almost all your gems can be quest rewards if you go for the right build with the right class if it bothers you that much.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Obstikal
Profile Blog Joined April 2010
616 Posts
January 29 2013 21:12 GMT
#4499
buggy hour
Yacobs
Profile Joined March 2010
United States846 Posts
January 29 2013 21:15 GMT
#4500
On January 30 2013 05:56 Obsidian wrote:
Honestly, many of the design choices for PoE are rather pointless. Gems leveling up is completely arbitrary. There's little to no point in having gems level up independent of characters other than as a mechanism for removing them from access. They could just as easily been slaved to the character's stats and scaled appropriately, which would allow you to put that lvl 1 gem in and use it at full effectiveness on a lvl 90 character.

Their barter system is interesting, don't get me wrong... but I can't begin to describe how many ways this will go wrong.

Classes are completely arbitrary other than as starting points for passives. Passives and the trees are likewise all over the place balance wise. Some are good, some are crap, some are downright required. It's good that the passive tree helps reduce gear requirements, but it also causes it's own problems, not to mention that once again... there are 'builds'.

Honestly, that's one of the things I loved best about D3. The lack of need to conform to 'builds'. Granted, Inferno and various difficulties will make some abilities more desireable than others, and there is still some balance to be done, but by and large... people can play what they want, and change it accordingly. I don't have to 're-grind' a Sorcererss just to try a different build where in traditional D2 and PoE I'd basically have to start all over again to try something new.

Secondary to that is skill gems at all. I love the FF7 Materia-esq combination system with Support Gems. Likewise I can see the skills being required if only as a way to make it work, though the whole system throws gear choices around like a lucha libre wrestler...

My problem is that customization at least early-mid game is non-existant for the most part. You will play with what you get because you don't get much. You can't really start making good use of the support gems for quite awhile. I dislike having vital skills or combinations being a product of chance via drops or trade. If there was a vendor in which I may be able to pick up good skills once and a while, it would go a long way to improving my disposition regarding them.


If you like D3 so much then go back to it? No one's stopping you.

I always have a laugh when people complain that you have to start a new character to try out new builds in an Action RPG, though. Basically you're admitting that you don't actually like playing the game. You like having a high-level character, the end. These games are virtual accomplishment simulators for you. If that's your bag, then PoE isn't going to help. Surprise surprise?
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