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Path of Exile - Page 1505

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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-02-12 19:23:57
February 12 2019 19:23 GMT
#30081
I'm planning on doing brands (probably Storm) next league assuming they don't get changed much or nothing new looks more exciting. I avoided them completely in Betrayal and I know Storm Brand became insanely popular for general league starter-ish-ness / map clear / HC rerolls / etc.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
February 12 2019 22:27 GMT
#30082
On February 13 2019 01:25 -Archangel- wrote:

Start with standard Trickster Essence Drain/Contagion and in late game switch into Indigon version. Indigon makes all end game easy and you got over 5500 hp and over 5000 mana with 40% of all damage going into mana. And you got awesome dodge and spell dodge.
Indigon makes it so you don't need a single point into damage nodes, everything goes into more HP, mana, and HP and mana regeneration.


I had the feeling something happened to Indigon ED w/Betrayal (did it get caught by some of the Zerphi's'n'co changes?) - there were ~10 Indigon+ED-using Tricksters in Delve SC, but there's none in Betrayal SC and the build guide I remember espousing it has been deleted. However, it's possible the new Occultist toys led to everyone interested in that sort of playstyle going Witch (and there's definitely a lot of end-game growth if you want to go full LL).
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 12 2019 23:48 GMT
#30083
On February 13 2019 07:27 Haasts wrote:
Show nested quote +
On February 13 2019 01:25 -Archangel- wrote:

Start with standard Trickster Essence Drain/Contagion and in late game switch into Indigon version. Indigon makes all end game easy and you got over 5500 hp and over 5000 mana with 40% of all damage going into mana. And you got awesome dodge and spell dodge.
Indigon makes it so you don't need a single point into damage nodes, everything goes into more HP, mana, and HP and mana regeneration.


I had the feeling something happened to Indigon ED w/Betrayal (did it get caught by some of the Zerphi's'n'co changes?) - there were ~10 Indigon+ED-using Tricksters in Delve SC, but there's none in Betrayal SC and the build guide I remember espousing it has been deleted. However, it's possible the new Occultist toys led to everyone interested in that sort of playstyle going Witch (and there's definitely a lot of end-game growth if you want to go full LL).

They did a sort of nerf of Indigon but not really. They lowered the max damage bonus you can get from it but rarely anyone got to that top level of damage anyways so it is not really a nerf.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
February 13 2019 11:34 GMT
#30084
I've come to realize i dont play enough to ever get to see endgame in leagues. With a full adult life and 2 kids the hours i put in so far during this league only took me to tier8 ish maps.

My plan is to continue playing in standard. What is the difference? Is there any smart moves before league ends?

I've been looking at prices on items i want, and they seem much much higher in standard. So i guess using a lot of currency in league end is smart?

any tips would be gratefully accepted... =)
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 13 2019 13:40 GMT
#30085
Not only are things more expensive in standard but less people sell them and it is harder to buy them.
So yea buy as many equipment upgrades before league ends.
If you got chaos and other currency leftover buy as much Ex with it as you can. When playing in standard, everything will drop often except for Ex and buying Ex from standard currency traders is a rip off.
neozxa
Profile Joined August 2011
Indonesia545 Posts
February 16 2019 05:51 GMT
#30086
Any recommendation for stash combinations to buy for 100 points? Im planning on investing a tad bit into this game (10$) seeing that I might play this for a longer time. Reached tier 10 maps already.
Keep moving forward
Gzerble
Profile Joined May 2015
82 Posts
February 16 2019 07:39 GMT
#30087
OK, thoughts on Betrayal.

The Good:

1. Lots of content added to the core game. Delves are fun, Incursion encounters are great, and Einhar is amazeballs (and his voice actor is a treasure). Zana is still Zana.

2. New skills range from "wow that's awesome" (Winter Orb, Storm Brand) to yawnfests (shattering steel). Mines are still the way to go to delete all content it seems, and that's fine. It seems to be a trend that forcing a more complicated mechanic is rewarded with more damage (totems are another step beyond directly firing, do more damage. traps/mines require more intricate use than fire-and-forget, are rewarded with even more damage)... overall, a good idea to get behind.

3. A lot of crafting options. I mean, a ton. The safehouse crafting benches allowed more stronger-than-ever items.

The Bad:


1. It sucks that the "optimal" way to play was to grind some act8-9 area (like Foothills) for safehouses, and then do breachstone rotas and hit level 100. As someone who likes to do a lot of different content, I found that this made prices of certain items rise out of my reach because I didn't want to do that. But seriously, Harbour Bridge is the most profitable way to play the league just made mapping (and all other content) seem dumb.

2. The fact that the hardest part of a map will nearly always be a betrayal encounter feels like a cop out in dealing with power creep. It's already kind of silly how much harder the shaper's guardians / shaper is compared to the rest of the content, but it's called a "difficulty curve", not "difficulty step"... but the way to solve that is not have a random encounter that will instagib you unless the rest of the map is trivially easy. This is true after the nerf. Similarly, the Mastermind encounter is much harder than the safehouses and the rewards just don't cut it.

3. Adding more mods to the pool just made rares garbage. The stricter loot filters stopped showing rares that can't be used as a crafting base. The double-rares (Shaper/Elder items) have been inching them out fast, but at the moment even picking up rings for the off chance that they're good makes the alt/alch shards you gain from selling them not worth it. Spamming chaos orbs has become less and less efficient. Using exalts has become a gamble that isn't worth their price for someone who doesn't play the efficiency game. Leo in research helps, but it doesn't change the fact that it shifts PoE from farming currency / items, and essentially more to crafting. If I'd want to spend time on crafting, I would not be playing an ARPG.

The Ugly:

1. I didn't like the master rotas in earlier leagues... but I absolutely *hate* the way I'm supposed to reach all crafting "recipes". I understand that GGG love gating things behind RNG because, like in every form of gambling, hitting the jackpot feels nice, and that it keeps the playerbase engaged. It's downright predatory, and worse, annoying.

2. People apologize for GGG mistakes, but it needs to be said: it is not "overtuned content", it's "shit balance, and someone should have been fired". It was incompetently handled, and the difference in difficulty between syndicate and the rest of a map was and still is a failure. Stop apologizing for GGG using words directly quoted from their PR department. This wasn't some nerf to a popular skill, this is a core gameplay mechanic.

3. Trade bots. Exalts, throughout this league, have been priced well over double the price for leagues where bots don't work well: HC and Xbox. Every ban wave of bots has always seen massive fluctuations in the economy towards allowing people who don't play efficiently (you know, because fun) to actually have a chance to not spend a league in poverty. Again, people make excuses, but the fact remains that trade bots have made the economy a much harsher gate for people who don't spend extra time playing at the start of the league. This is actively harming the player experience. If GGG doesn't want an auction house, then why are they not fixing what is essentially a third party auction house?

Overall:

Betrayal has been a fun league. I think that I liked Harbinger more (because of the clear focus on mapping), but it's been better than most. I hit 36 challenges, but the league has become a graveyard already at this point, and I will occassionally log in to do a map and see if someone interesting is online, but it hasn't been sucking me back in with a goal.
hunts
Profile Joined September 2010
United States2113 Posts
February 17 2019 08:14 GMT
#30088
Question here, not sure if anyone knows. I know you used to be able to use aisling research to get 2 veiled mods on an item, and then just roll over them one at a time using crafting bench. I just tried it though and it did not allow me to roll over them with crafts, only to remove crafted mods, which got rid of both. Did they change that or did I somehow mess this up?
twitch.tv/huntstv 7x legend streamer
Duvon
Profile Joined October 2011
Sweden2360 Posts
February 17 2019 10:09 GMT
#30089
I think this was removed in one of the earlier patches. I didn't understand the line back then, but people were clamouring a bit about double mods stuff.
Nothing is impossible, only some things for some people.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
February 17 2019 15:58 GMT
#30090
On February 16 2019 16:39 Gzerble wrote:
3. Trade bots. Exalts, throughout this league, have been priced well over double the price for leagues where bots don't work well: HC and Xbox. Every ban wave of bots has always seen massive fluctuations in the economy towards allowing people who don't play efficiently (you know, because fun) to actually have a chance to not spend a league in poverty. Again, people make excuses, but the fact remains that trade bots have made the economy a much harsher gate for people who don't spend extra time playing at the start of the league. This is actively harming the player experience. If GGG doesn't want an auction house, then why are they not fixing what is essentially a third party auction house?

You are horrendously misinformed on this issue either/or worded that very very poorly. Tradebots run fine on HC, why would they not?
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 19 2019 09:13 GMT
#30091
Overall I found Betrayal a weak league, best parts were changes to masters and incursion/bestiary additions. Delve was still also almost as bad and boring as it was in Delve league.

Also I think I am burned out from PoE, I have been playing every league for years and before Delve I was already thinking about taking a break but I didn't. I keep getting sucked into playing new league due to GGG promises only to get disappointed. And then every league I play less and less before I quit it and wait for next one.

I might take a break now and wait for 4.0. I need something big to hype the game for me again, I am not really enjoying the extra grindy nature of it atm.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2019-02-19 10:39:01
February 19 2019 10:37 GMT
#30092
Delve and Incursion were my favourite part of the league, Bestiary still meh and the league mechanic itself was implemented pretty badly but it was OK. Still loving to Delve, but I always stop playing leagues 1-2 months before they end so I get to enjoy the next more and it helps to not burn out.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2019-02-19 17:28:44
February 19 2019 17:28 GMT
#30093
Yeah 3.5 brought amazing changes to the core game that I really liked, with the integration of so many leagues and the new masters. Some are more interesting than others but overall I think I'll really love what they've done going forward. Betrayal itself wasn't enough to keep me hooked though. I think I did one mastermind across 2-3 characters and got to lvl90ish twice and just bailed. The most fun I had was on a character where I left Betrayal stuff locked out via Research and just mapped and played normally, which wasn't a good sign for sticking around lol.

I'm actually shocked there's another league already so soon, I've been preoccupied with so many other things.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2019-02-19 17:48:48
February 19 2019 17:47 GMT
#30094
3.5 was my first league so I don't have the same historical context, but I definitely hope they change the syndicate. I think having them show up every map is a mistake, doubly so because they don't seem to scale the intelligence gained based on level of the map. Even if you aren't grinding syndicate you end up spending a huge amount of time on them compared to everything else you do. I'd rather see them commonly, but less often, and have the fights be more impactful.

Another problem is they're terrible for new players. They're way more opaque and confusing than the other mechanics like delve, you start them in act 1 almost immediately, the fights are chaos because of Jun + the particle effect,s and with something like a blind build they're really difficult AND can do things like show up on top of a unique enemy fight so you end up fighting a syndicate and miniboss at the same time.
Logo
PoulsenB
Profile Joined June 2011
Poland7711 Posts
Last Edited: 2019-02-19 18:05:09
February 19 2019 18:04 GMT
#30095
Betrayal was good, obviously not ideal but I had a lot of fun with the syndicate. Some of their spoken lines were pure gold and you actually had to think a bit about your choices with the bargain/execute mechanic to get what you wanted. Once I switched to a tankier build I rarely died to them, especially after I got some better gear and learned which map mods to avoid. I also like how they intergrated the new masters, and the new crafting bench is so nice with all the options in one place.

3.5 was the league where I got my very first Guardian and Shaper kills (with my own build too - shoutout to a buddy of mine who encouraged me to drop the guides); I didn't quite had the passion to push on and kill Uber Elder, but I plan to slay him in 3.6. Overall Betrayal will be a fond memory for me.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 19 2019 19:47 GMT
#30096
On February 20 2019 03:04 PoulsenB wrote:
Betrayal was good, obviously not ideal but I had a lot of fun with the syndicate. Some of their spoken lines were pure gold and you actually had to think a bit about your choices with the bargain/execute mechanic to get what you wanted. Once I switched to a tankier build I rarely died to them, especially after I got some better gear and learned which map mods to avoid. I also like how they intergrated the new masters, and the new crafting bench is so nice with all the options in one place.

3.5 was the league where I got my very first Guardian and Shaper kills (with my own build too - shoutout to a buddy of mine who encouraged me to drop the guides); I didn't quite had the passion to push on and kill Uber Elder, but I plan to slay him in 3.6. Overall Betrayal will be a fond memory for me.


I think the problem with the bargin/execute is just that it's really non-obvious what you're going to get or what goals you're trying to accomplish. Without the wiki even figuring out the safehouse mechanic and why you care what group people are in seems impossible.

The other inclusions are a lot more obvious what you're getting even if there's optimizations you still probably need the wiki for.
Logo
Jealous
Profile Blog Joined December 2011
10215 Posts
February 19 2019 20:13 GMT
#30097


I'm pretty hype.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
PoulsenB
Profile Joined June 2011
Poland7711 Posts
February 19 2019 20:45 GMT
#30098
new league looks amazing, can't wait
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Latham
Profile Blog Joined May 2007
9563 Posts
February 19 2019 20:46 GMT
#30099
Spell overhaul hype!
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 19 2019 21:16 GMT
#30100
Looks great, but gives me anxiety about trying to pick a build to run with next season :D
Logo
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