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As a PSA, walls can be in any goddamn direction from a hidden tile.
In the case I just had the wall was just north of the currency spot right there, even though it was right between two nodes in the first place: + Show Spoiler +
tl;dr: It's only worth to go looking for them if it's some juicy stuff, not a random normal room.
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Can anyone link to a decent/cheap CA Occultis build? I'just level 50 atm but using CA instead of ED/Blight feels like i'm gimping myself.
I might also just go abyssal cry/blight/tricurse and see how that feels.
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Croatia7457 Posts
On September 03 2018 19:12 Velr wrote: Can anyone link to a decent/cheap CA Occultis build? I'just level 50 atm but using CA instead of ED/Blight feels like i'm gimping myself.
I might also just go abyssal cry/blight/tricurse and see how that feels. https://poe.ninja/challenge/builds?class=Occultist&skill=Caustic-Arrow
Pick a few of the top ones and copy them into your PoB and check them out.
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I'm pondering what unique chestpiece to use on my mom arc trapper (ssfhc). The options are tinkerskin, loreweave, cloak of defiance or shaped chest. Initially I was leaning towards loreweave, but with tinkerskin I could easily have a 1,5k es buffer that would be refilling from the tinkerskin procs. Although with tinkerskin I'd spec out of chain reaction and to for trigger aoe in order to get more heals.
Edit: With loreweave I'd use a rare life/mana/dmg shield, with the others I'd run Ahn's or Saffels
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Initially I was leaning towards loreweave, but with tinkerskin I could easily have a 1,5k es buffer that would be refilling from the tinkerskin procs. Although with tinkerskin I'd spec out of chain reaction and to for trigger aoe in order to get more heals. That's what I did last league, for general mapping I think it's great. I did end up swapping to Loreweave since it made ele bosses (like the Incursion guy) so much safer though.
If the question is what to 6L, I'd take the Loreweave. If you have Divines around that is.
5L the Tinkerskin while you work on a 6L Loreweave?
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On September 03 2018 20:17 Alur wrote: I'm pondering what unique chestpiece to use on my mom arc trapper (ssfhc). The options are tinkerskin, loreweave, cloak of defiance or shaped chest. Initially I was leaning towards loreweave, but with tinkerskin I could easily have a 1,5k es buffer that would be refilling from the tinkerskin procs. Although with tinkerskin I'd spec out of chain reaction and to for trigger aoe in order to get more heals.
Edit: With loreweave I'd use a rare life/mana/dmg shield, with the others I'd run Ahn's or Saffels
Why not go Eldritch Battery with Tinkerskin? No ES but constantly full Mana for Mom or 100% reserved Mana whiteout it.
Thanks for the planner links
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EB is less safe and will always have lower ehp than mom + es. More dmg due to being able to use wrath but I don't think it's worth it, especially when I could try to acquire an essence worm.
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TS Info for those who were asking:
+ Show Spoiler + server: teamspeak-de01fn.typefrag.com:5885 PW: evopls
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For anyone who hasn't seen this yet.. in regards to the vaal stair bug:
Yeah, we're aware of this. It will be fixed soon, just not in the very next patch probably.
It happens when you have both complete and incomplete stairs in the same instance. So if you can stockpile enough sulphite and do them all together, you can workaround this bug for now (I realize this is not always possible, depending on layout).
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Alright, time to start taking bets: When should I sell my ex this league? They got to about 140c in Bestiary, but I'm not sure yet what the important economic differences are this league:
- Jewelry rooms in temple made chaos recipe really easy last league, but maybe jewelry Delve nodes do the same thing?
- New Zana mods are much nicer than her old stuff, but the useful ones aren't very expensive (the "shaped version" one is only 2c).
- Delve mods are good - will that increase demand for exalts for crafting?
- How relevant are those "vendor for more than usual" fossils?
I'll probably wait too long and sell at 75% of peak again like a chump.
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In other news, my silly Null's memebuild is performing far above expectations. Clearspeed is pretty average, but it it's quite tanky despite only having 4k life (I have ~1500 ES that's sustained with spammed Spirit Offering, Vaal Discipline, and Soul Strike recharge), the single target damage is great, and attacking with it feels super crunchy with the cast-on-kill offering explosions.
Might make a guide if it doesn't fall off a cliff in red maps.
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On September 04 2018 14:34 LagLovah wrote: For anyone who hasn't seen this yet.. in regards to the vaal stair bug:
Yeah, we're aware of this. It will be fixed soon, just not in the very next patch probably.
It happens when you have both complete and incomplete stairs in the same instance. So if you can stockpile enough sulphite and do them all together, you can workaround this bug for now (I realize this is not always possible, depending on layout). Well, this workaround doesnt really work, even when you expect it to work. I just wasted two chambers because the first one wouldnt open, so after reading this, I started the delve towards the second chamber, which didnt open either. On the way to the third (and last) chamber, a new instance opened up.
Or is there a way to know a priori whether a delve towards a new destination will remain in the same instance?
€dit: A friend of mine just experienced the issue with two out of two chambers (so he's fairly certain there were no more vaal chambers in the instance at all).... So I'm not sure if this explanation covers all cases. ---------
Im having trouble pricechecking this amulet, that I found:
+ Show Spoiler +
Im not even sure what build exactly would be dex starved enough to warrant it, but since it can still roll max ES% (or any other Prefix for that matter...), I guess it should have its uses. Any tips on how to price items like that?
Aside from that Delve is going quite decently for me, but there are basically no mapdrops for me somehow. At least my BV Scion is doing great in Delves. :D
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Hey guys, maybe you can help me with a "theme" char i am currently trying. In HC. Because i like pain. I have played a few hours with the new smite melee summoner guardian build which is pretty easy bt i felt kinda boring ad everybody is probbly doing that right now. I also died. So i wanted to see what i can get if i use the same minion nodes but as a necromancer. In theory, should be easy enough, you have the cast speed and the damage from the minion nodes and the ascendancy, so you should be able to dish out some serious pain with it while still being ridiculously safe due to minions.
I now finished act 7 but i can't really find a suitable playstyle. Problem is, those minions do not need help. I am currently using
zombies+ ancestral call+ minion damage+ melee damage + summon phantasm
and
SRS + immolate+ minion damage+ melee splash
+ flesh offering, chaos golem, vall skeletons and 2 spectres that curse flameabilty.
This clears everything on its own due to a Mark of the red Covenant.
This means every melts at my current level. My 5 link flameblast chest is not even being used because everything dies before i have channeled it. It was kinda the same with the smite-guardian,either i was doing damage or the minions did. It was never really both except for events. Before the Mark of the Red Covenant dropped, i wanted to go cast on channeling with SRS and Flameblast or maybe Incinerate/Scorching ray but they suffer from the same problems. Scorching rays damage seems to be too low to be efficient as a "main" spell and Incinerate simply does not feel as good, dunno why. The idea was to give all my minions immolate and be the master of the Burning ones, but i can'tseem to make it work. Anybody got a good inspiration how this would work better?
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3391 Posts
Is there an interaction between minions + ancestral call that I don't know about?
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i think zombie slam works with it.
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the gem text says it doesn't work on minion's skills, could be bugged tho I havn't tested it myself.
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On September 06 2018 03:24 ThaddeusK wrote: the gem text says it doesn't work on minion's skills, could be bugged tho I havn't tested it myself. I tested it just now, doesn't seem any different. It'll probably just give the less damage.
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So after reading Evo's earlier post, I guess I will have to do a lot of delving to find this damn wall....
+ Show Spoiler +
Does anyone have an idea of what Perospero's Deposit contains? It sounds mystical and everything, but if it's just some junk, I wouldnt really want to run around in the darkness for too long.. 
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On September 06 2018 02:09 Duka08 wrote: Is there an interaction between minions + ancestral call that I don't know about?
Oh yeah, don't know how Ancestral Call slipped in there, it's a 4link, so obvously only minion+ melee damage + summon phantasm. I still don't know how to play this, i could simply drop SRS from the build entirely butthey are actually really important in my opinion to reach the backline and the casters in any summon build i have played so far. And even without SRS the raw damage that the summons can provide is so much higher then what the player could do with those damage boosts. It feels like the guardian is only feeling more useful because he gets the first hit in compared to the minions. If the player is not moving fast to clear trash and get some place, the minions don't need any help as well. As the caster this is different because i am playing much slower and give them time to get close to the enemy.
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On September 06 2018 04:33 Joni_ wrote:So after reading Evo's earlier post, I guess I will have to do a lot of delving to find this damn wall.... + Show Spoiler +Does anyone have an idea of what Perospero's Deposit contains? It sounds mystical and everything, but if it's just some junk, I wouldnt really want to run around in the darkness for too long..  I found the "rule of two" that was posted on reddit (no single node can have only two connections) to be awesome for finding hidden walls.
My guess would be that node is connected to from the left, but we can't fully see that area yet. It's either that or from the armour node just north of it.
Perospero sounds like Perandus? Go get it. Assume that all nodes either have 1 or 3 connections and you'll find it quickly.
(There are exceptions, e.g. a tile connected to just one room can be connected to two hidden rooms, turning it into one that is connected to 3 in the end. 4 connections are also possible but I've found that to be an edge case so far.)
On another note:
Azurite and Delve Upgrades are now shared across all of your characters in the same league. When you log into a character for the first time after this patch, it will merge its Azurite and Upgrades into the total for the league. Yessss....!
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For anyone playing SSF, freshly from reddit. You can force specific maps by combining the "reroll as a random map of the same tier" with putting in a Divine Vessel. It will only open (and consume the currency) when it hits a map with which the vessel can be used:
The list of maps that can be forced this way is this:
+ Show Spoiler +Tier 5: Conservatory, Spider Lair, Maze, Toxic Sewer
Tier 6: Atoll, Cemetery, Fields
Tier 8: Infested Valley
Tier 9: Moon Temple, Temple
Tier 10: Siege
Tier 11: Lair
Tier 12: Torture Chamber, Summit
Tier 13: Park, Terrace, Desert Spring
Tier 14: Dig
Tier 15: Reef, Sunken City
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